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Treat sun textures as 64x64 (#26)
* Treat sun textures as 64x64 * commenting style * leave original lines commented too
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@@ -1405,12 +1405,15 @@
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<Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />
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<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
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<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
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<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
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<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
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<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
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<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
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<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
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<!-- #region 2S2H [Port] Treat these properly as 64x64 on extraction-->
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<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="64" Offset="0x79B10" />
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<!-- <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" /> -->
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<!-- <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" /> -->
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<!-- <Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" /> -->
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<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="64" Offset="0x7A310" />
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<!-- <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" /> -->
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<!-- <Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" /> -->
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<!-- <Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" /> -->
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<DList Name="gSunSparkleMaterialDL" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
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<DList Name="gSunSparkleModelDL" Offset="0x7AB58" />
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