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@@ -17,7 +17,8 @@ typedef void (*Boss05ActionFunc)(struct Boss05*, PlayState*);
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typedef struct Boss05 {
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/* 0x000 */ DynaPolyActor dyna;
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/* 0x15C */ u8 unk15C; /* inferred */
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/* 0x15D */ char pad15D[3]; /* maybe part of unk15C[4]? */
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/* 0x15D */ char pad15D[1];
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/* 0x15E */ s16 unk15E; /* inferred */
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/* 0x160 */ s16 unk160; /* inferred */
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/* 0x162 */ s16 unk162[3];
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/* 0x168 */ s16 unk168; /* inferred */
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@@ -25,7 +26,9 @@ typedef struct Boss05 {
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/* 0x16C */ s16 unk16C; /* inferred */
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/* 0x16E */ char pad16E[2];
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/* 0x170 */ Boss05ActionFunc actionFunc;
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/* 0x174 */ char pad174[2]; // possibly this is a Vec3s
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/* 0x174 */ u8 unk174; /* inferred */
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/* 0x175 */ char pad175[1];
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// /* 0x174 */ char pad174[2]; // possibly this is a Vec3s
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/* 0x176 */ s16 unk176;
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/* 0x178 */ s16 unk178;
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/* 0x17A */ s16 unk17A; /* inferred */
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