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@@ -972,29 +972,29 @@ typedef enum EnAnAnimation {
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} EnAnAnimation;
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static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = {
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{ &gAnju1HoldHandsAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_HOLD_HANDS
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{ &gAnju1IdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_IDLE
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{ &gAnju1IdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_IDLE_MORPH
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{ &gAnju1BowAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_BOW
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{ &gAnju1BowAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -6 }, // ENAN_ANIM_BOW_MORPH
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{ &gAnju1SurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_SURPRISED
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{ &gAnju1LookUpRelievedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_LOOK_UP_RELIEVED
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{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK
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{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK2
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{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SIT
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{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_SIT_MORPH
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{ &gAnju1HoldHandsAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_HOLD_HANDS
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{ &gAnju1IdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_IDLE
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{ &gAnju1IdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_IDLE_MORPH
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{ &gAnju1BowAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_BOW
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{ &gAnju1BowAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -6 }, // ENAN_ANIM_BOW_MORPH
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{ &gAnju1SurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_SURPRISED
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{ &gAnju1LookUpRelievedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_LOOK_UP_RELIEVED
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{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK
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{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK2
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{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SIT
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{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -6 }, // ENAN_ANIM_SIT_MORPH
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{ &gAnju1SittingInDisbeliefAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SITTING_IN_DISBELIEF
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{ &gAnju1CookAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_COOK
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{ &gAnju1TasteAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_TASTE
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{ &gAnju1TasteEndAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_TASTE_END
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{ &gAnju1WaitWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WAIT_WITH_TRAY
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{ &gAnju1WalkWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK_WITH_TRAY
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{ &gAnju1CookAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_COOK
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{ &gAnju1TasteAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_TASTE
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{ &gAnju1TasteEndAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_TASTE_END
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{ &gAnju1WaitWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WAIT_WITH_TRAY
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{ &gAnju1WalkWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK_WITH_TRAY
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// ENAN_ANIMOBJ_AN2
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{ &gAnju2UmbrellaIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_IDLE
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{ &gAnju2UmbrellaWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_WALK
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{ &gAnju2UmbrellaSitAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_UMBRELLA_SIT
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{ &gAnju2UmbrellaCryAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_CRY
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{ &gAnju2UmbrellaIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_IDLE
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{ &gAnju2UmbrellaWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_WALK
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{ &gAnju2UmbrellaSitAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_UMBRELLA_SIT
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{ &gAnju2UmbrellaCryAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_CRY
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// ENAN_ANIMOBJ_AN3
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{ &gAnju3BroomIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_BROOM_IDLE
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@@ -1004,16 +1004,16 @@ static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = {
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{ &gAnju2UmbrellaSitAnim, -1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_24
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// ENAN_ANIMOBJ_AN4
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{ &gAnju4MaskStandLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_MASK_STAND_LOOP
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{ &gAnju4MaskKneelAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_MASK_KNEEL
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{ &gAnju4MaskKneelLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_MASK_KNEEL_LOOP
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{ &gAnju4HugAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_HUG
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{ &gAnju4HugLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_HUG_LOOP
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{ &gAnju4MaskStandLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_MASK_STAND_LOOP
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{ &gAnju4MaskKneelAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_MASK_KNEEL
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{ &gAnju4MaskKneelLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_MASK_KNEEL_LOOP
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{ &gAnju4HugAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_HUG
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{ &gAnju4HugLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_HUG_LOOP
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{ &gAnju4HugReleaseAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_HUG_RELEASE
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{ &gAnju4HugReleaseLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_HUG_RELEASE_LOOP
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{ &gAnju4CombineMasks1Anim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_COMBINE_MASKS_1
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{ &gAnju4CombineMasks2Anim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_COMBINE_MASKS_2
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{ &gAnju4LookUpAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_LOOK_UP
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{ &gAnju4HugReleaseLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_HUG_RELEASE_LOOP
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{ &gAnju4CombineMasks1Anim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_COMBINE_MASKS_1
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{ &gAnju4CombineMasks2Anim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_COMBINE_MASKS_2
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{ &gAnju4LookUpAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_LOOK_UP
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{ &gAnju4LookUpLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_LOOK_UP_LOOP
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};
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@@ -1558,7 +1558,8 @@ s32 EnAn_MsgEvent_LaundryPool(Actor* thisx, PlayState* play) {
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switch (this->msgEventState) {
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case 0x0:
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if ((Player_GetMask(play) == PLAYER_MASK_KAFEIS_MASK) || CHECK_WEEKEVENTREG(WEEKEVENTREG_SPOKE_TO_ANJU_IN_LAUNDRY_POOL)) {
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if ((Player_GetMask(play) == PLAYER_MASK_KAFEIS_MASK) ||
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CHECK_WEEKEVENTREG(WEEKEVENTREG_SPOKE_TO_ANJU_IN_LAUNDRY_POOL)) {
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this->msgEventState++;
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goto label;
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} else {
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@@ -1756,7 +1757,8 @@ s32 EnAn_CheckTalk(EnAn* this, PlayState* play) {
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this->stateFlags |= ENAN_STATE_ENGAGED;
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}
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if ((this->scheduleResult == ANJU_SCH_LAUNDRY_POOL_SIT) && CHECK_WEEKEVENTREG(WEEKEVENTREG_SPOKE_TO_ANJU_IN_LAUNDRY_POOL)) {
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if ((this->scheduleResult == ANJU_SCH_LAUNDRY_POOL_SIT) &&
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CHECK_WEEKEVENTREG(WEEKEVENTREG_SPOKE_TO_ANJU_IN_LAUNDRY_POOL)) {
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this->stateFlags &= ~ENAN_STATE_ENGAGED;
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}
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@@ -3303,16 +3305,16 @@ void EnAn_Init(Actor* thisx, PlayState* play) {
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this->actionFunc = EnAn_Initialize;
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#if DEBUG_PRINT
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//SET_WEEKEVENTREG(WEEKEVENTREG_DELIVERED_PENDANT_OF_MEMORIES);
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//SET_WEEKEVENTREG(WEEKEVENTREG_ESCAPED_SAKONS_HIDEOUT);
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// SET_WEEKEVENTREG(WEEKEVENTREG_DELIVERED_PENDANT_OF_MEMORIES);
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// SET_WEEKEVENTREG(WEEKEVENTREG_ESCAPED_SAKONS_HIDEOUT);
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Lib_MemCpy(weekEventRegCopy, gSaveContext.save.saveInfo.weekEventReg,
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sizeof(gSaveContext.save.saveInfo.weekEventReg));
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//gSaveContext.save.day = 3;
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//if (gSaveContext.save.time > CLOCK_TIME(5, 0)) {
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// gSaveContext.save.time = CLOCK_TIME(3, 0);
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//}
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// gSaveContext.save.day = 3;
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// if (gSaveContext.save.time > CLOCK_TIME(5, 0)) {
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// gSaveContext.save.time = CLOCK_TIME(3, 0);
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// }
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#endif
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}
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@@ -3353,7 +3355,7 @@ void EnAn_Update(Actor* thisx, PlayState* play) {
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EnAn_UpdateCollider(this, play);
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}
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#if DEBUG_PRINT
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#if DEBUG_PRINT
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{
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Input* input = CONTROLLER1(&play->state);
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@@ -3380,9 +3382,9 @@ void EnAn_Update(Actor* thisx, PlayState* play) {
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gSaveContext.save.time -= CLOCK_TIME(0, 10);
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}
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}
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#endif
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#endif
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#if DEBUG_PRINT
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#if DEBUG_PRINT
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{
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Input* input = CONTROLLER1(&play->state);
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@@ -3394,7 +3396,7 @@ void EnAn_Update(Actor* thisx, PlayState* play) {
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this->stateFlags &= ~ENAN_STATE_8;
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}
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}
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#endif
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#endif
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}
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void EnAn_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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@@ -3869,7 +3871,7 @@ void EnAn_Draw(Actor* thisx, PlayState* play) {
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gAnju1EyeHalfTex, // ENAN_EYES_HALF1
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gAnju1EyeClosedTex, // ENAN_EYES_CLOSED
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gAnju1EyeHalfTex, // ENAN_EYES_HALF2
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gAnju1EyeComfortTex, // ENAN_EYES_COMFORT
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gAnju1EyeComfortTex, // ENAN_EYES_COMFORT
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gAnju1EyeSadTex, // ENAN_EYES_SAD
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gAnju1EyeRelievedClosedTex, // ENAN_EYES_RELIEVED_CLOSED
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};
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