cleanup desync

This commit is contained in:
engineer124
2023-01-17 14:26:10 -05:00
parent 8bf3a0d8f0
commit 46fb761890
2 changed files with 24 additions and 18 deletions
+2
View File
@@ -662,6 +662,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
switch (play->msgCtx.choiceIndex) {
case 0:
func_801477B4(play);
if (gSaveContext.save.playerData.rupees < 0xA) {
play_sound(0x4806U);
func_80151938(play, 0x935U);
@@ -713,6 +714,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
switch (play->msgCtx.choiceIndex) {
case 0:
func_801477B4(play);
if (gSaveContext.save.playerData.rupees < 0xA) {
play_sound(0x4806U);
func_80151938(play, 0x935U);
+22 -18
View File
@@ -8,7 +8,6 @@
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
extern Gfx D_0E0002E0[]; // gScreenFillDL
extern TexturePtr D_08095AC0; // gMagicArrowEquipEffectTex
typedef enum {
@@ -934,7 +933,7 @@ void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState) {
}
gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_START;
gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = 0;
gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN] = 0;
}
@@ -3982,6 +3981,7 @@ void Magic_DrawMeter(PlayState* play) {
// Blue magic
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
@@ -3995,6 +3995,7 @@ void Magic_DrawMeter(PlayState* play) {
// Blue magic
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
@@ -5812,6 +5813,7 @@ void Interface_DrawTimers(PlayState* play) {
break;
case TIMER_STATE_MOVING_TIMER:
// Move the timer from the center of the screen to the timer location where it will count.
if (sTimerId == TIMER_ID_MOON_CRASH) {
j = ((((void)0, gSaveContext.timerX[sTimerId]) - R_MOON_CRASH_TIMER_X) / sTimerStateTimer);
gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
@@ -6340,11 +6342,13 @@ Color_RGB16 sRupeeCounterIconPrimColors[] = {
{ 170, 170, 255 },
{ 255, 105, 105 },
};
Color_RGB16 sRupeeCounterIconEnvColors[] = {
{ 0, 80, 0 },
{ 10, 10, 80 },
{ 40, 10, 0 },
};
TexturePtr sMinigameCountdownTextures[] = {
gMinigameCountdown3Tex,
gMinigameCountdown2Tex,
@@ -6426,12 +6430,12 @@ void Interface_Draw(PlayState* play) {
func_8012C654(play->state.gfxCtx);
// Draw Rupee Icon
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(4)].r,
sRupeeCounterIconPrimColors[CUR_UPG_VALUE(4)].g,
sRupeeCounterIconPrimColors[CUR_UPG_VALUE(4)].b, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].r,
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].g, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].b,
255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].r,
sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].g,
sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].b, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].r,
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].g,
sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].b, 255);
OVERLAY_DISP =
Gfx_DrawTexRectIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
@@ -6771,7 +6775,7 @@ void Interface_Draw(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
gSPDisplayList(OVERLAY_DISP++, sScreenFillSetupDL);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->screenFillAlpha);
gSPDisplayList(OVERLAY_DISP++, D_0E0002E0);
gSPDisplayList(OVERLAY_DISP++, D_0E000000.fillRect);
}
CLOSE_DISPS(play->state.gfxCtx);
@@ -6956,7 +6960,7 @@ void Interface_Update(PlayState* play) {
LifeMeter_UpdateSizeAndBeep(play);
// Update Env Timer Part 1
// Update environmental hazard (remnant of OoT)
sEnvHazard = Player_GetEnvironmentalHazard(play);
if (sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) {
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON) {
@@ -7001,7 +7005,7 @@ void Interface_Update(PlayState* play) {
}
}
// Update minigame perfect
// Update perfect letters
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
if (interfaceCtx->perfectLettersOn) {
if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_1) {
@@ -7018,10 +7022,10 @@ void Interface_Update(PlayState* play) {
if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
if (interfaceCtx->minigameState) { // != MINIGAME_STATE_NONE
switch (interfaceCtx->minigameState) {
case MINIGAME_STATE_COUNTDOWN_SETUP_3: // minigame countdown 3
case MINIGAME_STATE_COUNTDOWN_SETUP_2: // minigame countdown 2
case MINIGAME_STATE_COUNTDOWN_SETUP_1: // minigame countdown 1
case MINIGAME_STATE_COUNTDOWN_SETUP_GO: // minigame countdown Go!
case MINIGAME_STATE_COUNTDOWN_SETUP_3:
case MINIGAME_STATE_COUNTDOWN_SETUP_2:
case MINIGAME_STATE_COUNTDOWN_SETUP_1:
case MINIGAME_STATE_COUNTDOWN_SETUP_GO:
interfaceCtx->minigameCountdownAlpha = 255;
interfaceCtx->minigameCountdownScale = 100;
interfaceCtx->minigameState++;
@@ -7122,7 +7126,7 @@ void Interface_Update(PlayState* play) {
break;
}
// Update Magic
// Update magic
if (!(player->stateFlags1 & PLAYER_STATE1_200)) {
if (R_MAGIC_DBG_SET_UPGRADE == MAGIC_DBG_SET_UPGRADE_DOUBLE_METER) {
// Upgrade to double magic
@@ -7157,7 +7161,7 @@ void Interface_Update(PlayState* play) {
Magic_UpdateAddRequest();
}
// Update Env Timer Part 2
// Update environmental hazard timer
if (gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] == TIMER_STATE_OFF) {
if ((sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) || (sEnvHazard == PLAYER_ENV_HAZARD_UNDERWATER_FREE)) {
if (CUR_FORM != PLAYER_FORM_ZORA) {
@@ -7177,7 +7181,7 @@ void Interface_Update(PlayState* play) {
gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] = TIMER_STATE_OFF;
}
// Update Minigame
// Update minigame
if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
gSaveContext.minigameScore += interfaceCtx->minigamePoints;
gSaveContext.minigameHiddenScore += interfaceCtx->minigameHiddenPoints;