z_message_staff (1 NON-MATCHING) (#1376)

* z_message_staff from z_message branch

* Use highscores array

* Clean up

* format

* PR cleanup

* PR Review

* Fix bss

* Fix bss
This commit is contained in:
Derek Hensley
2023-09-24 18:46:07 +10:00
committed by GitHub
parent 3d3ca57022
commit 2e87212038
35 changed files with 1108 additions and 281 deletions
+5 -5
View File
@@ -1010,13 +1010,13 @@ void func_80148B98(PlayState* play, u8 arg1);
// void func_801491DC(void);
// void func_80149454(void);
// void func_801496C8(void);
// void func_8014995C(void);
void Message_DrawTextChar(PlayState* play, TexturePtr texture, Gfx** gfxP);
void func_80149C18(PlayState* play);
// void Message_FindMessage(void);
void func_80149F74(PlayState* play, u32** ppuParm2);
// void func_8014AAD0(void);
void Message_HandleOcarina(PlayState* play);
void func_8014ADBC(PlayState* play, UNK_PTR puParm2);
// void func_8014C70C(void);
void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 arg2);
void Message_LoadChar(PlayState* play, u16 codePointIndex, s32* offset, f32* arg3, s16 decodedBufPos);
// void func_8014CCB4(void);
// void func_8014CDF0(void);
@@ -1027,7 +1027,7 @@ void func_8014D304(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_
void func_80150A84(PlayState* play);
void func_80150D08(PlayState* play, u32 uParm2);
void func_801514B0(PlayState* play, u16 arg1, u8 arg2);
void Message_StartTextbox(PlayState* play, u16 textId, Actor* Actor);
void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor);
void Message_ContinueTextbox(PlayState* play, u16 textId);
void func_80151A68(PlayState* play, u16 textId);
void Message_BombersNotebookQueueEvent(PlayState* play, u8 event);
@@ -1061,7 +1061,7 @@ void func_8015966C(PlayState* play, UNK_PTR puParm2, UNK_TYPE arg3);
// void func_8015A144(void);
void func_8015B198(PlayState* play);
void Message_FindCreditsMessage(PlayState* play, u16 textId);
void func_8015E7EC(PlayState* play, UNK_PTR puParm2);
void Message_DrawTextCredits(PlayState* play, Gfx** gfxP);
// void func_8015F8A8(UNK_TYPE4 ctxt);
uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param);
+182 -52
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@@ -10,6 +10,135 @@ struct MessageTableEntry;
struct OcarinaStaff;
struct PlayState;
typedef enum TextBoxType {
/* 0x00 */ TEXTBOX_TYPE_0,
/* 0x01 */ TEXTBOX_TYPE_1,
/* 0x02 */ TEXTBOX_TYPE_2,
/* 0x03 */ TEXTBOX_TYPE_3,
/* 0x04 */ TEXTBOX_TYPE_4,
/* 0x05 */ TEXTBOX_TYPE_5,
/* 0x06 */ TEXTBOX_TYPE_6,
/* 0x07 */ TEXTBOX_TYPE_7,
/* 0x08 */ TEXTBOX_TYPE_8,
/* 0x09 */ TEXTBOX_TYPE_9,
/* 0x0A */ TEXTBOX_TYPE_A,
/* 0x0B */ TEXTBOX_TYPE_B,
/* 0x0C */ TEXTBOX_TYPE_C,
/* 0x0D */ TEXTBOX_TYPE_D,
/* 0x0E */ TEXTBOX_TYPE_E,
/* 0x0F */ TEXTBOX_TYPE_F,
/* 0x10 */ TEXTBOX_TYPE_MAX
} TextBoxType;
#define TEXTBOX_ENDTYPE_00 0x00
#define TEXTBOX_ENDTYPE_10 0x10
#define TEXTBOX_ENDTYPE_11 0x11
#define TEXTBOX_ENDTYPE_12 0x12
#define TEXTBOX_ENDTYPE_20 0x20
#define TEXTBOX_ENDTYPE_30 0x30
#define TEXTBOX_ENDTYPE_40 0x40
#define TEXTBOX_ENDTYPE_41 0x41
#define TEXTBOX_ENDTYPE_42 0x42
#define TEXTBOX_ENDTYPE_50 0x50
#define TEXTBOX_ENDTYPE_52 0x52
#define TEXTBOX_ENDTYPE_55 0x55
#define TEXTBOX_ENDTYPE_56 0x56
#define TEXTBOX_ENDTYPE_57 0x57
#define TEXTBOX_ENDTYPE_60 0x60
#define TEXTBOX_ENDTYPE_61 0x61
#define TEXTBOX_ENDTYPE_62 0x62
#define TEXTBOX_ENDTYPE_63 0x63
#define TEXTBOX_ENDTYPE_64 0x64
typedef enum MessageMode {
/* 0x00 */ MSGMODE_NONE,
/* 0x01 */ MSGMODE_TEXT_START,
/* 0x02 */ MSGMODE_TEXT_BOX_GROWING,
/* 0x03 */ MSGMODE_TEXT_STARTING,
/* 0x04 */ MSGMODE_TEXT_NEXT_MSG,
/* 0x05 */ MSGMODE_TEXT_CONTINUING,
/* 0x06 */ MSGMODE_TEXT_DISPLAYING,
/* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT,
/* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK,
/* 0x09 */ MSGMODE_9,
/* 0x0A */ MSGMODE_OCARINA_STARTING,
/* 0x0B */ MSGMODE_SONG_DEMONSTRATION_STARTING,
/* 0x0C */ MSGMODE_SONG_PROMPT_STARTING,
/* 0x0D */ MSGMODE_OCARINA_PLAYING,
/* 0x0E */ MSGMODE_E,
/* 0x0F */ MSGMODE_OCARINA_FAIL,
/* 0x10 */ MSGMODE_OCARINA_FAIL_NO_TEXT,
/* 0x11 */ MSGMODE_OCARINA_NOTES_DROP,
/* 0x12 */ MSGMODE_SONG_PLAYED,
/* 0x13 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED,
/* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED,
/* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN,
/* 0x16 */ MSGMODE_16,
/* 0x17 */ MSGMODE_17,
/* 0x18 */ MSGMODE_18,
/* 0x19 */ MSGMODE_19,
/* 0x1A */ MSGMODE_SONG_DEMONSTRATION,
/* 0x1B */ MSGMODE_SONG_DEMONSTRATION_DONE,
/* 0x1C */ MSGMODE_SONG_PROMPT,
/* 0x1D */ MSGMODE_SONG_PROMPT_SUCCESS,
/* 0x1E */ MSGMODE_SONG_PROMPT_FAIL,
/* 0x1F */ MSGMODE_SONG_PROMPT_NOTES_DROP,
/* 0x20 */ MSGMODE_OCARINA_AWAIT_INPUT,
/* 0x21 */ MSGMODE_21,
/* 0x22 */ MSGMODE_22,
/* 0x23 */ MSGMODE_23,
/* 0x24 */ MSGMODE_24,
/* 0x25 */ MSGMODE_25,
/* 0x26 */ MSGMODE_26,
/* 0x27 */ MSGMODE_SCARECROW_LONG_RECORDING_START,
/* 0x28 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING,
/* 0x29 */ MSGMODE_SCARECROW_LONG_DEMONSTRATION,
/* 0x2A */ MSGMODE_SCARECROW_SPAWN_RECORDING_START,
/* 0x2B */ MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING,
/* 0x2C */ MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED,
/* 0x2D */ MSGMODE_SCARECROW_SPAWN_RECORDING_DONE,
/* 0x2E */ MSGMODE_SCARECROW_SPAWN_DEMONSTRATION,
/* 0x2F */ MSGMODE_2F,
/* 0x30 */ MSGMODE_30,
/* 0x31 */ MSGMODE_31,
/* 0x32 */ MSGMODE_32,
/* 0x33 */ MSGMODE_33,
/* 0x34 */ MSGMODE_34,
/* 0x35 */ MSGMODE_35,
/* 0x36 */ MSGMODE_36,
/* 0x37 */ MSGMODE_37,
/* 0x38 */ MSGMODE_38,
/* 0x39 */ MSGMODE_39,
/* 0x3A */ MSGMODE_3A,
/* 0x3B */ MSGMODE_3B,
/* 0x3C */ MSGMODE_3C,
/* 0x3D */ MSGMODE_3D,
/* 0x3E */ MSGMODE_3E,
/* 0x3F */ MSGMODE_3F,
/* 0x40 */ MSGMODE_40,
/* 0x41 */ MSGMODE_TEXT_AWAIT_NEXT,
/* 0x42 */ MSGMODE_TEXT_DONE,
/* 0x43 */ MSGMODE_TEXT_CLOSING,
/* 0x44 */ MSGMODE_PAUSED, // Causes the message system to do nothing until external code sets a new message mode or calls a public function
/* 0x45 */ MSGMODE_SCENE_TITLE_CARD_FADE_IN_BACKGROUND, // Scene Title Card
/* 0x46 */ MSGMODE_SCENE_TITLE_CARD_FADE_IN_TEXT,
/* 0x47 */ MSGMODE_SCENE_TITLE_CARD_DISPLAYING,
/* 0x48 */ MSGMODE_SCENE_TITLE_CARD_FADE_OUT_TEXT,
/* 0x49 */ MSGMODE_SCENE_TITLE_CARD_FADE_OUT_BACKGROUND,
/* 0x4A */ MSGMODE_NEW_CYCLE_0, // End of cycle?
/* 0x4B */ MSGMODE_NEW_CYCLE_1,
/* 0x4C */ MSGMODE_NEW_CYCLE_2,
/* 0x4D */ MSGMODE_OWL_SAVE_0,
/* 0x4E */ MSGMODE_OWL_SAVE_1,
/* 0x4F */ MSGMODE_OWL_SAVE_2
} MessageMode;
extern u16 sBombersNotebookEventMessages[BOMBERS_NOTEBOOK_EVENT_MAX];
extern u16 gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_EVENT_MAX];
@@ -82,81 +211,78 @@ typedef struct {
typedef struct MessageContext {
/* 0x00000 */ View view;
/* 0x00168 */ Font font;
/* 0x11EF8 */ UNK_PTR unk11EF8;
/* 0x11EF8 */ u8* textboxSegment;
/* 0x11EFC */ UNK_TYPE1 unk11EFC[0x4];
/* 0x11F00 */ struct OcarinaStaff* ocarinaStaff;
/* 0x11F04 */ u16 currentTextId;
/* 0x11F06 */ UNK_TYPE1 unk11F06[0x2];
/* 0x11F06 */ u16 choiceTextId; // s16?
/* 0x11F08 */ u16 unk11F08;
/* 0x11F0A */ u8 unk11F0A;
/* 0x11F0B */ s8 unk11F0B;
/* 0x11F0C */ s8 unk11F0C;
/* 0x11F0B */ UNK_TYPE1 unk11F0D[0x3];
/* 0x11F0A */ u8 textBoxType;
/* 0x11F0B */ u8 textBoxPos;
/* 0x11F0C */ u8 unk11F0C;
/* 0x11F10 */ s32 msgLength;
/* 0x11F14 */ u16 unk11F14;
/* 0x11F16 */ u16 unk11F16;
/* 0x11F18 */ s8 unk11F18;
/* 0x11F19 */ UNK_TYPE1 unk11F19[0x1];
/* 0x11F14 */ u16 nextTextId;
/* 0x11F16 */ u16 itemId;
/* 0x11F18 */ u8 unk11F18;
/* 0x11F1A */ s16 unk11F1A[3];
/* 0x11F20 */ UNK_TYPE1 unk11F20[0x2];
/* 0x11F22 */ u8 msgMode; // TODO: MessageMode enum
/* 0x11F22 */ u8 msgMode;
/* 0x11F23 */ UNK_TYPE1 unk11F23;
/* 0x11F24 */ union {
char schar[200];
u16 wchar[100];
} decodedBuffer;
/* 0x11FEC */ u16 msgBufPos;
/* 0x11FEE */ s16 unk11FEE;
/* 0x11FF0 */ s16 unk11FF0;
/* 0x11FF2 */ u16 unk11FF2;
/* 0x11FF4 */ s16 unk11FF4;
/* 0x11FF6 */ s16 unk11FF6;
/* 0x11FEE */ u16 textDrawPos;
/* 0x11FF0 */ u16 decodedTextLen;
/* 0x11FF2 */ u16 textUnskippable;
/* 0x11FF4 */ s16 textPosX;
/* 0x11FF6 */ s16 textPosY;
/* 0x11FF8 */ s16 unk11FF8;
/* 0x11FFA */ s16 unk11FFA;
/* 0x11FFC */ s16 unk11FFC;
/* 0x11FFE */ s16 unk11FFE[0x3];
/* 0x12004 */ s16 unk12004;
/* 0x12006 */ s16 unk12006;
/* 0x12004 */ s16 textboxXTarget;
/* 0x12006 */ s16 textboxYTarget;
/* 0x12008 */ s16 unk12008;
/* 0x1200A */ UNK_TYPE2 unk1200A;
/* 0x1200A */ s16 unk1200A;
/* 0x1200C */ s16 unk1200C;
/* 0x1200E */ s16 unk1200E;
/* 0x12010 */ s16 unk12010;
/* 0x12012 */ s16 unk12012;
/* 0x12014 */ s16 unk12014;
/* 0x12014 */ s16 unk12016;
/* 0x12018 */ s16 unk12018; // messageR
/* 0x1201A */ s16 unk1201A; // messageG
/* 0x1201C */ s16 unk1201C; // messageB
/* 0x1201E */ s16 unk1201E; // messageA
/* 0x12020 */ u8 unk12020; // probably textboxEndType
/* 0x12018 */ s16 textColorR;
/* 0x1201A */ s16 textColorG;
/* 0x1201C */ s16 textColorB;
/* 0x1201E */ s16 textColorAlpha;
/* 0x12020 */ u8 textboxEndType;
/* 0x12021 */ u8 choiceIndex;
/* 0x12022 */ u8 unk12022;
/* 0x12022 */ u8 choiceNum;
/* 0x12023 */ u8 stateTimer;
/* 0x12024 */ s16 unk12024;
/* 0x12026 */ u16 unk12026;
/* 0x12024 */ u16 textDelayTimer;
/* 0x12026 */ u16 textDelay;
/* 0x12028 */ u16 songPlayed;
/* 0x1202A */ u16 ocarinaMode;
/* 0x1202C */ u16 ocarinaAction;
/* 0x1202E */ u16 lastPlayedSong;
/* 0x12030 */ s16 unk_12030;
/* 0x12032 */ UNK_TYPE1 unk_12032[0x2];
/* 0x12034 */ s16 unk12034;
/* 0x12036 */ s16 unk12036;
/* 0x12038 */ s16 unk12038;
/* 0x1203A */ s16 unk1203A;
/* 0x1203C */ s16 unk1203C;
/* 0x12034 */ s16 textboxColorRed;
/* 0x12036 */ s16 textboxColorGreen;
/* 0x12038 */ s16 textboxColorBlue;
/* 0x1203A */ s16 textboxColorAlphaTarget;
/* 0x1203C */ s16 textboxColorAlphaCurrent;
/* 0x1203E */ s16 unk1203E;
/* 0x12040 */ struct Actor* unkActor;
/* 0x12040 */ struct Actor* talkActor;
/* 0x12044 */ s16 unk12044;
/* 0x12046 */ s16 unk12046;
/* 0x12048 */ u8 unk12048; // EnKakasi
/* 0x12049 */ UNK_TYPE1 unk12049[0x1];
/* 0x1204A */ s16 unk1204A[0x5];
/* 0x12046 */ s16 blockSunsSong;
/* 0x12048 */ u8 ocarinaButtonIndex;
/* 0x1204A */ s16 ocarinaButtonsPosY[5];
/* 0x12054 */ s16 unk12054[6]; // First, second and third digits in lottery code guess
/* 0x1205A */ UNK_TYPE1 unk12060[0x8];
/* 0x12068 */ s16 unk12068;
/* 0x1206A */ s16 unk1206A;
/* 0x12068 */ s16 textboxX;
/* 0x1206A */ s16 textboxY;
/* 0x1206C */ s32 unk1206C;
/* 0x12070 */ s32 unk12070;
/* 0x12074 */ s32 unk12074;
@@ -164,21 +290,24 @@ typedef struct MessageContext {
/* 0x1207C */ s32 bankRupees;
/* 0x12080 */ struct MessageTableEntry* messageEntryTable;
/* 0x12084 */ struct MessageTableEntry* messageEntryTableNes;
/* 0x12088 */ UNK_TYPE4 unk12088;
/* 0x12088 */ UNK_TYPE1 unk12088[0x4];
/* 0x1208C */ struct MessageTableEntry* messageTableStaff;
/* 0x12090 */ s16 unk12090;
/* 0x12092 */ s16 unk12092;
/* 0x12094 */ s8 unk12094;
/* 0x12095 */ UNK_TYPE1 unk12095[0x3];
/* 0x12098 */ f32 unk12098; // Text_Scale?
/* 0x1209C */ s16 unk1209C;
/* 0x1209E */ UNK_TYPE1 unk1209E[0x2];
/* 0x120A0 */ s32 unk120A0;
/* 0x120A4 */ s16 unk120A4[6];
/* 0x120B0 */ u8 unk120B0;
/* 0x12090 */ s16 textIsCredits;
/* 0x12092 */ s16 messageHasSetSfx;
/* 0x12094 */ u8 textboxSkipped;
/* 0x12098 */ f32 textCharScale;
/* 0x1209C */ s16 textFade;
/* 0x120A0 */ s32 ocarinaAvailableSongs;
/* 0x120A4 */ s16 stickAdjX;
/* 0x120A6 */ s16 stickAdjY;
/* 0x120A8 */ s16 stickXRepeatState;
/* 0x120AA */ s16 stickYRepeatState;
/* 0x120AC */ s16 stickXRepeatTimer;
/* 0x120AE */ s16 stickYRepeatTimer;
/* 0x120B0 */ u8 ocarinaSongEffectActive;
/* 0x120B1 */ u8 bombersNotebookEventQueueCount;
/* 0x120B2 */ u8 bombersNotebookEventQueue[10];
/* 0x120BC */ u16 unk_120BC;
/* 0x120BC */ u16 hudVisibility;
/* 0x120BE */ s16 unk120BE;
/* 0x120C0 */ s16 unk120C0;
/* 0x120C2 */ s16 unk120C2;
@@ -191,7 +320,8 @@ typedef struct MessageContext {
/* 0x120D2 */ s16 unk120D2;
/* 0x120D4 */ s16 unk120D4;
/* 0x120D6 */ s16 unk120D6;
/* 0x120D8 */ UNK_TYPE1 unk120D8[0x8];
/* 0x120D8 */ s16 unk120D8;
/* 0x120DA */ UNK_TYPE1 unk_120DA[0x6];
} MessageContext; // size = 0x120E0
#endif
+36 -11
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@@ -154,6 +154,17 @@ typedef enum {
/* 52 */ HUD_VISIBILITY_NONE_INSTANT = 52
} HudVisibility;
typedef enum HighScore {
/* 0 */ HS_BANK_RUPEES,
/* 1 */ HS_UNK_1,
/* 2 */ HS_FISHING, // Fishing flags
/* 3 */ HS_BOAT_ARCHERY,
/* 4 */ HS_HOSRE_BACK_BALLOON,
/* 5 */ HS_LOTTERY_GUESS, // Lottery code chosen by player (only uses lower three hex digits)
/* 6 */ HS_SHOOTING_GALLERY, // High scores for both shooting galleries. Town uses lower 16 bits, Swamp uses higher 16 bits.
/* 7 */ HS_MAX
} HighScore;
#define PICTO_PHOTO_WIDTH 160
#define PICTO_PHOTO_HEIGHT 112
@@ -278,13 +289,7 @@ typedef struct SaveInfo {
/* 0xEA8 */ u32 unk_EA8[2]; // Related to blue warps
/* 0xEB0 */ u32 stolenItems; // Items stolen by Takkuri and given to Curiosity Shop Man
/* 0xEB4 */ u32 unk_EB4;
/* 0xEB8 */ u32 bankRupees;
/* 0xEBC */ u32 unk_EBC;
/* 0xEC0 */ u32 unk_EC0; // Fishing flags
/* 0xEC4 */ u32 unk_EC4;
/* 0xEC8 */ u32 horseBackBalloonHighScore;
/* 0xECC */ u32 lotteryCodeGuess; // Lottery code chosen by player (only uses lower three hex digits)
/* 0xED0 */ u32 shootingGalleryHighScores; // High scores for both shooting galleries. Town uses lower 16 bits, Swamp uses higher 16 bits.
/* 0xEB8 */ u32 highScores[HS_MAX];
/* 0xED4 */ u8 weekEventReg[100]; // "week_event_reg"
/* 0xF38 */ u32 regionsVisited; // "area_arrival"
/* 0xF3C */ u32 worldMapCloudVisibility; // "cloud_clear"
@@ -430,6 +435,10 @@ typedef enum {
#define LINK_IS_CHILD (gSaveContext.save.linkAge == 1)
#define LINK_IS_ADULT (gSaveContext.save.linkAge == 0)
#define YEARS_CHILD 5
#define YEARS_ADULT 17
#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT)
#define CURRENT_DAY (((void)0, gSaveContext.save.day) % 5)
// The day begins at CLOCK_TIME(6, 0) so it must be offset.
@@ -510,10 +519,26 @@ typedef enum {
#define SET_STOLEN_ITEM_2(itemId) \
(gSaveContext.save.saveInfo.stolenItems = (gSaveContext.save.saveInfo.stolenItems & ~0x00FF0000) | ((itemId & 0xFF) << 0x10))
#define GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() ((s32)(gSaveContext.save.saveInfo.shootingGalleryHighScores & 0xFFFF))
#define GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() ((s32)((gSaveContext.save.saveInfo.shootingGalleryHighScores & 0xFFFF0000) >> 0x10))
#define SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(score) (gSaveContext.save.saveInfo.shootingGalleryHighScores = (gSaveContext.save.saveInfo.shootingGalleryHighScores & 0xFFFF0000) | ((u16)(score)))
#define SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(score) (gSaveContext.save.saveInfo.shootingGalleryHighScores = ((gSaveContext.save.saveInfo.shootingGalleryHighScores) & 0xFFFF) | ((u16)(score) << 0x10))
#define HIGH_SCORE(type) (gSaveContext.save.saveInfo.highScores[(type)])
#define HS_GET_BANK_RUPEES() (HIGH_SCORE(HS_BANK_RUPEES) & 0xFFFF)
#define HS_SET_BANK_RUPEES(rupees) (HIGH_SCORE(HS_BANK_RUPEES) = ((HIGH_SCORE(HS_BANK_RUPEES) & 0xFFFF0000) | (rupees)))
#define HS_GET_HIGH_SCORE_3_LOWER() (HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF)
#define HS_SET_HIGH_SCORE_3_LOWER(score) (HIGH_SCORE(HS_BOAT_ARCHERY) = ((HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF0000) | (score)))
#define HS_GET_BOAT_ARCHERY_HIGH_SCORE() ((HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF0000) >> 0x10)
#define HS_SET_BOAT_ARCHERY_HIGH_SCORE(score) (HIGH_SCORE(HS_BOAT_ARCHERY) = ((HIGH_SCORE(HS_BOAT_ARCHERY) & 0xFFFF) | ((u16)(score) << 0x10)))
#define HS_GET_HORSE_BACK_BALLOON_TIME() ((s32)HIGH_SCORE(HS_HOSRE_BACK_BALLOON))
#define HS_SET_HORSE_BACK_BALLOON_TIME(time) (HIGH_SCORE(HS_HOSRE_BACK_BALLOON) = (time))
#define HS_GET_LOTTERY_CODE_GUESS() (HIGH_SCORE(HS_LOTTERY_GUESS) & 0xFFFF)
#define HS_SET_LOTTERY_CODE_GUESS(guess) (HIGH_SCORE(HS_LOTTERY_GUESS) = ((HIGH_SCORE(HS_LOTTERY_GUESS) & 0xFFFF0000) | ((guess) & 0xFFFF)))
#define HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() ((s32)(HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF))
#define HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(score) (HIGH_SCORE(HS_SHOOTING_GALLERY) = (HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF0000) | ((u16)(score)))
#define HS_GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() ((s32)((HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF0000) >> 0x10))
#define HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(score) (HIGH_SCORE(HS_SHOOTING_GALLERY) = (HIGH_SCORE(HS_SHOOTING_GALLERY) & 0xFFFF) | ((u16)(score) << 0x10))
/**
* gSaveContext.save.saveInfo.weekEventReg
+1 -2
View File
@@ -723,6 +723,5 @@ void Inventory_SaveLotteryCodeGuess(PlayState* play) {
lotteryCodeGuess = ((play->msgCtx.unk12054[0] & 0xF) << 8); // First Digit
lotteryCodeGuess |= ((play->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit
lotteryCodeGuess |= (play->msgCtx.unk12054[2] & 0xF); // Third Digit
gSaveContext.save.saveInfo.lotteryCodeGuess =
(gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF);
HS_SET_LOTTERY_CODE_GUESS(lotteryCodeGuess);
}
+76 -77
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@@ -67,11 +67,11 @@ void func_80147520(void) {
void func_80147564(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
msgCtx->unk1204A[0] = 0xBD;
msgCtx->unk1204A[1] = 0xB8;
msgCtx->unk1204A[2] = 0xB3;
msgCtx->unk1204A[3] = 0xAE;
msgCtx->unk1204A[4] = 0xA9;
msgCtx->ocarinaButtonsPosY[OCARINA_BTN_A] = 189;
msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_DOWN] = 184;
msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_RIGHT] = 179;
msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_LEFT] = 174;
msgCtx->ocarinaButtonsPosY[OCARINA_BTN_C_UP] = 169;
func_80147520();
D_801F6B0C = 0x50;
D_801F6B10 = 0x96;
@@ -91,7 +91,7 @@ s32 Message_ShouldAdvance(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
Input* controller = CONTROLLER1(&play->state);
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) {
if (CHECK_BTN_ALL(controller->press.button, BTN_A)) {
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
}
@@ -110,7 +110,7 @@ s32 Message_ShouldAdvanceSilent(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
Input* controller = CONTROLLER1(&play->state);
if (msgCtx->unk12020 == 0x10 || msgCtx->unk12020 == 0x11) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) {
return CHECK_BTN_ALL(controller->press.button, BTN_A);
} else {
return CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
@@ -124,7 +124,7 @@ void Message_CloseTextbox(PlayState* play) {
if (play->msgCtx.msgLength != 0) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = 0x43;
msgCtx->unk12020 = 0;
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_00;
Audio_PlaySfx(NA_SE_NONE);
}
}
@@ -172,13 +172,13 @@ void func_80148B98(PlayState* play, u8 arg1) {
void func_80148CBC(PlayState* play, UNK_PTR puParm2, u8 arg2) {
MessageContext* msgCtx = &play->msgCtx;
msgCtx->unk11FF4 = 0x30;
msgCtx->textPosX = 0x30;
if (arg2 == 1) {
msgCtx->unk11FF6 = msgCtx->unk11FFE[1 + msgCtx->choiceIndex];
msgCtx->textPosY = msgCtx->unk11FFE[1 + msgCtx->choiceIndex];
} else {
msgCtx->unk11FF6 = msgCtx->unk11FFE[msgCtx->choiceIndex];
msgCtx->textPosY = msgCtx->unk11FFE[msgCtx->choiceIndex];
}
func_80147818(play, puParm2, msgCtx->unk11FF4, msgCtx->unk11FF6);
func_80147818(play, puParm2, msgCtx->textPosX, msgCtx->textPosY);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80148D64.s")
@@ -191,7 +191,7 @@ void func_80148CBC(PlayState* play, UNK_PTR puParm2, u8 arg2) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_801496C8.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014995C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_DrawTextChar.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80149C18.s")
@@ -225,11 +225,11 @@ void Message_FindMessage(PlayState* play, u16 textId) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80149F74.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014AAD0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_HandleOcarina.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014ADBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8014C70C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_LoadItemIcon.s")
void Message_LoadChar(PlayState* play, u16 codePointIndex, s32* offset, f32* arg3, s16 decodedBufPos) {
MessageContext* msgCtx = &play->msgCtx;
@@ -239,7 +239,7 @@ void Message_LoadChar(PlayState* play, u16 codePointIndex, s32* offset, f32* arg
Font_LoadChar(play, codePointIndex, temp1);
msgCtx->decodedBuffer.wchar[decodedBufPos] = codePointIndex;
temp1 += FONT_CHAR_TEX_SIZE;
temp2 += (16.0f * msgCtx->unk12098);
temp2 += (16.0f * msgCtx->textCharScale);
*offset = temp1;
*arg3 = temp2;
}
@@ -264,7 +264,7 @@ void func_8014CCB4(PlayState* play, s16* decodedBufPos, s32* offset, f32* arg3)
k += FONT_CHAR_TEX_SIZE;
msgCtx->decodedBuffer.wchar[t] = 0x815C;
f += 16.0f * msgCtx->unk12098 * 3.0f;
f += 16.0f * msgCtx->textCharScale * 3.0f;
*decodedBufPos = t;
*offset = k;
*arg3 = f;
@@ -302,7 +302,7 @@ void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) {
}
temp_s1--;
sp3C += (stringLimit - 1) * (16.0f * msgCtx->unk12098);
sp3C += (stringLimit - 1) * (16.0f * msgCtx->textCharScale);
*arg3 = temp_s1;
*arg1 = temp_s2;
@@ -317,15 +317,15 @@ void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_801514B0.s")
void Message_StartTextbox(PlayState* play, u16 textId, Actor* Actor) {
void Message_StartTextbox(PlayState* play, u16 textId, Actor* actor) {
MessageContext* msgCtx = &play->msgCtx;
msgCtx->ocarinaAction = 0xFFFF;
func_80150D08(play, textId);
msgCtx->unkActor = Actor;
msgCtx->talkActor = actor;
msgCtx->msgMode = 1;
msgCtx->stateTimer = 0;
msgCtx->unk12024 = 0;
msgCtx->textDelayTimer = 0;
play->msgCtx.ocarinaMode = 0;
}
@@ -338,7 +338,7 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) {
func_80150A84(play);
msgCtx->msgMode = 5;
msgCtx->stateTimer = 8;
msgCtx->unk12024 = 0;
msgCtx->textDelayTimer = 0;
if (interfaceCtx->unk_222 == 0) {
if (textId != 0x1B93) {
@@ -347,11 +347,11 @@ void Message_ContinueTextbox(PlayState* play, u16 textId) {
func_8011552C(play, DO_ACTION_DECIDE);
}
}
msgCtx->unk1203C = msgCtx->unk1203A;
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget;
if (play->pauseCtx.bombersNotebookOpen) {
msgCtx->unk12004 = 0x22;
msgCtx->unk12006 = 0x15E;
msgCtx->textboxXTarget = 0x22;
msgCtx->textboxYTarget = 0x15E;
func_80149C18(play);
msgCtx->stateTimer = 1;
}
@@ -365,8 +365,8 @@ void func_80151A68(PlayState* play, u16 textId) {
func_80150A84(play);
func_8015B198(play);
msgCtx->msgMode = 0x45;
msgCtx->unk12024 = 0;
msgCtx->unk1203C = msgCtx->unk1203A = msgCtx->unk1201E = 0;
msgCtx->textDelayTimer = 0;
msgCtx->textboxColorAlphaCurrent = msgCtx->textboxColorAlphaTarget = msgCtx->textColorAlpha = 0;
msgCtx->stateTimer = 30;
// Day/Dawn/Night.. Messages
@@ -432,12 +432,12 @@ u32 func_80151C9C(PlayState* play) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80151DA4.s")
void func_80152434(PlayState* play, u16 arg2) {
play->msgCtx.unk12046 = 0;
play->msgCtx.blockSunsSong = false;
func_80151DA4(play, arg2);
}
void func_80152464(PlayState* play, u16 arg1) {
play->msgCtx.unk12046 = 1;
play->msgCtx.blockSunsSong = true;
func_80151DA4(play, arg1);
}
@@ -450,32 +450,33 @@ u8 Message_GetState(MessageContext* msgCtx) {
}
if (msgCtx->msgMode == 0x42) {
if (msgCtx->unk11F14 != 0xFFFF) {
if (msgCtx->nextTextId != 0xFFFF) {
return TEXT_STATE_1;
}
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) {
return TEXT_STATE_CHOICE;
}
if ((msgCtx->unk12020 == 0x40) || (msgCtx->unk12020 == 0x42) || (msgCtx->unk12020 == 0x30)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_40) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_42) ||
(msgCtx->textboxEndType == TEXTBOX_ENDTYPE_30)) {
return TEXT_STATE_5;
}
if (msgCtx->unk12020 == 0x41) {
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_41) {
return TEXT_STATE_16;
}
if ((msgCtx->unk12020 >= 0x50) && (msgCtx->unk12020 < 0x58)) {
if ((msgCtx->textboxEndType >= TEXTBOX_ENDTYPE_50) && (msgCtx->textboxEndType <= TEXTBOX_ENDTYPE_57)) {
return TEXT_STATE_3;
}
if ((msgCtx->unk12020 == 0x60) || (msgCtx->unk12020 == 0x61)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_60) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_61)) {
return TEXT_STATE_14;
}
if (msgCtx->unk12020 == 0x62) {
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_62) {
return TEXT_STATE_15;
}
if (msgCtx->unk12020 == 0x63) {
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_63) {
return TEXT_STATE_17;
}
if (msgCtx->unk12020 == 0x12) {
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_12) {
return TEXT_STATE_18;
}
return TEXT_STATE_DONE;
@@ -526,7 +527,7 @@ void func_80152EC0(PlayState* play) {
if (1) {}
if ((msgCtx->songPlayed < 0x17) && (msgCtx->songPlayed != 0xE) &&
((msgCtx->ocarinaAction < 0x43) || (msgCtx->ocarinaAction >= 0x47))) {
msgCtx->unk120B0 = 1;
msgCtx->ocarinaSongEffectActive = true;
if (msgCtx->songPlayed != 0x16) {
Actor_Spawn(&play->actorCtx, play, D_801D02D8[msgCtx->songPlayed], player->actor.world.pos.x,
player->actor.world.pos.y, player->actor.world.pos.z, 0, 0, 0, D_801D02F8[msgCtx->songPlayed]);
@@ -541,16 +542,14 @@ void func_80152EC0(PlayState* play) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80153750.s")
void func_80153E7C(PlayState* play, void* arg1) {
if ((gSaveContext.options.language == 0) && (play->msgCtx.unk12090 == 0)) {
func_8014ADBC(play, arg1);
return;
void func_80153E7C(PlayState* play, Gfx** gfxP) {
if ((gSaveContext.options.language == 0) && !play->msgCtx.textIsCredits) {
func_8014ADBC(play, gfxP);
} else if (play->msgCtx.textIsCredits) {
Message_DrawTextCredits(play, gfxP);
} else {
func_8015966C(play, gfxP, 0);
}
if (play->msgCtx.unk12090 != 0) {
func_8015E7EC(play, arg1);
return;
}
func_8015966C(play, arg1, 0);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_80153EF0.s")
@@ -586,39 +585,39 @@ void func_801586A4(PlayState* play) {
void Message_Init(PlayState* play) {
Font* font;
MessageContext* messageCtx = &play->msgCtx;
MessageContext* msgCtx = &play->msgCtx;
func_801586A4(play);
play->msgCtx.ocarinaMode = 0;
messageCtx->msgMode = 0;
messageCtx->msgLength = 0;
messageCtx->currentTextId = 0;
messageCtx->unk12020 = 0;
messageCtx->choiceIndex = 0;
messageCtx->ocarinaAction = messageCtx->unk11FF2 = 0;
messageCtx->unk1201E = 0xFF;
View_Init(&messageCtx->view, play->state.gfxCtx);
messageCtx->unk11EF8 = THA_AllocTailAlign16(&play->state.heap, 0x13C00);
msgCtx->msgMode = 0;
msgCtx->msgLength = 0;
msgCtx->currentTextId = 0;
msgCtx->textboxEndType = 0;
msgCtx->choiceIndex = 0;
msgCtx->ocarinaAction = msgCtx->textUnskippable = 0;
msgCtx->textColorAlpha = 0xFF;
View_Init(&msgCtx->view, play->state.gfxCtx);
msgCtx->textboxSegment = THA_AllocTailAlign16(&play->state.heap, 0x13C00);
font = &play->msgCtx.font;
Font_LoadOrderedFont(&play->msgCtx.font);
font->unk_11D88 = 0;
messageCtx->unk12090 = messageCtx->unk12092 = 0;
messageCtx->unk12094 = 0;
messageCtx->unk1209C = 0;
messageCtx->unk120A0 = 0;
messageCtx->unk12068 = 0x34;
messageCtx->unk1206A = 0x24;
messageCtx->unk120B0 = 0;
messageCtx->unk120BE = 0;
messageCtx->unk120C0 = 0;
messageCtx->unk120C2 = 0;
messageCtx->unk120C4 = 0;
messageCtx->unk120C8 = 0;
messageCtx->unk120CA = 0;
messageCtx->unk120CC = 0;
messageCtx->unk120CE = 0;
messageCtx->unk120D0 = 0;
messageCtx->unk120D2 = 0;
messageCtx->unk120D4 = 0;
messageCtx->unk120D6 = 0;
msgCtx->textIsCredits = msgCtx->messageHasSetSfx = false;
msgCtx->textboxSkipped = 0;
msgCtx->textFade = 0;
msgCtx->ocarinaAvailableSongs = 0;
msgCtx->textboxX = 0x34;
msgCtx->textboxY = 0x24;
msgCtx->ocarinaSongEffectActive = false;
msgCtx->unk120BE = 0;
msgCtx->unk120C0 = 0;
msgCtx->unk120C2 = 0;
msgCtx->unk120C4 = 0;
msgCtx->unk120C8 = 0;
msgCtx->unk120CA = 0;
msgCtx->unk120CC = 0;
msgCtx->unk120CE = 0;
msgCtx->unk120D0 = 0;
msgCtx->unk120D2 = 0;
msgCtx->unk120D4 = 0;
msgCtx->unk120D6 = 0;
}
+8 -8
View File
@@ -91,7 +91,7 @@ void Message_LoadCharNES(PlayState* play, u8 codePointIndex, s32* offset, f32* a
Font_LoadCharNES(play, codePointIndex, temp1);
msgCtx->decodedBuffer.schar[decodedBufPos] = codePointIndex;
temp1 += FONT_CHAR_TEX_SIZE;
temp2 += (16.0f * msgCtx->unk12098);
temp2 += (16.0f * msgCtx->textCharScale);
*offset = temp1;
*arg3 = temp2;
}
@@ -128,7 +128,7 @@ void Message_LoadPluralRupeesNES(PlayState* play, s16* decodedBufPos, s32* offse
o += FONT_CHAR_TEX_SIZE;
msgCtx->decodedBuffer.schar[p] = 's';
f += 16.0f * msgCtx->unk12098 * 6.0f;
f += 16.0f * msgCtx->textCharScale * 6.0f;
*decodedBufPos = p;
*offset = o;
*arg3 = f;
@@ -152,7 +152,7 @@ void Message_LoadLocalizedRupeesNES(PlayState* play, s16* decodedBufPos, s32* of
}
p--;
f += 16.0f * msgCtx->unk12098 * (D_801D0710[gSaveContext.options.language - 1] + 1);
f += 16.0f * msgCtx->textCharScale * (D_801D0710[gSaveContext.options.language - 1] + 1);
*decodedBufPos = p;
*offset = o;
*arg3 = f;
@@ -191,9 +191,9 @@ void Message_LoadRupeesNES(PlayState* play, s16* decodedBufPos, s32* offset, f32
Font_LoadCharNES(play, 's', o);
o += FONT_CHAR_TEX_SIZE;
msgCtx->decodedBuffer.schar[p] = 's';
f += 16.0f * msgCtx->unk12098 * 6.0f;
f += 16.0f * msgCtx->textCharScale * 6.0f;
} else {
f += 16.0f * msgCtx->unk12098 * 5.0f;
f += 16.0f * msgCtx->textCharScale * 5.0f;
}
*decodedBufPos = p;
@@ -246,7 +246,7 @@ void Message_LoadTimeNES(PlayState* play, u8 arg1, s32* offset, f32* arg3, s16*
}
}
f += 5.0f * (16.0f * msgCtx->unk12098);
f += 5.0f * (16.0f * msgCtx->textCharScale);
*decodedBufPos = p - 1;
*offset = o;
*arg3 = f;
@@ -278,11 +278,11 @@ void Message_LoadOwlWarpTextNES(PlayState* play, s32* offset, f32* arg2, s16* de
}
currentChar = msgCtx->decodedBuffer.schar[p];
p++;
f += (D_801D0470[currentChar - ' '] * msgCtx->unk12098);
f += (D_801D0470[currentChar - ' '] * msgCtx->textCharScale);
}
p--;
f += (stringLimit - 1) * (16.0f * msgCtx->unk12098);
f += (stringLimit - 1) * (16.0f * msgCtx->textCharScale);
*decodedBufPos = p;
*offset = o;
*arg2 = f;
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -6870,7 +6870,7 @@ void Interface_Update(PlayState* play) {
interfaceCtx->aButtonRoll = -15700.0f;
interfaceCtx->aButtonState = A_BTN_STATE_2;
if ((msgCtx->msgMode != 0) && (msgCtx->unk12006 == 0x26)) {
if ((msgCtx->msgMode != 0) && (msgCtx->textboxYTarget == 0x26)) {
R_A_BTN_Y_OFFSET = -14;
} else {
R_A_BTN_Y_OFFSET = 0;
+3 -3
View File
@@ -961,9 +961,9 @@ void Play_UpdateMain(PlayState* this) {
Play_UpdateTransition(this);
if (gTransitionTileState != TRANS_TILE_READY) {
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) &&
(((this->msgCtx.msgMode == 0)) ||
((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == 0x42) &&
(this->msgCtx.unk12020 == 0x41)) ||
(((this->msgCtx.msgMode == MSGMODE_NONE)) ||
((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == MSGMODE_TEXT_DONE) &&
(this->msgCtx.textboxEndType == TEXTBOX_ENDTYPE_41)) ||
((this->msgCtx.currentTextId >= 0x100) && (this->msgCtx.currentTextId <= 0x200))) &&
(this->gameOverCtx.state == GAMEOVER_INACTIVE)) {
KaleidoSetup_Update(this);
+2 -2
View File
@@ -620,7 +620,7 @@ PlayerItemAction func_80123810(PlayState* play) {
if (CHECK_BTN_ANY(CONTROLLER1(&play->state)->press.button, BTN_A | BTN_B)) {
play->interfaceCtx.unk_222 = 0;
play->interfaceCtx.unk_224 = 0;
Interface_SetHudVisibility(play->msgCtx.unk_120BC);
Interface_SetHudVisibility(play->msgCtx.hudVisibility);
return PLAYER_IA_MINUS1;
}
} else {
@@ -634,7 +634,7 @@ PlayerItemAction func_80123810(PlayState* play) {
play->interfaceCtx.unk_222 = 0;
play->interfaceCtx.unk_224 = 0;
Interface_SetHudVisibility(play->msgCtx.unk_120BC);
Interface_SetHudVisibility(play->msgCtx.hudVisibility);
if ((itemId >= ITEM_FD) || ((itemAction = play->unk_18794(play, player, itemId)) <= PLAYER_IA_MINUS1)) {
Audio_PlaySfx(NA_SE_SY_ERROR);
+5 -5
View File
@@ -396,11 +396,11 @@ void Sram_ActivateOwl(u8 owlId) {
}
void Sram_ClearHighscores(void) {
gSaveContext.save.saveInfo.unk_EC4 = (gSaveContext.save.saveInfo.unk_EC4 & 0xFFFF) | 0x130000;
gSaveContext.save.saveInfo.unk_EC4 = (gSaveContext.save.saveInfo.unk_EC4 & 0xFFFF0000) | 0xA;
gSaveContext.save.saveInfo.horseBackBalloonHighScore = SECONDS_TO_TIMER(60);
SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
HS_SET_BOAT_ARCHERY_HIGH_SCORE(19);
HS_SET_HIGH_SCORE_3_LOWER(10);
HS_SET_HORSE_BACK_BALLOON_TIME(SECONDS_TO_TIMER(60));
HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
gSaveContext.save.saveInfo.dekuPlaygroundHighScores[0] = SECONDS_TO_TIMER(75);
gSaveContext.save.saveInfo.dekuPlaygroundHighScores[1] = SECONDS_TO_TIMER(75);
@@ -835,8 +835,7 @@ void EnFishing_Init(Actor* thisx, PlayState* play2) {
thisx->flags |= (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY);
if (sLinkAge != 1) {
// HIGH_SCORE(HS_FISHING) from OoT
if (gSaveContext.save.saveInfo.unk_EC0 & 0x1000) {
if (HIGH_SCORE(HS_FISHING) & 0x1000) {
D_8090CD08 = 0;
} else {
D_8090CD08 = 1;
@@ -854,18 +853,18 @@ void EnFishing_Init(Actor* thisx, PlayState* play2) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1);
if (sLinkAge == 1) {
if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F) {
D_809171CC = gSaveContext.save.saveInfo.unk_EC0 & 0x7F;
if (HIGH_SCORE(HS_FISHING) & 0x7F) {
D_809171CC = HIGH_SCORE(HS_FISHING) & 0x7F;
} else {
D_809171CC = 40.0f;
}
} else if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) {
D_809171CC = (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) >> 0x18;
} else if (HIGH_SCORE(HS_FISHING) & 0x7F000000) {
D_809171CC = (HIGH_SCORE(HS_FISHING) & 0x7F000000) >> 0x18;
} else {
D_809171CC = 45.0f;
}
D_809171D1 = (gSaveContext.save.saveInfo.unk_EC0 & 0xFF0000) >> 0x10;
D_809171D1 = (HIGH_SCORE(HS_FISHING) & 0xFF0000) >> 0x10;
if ((D_809171D1 & 7) == 7) {
play->roomCtx.unk7A[0] = 90;
D_809171CA = 1;
@@ -2799,8 +2798,8 @@ void func_80903C60(EnFishing* this, u8 arg1) {
void EnFishing_HandleAquariumDialog(EnFishing* this, PlayState* play) {
if (sLinkAge == 1) {
if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F) {
if (gSaveContext.save.saveInfo.unk_EC0 & 0x80) {
if (HIGH_SCORE(HS_FISHING) & 0x7F) {
if (HIGH_SCORE(HS_FISHING) & 0x80) {
this->actor.textId = 0x40B1;
} else {
this->actor.textId = 0x4089;
@@ -2808,8 +2807,8 @@ void EnFishing_HandleAquariumDialog(EnFishing* this, PlayState* play) {
} else {
this->actor.textId = 0x40AE;
}
} else if (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) {
if (gSaveContext.save.saveInfo.unk_EC0 & 0x80000000) {
} else if (HIGH_SCORE(HS_FISHING) & 0x7F000000) {
if (HIGH_SCORE(HS_FISHING) & 0x80000000) {
this->actor.textId = 0x40B1;
} else {
this->actor.textId = 0x4089;
@@ -3749,8 +3748,8 @@ void EnFishing_UpdateFish(Actor* thisx, PlayState* play2) {
if ((D_80917272 == 0) && (D_80917274 == 0)) {
// Assignment of OoT's D_80B7E086 here removed in MM
if (((sLinkAge == 1) && (gSaveContext.save.saveInfo.unk_EC0 & 0x400)) ||
((sLinkAge != 1) && (gSaveContext.save.saveInfo.unk_EC0 & 0x800))) {
if (((sLinkAge == 1) && (HIGH_SCORE(HS_FISHING) & 0x400)) ||
((sLinkAge != 1) && (HIGH_SCORE(HS_FISHING) & 0x800))) {
// Assignment of OoT's D_80B7A67C here removed in MM, this is now an empty branch
}
} else {
@@ -4694,7 +4693,7 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) {
case 0:
if (D_809171FC == 0) {
if (sLinkAge != 1) {
if ((gSaveContext.save.saveInfo.unk_EC0 & 0x100) && !(gSaveContext.save.saveInfo.unk_EC0 & 0x200)) {
if ((HIGH_SCORE(HS_FISHING) & 0x100) && !(HIGH_SCORE(HS_FISHING) & 0x200)) {
this->actor.textId = 0x4093;
} else {
this->actor.textId = 0x407B;
@@ -4712,9 +4711,9 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) {
if (D_809171FC == 0) {
this->unk_154 = 1;
if (sLinkAge != 1) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x200;
HIGH_SCORE(HS_FISHING) |= 0x200;
} else {
gSaveContext.save.saveInfo.unk_EC0 |= 0x100;
HIGH_SCORE(HS_FISHING) |= 0x100;
}
} else {
this->unk_154 = 10;
@@ -4805,8 +4804,8 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) {
D_8090CD04 = 20;
this->unk_154 = 0;
if ((gSaveContext.save.saveInfo.unk_EC0 & 0xFF0000) < 0xFF0000) {
gSaveContext.save.saveInfo.unk_EC0 += 0x10000;
if ((HIGH_SCORE(HS_FISHING) & 0xFF0000) < 0xFF0000) {
HIGH_SCORE(HS_FISHING) += 0x10000;
}
}
break;
@@ -4924,29 +4923,29 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) {
if (sLinkAge == 1) {
f32 temp;
gSaveContext.save.saveInfo.unk_EC0 &= 0xFFFFFF00;
gSaveContext.save.saveInfo.unk_EC0 |= ((s16)D_809171CC & 0x7F);
temp = (gSaveContext.save.saveInfo.unk_EC0 & 0x7F000000) >> 0x18;
HIGH_SCORE(HS_FISHING) &= 0xFFFFFF00;
HIGH_SCORE(HS_FISHING) |= ((s16)D_809171CC & 0x7F);
temp = (HIGH_SCORE(HS_FISHING) & 0x7F000000) >> 0x18;
if (temp < D_809171CC) {
gSaveContext.save.saveInfo.unk_EC0 &= 0xFFFFFF;
gSaveContext.save.saveInfo.unk_EC0 |= ((s16)D_809171CC & 0x7F) << 0x18;
HIGH_SCORE(HS_FISHING) &= 0xFFFFFF;
HIGH_SCORE(HS_FISHING) |= ((s16)D_809171CC & 0x7F) << 0x18;
if (D_809171D2 == 2) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x80000000;
HIGH_SCORE(HS_FISHING) |= 0x80000000;
}
}
if (D_809171D2 == 2) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x80;
HIGH_SCORE(HS_FISHING) |= 0x80;
this->unk_154 = 0;
break;
}
} else {
gSaveContext.save.saveInfo.unk_EC0 &= 0xFFFFFF;
gSaveContext.save.saveInfo.unk_EC0 |= ((s16)D_809171CC & 0x7F) << 0x18;
HIGH_SCORE(HS_FISHING) &= 0xFFFFFF;
HIGH_SCORE(HS_FISHING) |= ((s16)D_809171CC & 0x7F) << 0x18;
if (D_809171D2 == 2) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x80000000;
HIGH_SCORE(HS_FISHING) |= 0x80000000;
this->unk_154 = 0;
break;
}
@@ -4963,14 +4962,14 @@ void EnFishing_HandleOwnerDialog(EnFishing* this, PlayState* play) {
}
if (sLinkAge == 1) {
if ((D_809171CC >= 50.0f) && !(gSaveContext.save.saveInfo.unk_EC0 & 0x400)) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x400;
if ((D_809171CC >= 50.0f) && !(HIGH_SCORE(HS_FISHING) & 0x400)) {
HIGH_SCORE(HS_FISHING) |= 0x400;
getItemId = GI_HEART_PIECE;
sSinkingLureLocation = Rand_ZeroFloat(3.999f) + 1.0f;
}
} else {
if ((D_809171CC >= 60.0f) && !(gSaveContext.save.saveInfo.unk_EC0 & 0x800)) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x800;
if ((D_809171CC >= 60.0f) && !(HIGH_SCORE(HS_FISHING) & 0x800)) {
HIGH_SCORE(HS_FISHING) |= 0x800;
getItemId = GI_SKULL_TOKEN;
sSinkingLureLocation = Rand_ZeroFloat(3.999f) + 1.0f;
}
@@ -5140,9 +5139,9 @@ void EnFishing_UpdateOwner(Actor* thisx, PlayState* play2) {
}
if (D_8090CD08 == 0) {
gSaveContext.save.saveInfo.unk_EC0 |= 0x1000;
HIGH_SCORE(HS_FISHING) |= 0x1000;
} else if (D_8090CD08 == 1) {
gSaveContext.save.saveInfo.unk_EC0 &= ~0x1000;
HIGH_SCORE(HS_FISHING) &= ~0x1000;
}
if (D_8090CCFC != 0) {
+1 -1
View File
@@ -126,7 +126,7 @@ static Vec3f sShopItemPositions[3] = {
s32 EnFsn_TestItemSelected(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) {
return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A);
}
return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) ||
@@ -89,7 +89,7 @@ void EnGinkoMan_Idle(EnGinkoMan* this, PlayState* play) {
EnGinkoMan_SwitchAnimation(this, play);
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) {
if (HS_GET_BANK_RUPEES() == 0) {
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING);
Message_StartTextbox(play, 0x44C, &this->actor);
this->curTextId = 0x44C; // would you like to make an account
@@ -154,7 +154,7 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) {
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING);
}
play->msgCtx.bankRupees = gSaveContext.save.saveInfo.bankRupees & 0xFFFF;
play->msgCtx.bankRupees = HS_GET_BANK_RUPEES();
Message_StartTextbox(play, 0x45A, &this->actor);
this->curTextId = 0x45A;
}
@@ -167,22 +167,22 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) {
break;
case 0x45A:
if (((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 200) && (this->previousBankValue < 200) &&
if ((HS_GET_BANK_RUPEES() >= 200) && (this->previousBankValue < 200) &&
!CHECK_WEEKEVENTREG(WEEKEVENTREG_59_40)) {
SET_WEEKEVENTREG(WEEKEVENTREG_59_40);
Message_StartTextbox(play, 0x45B, &this->actor);
this->curTextId = 0x45B;
} else if (((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 1000) &&
((this->previousBankValue) < 1000) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_59_80)) {
} else if ((HS_GET_BANK_RUPEES() >= 1000) && ((this->previousBankValue) < 1000) &&
!CHECK_WEEKEVENTREG(WEEKEVENTREG_59_80)) {
SET_WEEKEVENTREG(WEEKEVENTREG_59_80);
Message_StartTextbox(play, 0x45C, &this->actor);
this->curTextId = 0x45C;
} else if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 5000) {
} else if (HS_GET_BANK_RUPEES() >= 5000) {
if ((this->previousBankValue < 5000) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_60_01)) {
SET_WEEKEVENTREG(WEEKEVENTREG_60_01);
Message_StartTextbox(play, 0x45D, &this->actor);
this->curTextId = 0x45D;
} else if (this->previousBankValue < (s16)(gSaveContext.save.saveInfo.bankRupees & 0xFFFF)) {
} else if (this->previousBankValue < (s16)HS_GET_BANK_RUPEES()) {
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_SITTING);
Message_StartTextbox(play, 0x45E, &this->actor);
this->curTextId = 0x45E;
@@ -229,7 +229,7 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) {
case 0x465:
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING);
play->msgCtx.bankRupees = gSaveContext.save.saveInfo.bankRupees & 0xFFFF;
play->msgCtx.bankRupees = HS_GET_BANK_RUPEES();
Message_StartTextbox(play, 0x45A, &this->actor);
this->curTextId = 0x45A;
break;
@@ -248,7 +248,7 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) {
case 0x46C:
case 0x47E:
if (this->choiceDepositWithdrawl == GINKOMAN_CHOICE_DEPOSIT) {
if ((u32)(gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 5000) {
if (HS_GET_BANK_RUPEES() >= 5000) {
Message_StartTextbox(play, 0x45F, &this->actor);
this->curTextId = 0x45F;
} else if (gSaveContext.save.saveInfo.playerData.rupees == 0) {
@@ -301,11 +301,11 @@ void EnGinkoMan_DepositDialogue(EnGinkoMan* this, PlayState* play) {
case 0x472:
case 0x473:
case 0x474:
if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) {
if (HS_GET_BANK_RUPEES() == 0) {
Message_StartTextbox(play, 0x478, &this->actor);
this->curTextId = 0x478;
} else {
play->msgCtx.bankRupees = gSaveContext.save.saveInfo.bankRupees & 0xFFFF;
play->msgCtx.bankRupees = HS_GET_BANK_RUPEES();
Message_StartTextbox(play, 0x45A, &this->actor);
this->curTextId = 0x45A;
}
@@ -335,7 +335,7 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) {
switch (this->curTextId) {
case 0x44E:
if (play->msgCtx.choiceIndex == GINKOMAN_CHOICE_YES) {
if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) >= 5000) {
if (HS_GET_BANK_RUPEES() >= 5000) {
Audio_PlaySfx(NA_SE_SY_ERROR);
Message_StartTextbox(play, 0x45F, &this->actor);
this->curTextId = 0x45F; // bank full, cannot accept more
@@ -378,20 +378,18 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) {
this->curTextId = 0x453;
}
if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) {
if (HS_GET_BANK_RUPEES() == 0) {
this->isNewAccount = true;
}
Rupees_ChangeBy(-play->msgCtx.bankRupeesSelected);
this->previousBankValue = gSaveContext.save.saveInfo.bankRupees & 0xFFFF;
gSaveContext.save.saveInfo.bankRupees =
((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) + play->msgCtx.bankRupeesSelected) |
(gSaveContext.save.saveInfo.bankRupees & 0xFFFF0000);
this->previousBankValue = HS_GET_BANK_RUPEES();
HS_SET_BANK_RUPEES(HS_GET_BANK_RUPEES() + play->msgCtx.bankRupeesSelected);
}
} else { // GINKOMAN_CHOICE_NO
Audio_PlaySfx_MessageCancel();
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_SITTING);
if ((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) == 0) {
if (HS_GET_BANK_RUPEES() == 0) {
Message_StartTextbox(play, 0x456, &this->actor);
this->curTextId = 0x456;
} else {
@@ -422,8 +420,7 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) {
case 0x471:
if (play->msgCtx.choiceIndex == GINKOMAN_CHOICE_YES) {
if ((s32)((gSaveContext.save.saveInfo.bankRupees & 0xFFFF)) <
((s32)(play->msgCtx.bankRupeesSelected + this->serviceFee))) {
if ((s32)HS_GET_BANK_RUPEES() < (play->msgCtx.bankRupeesSelected + this->serviceFee)) {
Audio_PlaySfx(NA_SE_SY_ERROR);
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_LEGSMACKING);
Message_StartTextbox(play, 0x476, &this->actor);
@@ -447,11 +444,8 @@ void EnGinkoMan_WaitForDialogueInput(EnGinkoMan* this, PlayState* play) {
this->curTextId = 0x472;
}
this->previousBankValue = (s16)(gSaveContext.save.saveInfo.bankRupees & 0xFFFF);
gSaveContext.save.saveInfo.bankRupees =
(((gSaveContext.save.saveInfo.bankRupees & 0xFFFF) - play->msgCtx.bankRupeesSelected) -
this->serviceFee) |
(gSaveContext.save.saveInfo.bankRupees & 0xFFFF0000);
this->previousBankValue = HS_GET_BANK_RUPEES();
HS_SET_BANK_RUPEES(HS_GET_BANK_RUPEES() - play->msgCtx.bankRupeesSelected - this->serviceFee);
Rupees_ChangeBy(play->msgCtx.bankRupeesSelected);
}
} else {
@@ -615,7 +609,7 @@ void EnGinkoMan_Stamp(EnGinkoMan* this, PlayState* play) {
case 0x469:
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, GINKO_ANIM_SITTING);
play->msgCtx.bankRupees = (gSaveContext.save.saveInfo.bankRupees & 0xFFFF);
play->msgCtx.bankRupees = HS_GET_BANK_RUPEES();
if ((CURRENT_DAY == 3) && (gSaveContext.save.isNight == true)) {
Message_StartTextbox(play, 0x46C, &this->actor);
this->curTextId = 0x46C;
@@ -274,8 +274,10 @@ void func_8096FAAC(EnKakasi* this, PlayState* play) {
* goes off every frame of song teach, but... doing what?
*/
void func_8096FBB8(EnKakasi* this, PlayState* play) {
if ((play->msgCtx.unk12048 == 0) || (play->msgCtx.unk12048 == 1) || (play->msgCtx.unk12048 == 2) ||
(play->msgCtx.unk12048 == 3) || (play->msgCtx.unk12048 == 4)) {
if ((play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_A) || (play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_DOWN) ||
(play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_RIGHT) ||
(play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_LEFT) ||
(play->msgCtx.ocarinaButtonIndex == OCARINA_BTN_C_UP)) {
// why not 0 < x < 4? fewer branches
this->unk190++;
}
@@ -46,13 +46,13 @@ ActorInit En_Kujiya_InitVars = {
(ActorFunc)EnKujiya_Draw,
};
#define CHECK_LOTTERY_NUMBERS \
(((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]) == \
((((void)0, gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF) & 0xF00) >> 8)) && \
((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][1]) == \
((((void)0, gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF) & 0xF0) >> 4)) && \
((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][2]) == \
(((void)0, gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF) & 0xF)))
#define CHECK_LOTTERY_NUMBERS() \
(((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][0]) == \
((HS_GET_LOTTERY_CODE_GUESS() & 0xF00) >> 8)) && \
((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][1]) == \
((HS_GET_LOTTERY_CODE_GUESS() & 0xF0) >> 4)) && \
((u32)((void)0, gSaveContext.save.saveInfo.lotteryCodes[CURRENT_DAY - 1][2]) == \
(HS_GET_LOTTERY_CODE_GUESS() & 0xF)))
void EnKujiya_Init(Actor* thisx, PlayState* play) {
EnKujiya* this = THIS;
@@ -159,7 +159,7 @@ void EnKujiya_ChooseNextDialogue(EnKujiya* this, PlayState* play) {
break;
case 0x2B65:
if (CHECK_LOTTERY_NUMBERS) {
if (CHECK_LOTTERY_NUMBERS()) {
Message_StartTextbox(play, 0x2B66, &this->actor);
this->textId = 0x2B66; // Won 50 Rupees
} else {
+6 -6
View File
@@ -916,9 +916,9 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) {
this->textId = 0x336D;
} else {
time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2];
if ((s32)time < (s32)gSaveContext.save.saveInfo.horseBackBalloonHighScore) {
if ((s32)time < HS_GET_HORSE_BACK_BALLOON_TIME()) {
// [Score] New record!
gSaveContext.save.saveInfo.horseBackBalloonHighScore = time;
HS_SET_HORSE_BACK_BALLOON_TIME(time);
EnMa4_SetFaceExpression(this, 0, 3);
Message_StartTextbox(play, 0x3350, &this->actor);
this->textId = 0x3350;
@@ -960,8 +960,8 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) {
this->textId = 0x3356;
} else {
time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2];
if ((s32)time < (s32)gSaveContext.save.saveInfo.horseBackBalloonHighScore) {
gSaveContext.save.saveInfo.horseBackBalloonHighScore = time;
if ((s32)time < HS_GET_HORSE_BACK_BALLOON_TIME()) {
HS_SET_HORSE_BACK_BALLOON_TIME(time);
EnMa4_SetFaceExpression(this, 0, 3);
Message_StartTextbox(play, 0x3350, &this->actor);
this->textId = 0x3350;
@@ -987,9 +987,9 @@ void EnMa4_StartDialogue(EnMa4* this, PlayState* play) {
this->textId = 0x3356;
} else {
time = gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2];
if ((s32)time < (s32)gSaveContext.save.saveInfo.horseBackBalloonHighScore) {
if ((s32)time < HS_GET_HORSE_BACK_BALLOON_TIME()) {
// New record
gSaveContext.save.saveInfo.horseBackBalloonHighScore = time;
HS_SET_HORSE_BACK_BALLOON_TIME(time);
Message_StartTextbox(play, 0x335D, &this->actor);
this->textId = 0x335D;
} else {
@@ -198,7 +198,7 @@ void EnOssan_SetupAction(EnOssan* this, EnOssanActionFunc action) {
s32 EnOssan_TestItemSelected(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) {
return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A);
}
return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) ||
+1 -1
View File
@@ -176,7 +176,7 @@ void EnSob1_SetupAction(EnSob1* this, EnSob1ActionFunc action) {
s32 EnSob1_TestItemSelected(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
if ((msgCtx->textboxEndType == TEXTBOX_ENDTYPE_10) || (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_11)) {
return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A);
}
return CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) ||
@@ -1140,8 +1140,8 @@ void EnSyatekiMan_Swamp_EndGame(EnSyatekiMan* this, PlayState* play) {
this->guayFlags = 0;
this->wolfosFlags = 0;
if (this->talkWaitTimer <= 0) {
if (GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() < this->score) {
SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(this->score);
if (HS_GET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE() < this->score) {
HS_SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(this->score);
}
this->talkWaitTimer = 15;
@@ -1409,8 +1409,8 @@ void EnSyatekiMan_Town_EndGame(EnSyatekiMan* this, PlayState* play) {
if ((this->talkWaitTimer <= 0) && !play->interfaceCtx.perfectLettersOn) {
Flags_SetAllTreasure(play, this->score);
this->talkWaitTimer = 15;
if ((GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) || (this->score == 50)) {
if (GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) {
if ((HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) || (this->score == 50)) {
if (HS_GET_TOWN_SHOOTING_GALLERY_HIGH_SCORE() < this->score) {
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_TOWN_SHOOTING_GALLERY_QUIVER_UPGRADE)) {
// You got a new record!
Message_StartTextbox(play, 0x407, &this->actor);
@@ -1430,7 +1430,7 @@ void EnSyatekiMan_Town_EndGame(EnSyatekiMan* this, PlayState* play) {
this->prevTextId = 0x406;
}
SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(this->score);
HS_SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(this->score);
this->shootingGameState = SG_GAME_STATE_ENDED;
} else {
if (CURRENT_DAY != 3) {

Some files were not shown because too many files have changed in this diff Show More