mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
AT FLAGS & sfxs
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@@ -709,18 +709,19 @@ void func_80A7A2EC(EnJso2* this, PlayState* play) {
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void func_80A7A360(EnJso2* this, PlayState* play) {
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s32 var_a3 = false;
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if ((this->unk284 != 0xB) && (this->unk284 != 0xC) && (this->unk284 != 0xD) && (this->unk284 != 0xE) && this->unkEF4.base.acFlags & 2) {
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this->unkEF4.base.acFlags &= 0xFFFD;
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if ((this->unk284 != 0xB) && (this->unk284 != 0xC) && (this->unk284 != 0xD) && (this->unk284 != 0xE) &&
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this->unkEF4.base.acFlags & AT_HIT) {
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this->unkEF4.base.acFlags &= ~(AT_HIT);
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if ((this->actor.colChkInfo.damageEffect == 1) || (this->actor.colChkInfo.damageEffect == 5)) {
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this->actor.world.rot.x = this->actor.shape.rot.x = 0;
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if (((this->unk2A2 != 0xB) && (this->unk2A2 != 0xA)) || (this->unk2A0 == 0)) {
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Actor_PlaySfx(&this->actor, 0x389E);
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Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE);
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if (this->actor.colChkInfo.damageEffect == 5) {
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this->unk2A0 = 0x28;
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this->unk2A2 = 0x20;
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this->unk2A0 = 40;
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this->unk2A2 = 32;
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}
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Actor_SetColorFilter(&this->actor, 0, 0xFF, 0, 0x28);
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Actor_SetColorFilter(&this->actor, 0, 255, 0, 40);
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func_80A79524(this);
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}
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} else {
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@@ -735,24 +736,25 @@ void func_80A7A360(EnJso2* this, PlayState* play) {
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case 9:
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case 10:
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switch (this->actor.colChkInfo.damageEffect) {
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case 15:
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case 15:
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var_a3 = true;
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break;
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case 2:
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this->unk2A0 = 0x28;
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this->unk2A0 = 40;
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this->unk2A2 = 0;
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var_a3 = true;
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break;
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case 4:
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if (((this->unk2A2 != 0xB) && (this->unk2A2 != 0xA)) || (this->unk2A0 == 0)) {
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Actor_Spawn(&play->actorCtx, play, 0xA2, this->actor.focus.pos.x, this->actor.focus.pos.y, this->actor.focus.pos.z, 0, 0, 0, 4);
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this->unk2A0 = 0x14;
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this->unk2A2 = 0x14;
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_CLEAR_TAG, this->actor.focus.pos.x,
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this->actor.focus.pos.y, this->actor.focus.pos.z, 0, 0, 0, 4);
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this->unk2A0 = 20;
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this->unk2A2 = 20;
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var_a3 = true;
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}
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break;
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case 3:
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if (((this->unk2A2 != 0xB) && (this->unk2A2 != 0xA)) || (this->unk2A0 == 0)) {
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Actor_ApplyDamage(&this->actor);
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@@ -761,21 +763,21 @@ void func_80A7A360(EnJso2* this, PlayState* play) {
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this->unk2A4 = 0.0f;
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this->unk2A8 = 1.5f;
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}
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if (this->actor.colChkInfo.health <= 0) {
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func_80A7998C(this, play);
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} else {
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func_80A79524(this);
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}
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break;
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default:
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break;
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}
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default:
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break;
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}
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if (var_a3) {
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Actor_ApplyDamage(&this->actor);
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if (this->actor.colChkInfo.health > 0) {
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