more naming

This commit is contained in:
angie
2023-10-10 14:45:50 -03:00
parent 6e6b5c9d5b
commit 23ef0b61f5
8 changed files with 128 additions and 117 deletions
+7 -7
View File
@@ -3,14 +3,14 @@
<Animation Name="object_an1_Anim_001090" Offset="0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling") -->
<Animation Name="object_an1_Anim_00144C" Offset="0x144C" /> <!-- Original name is "an_ajimiend" -->
<Animation Name="object_an1_Anim_001E74" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
<Animation Name="gAn1SurprisedAnim" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
<Animation Name="gAn1WaitingWithTrayAnim" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
<Animation Name="gAn1WalkingWithTrayAnim" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
<Animation Name="object_an1_Anim_00544C" Offset="0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
<Animation Name="gAnju1SurprisedAnim" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
<Animation Name="gAnju1WaitingWithTrayAnim" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
<Animation Name="gAnju1WalkingWithTrayAnim" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
<Animation Name="gAnju1BowingAnim" Offset="0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
<Animation Name="object_an1_Anim_0065C8" Offset="0x65C8" /> <!-- Original name is "an_ryouri" ("cooking") -->
<Animation Name="gAn1SitAnim" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
<Animation Name="gAnju1SitAnim" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
<Animation Name="object_an1_Anim_007E08" Offset="0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness") -->
<Animation Name="object_an1_Anim_008B6C" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
<Animation Name="gAnju1IdleAnim" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
<DList Name="gAnju1Skirt4DL" Offset="0xBC20" />
<DList Name="gAnju1Skirt3DL" Offset="0xBD20" />
@@ -90,7 +90,7 @@
<Skeleton Name="gAnju1Skel" Type="Flex" LimbType="Standard" LimbNone="ANJU1_LIMB_NONE" LimbMax="ANJU1_LIMB_MAX" EnumName="Anju1Limb" Offset="0x12618" />
<Animation Name="object_an1_Anim_013048" Offset="0x13048" /> <!-- Original name is "an_walk" -->
<Animation Name="gAnju1WalkAnim" Offset="0x13048" /> <!-- Original name is "an_walk" -->
<Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" /> <!-- Original name is "anj_tetunagu_loop" ("joined hands") -->
</File>
</Root>
+3 -3
View File
@@ -6,9 +6,9 @@
<Texture Name="object_an2_Tex_000578" OutName="tex_000578" Format="i8" Width="16" Height="16" Offset="0x578" />
<Texture Name="object_an2_Tex_000678" OutName="tex_000678" Format="i8" Width="32" Height="32" Offset="0x678" />
<Animation Name="gAnju2SittingAndCryingAnim" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
<Animation Name="gAnju2UmbrellaCryingAnim" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
<Animation Name="object_an2_Anim_0028DC" Offset="0x28DC" /> <!-- Original name is "an_kasawait" -->
<Animation Name="object_an2_Anim_0038A0" Offset="0x38A0" /> <!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
<Animation Name="object_an2_Anim_0042CC" Offset="0x42CC" /> <!-- Original name is "an_kasawalk" -->
<Animation Name="gAnju2UmbrellaSitAnim" Offset="0x38A0" /> <!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
<Animation Name="gAnju2UmbrellaWalkAnim" Offset="0x42CC" /> <!-- Original name is "an_kasawalk" -->
</File>
</Root>
+3 -3
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@@ -7,8 +7,8 @@
<Texture Name="object_an3_Tex_0005C8" OutName="tex_0005C8" Format="rgba16" Width="8" Height="32" Offset="0x5C8" />
<Texture Name="object_an3_Tex_0007C8" OutName="tex_0007C8" Format="rgba16" Width="8" Height="8" Offset="0x7C8" />
<Animation Name="gAnju3SweepAnim" Offset="0x12C0" /> <!-- Original name is "an_hokihaku" ("haku" = "to sweep; to brush; to clean") -->
<Animation Name="object_an3_Anim_00201C" Offset="0x201C" /> <!-- Original name is "an_hokiwait" -->
<Animation Name="object_an3_Anim_002A4C" Offset="0x2A4C" /> <!-- Original name is "an_hokiwalk" -->
<Animation Name="gAnju3BroomSweepAnim" Offset="0x12C0" /> <!-- Original name is "an_hokihaku" ("haku" = "to sweep; to brush; to clean") -->
<Animation Name="gAnju3BroomIdleAnim" Offset="0x201C" /> <!-- Original name is "an_hokiwait" -->
<Animation Name="gAnju3BroomWalkAnim" Offset="0x2A4C" /> <!-- Original name is "an_hokiwalk" -->
</File>
</Root>
+1 -1
View File
@@ -2515,7 +2515,7 @@ u8 D_801C0B1C[] = {
Gfx* D_801C0B20[] = {
object_mask_truth_DL_0001A0, // PLAYER_MASK_TRUTH
gKafeiMaskDL, // PLAYER_MASK_KAFEIS_MASK
gKafeiMaskDL, // PLAYER_MASK_KAFEIS_MASK
object_mask_yofukasi_DL_000490, // PLAYER_MASK_ALL_NIGHT
object_mask_rabit_DL_000610, // PLAYER_MASK_BUNNY
object_mask_ki_tan_DL_0004A0, // PLAYER_MASK_KEATON
+3 -3
View File
@@ -54,7 +54,7 @@ typedef enum {
static AnimationInfoS sAnimationInfo[DMAN_ANIM_MAX] = {
{ &object_an1_Anim_007E08, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_0
{ &gAn1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_1
{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_1
{ &object_an4_Anim_006CC0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_2
{ &object_an1_Anim_013E1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMAN_ANIM_3
{ &object_an4_Anim_007E3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // DMAN_ANIM_4
@@ -375,8 +375,8 @@ TexturePtr D_80C1D2E8[] = {
};
TexturePtr D_80C1D2F4[] = {
gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
gAnju1Eye00FDA0Tex, gAnju1EyeSadTex, gAnju1EyeAngryTex,
gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
gAnju1Eye00FDA0Tex, gAnju1EyeSadTex, gAnju1EyeAngryTex,
};
void func_80C1D0B0(Actor* thisx, PlayState* play) {
+3 -3
View File
@@ -54,7 +54,7 @@ typedef enum {
static AnimationInfoS sAnimationInfo[DMGM_ANIM_MAX] = {
{ &object_an1_Anim_007E08, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMGM_ANIM_0
{ &gAn1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMGM_ANIM_1
{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // DMGM_ANIM_1
{ &object_an4_Anim_006CC0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // DMGM_ANIM_2
{ &object_an1_Anim_013E1C, 1.0f, 0, -1, ANIMMODE_LOOP, -4 }, // DMGM_ANIM_3
{ &object_an4_Anim_007E3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // DMGM_ANIM_4
@@ -375,8 +375,8 @@ TexturePtr D_80C25238[] = {
};
TexturePtr D_80C25244[] = {
gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
gAnju1Eye00FDA0Tex, gAnju1EyeSadTex, gAnju1EyeAngryTex,
gAnju1EyeOpenTex, gAnju1EyeHalfTex, gAnju1EyeClosedTex, gAnju1EyeHalfTex,
gAnju1Eye00FDA0Tex, gAnju1EyeSadTex, gAnju1EyeAngryTex,
};
void func_80C25000(Actor* thisx, PlayState* play) {
+105 -94
View File
@@ -596,14 +596,14 @@ EnDoor* EnAn_FindDoor(PlayState* play, s32 scheduleOutputResult) {
typedef enum EnAnAnimation {
/* -1 */ ENAN_ANIM_NONE = -1,
/* 0 */ ENAN_ANIM_0,
/* 1 */ ENAN_ANIM_1,
/* 2 */ ENAN_ANIM_2,
/* 3 */ ENAN_ANIM_3,
/* 4 */ ENAN_ANIM_4,
/* 1 */ ENAN_ANIM_IDLE,
/* 2 */ ENAN_ANIM_IDLE_MORPH,
/* 3 */ ENAN_ANIM_BOWING,
/* 4 */ ENAN_ANIM_BOWING_MORPH,
/* 5 */ ENAN_ANIM_SURPRISED,
/* 6 */ ENAN_ANIM_6,
/* 7 */ ENAN_ANIM_7,
/* 8 */ ENAN_ANIM_8,
/* 7 */ ENAN_ANIM_WALK,
/* 8 */ ENAN_ANIM_WALK2, // Duplicate of ENAN_ANIM_WALK
/* 9 */ ENAN_ANIM_SIT,
/* 10 */ ENAN_ANIM_SIT_MORPH,
/* 11 */ ENAN_ANIM_11,
@@ -615,15 +615,15 @@ typedef enum EnAnAnimation {
/* 17 */ ENAN_ANIMOBJ_AN2,
/* 17 */ ENAN_ANIM_17 = ENAN_ANIMOBJ_AN2,
/* 18 */ ENAN_ANIM_18,
/* 19 */ ENAN_ANIM_19,
/* 20 */ ENAN_ANIM_SITTING_AND_CRYING,
/* 18 */ ENAN_ANIM_UMBRELLA_WALK,
/* 19 */ ENAN_ANIM_UMBRELLA_SIT,
/* 20 */ ENAN_ANIM_UMBRELLA_CRYING,
/* 21 */ ENAN_ANIMOBJ_AN3,
/* 21 */ ENAN_ANIM_21 = ENAN_ANIMOBJ_AN3,
/* 22 */ ENAN_ANIM_22,
/* 23 */ ENAN_ANIM_SWEEP,
/* 24 */ ENAN_ANIM_24,
/* 21 */ ENAN_ANIM_BROOM_IDLE = ENAN_ANIMOBJ_AN3,
/* 22 */ ENAN_ANIM_BROOM_WALK,
/* 23 */ ENAN_ANIM_BROOM_SWEEP,
/* 24 */ ENAN_ANIM_24, //! @bug See note at `sAnimationInfo`
/* 25 */ ENAN_ANIMOBJ_AN4,
/* 25 */ ENAN_ANIM_25 = ENAN_ANIMOBJ_AN4,
@@ -641,35 +641,38 @@ typedef enum EnAnAnimation {
} EnAnAnimation;
static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = {
{ &object_an1_Anim_013E1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_0
{ &object_an1_Anim_008B6C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_1
{ &object_an1_Anim_008B6C, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_2
{ &object_an1_Anim_00544C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_3
{ &object_an1_Anim_00544C, 1.0f, 0, -1, ANIMMODE_ONCE, -6 }, // ENAN_ANIM_4
{ &gAn1SurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_SURPRISED
{ &object_an1_Anim_001E74, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_6
{ &object_an1_Anim_013048, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_7
{ &object_an1_Anim_013048, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_8
{ &gAn1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SIT
{ &gAn1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_SIT_MORPH
{ &object_an1_Anim_007E08, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_11
{ &object_an1_Anim_0065C8, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_12
{ &object_an1_Anim_001090, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_13
{ &object_an1_Anim_00144C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_14
{ &gAn1WaitingWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WAITING_WITH_TRAY
{ &gAn1WalkingWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALKING_WITH_TRAY
{ &object_an1_Anim_013E1C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_0
{ &gAnju1IdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_IDLE
{ &gAnju1IdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_IDLE_MORPH
{ &gAnju1BowingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_BOWING
{ &gAnju1BowingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -6 }, // ENAN_ANIM_BOWING_MORPH
{ &gAnju1SurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_SURPRISED
{ &object_an1_Anim_001E74, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_6
{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK
{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK2
{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SIT
{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_SIT_MORPH
{ &object_an1_Anim_007E08, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_11
{ &object_an1_Anim_0065C8, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_12
{ &object_an1_Anim_001090, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_13
{ &object_an1_Anim_00144C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_14
{ &gAnju1WaitingWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WAITING_WITH_TRAY
{ &gAnju1WalkingWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALKING_WITH_TRAY
{ &object_an2_Anim_0028DC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_17
{ &object_an2_Anim_0042CC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_18
{ &object_an2_Anim_0038A0, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_19
{ &gAnju2SittingAndCryingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SITTING_AND_CRYING
// ENAN_ANIMOBJ_AN2
{ &object_an2_Anim_0028DC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_17
{ &gAnju2UmbrellaWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_WALK
{ &gAnju2UmbrellaSitAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_UMBRELLA_SIT
{ &gAnju2UmbrellaCryingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_CRYING
{ &object_an3_Anim_00201C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_21
{ &object_an3_Anim_002A4C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_22
{ &gAnju3SweepAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SWEEP
// ENAN_ANIMOBJ_AN3
{ &gAnju3BroomIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_BROOM_IDLE
{ &gAnju3BroomWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_BROOM_WALK
{ &gAnju3BroomSweepAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_BROOM_SWEEP
//! @bug Uses symbol from OBJECT_AN2 instead of OBJECT_AN3
{ &object_an2_Anim_0038A0, -1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_24
{ &gAnju2UmbrellaSitAnim, -1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_24
// ENAN_ANIMOBJ_AN4
{ &object_an4_Anim_006CC0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_25
{ &object_an4_Anim_007E3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_26
{ &object_an4_Anim_0088C0, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_27
@@ -683,7 +686,7 @@ static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = {
{ &object_an4_Anim_00506C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_35
};
s32 func_80B53BA8(EnAn* this, PlayState* play) {
s32 EnAn_UpdateSkel(EnAn* this, PlayState* play) {
s8 originalObjectSlot = this->actor.objectSlot;
s8 otherObjectSlot = OBJECT_SLOT_NONE;
s32 ret = 0;
@@ -733,16 +736,16 @@ s32 EnAn_ChangeAnim(EnAn* this, PlayState* play, EnAnAnimation animIndex) {
}
switch (animIndex) {
case ENAN_ANIM_1:
case ENAN_ANIM_2:
if ((this->animIndex != ENAN_ANIM_1) && (this->animIndex != ENAN_ANIM_2)) {
case ENAN_ANIM_IDLE:
case ENAN_ANIM_IDLE_MORPH:
if ((this->animIndex != ENAN_ANIM_IDLE) && (this->animIndex != ENAN_ANIM_IDLE_MORPH)) {
changeAnim = true;
}
break;
case ENAN_ANIM_7:
case ENAN_ANIM_8:
if ((this->animIndex != ENAN_ANIM_7) && (this->animIndex != ENAN_ANIM_8)) {
case ENAN_ANIM_WALK:
case ENAN_ANIM_WALK2:
if ((this->animIndex != ENAN_ANIM_WALK) && (this->animIndex != ENAN_ANIM_WALK2)) {
changeAnim = true;
}
break;
@@ -774,7 +777,7 @@ s32 EnAn_ChangeAnim(EnAn* this, PlayState* play, EnAnAnimation animIndex) {
Vec3f D_80B58E34 = { 0.0f, 0.0f, 8.0f };
void func_80B53ED4(EnAn* this, PlayState* play) {
void EnAn_UpdateCollider(EnAn* this, PlayState* play) {
f32 temp;
s32 pad;
Vec3f sp24;
@@ -1236,7 +1239,7 @@ s32 func_80B54D18(Actor* thisx, PlayState* play) {
label:
this->stateFlags &= ~(ENAN_STATE_20 | ENAN_STATE_DRAW_KAFEI_MASK);
this->stateFlags |= ENAN_STATE_200;
EnAn_ChangeAnim(this, play, ENAN_ANIM_SITTING_AND_CRYING);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_CRYING);
ret = true;
this->unk_394++;
break;
@@ -1518,11 +1521,11 @@ s32 func_80B555C8(EnAn* this, PlayState* play) {
case ANJU_SCH_12:
case ANJU_SCH_13:
case ANJU_SCH_17:
EnAn_ChangeAnim(this, play, ENAN_ANIM_1);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
break;
case ANJU_SCH_16:
EnAn_ChangeAnim(this, play, ENAN_ANIM_SWEEP);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_SWEEP);
this->stateFlags |= ENAN_STATE_DRAW_BROOM;
break;
@@ -1536,12 +1539,12 @@ s32 func_80B555C8(EnAn* this, PlayState* play) {
case ANJU_SCH_2F:
case ANJU_SCH_31:
EnAn_ChangeAnim(this, play, ENAN_ANIM_7);
EnAn_ChangeAnim(this, play, ENAN_ANIM_WALK);
break;
case ANJU_SCH_34:
case ANJU_SCH_35:
EnAn_ChangeAnim(this, play, ENAN_ANIM_22);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_WALK);
this->stateFlags |= ENAN_STATE_DRAW_BROOM;
break;
@@ -1550,10 +1553,10 @@ s32 func_80B555C8(EnAn* this, PlayState* play) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_WALKING_WITH_TRAY);
}
if (this->animIndex == ENAN_ANIM_17) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_18);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_WALK);
}
if ((this->animIndex == ENAN_ANIM_1) || (this->animIndex == ENAN_ANIM_2)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_8);
if ((this->animIndex == ENAN_ANIM_IDLE) || (this->animIndex == ENAN_ANIM_IDLE_MORPH)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_WALK2);
}
break;
}
@@ -1568,7 +1571,7 @@ void func_80B556F8(EnAn* this, PlayState* play) {
this->stateFlags |= ENAN_STATE_200;
this->dialogueFuncState++;
} else if ((this->dialogueFuncState == 1) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_2);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE_MORPH);
this->stateFlags &= ~ENAN_STATE_200;
this->stateFlags |= ENAN_STATE_20;
this->dialogueFuncState++;
@@ -1577,12 +1580,12 @@ void func_80B556F8(EnAn* this, PlayState* play) {
void func_80B557AC(EnAn* this, PlayState* play) {
if (this->dialogueFuncState == 0) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_3);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BOWING);
this->stateFlags &= ~ENAN_STATE_20;
this->stateFlags |= ENAN_STATE_200;
this->dialogueFuncState++;
} else if ((this->dialogueFuncState == 1) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_2);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE_MORPH);
this->stateFlags &= ~ENAN_STATE_200;
this->stateFlags |= ENAN_STATE_20;
this->dialogueFuncState++;
@@ -1591,19 +1594,19 @@ void func_80B557AC(EnAn* this, PlayState* play) {
void func_80B55860(EnAn* this, PlayState* play) {
if (this->dialogueFuncState == 0) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_4);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BOWING_MORPH);
this->stateFlags |= ENAN_STATE_200;
this->stateFlags &= ~ENAN_STATE_20;
this->dialogueFuncState++;
} else if ((this->dialogueFuncState == 1) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_2);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE_MORPH);
this->stateFlags &= ~ENAN_STATE_200;
this->stateFlags |= ENAN_STATE_20;
this->dialogueFuncState++;
}
}
s32 EnAn_HandleDialog(EnAn* this, PlayState* play) {
s32 EnAn_HandleDialogue(EnAn* this, PlayState* play) {
Player* player = GET_PLAYER(play);
u16 textId = play->msgCtx.currentTextId;
@@ -1624,11 +1627,11 @@ s32 EnAn_HandleDialog(EnAn* this, PlayState* play) {
case 0x28AF: // "Good night"
case 0x28C1: // "I need to hurry and cook for grandmother"
EnAn_ChangeAnim(this, play, ENAN_ANIM_1);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
break;
case 0x28BC: // "Where did you got that letter?"
EnAn_ChangeAnim(this, play, ENAN_ANIM_2);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE_MORPH);
break;
case 0x28C6: // "Don't talk to me or I'll drop this plate"
@@ -1641,14 +1644,14 @@ s32 EnAn_HandleDialog(EnAn* this, PlayState* play) {
case 0x28F7: // "Everyone will be taking refuge by tomorrow"
case 0x28F8: // "We'll go to Romani Ranch to take refuge"
EnAn_ChangeAnim(this, play, ENAN_ANIM_21);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_IDLE);
break;
case 0x28EB: // "I'm afraid to meet him..."
if (this->animIndex != ENAN_ANIM_SITTING_AND_CRYING) {
if (this->animIndex != ENAN_ANIM_UMBRELLA_CRYING) {
this->stateFlags &= ~(ENAN_STATE_20 | ENAN_STATE_DRAW_KAFEI_MASK);
this->stateFlags |= ENAN_STATE_200;
EnAn_ChangeAnim(this, play, ENAN_ANIM_SITTING_AND_CRYING);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_CRYING);
}
break;
@@ -1749,14 +1752,14 @@ s32 EnAn_HandleDialog(EnAn* this, PlayState* play) {
if (this->animIndex == ENAN_ANIM_WALKING_WITH_TRAY) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_WAITING_WITH_TRAY);
}
if (this->animIndex == ENAN_ANIM_18) {
if (this->animIndex == ENAN_ANIM_UMBRELLA_WALK) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_17);
}
if ((this->animIndex == ENAN_ANIM_22) || (this->animIndex == ENAN_ANIM_SWEEP)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_21);
if ((this->animIndex == ENAN_ANIM_BROOM_WALK) || (this->animIndex == ENAN_ANIM_BROOM_SWEEP)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_IDLE);
}
if ((this->animIndex == ENAN_ANIM_7) || (this->animIndex == ENAN_ANIM_8)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_2);
if ((this->animIndex == ENAN_ANIM_WALK) || (this->animIndex == ENAN_ANIM_WALK2)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE_MORPH);
}
break;
}
@@ -1960,7 +1963,7 @@ s32 func_80B5600C(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
s32 ret = false;
if (func_80B55D98(this, play, scheduleOutput, ACTORCAT_NPC, ACTOR_EN_PM)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_1);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
SubS_SetOfferMode(&this->stateFlags, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK);
ret = true;
@@ -1975,7 +1978,7 @@ s32 func_80B56094(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
s32 ret = false;
if (func_80B55D98(this, play, scheduleOutput, ACTORCAT_NPC, ACTOR_EN_IG)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_1);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
SubS_SetOfferMode(&this->stateFlags, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK);
ret = true;
@@ -2064,12 +2067,12 @@ s32 func_80B561A4(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
case ANJU_SCH_24:
case ANJU_SCH_27:
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_DRAW_BROOM;
EnAn_ChangeAnim(this, play, ENAN_ANIM_22);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_WALK);
break;
default:
this->stateFlags |= ENAN_STATE_100;
EnAn_ChangeAnim(this, play, ENAN_ANIM_7);
EnAn_ChangeAnim(this, play, ENAN_ANIM_WALK);
break;
}
@@ -2159,7 +2162,7 @@ s32 func_80B56418(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
case ANJU_SCH_34:
case ANJU_SCH_35:
EnAn_ChangeAnim(this, play, ENAN_ANIM_22);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_WALK);
SubS_SetOfferMode(&this->stateFlags, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK);
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_200;
@@ -2168,7 +2171,7 @@ s32 func_80B56418(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
case ANJU_SCH_32:
case ANJU_SCH_33:
EnAn_ChangeAnim(this, play, ENAN_ANIM_7);
EnAn_ChangeAnim(this, play, ENAN_ANIM_WALK);
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_200;
break;
@@ -2182,7 +2185,7 @@ s32 func_80B56418(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
case ANJU_SCH_3D:
case ANJU_SCH_3E:
case ANJU_SCH_3F:
EnAn_ChangeAnim(this, play, ENAN_ANIM_18);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_WALK);
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_200;
this->stateFlags |= ENAN_STATE_DRAW_UMBRELLA;
break;
@@ -2195,7 +2198,7 @@ s32 func_80B56418(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_200;
/* fallthrough */
default:
EnAn_ChangeAnim(this, play, ENAN_ANIM_7);
EnAn_ChangeAnim(this, play, ENAN_ANIM_WALK);
break;
}
@@ -2231,7 +2234,7 @@ s32 func_80B56744(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
Math_Vec3f_Copy(&this->actor.world.pos, &sp40);
Math_Vec3f_Copy(&this->actor.prevPos, &sp40);
if (scheduleOutput->result == ANJU_SCH_16) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_SWEEP);
EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_SWEEP);
SubS_SetOfferMode(&this->stateFlags, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK);
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_200;
@@ -2275,7 +2278,7 @@ s32 func_80B56880(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
/* fallthrough */
case ANJU_SCH_12:
case ANJU_SCH_17:
EnAn_ChangeAnim(this, play, ENAN_ANIM_1);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
SubS_SetOfferMode(&this->stateFlags, SUBS_OFFER_MODE_ONSCREEN, SUBS_OFFER_MODE_MASK);
this->unk_37A = 0;
this->stateFlags |= ENAN_STATE_100 | ENAN_STATE_200;
@@ -2289,13 +2292,13 @@ s32 func_80B56880(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
this->stateFlags |= ENAN_STATE_DRAW_UMBRELLA;
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_55_20)) {
EnAn_ChangeAnim(this, play, ENAN_ANIM_SITTING_AND_CRYING);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_CRYING);
this->stateFlags |= ENAN_STATE_40;
this->actor.world.rot.y += 0x7FF8;
this->actor.shape.rot.y = this->actor.world.rot.y;
this->unk_37A = 4;
} else {
EnAn_ChangeAnim(this, play, ENAN_ANIM_18);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_WALK);
this->unk_37A = 0;
}
@@ -2617,7 +2620,7 @@ s32 func_80B572D4(EnAn* this, PlayState* play) {
break;
case ANJU_SCH_16:
if (Animation_OnFrame(&this->skelAnime, 6.0f) && (this->animIndex == ENAN_ANIM_SWEEP)) {
if (Animation_OnFrame(&this->skelAnime, 6.0f) && (this->animIndex == ENAN_ANIM_BROOM_SWEEP)) {
Actor_PlaySfx(&this->actor, NA_SE_EV_SWEEP);
}
break;
@@ -2641,7 +2644,7 @@ s32 func_80B573F4(EnAn* this, PlayState* play) {
temp2 = (this->actor.shape.rot.y / 0xB6) * 0xB6;
if (temp1 == temp2) {
Math_Vec3s_Copy(&this->actor.shape.rot, &this->actor.world.rot);
EnAn_ChangeAnim(this, play, ENAN_ANIM_19);
EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_SIT);
this->stateFlags |= ENAN_STATE_40;
this->unk_37A++;
}
@@ -2789,7 +2792,7 @@ void EnAn_Initialize(EnAn* this, PlayState* play) {
SkelAnime_InitFlex(play, &this->skelAnime, &gAnju1Skel, NULL, this->jointTable, this->morphTable, ANJU1_LIMB_MAX);
this->animIndex = ENAN_ANIM_NONE;
EnAn_ChangeAnim(this, play, ENAN_ANIM_1);
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
@@ -2873,9 +2876,17 @@ void EnAn_Talk(EnAn* this, PlayState* play) {
}
void func_80B57B48(EnAn* this, PlayState* play) {
s32 sp30[] = {
ENAN_ANIM_0, ENAN_ANIM_11, ENAN_ANIM_34, ENAN_ANIM_25, ENAN_ANIM_26,
ENAN_ANIM_28, ENAN_ANIM_30, ENAN_ANIM_32, ENAN_ANIM_33, ENAN_ANIM_0,
s32 animIds[] = {
/* 0 */ ENAN_ANIM_0,
/* 1 */ ENAN_ANIM_11,
/* 2 */ ENAN_ANIM_34,
/* 3 */ ENAN_ANIM_25,
/* 4 */ ENAN_ANIM_26,
/* 5 */ ENAN_ANIM_28,
/* 6 */ ENAN_ANIM_30,
/* 7 */ ENAN_ANIM_32,
/* 8 */ ENAN_ANIM_33,
/* 9 */ ENAN_ANIM_0,
};
s32 pad;
@@ -2895,7 +2906,7 @@ void func_80B57B48(EnAn* this, PlayState* play) {
if (this->cueId == 9) {
this->drawMoonMask = false;
}
EnAn_ChangeAnim(this, play, sp30[cueId]);
EnAn_ChangeAnim(this, play, animIds[cueId]);
}
if ((this->animIndex == ENAN_ANIM_26) || (this->animIndex == ENAN_ANIM_28) ||
@@ -2957,25 +2968,25 @@ void EnAn_Update(Actor* thisx, PlayState* play) {
if ((this->actionFunc != EnAn_Initialize) && !EnAn_CheckTalk(this, play) && func_80B552E4(this, play)) {
func_80B57B48(this, play);
func_80B53BA8(this, play);
EnAn_UpdateSkel(this, play);
EnAn_UpdateFace(this);
return;
}
this->actionFunc(this, play);
if (this->scheduleResult != ANJU_SCH_NONE) {
EnAn_HandleDialog(this, play);
func_80B53BA8(this, play);
EnAn_HandleDialogue(this, play);
EnAn_UpdateSkel(this, play);
EnAn_UpdateFace(this);
func_80B554E8(this);
SubS_Offer(&this->actor, play, this->unk_374, 30.0f, 0, this->stateFlags & SUBS_OFFER_MODE_MASK);
if (!(this->stateFlags & ENAN_STATE_40)) {
Actor_MoveWithGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 30.0f, 12.0f, 0.0f, 4U);
Actor_UpdateBgCheckInfo(play, &this->actor, 30.0f, 12.0f, 0.0f, UPDBGCHECKINFO_FLAG_4);
}
func_80B53ED4(this, play);
EnAn_UpdateCollider(this, play);
}
}
+3 -3
View File
@@ -14011,9 +14011,9 @@
0x80B539CC:("EnAn_FindActor",),
0x80B53A7C:("func_80B53A7C",),
0x80B53B3C:("EnAn_FindDoor",),
0x80B53BA8:("func_80B53BA8",),
0x80B53BA8:("EnAn_UpdateSkel",),
0x80B53CE8:("EnAn_ChangeAnim",),
0x80B53ED4:("func_80B53ED4",),
0x80B53ED4:("EnAn_UpdateCollider",),
0x80B53F84:("EnAn_UpdateFace",),
0x80B54124:("EnAn_DrawAccessory",),
0x80B54678:("func_80B54678",),
@@ -14034,7 +14034,7 @@
0x80B556F8:("func_80B556F8",),
0x80B557AC:("func_80B557AC",),
0x80B55860:("func_80B55860",),
0x80B55914:("EnAn_HandleDialog",),
0x80B55914:("EnAn_HandleDialogue",),
0x80B55D20:("EnAn_FindLookAtActor",),
0x80B55D98:("func_80B55D98",),
0x80B55ECC:("func_80B55ECC",),