This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-11-02 17:52:08 -03:00
parent 5359a48d0d
commit 24b0810d64
+5 -4
View File
@@ -1025,7 +1025,7 @@ void func_80A7AA9C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
}
}
if (limbIndex == 0xA) {
if (limbIndex == 10) {
sp50.x = 900.0f;
sp50.y = 50.0f;
sp50.z = -330.0f;
@@ -1035,14 +1035,15 @@ void func_80A7AA9C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Acto
if ((this->unk284 != 0xE) && ((limbIndex == 4) || (limbIndex == 6) || (limbIndex == 7) || (limbIndex == 8) ||
(limbIndex == 9) || (limbIndex == 10) || (limbIndex == 11) || (limbIndex == 12) ||
(limbIndex == 14) || (limbIndex == 16) || (limbIndex == 17) || (limbIndex == 19))) {
Matrix_MultZero(&this->unk2D4[this->unk364]);
this->unk364 += 1;
if (this->unk364 >= 0xC) {
if (++this->unk364 >= 12) {
this->unk364 = 0;
}
}
if (limbIndex == 0xC) {
if (limbIndex == 12) {
Matrix_Push();
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
OPEN_DISPS(play->state.gfxCtx);