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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
fix cross and circle for island jumping minigames (#274)
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@@ -4,6 +4,7 @@ extern "C" {
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#include <libultraship/libultra.h>
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#include "objects/object_uch/object_uch.h"
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#include "overlays/ovl_En_Syateki_Okuta/ovl_En_Syateki_Okuta.h"
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#include "overlays/ovl_Obj_Jgame_Light/ovl_Obj_Jgame_Light.h"
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void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
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void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
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@@ -19,11 +20,12 @@ void PatchAlienEyeBeams() {
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PRIMITIVE_ALPHA, PRIMITIVE, COMBINED, 0, TEXEL0, 0));
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}
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void PatchShootingGalleryOctorokSymbols() {
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// The X and O displayed in the shooting gallery when hit are incorrectly set to FMT_I instead of FMT_IA,
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void PatchMiniGameCrossAndCircleSymbols() {
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// The X and O displayed in mini-games are incorrectly set to FMT_I instead of FMT_IA,
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// Fast3D throws an assert and does nothing as FMT_I with SIZ_16 is not a valid texture type.
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// Patching all the relevant instructions to use FMT_IA matching the exported texture
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const char* dLists[] = { gShootingGalleryOctorokCrossDL, gShootingGalleryOctorokCircleDL };
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const char* dLists[] = { gShootingGalleryOctorokCrossDL, gShootingGalleryOctorokCircleDL,
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gObjJgameLightIncorrectDL, gObjJgameLightCorrectDL };
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for (auto& dl : dLists) {
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Gfx* instructions = ResourceMgr_LoadGfxByName(dl);
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@@ -31,21 +33,21 @@ void PatchShootingGalleryOctorokSymbols() {
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// Use a mask to unset and set the new format while preserving the rest of the instruction
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const uintptr_t mask = UINTPTR_MAX ^ (_SHIFTL(7, 21, 3));
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Gfx in3 = instructions[3]; // G_SETTIMG_OTR_HAS
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Gfx in3 = instructions[3]; // G_SETTIMG_OTR_HASH
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in3.words.w0 = (in3.words.w0 & mask) | _SHIFTL(G_IM_FMT_IA, 21, 3);
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Gfx in5 = instructions[5]; // G_SETTILE
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in5.words.w0 = (in5.words.w0 & mask) | _SHIFTL(G_IM_FMT_IA, 21, 3);
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Gfx in9 = instructions[9]; // G_SETTILE
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in9.words.w0 = (in9.words.w0 & mask) | _SHIFTL(G_IM_FMT_IA, 21, 3);
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ResourceMgr_PatchGfxByName(dl, "ShootingGalleryHitFix_3", 3, in3);
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ResourceMgr_PatchGfxByName(dl, "ShootingGalleryHitFix_5", 5, in5);
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ResourceMgr_PatchGfxByName(dl, "ShootingGalleryHitFix_9", 9, in9);
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ResourceMgr_PatchGfxByName(dl, "SymbolFormatFix_3", 3, in3);
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ResourceMgr_PatchGfxByName(dl, "SymbolFormatFix_5", 5, in5);
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ResourceMgr_PatchGfxByName(dl, "SymbolFormatFix_9", 9, in9);
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}
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}
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// Applies required patches for authentic bugs to allow the game to play and render properly
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void GfxPatcher_ApplyNecessaryAuthenticPatches() {
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PatchAlienEyeBeams();
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PatchShootingGalleryOctorokSymbols();
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PatchMiniGameCrossAndCircleSymbols();
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}
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