mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
moar
This commit is contained in:
@@ -414,6 +414,7 @@ s32 func_80B54678(EnAn *this, s32 arg1);
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s16 func_80B546F4(EnAn *this, s32 arg1);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B546F4.s")
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s16 func_80B54750(EnAn* this, s32 arg1);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B54750.s")
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s32 func_80B547C8(Actor* thisx, PlayState* play) {
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@@ -443,12 +444,8 @@ s32 func_80B547C8(Actor* thisx, PlayState* play) {
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case 0x5:
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if ((gSaveContext.save.saveInfo.weekEventReg[0x56] & 8) && (this->unk_394 == 3)) {
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CutsceneManager_Stop(temp_a1);
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} else {
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Actor* temp_v0 = this->actor.child;
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if ((temp_v0 != NULL) && (temp_v0->update != NULL)) {
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(temp_a1)), this->actor.child);
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}
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} else if ((this->actor.child != NULL) && (this->actor.child->update != NULL)) {
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(temp_a1)), this->actor.child);
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}
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this->unk_394++;
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ret = 1;
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@@ -463,18 +460,137 @@ s32 func_80B547C8(Actor* thisx, PlayState* play) {
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return ret;
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}
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s32 func_80B5492C(Actor* thisx, PlayState* play) {
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EnAn *this = THIS;
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s16 csId = func_80B546F4(this, 0);
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s32 var_a2 = 0;
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s32 func_80B5492C(Actor* thisx, PlayState* play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B5492C.s")
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switch (this->unk_394) {
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case 0x0:
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var_a2 = 0;
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if (func_80B54678(this, csId) != 0) {
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goto label;
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}
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break;
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s32 func_80B54A94(Actor* thisx, PlayState* play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B54A94.s")
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case 0x2:
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case 0x4:
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label:
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(csId)), &this->actor);
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var_a2 = 1;
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this->unk_394++;
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break;
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s32 func_80B54BC4(Actor* thisx, PlayState* play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B54BC4.s")
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case 0x1:
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case 0x3:
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if (!(gSaveContext.save.saveInfo.weekEventReg[0x4B] & 0x10) && (this->unk_394 == 3)) {
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CutsceneManager_Stop(csId);
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this->unk_394 = 5;
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} else if ((this->actor.child != NULL) && (this->actor.child->update != NULL)) {
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(csId)), this->actor.child);
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}
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this->unk_394++;
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var_a2 = 1;
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break;
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case 0x5:
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CutsceneManager_Stop(csId);
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var_a2 = 1;
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this->unk_394++;
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break;
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}
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return var_a2;
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}
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s32 func_80B54A94(Actor* thisx, PlayState* play) {
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EnAn *this = THIS;
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s16 temp_a1 = func_80B54750(this, 0);
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s32 ret = 0;
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switch (this->unk_394) {
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case 0x0:
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ret = 0;
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if (func_80B54678(this, (s32) temp_a1) != 0) {
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goto label;
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}
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break;
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case 0x2:
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case 0x4:
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case 0x6:
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case 0x8:
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label:
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if ((this->actor.child != NULL) && (this->actor.child->update != NULL)) {
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(temp_a1)), this->actor.child);
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}
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ret = 1;
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this->unk_394 += 1;
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break;
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case 0x1:
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case 0x3:
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case 0x5:
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case 0x7:
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Camera_SetTargetActor(Play_GetCamera(play, CutsceneManager_GetCurrentSubCamId(temp_a1)), &this->actor);
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ret = 1;
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this->unk_394 += 1;
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break;
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case 0x9:
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CutsceneManager_Stop(temp_a1);
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ret = 1;
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this->unk_394 += 1;
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break;
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}
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return ret;
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}
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s32 func_80B54BC4(Actor* thisx, PlayState* play) {
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EnAn *this = THIS;
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if (this->unk_394 == 0) {
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func_800B7298(play, &this->actor, PLAYER_CSMODE_WAIT);
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play->nextEntrance = ENTRANCE(STOCK_POT_INN, 3);
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gSaveContext.nextCutsceneIndex = 0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK_SLOW;
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this->unk_394++;
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}
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return 0;
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}
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s32 func_80B54C5C(Actor* thisx, PlayState* play) {
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EnAn *this = THIS;
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s32 sp20 = false;
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switch (this->unk_394) {
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case 0x0:
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func_80B53CE8(this, play, 0xD);
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this->unk_394++;
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break;
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case 0x1:
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case 0x3:
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if (Animation_OnFrame(&this->unk_144, this->unk_144.endFrame)) {
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this->unk_394++;
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sp20 = true;
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}
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break;
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case 0x2:
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func_80B53CE8(this, play, 0xE);
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this->unk_394++;
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break;
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}
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return sp20;
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}
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s32 func_80B54C5C(Actor* thisx, PlayState* play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B54C5C.s")
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//#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B54C5C.s")
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s32 func_80B54D18(Actor* thisx, PlayState* play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_An/func_80B54D18.s")
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