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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
ovl_Boss_Hakugin
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@@ -1244,7 +1244,7 @@ void func_80B07EEC(BossHakugin* this, PlayState* play) {
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Play_SetCameraAtEye(play, this->unk_01AC, &sp20, &this->unk_038C);
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this->unk_037A.x = Math_Atan2S_XY(70.0f, -20.0f);
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this->unk_037A.y = player->actor.shape.rot.y + 0x8000;
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func_800B7298(play, &this->actor, PLAYER_CSMODE_21);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_21);
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this->unk_019C = 0;
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this->actionFunc = func_80B08018;
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}
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@@ -1388,7 +1388,7 @@ void func_80B08550(BossHakugin* this, PlayState* play) {
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player->actor.world.pos.z = -1560.0f;
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player->actor.shape.rot.y = this->actor.yawTowardsPlayer + 0x8000;
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player->currentYaw = player->actor.world.rot.y = player->actor.shape.rot.y;
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func_800B7298(play, &this->actor, PLAYER_CSMODE_131);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_131);
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this->actionFunc = func_80B0863C;
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}
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@@ -1460,7 +1460,7 @@ void func_80B08848(BossHakugin* this, PlayState* play) {
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Animation_Change(&this->skelAnime, &gGohtRunAnim, 1.5f, 0.0f, 0.0f, ANIMMODE_LOOP, -3.0f);
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this->unk_019C = 0;
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this->actor.speed = 5.0f;
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func_800B7298(play, &this->actor, PLAYER_CSMODE_END);
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func_800B7298(play, &this->actor, PLAYER_CSACTION_END);
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player->stateFlags1 |= PLAYER_STATE1_20;
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play->actorCtx.unk268 = true;
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this->actionFunc = func_80B08960;
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@@ -1754,7 +1754,7 @@ void func_80B098BC(BossHakugin* this, PlayState* play) {
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}
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} else {
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if (Math_ScaledStepToS(&this->unk_01A6, -0x800, 0x1C0)) {
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player->actionVar2 = 100;
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player->av2.actionVar2 = 100;
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player->actor.parent = NULL;
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player->invincibilityTimer = 0;
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player->actor.shape.rot.x = 0;
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@@ -1762,7 +1762,7 @@ void func_80B098BC(BossHakugin* this, PlayState* play) {
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player->actor.world.pos.y += 30.0f;
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this->unk_019C--;
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} else {
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player->actionVar2 = 0;
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player->av2.actionVar2 = 0;
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sp32 = -this->unk_0374.z + 0x1F40;
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player->actor.shape.rot.x = -this->unk_0374.z + 0x8FC0;
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