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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
more adjustments
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@@ -537,7 +537,7 @@ void Boss07_Init(Actor* thisx, GlobalContext* globalCtx2) {
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this->actor.colChkInfo.mass = MASS_HEAVY;
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this->actor.gravity = -2.5f;
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if (thisx->params >= MAJORA_REMAINS) {
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if (this->actor.params >= MAJORA_REMAINS) {
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this->actor.update = Boss07_Remains_Update;
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this->actor.draw = Boss07_Remains_Draw;
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if (1) {}
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@@ -1950,16 +1950,17 @@ void Boss07_Wrath_DamageEffects(Boss07* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->unk_17FC, 1.0f, 0.05f, 0.05f);
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}
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break;
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if(1) {
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case 20:
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this->unk_1804 = 20;
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this->unk_1806 = 40;
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this->unk_17F8 = 1.0f;
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goto test_label;
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} else {
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case 30:
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this->unk_1804 = 21;
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this->unk_1806 = 40;
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this->unk_17F8 = 3.0f;
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test_label:
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}
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this->unk_1800 = 1.0f;
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this->unk_1805 = 21;
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case 21:
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@@ -2702,7 +2703,7 @@ void Boss07_Incarnation_Intro(Boss07* this, GlobalContext* globalCtx) {
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case 2:
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if (this->unk_ABC8 >= 20) {
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if (this->unk_ABC8 == 20) {
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this->unk_17C8[3] = 1.0f;
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this->unk_17C8[3] = 1.0;
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Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_LAST1_TRANSFORM);
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}
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Math_ApproachF(&this->unk_17B8[3], 1.0f + (this->unk_17C8[3] * sp58), 1.0f, 0.5f);
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@@ -2731,14 +2732,14 @@ void Boss07_Incarnation_Intro(Boss07* this, GlobalContext* globalCtx) {
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this->unk_17C8[1] = 1.0f;
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Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_LAST1_TRANSFORM);
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}
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Math_ApproachF(&this->unk_17B8[1], (this->unk_17C8[1] * sp58) + 1.0f, 1.0f, 0.5f);
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Math_ApproachF(&this->unk_17B8[1], 1.0f + (this->unk_17C8[1] * sp58), 1.0f, 0.5f);
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}
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if (this->unk_ABC8 >= 60) {
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if (this->unk_ABC8 == 60) {
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this->unk_17C8[0] = 1.0f;
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Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_LAST1_TRANSFORM);
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}
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Math_ApproachF(this->unk_17B8, (this->unk_17C8[0] * sp58) + 1.0f, 1.0f, 0.5f);
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Math_ApproachF(this->unk_17B8, 1.0f + (this->unk_17C8[0] * sp58), 1.0f, 0.5f);
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}
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if (this->unk_ABC8 == 80) {
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this->csState = 4;
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@@ -2800,7 +2801,7 @@ void Boss07_Incarnation_Intro(Boss07* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->csCamNextEye.y, 20.0f, 0.05f, this->csCamSpeedMod * 60.0f);
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Math_ApproachF(&this->csCamNextEye.z, 220.0f, 0.05f, this->csCamSpeedMod * 180.0f);
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Math_ApproachF(&this->csCamNextAt.y, 110.0f, 0.05f, this->csCamSpeedMod * 80.0f);
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Math_ApproachF(&this->csCamSpeedMod, 0.1f, 1.0f, 0.005f);
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Math_ApproachF(&this->csCamSpeedMod, 0.1f, 1.f, 0.005f);
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if (Animation_OnFrame(&this->skelAnime, this->unk_1D4)) {
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Camera* sp54 = Play_GetCamera(globalCtx, 0);
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