mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
cleanup desync
This commit is contained in:
@@ -662,6 +662,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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switch (play->msgCtx.choiceIndex) {
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case 0:
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func_801477B4(play);
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if (gSaveContext.save.playerData.rupees < 0xA) {
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play_sound(0x4806U);
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func_80151938(play, 0x935U);
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@@ -713,6 +714,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
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switch (play->msgCtx.choiceIndex) {
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case 0:
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func_801477B4(play);
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if (gSaveContext.save.playerData.rupees < 0xA) {
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play_sound(0x4806U);
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func_80151938(play, 0x935U);
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+22
-18
@@ -8,7 +8,6 @@
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
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extern Gfx D_0E0002E0[]; // gScreenFillDL
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extern TexturePtr D_08095AC0; // gMagicArrowEquipEffectTex
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typedef enum {
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@@ -934,7 +933,7 @@ void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState) {
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}
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gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_START;
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gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = 0;
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gSaveContext.timerStopTimes[TIMER_ID_POSTMAN] = SECONDS_TO_TIMER(0);
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gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN] = 0;
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}
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@@ -3982,6 +3981,7 @@ void Magic_DrawMeter(PlayState* play) {
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// Blue magic
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
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} else {
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// Green magic (default)
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
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}
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@@ -3995,6 +3995,7 @@ void Magic_DrawMeter(PlayState* play) {
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// Blue magic
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
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} else {
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// Green magic (default)
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
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}
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@@ -5812,6 +5813,7 @@ void Interface_DrawTimers(PlayState* play) {
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break;
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case TIMER_STATE_MOVING_TIMER:
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// Move the timer from the center of the screen to the timer location where it will count.
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if (sTimerId == TIMER_ID_MOON_CRASH) {
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j = ((((void)0, gSaveContext.timerX[sTimerId]) - R_MOON_CRASH_TIMER_X) / sTimerStateTimer);
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gSaveContext.timerX[sTimerId] = ((void)0, gSaveContext.timerX[sTimerId]) - j;
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@@ -6340,11 +6342,13 @@ Color_RGB16 sRupeeCounterIconPrimColors[] = {
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{ 170, 170, 255 },
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{ 255, 105, 105 },
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};
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Color_RGB16 sRupeeCounterIconEnvColors[] = {
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{ 0, 80, 0 },
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{ 10, 10, 80 },
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{ 40, 10, 0 },
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};
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TexturePtr sMinigameCountdownTextures[] = {
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gMinigameCountdown3Tex,
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gMinigameCountdown2Tex,
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@@ -6426,12 +6430,12 @@ void Interface_Draw(PlayState* play) {
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func_8012C654(play->state.gfxCtx);
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// Draw Rupee Icon
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(4)].r,
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sRupeeCounterIconPrimColors[CUR_UPG_VALUE(4)].g,
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sRupeeCounterIconPrimColors[CUR_UPG_VALUE(4)].b, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].r,
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sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].g, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].b,
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255);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].r,
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sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].g,
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sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].b, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].r,
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sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].g,
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sRupeeCounterIconEnvColors[CUR_UPG_VALUE(4)].b, 255);
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OVERLAY_DISP =
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Gfx_DrawTexRectIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
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@@ -6771,7 +6775,7 @@ void Interface_Draw(PlayState* play) {
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gDPPipeSync(OVERLAY_DISP++);
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gSPDisplayList(OVERLAY_DISP++, sScreenFillSetupDL);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->screenFillAlpha);
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gSPDisplayList(OVERLAY_DISP++, D_0E0002E0);
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gSPDisplayList(OVERLAY_DISP++, D_0E000000.fillRect);
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}
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CLOSE_DISPS(play->state.gfxCtx);
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@@ -6956,7 +6960,7 @@ void Interface_Update(PlayState* play) {
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LifeMeter_UpdateSizeAndBeep(play);
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// Update Env Timer Part 1
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// Update environmental hazard (remnant of OoT)
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sEnvHazard = Player_GetEnvironmentalHazard(play);
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if (sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) {
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if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON) {
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@@ -7001,7 +7005,7 @@ void Interface_Update(PlayState* play) {
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}
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}
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// Update minigame perfect
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// Update perfect letters
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (interfaceCtx->perfectLettersOn) {
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if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_1) {
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@@ -7018,10 +7022,10 @@ void Interface_Update(PlayState* play) {
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (interfaceCtx->minigameState) { // != MINIGAME_STATE_NONE
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switch (interfaceCtx->minigameState) {
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case MINIGAME_STATE_COUNTDOWN_SETUP_3: // minigame countdown 3
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case MINIGAME_STATE_COUNTDOWN_SETUP_2: // minigame countdown 2
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case MINIGAME_STATE_COUNTDOWN_SETUP_1: // minigame countdown 1
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case MINIGAME_STATE_COUNTDOWN_SETUP_GO: // minigame countdown Go!
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case MINIGAME_STATE_COUNTDOWN_SETUP_3:
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case MINIGAME_STATE_COUNTDOWN_SETUP_2:
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case MINIGAME_STATE_COUNTDOWN_SETUP_1:
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case MINIGAME_STATE_COUNTDOWN_SETUP_GO:
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interfaceCtx->minigameCountdownAlpha = 255;
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interfaceCtx->minigameCountdownScale = 100;
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interfaceCtx->minigameState++;
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@@ -7122,7 +7126,7 @@ void Interface_Update(PlayState* play) {
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break;
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}
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// Update Magic
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// Update magic
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if (!(player->stateFlags1 & PLAYER_STATE1_200)) {
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if (R_MAGIC_DBG_SET_UPGRADE == MAGIC_DBG_SET_UPGRADE_DOUBLE_METER) {
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// Upgrade to double magic
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@@ -7157,7 +7161,7 @@ void Interface_Update(PlayState* play) {
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Magic_UpdateAddRequest();
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}
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// Update Env Timer Part 2
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// Update environmental hazard timer
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if (gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] == TIMER_STATE_OFF) {
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if ((sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) || (sEnvHazard == PLAYER_ENV_HAZARD_UNDERWATER_FREE)) {
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if (CUR_FORM != PLAYER_FORM_ZORA) {
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@@ -7177,7 +7181,7 @@ void Interface_Update(PlayState* play) {
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gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] = TIMER_STATE_OFF;
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}
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// Update Minigame
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// Update minigame
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if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) {
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gSaveContext.minigameScore += interfaceCtx->minigamePoints;
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gSaveContext.minigameHiddenScore += interfaceCtx->minigameHiddenPoints;
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