This commit is contained in:
petrie911
2023-04-25 12:30:13 -05:00
2423 changed files with 79428 additions and 47416 deletions
+2
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@@ -14,6 +14,8 @@ tags
# Project-specific ignores
*.z64
*.n64
*.v64
*.sra
*.bin
*.elf
Vendored
+1 -1
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@@ -99,7 +99,7 @@ pipeline {
branch 'master'
}
agent{
label 'master'
label 'zeldaret_website'
}
steps {
unstash 'reports'
+3 -3
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@@ -90,7 +90,7 @@ OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
ASM_PROC := python3 tools/asm-processor/build.py
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp --convert-statics=global-with-filename
IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
@@ -210,7 +210,7 @@ build/src/libultra/rmon/%.o: OPTFLAGS := -O2
build/src/libultra/flash/%.o: OPTFLAGS := -g
build/src/libultra/flash/%.o: MIPS_VERSION := -mips1
build/src/code/audio/%.o: OPTFLAGS := -O2
build/src/audio/%.o: OPTFLAGS := -O2
build/assets/%.o: OPTFLAGS := -O1
build/assets/%.o: ASM_PROC_FLAGS :=
@@ -238,7 +238,7 @@ build/src/libultra/%.o: CC := $(CC_OLD)
build/src/libultra/voice/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC_OLD) -- $(AS) $(ASFLAGS) --
build/src/code/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/code/audio/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/audio/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
+1 -1
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@@ -23,7 +23,7 @@ please be aware that the codebase could drastically change at any time. Also not
parts of the ROM may not be 'shiftable' yet, so modifying them could currently be difficult.
```
This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not, and will not, produce a PC port.** For frequently asked questions, you can visit [our website](https://zelda64.dev/mm), and for more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev).
This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not, and will not, produce a PC port.** For frequently asked questions, you can visit [our website](https://zelda64.dev/games/mm), and for more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev).
The only version currently supported is N64 US, but we intend to eventually support every retail version of the original game (i.e. not versions of MM3D, which is a totally different game).
+1 -1
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@@ -4,7 +4,7 @@
<Vtx/>
</Array>
<DList Name="sDebugDisplay1DL" Offset="0x114CD0"/>
<Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x114D30">
<Vtx/>
</Array>
+9
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@@ -0,0 +1,9 @@
<Root>
<File Name="code" BaseAddress="0x800A5AC0" RangeStart="0x116750" RangeEnd="0x1167E0" OutName="eff_footmark">
<Array Name="gEffFootprintVtx" Count="3" Offset="0x116750">
<Vtx/>
</Array>
<DList Name="gEffFootprintMaterialDL" Offset="0x116780"/>
<DList Name="gEffFootprintModelDL" Offset="0x1167C8"/>
</File>
</Root>
+7 -7
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@@ -119,13 +119,13 @@
<Texture Name="gMinigameCountdown3Tex" OutName="minigame_countdown_3" Format="ia8" Width="24" Height="32" Offset="0x7828"/>
<!-- The letters of "PERFECT!" -->
<Texture Name="gMinigameLetterPTex" OutName="minigame_letter_p" Format="i4" Width="32" Height="33" Offset="0x7B28"/>
<Texture Name="gMinigameLetterETex" OutName="minigame_letter_e" Format="i4" Width="32" Height="33" Offset="0x7D38"/>
<Texture Name="gMinigameLetterRTex" OutName="minigame_letter_r" Format="i4" Width="32" Height="33" Offset="0x7F48"/>
<Texture Name="gMinigameLetterFTex" OutName="minigame_letter_f" Format="i4" Width="32" Height="33" Offset="0x8158"/>
<Texture Name="gMinigameLetterCTex" OutName="minigame_letter_c" Format="i4" Width="32" Height="33" Offset="0x8368"/>
<Texture Name="gMinigameLetterTTex" OutName="minigame_letter_t" Format="i4" Width="32" Height="33" Offset="0x8578"/>
<Texture Name="gMinigameExclamationTex" OutName="minigame_exclamation" Format="i4" Width="32" Height="33" Offset="0x8788"/>
<Texture Name="gPerfectLetterPTex" OutName="letter_perfect_p" Format="i4" Width="32" Height="33" Offset="0x7B28"/>
<Texture Name="gPerfectLetterETex" OutName="letter_perfect_e" Format="i4" Width="32" Height="33" Offset="0x7D38"/>
<Texture Name="gPerfectLetterRTex" OutName="letter_perfect_r" Format="i4" Width="32" Height="33" Offset="0x7F48"/>
<Texture Name="gPerfectLetterFTex" OutName="letter_perfect_f" Format="i4" Width="32" Height="33" Offset="0x8158"/>
<Texture Name="gPerfectLetterCTex" OutName="letter_perfect_c" Format="i4" Width="32" Height="33" Offset="0x8368"/>
<Texture Name="gPerfectLetterTTex" OutName="letter_perfect_t" Format="i4" Width="32" Height="33" Offset="0x8578"/>
<Texture Name="gPerfectLetterExclamationTex" OutName="letter_perfect_exclamation" Format="i4" Width="32" Height="33" Offset="0x8788"/>
<!-- Similar to stray fairy icons in icon_item_dungeon_static, except with a turned head -->
<Texture Name="gStrayFairyWoodfallIconTex" OutName="stray_fairy_woodfall_icon" Format="rgba32" Width="32" Height="24" Offset="0x8998"/>
+1 -1
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@@ -88,6 +88,6 @@
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" />
<Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
<TextureAnimation Name="gWarpTagRainbowTexAnim" Offset="0x23008" />
<Collision Name="gWarpTagGoronTrialBaseCollider" Offset="0x2324C" />
<Collision Name="gWarpTagGoronTrialBaseCol" Offset="0x2324C" />
</File>
</Root>
+2 -2
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@@ -40,8 +40,8 @@
<DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" />
<Texture Name="gameplay_field_keep_Tex_006810" OutName="tex_006810" Format="rgba16" Width="32" Height="32" Offset="0x6810" />
<Texture Name="gameplay_field_keep_Tex_007010" OutName="tex_007010" Format="rgba16" Width="32" Height="32" Offset="0x7010" />
<DList Name="gKusaBushType1" Offset="0x78A0" />
<DList Name="gKusaBushType2" Offset="0x7938" />
<DList Name="gKusaBushType1DL" Offset="0x78A0" />
<DList Name="gKusaBushType2DL" Offset="0x7938" />
<Texture Name="gameplay_field_keep_Tex_0079D0" OutName="tex_0079D0" Format="i8" Width="64" Height="32" Offset="0x79D0" />
<Texture Name="gameplay_field_keep_Tex_0081D0" OutName="tex_0081D0" Format="ia8" Width="64" Height="32" Offset="0x81D0" />
<DList Name="gameplay_field_keep_DL_0089D0" Offset="0x89D0" />
+101 -84
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@@ -12,7 +12,7 @@
<DList Name="gameplay_keep_DL_001B20" Offset="0x1B20" />
<DList Name="gameplay_keep_DL_001BC8" Offset="0x1BC8" />
<DList Name="gameplay_keep_DL_001C60" Offset="0x1C60" />
<DList Name="gameplay_keep_DL_001D00" Offset="0x1D00" />
<DList Name="gRazorSwordHandleDL" Offset="0x1D00" />
<DList Name="gameplay_keep_DL_001D28" Offset="0x1D28" />
<DList Name="gameplay_keep_DL_001DC8" Offset="0x1DC8" />
<DList Name="gameplay_keep_DL_001E58" Offset="0x1E58" />
@@ -20,8 +20,8 @@
<DList Name="gameplay_keep_DL_001FA8" Offset="0x1FA8" />
<DList Name="gameplay_keep_DL_002038" Offset="0x2038" />
<DList Name="gameplay_keep_DL_0020C8" Offset="0x20C8" />
<DList Name="gameplay_keep_DL_002168" Offset="0x2168" />
<DList Name="gameplay_keep_DL_0021A8" Offset="0x21A8" />
<DList Name="gRazorSwordBladeDL" Offset="0x2168" />
<DList Name="gKokiriSwordHandleDL" Offset="0x21A8" />
<DList Name="gameplay_keep_DL_002480" Offset="0x2480" />
<DList Name="gameplay_keep_DL_002508" Offset="0x2508" />
<DList Name="gameplay_keep_DL_002590" Offset="0x2590" />
@@ -30,7 +30,7 @@
<DList Name="gameplay_keep_DL_002728" Offset="0x2728" />
<DList Name="gameplay_keep_DL_0027B0" Offset="0x27B0" />
<DList Name="gameplay_keep_DL_002838" Offset="0x2838" />
<DList Name="gameplay_keep_DL_0028C0" Offset="0x28C0" />
<DList Name="gKokiriSwordBladeDL" Offset="0x28C0" />
<Texture Name="gameplay_keep_TLUT_002908" OutName="tlut_002908" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
<Texture Name="gameplay_keep_Tex_002B08" OutName="tex_002B08" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
<Texture Name="gameplay_keep_Tex_002B88" OutName="tex_002B88" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
@@ -38,11 +38,14 @@
<Texture Name="gameplay_keep_Tex_002DC8" OutName="tex_002DC8" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
<Texture Name="gameplay_keep_Tex_002E08" OutName="tex_002E08" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
<Texture Name="gameplay_keep_Tex_003008" OutName="tex_003008" Format="i8" Width="8" Height="8" Offset="0x3008" />
<Blob Name="gameplay_keep_Blob_003050" Size="0x20" Offset="0x3050" />
<DList Name="gKokiriSwordDL" Offset="0x3050" />
<DList Name="gRazorSwordDL" Offset="0x3060" />
<DList Name="gDekuStickDL" Offset="0x32B0" /> <!-- @bug Supplies the wrong size to gsDPLoadTextureBlock, meaning it uses part of gLinkPauseChildJointTable as if it were a texture. -->
<Blob Name="gameplay_keep_Blob_003400" Size="0x9D0" Offset="0x3400" />
<DList Name="gameplay_keep_DL_005360" Offset="0x5360" />
<DList Name="gameplay_keep_DL_0056C0" Offset="0x56C0" />
<DList Name="gDekuMaskDL" Offset="0x56C0" />
<DList Name="gameplay_keep_DL_005A10" Offset="0x5A10" />
<Blob Name="gameplay_keep_Blob_005DB8" Size="0x200" Offset="0x5DB8" />
<Texture Name="gameplay_keep_TLUT_005FB8" OutName="tlut_005FB8" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
@@ -784,7 +787,7 @@
<PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0xE4E0" />
<PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0xE4E8" />
<PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0xE4F0" />
<DList Name="gameplay_keep_DL_00E5C0" Offset="0xE5C0" />
<!-- Deku Flower -->
@@ -881,14 +884,17 @@
<Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />
<Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AAB0" />
<DList Name="gameplay_keep_DL_01ACF0" Offset="0x1ACF0" />
<DList Name="gameplay_keep_DL_01C430" Offset="0x1C430" />
<Texture Name="gameplay_keep_Tex_01CAF8" OutName="tex_01CAF8" Format="rgba16" Width="32" Height="32" Offset="0x1CAF8" />
<Texture Name="gameplay_keep_Tex_01D2F8" OutName="tex_01D2F8" Format="rgba16" Width="32" Height="64" Offset="0x1D2F8" />
<Texture Name="gameplay_keep_Tex_01E2F8" OutName="tex_01E2F8" Format="rgba16" Width="16" Height="8" Offset="0x1E2F8" />
<Texture Name="gameplay_keep_Tex_01E3F8" OutName="tex_01E3F8" Format="rgba16" Width="16" Height="16" Offset="0x1E3F8" />
<Texture Name="gameplay_keep_Tex_01E5F8" OutName="tex_01E5F8" Format="rgba16" Width="8" Height="16" Offset="0x1E5F8" />
<Texture Name="gameplay_keep_Tex_01E6F8" OutName="tex_01E6F8" Format="rgba16" Width="32" Height="16" Offset="0x1E6F8" />
<Texture Name="gameplay_keep_Tex_01EAF8" OutName="tex_01EAF8" Format="rgba16" Width="16" Height="16" Offset="0x1EAF8" />
<!-- Human Elegy of Emptiness Shell -->
<DList Name="gElegyShellHumanDL" Offset="0x1C430" /> <!-- Original name is "pls_zo_model" -->
<Texture Name="gElegyShellHumanMouthTex" OutName="elegy_shell_human_mouth" Format="rgba16" Width="32" Height="32" Offset="0x1CAF8" />
<Texture Name="gElegyShellHumanEyeAndNoseTex" OutName="elegy_shell_human_eye_and_nose" Format="rgba16" Width="32" Height="64" Offset="0x1D2F8" />
<Texture Name="gElegyShellHumanNostrilsAndSkinTex" OutName="elegy_shell_human_nostrils_and_skin" Format="rgba16" Width="16" Height="8" Offset="0x1E2F8" />
<Texture Name="gElegyShellHumanBootsTex" OutName="elegy_shell_human_boots" Format="rgba16" Width="16" Height="16" Offset="0x1E3F8" />
<Texture Name="gElegyShellHumanPlatformTex" OutName="elegy_shell_human_platform" Format="rgba16" Width="8" Height="16" Offset="0x1E5F8" />
<Texture Name="gElegyShellBeltAndTunicTex" OutName="elegy_shell_human_belt_and_tunic" Format="rgba16" Width="32" Height="16" Offset="0x1E6F8" />
<Texture Name="gElegyShellHumanHairTex" OutName="elegy_shell_human_hair" Format="rgba16" Width="16" Height="16" Offset="0x1EAF8" />
<DList Name="gameplay_keep_DL_01ED00" Offset="0x1ED00" />
<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
<DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
@@ -926,16 +932,16 @@
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
<Collision Name="gDoorCol" Offset="0x23100" />
<DList Name="gEffDustDL" Offset="0x23130" />
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
<DList Name="gLightOrb1DL" Offset="0x23348" />
<DList Name="gLightOrb2DL" Offset="0x233B8" />
<DList Name="gLightOrbVtxDL" Offset="0x23428" />
<DList Name="gElectricSparkDL" Offset="0x23480" />
<DList Name="gElectricSparkVtxDL" Offset="0x234F0" />
<Texture Name="gLightOrbTex" OutName="light_orb" Format="i8" Width="64" Height="64" Offset="0x23508" />
<DList Name="gEffFlash1DL" Offset="0x23210" />
<DList Name="gEffFlash2DL" Offset="0x23288" />
<DList Name="gLightOrbMaterial1DL" Offset="0x23348" />
<DList Name="gLightOrbMaterial2DL" Offset="0x233B8" />
<DList Name="gLightOrbModelDL" Offset="0x23428" />
<DList Name="gElectricSparkMaterialDL" Offset="0x23480" />
<DList Name="gElectricSparkModelDL" Offset="0x234F0" />
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x23508" />
<!-- EnMThunder (Spin Attack and Sword Beams)-->
<!-- EnMThunder (Spin Attack and Sword Beams) -->
<!-- Spin Attack -->
<Texture Name="gSpinAttack1Tex" OutName="spin_attack_1" Format="i8" Width="64" Height="32" Offset="0x24510" />
<Texture Name="gSpinAttack2Tex" OutName="spin_attack_2" Format="i8" Width="64" Height="32" Offset="0x24D10" />
@@ -1033,14 +1039,14 @@
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gEffShockwaveDL" Offset="0x30100" />
<DList Name="gEffBubbleDL" Offset="0x301B0" />
<Texture Name="gEffFireFootprint1Tex" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gEffFireFootprint2Tex" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
<Texture Name="gEffFireFootprint3Tex" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
<Texture Name="gEffFireFootprint4Tex" OutName="tex_030E70" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
<Texture Name="gEffFireFootprint5Tex" OutName="tex_031270" Format="ia8" Width="32" Height="32" Offset="0x31270" />
<Texture Name="gEffFireFootprint6Tex" OutName="tex_031670" Format="ia8" Width="32" Height="32" Offset="0x31670" />
<Texture Name="gEffFireFootprint7Tex" OutName="tex_031A70" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
<Texture Name="gEffFireFootprint8Tex" OutName="tex_031E70" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x30670" />
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x31270" />
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x31670" />
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
<DList Name="gEffFireFootprintDL" Offset="0x32270" />
<Texture Name="gameplay_keep_Tex_032310" OutName="tex_032310" Format="rgba32" Width="16" Height="64" Offset="0x32310" />
<Texture Name="gEffHitmarkWhiteMetal1Tex" OutName="eff_hitmark_white_metal_1" Format="i4" Width="32" Height="24" Offset="0x33310" />
@@ -1116,28 +1122,31 @@
<Texture Name="gameplay_keep_Tex_044BB0" OutName="tex_044BB0" Format="i8" Width="32" Height="32" Offset="0x44BB0" />
<Texture Name="gEffIceFragmentTex" OutName="eff_ice_fragment" Format="i8" Width="32" Height="32" Offset="0x44FB0" />
<Texture Name="gameplay_keep_Tex_0453B0" OutName="tex_0453B0" Format="i8" Width="32" Height="32" Offset="0x453B0" />
<DList Name="gameplay_keep_DL_048DF0" Offset="0x48DF0" />
<Texture Name="gameplay_keep_TLUT_04A460" OutName="tlut_04A460" Format="rgba16" Width="16" Height="16" Offset="0x4A460" />
<Texture Name="gameplay_keep_Tex_04A660" OutName="tex_04A660" Format="ci8" Width="16" Height="16" Offset="0x4A660" />
<Texture Name="gameplay_keep_Tex_04A760" OutName="tex_04A760" Format="ci8" Width="16" Height="32" Offset="0x4A760" />
<Texture Name="gameplay_keep_Tex_04A960" OutName="tex_04A960" Format="ci8" Width="16" Height="16" Offset="0x4A960" />
<Texture Name="gameplay_keep_Tex_04AA60" OutName="tex_04AA60" Format="ci8" Width="8" Height="8" Offset="0x4AA60" />
<Texture Name="gameplay_keep_Tex_04AAA0" OutName="tex_04AAA0" Format="ci8" Width="8" Height="8" Offset="0x4AAA0" />
<Texture Name="gameplay_keep_Tex_04AAE0" OutName="tex_04AAE0" Format="ci8" Width="16" Height="16" Offset="0x4AAE0" />
<Texture Name="gameplay_keep_Tex_04ABE0" OutName="tex_04ABE0" Format="ci8" Width="8" Height="16" Offset="0x4ABE0" />
<Texture Name="gameplay_keep_Tex_04AC60" OutName="tex_04AC60" Format="ci8" Width="8" Height="16" Offset="0x4AC60" />
<Texture Name="gameplay_keep_Tex_04ACE0" OutName="tex_04ACE0" Format="ci8" Width="8" Height="8" Offset="0x4ACE0" />
<Texture Name="gameplay_keep_Tex_04AD20" OutName="tex_04AD20" Format="ci8" Width="32" Height="32" Offset="0x4AD20" />
<Texture Name="gameplay_keep_Tex_04B120" OutName="tex_04B120" Format="ci8" Width="32" Height="64" Offset="0x4B120" />
<Texture Name="gameplay_keep_Tex_04B920" OutName="tex_04B920" Format="ci8" Width="32" Height="64" Offset="0x4B920" />
<Texture Name="gameplay_keep_Tex_04C120" OutName="tex_04C120" Format="ci8" Width="32" Height="64" Offset="0x4C120" />
<Texture Name="gameplay_keep_Tex_04C920" OutName="tex_04C920" Format="ci8" Width="8" Height="16" Offset="0x4C920" />
<Texture Name="gameplay_keep_Tex_04C9A0" OutName="tex_04C9A0" Format="ci8" Width="32" Height="32" Offset="0x4C9A0" />
<Texture Name="gameplay_keep_Tex_04CDA0" OutName="tex_04CDA0" Format="rgba16" Width="32" Height="64" Offset="0x4CDA0" />
<Texture Name="gameplay_keep_Tex_04DDA0" OutName="tex_04DDA0" Format="i8" Width="32" Height="32" Offset="0x4DDA0" />
<Texture Name="gameplay_keep_Tex_04E1A0" OutName="tex_04E1A0" Format="ci8" Width="8" Height="16" Offset="0x4E1A0" />
<Texture Name="gameplay_keep_Tex_04E220" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gameplay_keep_DL_04F250" Offset="0x4F250" />
<!-- Goron Elegy of Emptiness Shell -->
<DList Name="gElegyShellGoronDL" Offset="0x48DF0" /> <!-- Original name is "pgs_zo_model" -->
<Texture Name="gElegyShellGoronTLUT" OutName="elegy_shell_goron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4A460" />
<Texture Name="gElegyShellGoronSkinTex" OutName="elegy_shell_goron_skin" Format="ci8" Width="16" Height="16" Offset="0x4A660" />
<Texture Name="gElegyShellGoronHairTex" OutName="elegy_shell_goron_hair" Format="ci8" Width="16" Height="32" Offset="0x4A760" />
<Texture Name="gElegyShellGoronSideburnsAndBeardTex" OutName="elegy_shell_goron_sideburns_and_beard" Format="ci8" Width="16" Height="16" Offset="0x4A960" />
<Texture Name="gElegyShellGoronNostrilTex" OutName="elegy_shell_goron_nostril" Format="ci8" Width="8" Height="8" Offset="0x4AA60" />
<Texture Name="gElegyShellGoronLipsTex" OutName="elegy_shell_goron_lips" Format="ci8" Width="8" Height="8" Offset="0x4AAA0" />
<Texture Name="gElegyShellGoronGlovePalmTex" OutName="elegy_shell_goron_glove_palm" Format="ci8" Width="16" Height="16" Offset="0x4AAE0" />
<Texture Name="gElegyShellGoronGloveBackTex" OutName="elegy_shell_goron_glove_back" Format="ci8" Width="8" Height="16" Offset="0x4ABE0" />
<Texture Name="gElegyShellGoronFingerAndToeTex" OutName="elegy_shell_goron_finger_and_toe" Format="ci8" Width="8" Height="16" Offset="0x4AC60" />
<Texture Name="gElegyShellGoronSandalTopAndSideTex" OutName="elegy_shell_goron_sandal_top_and_side" Format="ci8" Width="8" Height="8" Offset="0x4ACE0" />
<Texture Name="gElegyShellGoronChestTex" OutName="elegy_shell_goron_chest" Format="ci8" Width="32" Height="32" Offset="0x4AD20" />
<Texture Name="gElegyShellGoronBackTex" OutName="elegy_shell_goron_back" Format="ci8" Width="32" Height="64" Offset="0x4B120" />
<Texture Name="gElegyShellGoronGoronsRubyTattooTex" OutName="elegy_shell_goron_gorons_ruby_tattoo" Format="ci8" Width="32" Height="64" Offset="0x4B920" />
<Texture Name="gElegyShellGoronTribalTattooTex" OutName="elegy_shell_goron_tribal_tattoo" Format="ci8" Width="32" Height="64" Offset="0x4C120" />
<Texture Name="gElegyShellGoronLoinclothTex" OutName="elegy_shell_goron_loincloth" Format="ci8" Width="8" Height="16" Offset="0x4C920" />
<Texture Name="gElegyShellGoronEyeTex" OutName="elegy_shell_goron_eye" Format="ci8" Width="32" Height="32" Offset="0x4C9A0" />
<Texture Name="gElegyShellGoronScarTex" OutName="elegy_shell_goron_scar" Format="rgba16" Width="32" Height="64" Offset="0x4CDA0" />
<Texture Name="gElegyShellGoronNecklaceTex" OutName="elegy_shell_goron_necklace" Format="i8" Width="32" Height="32" Offset="0x4DDA0" />
<Texture Name="gElegyShellGoronPlatformTex" OutName="elegy_shell_goron_platform" Format="ci8" Width="8" Height="16" Offset="0x4E1A0" />
<Texture Name="gHookshotReticleTex" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gHookshotReticleDL" Offset="0x4F250" />
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
<DList Name="gEffIceFragment1DL" Offset="0x50550" />
<DList Name="gEffIceFragment2MaterialDL" Offset="0x50648" />
@@ -1145,8 +1154,8 @@
<DList Name="gEffIceFragment3DL" Offset="0x50D10" />
<Texture Name="gEffIceSmokeTex" OutName="eff_ice_smoke" Format="i4" Width="32" Height="32" Offset="0x50E80" />
<DList Name="gEffIceSmokeDL" Offset="0x510B0" />
<DList Name="gFrozenSteamDL" Offset="0x51180" />
<DList Name="gFrozenSteamVtxDL" Offset="0x51238" />
<DList Name="gFrozenSteamMaterialDL" Offset="0x51180" />
<DList Name="gFrozenSteamModelDL" Offset="0x51238" />
<Animation Name="gameplay_keep_Anim_05140C" Offset="0x5140C" />
<DList Name="gameplay_keep_DL_051420" Offset="0x51420" />
<DList Name="gameplay_keep_DL_0514C0" Offset="0x514C0" />
@@ -1214,18 +1223,23 @@
<DList Name="gameplay_keep_DL_054C90" Offset="0x54C90" />
<Texture Name="gameplay_keep_Tex_054D90" OutName="tex_054D90" Format="i4" Width="16" Height="16" Offset="0x54D90" />
<Texture Name="gameplay_keep_Tex_054E10" OutName="tex_054E10" Format="i8" Width="16" Height="16" Offset="0x54E10" />
<Blob Name="gameplay_keep_Blob_054F10" Size="0x10" Offset="0x54F10" />
<TextureAnimation Name="gameplay_keep_Matanimheader_054F18" Offset="0x54F18" />
<Texture Name="gameplay_keep_Tex_054F20" OutName="tex_054F20" Format="i8" Width="32" Height="32" Offset="0x54F20" />
<DList Name="gameplay_keep_DL_055360" Offset="0x55360" />
<DList Name="gameplay_keep_DL_055620" Offset="0x55620" />
<DList Name="gameplay_keep_DL_055628" Offset="0x55628" />
<Texture Name="gameplay_keep_Tex_0557F0" OutName="tex_0557F0" Format="rgba16" Width="32" Height="32" Offset="0x557F0" />
<Texture Name="gameplay_keep_Tex_055FF0" OutName="tex_055FF0" Format="i4" Width="64" Height="64" Offset="0x55FF0" />
<DList Name="gameplay_keep_DL_057B10" Offset="0x57B10" />
<Texture Name="gameplay_keep_Tex_057FE8" OutName="tex_057FE8" Format="rgba16" Width="8" Height="16" Offset="0x57FE8" />
<Texture Name="gameplay_keep_Tex_0580E8" OutName="tex_0580E8" Format="rgba16" Width="16" Height="16" Offset="0x580E8" />
<Texture Name="gameplay_keep_Tex_0582E8" OutName="tex_0582E8" Format="rgba16" Width="32" Height="32" Offset="0x582E8" />
<Texture Name="gameplay_keep_Tex_058AE8" OutName="tex_058AE8" Format="rgba16" Width="8" Height="8" Offset="0x58AE8" />
<!-- Deku Elegy of Emptiness Shell -->
<DList Name="gElegyShellDekuDL" Offset="0x57B10" /> <!-- Original name is "pns_zo_model" -->
<Texture Name="gElegyShellDekuPlatformTex" OutName="elegy_shell_deku_platform" Format="rgba16" Width="8" Height="16" Offset="0x57FE8" />
<Texture Name="gElegyShellDekuSkinTex" OutName="elegy_shell_deku_skin" Format="rgba16" Width="16" Height="16" Offset="0x580E8" />
<Texture Name="gElegyShellDekuLeafTex" OutName="elegy_shell_deku_leaf" Format="rgba16" Width="32" Height="32" Offset="0x582E8" />
<Texture Name="gElegyShellDekuEyeTex" OutName="elegy_shell_deku_eye" Format="rgba16" Width="8" Height="8" Offset="0x58AE8" />
<DList Name="gameplay_keep_DL_058BA0" Offset="0x58BA0" />
<Texture Name="gameplay_keep_Tex_058C30" OutName="tex_058C30" Format="rgba16" Width="16" Height="16" Offset="0x58C30" />
<Collision Name="gameplay_keep_Colheader_058F30" Offset="0x58F30" />
@@ -1442,27 +1456,30 @@
<DList Name="gameplay_keep_DL_085490" Offset="0x85490" />
<Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" />
<Blob Name="gameplay_keep_Blob_085640" Size="0x3A30" Offset="0x85640" />
<DList Name="gameplay_keep_DL_089070" Offset="0x89070" />
<Texture Name="gameplay_keep_TLUT_08A420" OutName="tlut_08A420" Format="rgba16" Width="16" Height="16" Offset="0x8A420" />
<Texture Name="gameplay_keep_Tex_08A620" OutName="tex_08A620" Format="rgba16" Width="16" Height="16" Offset="0x8A620" />
<Texture Name="gameplay_keep_Tex_08A820" OutName="tex_08A820" Format="rgba16" Width="16" Height="16" Offset="0x8A820" />
<Texture Name="gameplay_keep_Tex_08AA20" OutName="tex_08AA20" Format="rgba16" Width="16" Height="16" Offset="0x8AA20" />
<Texture Name="gameplay_keep_Tex_08AC20" OutName="tex_08AC20" Format="rgba16" Width="16" Height="32" Offset="0x8AC20" />
<Texture Name="gameplay_keep_Tex_08B020" OutName="tex_08B020" Format="rgba16" Width="16" Height="32" Offset="0x8B020" />
<Texture Name="gameplay_keep_Tex_08B420" OutName="tex_08B420" Format="ci8" Width="8" Height="8" Offset="0x8B420" />
<Texture Name="gameplay_keep_Tex_08B460" OutName="tex_08B460" Format="ci8" Width="32" Height="32" Offset="0x8B460" />
<Texture Name="gameplay_keep_Tex_08B860" OutName="tex_08B860" Format="ci8" Width="16" Height="16" Offset="0x8B860" />
<Texture Name="gameplay_keep_Tex_08B960" OutName="tex_08B960" Format="ci8" Width="32" Height="64" Offset="0x8B960" />
<Texture Name="gameplay_keep_Tex_08C160" OutName="tex_08C160" Format="ci8" Width="8" Height="16" Offset="0x8C160" />
<Texture Name="gameplay_keep_Tex_08C1E0" OutName="tex_08C1E0" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
<Texture Name="gameplay_keep_Tex_08C2E0" OutName="tex_08C2E0" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" />
<Texture Name="gameplay_keep_Tex_08C6E0" OutName="tex_08C6E0" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
<Texture Name="gameplay_keep_Tex_08CAE0" OutName="tex_08CAE0" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gameplay_keep_Tex_08CCE0" OutName="tex_08CCE0" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<!-- Zora Elegy of Emptiness Shell -->
<DList Name="gElegyShellZoraDL" Offset="0x89070" /> <!-- Original name is "pzs_zo_model" -->
<Texture Name="gElegyShellZoraTLUT" OutName="elegy_shell_zora_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8A420" />
<Texture Name="gElegyShellZoraGuitarJawTex" OutName="elegy_shell_zora_guitar_jaw" Format="rgba16" Width="16" Height="16" Offset="0x8A620" />
<Texture Name="gElegyShellZoraGuitarEyeTex" OutName="elegy_shell_zora_guitar_eye" Format="rgba16" Width="16" Height="16" Offset="0x8A820" />
<Texture Name="gElegyShellZoraGuitarTeethTex" OutName="elegy_shell_zora_guitar_teeth" Format="rgba16" Width="16" Height="16" Offset="0x8AA20" />
<Texture Name="gElegyShellZoraGuitarSpinousTex" OutName="elegy_shell_zora_guitar_spinous" Format="rgba16" Width="16" Height="32" Offset="0x8AC20" />
<Texture Name="gElegyShellZoraGuitarBoneTex" OutName="elegy_shell_zora_guitar_bone" Format="rgba16" Width="16" Height="32" Offset="0x8B020" />
<Texture Name="gElegyShellZoraSkinTex" OutName="elegy_shell_zora_skin" Format="ci8" Width="8" Height="8" Offset="0x8B420" />
<Texture Name="gElegyShellZoraSpottedSkinTex" OutName="elegy_shell_zora_spotted_skin" Format="ci8" Width="32" Height="32" Offset="0x8B460" />
<Texture Name="gElegyShellZoraFingersTex" OutName="elegy_shell_zora_fingers" Format="ci8" Width="16" Height="16" Offset="0x8B860" />
<Texture Name="gElegyShellZoraBackAndHipSpottedSkinTex" OutName="elegy_shell_zora_back_and_hip_spotted_skin" Format="ci8" Width="32" Height="64" Offset="0x8B960" />
<Texture Name="gElegyShellZoraWristbandTex" OutName="elegy_shell_zora_wristband" Format="ci8" Width="8" Height="16" Offset="0x8C160" />
<Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
<Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" />
<Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
<Texture Name="gElegyShellZoraRibsTattoo" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattoo" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattoo" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
<!-- Dust Textures -->
<Texture Name="gEffDust1Tex" OutName="eff_dust_1" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gEffDust2Tex" OutName="eff_dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
@@ -1472,14 +1489,14 @@
<Texture Name="gEffDust6Tex" OutName="eff_dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gEffDust7Tex" OutName="eff_dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gEffDust8Tex" OutName="eff_dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
<Texture Name="gameplay_keep_Tex_0913E0" OutName="tex_0913E0" Format="i8" Width="32" Height="64" Offset="0x913E0" />
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="ia8" Width="16" Height="16" Offset="0x91BE0" />
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="ia8" Width="16" Height="16" Offset="0x91CE0" />
<!-- Electric spark textures from Zora-Form attack -->
<Texture Name="gElectricSpark1Tex" OutName="electric_spark_1" Format="i4" Width="32" Height="32" Offset="0x91DE0" />
<Texture Name="gElectricSpark2Tex" OutName="electric_spark_2" Format="i4" Width="32" Height="32" Offset="0x91FE0" />
+4 -4
View File
@@ -1,9 +1,9 @@
<Root>
<File Name="object_ah" Segment="6">
<Animation Name="object_ah_Anim_000968" Offset="0x968" />
<Animation Name="object_ah_Anim_000DDC" Offset="0xDDC" />
<Animation Name="object_ah_Anim_001860" Offset="0x1860" />
<Animation Name="object_ah_Anim_002280" Offset="0x2280" />
<Animation Name="object_ah_Anim_000968" Offset="0x968" /> <!-- Original name is "ah_deteike" (probably based on her Japanese dialogue, where she tells Kafei to "get out") -->
<Animation Name="object_ah_Anim_000DDC" Offset="0xDDC" /> <!-- Original name is "ah_suwari" ("sitting") -->
<Animation Name="object_ah_Anim_001860" Offset="0x1860" /> <!-- Original name is "ah_wait" -->
<Animation Name="object_ah_Anim_002280" Offset="0x2280" /> <!-- Original name is "ah_wait2deteike" -->
<DList Name="object_ah_DL_004A60" Offset="0x4A60" />
<DList Name="object_ah_DL_004B70" Offset="0x4B70" />
<DList Name="object_ah_DL_004C80" Offset="0x4C80" />
+58 -49
View File
@@ -1,53 +1,62 @@
<Root>
<!-- Assets for the bearded man from OOT, body is reused in MM for Cured Swamp Spider House Man (head substituted from overlay data). -->
<File Name="object_ahg" Segment="6">
<Texture Name="object_ahg_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="16" Height="16" Offset="0x0" />
<Texture Name="object_ahg_Tex_000200" OutName="tex_000200" Format="ci8" Width="16" Height="16" Offset="0x200" />
<Texture Name="object_ahg_Tex_000300" OutName="tex_000300" Format="ci8" Width="16" Height="16" Offset="0x300" />
<Texture Name="object_ahg_Tex_000400" OutName="tex_000400" Format="ci8" Width="8" Height="8" Offset="0x400" />
<Texture Name="object_ahg_Tex_000440" OutName="tex_000440" Format="ci8" Width="8" Height="8" Offset="0x440" />
<!-- <Blob Name="object_ahg_Blob_000480" Size="0x300" Offset="0x480" /> -->
<Texture Name="object_ahg_Tex_000780" OutName="tex_000780" Format="ci8" Width="16" Height="16" Offset="0x780" />
<Texture Name="object_ahg_Tex_000880" OutName="tex_000880" Format="i8" Width="8" Height="8" Offset="0x880" />
<Texture Name="object_ahg_Tex_0008C0" OutName="tex_0008C0" Format="i8" Width="8" Height="8" Offset="0x8C0" />
<Texture Name="object_ahg_Tex_000900" OutName="tex_000900" Format="ci8" Width="32" Height="16" Offset="0x900" />
<Texture Name="object_ahg_Tex_000B00" OutName="tex_000B00" Format="ci8" Width="16" Height="16" Offset="0xB00" />
<DList Name="object_ahg_DL_002FF0" Offset="0x2FF0" />
<DList Name="object_ahg_DL_003400" Offset="0x3400" />
<DList Name="object_ahg_DL_003570" Offset="0x3570" />
<DList Name="object_ahg_DL_0036A0" Offset="0x36A0" />
<DList Name="object_ahg_DL_0037D8" Offset="0x37D8" />
<DList Name="object_ahg_DL_003948" Offset="0x3948" />
<DList Name="object_ahg_DL_003A78" Offset="0x3A78" />
<DList Name="object_ahg_DL_003BB0" Offset="0x3BB0" />
<DList Name="object_ahg_DL_003DD8" Offset="0x3DD8" />
<DList Name="object_ahg_DL_003F18" Offset="0x3F18" />
<DList Name="object_ahg_DL_004048" Offset="0x4048" />
<DList Name="object_ahg_DL_004180" Offset="0x4180" />
<DList Name="object_ahg_DL_0042C0" Offset="0x42C0" />
<DList Name="object_ahg_DL_0043F0" Offset="0x43F0" />
<DList Name="object_ahg_DL_004528" Offset="0x4528" />
<!-- <Blob Name="object_ahg_Blob_0046C8" Size="0x180" Offset="0x46C8" /> -->
<Texture Name="object_ahg_Tex_004848" OutName="tex_004848" Format="ci8" Width="8" Height="8" Offset="0x4848" />
<Texture Name="object_ahg_Tex_004888" OutName="tex_004888" Format="ci8" Width="32" Height="16" Offset="0x4888" />
<Texture Name="object_ahg_Tex_004A88" OutName="tex_004A88" Format="ci8" Width="16" Height="16" Offset="0x4A88" />
<Texture Name="object_ahg_Tex_004B88" OutName="tex_004B88" Format="ci8" Width="8" Height="16" Offset="0x4B88" />
<DList Name="object_ahg_DL_005408" Offset="0x5408" />
<DList Name="object_ahg_DL_005628" Offset="0x5628" />
<Limb Name="object_ahg_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AHG_LIMB_01" Offset="0x58A8" />
<Limb Name="object_ahg_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AHG_LIMB_02" Offset="0x58B4" />
<Limb Name="object_ahg_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AHG_LIMB_03" Offset="0x58C0" />
<Limb Name="object_ahg_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AHG_LIMB_04" Offset="0x58CC" />
<Limb Name="object_ahg_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AHG_LIMB_05" Offset="0x58D8" />
<Limb Name="object_ahg_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AHG_LIMB_06" Offset="0x58E4" />
<Limb Name="object_ahg_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AHG_LIMB_07" Offset="0x58F0" />
<Limb Name="object_ahg_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AHG_LIMB_08" Offset="0x58FC" />
<Limb Name="object_ahg_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AHG_LIMB_09" Offset="0x5908" />
<Limb Name="object_ahg_Standardlimb_005914" Type="Standard" EnumName="OBJECT_AHG_LIMB_0A" Offset="0x5914" />
<Limb Name="object_ahg_Standardlimb_005920" Type="Standard" EnumName="OBJECT_AHG_LIMB_0B" Offset="0x5920" />
<Limb Name="object_ahg_Standardlimb_00592C" Type="Standard" EnumName="OBJECT_AHG_LIMB_0C" Offset="0x592C" />
<Limb Name="object_ahg_Standardlimb_005938" Type="Standard" EnumName="OBJECT_AHG_LIMB_0D" Offset="0x5938" />
<Limb Name="object_ahg_Standardlimb_005944" Type="Standard" EnumName="OBJECT_AHG_LIMB_0E" Offset="0x5944" />
<Limb Name="object_ahg_Standardlimb_005950" Type="Standard" EnumName="OBJECT_AHG_LIMB_0F" Offset="0x5950" />
<Skeleton Name="object_ahg_Skel_005998" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AHG_LIMB_NONE" LimbMax="OBJECT_AHG_LIMB_MAX" EnumName="ObjectAhgLimb" Offset="0x5998" />
<Texture Name="gAhgTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0" />
<Texture Name="gAhgHairLineTex" OutName="hair_line" Format="ci8" Width="16" Height="16" Offset="0x200" />
<Texture Name="gAhgHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x300" />
<Texture Name="gAhgEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x400" />
<Texture Name="gAhgSkinGradientTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x440"/>
<Texture Name="gAhgEyeOpenTex" OutName="eye_open" Format="ci8" Width="16" Height="16" Offset="0x480" TlutOffset="0x0"/>
<Texture Name="gAhgEyeHalfTex" OutName="eye_half" Format="ci8" Width="16" Height="16" Offset="0x580" TlutOffset="0x0"/>
<Texture Name="gAhgEyeClosedTex" OutName="eye_closed" Format="ci8" Width="16" Height="16" Offset="0x680" TlutOffset="0x0"/>
<Texture Name="gAhgFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x780" />
<Texture Name="gAhgShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x880" />
<Texture Name="gAhgShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x8C0" />
<Texture Name="gAhgBeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="32" Height="16" Offset="0x900" />
<Texture Name="gAhgBeltLoopTex" OutName="belt_loop" Format="ci8" Width="16" Height="16" Offset="0xB00" />
<!-- This head is overwritten in EnSth draw. -->
<DList Name="gAhgBeardedHeadDL" Offset="0x2FF0" />
<DList Name="gAhgRightHandDL" Offset="0x3400" />
<DList Name="gAhgRightForearmDL" Offset="0x3570" />
<DList Name="gAhgRightUpperArmDL" Offset="0x36A0" />
<DList Name="gAhgLeftHandDL" Offset="0x37D8" />
<DList Name="gAhgLeftForearmDL" Offset="0x3948" />
<DList Name="gAhgLeftUpperArmDL" Offset="0x3A78" />
<DList Name="gAhgTorsoDL" Offset="0x3BB0" />
<DList Name="gAhgRightFootDL" Offset="0x3DD8" />
<DList Name="gAhgRightShinDL" Offset="0x3F18" />
<DList Name="gAhgRightThighDL" Offset="0x4048" />
<DList Name="gAhgLeftFootDL" Offset="0x4180" />
<DList Name="gAhgLeftShinDL" Offset="0x42C0" />
<DList Name="gAhgLeftThighDL" Offset="0x43F0" />
<DList Name="gAhgPelvisDL" Offset="0x4528" />
<!-- Assets for alternate heads for Ahg, left over from OOT (Unused). -->
<Texture Name="gAhg2TLUT" OutName="tlut2" Format="rgba16" Width="16" Height="12" Offset="0x46C8" />
<Texture Name="gAhgEar2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x4848" TlutOffset="0x46C8" />
<Texture Name="gAhgMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x4888" TlutOffset="0x46C8" />
<Texture Name="gAhgEyeAndEyebrowTex" OutName="eye_with_eyebrow" Format="ci8" Width="16" Height="16" Offset="0x4A88" TlutOffset="0x46C8" />
<Texture Name="gAhgRedHairTex" OutName="red_hair" Format="ci8" Width="8" Height="16" Offset="0x4B88" TlutOffset="0x46C8" />
<DList Name="gAhgRedHeadDL" Offset="0x5408" />
<DList Name="gAhgShortHairHeadDL" Offset="0x5628" />
<Limb Name="gAhgPelvisLimb" Type="Standard" EnumName="AHG_LIMB_PELVIS" Offset="0x58A8" />
<Limb Name="gAhgLeftThighLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_THIGH" Offset="0x58B4" />
<Limb Name="gAhgLeftShinLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_SHIN" Offset="0x58C0" />
<Limb Name="gAhgLeftFootLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_FOOT" Offset="0x58CC" />
<Limb Name="gAhgRightThighLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_THIGH" Offset="0x58D8" />
<Limb Name="gAhgRightShinLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_SHIN" Offset="0x58E4" />
<Limb Name="gAhgRightFootLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_FOOT" Offset="0x58F0" />
<Limb Name="gAhgTorsoLimb" Type="Standard" EnumName="AHG_LIMB_CHEST" Offset="0x58FC" />
<Limb Name="gAhgLeftUpperArmLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_UPPER_ARM" Offset="0x5908" />
<Limb Name="gAhgLeftForearmLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_FOREARM" Offset="0x5914" />
<Limb Name="gAhgLeftHandLimb" Type="Standard" EnumName="AHG_LIMB_LEFT_HAND" Offset="0x5920" />
<Limb Name="gAhgRightUpperArmLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_UPPER_ARM" Offset="0x592C" />
<Limb Name="gAhgRightForearmLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_FOREARM" Offset="0x5938" />
<Limb Name="gAhgRightHandLimb" Type="Standard" EnumName="AHG_LIMB_RIGHT_HAND" Offset="0x5944" />
<Limb Name="gAhgHeadLimb" Type="Standard" EnumName="AHG_LIMB_HEAD" Offset="0x5950" />
<Skeleton Name="gAhgSkel" Type="Flex" LimbType="Standard" LimbNone="AHG_LIMB_NONE" LimbMax="AHG_LIMB_MAX" EnumName="ObjectAhgLimb" Offset="0x5998" />
</File>
</Root>
+6 -6
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_al" Segment="6">
<Animation Name="object_al_Anim_000C54" Offset="0xC54" />
<Animation Name="object_al_Anim_000C54" Offset="0xC54" /> <!-- Original name is "al_suwaruA" ("suwaru" = "to sit") -->
<DList Name="gMadameAromaRightFootDL" Offset="0x45F0" />
<DList Name="gMadameAromaLeftFootDL" Offset="0x4738" />
<DList Name="gMadameAromaLegsDL" Offset="0x4880" />
@@ -66,10 +66,10 @@
<Limb Name="gMadameAromaLeftFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_FOOT" Offset="0xA058" />
<Limb Name="gMadameAromaRightFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_FOOT" Offset="0xA064" />
<Skeleton Name="gMadameAromaSkel" Type="Flex" LimbType="Standard" LimbNone="MADAME_AROMA_LIMB_NONE" LimbMax="MADAME_AROMA_LIMB_MAX" EnumName="MadameAromaLimb" Offset="0xA0D8" />
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
<Animation Name="object_al_Anim_00CA28" Offset="0xCA28" />
<Animation Name="object_al_Anim_00DBE0" Offset="0xDBE0" />
<Animation Name="object_al_Anim_00A764" Offset="0xA764" /> <!-- Original name is "al_suwaruAtalk" -->
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" /> <!-- Original name is "al_suwaruB2talk" -->
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" /> <!-- Original name is "al_suwaruBarayada" ("arayada" = "Oh no; Oh dear") -->
<Animation Name="object_al_Anim_00CA28" Offset="0xCA28" /> <!-- Original name is "al_suwaruBtalk" -->
<Animation Name="object_al_Anim_00DBE0" Offset="0xDBE0" /> <!-- Original name is "al_suwaruBwait" -->
</File>
</Root>
+5 -5
View File
@@ -1,8 +1,8 @@
<Root>
<File Name="object_am" Segment="6">
<Collision Name="object_am_Colheader_000118" Offset="0x118" />
<Animation Name="gArmosHopAnim" Offset="0x238" />
<Animation Name="gArmosPushedBackAnim" Offset="0x33C" />
<Collision Name="object_am_Colheader_000118" Offset="0x118" /> <!-- Original name is "am_bgdatainfo" -->
<Animation Name="gArmosHopAnim" Offset="0x238" /> <!-- Original name is "am_jump" -->
<Animation Name="gArmosPushedBackAnim" Offset="0x33C" /> <!-- Original name is "am_mamori" ("protection; defense") -->
<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
@@ -35,7 +35,7 @@
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AM_LIMB_BASE" Offset="0x58FC" />
<Limb Name="object_am_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AM_LIMB_0D" Offset="0x5908" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="ObjectAmLimb" Offset="0x5948" />
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" />
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" /> <!-- Original name is "am_yarare" ("to suffer damage") -->
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" /> <!-- Original name is "armos_test_bgdatainfo" -->
</File>
</Root>
+15 -15
View File
@@ -1,16 +1,16 @@
<Root>
<File Name="object_an1" Segment="6">
<Animation Name="object_an1_Anim_001090" Offset="0x1090" />
<Animation Name="object_an1_Anim_00144C" Offset="0x144C" />
<Animation Name="object_an1_Anim_001E74" Offset="0x1E74" />
<Animation Name="object_an1_Anim_0026B4" Offset="0x26B4" />
<Animation Name="object_an1_Anim_00341C" Offset="0x341C" />
<Animation Name="object_an1_Anim_003EA8" Offset="0x3EA8" />
<Animation Name="object_an1_Anim_00544C" Offset="0x544C" />
<Animation Name="object_an1_Anim_0065C8" Offset="0x65C8" />
<Animation Name="object_an1_Anim_0071E8" Offset="0x71E8" />
<Animation Name="object_an1_Anim_007E08" Offset="0x7E08" />
<Animation Name="object_an1_Anim_008B6C" Offset="0x8B6C" />
<Animation Name="object_an1_Anim_001090" Offset="0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling") -->
<Animation Name="object_an1_Anim_00144C" Offset="0x144C" /> <!-- Original name is "an_ajimiend" -->
<Animation Name="object_an1_Anim_001E74" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
<Animation Name="object_an1_Anim_0026B4" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
<Animation Name="object_an1_Anim_00341C" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
<Animation Name="object_an1_Anim_003EA8" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
<Animation Name="object_an1_Anim_00544C" Offset="0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
<Animation Name="object_an1_Anim_0065C8" Offset="0x65C8" /> <!-- Original name is "an_ryouri" ("cooking") -->
<Animation Name="object_an1_Anim_0071E8" Offset="0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
<Animation Name="object_an1_Anim_007E08" Offset="0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness") -->
<Animation Name="object_an1_Anim_008B6C" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
<DList Name="object_an1_DL_00BC20" Offset="0xBC20" />
<DList Name="object_an1_DL_00BD20" Offset="0xBD20" />
<DList Name="object_an1_DL_00BE60" Offset="0xBE60" />
@@ -52,7 +52,7 @@
<Texture Name="object_an1_Tex_0103A0" OutName="tex_0103A0" Format="ci8" Width="32" Height="32" Offset="0x103A0" />
<!-- <Blob Name="object_an1_Blob_0107A0" Size="0xA40" Offset="0x107A0" /> -->
<DList Name="object_an1_DL_0111E0" Offset="0x111E0" />
<DList Name="object_an1_DL_0111E8" Offset="0x111E8" />
<DList Name="object_an1_DL_0111E8" Offset="0x111E8" /> <!-- Original name is "an_obon_model" -->
<Texture Name="object_an1_Tex_011928" OutName="tex_011928" Format="i8" Width="32" Height="32" Offset="0x11928" />
<Texture Name="object_an1_Tex_011D28" OutName="tex_011D28" Format="rgba16" Width="16" Height="16" Offset="0x11D28" />
<Texture Name="object_an1_Tex_011F28" OutName="tex_011F28" Format="rgba16" Width="16" Height="16" Offset="0x11F28" />
@@ -60,7 +60,7 @@
<Texture Name="object_an1_Tex_012228" OutName="tex_012228" Format="i4" Width="16" Height="16" Offset="0x12228" />
<Texture Name="object_an1_Tex_0122A8" OutName="tex_0122A8" Format="i8" Width="16" Height="16" Offset="0x122A8" />
<!-- <Blob Name="object_an1_Blob_0123A8" Size="0x10" Offset="0x123A8" /> -->
<DList Name="object_an1_DL_012478" Offset="0x12478" />
<DList Name="object_an1_DL_012478" Offset="0x12478" /> <!-- Original name is "an_hashi_model" ("chopsticks") -->
<Limb Name="object_an1_Standardlimb_0124D8" Type="Standard" EnumName="OBJECT_AN1_LIMB_01" Offset="0x124D8" />
<Limb Name="object_an1_Standardlimb_0124E4" Type="Standard" EnumName="OBJECT_AN1_LIMB_02" Offset="0x124E4" />
<Limb Name="object_an1_Standardlimb_0124F0" Type="Standard" EnumName="OBJECT_AN1_LIMB_03" Offset="0x124F0" />
@@ -82,7 +82,7 @@
<Limb Name="object_an1_Standardlimb_0125B0" Type="Standard" EnumName="OBJECT_AN1_LIMB_13" Offset="0x125B0" />
<Limb Name="object_an1_Standardlimb_0125BC" Type="Standard" EnumName="OBJECT_AN1_LIMB_14" Offset="0x125BC" />
<Skeleton Name="object_an1_Skel_012618" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AN1_LIMB_NONE" LimbMax="OBJECT_AN1_LIMB_MAX" EnumName="ObjectAn1Limb" Offset="0x12618" />
<Animation Name="object_an1_Anim_013048" Offset="0x13048" />
<Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" />
<Animation Name="object_an1_Anim_013048" Offset="0x13048" /> <!-- Original name is "an_walk" -->
<Animation Name="object_an1_Anim_013E1C" Offset="0x13E1C" /> <!-- Original name is "anj_tetunagu_loop" ("joined hands") -->
</File>
</Root>
+5 -5
View File
@@ -1,12 +1,12 @@
<Root>
<File Name="object_an2" Segment="6">
<DList Name="object_an2_DL_000370" Offset="0x370" />
<DList Name="object_an2_DL_000378" Offset="0x378" />
<DList Name="object_an2_DL_000378" Offset="0x378" /> <!-- Original name is "an_kasa_model" ("umbrella; parasol") -->
<Texture Name="object_an2_Tex_000578" OutName="tex_000578" Format="i8" Width="16" Height="16" Offset="0x578" />
<Texture Name="object_an2_Tex_000678" OutName="tex_000678" Format="i8" Width="32" Height="32" Offset="0x678" />
<Animation Name="object_an2_Anim_001B80" Offset="0x1B80" />
<Animation Name="object_an2_Anim_0028DC" Offset="0x28DC" />
<Animation Name="object_an2_Anim_0038A0" Offset="0x38A0" />
<Animation Name="object_an2_Anim_0042CC" Offset="0x42CC" />
<Animation Name="object_an2_Anim_001B80" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
<Animation Name="object_an2_Anim_0028DC" Offset="0x28DC" /> <!-- Original name is "an_kasawait" -->
<Animation Name="object_an2_Anim_0038A0" Offset="0x38A0" /> <!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
<Animation Name="object_an2_Anim_0042CC" Offset="0x42CC" /> <!-- Original name is "an_kasawalk" -->
</File>
</Root>
+4 -4
View File
@@ -1,12 +1,12 @@
<Root>
<File Name="object_an3" Segment="6">
<DList Name="object_an3_DL_000300" Offset="0x300" />
<DList Name="object_an3_DL_000308" Offset="0x308" />
<DList Name="object_an3_DL_000308" Offset="0x308" /> <!-- Original name is "an_hoki_model" ("broom") -->
<Texture Name="object_an3_Tex_0004C8" OutName="tex_0004C8" Format="i8" Width="16" Height="16" Offset="0x4C8" />
<Texture Name="object_an3_Tex_0005C8" OutName="tex_0005C8" Format="rgba16" Width="8" Height="32" Offset="0x5C8" />
<Texture Name="object_an3_Tex_0007C8" OutName="tex_0007C8" Format="rgba16" Width="8" Height="8" Offset="0x7C8" />
<Animation Name="object_an3_Anim_0012C0" Offset="0x12C0" />
<Animation Name="object_an3_Anim_00201C" Offset="0x201C" />
<Animation Name="object_an3_Anim_002A4C" Offset="0x2A4C" />
<Animation Name="object_an3_Anim_0012C0" Offset="0x12C0" /> <!-- Original name is "an_hokihaku" ("haku" = "to sweep; to brush; to clean") -->
<Animation Name="object_an3_Anim_00201C" Offset="0x201C" /> <!-- Original name is "an_hokiwait" -->
<Animation Name="object_an3_Anim_002A4C" Offset="0x2A4C" /> <!-- Original name is "an_hokiwalk" -->
</File>
</Root>
+11 -11
View File
@@ -1,15 +1,15 @@
<Root>
<File Name="object_an4" Segment="6">
<Animation Name="object_an4_Anim_00041C" Offset="0x41C" />
<Animation Name="object_an4_Anim_0013C8" Offset="0x13C8" />
<Animation Name="object_an4_Anim_002550" Offset="0x2550" />
<Animation Name="object_an4_Anim_00353C" Offset="0x353C" />
<Animation Name="object_an4_Anim_004498" Offset="0x4498" />
<Animation Name="object_an4_Anim_004A78" Offset="0x4A78" />
<Animation Name="object_an4_Anim_00506C" Offset="0x506C" />
<Animation Name="object_an4_Anim_0060B4" Offset="0x60B4" />
<Animation Name="object_an4_Anim_006CC0" Offset="0x6CC0" />
<Animation Name="object_an4_Anim_007E3C" Offset="0x7E3C" />
<Animation Name="object_an4_Anim_0088C0" Offset="0x88C0" />
<Animation Name="object_an4_Anim_00041C" Offset="0x41C" /> <!-- Original name is "anj_awase" ("to face; to be opposite (someone)") -->
<Animation Name="object_an4_Anim_0013C8" Offset="0x13C8" /> <!-- Original name is "anj_dakiau" ("to embrace each other") -->
<Animation Name="object_an4_Anim_002550" Offset="0x2550" /> <!-- Original name is "anj_dakiau_loop" -->
<Animation Name="object_an4_Anim_00353C" Offset="0x353C" /> <!-- Original name is "anj_hanare" ("to be separated; to be apart") -->
<Animation Name="object_an4_Anim_004498" Offset="0x4498" /> <!-- Original name is "anj_hanare_loop" -->
<Animation Name="object_an4_Anim_004A78" Offset="0x4A78" /> <!-- Original name is "anj_kaoage" ("raising face") -->
<Animation Name="object_an4_Anim_00506C" Offset="0x506C" /> <!-- Original name is "anj_kaoage_loop" -->
<Animation Name="object_an4_Anim_0060B4" Offset="0x60B4" /> <!-- Original name is "anj_miseau" ("to show each other") -->
<Animation Name="object_an4_Anim_006CC0" Offset="0x6CC0" /> <!-- Original name is "anj_mitume_loop" ("to stare (at); to gaze (at)") -->
<Animation Name="object_an4_Anim_007E3C" Offset="0x7E3C" /> <!-- Original name is "anj_omen" ("mask") -->
<Animation Name="object_an4_Anim_0088C0" Offset="0x88C0" /> <!-- Original name is "anj_omen_loop" -->
</File>
</Root>
+8 -8
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_and" Segment="6">
<Animation Name="object_and_Anim_0000C8" Offset="0xC8" />
<Animation Name="object_and_Anim_0000C8" Offset="0xC8" /> <!-- Original name is "and_test" -->
<DList Name="object_and_DL_004670" Offset="0x4670" />
<DList Name="object_and_DL_004708" Offset="0x4708" />
<DList Name="object_and_DL_0047F0" Offset="0x47F0" />
@@ -68,12 +68,12 @@
<Limb Name="object_and_Standardlimb_00B304" Type="Standard" EnumName="OBJECT_AND_LIMB_18" Offset="0xB304" />
<Limb Name="object_and_Standardlimb_00B310" Type="Standard" EnumName="OBJECT_AND_LIMB_19" Offset="0xB310" />
<Skeleton Name="object_and_Skel_00B380" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AND_LIMB_NONE" LimbMax="OBJECT_AND_LIMB_MAX" EnumName="ObjectAndLimb" Offset="0xB380" />
<Animation Name="object_and_Anim_00DA58" Offset="0xDA58" />
<Animation Name="object_and_Anim_00EE00" Offset="0xEE00" />
<Animation Name="object_and_Anim_00F6C4" Offset="0xF6C4" />
<Animation Name="object_and_Anim_00FE64" Offset="0xFE64" />
<Animation Name="object_and_Anim_01067C" Offset="0x1067C" />
<Animation Name="object_and_Anim_011AFC" Offset="0x11AFC" />
<Animation Name="object_and_Anim_0122D0" Offset="0x122D0" />
<Animation Name="object_and_Anim_00DA58" Offset="0xDA58" /> <!-- Original name is "wa_aruku" ("walk") -->
<Animation Name="object_and_Anim_00EE00" Offset="0xEE00" /> <!-- Original name is "wa_hidari" ("left; left hand side") -->
<Animation Name="object_and_Anim_00F6C4" Offset="0xF6C4" /> <!-- Original name is "wa_hidari_loop" -->
<Animation Name="object_and_Anim_00FE64" Offset="0xFE64" /> <!-- Original name is "wa_kaoage" ("raising face") -->
<Animation Name="object_and_Anim_01067C" Offset="0x1067C" /> <!-- Original name is "wa_kaoage_loop" -->
<Animation Name="object_and_Anim_011AFC" Offset="0x11AFC" /> <!-- Original name is "wa_kaoaruki" (probably a combination of "kaoage" and "aruki") -->
<Animation Name="object_and_Anim_0122D0" Offset="0x122D0" /> <!-- Original name is "wa_utumuki_loop" ("looking down") -->
</File>
</Root>
+13 -13
View File
@@ -1,11 +1,11 @@
<Root>
<File Name="object_ani" Segment="6">
<Animation Name="gAniTreeHangLosingBalanceAnim" Offset="0x7FC" />
<Animation Name="gAniFallOverHoldingFootAnim" Offset="0xC14" />
<Animation Name="gAniHoldingFootWrithingInPainAnim" Offset="0x11CC" />
<Animation Name="gAniUnusedSidesteppingAnim" Offset="0x1584" />
<Animation Name="gAniTreeHangingAnim" Offset="0x1D48" />
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" />
<Animation Name="gAniTreeHangLosingBalanceAnim" Offset="0x7FC" /> <!-- Original name is "Ani_guratsuku" ("to be unsteady; to reel; to shake") -->
<Animation Name="gAniFallOverHoldingFootAnim" Offset="0xC14" /> <!-- Original name is "Ani_itameru" ("to hurt; to injure; to cause pain") -->
<Animation Name="gAniHoldingFootWrithingInPainAnim" Offset="0x11CC" /> <!-- Original name is "Ani_itameru2" -->
<Animation Name="gAniUnusedSidesteppingAnim" Offset="0x1584" /> <!-- Original name is "Ani_kaniark" ("kami" = "crab", "ark" = probably short for "aruki", which is "to walk") -->
<Animation Name="gAniTreeHangingAnim" Offset="0x1D48" /> <!-- Original name is "Ani_ki01" ("tree") -->
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" /> <!-- Original name is "Ani_ki02" -->
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
<Limb Name="gAniLeftThighLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_THIGH" Offset="0x27BC" />
<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
@@ -53,15 +53,15 @@
<DList Name="gAniHeadDL" Offset="0x7B58" />
<!-- Only the first half of the animation is used by EnAni when knocked out of tree -->
<Animation Name="gAniLandingThenStandingUpAnim" Offset="0x9220" />
<Animation Name="gAniLandingThenStandingUpAnim" Offset="0x9220" /> <!-- Original name is "Ani_oriru" ("to go down; to come down") -->
<!-- used by EnOssan -->
<Animation Name="gAniHoldUpHandAnim" Offset="0x9734" />
<Animation Name="gAniStandingNormalAnim" Offset="0x9D34" />
<Animation Name="gAniHandBehindHeadApologyAnim" Offset="0xA460" />
<Animation Name="gAniHoldUpHandAnim" Offset="0x9734" /> <!-- Original name is "Ani_talk" -->
<Animation Name="gAniStandingNormalAnim" Offset="0x9D34" /> <!-- Original name is "Ani_wait" -->
<Animation Name="gAniHandBehindHeadApologyAnim" Offset="0xA460" /> <!-- Original name is "Ani_zorawait" -->
<!-- left over from OOT firetemple deathmountain cutscene, unused in MM -->
<Animation Name="gAniKnockBackAnim" Offset="0xA978" />
<Animation Name="gAniKnockBackGettingUpAnim" Offset="0xB2B0" />
<Animation Name="gAniKnockBackAnim" Offset="0xA978" /> <!-- Original name is "ani_bikkuri" ("to be amazed; to be frightened") -->
<Animation Name="gAniKnockBackGettingUpAnim" Offset="0xB2B0" /> <!-- Original name is "ani_nanyarona" -->
<!-- left over from OOT sitting on roof, unused in MM -->
<Animation Name="gAniSittingBackAnim" Offset="0xB8AC" />
<Animation Name="gAniSittingBackAnim" Offset="0xB8AC" /> <!-- Original name is "ani_suwari_wait" ("sitting") -->
</File>
</Root>

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