Fix SkinMatrix_MtxFToMtx (#36)

This commit is contained in:
inspectredc
2024-05-22 09:04:57 -05:00
committed by Garrett Cox
parent c0a04f6afc
commit 3f9ddeeaa3
2 changed files with 3 additions and 67 deletions
+1
View File
@@ -1169,6 +1169,7 @@ void Matrix_SetTranslateRotateYXZ(f32 x, f32 y, f32 z, Vec3s* rot) {
* @remark original name: "_MtxF_to_Mtx"
*/
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) {
// #Region 2S2H [Port] For compatibility with modern systems this has been changed to use guMtxF2L
guMtxF2L(src, dest);
return dest;
}
+2 -67
View File
@@ -506,73 +506,8 @@ void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest) {
}
void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
s32 temp;
u16* m1 = (u16*)&dest->m[0][0];
u16* m2 = (u16*)&dest->m[2][0];
temp = src->xx * 0x10000;
m1[0] = (temp >> 0x10);
m1[16 + 0] = temp & 0xFFFF;
temp = src->yx * 0x10000;
m1[1] = (temp >> 0x10);
m1[16 + 1] = temp & 0xFFFF;
temp = src->zx * 0x10000;
m1[2] = (temp >> 0x10);
m1[16 + 2] = temp & 0xFFFF;
temp = src->wx * 0x10000;
m1[3] = (temp >> 0x10);
m1[16 + 3] = temp & 0xFFFF;
temp = src->xy * 0x10000;
m1[4] = (temp >> 0x10);
m1[16 + 4] = temp & 0xFFFF;
temp = src->yy * 0x10000;
m1[5] = (temp >> 0x10);
m1[16 + 5] = temp & 0xFFFF;
temp = src->zy * 0x10000;
m1[6] = (temp >> 0x10);
m1[16 + 6] = temp & 0xFFFF;
temp = src->wy * 0x10000;
m1[7] = (temp >> 0x10);
m1[16 + 7] = temp & 0xFFFF;
temp = src->xz * 0x10000;
m1[8] = (temp >> 0x10);
m1[16 + 8] = temp & 0xFFFF;
temp = src->yz * 0x10000;
m1[9] = (temp >> 0x10);
m2[9] = temp & 0xFFFF;
temp = src->zz * 0x10000;
m1[10] = (temp >> 0x10);
m2[10] = temp & 0xFFFF;
temp = src->wz * 0x10000;
m1[11] = (temp >> 0x10);
m2[11] = temp & 0xFFFF;
temp = src->xw * 0x10000;
m1[12] = (temp >> 0x10);
m2[12] = temp & 0xFFFF;
temp = src->yw * 0x10000;
m1[13] = (temp >> 0x10);
m2[13] = temp & 0xFFFF;
temp = src->zw * 0x10000;
m1[14] = (temp >> 0x10);
m2[14] = temp & 0xFFFF;
temp = src->ww * 0x10000;
m1[15] = (temp >> 0x10);
m2[15] = temp & 0xFFFF;
// #Region 2S2H [Port] For compatibility with modern systems this has been changed to use guMtxF2L
guMtxF2L(src, dest);
}
Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) {