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https://github.com/izzy2lost/2ship2harkinian-Android.git
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func_8086E948
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@@ -24,6 +24,7 @@ void func_8086E7A8(EnOkuta* this);
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void func_8086E7E8(EnOkuta* this, PlayState* play);
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void func_8086E8E8(EnOkuta* this);
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void func_8086E948(EnOkuta* this, PlayState* play);
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void func_8086EAE0(EnOkuta* this, PlayState* play);
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void func_8086EC00(EnOkuta* this, PlayState* play);
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void func_8086EF14(EnOkuta* this, PlayState* play);
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void func_8086EFE8(EnOkuta* this, PlayState* play);
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@@ -368,7 +369,38 @@ void func_8086E8E8(EnOkuta* this) {
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this->actionFunc = func_8086E948;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086E948.s")
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void func_8086E948(EnOkuta* this, PlayState* play) {
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s16 temp_v0;
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if (this->actor.params == 0) {
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this->actor.world.pos.y = this->actor.home.pos.y;
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} else {
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this->actor.world.pos.y = func_8086E378(this);
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}
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SkelAnime_Update(&this->skelAnime);
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if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0) {
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if (this->unk18E != 0) {
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this->unk18E--;
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}
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}
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if (Animation_OnFrame(&this->skelAnime, 0.5f) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C1);
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}
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if ((this->actor.xzDistToPlayer > 560.0f) || ((this->actor.xzDistToPlayer < 160.0f) && (this->actor.params == 0))) {
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func_8086E7A8(this);
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return;
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}
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temp_v0 = Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0xE38, 0x38E);
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if ((ABS_ALT(temp_v0) < 0x38E) && ((this->actor.params == 0 && (this->unk18E == 0) && (this->actor.playerHeightRel < 120.0f)) || ((this->actor.params == 1) && ((this->unk18E == 0) || (this->actor.xzDistToPlayer < 150.0f))))) {
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func_8086EAE0(this, play);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086EAE0.s")
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