func_8010534C OK

This commit is contained in:
mzxrules
2022-08-11 17:33:53 -04:00
parent e71c8e62d1
commit 30b83c17d7
+1 -6
View File
@@ -653,8 +653,6 @@ s32 func_80105328(s32 params) {
return 0;
}
#ifdef NON_MATCHING
// https://decomp.me/scratch/F3QhH
void func_8010534C(PlayState* play) {
DoorContext* doorCtx;
TransitionActorEntry* var_s0;
@@ -667,6 +665,7 @@ void func_8010534C(PlayState* play) {
if (func_80105328(D_801F53B0[var_s2].params) != 0) {
if (ABS_ALT(D_801F53B0[var_s2].id) != 0x18) {
for (var_v0 = 0; var_v0 < D_801BEBB8.unk40; var_v0++) {
s32 temp = (D_801BEBB8.unk48[var_v0] - 5); // needed for matching
if (
( (var_v0 == D_801BEBB8.unk40 - 1) && (D_801F53B0[var_s2].pos.y >= (D_801BEBB8.unk48[var_v0] - 5)) )
|| (
@@ -683,10 +682,6 @@ void func_8010534C(PlayState* play) {
}
D_801BEBB8.unk58 = 0;
}
#else
void func_8010534C(PlayState* play);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_map_disp/func_8010534C.s")
#endif
#ifdef NON_MATCHING
void func_8010549C(PlayState* globalCtx, void* segmentAddress) {