mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
pictograph docs
This commit is contained in:
+2
-2
@@ -2430,8 +2430,8 @@ void func_80165690(void);
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// void func_80166060(void);
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Gfx* func_801660B8(PlayState* play, Gfx* gfx);
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void Play_Destroy(GameState* thisx);
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void func_801663C4(u8* arg0, u8* arg1, u32 arg2);
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void func_80166644(u8* arg0, u8* arg1, s32 arg2);
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void Play_CompressI8ToI5(u8* arg0, u8* arg1, u32 arg2);
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void Play_DecompressI5ToI8(u8* arg0, u8* arg1, s32 arg2);
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// void func_801668B4(void);
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void func_80166968(PlayState* play, Camera* camera);
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void func_80166B30(PlayState* play);
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+1
-1
@@ -3479,7 +3479,7 @@ extern GfxPool gGfxPools[2];
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extern u8 gAudioHeap[0x138000];
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extern u8 gSystemHeap[UNK_SIZE];
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extern u8 D_80780000[0x4600];
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extern u8 gPictoPhotoI8[]; // PICTO_RESOLUTION_X * PICTO_RESOLUTION_Y
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extern u8 D_80784600[0x56200];
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extern u16 gFramebuffer0[SCREEN_HEIGHT][SCREEN_WIDTH];
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+1
-1
@@ -1001,7 +1001,7 @@ struct PlayState {
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/* 0x18B9C */ char unk_18B9C[0x2B8];
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/* 0x18E54 */ SceneTableEntry* loadedScene;
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/* 0x18E58 */ char unk_18E58[0x4];
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/* 0x18E5C */ u8* unk_18E5C;
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/* 0x18E5C */ u8* pictoPhotoI8;
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/* 0x18E60 */ char unk_18E60[0x8];
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/* 0x18E68 */ s32 unk_18E68;
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/* 0x18E6C */ char unk_18E6C[0x3EC];
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+8
-1
@@ -145,6 +145,13 @@ typedef enum {
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/* 52 */ HUD_VISIBILITY_NONE_INSTANT = 52
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} HudVisibility;
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#define PICTO_RESOLUTION_X 160
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#define PICTO_RESOLUTION_Y 112
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#define PICTO_POS_X ((void)0, ((SCREEN_WIDTH - PICTO_RESOLUTION_X) / 2))
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// Picture is offset up by 33 pixels to give room for the message box at the bottom
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#define PICTO_POS_Y (((void)0, ((SCREEN_HEIGHT - PICTO_RESOLUTION_Y) / 2)) - 33)
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typedef struct SramContext {
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/* 0x00 */ u8* readBuff;
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/* 0x04 */ u8 *saveBuf;
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@@ -310,7 +317,7 @@ typedef struct SaveContext {
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/* 0x1050 */ u64 bottleTimerTimeLimits[BOTTLE_MAX]; // The original total time given before the timer expires, in centiseconds (1/100th sec). "bottle_sub"
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/* 0x1080 */ u64 bottleTimerCurTimes[BOTTLE_MAX]; // The remaining time left before the timer expires, in centiseconds (1/100th sec). "bottle_time"
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/* 0x10B0 */ OSTime bottleTimerPausedOsTimes[BOTTLE_MAX]; // The cumulative osTime spent with the timer paused. "bottle_stop_time"
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/* 0x10E0 */ u64 pictoPhoto[1400]; // buffer containing the pictograph photo
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/* 0x10E0 */ u8 pictoPhotoI5[PICTO_RESOLUTION_X * PICTO_RESOLUTION_Y * 5 / 8]; // buffer containing the pictograph photo
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/* 0x3CA0 */ s32 fileNum; // "file_no"
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/* 0x3CA4 */ s16 powderKegTimer; // "big_bom_timer"
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/* 0x3CA6 */ u8 unk_3CA6;
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+5
-5
@@ -36,11 +36,11 @@ typedef enum {
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/* 0x3F */ PICTOGRAPH_BAD_DISTANCE
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} PictographFlag;
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// The following macros are subject to renaming once the capture system is better understood
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#define PICTO_RESOLUTION_HORIZONTAL 150
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#define PICTO_RESOLUTION_VERTICAL 105
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#define PICTO_CAPTURE_REGION_TOPLEFT_X ((SCREEN_WIDTH - PICTO_RESOLUTION_HORIZONTAL) / 2)
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#define PICTO_CAPTURE_REGION_TOPLEFT_Y ((SCREEN_HEIGHT - PICTO_RESOLUTION_VERTICAL) / 2)
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// The subregion of the picto photo that will set the flag for an actor being in the photo
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#define PICTO_CAPTURE_REGION_HORIZONTAL 150
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#define PICTO_CAPTURE_REGION_VERTICAL 105
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#define PICTO_CAPTURE_REGION_TOPLEFT_X ((SCREEN_WIDTH - PICTO_CAPTURE_REGION_HORIZONTAL) / 2)
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#define PICTO_CAPTURE_REGION_TOPLEFT_Y ((SCREEN_HEIGHT - PICTO_CAPTURE_REGION_VERTICAL) / 2)
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s32 Snap_RecordPictographedActors(PlayState* play);
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void Snap_SetFlag(s32 flag);
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+31
-26
@@ -2223,8 +2223,9 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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// Related to pictograph
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if (sPictographState == PICTOGRAPH_STATE_LENS) {
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if (!(play->actorCtx.flags & ACTORCTX_FLAG_PICTOGRAPH_ON)) {
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func_801663C4((play->unk_18E5C != NULL) ? play->unk_18E5C : D_801FBB90,
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(u8*)((void)0, gSaveContext.pictoPhoto), 0x4600);
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Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90,
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(u8*)((void)0, gSaveContext.pictoPhotoI5),
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PICTO_RESOLUTION_X * PICTO_RESOLUTION_Y);
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interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
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restoreHudVisibility = true;
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sPictographState = PICTOGRAPH_STATE_OFF;
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@@ -2261,8 +2262,9 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
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sPictographState = PICTOGRAPH_STATE_OFF;
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if (sPictographPhotoBeingTaken) {
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func_801663C4((play->unk_18E5C != NULL) ? play->unk_18E5C : D_801FBB90,
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(u8*)((void)0, gSaveContext.pictoPhoto), 0x4600);
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Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90,
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(u8*)((void)0, gSaveContext.pictoPhotoI5),
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PICTO_RESOLUTION_X * PICTO_RESOLUTION_Y);
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Snap_RecordPictographedActors(play);
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}
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play->actorCtx.flags &= ~ACTORCTX_FLAG_PICTOGRAPH_ON;
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@@ -2292,8 +2294,9 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
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sPictographState = PICTOGRAPH_STATE_LENS;
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} else {
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func_80166644((u8*)((void)0, gSaveContext.pictoPhoto),
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(play->unk_18E5C != NULL) ? play->unk_18E5C : D_801FBB90, 0x4600);
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Play_DecompressI5ToI8((u8*)((void)0, gSaveContext.pictoPhotoI5),
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(play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90,
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PICTO_RESOLUTION_X * PICTO_RESOLUTION_Y);
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play->haltAllActors = true;
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sPictographState = PICTOGRAPH_STATE_SETUP_PHOTO;
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}
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@@ -6399,33 +6402,33 @@ void Interface_Draw(PlayState* play) {
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusBorderTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
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G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(32) * 4, YREG(33) * 4, (YREG(32) + 0x10) * 4, (YREG(33) + 0x10) * 4,
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(34) * 4, YREG(35) * 4, (YREG(34) + 0x10) * 4, (YREG(35) + 0x10) * 4,
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G_TX_RENDERTILE, 512, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(36) * 4, YREG(37) * 4, (YREG(36) + 0x10) * 4, (YREG(37) + 0x10) * 4,
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G_TX_RENDERTILE, 0, 512, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(38) * 4, YREG(39) * 4, (YREG(38) + 0x10) * 4, (YREG(39) + 0x10) * 4,
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G_TX_RENDERTILE, 512, 512, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(32) << 2, YREG(33) << 2, (YREG(32) << 2) + (16 << 2),
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(YREG(33) << 2) + (16 << 2), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(34) << 2, YREG(35) << 2, (YREG(34) << 2) + (16 << 2),
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(YREG(35) << 2) + (16 << 2), G_TX_RENDERTILE, 512, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(36) << 2, YREG(37) << 2, (YREG(36) << 2) + (16 << 2),
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(YREG(37) << 2) + (16 << 2), G_TX_RENDERTILE, 0, 512, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(38) << 2, YREG(39) << 2, (YREG(38) << 2) + (16 << 2),
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(YREG(39) << 2) + (16 << 2), G_TX_RENDERTILE, 512, 512, 1 << 10, 1 << 10);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusIconTex, G_IM_FMT_I, 32, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(40) * 4, YREG(41) * 4, (YREG(40) + 0x20) * 4, (YREG(41) + 0x10) * 4,
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(40) << 2, YREG(41) << 2, (YREG(40) << 2) + 0x80,
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(YREG(41) << 2) + (16 << 2), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusTextTex, G_IM_FMT_I, 32, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(42) * 4, YREG(43) * 4, (YREG(42) + 0x20) * 4, (YREG(43) + 0x8) * 4,
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(OVERLAY_DISP++, YREG(42) << 2, YREG(43) << 2, (YREG(42) << 2) + 0x80,
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(YREG(43) << 2) + 0x20, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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// Draw pictograph photo
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if (sPictographState >= PICTOGRAPH_STATE_SETUP_PHOTO) {
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if (!(play->actorCtx.flags & ACTORCTX_FLAG_PICTOGRAPH_ON)) {
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func_801663C4((play->unk_18E5C != NULL) ? play->unk_18E5C : D_801FBB90, (u8*)gSaveContext.pictoPhoto,
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0x4600);
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Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90,
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(u8*)gSaveContext.pictoPhotoI5, PICTO_RESOLUTION_X * PICTO_RESOLUTION_Y);
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interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
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@@ -6433,7 +6436,7 @@ void Interface_Draw(PlayState* play) {
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gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE;
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Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
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} else {
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s16 phi_a2;
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s16 pictoRectTop;
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if (sPictographState == PICTOGRAPH_STATE_SETUP_PHOTO) {
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sPictographState = PICTOGRAPH_STATE_PHOTO;
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@@ -6454,14 +6457,16 @@ void Interface_Draw(PlayState* play) {
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 160, 160, 255);
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phi_a2 = 0x1F;
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for (sp2CC = 0; sp2CC < 14; sp2CC++, phi_a2 += 8) {
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pictoRectTop = PICTO_POS_Y;
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for (sp2CC = 0; sp2CC < (PICTO_RESOLUTION_Y / 8); sp2CC++, pictoRectTop += 8) {
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gDPLoadTextureBlock(OVERLAY_DISP++,
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(u8*)((play->unk_18E5C != NULL) ? play->unk_18E5C : D_801FBB90) + (0x500 * sp2CC),
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G_IM_FMT_I, G_IM_SIZ_8b, 160, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
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(u8*)((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90) +
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(0x500 * sp2CC),
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G_IM_FMT_I, G_IM_SIZ_8b, PICTO_RESOLUTION_X, 8, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, ((void)0, 320), phi_a2 * 4, ((void)0, 960), (phi_a2 + 8) * 4,
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gSPTextureRectangle(OVERLAY_DISP++, PICTO_POS_X << 2, pictoRectTop << 2,
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(PICTO_POS_X + PICTO_RESOLUTION_X) << 2, (pictoRectTop << 2) + (8 << 2),
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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}
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+2
-2
@@ -39,9 +39,9 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Destroy.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_801663C4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_CompressI8ToI5.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80166644.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_DecompressI5ToI8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_801668B4.s")
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+1
-1
@@ -174,7 +174,7 @@ s32 Snap_ValidatePictograph(PlayState* play, Actor* actor, s32 flag, Vec3f* pos,
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y = (s16)PROJECTED_TO_SCREEN_Y(projectedPos, distance) - PICTO_CAPTURE_REGION_TOPLEFT_Y;
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// checks if the coordinates are within the capture region
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if ((x < 0) || (x > PICTO_RESOLUTION_HORIZONTAL) || (y < 0) || (y > PICTO_RESOLUTION_VERTICAL)) {
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if ((x < 0) || (x > PICTO_CAPTURE_REGION_HORIZONTAL) || (y < 0) || (y > PICTO_CAPTURE_REGION_VERTICAL)) {
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Snap_SetFlag(PICTOGRAPH_NOT_IN_VIEW);
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ret |= PICTOGRAPH_NOT_IN_VIEW;
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}
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@@ -2987,8 +2987,8 @@
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0x80166060:("func_80166060",),
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0x801660B8:("func_801660B8",),
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0x8016613C:("Play_Destroy",),
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0x801663C4:("func_801663C4",),
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0x80166644:("func_80166644",),
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0x801663C4:("Play_CompressI8ToI5",),
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0x80166644:("Play_DecompressI5ToI8",),
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0x801668B4:("func_801668B4",),
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0x80166968:("func_80166968",),
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0x80166B30:("func_80166B30",),
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@@ -4368,7 +4368,7 @@
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0x80209EA0:("gGfxPools","GfxPool","[2]",0x40620),
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0x8024A4C0:("gAudioHeap","u8","[0x138000]",0x138000),
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0x803824C0:("gSystemHeap","u8","[UNK_SIZE]",0x3fdb40),
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0x80780000:("D_80780000","u8","[0x4600]",0x4600),
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0x80780000:("gPictoPhotoI8","u8","[0x4600]",0x4600),
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0x80784600:("D_80784600","u8","[0x56200]",0x56200),
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0x807DA800:("gFramebuffer0","u16","[SCREEN_HEIGHT][SCREEN_WIDTH]",0x25800),
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0x80800860:("titleRotation","s16","",0x2),
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@@ -2501,8 +2501,8 @@ asm/non_matchings/code/z_play/func_80165EC0.s,func_80165EC0,0x80165EC0,0x68
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asm/non_matchings/code/z_play/func_80166060.s,func_80166060,0x80166060,0x16
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asm/non_matchings/code/z_play/func_801660B8.s,func_801660B8,0x801660B8,0x21
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asm/non_matchings/code/z_play/Play_Destroy.s,Play_Destroy,0x8016613C,0xA2
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asm/non_matchings/code/z_play/func_801663C4.s,func_801663C4,0x801663C4,0xA0
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asm/non_matchings/code/z_play/func_80166644.s,func_80166644,0x80166644,0x9C
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asm/non_matchings/code/z_play/Play_CompressI8ToI5.s,Play_CompressI8ToI5,0x801663C4,0xA0
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asm/non_matchings/code/z_play/Play_DecompressI5ToI8.s,Play_DecompressI5ToI8,0x80166644,0x9C
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asm/non_matchings/code/z_play/func_801668B4.s,func_801668B4,0x801668B4,0x2D
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asm/non_matchings/code/z_play/func_80166968.s,func_80166968,0x80166968,0x72
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asm/non_matchings/code/z_play/func_80166B30.s,func_80166B30,0x80166B30,0x339
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