Fix clock border

This commit is contained in:
engineer124
2022-04-03 16:24:04 +10:00
parent 835b888b1c
commit 147f6b30b8
+1 -1
View File
@@ -2903,7 +2903,7 @@ void Interface_DrawClock(GlobalContext* globalCtx) {
//! resulting in this reading into the next texture. This results in a white
//! dot in the bottom center of the clock. For the three-day clock, this is
//! covered by the diamond. However, it can be seen by the final-hours clock.
OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockDialBorderTex, 4, 64, 50, 96, 168,
OVERLAY_DISP = func_8010D9F4(OVERLAY_DISP, gThreeDayClockBorderTex, 4, 64, 50, 96, 168,
128, 50, 1, 6, 0, 1 << 10, 1 << 10);
if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && ((0, gSaveContext.save.time) >= 5) &&