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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
func_80C0F544
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@@ -53,7 +53,7 @@ s32 func_80C0B888(EnBsb* this, PlayState* play);
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void func_80C0C32C(EnBsb* this);
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void func_80C0C430(EnBsb* this);
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void func_80C0D00C(EnBsb* this);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk_02, Vec3f* unk3, f32 unk4, s32 unk5);
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 arg0, s16 arg1);
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#if 0
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// static ColliderJntSphElementInit sJntSphElementsInit[7] = {
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@@ -1101,7 +1101,24 @@ void func_80C0F170(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/EnBsb_Draw.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0F544.s")
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void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, f32 arg0, s16 arg1) {
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EnBsbUnkStruct* var_s0 = &this->unk_0444;
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s16 i;
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for (i = 0; i < ARRAY_COUNT(this->unk_0444); i++, var_s0++) {
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if (var_s0->unk_00 == 0) {
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var_s0->unk_00 = 1U;
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var_s0->pos = *pos;
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var_s0->velocity = *velocity;
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var_s0->accel = *accel;
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var_s0->unk_30 = arg0;
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var_s0->unk_34 = arg1;
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var_s0->unk_28 = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_2A = (s16) (s32) Rand_CenteredFloat(30000.0f);
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var_s0->unk_2C = (s16) (s32) Rand_CenteredFloat(30000.0f);
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return;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0F640.s")
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@@ -7,6 +7,21 @@ struct EnBsb;
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typedef void (*EnBsbActionFunc)(struct EnBsb*, PlayState*);
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typedef struct EnBsbUnkStruct {
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/* 0x00 */ u8 unk_00;
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/* 0x01 */ char unk_01[0x3];
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f velocity;
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/* 0x1C */ Vec3f accel;
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/* 0x28 */ s16 unk_28;
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/* 0x2A */ s16 unk_2A;
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/* 0x2C */ s16 unk_2C;
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/* 0x2E */ char unk_2E[0x2];
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/* 0x30 */ f32 unk_30;
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/* 0x34 */ s16 unk_34;
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/* 0x36 */ char unk_36[0x2];
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} EnBsbUnkStruct; // size = 0x38
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typedef struct EnBsb {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ SkelAnime skelAnime;
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@@ -52,7 +67,7 @@ typedef struct EnBsb {
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/* 0x0330 */ Vec3f unk_0330[17];
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/* 0x03FC */ s32 unk_03FC[17];
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/* 0x0440 */ s16 unk_0440;
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/* 0x0444 */ char pad_0444[0xAF0];
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/* 0x0444 */ EnBsbUnkStruct unk_0444[0x32];
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/* 0x0F34 */ ColliderJntSph unk_0F34;
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/* 0x0F54 */ ColliderJntSphElement unk_0F54[7];
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/* 0x1114 */ u32 unk_1114;
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