Merge remote-tracking branch 'origin/main' into z_map_

This commit is contained in:
mzxrules
2023-10-12 21:16:00 -04:00
201 changed files with 2304 additions and 1679 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
<Root>
<File Name="week_static" Segment="9">
<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>
<Texture Name="gClockDay1stTex" OutName="clock_day_1st" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final" Format="i8" Width="48" Height="27" Offset="0xA20"/>
</File>
</Root>
+6 -6
View File
@@ -1223,8 +1223,8 @@
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" />
<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
<DList Name="gKakeraLeafTip" Offset="0x528B0" />
<DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" />
<DList Name="gKakeraLeafTipDL" Offset="0x528B0" />
<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
<Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" />
<Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" />
@@ -1281,7 +1281,7 @@
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C6F0" />
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CEF0" />
<Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D6F0" />
<Texture Name="gDropUnknownPouch" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
<Texture Name="gDropUnknownPouchTex" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E6F0" />
<Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EEF0" />
<DList Name="gItemDropDL" Offset="0x5F6F0" />
@@ -1486,9 +1486,9 @@
<Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
<Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" />
<Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
<Texture Name="gElegyShellZoraRibsTattoo" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattoo" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattoo" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraRibsTattooTex" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattooTex" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattooTex" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
+2 -2
View File
@@ -64,8 +64,8 @@
<Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused -->
<Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
<Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" -->
<Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. Original name is "bev_propellerswim2" -->
<Animation Name="gBeaverSwimWithSpinningTailAnim" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTailAnim" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTailAnim where the tail just stays upright. Original name is "bev_propellerswim2" -->
<Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" -->
<Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" -->
<Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" -->
+72 -49
View File
@@ -1,62 +1,79 @@
<Root>
<File Name="object_bg" Segment="6">
<!-- Animations -->
<Animation Name="object_bg_Anim_000968" Offset="0x968" /> <!-- Original name is "bg_asking" -->
<Animation Name="object_bg_Anim_000A00" Offset="0xA00" /> <!-- Original name is "bg_getup" -->
<Animation Name="object_bg_Anim_001384" Offset="0x1384" /> <!-- Original name is "bg_kunekune" ("wiggling; waving; swaying; twisting and turning") -->
<DList Name="object_bg_DL_003F50" Offset="0x3F50" />
<DList Name="object_bg_DL_004558" Offset="0x4558" />
<DList Name="object_bg_DL_004768" Offset="0x4768" />
<DList Name="object_bg_DL_004A38" Offset="0x4A38" />
<DList Name="object_bg_DL_004BC0" Offset="0x4BC0" />
<DList Name="object_bg_DL_004EE0" Offset="0x4EE0" />
<DList Name="object_bg_DL_0051B0" Offset="0x51B0" />
<DList Name="object_bg_DL_005338" Offset="0x5338" />
<DList Name="object_bg_DL_005658" Offset="0x5658" />
<DList Name="object_bg_DL_005978" Offset="0x5978" />
<DList Name="object_bg_DL_005B80" Offset="0x5B80" />
<DList Name="object_bg_DL_005F20" Offset="0x5F20" />
<DList Name="object_bg_DL_006090" Offset="0x6090" />
<DList Name="object_bg_DL_006298" Offset="0x6298" />
<DList Name="object_bg_DL_006638" Offset="0x6638" />
<DList Name="object_bg_DL_0067A8" Offset="0x67A8" />
<Texture Name="object_bg_TLUT_0068D8" OutName="tlut_0068D8" Format="rgba16" Width="16" Height="16" Offset="0x68D8" />
<Texture Name="object_bg_Tex_006AD8" OutName="tex_006AD8" Format="ci8" Width="32" Height="32" Offset="0x6AD8" />
<Texture Name="object_bg_Tex_006ED8" OutName="tex_006ED8" Format="ci8" Width="8" Height="16" Offset="0x6ED8" />
<!-- <Blob Name="object_bg_Blob_006F58" Size="0x1400" Offset="0x6F58" /> -->
<Texture Name="object_bg_Tex_008358" OutName="tex_008358" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="object_bg_Tex_008758" OutName="tex_008758" Format="ci8" Width="16" Height="16" Offset="0x8758" />
<Texture Name="object_bg_Tex_008858" OutName="tex_008858" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="object_bg_Tex_008958" OutName="tex_008958" Format="ci8" Width="32" Height="32" Offset="0x8958" />
<Texture Name="object_bg_Tex_008D58" OutName="tex_008D58" Format="ci8" Width="16" Height="16" Offset="0x8D58" />
<Limb Name="object_bg_Standardlimb_008E58" Type="Standard" EnumName="OBJECT_BG_1_LIMB_01" Offset="0x8E58" />
<Limb Name="object_bg_Standardlimb_008E64" Type="Standard" EnumName="OBJECT_BG_1_LIMB_02" Offset="0x8E64" />
<Limb Name="object_bg_Standardlimb_008E70" Type="Standard" EnumName="OBJECT_BG_1_LIMB_03" Offset="0x8E70" />
<Limb Name="object_bg_Standardlimb_008E7C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_04" Offset="0x8E7C" />
<Limb Name="object_bg_Standardlimb_008E88" Type="Standard" EnumName="OBJECT_BG_1_LIMB_05" Offset="0x8E88" />
<Limb Name="object_bg_Standardlimb_008E94" Type="Standard" EnumName="OBJECT_BG_1_LIMB_06" Offset="0x8E94" />
<Limb Name="object_bg_Standardlimb_008EA0" Type="Standard" EnumName="OBJECT_BG_1_LIMB_07" Offset="0x8EA0" />
<Limb Name="object_bg_Standardlimb_008EAC" Type="Standard" EnumName="OBJECT_BG_1_LIMB_08" Offset="0x8EAC" />
<Limb Name="object_bg_Standardlimb_008EB8" Type="Standard" EnumName="OBJECT_BG_1_LIMB_09" Offset="0x8EB8" />
<Limb Name="object_bg_Standardlimb_008EC4" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0A" Offset="0x8EC4" />
<Limb Name="object_bg_Standardlimb_008ED0" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0B" Offset="0x8ED0" />
<Limb Name="object_bg_Standardlimb_008EDC" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0C" Offset="0x8EDC" />
<Limb Name="object_bg_Standardlimb_008EE8" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0D" Offset="0x8EE8" />
<Limb Name="object_bg_Standardlimb_008EF4" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0E" Offset="0x8EF4" />
<Limb Name="object_bg_Standardlimb_008F00" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0F" Offset="0x8F00" />
<Limb Name="object_bg_Standardlimb_008F0C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_10" Offset="0x8F0C" />
<Limb Name="object_bg_Standardlimb_008F18" Type="Standard" EnumName="OBJECT_BG_1_LIMB_11" Offset="0x8F18" />
<Limb Name="object_bg_Standardlimb_008F24" Type="Standard" EnumName="OBJECT_BG_1_LIMB_12" Offset="0x8F24" />
<Limb Name="object_bg_Standardlimb_008F30" Type="Standard" EnumName="OBJECT_BG_1_LIMB_13" Offset="0x8F30" />
<Limb Name="object_bg_Standardlimb_008F3C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_14" Offset="0x8F3C" />
<Limb Name="object_bg_Standardlimb_008F48" Type="Standard" EnumName="OBJECT_BG_1_LIMB_15" Offset="0x8F48" />
<Limb Name="object_bg_Standardlimb_008F54" Type="Standard" EnumName="OBJECT_BG_1_LIMB_16" Offset="0x8F54" />
<Limb Name="object_bg_Standardlimb_008F60" Type="Standard" EnumName="OBJECT_BG_1_LIMB_17" Offset="0x8F60" />
<Skeleton Name="object_bg_Skel_008FC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_1_LIMB_NONE" LimbMax="OBJECT_BG_1_LIMB_MAX" EnumName="ObjectBg1Limb" Offset="0x8FC8" />
<!-- Treasure Chest Shop Gal Limb DisplayLists -->
<DList Name="gTreasureChestShopGalHeadDL" Offset="0x3F50" />
<DList Name="gTreasureChestShopGalNeckDL" Offset="0x4558" />
<DList Name="gTreasureChestShopGalLeftHandDL" Offset="0x4768" />
<DList Name="gTreasureChestShopGalLeftForearmDL" Offset="0x4A38" />
<DList Name="gTreasureChestShopGalLeftUpperArmDL" Offset="0x4BC0" />
<DList Name="gTreasureChestShopGalRightHandDL" Offset="0x4EE0" />
<DList Name="gTreasureChestShopGalRightForearmDL" Offset="0x51B0" />
<DList Name="gTreasureChestShopGalRightUpperArmDL" Offset="0x5338" />
<DList Name="gTreasureChestShopGalTorsoDL" Offset="0x5658" />
<DList Name="gTreasureChestShopGalLeftFootDL" Offset="0x5978" />
<DList Name="gTreasureChestShopGalLeftShinDL" Offset="0x5B80" />
<DList Name="gTreasureChestShopGalLeftThighDL" Offset="0x5F20" />
<DList Name="gTreasureChestShopGalRightFootDL" Offset="0x6090" />
<DList Name="gTreasureChestShopGalRightShinDL" Offset="0x6298" />
<DList Name="gTreasureChestShopGalRightThighDL" Offset="0x6638" />
<DList Name="gTreasureChestShopGalHipsDL" Offset="0x67A8" />
<!-- Treasure Chest Shop Gal Textures -->
<Texture Name="gTreasureChestShopGalTLUT" OutName="treasure_cheat_shop_gal_tlut" Format="rgba16" Width="16" Height="16" Offset="0x68D8" />
<Texture Name="gTreasureChestShopGalHairTex" OutName="treasure_cheat_shop_gal_hair" Format="ci8" Width="32" Height="32" Offset="0x6AD8" />
<Texture Name="gTreasureChestShopGalHair2Tex" OutName="treasure_cheat_shop_gal_hair2" Format="ci8" Width="8" Height="16" Offset="0x6ED8" />
<Texture Name="gTreasureChestShopGalEyeOpenUpTex" OutName="treasure_cheat_shop_gal_eye_open_up" Format="ci8" Width="32" Height="32" Offset="0x6F58" />
<Texture Name="gTreasureChestShopGalEyeHalfUpTex" OutName="treasure_cheat_shop_gal_eye_half_up" Format="ci8" Width="32" Height="32" Offset="0x7358" />
<Texture Name="gTreasureChestShopGalEyeClosedTex" OutName="treasure_cheat_shop_gal_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x7758" />
<Texture Name="gTreasureChestShopGalEyeOpenDownTex" OutName="treasure_cheat_shop_gal_eye_open_down" Format="ci8" Width="32" Height="32" Offset="0x7B58" />
<Texture Name="gTreasureChestShopGalEyeHalfDownTex" OutName="treasure_cheat_shop_gal_eye_half_down" Format="ci8" Width="32" Height="32" Offset="0x7F58" />
<Texture Name="gTreasureChestShopGalMouthTex" OutName="treasure_cheat_shop_gal_mouth" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="gTreasureChestShopGalEarAndBellyButtonTex" OutName="treasure_cheat_shop_gal_ear_and_belly_button" Format="ci8" Width="16" Height="16" Offset="0x8758" />
<Texture Name="gTreasureChestShopGalSkinTex" OutName="treasure_cheat_shop_gal_skin" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="gTreasureChestShopGalClothesTex" OutName="treasure_cheat_shop_gal_clothes" Format="ci8" Width="32" Height="32" Offset="0x8958" />
<Texture Name="gTreasureChestShopGalFingersTex" OutName="treasure_cheat_shop_gal_fingers" Format="ci8" Width="16" Height="16" Offset="0x8D58" />
<!-- Treasure Chest Shop Gal Limbs -->
<Limb Name="gTreasureChestShopGalRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_ROOT" Offset="0x8E58" />
<Limb Name="gTreasureChestShopGalHipsLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_HIPS" Offset="0x8E64" />
<Limb Name="gTreasureChestShopGalTorsoLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_TORSO" Offset="0x8E70" />
<Limb Name="gTreasureChestShopGalNeckLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_NECK" Offset="0x8E7C" />
<Limb Name="gTreasureChestShopGalHeadLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_HEAD" Offset="0x8E88" />
<Limb Name="gTreasureChestShopGalLeftArmRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_ARM_ROOT" Offset="0x8E94" />
<Limb Name="gTreasureChestShopGalLeftUpperArmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_UPPER_ARM" Offset="0x8EA0" />
<Limb Name="gTreasureChestShopGalLeftForearmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOREARM" Offset="0x8EAC" />
<Limb Name="gTreasureChestShopGalLeftHandLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_HAND" Offset="0x8EB8" />
<Limb Name="gTreasureChestShopGalRightArmRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_ARM_ROOT" Offset="0x8EC4" />
<Limb Name="gTreasureChestShopGalRightUpperArmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_UPPER_ARM" Offset="0x8ED0" />
<Limb Name="gTreasureChestShopGalRightForearmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOREARM" Offset="0x8EDC" />
<Limb Name="gTreasureChestShopGalRightHandLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_HAND" Offset="0x8EE8" />
<Limb Name="gTreasureChestShopGalRightLegRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_LEG_ROOT" Offset="0x8EF4" />
<Limb Name="gTreasureChestShopGalRightThighLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_THIGH" Offset="0x8F00" />
<Limb Name="gTreasureChestShopGalRightShinLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_SHIN" Offset="0x8F0C" />
<Limb Name="gTreasureChestShopGalRightFootRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT_ROOT" Offset="0x8F18" />
<Limb Name="gTreasureChestShopGalRightFootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT" Offset="0x8F24" />
<Limb Name="gTreasureChestShopGalLeftLegRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_LEG_ROOT" Offset="0x8F30" />
<Limb Name="gTreasureChestShopGalLeftThighLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_THIGH" Offset="0x8F3C" />
<Limb Name="gTreasureChestShopGalLeftShinLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_SHIN" Offset="0x8F48" />
<Limb Name="gTreasureChestShopGalLeftFootRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT_ROOT" Offset="0x8F54" />
<Limb Name="gTreasureChestShopGalLeftFootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT" Offset="0x8F60" />
<!-- Treasure Chest Shop Gal Skeleton -->
<Skeleton Name="gTreasureChestShopGalSkel" Type="Flex" LimbType="Standard" LimbNone="TREASURE_CHEST_SHOP_GAL_LIMB_NONE" LimbMax="TREASURE_CHEST_SHOP_GAL_LIMB_MAX" EnumName="TreasureChestShopGalLimb" Offset="0x8FC8" />
<!-- Animations -->
<Animation Name="object_bg_Anim_009890" Offset="0x9890" /> <!-- Original name is "bg_newwait" -->
<Animation Name="object_bg_Anim_009F20" Offset="0x9F20" /> <!-- Original name is "bg_sleeping" -->
<Animation Name="object_bg_Anim_00A280" Offset="0xA280" /> <!-- Original name is "bg_tokune" (probably the English word "to" and "kunekune") -->
<Animation Name="object_bg_Anim_00AD98" Offset="0xAD98" /> <!-- Original name is "bg_up" -->
<Animation Name="object_bg_Anim_00B19C" Offset="0xB19C" /> <!-- Original name is "bg_wait" -->
<!-- Mayor's receptionist DisplayLists -->
<DList Name="object_bg_DL_00D5E0" Offset="0xD5E0" />
<DList Name="object_bg_DL_00D780" Offset="0xD780" />
<DList Name="object_bg_DL_00DB38" Offset="0xDB38" />
@@ -73,6 +90,8 @@
<DList Name="object_bg_DL_00F1F0" Offset="0xF1F0" />
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
<!-- Mayor's receptionist Textures -->
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
@@ -84,6 +103,8 @@
<Texture Name="object_bg_Tex_0110F0" OutName="tex_0110F0" Format="ci8" Width="32" Height="32" Offset="0x110F0" />
<Texture Name="object_bg_Tex_0114F0" OutName="tex_0114F0" Format="ci8" Width="16" Height="16" Offset="0x114F0" />
<Texture Name="object_bg_Tex_0115F0" OutName="tex_0115F0" Format="ci8" Width="32" Height="32" Offset="0x115F0" />
<!-- Mayor's receptionist Limbs -->
<Limb Name="object_bg_Standardlimb_0119F0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_01" Offset="0x119F0" />
<Limb Name="object_bg_Standardlimb_0119FC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_02" Offset="0x119FC" />
<Limb Name="object_bg_Standardlimb_011A08" Type="Standard" EnumName="OBJECT_BG_2_LIMB_03" Offset="0x11A08" />
@@ -107,6 +128,8 @@
<Limb Name="object_bg_Standardlimb_011AE0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_15" Offset="0x11AE0" />
<Limb Name="object_bg_Standardlimb_011AEC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_16" Offset="0x11AEC" />
<Limb Name="object_bg_Standardlimb_011AF8" Type="Standard" EnumName="OBJECT_BG_2_LIMB_17" Offset="0x11AF8" />
<!--Mayor's receptionist Skeleton -->
<Skeleton Name="object_bg_Skel_011B60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_2_LIMB_NONE" LimbMax="OBJECT_BG_2_LIMB_MAX" EnumName="ObjectBg2Limb" Offset="0x11B60" />
</File>
</Root>
+3 -3
View File
@@ -7,13 +7,13 @@
<Animation Name="gBigPoeFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" -->
<Animation Name="gBigPoeAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" -->
<Animation Name="gBigPoeAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" -->
<Texture Name="gBigPoeSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
<Texture Name="gBigPoeSoulFaceTex" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
<DList Name="gBigPoeSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" -->
<Texture Name="gBigPoeNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
<Texture Name="gBigPoeLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
<Texture Name="gBigPoeTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
<Texture Name="gBigPoeArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
<Texture Name="gBigPoeHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
<Texture Name="gBigPoeHoodEdgeTex" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
<Texture Name="gBigPoeNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
<Texture Name="gBigPoeShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
<Texture Name="gBigPoeGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
@@ -57,7 +57,7 @@
<Limb Name="gBigPoeRightHandLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_HAND" Offset="0x5BC4" />
<Limb Name="gBigPoeLanternLimb" Type="Standard" EnumName="BIG_POE_LIMB_LANTERN" Offset="0x5BD0" />
<Limb Name="gBigPoeHatAndCloakLimb" Type="Standard" EnumName="BIG_POE_LIMB_HAT_AND_CLOAK" Offset="0x5BDC" />
<Limb Name="gBigPoeLowerRobe" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" />
<Limb Name="gBigPoeLowerRobeLimb" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" />
<Skeleton Name="gBigPoeSkel" Type="Normal" LimbType="Standard" LimbNone="BIG_POE_LIMB_NONE" LimbMax="BIG_POE_LIMB_MAX" EnumName="BigPoeLimb" Offset="0x5C18" />
</File>
</Root>
+1 -1
View File
@@ -150,7 +150,7 @@
<Animation Name="gMajorasMaskFloatingAnim" Offset="0x19E48" /> <!-- Original name is "last3_stop" -->
<!-- Majora's Wrath Animations. For unused animations, we don't know what the whips are supposed to do, since their physics are controlled by the Boss07 actor. -->
<Animation Name="gMajorasWrathFlipLeftAndSpin" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" -->
<Animation Name="gMajorasWrathFlipLeftAndSpinAnim" Offset="0x1AE1C" /> <!-- Unused. Original name is "last_ac01" -->
<Animation Name="gMajorasWrathDoubleKickAndJumpBackAnim" Offset="0x1C430" /> <!-- Unused. Original name is "last_ac02" -->
<Animation Name="gMajorasWrathBackflipUppercutAttackAnim" Offset="0x1CFF0" /> <!-- Unused. Original name is "last_ac03" -->
<Animation Name="gMajorasWrathHighKickAnim" Offset="0x1D974" /> <!-- Unused and almost identical to gMajorasWrathKickAnim. Original name is "last_ac04" -->
+7 -7
View File
@@ -11,12 +11,12 @@
<DList Name="gBoxChestLidDL" Offset="0x12E8" />
<DList Name="gBoxChestLidGildedDL" Offset="0x1850" />
<DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" />
<Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Texture Name="gBoxChestLockTex" OutName="chest_lock" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="gBoxChestCornerTex" OutName="chest_corner" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_01" Offset="0x6660" />
<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_02" Offset="0x666C" />
<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_03" Offset="0x6678" />
@@ -24,7 +24,7 @@
<Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_CHEST_LIMB_NONE" LimbMax="OBJECT_BOX_CHEST_LIMB_MAX" EnumName="ObjectBoxChestLimb" Offset="0x66A0" />
<CurveAnimation Name="gBoxLightAdultCurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/> <!-- Original name is "demo_tre_lgt_c_fcurve_data" -->
<CurveAnimation Name="gBoxLightChildCurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/> <!-- Original name is "demo_tre_lgt_fcurve_data" -->
<Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<Texture Name="gBoxLightTex" OutName="box_light" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<DList Name="object_box_DL_007890" Offset="0x7890" />
<DList Name="object_box_DL_007978" Offset="0x7978" />
<DList Name="object_box_DL_007A40" Offset="0x7A40" />
+8 -4
View File
@@ -1,8 +1,12 @@
<Root>
<!-- Object for Beehive -->
<File Name="object_comb" Segment="6">
<Texture Name="object_comb_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<DList Name="object_comb_DL_000CB0" Offset="0xCB0" /> <!-- Original name is "hatisu_model" ("hive; beehive") -->
<Texture Name="object_comb_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="16" Height="16" Offset="0xE10" />
<DList Name="object_comb_DL_001040" Offset="0x1040" /> <!-- Original name is "hatisu_hahen_model" ("hahen" = "fragment; broken piece") -->
<!-- Beehive -->
<Texture Name="gBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<DList Name="gBeehiveDL" Offset="0xCB0" /> <!-- Original name is "hatisu_model" ("hive; beehive") -->
<!-- Beehive Fragment -->
<Texture Name="gBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0xE10" />
<DList Name="gBeehiveFragmentDL" Offset="0x1040" /> <!-- Original name is "hatisu_hahen_model" ("hahen" = "fragment; broken piece") -->
</File>
</Root>
+3 -3
View File
@@ -36,8 +36,8 @@
<Texture Name="gDinolfosScaleTex" OutName="dinolfos_scale" Format="rgba16" Width="16" Height="16" Offset="0x84B0" />
<Texture Name="gDinolfosArmorTex" OutName="dinolfos_armor" Format="rgba16" Width="16" Height="16" Offset="0x86B0" />
<Texture Name="gDinolfosSpikeTex" OutName="dinolfos_spike" Format="rgba16" Width="8" Height="8" Offset="0x88B0" />
<Texture Name="gDinolfosInnerMouth" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
<Texture Name="gDinolfosKnifeHole" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
<Texture Name="gDinolfosInnerMouthTex" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
<Texture Name="gDinolfosKnifeHoleTex" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
<Texture Name="gDinolfosJawTex" OutName="dinolfos_jaw" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" />
<Texture Name="gDinolfosEyeHoleTex" OutName="dinolfos_eye_hole" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" />
<Texture Name="gDinolfosClawTex" OutName="dinolfos_claw" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" />
@@ -64,7 +64,7 @@
<Limb Name="gDinolfosJawLimb" Type="Standard" EnumName="DINOLFOS_LIMB_JAW" Offset="0x94F0" />
<Limb Name="gDinolfosUpperTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_TAIL" Offset="0x94FC" />
<Limb Name="gDinolfosLowerTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_TAIL" Offset="0x9508" />
<Limb Name="gDinolfosKnife" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" />
<Limb Name="gDinolfosKnifeLimb" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" />
<Skeleton Name="gDinolfosSkel" Type="Flex" LimbType="Standard" LimbNone="DINOLFOS_LIMB_NONE" LimbMax="DINOLFOS_LIMB_MAX" EnumName="DinolfosLimb" Offset="0x9570" />
<Animation Name="gDinolfosCryAnim" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" -->
+1 -1
View File
@@ -59,7 +59,7 @@
<Texture Name="gDekuButlerParasolPetalTex" OutName="deku_butler_parasol_petal" Format="rgba16" Width="16" Height="32" Offset="0xD848" />
<Texture Name="gDekuButlerCandleTex" OutName="deku_butler_candle" Format="rgba16" Width="16" Height="8" Offset="0xDC48" />
<Texture Name="gDekuButlerHairTex" OutName="deku_butler_hair" Format="rgba16" Width="16" Height="16" Offset="0xDD48" />
<Texture Name="gDekuButlerBowtieCenter" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
<Texture Name="gDekuButlerBowtieCenterTex" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
<!-- Deku Butler Limbs -->
<Limb Name="gDekuButlerRootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_ROOT" Offset="0xE048" />
+1 -1
View File
@@ -33,7 +33,7 @@
<DList Name="gDekuPalaceGuardHead2DL" Offset="0x2400" />
<DList Name="gDekuPalaceGuardSnoutDL" Offset="0x2410" />
<DList Name="gDekuPalaceGuardSnout2DL" Offset="0x2510" />
<DList Name="gDekuPalaceGuardFlower" Offset="0x2700" />
<DList Name="gDekuPalaceGuardFlowerDL" Offset="0x2700" />
<Limb Name="gDekuPalaceGuardTorsoLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_TORSO" Offset="0x27A8" />
<Limb Name="gDekuPalaceGuardHeadLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_HEAD" Offset="0x27B4" />
<Limb Name="gDekuPalaceGuardLeftLeafLimb" Type="Standard" EnumName="DEKU_PALACE_GUARD_LIMB_LEFT_LEAF" Offset="0x27C0" />
+1 -1
View File
@@ -25,7 +25,7 @@
<Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
<Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" />
<Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" />
<DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" />
<DList Name="gKingsChamberDekuGuardDekuFlowerDL" Offset="0x2C48" />
<Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" />
<Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" />
<Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" />
+6 -6
View File
@@ -20,9 +20,9 @@
<DList Name="gDs2nLeftShinDL" Offset="0x3A68" />
<DList Name="gDs2nLeftFootDL" Offset="0x3B40" />
<Texture Name="gDs2nMainTlut" OutName="tlut_main" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
<Texture Name="gDs2nFingersTlut" OutName="tlut_fingers" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="gDs2nEyesTlut" OutName="tlut_eyes" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
<Texture Name="gDs2nMainTLUT" OutName="main_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3CD8" />
<Texture Name="gDs2nFingersTLUT" OutName="fingers_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3ED8" />
<Texture Name="gDs2nEyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40D8" />
<Texture Name="gDs2nPantsAndShirtBottomTex" OutName="pants_and_shirt_bottom" Format="rgba16" Width="16" Height="16" Offset="0x42D8" />
<Texture Name="gDs2nShoesTex" OutName="shoes" Format="rgba16" Width="16" Height="32" Offset="0x44D8" />
@@ -49,9 +49,9 @@
<!-- 6418 -> 6450: unknown small data -->
<!-- Unused and unreferenced. Exact copies of the above used textures. -->
<Texture Name="gDs2nMain2Tlut" OutName="tlut_main2" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
<Texture Name="gDs2nFingers2Tlut" OutName="tlut_fingers2" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
<Texture Name="gDs2nEyes2Tlut" OutName="tlut_eyes2" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
<Texture Name="gDs2nMain2TLUT" OutName="main2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6450" />
<Texture Name="gDs2nFingers2TLUT" OutName="fingers2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6650" />
<Texture Name="gDs2nEyes2TLUT" OutName="eyes2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6850" />
<Texture Name="gDs2nPantsAndShirtBottom2Tex" OutName="pants_and_shirt_bottom2" Format="rgba16" Width="16" Height="16" Offset="0x6A50" />
<Texture Name="gDs2nShoes2Tex" OutName="shoes2" Format="rgba16" Width="16" Height="32" Offset="0x6C50" />
<Texture Name="gDs2nFingers2Tex" OutName="fingers2" Format="ci8" Width="16" Height="16" Offset="0x7050" TlutOffset="0x6650" />
+1 -1
View File
@@ -51,7 +51,7 @@
<DList Name="gGreatFairyLeftHandDL" Offset="0x158E8" />
<DList Name="gGreatFairyRightThighDL" Offset="0x15AC8" />
<DList Name="gGreatFairyRightLowerLegDL" Offset="0x15E88" />
<DList Name="gGreatFairyRightFoot" Offset="0x15FE8" />
<DList Name="gGreatFairyRightFootDL" Offset="0x15FE8" />
<DList Name="gGreatFairyLeftThighDL" Offset="0x160F8" />
<DList Name="gGreatFairyLeftLowerLegDL" Offset="0x16360" />
<DList Name="gGreatFairyLeftFootDL" Offset="0x164B8" />
+1 -1
View File
@@ -41,7 +41,7 @@
<Texture Name="gEyegoreBeamosInnerEyeLidTex" OutName="eyegore_beamos_inner_eye_lid" Format="rgba16" Width="16" Height="8" Offset="0x4800" />
<Texture Name="gEyegoreBeamosEyeOutlineTex" OutName="eyegore_beamos_eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x4900" />
<Texture Name="gEyegoreBeamosEyeTex" OutName="eyegore_beamos_eye" Format="rgba16" Width="32" Height="16" Offset="0x4B00" />
<Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body_tex" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
<Texture Name="gEyegoreBeamosBodyTex" OutName="eyegore_beamos_body" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
<!-- Animated texture for Eyegore's laser attack. Uses gEyegoreEyeLaserTexAnim. -->
<Texture Name="gEyegoreLaserTex" OutName="eyegore_laser" Format="rgba16" Width="8" Height="8" Offset="0x5100" />
+6 -5
View File
@@ -1,9 +1,10 @@
<Root>
<!-- Object for Stone Tower Switch -->
<File Name="object_f40_switch" Segment="6">
<Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="object_f40_switch_DL_000390" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="object_f40_switch_DL_000438" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="object_f40_switch_Tex_0004E8" OutName="tex_0004E8" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="object_f40_switch_Tex_000CE8" OutName="tex_000CE8" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
<Collision Name="gStoneTowerFloorSwitchCol" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
<DList Name="gStoneTowerFloorSwitchOutlineDL" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
<DList Name="gStoneTowerFloorSwitchDL" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
<Texture Name="gStoneTowerFloorSwitchOutlineTex" OutName="stone_tower_switch_outline" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
<Texture Name="gStoneTowerFloorSwitchTex" OutName="stone_tower_switch" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
</File>
</Root>
+1 -1
View File
@@ -213,7 +213,7 @@
<!-- Loach DLs -->
<DList Name="gFishingLoachHeadDL" Offset="0xDED0" />
<DList Name="gFishingLoachLowerFrontFin" Offset="0xDFA8" />
<DList Name="gFishingLoachLowerFrontFinDL" Offset="0xDFA8" />
<DList Name="gFishingLoachFrontSegmentDL" Offset="0xE048" />
<DList Name="gFishingLoachMiddleSegmentDL" Offset="0xE168" />
<DList Name="gFishingLoachLowerBackFinDL" Offset="0xE460" />
+1 -1
View File
@@ -31,7 +31,7 @@
<Texture Name="gGerudoPurpleSkinEdgeTex" OutName="gerudo_purple_skin_edge" Format="ci8" Width="8" Height="8" Offset="0x5328" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x5368" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleEyeOpenTex" OutName="gerudo_purple_eye_open" Format="ci8" Width="32" Height="32" Offset="0x53E8" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" />
<Texture Name="gGerudoPurpleGlaiveGuardTex" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x57E8" />
<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x5828" />
<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x5928" TlutOffset="0x5178" />
<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x59A8" TlutOffset="0x5178" />
+1 -1
View File
@@ -44,7 +44,7 @@
<Limb Name="object_hs_Standardlimb_0061F4" Type="Standard" EnumName="OBJECT_HS_LIMB_0C" Offset="0x61F4" />
<Limb Name="object_hs_Standardlimb_006200" Type="Standard" EnumName="OBJECT_HS_LIMB_0D" Offset="0x6200" />
<!-- shoulders down to toes plus box hes sitting on -->
<Limb Name="gHsChestAndLowerBodyPlusBox" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
<Limb Name="gHsChestAndLowerBodyPlusBoxLimb" Type="Standard" EnumName="HS_LIMB_LOWER_BODY_PLUS_BOX" Offset="0x620C" />
<Limb Name="gHsCuccoFeedBagsLimb" Type="Standard" EnumName="HS_LIMB_CUCCO_FEED_BAGS" Offset="0x6218" />
<Skeleton Name="gHsSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_HS_LIMB_NONE" LimbMax="OBJECT_HS_LIMB_MAX" EnumName="ObjectHsLimb" Offset="0x6260" />
</File>
+4 -3
View File
@@ -1,7 +1,8 @@
<Root>
<!-- Object for Icicles -->
<File Name="object_icicle" Segment="6">
<DList Name="object_icicle_DL_0000D0" Offset="0xD0" /> <!-- Original name is "ice_turara_model" -->
<Collision Name="object_icicle_Colheader_000294" Offset="0x294" /> <!-- Original name is "ice_turara_bgdatainfo" -->
<Texture Name="object_icicle_Tex_0002C0" OutName="tex_0002C0" Format="i8" Width="64" Height="64" Offset="0x2C0" />
<DList Name="gIcicleDL" Offset="0xD0" /> <!-- Original name is "ice_turara_model" -->
<Collision Name="gIcicleCol" Offset="0x294" /> <!-- Original name is "ice_turara_bgdatainfo" -->
<Texture Name="gIcicleTex" OutName="icicle" Format="i8" Width="64" Height="64" Offset="0x2C0" />
</File>
</Root>

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