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Fix clock border
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@@ -2903,7 +2903,7 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
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//! resulting in this reading into the next texture. This results in a white
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//! dot in the bottom center of the clock. For the three-day clock, this is
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//! covered by the diamond. However, it can be seen by the final-hours clock.
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OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockDialBorderTex, 4, 64, 50, 96, 168,
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OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockBorderTex, 4, 64, 50, 96, 168,
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128, 50, 1, 6, 0, 1 << 10, 1 << 10);
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if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && ((0, gSaveContext.save.time) >= 5) &&
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