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https://github.com/izzy2lost/2ship2harkinian-Android.git
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@@ -375,7 +375,7 @@ TexturePtr D_80C1D2E8[] = {
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};
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TexturePtr D_80C1D2F4[] = {
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gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
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gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
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gAnju1EyeComfortingTex, gAnju1EyeSadTex, gAnju1EyeRelievedClosedTex,
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};
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@@ -375,7 +375,7 @@ TexturePtr D_80C25238[] = {
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};
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TexturePtr D_80C25244[] = {
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gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
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gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
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gAnju1EyeComfortingTex, gAnju1EyeSadTex, gAnju1EyeRelievedClosedTex,
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};
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@@ -1160,16 +1160,16 @@ typedef enum EnAnFace {
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void EnAn_UpdateFace(EnAn* this) {
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static s16 sMouthIndices[ENAN_FACE_MAX] = {
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ENAN_MOUTH_CLOSED, // ENAN_FACE_0
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ENAN_MOUTH_OPEN, // ENAN_FACE_1
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ENAN_MOUTH_CLOSED, // ENAN_FACE_2
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ENAN_MOUTH_HAPPY, // ENAN_FACE_3
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ENAN_MOUTH_OPEN, // ENAN_FACE_4
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ENAN_MOUTH_CLOSED, // ENAN_FACE_5
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ENAN_MOUTH_HAPPY, // ENAN_FACE_6
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ENAN_MOUTH_OPEN, // ENAN_FACE_7
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ENAN_MOUTH_HAPPY, // ENAN_FACE_8
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ENAN_MOUTH_HAPPY, // ENAN_FACE_9
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ENAN_MOUTH_CLOSED, // ENAN_FACE_0
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ENAN_MOUTH_OPEN, // ENAN_FACE_1
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ENAN_MOUTH_CLOSED, // ENAN_FACE_2
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ENAN_MOUTH_HAPPY, // ENAN_FACE_3
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ENAN_MOUTH_OPEN, // ENAN_FACE_4
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ENAN_MOUTH_CLOSED, // ENAN_FACE_5
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ENAN_MOUTH_HAPPY, // ENAN_FACE_6
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ENAN_MOUTH_OPEN, // ENAN_FACE_7
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ENAN_MOUTH_HAPPY, // ENAN_FACE_8
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ENAN_MOUTH_HAPPY, // ENAN_FACE_9
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};
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s32 skipBlink = false;
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@@ -1256,9 +1256,9 @@ void EnAn_DrawAccessory(EnAn* this, PlayState* play, EnAnAccessory accessoryId)
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(
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POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, this->trayTexScrollTimer1, 0, 16, 16, 1, 0, this->trayTexScrollTimer2, 16, 16));
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, this->trayTexScrollTimer1, 0, 16, 16, 1, 0,
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this->trayTexScrollTimer2, 16, 16));
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gSPDisplayList(POLY_XLU_DISP++, gAnju1FoodTrayDL);
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Gfx_SetupDL25_Opa(play->state.gfxCtx);
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@@ -3160,7 +3160,8 @@ void EnAn_FollowSchedule(EnAn* this, PlayState* play) {
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this->timePathTimeSpeed = R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
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if (!(this->actor.params & ENAN_8000) && !this->unk_3C0 && CHECK_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED)) {
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if (!(this->actor.params & ENAN_8000) && !this->unk_3C0 &&
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CHECK_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED)) {
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Actor_Kill(&this->actor);
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return;
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}
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@@ -3306,7 +3307,8 @@ void EnAn_Init(Actor* thisx, PlayState* play) {
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this->actionFunc = EnAn_Initialize;
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#if DEBUG_PRINT
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Lib_MemCpy(weekEventRegCopy, gSaveContext.save.saveInfo.weekEventReg, sizeof(gSaveContext.save.saveInfo.weekEventReg));
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Lib_MemCpy(weekEventRegCopy, gSaveContext.save.saveInfo.weekEventReg,
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sizeof(gSaveContext.save.saveInfo.weekEventReg));
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gSaveContext.save.day = 3;
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@@ -3332,7 +3334,8 @@ void EnAn_Update(Actor* thisx, PlayState* play) {
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return;
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}
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if ((this->actionFunc != EnAn_Initialize) && !EnAn_CheckTalk(this, play) && EnAn_IsCouplesMaskCsPlaying(this, play)) {
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if ((this->actionFunc != EnAn_Initialize) && !EnAn_CheckTalk(this, play) &&
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EnAn_IsCouplesMaskCsPlaying(this, play)) {
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EnAn_HandleCouplesMaskCutscene(this, play);
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EnAn_UpdateSkel(this, play);
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EnAn_UpdateFace(this);
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@@ -3356,7 +3359,6 @@ void EnAn_Update(Actor* thisx, PlayState* play) {
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}
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}
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void EnAn_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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EnAn* this = THIS;
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@@ -3417,7 +3419,8 @@ typedef struct SymbolDebug {
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const char* const name;
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} SymbolDebug;
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#define SYMBOL_DEBUG(sym) { &sym, #sym }
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#define SYMBOL_DEBUG(sym) \
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{ &sym, #sym }
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const SymbolDebug sAnjuFunctions[] = {
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SYMBOL_DEBUG(EnAn_InitializeObjectSlots),
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@@ -3566,7 +3569,8 @@ void EnAn_PrintStruct(EnAn* this, PlayState* play, GfxPrint* printer) {
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GfxPrint_Printf(printer, "gTime:%X", gSaveContext.save.time);
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GfxPrint_SetPos(printer, 28, 2);
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GfxPrint_Printf(printer, "gTime:%i:%i", DEC_TIME_AUX(gSaveContext.save.time) / 60, DEC_TIME_AUX(gSaveContext.save.time) % 60);
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GfxPrint_Printf(printer, "gTime:%i:%i", DEC_TIME_AUX(gSaveContext.save.time) / 60,
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DEC_TIME_AUX(gSaveContext.save.time) % 60);
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x = 2;
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y = 26;
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@@ -3586,37 +3590,37 @@ void EnAn_PrintStruct(EnAn* this, PlayState* play, GfxPrint* printer) {
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x = 31;
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y = 3 + 20;
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GfxPrint_SetPos(printer, x-5, ++y);
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GfxPrint_SetPos(printer, x - 5, ++y);
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GfxPrint_Printf(printer, "schedule:%d", this->scheduleResult);
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//GfxPrint_SetPos(printer, x-3, ++y);
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//GfxPrint_Printf(printer, "textId:%X", this->prevTextId);
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// GfxPrint_SetPos(printer, x-3, ++y);
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// GfxPrint_Printf(printer, "textId:%X", this->prevTextId);
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GfxPrint_SetPos(printer, x-0, ++y);
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GfxPrint_SetPos(printer, x - 0, ++y);
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GfxPrint_Printf(printer, "cue:%d", this->cueId);
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//GfxPrint_SetPos(printer, x-2, ++y);
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//GfxPrint_Printf(printer, "! 374:%f", this->unk_374);
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// GfxPrint_SetPos(printer, x-2, ++y);
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// GfxPrint_Printf(printer, "! 374:%f", this->unk_374);
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//GfxPrint_SetPos(printer, x-6, ++y);
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//GfxPrint_Printf(printer, "savedFace:%d", this->savedFaceIndex);
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// GfxPrint_SetPos(printer, x-6, ++y);
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// GfxPrint_Printf(printer, "savedFace:%d", this->savedFaceIndex);
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GfxPrint_SetPos(printer, x-1, ++y);
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GfxPrint_SetPos(printer, x - 1, ++y);
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GfxPrint_Printf(printer, "face:%d", this->faceIndex);
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//GfxPrint_SetPos(printer, x-5, ++y);
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//GfxPrint_Printf(printer, "eyeTimer:%d", this->eyeTimer);
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// GfxPrint_SetPos(printer, x-5, ++y);
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// GfxPrint_Printf(printer, "eyeTimer:%d", this->eyeTimer);
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GfxPrint_SetPos(printer, x-0, ++y);
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GfxPrint_SetPos(printer, x - 0, ++y);
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GfxPrint_Printf(printer, "eye:%d", this->eyeTexIndex);
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GfxPrint_SetPos(printer, x-2, ++y);
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GfxPrint_SetPos(printer, x - 2, ++y);
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GfxPrint_Printf(printer, "mouth:%d", this->mouthTexIndex);
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GfxPrint_SetPos(printer, x-1, ++y);
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GfxPrint_SetPos(printer, x - 1, ++y);
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GfxPrint_Printf(printer, "anim:%d", this->animIndex);
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GfxPrint_SetPos(printer, x-2, ++y);
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GfxPrint_SetPos(printer, x - 2, ++y);
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GfxPrint_Printf(printer, "! 3C0:%s", BOOLSTR(this->unk_3C0));
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y = 0;
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@@ -3639,22 +3643,14 @@ void EnAn_PrintStruct(EnAn* this, PlayState* play, GfxPrint* printer) {
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for (i = 3; i < 16; i++) {
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static const char* const flagsMap[16] = {
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"ENAN_STATE_PLACEHOLDER_1",
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"ENAN_STATE_PLACEHOLDER_2",
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"ENAN_STATE_PLACEHOLDER_4",
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"ENAN_STATE_8",
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"ENAN_STATE_REACHED_PATH_END",
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"ENAN_STATE_20",
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"ENAN_STATE_IGNORE_GRAVITY",
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"ENAN_STATE_80",
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"ENAN_STATE_UPDATE_EYES",
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"ENAN_STATE_200",
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"ENAN_STATE_TALKING",
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"ENAN_STATE_DRAW_TRAY",
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"ENAN_STATE_DRAW_UMBRELLA",
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"ENAN_STATE_DRAW_BROOM",
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"ENAN_STATE_DRAW_KAFEI_MASK",
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"ENAN_STATE_DRAW_CHOPSTICKS",
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"ENAN_STATE_PLACEHOLDER_1", "ENAN_STATE_PLACEHOLDER_2",
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"ENAN_STATE_PLACEHOLDER_4", "ENAN_STATE_8",
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"ENAN_STATE_REACHED_PATH_END", "ENAN_STATE_20",
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"ENAN_STATE_IGNORE_GRAVITY", "ENAN_STATE_80",
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"ENAN_STATE_UPDATE_EYES", "ENAN_STATE_200",
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"ENAN_STATE_TALKING", "ENAN_STATE_DRAW_TRAY",
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"ENAN_STATE_DRAW_UMBRELLA", "ENAN_STATE_DRAW_BROOM",
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"ENAN_STATE_DRAW_KAFEI_MASK", "ENAN_STATE_DRAW_CHOPSTICKS",
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};
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if (this->stateFlags & (1 << i)) {
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@@ -3669,7 +3665,7 @@ void EnAn_PrintStruct(EnAn* this, PlayState* play, GfxPrint* printer) {
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GfxPrint_SetPos(printer, x - 2, ++y);
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GfxPrint_Printf(printer, "weekEvent");
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for (i = 0; i < ARRAY_COUNT(weekEventRegCopy); i++){
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for (i = 0; i < ARRAY_COUNT(weekEventRegCopy); i++) {
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if (weekEventRegCopy[i] != gSaveContext.save.saveInfo.weekEventReg[i]) {
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u8 copy = weekEventRegCopy[i];
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u8 real = gSaveContext.save.saveInfo.weekEventReg[i];
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@@ -3684,7 +3680,6 @@ void EnAn_PrintStruct(EnAn* this, PlayState* play, GfxPrint* printer) {
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GfxPrint_SetPos(printer, x, ++y);
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GfxPrint_Printf(printer, "SET [%i] & %X", i, mask);
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} else {
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}
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}
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}
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@@ -3731,17 +3726,17 @@ void EnAn_Draw(Actor* thisx, PlayState* play) {
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static TexturePtr sMouthTextures[ENAN_MOUTH_MAX] = {
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gAnju1MouthClosedTex, // ENAN_MOUTH_CLOSED
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gAnju1MouthHappyTex, // ENAN_MOUTH_HAPPY
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gAnju1MouthOpenTex, // ENAN_MOUTH_OPEN
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gAnju1MouthOpenTex, // ENAN_MOUTH_OPEN
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};
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static TexturePtr sEyeTextures[ENAN_EYES_MAX] = {
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gAnju1EyeOpenTex, // ENAN_EYES_OPEN
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gAnju1EyeHalfTex, // ENAN_EYES_HALF1
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gAnju1EyeClosedTex, // ENAN_EYES_CLOSED
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gAnju1EyeHalfTex, // ENAN_EYES_HALF2
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gAnju1EyeComfortingTex, // ENAN_EYES_COMFORTING
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gAnju1EyeSadTex, // ENAN_EYES_SAD
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gAnju1EyeRelievedClosedTex, // ENAN_EYES_RELIEVED_CLOSED
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gAnju1EyeOpenTex, // ENAN_EYES_OPEN
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gAnju1EyeHalfTex, // ENAN_EYES_HALF1
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gAnju1EyeClosedTex, // ENAN_EYES_CLOSED
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gAnju1EyeHalfTex, // ENAN_EYES_HALF2
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gAnju1EyeComfortingTex, // ENAN_EYES_COMFORTING
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gAnju1EyeSadTex, // ENAN_EYES_SAD
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gAnju1EyeRelievedClosedTex, // ENAN_EYES_RELIEVED_CLOSED
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};
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OPEN_DISPS(play->state.gfxCtx);
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@@ -115,7 +115,8 @@ void EnDrs_PostLimbDraw(PlayState* play2, s32 limbIndex, Gfx** dList, Vec3s* rot
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// Anju removes the Moon Mask at the start of the Couple's Mask cutscene
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// after that it will no longer be rendered.
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_STARTED) && (limbIndex == WEDDING_DRESS_MANNEQUIN_LIMB_MASK)) {
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_STARTED) &&
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(limbIndex == WEDDING_DRESS_MANNEQUIN_LIMB_MASK)) {
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OPEN_DISPS(play->state.gfxCtx);
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gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[temp].segment);
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