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https://github.com/izzy2lost/2ship2harkinian-Android.git
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func_80C0C238
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@@ -44,8 +44,9 @@ void func_80C0E480(EnBsb* this, PlayState* play);
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void func_80C0E4FC(EnBsb* this, PlayState* play);
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void func_80C0B290(EnBsb* this, s32 arg0);
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void func_80C0B31C(PlayState* play, EnBsb* this, Vec3f* pos);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk2, Vec3f* unk3, f32 unk4, s32 unk5);
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s32 func_80C0B888(EnBsb* this, PlayState* play);
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void func_80C0C32C(EnBsb* this);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk2, Vec3f* unk3, f32 unk4, s32 unk5);
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#if 0
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// static ColliderJntSphElementInit sJntSphElementsInit[7] = {
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@@ -375,7 +376,30 @@ void func_80C0C0F4(EnBsb* this, PlayState* play) {
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C238.s")
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void func_80C0C238(EnBsb* this, PlayState* play) {
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func_80C0BC30(this);
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if (this->unk2A4 == 0) {
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if (CutsceneManager_IsNext(this->unk_2CC[0]) == 0) {
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CutsceneManager_Queue(this->unk_2CC[0]);
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return;
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}
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CutsceneManager_StartWithPlayerCs(this->unk_2CC[0], &this->actor);
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this->actor.flags &= 0xF7FFFFFF;
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Flags_SetSwitch(play, this->unk_2B8);
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this->unk2A4 = 1;
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}
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if (this->unk2A4 == 1) {
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if (!(play->gameplayFrames & 1)) {
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func_80C0B31C(play, this, &this->actor.world.pos);
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}
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Math_ApproachF(&this->actor.shape.shadowScale, 25.0f, 1.0f, 2.5f);
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if (this->unk2C4 <= this->skelAnime.curFrame) {
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func_80C0C32C(this);
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}
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}
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}
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void func_80C0C32C(EnBsb* this) {
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this->unk2A4 = 0;
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