Prevent owl statue text on loading pause save (#398)

This commit is contained in:
Archez
2024-05-22 09:05:05 -05:00
committed by Garrett Cox
parent 6ed017b362
commit 594c60be3e
@@ -10968,10 +10968,12 @@ void Player_Init(Actor* thisx, PlayState* play) {
initMode = PLAYER_INITMODE_D;
}
// When we have a pause save entrance, we need to override the init mode to ensure the loading is handled correctly
// 2S2H [Enhancement] When we have a pause save entrance, we need unset the values to prevent them from lingering
// Load into INITMODE_D for stationary Link spawn
if (gSaveContext.save.shipSaveInfo.pauseSaveEntrance != -1) {
initMode = PLAYER_INITMODE_6;
initMode = PLAYER_INITMODE_D;
gSaveContext.save.shipSaveInfo.pauseSaveEntrance = -1;
gSaveContext.save.isOwlSave = false;
}
D_8085D2CC[initMode](play, this);