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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
data imported in ovl_En_Okuta
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@@ -733,8 +733,7 @@ beginseg
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name "ovl_En_Okuta"
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compress
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include "build/src/overlays/actors/ovl_En_Okuta/z_en_okuta.o"
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include "build/data/ovl_En_Okuta/ovl_En_Okuta.data.o"
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include "build/data/ovl_En_Okuta/ovl_En_Okuta.reloc.o"
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include "build/src/overlays/actors/ovl_En_Okuta/ovl_En_Okuta_reloc.o"
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endseg
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beginseg
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@@ -38,7 +38,8 @@ void func_808700C0(Actor* thisx, PlayState* play);
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s32 func_808704DC(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* thisx);
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void func_808705C8(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx);
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#if 0
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static Gfx D_80870870[2] = { { { 0xFA000000, 0xC89BFF } }, { { 0xDF000000, 0 } } };
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ActorInit En_Okuta_InitVars = {
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/**/ ACTOR_EN_OKUTA,
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/**/ ACTORCAT_ENEMY,
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@@ -51,25 +52,49 @@ ActorInit En_Okuta_InitVars = {
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/**/ EnOkuta_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_808708A0 = {
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{ COLTYPE_NONE, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK4, { 0xF7CFFFFF, 0x00, 0x04 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_HARD, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK4,
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{ 0xF7CFFFFF, 0x00, 0x04 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 13, 20, 0, { 0, 0, 0 } },
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_808708CC = {
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{ COLTYPE_HIT0, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK1, { 0xF7CFFFFF, 0x00, 0x04 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_HARD, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit2 = {
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{
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COLTYPE_HIT0,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK1,
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{ 0xF7CFFFFF, 0x00, 0x04 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 20, 40, -30, { 0, 0, 0 } },
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};
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// sColChkInfoInit
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static CollisionCheckInfoInit D_808708F8 = { 4, 15, 60, 100 };
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static CollisionCheckInfoInit sColChkInfoInit = { 4, 15, 60, 100 };
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// static DamageTable sDamageTable = {
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static DamageTable D_80870900 = {
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static DamageTable sDamageTable = {
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/* Deku Nut */ DMG_ENTRY(0, 0x0),
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/* Deku Stick */ DMG_ENTRY(1, 0x0),
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/* Horse trample */ DMG_ENTRY(0, 0x0),
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@@ -104,50 +129,40 @@ static DamageTable D_80870900 = {
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/* Powder Keg */ DMG_ENTRY(1, 0x0),
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};
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_80870920[] = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_S8(hintId, TATL_HINT_ID_OCTOROK, ICHAIN_CONTINUE),
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ICHAIN_F32(targetArrowOffset, 6500, ICHAIN_STOP),
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};
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#else
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static Color_RGBA8 D_80870928 = { 255, 255, 255, 255 };
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extern ColliderCylinderInit D_808708A0;
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extern ColliderCylinderInit D_808708CC;
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extern CollisionCheckInfoInit D_808708F8;
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extern DamageTable D_80870900;
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extern InitChainEntry D_80870920[];
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static Color_RGBA8 D_8087092C = { 150, 150, 150, 255 };
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static Vec3f D_80870930 = { 0.0f, -0.5f, 0.0f };
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static Color_RGBA8 D_8087093C = { 255, 255, 255, 255 };
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static Color_RGBA8 D_80870940 = { 150, 150, 150, 0 };
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static s8 D_80870944[16] = { -1, 0, -1, -1, 1, -1, -1, 2, -1, -1, 3, -1, -1, 4, 6, 5 };
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static Vec3f D_80870954[3] = {
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{ 1500.0f, 1000.0f, 0.0f },
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{ -1500.0f, 1000.0f, 0.0f },
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{ 0.0f, 1500.0f, -2000.0f },
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};
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static s32 D_80870978[] = { 0, 0 };
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extern UNK_TYPE D_0600044C;
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extern UNK_TYPE D_06003250;
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extern SkeletonHeader D_060033D0;
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extern UNK_TYPE D_06003958;
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extern UNK_TYPE D_06003B24;
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extern UNK_TYPE D_06003EE4;
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extern UNK_TYPE D_06004204;
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extern AnimationHeader D_0600466C;
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extern SkeletonHeader D_060033D0;
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extern Vec3f D_80870930;
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extern Gfx D_80870870[];
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extern Color_RGBA8 D_8087093C;
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extern Color_RGBA8 D_80870940;
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// static Color_RGBA8 D_80870928 = {255, 255, 255, 255};
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// static Color_RGBA8 D_8087092C = {150, 150, 150, 255};
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extern Color_RGBA8 D_80870928;
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extern Color_RGBA8 D_8087092C;
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extern s8 D_80870944[];
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extern Vec3f D_80870954[3];
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extern Vec3f* D_80870978;
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extern s16 D_808708EE;
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extern s16 D_808708EC;
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#endif
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void EnOkuta_Init(Actor* thisx, PlayState* play2) {
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EnOkuta* this = THIS;
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PlayState* play = play2;
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@@ -155,14 +170,14 @@ void EnOkuta_Init(Actor* thisx, PlayState* play2) {
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f32 sp38;
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s32 sp34;
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Actor_ProcessInitChain(&this->actor, D_80870920);
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Actor_ProcessInitChain(&this->actor, sInitChain);
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this->unk190 = (this->actor.params >> 8) & 0xFF;
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thisx->params &= 0xFF;
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if ((this->actor.params == 0) || (this->actor.params == 1)) {
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SkelAnime_Init(play, &this->skelAnime, &D_060033D0, &D_0600466C, this->jointTable, this->morphTable, 16);
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &D_808708CC);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &D_80870900, &D_808708F8);
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit2);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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if ((this->unk190 == 0xFF) || (this->unk190 == 0)) {
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this->unk190 = 1;
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@@ -189,7 +204,7 @@ void EnOkuta_Init(Actor* thisx, PlayState* play2) {
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ActorShape_Init(&this->actor.shape, 1100.0f, ActorShadow_DrawCircle, 18.0f);
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this->actor.flags &= ~1;
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this->actor.flags |= 0x10;
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &D_808708A0);
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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func_800BC154(play, &play->actorCtx, &this->actor, 6);
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this->unk18E = 0x16;
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this->actor.shape.rot.y = 0;
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@@ -793,11 +808,11 @@ void EnOkuta_Update(Actor* thisx, PlayState* play2) {
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if (this->actionFunc != func_8086F434) {
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func_8086F8FC(this);
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this->collider.dim.height =
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((D_808708EE * this->headScale.y) - this->collider.dim.yShift) * this->actor.scale.y * 100.0f;
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((sCylinderInit2.dim.height * this->headScale.y) - this->collider.dim.yShift) * this->actor.scale.y * 100.0f;
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Collider_UpdateCylinder(&this->actor, &this->collider);
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if ((this->actionFunc == func_8086E658) || (this->actionFunc == func_8086E7E8)) {
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this->collider.dim.pos.y = this->actor.world.pos.y + (this->skelAnime.jointTable->y * this->actor.scale.y);
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this->collider.dim.radius = D_808708EC * this->actor.scale.x * 100.0f;
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this->collider.dim.radius = sCylinderInit2.dim.radius * this->actor.scale.x * 100.0f;
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}
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if (this->actor.draw) {
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if (this->actor.params == 1) {
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@@ -23,8 +23,8 @@ typedef struct EnOkuta {
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/* 0x25C */ f32 unk25C;
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/* 0x260 */ f32 unk260;
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/* 0x264 */ Vec3f headScale;
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/* 0x270 */ Vec3f bodyPartsPos[0xA];
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/* 0x270 */ Vec3f bodyPartsPos[10];
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/* 0x2E8 */ ColliderCylinder collider;
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} EnOkuta;
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} EnOkuta; // size = 0x334
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#endif // Z_EN_OKUTA_H
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