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Implement ObjMure2_Init
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@@ -57,7 +57,14 @@ extern InitChainEntry D_809615F4[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/func_809612BC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Mure2/ObjMure2_Init.s")
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void ObjMure2_Init(Actor* thisx, PlayState* play) {
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ObjMure2* this = THIS;
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Actor_ProcessInitChain(&this->actor, D_809615F4);
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if (play->csCtx.state != 0) {
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this->actor.uncullZoneForward += 1200.0f;
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}
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func_809613B0(this);
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}
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void func_809613B0(ObjMure2* this) {
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this->actionFunc = func_809613C4;
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