Treat sun textures as 64x64 (#26)

* Treat sun textures as 64x64

* commenting style

* leave original lines commented too
This commit is contained in:
inspectredc
2024-05-22 09:04:57 -05:00
committed by Garrett Cox
parent c6a114e8d5
commit 09635bcdd5
+9 -6
View File
@@ -1405,12 +1405,15 @@
<Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />
<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
<!-- #region 2S2H [Port] Treat these properly as 64x64 on extraction-->
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="64" Offset="0x79B10" />
<!-- <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" /> -->
<!-- <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" /> -->
<!-- <Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" /> -->
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="64" Offset="0x7A310" />
<!-- <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" /> -->
<!-- <Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" /> -->
<!-- <Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" /> -->
<DList Name="gSunSparkleMaterialDL" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
<DList Name="gSunSparkleModelDL" Offset="0x7AB58" />