mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Decompiled
This commit is contained in:
@@ -4790,8 +4790,7 @@ beginseg
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name "ovl_En_Kitan"
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compress
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include "build/src/overlays/actors/ovl_En_Kitan/z_en_kitan.o"
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include "build/data/ovl_En_Kitan/ovl_En_Kitan.data.o"
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include "build/data/ovl_En_Kitan/ovl_En_Kitan.reloc.o"
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include "build/src/overlays/actors/ovl_En_Kitan/ovl_En_Kitan_reloc.o"
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endseg
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beginseg
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@@ -1,7 +1,7 @@
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/*
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* File: z_en_kitan.c
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* Overlay: ovl_En_Kitan
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* Description:
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* Description: Keaton
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*/
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#include "z_en_kitan.h"
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@@ -13,8 +13,11 @@
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void EnKitan_Init(Actor* thisx, PlayState* play);
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void EnKitan_Destroy(Actor* thisx, PlayState* play);
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void EnKitan_Update(Actor* thisx, PlayState* play);
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void EnKitan_Draw(Actor* thisx, PlayState* play);
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void func_80C09708(EnKitan*, PlayState*);
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void func_80C09B50(EnKitan*, PlayState*);
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#if 0
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ActorInit En_Kitan_InitVars = {
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ACTOR_EN_KITAN,
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ACTORCAT_NPC,
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@@ -27,50 +30,311 @@ ActorInit En_Kitan_InitVars = {
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(ActorFunc)NULL,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80C09D50 = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_ENEMY,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 20, 40, 0, { 0, 0, 0 } },
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};
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#endif
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#define ENKITAN_GET_9(thisx) (((thisx)->params & 0xFE00) >> 9)
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extern ColliderCylinderInit D_80C09D50;
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void EnKitan_Init(Actor* thisx, PlayState* play) {
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EnKitan* this = THIS;
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s32 pad;
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extern UNK_TYPE D_06000CE8;
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extern UNK_TYPE D_06002770;
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Actor_SetScale(&this->actor, 0.0f);
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this->actionFunc = func_80C09B50;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 12.0f);
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SkelAnime_InitFlex(play, &this->skelAnime, &object_kitan_Skel_007FA8, &object_kitan_Anim_002770, this->jointTable,
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this->morphTable, OBJECT_KITAN_LIMB_MAX);
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Animation_PlayLoop(&this->skelAnime, &object_kitan_Anim_002770);
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Collider_UpdateCylinder(&this->actor, &this->collider);
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this->actor.velocity.y = -9.0f;
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this->actor.terminalVelocity = -9.0f;
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this->actor.gravity = -1.0f;
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if (Player_GetMask(play) != PLAYER_MASK_KEATON || Flags_GetCollectible(play, ENKITAN_GET_9(&this->actor))) {
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Actor_Kill(&this->actor);
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return;
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}
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this->timer = 120;
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this->actor.flags &= ~1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Init.s")
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void EnKitan_Destroy(Actor* thisx, PlayState* play) {
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EnKitan* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Destroy.s")
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Collider_DestroyCylinder(play, &this->collider);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C0923C.s")
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void func_80C0923C(EnKitan* this, PlayState* play, s32 arg2) {
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static Color_RGBA8 sEffPrimColor = { 255, 255, 255, 255 };
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static Color_RGBA8 sEffEnvColor = { 255, 255, 200, 255 };
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s32 i;
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Vec3f accel;
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Vec3f vel;
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Vec3f pos;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09390.s")
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y;
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pos.z = this->actor.world.pos.z;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09418.s")
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for (i = 0; i < arg2; i++) {
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vel.x = randPlusMinusPoint5Scaled(10.0f);
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vel.y = Rand_ZeroFloat(6.0f);
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vel.z = randPlusMinusPoint5Scaled(10.0f);
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accel.x = -vel.x * 0.05f;
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accel.y = 0.1f;
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accel.z = -vel.x * 0.05f;
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func_800B0F18(play, &pos, &vel, &accel, &sEffPrimColor, &sEffEnvColor, 400, 20, 20);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C094A8.s")
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s32 func_80C09390(EnKitan* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09518.s")
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if (player->stateFlags1 & PLAYER_STATE1_800000) {
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return false;
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}
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if (Player_IsFacingActor(&this->actor, 0x3000, play) && Actor_IsFacingPlayer(&this->actor, 0x3000) &&
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this->actor.xzDistToPlayer < 120.0f) {
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C095C8.s")
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u16 func_80C09418(EnKitan* this) {
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s32 i = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09648.s")
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//! @bug This loop was likely meant to have a cap of 1000?
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while (true) {
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s32 rand = Rand_ZeroFloat(30.0f);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09708.s")
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if (!(this->textBitSet & (1 << rand))) {
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this->textBitSet |= (1 << rand);
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return 0x04B6 + 2 * rand;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09990.s")
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i++;
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if (i > 1000) {
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continue;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09AA4.s")
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void func_80C094A8(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09B50.s")
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if (this->timer > 0) {
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this->timer--;
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this->actor.scale.x *= 0.7f;
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Actor_SetScale(&this->actor, this->actor.scale.x);
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} else {
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Actor_Kill(&this->actor);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/EnKitan_Update.s")
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void func_80C09518(EnKitan* this, PlayState* play) {
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09C74.s")
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SkelAnime_Update(&this->skelAnime);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09C90.s")
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if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
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this->actionFunc = func_80C09708;
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Message_ContinueTextbox(play, 0x04B5);
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this->actor.flags &= ~ACTOR_FLAG_10000;
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Animation_MorphToLoop(&this->skelAnime, &object_kitan_Anim_000CE8, -5.0f);
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} else {
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func_800B8500(&this->actor, play, 1000.0f, 1000.0f, PLAYER_IA_MINUS1);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Kitan/func_80C09CD0.s")
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void func_80C095C8(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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this->actor.flags |= ACTOR_FLAG_10000;
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this->actionFunc = func_80C09518;
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func_800B8500(&this->actor, play, 1000.0f, 1000.0f, PLAYER_IA_MINUS1);
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}
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}
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void func_80C09648(EnKitan* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.parent = NULL;
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this->actionFunc = func_80C095C8;
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gSaveContext.save.saveInfo.weekEventReg[0x4F] |= 0x80;
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} else if (gSaveContext.save.saveInfo.weekEventReg[0x4F] & 0x80) {
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Actor_OfferGetItem(&this->actor, play, GI_RUPEE_RED, 2000.0f, 1000.0f);
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} else {
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Actor_OfferGetItem(&this->actor, play, GI_HEART_PIECE, 2000.0f, 1000.0f);
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}
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}
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void func_80C09708(EnKitan* this, PlayState* play) {
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_MorphToLoop(&this->skelAnime, &object_kitan_Anim_002770, -10.0f);
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if (play->msgCtx.currentTextId != 0x04B4) {
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Message_ContinueTextbox(play, func_80C09418(this));
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}
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}
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switch (Message_GetState(&play->msgCtx)) {
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case 4:
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if (Message_ShouldAdvance(play)) {
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if (play->msgCtx.choiceIndex + 1 == play->msgCtx.unk1206C) {
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play_sound(NA_SE_SY_QUIZ_CORRECT);
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this->timer++;
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if (this->timer < 5) {
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play->msgCtx.msgLength = 0;
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} else {
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this->timer = 0;
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this->textBitSet = 0;
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Message_ContinueTextbox(play, 0x04B4);
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}
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Animation_MorphToPlayOnce(&this->skelAnime, &object_kitan_Anim_00190C, -5.0f);
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} else {
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play_sound(NA_SE_SY_QUIZ_INCORRECT);
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Animation_MorphToLoop(&this->skelAnime, &object_kitan_Anim_000CE8, -5.0f);
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Message_ContinueTextbox(play, 0x04B3);
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this->timer = 0;
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this->textBitSet = 0;
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}
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}
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break;
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case 5:
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if (Message_ShouldAdvance(play)) {
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switch (play->msgCtx.currentTextId) {
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case 0x04B0:
|
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case 0x04B1:
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Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1);
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break;
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case 0x04B2:
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Animation_MorphToLoop(&this->skelAnime, &object_kitan_Anim_002770, -5.0f);
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Message_ContinueTextbox(play, func_80C09418(this));
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break;
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case 0x04B4:
|
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Message_CloseTextbox(play);
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this->actionFunc = func_80C09648;
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func_80C09648(this, play);
|
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break;
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case 0x04B3:
|
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AudioSeq_QueueSeqCmd(0x110000FF);
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/* fallthrough */
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case 0x04B5:
|
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Message_CloseTextbox(play);
|
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this->actionFunc = func_80C094A8;
|
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this->timer = 4;
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func_80C0923C(this, play, 30);
|
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SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
|
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Flags_SetCollectible(play, ENKITAN_GET_9(&this->actor));
|
||||
break;
|
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default:
|
||||
if (!(play->msgCtx.currentTextId & 1)) {
|
||||
Message_ContinueTextbox(play, play->msgCtx.currentTextId + 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80C09990(EnKitan* this, PlayState* play) {
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
|
||||
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
|
||||
this->actionFunc = func_80C09708;
|
||||
Message_StartTextbox(play, 0x04B0, &this->actor);
|
||||
this->timer = 0;
|
||||
Animation_MorphToLoop(&this->skelAnime, &object_kitan_Anim_000CE8, -5.0f);
|
||||
Audio_PlayFanfare(NA_BGM_KEATON_QUIZ);
|
||||
} else if (this->timer <= 0 || Player_GetMask(play) != PLAYER_MASK_KEATON) {
|
||||
this->actionFunc = func_80C094A8;
|
||||
this->timer = 4;
|
||||
func_80C0923C(this, play, 30);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
|
||||
} else if (func_80C09390(this, play)) {
|
||||
func_800B8614(&this->actor, play, 130.0f);
|
||||
this->timer--;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80C09AA4(EnKitan* this, PlayState* play) {
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
|
||||
if (this->timer > 0) {
|
||||
this->timer--;
|
||||
this->actor.scale.x = this->actor.scale.x * 0.3f + 0.0105f;
|
||||
Actor_SetScale(&this->actor, this->actor.scale.x);
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.015f);
|
||||
this->actionFunc = func_80C09990;
|
||||
this->actor.flags |= ACTOR_FLAG_1;
|
||||
this->timer = 600;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80C09B50(EnKitan* this, PlayState* play) {
|
||||
if (this->timer > 0) {
|
||||
this->timer--;
|
||||
return;
|
||||
}
|
||||
func_80C0923C(this, play, 30);
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_NPC_APPEAR);
|
||||
this->actor.draw = EnKitan_Draw;
|
||||
this->actionFunc = func_80C09AA4;
|
||||
this->timer = 20;
|
||||
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
|
||||
this->actor.world.rot.y = this->actor.shape.rot.y;
|
||||
}
|
||||
|
||||
void EnKitan_Update(Actor* thisx, PlayState* play) {
|
||||
EnKitan* this = THIS;
|
||||
|
||||
if (this->actor.draw != NULL) {
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
|
||||
}
|
||||
Actor_MoveWithGravity(&this->actor);
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 40.0f, 25.0f, 40.0f, UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_4);
|
||||
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
|
||||
this->actor.world.rot.y = this->actor.shape.rot.y;
|
||||
this->actionFunc(this, play);
|
||||
}
|
||||
|
||||
s32 EnKitan_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EnKitan_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
||||
static Vec3f sFocusOffset = { 0.0f, 0.0f, 0.0f };
|
||||
EnKitan* this = THIS;
|
||||
|
||||
if (limbIndex == 6) {
|
||||
Matrix_MultVec3f(&sFocusOffset, &this->actor.focus.pos);
|
||||
}
|
||||
}
|
||||
|
||||
void EnKitan_Draw(Actor* thisx, PlayState* play) {
|
||||
EnKitan* this = THIS;
|
||||
|
||||
func_8012C5B0(play->state.gfxCtx);
|
||||
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnKitan_OverrideLimbDraw, EnKitan_PostLimbDraw, &this->actor);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Z_EN_KITAN_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_kitan/object_kitan.h"
|
||||
|
||||
struct EnKitan;
|
||||
|
||||
@@ -9,7 +10,13 @@ typedef void (*EnKitanActionFunc)(struct EnKitan*, PlayState*);
|
||||
|
||||
typedef struct EnKitan {
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x144 */ char unk_144[0x194];
|
||||
/* 0x144 */ SkelAnime skelAnime;
|
||||
/* 0x188 */ Vec3s jointTable[OBJECT_KITAN_LIMB_MAX];
|
||||
/* 0x206 */ Vec3s morphTable[OBJECT_KITAN_LIMB_MAX];
|
||||
/* 0x284 */ ColliderCylinder collider;
|
||||
/* 0x2D0 */ s32 textBitSet;
|
||||
/* 0x2D4 */ char unk2D4[2];
|
||||
/* 0x2D6 */ s16 timer;
|
||||
/* 0x2D8 */ EnKitanActionFunc actionFunc;
|
||||
} EnKitan; // size = 0x2DC
|
||||
|
||||
|
||||
@@ -16644,9 +16644,9 @@
|
||||
0x80C09AA4:("func_80C09AA4",),
|
||||
0x80C09B50:("func_80C09B50",),
|
||||
0x80C09BC8:("EnKitan_Update",),
|
||||
0x80C09C74:("func_80C09C74",),
|
||||
0x80C09C90:("func_80C09C90",),
|
||||
0x80C09CD0:("func_80C09CD0",),
|
||||
0x80C09C74:("EnKitan_OverrideLimbDraw",),
|
||||
0x80C09C90:("EnKitan_PostLimbDraw",),
|
||||
0x80C09CD0:("EnKitan_Draw",),
|
||||
0x80C09ED0:("func_80C09ED0",),
|
||||
0x80C09FEC:("BgAstrBombwall_Init",),
|
||||
0x80C0A0EC:("BgAstrBombwall_Destroy",),
|
||||
|
||||
Reference in New Issue
Block a user