Merge remote-tracking branch 'origin/master' into z_map_

This commit is contained in:
mzxrules
2022-09-10 12:39:25 -04:00
624 changed files with 27530 additions and 8691 deletions
+27 -11
View File
@@ -113,6 +113,7 @@ ELF2ROM := tools/buildtools/elf2rom
MKLDSCRIPT := tools/buildtools/mkldscript
YAZ0 := tools/buildtools/yaz0
ZAPD := tools/ZAPD/ZAPD.out
FADO := tools/fado/fado.elf
OPTFLAGS := -O2 -g3
ASFLAGS := -march=vr4300 -32 -Iinclude
@@ -184,9 +185,11 @@ O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
$(foreach f,$(C_FILES:.c=.o),build/$f) \
$(foreach f,$(BASEROM_FILES),build/$f.o)
OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | grep -o '[^"]*_reloc.o' )
# Automatic dependency files
# (Only asm_processor dependencies are handled for now)
DEP_FILES := $(O_FILES:.o=.asmproc.d)
# (Only asm_processor dependencies and reloc dependencies are handled for now)
DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)
# create build directories
$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
@@ -262,9 +265,20 @@ $(ROM): $(ELF)
$(ROMC): $(ROM)
python3 tools/z64compress_wrapper.py $(COMPFLAGS) $(ROM) $@ $(ELF) build/$(SPEC)
$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) build/ldscript.txt build/undefined_syms.txt
$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) $(OVL_RELOC_FILES) build/ldscript.txt build/undefined_syms.txt
$(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/mm.map -o $@
## Order-only prerequisites
# These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES.
# The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites.
o_files: $(O_FILES)
$(OVL_RELOC_FILES): | o_files
asset_files: $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT)
$(O_FILES): | asset_files
.PHONY: o_files asset_files
#### Main commands ####
@@ -313,9 +327,11 @@ init:
build/undefined_syms.txt: undefined_syms.txt
$(CPP) $(CPPFLAGS) $< > build/undefined_syms.txt
build/ldscript.txt: $(SPEC)
$(CPP) $(CPPFLAGS) $< > build/spec
$(MKLDSCRIPT) build/spec $@
build/$(SPEC): $(SPEC)
$(CPP) $(CPPFLAGS) $< > $@
build/ldscript.txt: build/$(SPEC)
$(MKLDSCRIPT) $< $@
build/asm/%.o: asm/%.s
$(AS) $(ASFLAGS) $< -o $@
@@ -334,13 +350,13 @@ build/data/%.o: data/%.s
build/src/overlays/%.o: src/overlays/%.c
$(CC_CHECK) $<
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(OBJDUMP_CMD)
# TODO: `() || true` is currently necessary to suppress `Error 1 (ignored)` make warnings caused by `test`, but this will go away if
# the following is moved to a separate rule that is only run once when all the required objects have been compiled.
$(ZAPD) bovl -eh -i $@ -cfg $< --outputpath $(@D)/$(notdir $(@D))_reloc.s
(test -f $(@D)/$(notdir $(@D))_reloc.s && $(AS) $(ASFLAGS) $(@D)/$(notdir $(@D))_reloc.s -o $(@D)/$(notdir $(@D))_reloc.o) || true
@$(OBJDUMP) -d $@ > $(@:.o=.s)
$(RM_MDEBUG)
build/src/overlays/%_reloc.o: build/$(SPEC)
$(FADO) $$(tools/buildtools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d)
$(AS) $(ASFLAGS) $(@:.o=.s) -o $@
build/src/%.o: src/%.c
$(CC_CHECK) $<
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
+1 -1
View File
@@ -37,7 +37,7 @@ Please refer to the following for more information:
- [Website](https://zelda64.dev/)
- [Discord](https://discord.zelda64.dev/)
- [How to Contribute](CONTRIBUTING.md)
- [How to Contribute](docs/CONTRIBUTING.md)
## Installation
+8 -8
View File
@@ -12,14 +12,14 @@
<DList Name="gameplay_field_keep_DL_001ED0" Offset="0x1ED0" />
<DList Name="gameplay_field_keep_DL_001EE0" Offset="0x1EE0" />
<Texture Name="gameplay_field_keep_Tex_001F30" OutName="tex_001F30" Format="rgba16" Width="32" Height="64" Offset="0x1F30" />
<Limb Name="gameplay_field_keep_Standardlimb_002F30" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_01" Offset="0x2F30" />
<Limb Name="gameplay_field_keep_Standardlimb_002F3C" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_02" Offset="0x2F3C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F48" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_03" Offset="0x2F48" />
<Limb Name="gameplay_field_keep_Standardlimb_002F54" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_04" Offset="0x2F54" />
<Limb Name="gameplay_field_keep_Standardlimb_002F60" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_05" Offset="0x2F60" />
<Limb Name="gameplay_field_keep_Standardlimb_002F6C" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_06" Offset="0x2F6C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F78" Type="Standard" EnumName="GAMEPLAY_FIELD_KEEP_LIMB_07" Offset="0x2F78" />
<Skeleton Name="gameplay_field_keep_Skel_002FA0" Type="Normal" LimbType="Standard" LimbNone="GAMEPLAY_FIELD_KEEP_LIMB_NONE" LimbMax="GAMEPLAY_FIELD_KEEP_LIMB_MAX" EnumName="gameplay_field_keep_Limbs" Offset="0x2FA0" />
<Limb Name="gameplay_field_keep_Standardlimb_002F30" Type="Standard" EnumName="BUTTERFLY_LIMB_01" Offset="0x2F30" />
<Limb Name="gameplay_field_keep_Standardlimb_002F3C" Type="Standard" EnumName="BUTTERFLY_LIMB_02" Offset="0x2F3C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F48" Type="Standard" EnumName="BUTTERFLY_LIMB_03" Offset="0x2F48" />
<Limb Name="gameplay_field_keep_Standardlimb_002F54" Type="Standard" EnumName="BUTTERFLY_LIMB_04" Offset="0x2F54" />
<Limb Name="gameplay_field_keep_Standardlimb_002F60" Type="Standard" EnumName="BUTTERFLY_LIMB_05" Offset="0x2F60" />
<Limb Name="gameplay_field_keep_Standardlimb_002F6C" Type="Standard" EnumName="BUTTERFLY_LIMB_06" Offset="0x2F6C" />
<Limb Name="gameplay_field_keep_Standardlimb_002F78" Type="Standard" EnumName="BUTTERFLY_LIMB_07" Offset="0x2F78" />
<Skeleton Name="gameplay_field_keep_Skel_002FA0" Type="Normal" LimbType="Standard" LimbNone="BUTTERFLY_LIMB_NONE" LimbMax="BUTTERFLY_LIMB_MAX" EnumName="ButterflyLimb" Offset="0x2FA0" />
<Texture Name="gameplay_field_keep_TLUT_002FB0" OutName="tlut_002FB0" Format="rgba16" Width="4" Height="4" Offset="0x2FB0" />
<Texture Name="gameplay_field_keep_Tex_002FD0" OutName="tex_002FD0" Format="ci4" Width="32" Height="64" Offset="0x2FD0" />
<Texture Name="gameplay_field_keep_Tex_0033D0" OutName="tex_0033D0" Format="ci4" Width="32" Height="64" Offset="0x33D0" />
+83 -72
View File
@@ -796,7 +796,7 @@
<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimbs" Offset="0x11518" />
<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimb" Offset="0x11518" />
<Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
<Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" />
<DList Name="gGoldDekuFlowerIdleDL" Offset="0x11BD0" />
@@ -820,7 +820,7 @@
<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" />
<Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" />
<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimbs" Offset="0x127E8" />
<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimb" Offset="0x127E8" />
<Animation Name="gameplay_keep_Anim_012860" Offset="0x12860" />
<Animation Name="gameplay_keep_Anim_0128BC" Offset="0x128BC" />
@@ -828,16 +828,18 @@
<Texture Name="gameplay_keep_Tex_0138D0" OutName="tex_0138D0" Format="rgba16" Width="32" Height="16" Offset="0x138D0" />
<DList Name="gameplay_keep_DL_013FF0" Offset="0x13FF0" />
<DList Name="gameplay_keep_DL_014370" Offset="0x14370" />
<Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" Offset="0x14510" />
<Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" Offset="0x14520" />
<Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" Offset="0x14530" />
<Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" Offset="0x14540" />
<Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" Offset="0x14560" />
<Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" EnumName="ARROW_LIMB_1" Offset="0x14510" />
<Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" EnumName="ARROW_LIMB_2" Offset="0x14520" />
<Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" EnumName="ARROW_LIMB_3" Offset="0x14530" />
<Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" EnumName="ARROW_LIMB_4" Offset="0x14540" />
<Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" LimbNone="ARROW_LIMB_NONE" LimbMax="ARROW_LIMB_MAX" EnumName="ArrowLimb" Offset="0x14560" />
<Texture Name="gameplay_keep_Tex_014570" OutName="tex_014570" Format="rgba32" Width="16" Height="32" Offset="0x14570" />
<Texture Name="gameplay_keep_Tex_014D70" OutName="tex_014D70" Format="ia8" Width="64" Height="64" Offset="0x14D70" />
<DList Name="gameplay_keep_DL_015DB0" Offset="0x15DB0" />
<Texture Name="gameplay_keep_Tex_015E40" OutName="tex_015E40" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
<DList Name="gameplay_keep_DL_015FA0" Offset="0x15FA0" />
<!-- Bomb -->
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x14D70" />
<DList Name="gBombBodyDL" Offset="0x15DB0" />
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x15E40" />
<DList Name="gBombCapDL" Offset="0x15FA0" />
<!-- Bombchu -->
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" />
@@ -891,11 +893,11 @@
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
<Texture Name="gameplay_keep_Tex_0226E8" OutName="tex_0226E8" Format="i8" Width="8" Height="128" Offset="0x226E8" />
<Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" Offset="0x22AE8" />
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
<Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" EnumName="DOOR_LIMB_1" Offset="0x22AE8" />
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" EnumName="DOOR_LIMB_2" Offset="0x22AF4" />
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B00" />
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B0C" />
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" LimbNone="DOOR_LIMB_NONE" LimbMax="DOOR_LIMB_MAX" EnumName="DoorLimb" Offset="0x22B28" />
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
@@ -942,13 +944,13 @@
<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" Offset="0x2AEF8" />
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" Offset="0x2AF04" />
<Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" Offset="0x2AF10" />
<Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" Offset="0x2AF1C" />
<Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" Offset="0x2AF28" />
<Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" Offset="0x2AF34" />
<Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" Offset="0x2AF58" />
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AEF8" />
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF04" />
<Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF10" />
<Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF1C" />
<Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF28" />
<Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF34" />
<Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" LimbNone="FAIRY_LIMB_NONE" LimbMax="FAIRY_LIMB_MAX" EnumName="FairyLimb" Offset="0x2AF58" />
<Animation Name="gameplay_keep_Anim_02B2E8" Offset="0x2B2E8" />
<!-- Stray Fairy -->
@@ -981,7 +983,7 @@
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimbs" Offset="0x2CA98" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimb" Offset="0x2CA98" />
<Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" />
<Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" />
@@ -995,13 +997,13 @@
<DList Name="gameplay_keep_DL_02EAB8" Offset="0x2EAB8" />
<Texture Name="gameplay_keep_Tex_02EBC8" OutName="tex_02EBC8" Format="rgba16" Width="16" Height="16" Offset="0x2EBC8" />
<Texture Name="gameplay_keep_Tex_02EDC8" OutName="tex_02EDC8" Format="rgba16" Width="32" Height="8" Offset="0x2EDC8" />
<Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" Offset="0x2EFC8" />
<Limb Name="gameplay_keep_Standardlimb_02EFD4" Type="Standard" Offset="0x2EFD4" />
<Limb Name="gameplay_keep_Standardlimb_02EFE0" Type="Standard" Offset="0x2EFE0" />
<Limb Name="gameplay_keep_Standardlimb_02EFEC" Type="Standard" Offset="0x2EFEC" />
<Limb Name="gameplay_keep_Standardlimb_02EFF8" Type="Standard" Offset="0x2EFF8" />
<Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" Offset="0x2F004" />
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
<Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" EnumName="FISH_LIMB_1" Offset="0x2EFC8" />
<Limb Name="gameplay_keep_Standardlimb_02EFD4" Type="Standard" EnumName="FISH_LIMB_2" Offset="0x2EFD4" />
<Limb Name="gameplay_keep_Standardlimb_02EFE0" Type="Standard" EnumName="FISH_LIMB_3" Offset="0x2EFE0" />
<Limb Name="gameplay_keep_Standardlimb_02EFEC" Type="Standard" EnumName="FISH_LIMB_4" Offset="0x2EFEC" />
<Limb Name="gameplay_keep_Standardlimb_02EFF8" Type="Standard" EnumName="FISH_LIMB_5" Offset="0x2EFF8" />
<Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" EnumName="FISH_LIMB_6" Offset="0x2F004" />
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" LimbNone="FISH_LIMB_NONE" LimbMax="FISH_LIMB_MAX" EnumName="FishLimb" Offset="0x2F028" />
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gEffShockwaveDL" Offset="0x30100" />
@@ -1087,7 +1089,7 @@
<Texture Name="gameplay_keep_Tex_0443B0" OutName="tex_0443B0" Format="i8" Width="32" Height="32" Offset="0x443B0" />
<Texture Name="gameplay_keep_Tex_0447B0" OutName="tex_0447B0" Format="i8" Width="32" Height="32" Offset="0x447B0" />
<Texture Name="gameplay_keep_Tex_044BB0" OutName="tex_044BB0" Format="i8" Width="32" Height="32" Offset="0x44BB0" />
<Texture Name="gFrozenIceTex" OutName="frozen_ice" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
<Texture Name="gEffIceFragmentTex" OutName="eff_ice_fragment" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
<Texture Name="gameplay_keep_Tex_0453B0" OutName="tex_0453B0" Format="i8" Width="32" Height="32" Offset="0x453B0" />
<DList Name="gameplay_keep_DL_048DF0" Offset="0x48DF0" />
<Texture Name="gameplay_keep_TLUT_04A460" OutName="tlut_04A460" Format="rgba16" Width="16" Height="16" Offset="0x4A460" />
@@ -1112,10 +1114,10 @@
<Texture Name="gameplay_keep_Tex_04E220" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gameplay_keep_DL_04F250" Offset="0x4F250" />
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
<DList Name="gEffIceFragmentDL" Offset="0x50550" />
<DList Name="gFrozenIceDL" Offset="0x50648" />
<DList Name="gFrozenIceVtxDL" Offset="0x506E0" />
<DList Name="gameplay_keep_DL_050D10" Offset="0x50D10" />
<DList Name="gEffIceFragment1DL" Offset="0x50550" />
<DList Name="gEffIceFragment2MaterialDL" Offset="0x50648" />
<DList Name="gEffIceFragment2ModelDL" Offset="0x506E0" />
<DList Name="gEffIceFragment3DL" Offset="0x50D10" />
<Texture Name="gEffIceSmokeTex" OutName="eff_ice_smoke" Format="i4" Width="32" Height="32" Offset="0x50E80" />
<DList Name="gEffIceSmokeDL" Offset="0x510B0" />
<DList Name="gFrozenSteamDL" Offset="0x51180" />
@@ -1150,30 +1152,30 @@
<DList Name="gameplay_keep_DL_051C60" Offset="0x51C60" />
<Texture Name="gameplay_keep_Tex_051D30" OutName="tex_051D30" Format="rgba16" Width="16" Height="64" Offset="0x51D30" />
<Texture Name="gameplay_keep_Tex_052530" OutName="tex_052530" Format="rgba16" Width="8" Height="16" Offset="0x52530" />
<Limb Name="gameplay_keep_Standardlimb_052630" Type="Standard" Offset="0x52630" />
<Limb Name="gameplay_keep_Standardlimb_05263C" Type="Standard" Offset="0x5263C" />
<Limb Name="gameplay_keep_Standardlimb_052648" Type="Standard" Offset="0x52648" />
<Limb Name="gameplay_keep_Standardlimb_052654" Type="Standard" Offset="0x52654" />
<Limb Name="gameplay_keep_Standardlimb_052660" Type="Standard" Offset="0x52660" />
<Limb Name="gameplay_keep_Standardlimb_05266C" Type="Standard" Offset="0x5266C" />
<Limb Name="gameplay_keep_Standardlimb_052678" Type="Standard" Offset="0x52678" />
<Limb Name="gameplay_keep_Standardlimb_052684" Type="Standard" Offset="0x52684" />
<Limb Name="gameplay_keep_Standardlimb_052690" Type="Standard" Offset="0x52690" />
<Limb Name="gameplay_keep_Standardlimb_05269C" Type="Standard" Offset="0x5269C" />
<Limb Name="gameplay_keep_Standardlimb_0526A8" Type="Standard" Offset="0x526A8" />
<Limb Name="gameplay_keep_Standardlimb_0526B4" Type="Standard" Offset="0x526B4" />
<Limb Name="gameplay_keep_Standardlimb_0526C0" Type="Standard" Offset="0x526C0" />
<Limb Name="gameplay_keep_Standardlimb_0526CC" Type="Standard" Offset="0x526CC" />
<Limb Name="gameplay_keep_Standardlimb_0526D8" Type="Standard" Offset="0x526D8" />
<Limb Name="gameplay_keep_Standardlimb_0526E4" Type="Standard" Offset="0x526E4" />
<Limb Name="gameplay_keep_Standardlimb_0526F0" Type="Standard" Offset="0x526F0" />
<Limb Name="gameplay_keep_Standardlimb_0526FC" Type="Standard" Offset="0x526FC" />
<Limb Name="gameplay_keep_Standardlimb_052708" Type="Standard" Offset="0x52708" />
<Limb Name="gameplay_keep_Standardlimb_052714" Type="Standard" Offset="0x52714" />
<Limb Name="gameplay_keep_Standardlimb_052720" Type="Standard" Offset="0x52720" />
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" Offset="0x5272C" />
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" Offset="0x52738" />
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" Offset="0x527A0" />
<Limb Name="gameplay_keep_Standardlimb_052630" Type="Standard" EnumName="BUG_LIMB_01" Offset="0x52630" />
<Limb Name="gameplay_keep_Standardlimb_05263C" Type="Standard" EnumName="BUG_LIMB_02" Offset="0x5263C" />
<Limb Name="gameplay_keep_Standardlimb_052648" Type="Standard" EnumName="BUG_LIMB_03" Offset="0x52648" />
<Limb Name="gameplay_keep_Standardlimb_052654" Type="Standard" EnumName="BUG_LIMB_04" Offset="0x52654" />
<Limb Name="gameplay_keep_Standardlimb_052660" Type="Standard" EnumName="BUG_LIMB_05" Offset="0x52660" />
<Limb Name="gameplay_keep_Standardlimb_05266C" Type="Standard" EnumName="BUG_LIMB_06" Offset="0x5266C" />
<Limb Name="gameplay_keep_Standardlimb_052678" Type="Standard" EnumName="BUG_LIMB_07" Offset="0x52678" />
<Limb Name="gameplay_keep_Standardlimb_052684" Type="Standard" EnumName="BUG_LIMB_08" Offset="0x52684" />
<Limb Name="gameplay_keep_Standardlimb_052690" Type="Standard" EnumName="BUG_LIMB_09" Offset="0x52690" />
<Limb Name="gameplay_keep_Standardlimb_05269C" Type="Standard" EnumName="BUG_LIMB_0A" Offset="0x5269C" />
<Limb Name="gameplay_keep_Standardlimb_0526A8" Type="Standard" EnumName="BUG_LIMB_0B" Offset="0x526A8" />
<Limb Name="gameplay_keep_Standardlimb_0526B4" Type="Standard" EnumName="BUG_LIMB_0C" Offset="0x526B4" />
<Limb Name="gameplay_keep_Standardlimb_0526C0" Type="Standard" EnumName="BUG_LIMB_0D" Offset="0x526C0" />
<Limb Name="gameplay_keep_Standardlimb_0526CC" Type="Standard" EnumName="BUG_LIMB_0E" Offset="0x526CC" />
<Limb Name="gameplay_keep_Standardlimb_0526D8" Type="Standard" EnumName="BUG_LIMB_0F" Offset="0x526D8" />
<Limb Name="gameplay_keep_Standardlimb_0526E4" Type="Standard" EnumName="BUG_LIMB_10" Offset="0x526E4" />
<Limb Name="gameplay_keep_Standardlimb_0526F0" Type="Standard" EnumName="BUG_LIMB_11" Offset="0x526F0" />
<Limb Name="gameplay_keep_Standardlimb_0526FC" Type="Standard" EnumName="BUG_LIMB_12" Offset="0x526FC" />
<Limb Name="gameplay_keep_Standardlimb_052708" Type="Standard" EnumName="BUG_LIMB_13" Offset="0x52708" />
<Limb Name="gameplay_keep_Standardlimb_052714" Type="Standard" EnumName="BUG_LIMB_14" Offset="0x52714" />
<Limb Name="gameplay_keep_Standardlimb_052720" Type="Standard" EnumName="BUG_LIMB_15" Offset="0x52720" />
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" />
<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
<DList Name="gKakeraLeafTip" Offset="0x528B0" />
<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
@@ -1285,12 +1287,18 @@
<Texture Name="gameplay_keep_Tex_0700B0" OutName="tex_0700B0" Format="rgba16" Width="16" Height="32" Offset="0x700B0" />
<Texture Name="gameplay_keep_Tex_0704B0" OutName="tex_0704B0" Format="rgba16" Width="16" Height="16" Offset="0x704B0" />
<DList Name="gameplay_keep_DL_0706E0" Offset="0x706E0" />
<DList Name="gameplay_keep_DL_070730" Offset="0x70730" />
<Texture Name="gameplay_keep_Tex_0707F0" OutName="tex_0707F0" Format="i4" Width="32" Height="32" Offset="0x707F0" />
<Texture Name="gameplay_keep_Tex_0709F0" OutName="tex_0709F0" Format="i4" Width="64" Height="64" Offset="0x709F0" />
<TextureAnimation Name="gameplay_keep_Matanimheader_0711F8" Offset="0x711F8" />
<!-- Popped Deku Bubbles (EffSsSbn) -->
<!-- Static Popped Bubbles, can't swap out textures (unused) -->
<DList Name="gEffPoppedDekuBubbleStaticDL" Offset="0x70730" />
<Texture Name="gEffPoppedDekuBubbleStaticMaskTex" OutName="eff_popped_deku_bubble_static_mask" Format="i4" Width="32" Height="32" Offset="0x707F0" />
<Texture Name="gEffPoppedDekuBubbleStaticTex" OutName="eff_popped_deku_bubble_static" Format="i4" Width="64" Height="64" Offset="0x709F0" />
<TextureAnimation Name="gEffPoppedDekuBubbleStaticTexAnim" Offset="0x711F8" />
<!-- Sliding Popped Deku Bubbles -->
<DList Name="gEffPoppedDekuBubbleSlidingDL" Offset="0x71230" />
<TextureAnimation Name="gameplay_keep_Matanimheader_0712F8" Offset="0x712F8" />
<TextureAnimation Name="gEffPoppedDekuBubbleSlidingTexAnim" Offset="0x712F8" /> <!-- Unused -->
<Texture Name="gEffPoppedDekuBubbleSliding1Tex" OutName="eff_popped_deku_bubble_sliding_1" Format="i4" Width="32" Height="64" Offset="0x71300" />
<Texture Name="gEffPoppedDekuBubbleSliding2Tex" OutName="eff_popped_deku_bubble_sliding_2" Format="i4" Width="32" Height="64" Offset="0x71700" />
<Texture Name="gEffPoppedDekuBubbleSliding3Tex" OutName="eff_popped_deku_bubble_sliding_3" Format="i4" Width="32" Height="64" Offset="0x71B00" />
@@ -1303,14 +1311,17 @@
<Texture Name="gEffPoppedDekuBubbleSliding10Tex" OutName="eff_popped_deku_bubble_sliding_10" Format="i4" Width="32" Height="64" Offset="0x73700" />
<Texture Name="gEffPoppedDekuBubbleSliding11Tex" OutName="eff_popped_deku_bubble_sliding_11" Format="i4" Width="32" Height="64" Offset="0x73B00" />
<Texture Name="gEffPoppedDekuBubbleSliding12Tex" OutName="eff_popped_deku_bubble_sliding_12" Format="i4" Width="32" Height="64" Offset="0x73F00" />
<!-- Regular Popped Deku Bubbles -->
<DList Name="gEffPoppedDekuBubbleDL" Offset="0x74330" />
<Blob Name="gameplay_keep_DL_0743F0" Size="0x10" Offset="0x743F0" />
<TextureAnimation Name="gEffPoppedDekuBubbleTexAnim" Offset="0x743F0" /> <!-- Empty and unused -->
<Texture Name="gEffPoppedDekuBubble1Tex" OutName="eff_popped_deku_bubble_1" Format="i4" Width="32" Height="64" Offset="0x74400" />
<Texture Name="gEffPoppedDekuBubble2Tex" OutName="eff_popped_deku_bubble_2" Format="i4" Width="32" Height="64" Offset="0x74800" />
<Texture Name="gEffPoppedDekuBubble3Tex" OutName="eff_popped_deku_bubble_3" Format="i4" Width="32" Height="64" Offset="0x74C00" />
<Texture Name="gEffPoppedDekuBubble4Tex" OutName="eff_popped_deku_bubble_4" Format="i4" Width="32" Height="64" Offset="0x75000" />
<Texture Name="gEffPoppedDekuBubble5Tex" OutName="eff_popped_deku_bubble_5" Format="i4" Width="32" Height="64" Offset="0x75400" />
<Texture Name="gameplay_keep_Tex_075800" OutName="tex_075800" Format="i4" Width="32" Height="32" Offset="0x75800" />
<Texture Name="gEffPoppedDekuBubbleMaskTex" OutName="eff_popped_deku_bubble_mask" Format="i4" Width="32" Height="32" Offset="0x75800" /> <!-- Mask used for both normal and sliding bubbles -->
<DList Name="gSquareShadowDL" Offset="0x75A40" />
<Texture Name="gameplay_keep_Tex_075AA8" OutName="tex_075AA8" Format="i4" Width="16" Height="16" Offset="0x75AA8" />
<DList Name="gFootShadowDL" Offset="0x75B30" />
@@ -1343,11 +1354,11 @@
<DList Name="gameplay_keep_DL_07D260" Offset="0x7D260" />
<DList Name="gameplay_keep_DL_07D348" Offset="0x7D348" />
<Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D350" />
<DList Name="gGameplayKeepDrawFlameDL" Offset="0x7D590" />
<DList Name="gameplay_keep_DL_07D650" Offset="0x7D650" />
<Texture Name="gGameplayKeepFlameRippleTex" OutName="gameplay_keep_flame_ripple" Format="i4" Width="32" Height="64" Offset="0x7D710" />
<Texture Name="gameplay_keep_Tex_07DB10" OutName="tex_07DB10" Format="i4" Width="32" Height="64" Offset="0x7DB10" />
<Texture Name="gGameplayKeepFlameOutlineTex" OutName="gameplay_keep_flame_outline" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
<DList Name="gEffFire1DL" Offset="0x7D590" />
<DList Name="gEffFire2DL" Offset="0x7D650" />
<Texture Name="gEffFireMask1Tex" OutName="eff_fire_mask_1" Format="i4" Width="32" Height="64" Offset="0x7D710" />
<Texture Name="gEffFireMask2Tex" OutName="eff_fire_mask_2" Format="i4" Width="32" Height="64" Offset="0x7DB10" />
<Texture Name="gEffFireTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
<DList Name="gameplay_keep_DL_07E8C0" Offset="0x7E8C0" />
<Texture Name="gameplay_keep_Tex_07EA08" OutName="tex_07EA08" Format="i8" Width="32" Height="64" Offset="0x7EA08" />
<TextureAnimation Name="gameplay_keep_Matanimheader_07F218" Offset="0x7F218" />
+1 -1
View File
@@ -53,6 +53,6 @@
<Limb Name="object_ah_Standardlimb_009E0C" Type="Standard" EnumName="OBJECT_AH_LIMB_0E" Offset="0x9E0C" />
<Limb Name="object_ah_Standardlimb_009E18" Type="Standard" EnumName="OBJECT_AH_LIMB_0F" Offset="0x9E18" />
<Limb Name="object_ah_Standardlimb_009E24" Type="Standard" EnumName="OBJECT_AH_LIMB_10" Offset="0x9E24" />
<Skeleton Name="object_ah_Skel_009E70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AH_LIMB_NONE" LimbMax="OBJECT_AH_LIMB_MAX" EnumName="object_ah_Limbs" Offset="0x9E70" />
<Skeleton Name="object_ah_Skel_009E70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AH_LIMB_NONE" LimbMax="OBJECT_AH_LIMB_MAX" EnumName="ObjectAhLimb" Offset="0x9E70" />
</File>
</Root>
+1 -1
View File
@@ -48,6 +48,6 @@
<Limb Name="object_ahg_Standardlimb_005938" Type="Standard" EnumName="OBJECT_AHG_LIMB_0D" Offset="0x5938" />
<Limb Name="object_ahg_Standardlimb_005944" Type="Standard" EnumName="OBJECT_AHG_LIMB_0E" Offset="0x5944" />
<Limb Name="object_ahg_Standardlimb_005950" Type="Standard" EnumName="OBJECT_AHG_LIMB_0F" Offset="0x5950" />
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AHG_LIMB_NONE" LimbMax="OBJECT_AHG_LIMB_MAX" EnumName="object_ahg_Limbs" Offset="0x5998" />
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AHG_LIMB_NONE" LimbMax="OBJECT_AHG_LIMB_MAX" EnumName="ObjectAhgLimb" Offset="0x5998" />
</File>
</Root>
+1 -1
View File
@@ -65,7 +65,7 @@
<Limb Name="gMadameAromaLegsLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEGS" Offset="0xA04C" />
<Limb Name="gMadameAromaLeftFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_FOOT" Offset="0xA058" />
<Limb Name="gMadameAromaRightFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_FOOT" Offset="0xA064" />
<Skeleton Name="gMadameAromaSkel" Type="Flex" LimbType="Standard" LimbNone="MADAME_AROMA_LIMB_NONE" LimbMax="MADAME_AROMA_LIMB_MAX" EnumName="MadameAromaLimbs" Offset="0xA0D8" />
<Skeleton Name="gMadameAromaSkel" Type="Flex" LimbType="Standard" LimbNone="MADAME_AROMA_LIMB_NONE" LimbMax="MADAME_AROMA_LIMB_MAX" EnumName="MadameAromaLimb" Offset="0xA0D8" />
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
+1 -1
View File
@@ -34,7 +34,7 @@
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AM_LIMB_0B" Offset="0x58F0" />
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AM_LIMB_BASE" Offset="0x58FC" />
<Limb Name="object_am_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AM_LIMB_0D" Offset="0x5908" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="object_am_Limbs" Offset="0x5948" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="ObjectAmLimb" Offset="0x5948" />
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" />
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
</File>
+1 -1
View File
@@ -81,7 +81,7 @@
<Limb Name="object_an1_Standardlimb_0125A4" Type="Standard" EnumName="OBJECT_AN1_LIMB_12" Offset="0x125A4" />
<Limb Name="object_an1_Standardlimb_0125B0" Type="Standard" EnumName="OBJECT_AN1_LIMB_13" Offset="0x125B0" />
<Limb Name="object_an1_Standardlimb_0125BC" Type="Standard" EnumName="OBJECT_AN1_LIMB_14" Offset="0x125BC" />
<Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AN1_LIMB_NONE" LimbMax="OBJECT_AN1_LIMB_MAX" EnumName="object_an1_Limbs" Offset="0x12618" />
<Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AN1_LIMB_NONE" LimbMax="OBJECT_AN1_LIMB_MAX" EnumName="ObjectAn1Limb" Offset="0x12618" />
<Animation Name="object_an1_Anim_013048" Offset="0x13048" />
<Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" />
</File>
+1 -1
View File
@@ -67,7 +67,7 @@
<Limb Name="object_and_Standardlimb_00B2F8" Type="Standard" EnumName="OBJECT_AND_LIMB_17" Offset="0xB2F8" />
<Limb Name="object_and_Standardlimb_00B304" Type="Standard" EnumName="OBJECT_AND_LIMB_18" Offset="0xB304" />
<Limb Name="object_and_Standardlimb_00B310" Type="Standard" EnumName="OBJECT_AND_LIMB_19" Offset="0xB310" />
<Skeleton Name="object_and_Skel_00B380" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AND_LIMB_NONE" LimbMax="OBJECT_AND_LIMB_MAX" EnumName="object_and_Limbs" Offset="0xB380" />
<Skeleton Name="object_and_Skel_00B380" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AND_LIMB_NONE" LimbMax="OBJECT_AND_LIMB_MAX" EnumName="ObjectAndLimb" Offset="0xB380" />
<Animation Name="object_and_Anim_00DA58" Offset="0xDA58" />
<Animation Name="object_and_Anim_00EE00" Offset="0xEE00" />
<Animation Name="object_and_Anim_00F6C4" Offset="0xF6C4" />
+1 -1
View File
@@ -21,7 +21,7 @@
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimbs" Offset="0x28A0" />
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimb" Offset="0x28A0" />
<DList Name="gAniRightHandDL" Offset="0x4860" />
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
+1 -1
View File
@@ -22,7 +22,7 @@
<Limb Name="gMamamuYanHeadLimb" Type="Standard" EnumName="MAMAMU_YAN_LIMB_HEAD" Offset="0x138" />
<!-- Mamamu Yan Skeleton -->
<Skeleton Name="gMamamuYanSkel" Type="Flex" LimbType="Standard" LimbNone="MAMAMU_YAN_LIMB_NONE" LimbMax="MAMAMU_YAN_LIMB_MAX" EnumName="MamamuYanLimbs" Offset="0x180" />
<Skeleton Name="gMamamuYanSkel" Type="Flex" LimbType="Standard" LimbNone="MAMAMU_YAN_LIMB_NONE" LimbMax="MAMAMU_YAN_LIMB_MAX" EnumName="MamamuYanLimb" Offset="0x180" />
<!-- Mamamu Yan Textures -->
<Texture Name="gMamamuYanTLUT" OutName="mamamu_yan_tlut" Format="rgba16" Width="16" Height="16" Offset="0x198" />
+2 -2
View File
@@ -50,7 +50,7 @@
<Limb Name="object_az_Standardlimb_0073B8" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_15" Offset="0x73B8" />
<Limb Name="object_az_Standardlimb_0073C4" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_16" Offset="0x73C4" />
<Limb Name="object_az_Standardlimb_0073D0" Type="Standard" EnumName="OBJECT_AZ_1_LIMB_17" Offset="0x73D0" />
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_1_LIMB_NONE" LimbMax="OBJECT_AZ_1_LIMB_MAX" EnumName="object_az_1_Limbs" Offset="0x7438" />
<Skeleton Name="object_az_Skel_007438" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_1_LIMB_NONE" LimbMax="OBJECT_AZ_1_LIMB_MAX" EnumName="ObjectAz1Limb" Offset="0x7438" />
<Animation Name="object_az_Anim_00750C" Offset="0x750C" />
<Animation Name="object_az_Anim_007D3C" Offset="0x7D3C" />
<Animation Name="object_az_Anim_0086AC" Offset="0x86AC" />
@@ -121,7 +121,7 @@
<Limb Name="object_az_Standardlimb_017910" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_15" Offset="0x17910" />
<Limb Name="object_az_Standardlimb_01791C" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_16" Offset="0x1791C" />
<Limb Name="object_az_Standardlimb_017928" Type="Standard" EnumName="OBJECT_AZ_2_LIMB_17" Offset="0x17928" />
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_2_LIMB_NONE" LimbMax="OBJECT_AZ_2_LIMB_MAX" EnumName="object_az_2_Limbs" Offset="0x17990" />
<Skeleton Name="object_az_Skel_017990" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AZ_2_LIMB_NONE" LimbMax="OBJECT_AZ_2_LIMB_MAX" EnumName="ObjectAz2Limb" Offset="0x17990" />
<!-- <Blob Name="object_az_Blob_0179A0" Size="0x20" Offset="0x179A0" /> -->
<Texture Name="object_az_Tex_0179C0" OutName="tex_0179C0" Format="i4" Width="32" Height="64" Offset="0x179C0" />
<Texture Name="object_az_Tex_017DC0" OutName="tex_017DC0" Format="i4" Width="64" Height="64" Offset="0x17DC0" />
+1 -1
View File
@@ -47,7 +47,7 @@
<Limb Name="object_bai_Standardlimb_007898" Type="Standard" EnumName="OBJECT_BAI_LIMB_11" Offset="0x7898" />
<Limb Name="object_bai_Standardlimb_0078A4" Type="Standard" EnumName="OBJECT_BAI_LIMB_12" Offset="0x78A4" />
<Limb Name="object_bai_Standardlimb_0078B0" Type="Standard" EnumName="OBJECT_BAI_LIMB_13" Offset="0x78B0" />
<Skeleton Name="object_bai_Skel_007908" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAI_LIMB_NONE" LimbMax="OBJECT_BAI_LIMB_MAX" EnumName="object_bai_Limbs" Offset="0x7908" />
<Skeleton Name="object_bai_Skel_007908" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAI_LIMB_NONE" LimbMax="OBJECT_BAI_LIMB_MAX" EnumName="ObjectBaiLimb" Offset="0x7908" />
<Animation Name="object_bai_Anim_008198" Offset="0x8198" />
</File>
</Root>
+1 -1
View File
@@ -68,7 +68,7 @@
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="object_bal_Limbs" Offset="0xA6D0" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="ObjectBalLimb" Offset="0xA6D0" />
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" />
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" />
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" />
+1 -1
View File
@@ -42,6 +42,6 @@
<Limb Name="gBubbleCraniumLimb" Type="Standard" EnumName="BUBBLE_LIMB_CRANIUM" Offset="0x19E8" />
<!-- Bubble Skeleton -->
<Skeleton Name="gBubbleSkel" Type="Normal" LimbType="Standard" LimbNone="BUBBLE_LIMB_NONE" LimbMax="BUBBLE_LIMB_MAX" EnumName="BubbleLimbs" Offset="0x1A30" />
<Skeleton Name="gBubbleSkel" Type="Normal" LimbType="Standard" LimbNone="BUBBLE_LIMB_NONE" LimbMax="BUBBLE_LIMB_MAX" EnumName="BubbleLimb" Offset="0x1A30" />
</File>
</Root>
+1 -1
View File
@@ -41,7 +41,7 @@
<Limb Name="gBbaRightLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0x5E88" />
<Limb Name="gBbaRightForearmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_FOREARM" Offset="0x5E94" />
<Limb Name="gBbaRightHandLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_HAND" Offset="0x5EA0" />
<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimbs" Offset="0x5EF0" />
<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimb" Offset="0x5EF0" />
<!-- Animations -->
<Animation Name="gBbaIdleAnim" Offset="0x6550" />
+1 -1
View File
@@ -23,6 +23,6 @@
<Limb Name="object_bee_Standardlimb_001350" Type="Standard" EnumName="OBJECT_BEE_LIMB_07" Offset="0x1350" />
<Limb Name="object_bee_Standardlimb_00135C" Type="Standard" EnumName="OBJECT_BEE_LIMB_08" Offset="0x135C" />
<Limb Name="object_bee_Standardlimb_001368" Type="Standard" EnumName="OBJECT_BEE_LIMB_09" Offset="0x1368" />
<Skeleton Name="object_bee_Skel_001398" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BEE_LIMB_NONE" LimbMax="OBJECT_BEE_LIMB_MAX" EnumName="object_bee_Limbs" Offset="0x1398" />
<Skeleton Name="object_bee_Skel_001398" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BEE_LIMB_NONE" LimbMax="OBJECT_BEE_LIMB_MAX" EnumName="ObjectBeeLimb" Offset="0x1398" />
</File>
</Root>
+2 -2
View File
@@ -51,7 +51,7 @@
<Limb Name="object_bg_Standardlimb_008F48" Type="Standard" EnumName="OBJECT_BG_1_LIMB_15" Offset="0x8F48" />
<Limb Name="object_bg_Standardlimb_008F54" Type="Standard" EnumName="OBJECT_BG_1_LIMB_16" Offset="0x8F54" />
<Limb Name="object_bg_Standardlimb_008F60" Type="Standard" EnumName="OBJECT_BG_1_LIMB_17" Offset="0x8F60" />
<Skeleton Name="object_bg_Skel_008FC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_1_LIMB_NONE" LimbMax="OBJECT_BG_1_LIMB_MAX" EnumName="object_bg_1_Limbs" Offset="0x8FC8" />
<Skeleton Name="object_bg_Skel_008FC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_1_LIMB_NONE" LimbMax="OBJECT_BG_1_LIMB_MAX" EnumName="ObjectBg1Limb" Offset="0x8FC8" />
<Animation Name="object_bg_Anim_009890" Offset="0x9890" />
<Animation Name="object_bg_Anim_009F20" Offset="0x9F20" />
<Animation Name="object_bg_Anim_00A280" Offset="0xA280" />
@@ -107,6 +107,6 @@
<Limb Name="object_bg_Standardlimb_011AE0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_15" Offset="0x11AE0" />
<Limb Name="object_bg_Standardlimb_011AEC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_16" Offset="0x11AEC" />
<Limb Name="object_bg_Standardlimb_011AF8" Type="Standard" EnumName="OBJECT_BG_2_LIMB_17" Offset="0x11AF8" />
<Skeleton Name="object_bg_Skel_011B60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_2_LIMB_NONE" LimbMax="OBJECT_BG_2_LIMB_MAX" EnumName="object_bg_2_Limbs" Offset="0x11B60" />
<Skeleton Name="object_bg_Skel_011B60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_2_LIMB_NONE" LimbMax="OBJECT_BG_2_LIMB_MAX" EnumName="ObjectBg2Limb" Offset="0x11B60" />
</File>
</Root>
+1 -1
View File
@@ -13,6 +13,6 @@
<Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
<Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
<Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimbs" Offset="0x1E60" />
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimb" Offset="0x1E60" />
</File>
</Root>

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