mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
text ids
This commit is contained in:
@@ -3,12 +3,12 @@
|
||||
<Animation Name="object_an1_Anim_001090" Offset="0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling") -->
|
||||
<Animation Name="object_an1_Anim_00144C" Offset="0x144C" /> <!-- Original name is "an_ajimiend" -->
|
||||
<Animation Name="object_an1_Anim_001E74" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
|
||||
<Animation Name="object_an1_Anim_0026B4" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
|
||||
<Animation Name="object_an1_Anim_00341C" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
|
||||
<Animation Name="object_an1_Anim_003EA8" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
|
||||
<Animation Name="gAn1SurprisedAnim" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
|
||||
<Animation Name="gAn1WaitingWithTrayAnim" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
|
||||
<Animation Name="gAn1WalkingWithTrayAnim" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
|
||||
<Animation Name="object_an1_Anim_00544C" Offset="0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
|
||||
<Animation Name="object_an1_Anim_0065C8" Offset="0x65C8" /> <!-- Original name is "an_ryouri" ("cooking") -->
|
||||
<Animation Name="object_an1_Anim_0071E8" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
|
||||
<Animation Name="gAn1SitAnim" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
|
||||
<Animation Name="object_an1_Anim_007E08" Offset="0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness") -->
|
||||
<Animation Name="object_an1_Anim_008B6C" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
|
||||
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
<Texture Name="object_an2_Tex_000578" OutName="tex_000578" Format="i8" Width="16" Height="16" Offset="0x578" />
|
||||
<Texture Name="object_an2_Tex_000678" OutName="tex_000678" Format="i8" Width="32" Height="32" Offset="0x678" />
|
||||
|
||||
<!-- Sitting and crying -->
|
||||
<Animation Name="object_an2_Anim_001B80" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
|
||||
<Animation Name="gAnju2SittingAndCryingAnim" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
|
||||
<Animation Name="object_an2_Anim_0028DC" Offset="0x28DC" /> <!-- Original name is "an_kasawait" -->
|
||||
<Animation Name="object_an2_Anim_0038A0" Offset="0x38A0" /> <!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
|
||||
<Animation Name="object_an2_Anim_0042CC" Offset="0x42CC" /> <!-- Original name is "an_kasawalk" -->
|
||||
|
||||
@@ -54,7 +54,7 @@ typedef enum {
|
||||
|
||||
static AnimationInfoS sAnimationInfo[DMAN_ANIM_MAX] = {
|
||||
{ &object_an1_Anim_007E08, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_0
|
||||
{ &object_an1_Anim_0071E8, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_1
|
||||
{ &gAn1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_1
|
||||
{ &object_an4_Anim_006CC0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_2
|
||||
{ &object_an1_Anim_013E1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_3
|
||||
{ &object_an4_Anim_007E3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // DMAN_ANIM_4
|
||||
|
||||
@@ -54,7 +54,7 @@ typedef enum {
|
||||
|
||||
static AnimationInfoS sAnimationInfo[DMGM_ANIM_MAX] = {
|
||||
{ &object_an1_Anim_007E08, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMGM_ANIM_0
|
||||
{ &object_an1_Anim_0071E8, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMGM_ANIM_1
|
||||
{ &gAn1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMGM_ANIM_1
|
||||
{ &object_an4_Anim_006CC0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // DMGM_ANIM_2
|
||||
{ &object_an1_Anim_013E1C, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // DMGM_ANIM_3
|
||||
{ &object_an4_Anim_007E3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // DMGM_ANIM_4
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user