mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge remote-tracking branch 'upstream/master' into sys_math3d_bss
This commit is contained in:
+2
-2
@@ -15,8 +15,8 @@ RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone &
|
||||
unzip \
|
||||
vbindiff \
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||||
vim \
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||||
clang-tidy-11 \
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||||
clang-format-11 \
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||||
clang-tidy-14 \
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||||
clang-format-14 \
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||||
libpng-dev && \
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apt clean && \
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rm -rf /var/lib/apt/lists/*
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||||
@@ -117,6 +117,7 @@ MKLDSCRIPT := tools/buildtools/mkldscript
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YAZ0 := tools/buildtools/yaz0
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ZAPD := tools/ZAPD/ZAPD.out
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||||
FADO := tools/fado/fado.elf
|
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MAKEYAR := tools/buildtools/makeyar
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||||
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||||
OPTFLAGS := -O2 -g3
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||||
ASFLAGS := -march=vr4300 -32 -Iinclude
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||||
@@ -184,9 +185,11 @@ C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard
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S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
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$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
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BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
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ARCHIVES_O := $(shell grep -F ".yar.o" spec | sed 's/.*include "// ; s/\.o\".*/.o/')
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O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(BASEROM_FILES),build/$f.o)
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$(foreach f,$(BASEROM_FILES),build/$f.o) \
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$(ARCHIVES_O)
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OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | grep -o '[^"]*_reloc.o' )
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@@ -303,9 +306,10 @@ setup:
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$(MAKE) -C tools
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python3 tools/fixbaserom.py
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python3 tools/extract_baserom.py
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python3 tools/decompress_yars.py
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assets:
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python3 extract_assets.py -j $(N_THREADS)
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python3 extract_assets.py -j $(N_THREADS) -Z Wno-hardcoded-pointer
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## Assembly generation
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disasm:
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@@ -344,6 +348,10 @@ build/assets/%.o: assets/%.c
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$(OBJCOPY_BIN)
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$(RM_MDEBUG)
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build/assets/archives/%.yar.o: build/assets/archives/%.o
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$(MAKEYAR) $< $(@:.yar.o=.yar.bin) $(@:.yar.o=.symbols.o)
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$(OBJCOPY) -I binary -O elf32-big $(@:.yar.o=.yar.bin) $@
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build/baserom/%.o: baserom/%
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$(OBJCOPY) -I binary -O elf32-big $< $@
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@@ -392,3 +400,6 @@ build/assets/%.jpg.inc.c: assets/%.jpg
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$(ZAPD) bren -eh -i $< -o $@
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-include $(DEP_FILES)
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# Print target for debugging
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print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
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@@ -0,0 +1,21 @@
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||||
<Root>
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||||
<File Name="icon_item_24_static_yar.unarchive" Segment="9">
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||||
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x0" />
|
||||
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x900" />
|
||||
<Texture Name="gQuestIconPieceOfHeartTex" OutName="piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200" />
|
||||
<!-- Identical to gQuestIconPieceOfHeartTex -->
|
||||
<Texture Name="gQuestIconPieceOfHeart2Tex" OutName="piece_of_heart_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00" />
|
||||
<!-- Both identical to gQuestIconHeartContainerTex -->
|
||||
<Texture Name="gQuestIconHeartContainer2Tex" OutName="heart_container_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400" />
|
||||
<Texture Name="gQuestIconHeartContainer3Tex" OutName="heart_container_3_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00" />
|
||||
<Texture Name="gQuestIconBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600" />
|
||||
<Texture Name="gQuestIconCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00" />
|
||||
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800" />
|
||||
<!-- Identical to gQuestIconGoldSkulltulaTex -->
|
||||
<Texture Name="gQuestIconGoldSkulltula2Tex" OutName="gold_skulltula_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100" />
|
||||
<Texture Name="gQuestIconSmallMagicJarTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300" />
|
||||
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00" />
|
||||
<Texture Name="gQuestIconBigMagicJarTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00" />
|
||||
<Texture Name="gQuestIconLinkHumanFaceTex" OutName="link_human_face_icon" Format="rgba16" Width="16" Height="16" Offset="0x7500"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,223 @@
|
||||
<Root>
|
||||
<File Name="icon_item_static_yar.unarchive" Segment="8">
|
||||
<!-- Item icons -->
|
||||
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x0000"/>
|
||||
<Texture Name="gItemIconBowTex" OutName="bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="gItemIconFireArrowTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000" />
|
||||
<Texture Name="gItemIconIceArrowTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000" />
|
||||
<Texture Name="gItemIconLightArrowTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000" />
|
||||
<Texture Name="gItemIconFairyOcarinaTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000" />
|
||||
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000" />
|
||||
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000" />
|
||||
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000" />
|
||||
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000" />
|
||||
<Texture Name="gItemIconMagicBeansTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000" />
|
||||
<Texture Name="gItemIconSlingshotTex" OutName="slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000" />
|
||||
<Texture Name="gItemIconPowderKegTex" OutName="powder_keg_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000" />
|
||||
<Texture Name="gItemIconPictographBoxTex" OutName="picto_box_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000" />
|
||||
<Texture Name="gItemIconLensofTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000" />
|
||||
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000" />
|
||||
<Texture Name="gItemIconGreatFairysSwordTex" OutName="great_fairys_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000" />
|
||||
<!-- Visually looks like OoT's Hookshot Icon -->
|
||||
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000" />
|
||||
|
||||
<!-- Bottled item icons -->
|
||||
<Texture Name="gItemIconEmptyBottleTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000" />
|
||||
<Texture Name="gItemIconRedPotionTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000" />
|
||||
<Texture Name="gItemIconGreenPotionTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000" />
|
||||
<Texture Name="gItemIconBluePotionTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000" />
|
||||
<Texture Name="gItemIconBottledFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000" />
|
||||
<Texture Name="gItemIconBottledDekuPrincessTex" OutName="bottled_deku_princess_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000" />
|
||||
<Texture Name="gItemIconBottledFullMilkTex" OutName="bottled_full_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000" />
|
||||
<Texture Name="gItemIconBottledHalfMilkTex" OutName="bottled_half_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000" />
|
||||
<Texture Name="gItemIconBottledFishTex" OutName="bottled_fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000" />
|
||||
<Texture Name="gItemIconBottledBugTex" OutName="bottled_bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000" />
|
||||
<Texture Name="gItemIconBottledBlueFireTex" OutName="bottled_blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000" />
|
||||
<Texture Name="gItemIconBottledPoeTex" OutName="bottled_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000" />
|
||||
<Texture Name="gItemIconBottledBigPoeTex" OutName="bottled_big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000" />
|
||||
<Texture Name="gItemIconSpringWaterTex" OutName="spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000" />
|
||||
<Texture Name="gItemIconHotSpringWaterTex" OutName="hot_spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000" />
|
||||
<Texture Name="gItemIconBottledZoraEggTex" OutName="bottled_zora_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000" />
|
||||
<Texture Name="gItemIconBottledGoldDustTex" OutName="bottled_gold_dust_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000" />
|
||||
<Texture Name="gItemIconBottledMushroomTex" OutName="bottled_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000" />
|
||||
<Texture Name="gItemIconBottledSeahorseTex" OutName="bottled_seahorse_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000" />
|
||||
<Texture Name="gItemIconChateauRomaniTex" OutName="chateau_romani_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000" />
|
||||
<Texture Name="gItemIconBottledHylianLoachTex" OutName="bottled_hylian_loach_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000" />
|
||||
<!-- Identical to gItemIconEmptyBottleTex -->
|
||||
<Texture Name="gItemIconEmptyBottle2Tex" OutName="empty_bottle_2_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000" />
|
||||
|
||||
<!-- Trade Quest icons -->
|
||||
<Texture Name="gItemIconLandDeedTex" OutName="land_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000" />
|
||||
<Texture Name="gItemIconMoonsTearTex" OutName="moons_tear_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000" />
|
||||
<Texture Name="gItemIconSwampDeedTex" OutName="swamp_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000" />
|
||||
<Texture Name="gItemIconMountainDeedTex" OutName="mountain_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000" />
|
||||
<Texture Name="gItemIconOceanDeedTex" OutName="ocean_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000" />
|
||||
<Texture Name="gItemIconRoomKeyTex" OutName="room_key_icon" Format="rgba32" Width="32" Height="32" Offset="0x2D000" />
|
||||
<Texture Name="gItemIconLetterToMamaTex" OutName="letter_to_mama_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000" />
|
||||
<Texture Name="gItemIconLetterToKafeiTex" OutName="letter_to_kafei_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000" />
|
||||
<Texture Name="gItemIconPendantOfMemoriesTex" OutName="pendant_of_memories_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000" />
|
||||
|
||||
<Texture Name="gItemIconTingleMapTex" OutName="tingle_map_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000" />
|
||||
|
||||
<!-- Mask icons -->
|
||||
<Texture Name="gItemIconDekuMaskTex" OutName="deku_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000" />
|
||||
<Texture Name="gItemIconGoronMaskTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000" />
|
||||
<Texture Name="gItemIconZoraMaskTex" OutName="zora_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000" />
|
||||
<Texture Name="gItemIconFierceDeityMaskTex" OutName="fierce_deity_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000" />
|
||||
<Texture Name="gItemIconMaskOfTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000" />
|
||||
<Texture Name="gItemIconKafeisMaskTex" OutName="kafeis_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000" />
|
||||
<Texture Name="gItemIconAllNightMaskTex" OutName="all_night_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000" />
|
||||
<Texture Name="gItemIconBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000" />
|
||||
<Texture Name="gItemIconKeatonMaskTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000" />
|
||||
<Texture Name="gItemIconGaroMaskTex" OutName="garo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000" />
|
||||
<Texture Name="gItemIconRomaniMaskTex" OutName="romani_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000" />
|
||||
<Texture Name="gItemIconCircusLeaderMaskTex" OutName="circus_leader_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000" />
|
||||
<Texture Name="gItemIconPostmansHatTex" OutName="postmans_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000" />
|
||||
<Texture Name="gItemIconCouplesMaskTex" OutName="couples_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000" />
|
||||
<Texture Name="gItemIconGreatFairyMaskTex" OutName="great_fairy_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000" />
|
||||
<Texture Name="gItemIconGibdoMaskTex" OutName="gibdo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000" />
|
||||
<Texture Name="gItemIconDonGeroMaskTex" OutName="don_gero_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000" />
|
||||
<Texture Name="gItemIconKamaroMaskTex" OutName="kamaro_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000" />
|
||||
<Texture Name="gItemIconCaptainsHatTex" OutName="captains_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000" />
|
||||
<Texture Name="gItemIconStoneMaskTex" OutName="stone_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000" />
|
||||
<Texture Name="gItemIconBremenMaskTex" OutName="bremen_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000" />
|
||||
<Texture Name="gItemIconBlastMaskTex" OutName="blast_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000" />
|
||||
<Texture Name="gItemIconMaskOfScentsTex" OutName="mask_of_scents_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000" />
|
||||
<Texture Name="gItemIconGiantsMaskTex" OutName="giants_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000" />
|
||||
|
||||
<!-- Upgrads/Misc icons -->
|
||||
<Texture Name="gItemIconBowFireTex" OutName="bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000" />
|
||||
<Texture Name="gItemIconBowIceTex" OutName="bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000" />
|
||||
<Texture Name="gItemIconBowLightTex" OutName="bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000" />
|
||||
<Texture Name="gItemIconKokiriSwordTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000" />
|
||||
<Texture Name="gItemIconRazorSwordTex" OutName="razor_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000" />
|
||||
<Texture Name="gItemIconGildedSwordTex" OutName="gilded_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000" />
|
||||
<Texture Name="gItemIconFierceDeitySwordTex" OutName="fierce_deity_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000" />
|
||||
<Texture Name="gItemIconHerosShieldTex" OutName="heros_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000" />
|
||||
<Texture Name="gItemIconMirrorShieldTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000" />
|
||||
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000" />
|
||||
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000" />
|
||||
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000" />
|
||||
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000" />
|
||||
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000" />
|
||||
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000" />
|
||||
<Texture Name="gItemIconDefaultWalletTex" OutName="default_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000" />
|
||||
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5A000" />
|
||||
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5B000" />
|
||||
<Texture Name="gItemIconFishingRodTex" OutName="fishing_rod_icon" Format="rgba32" Width="32" Height="32" Offset="0x5C000" />
|
||||
<Texture Name="gItemIconOdolwasRemainsTex" OutName="odolwas_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5D000" />
|
||||
<Texture Name="gItemIconGohtsRemainsTex" OutName="gohts_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5E000" />
|
||||
<Texture Name="gItemIconGyorgsRemainsTex" OutName="gyorgs_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5F000" />
|
||||
<Texture Name="gItemIconTwinmoldsRemainsTex" OutName="twinmolds_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x60000" />
|
||||
<Texture Name="gItemIconBombersNotebookTex" OutName="bombers_notebook_icon" Format="rgba32" Width="32" Height="32" Offset="0x61000" />
|
||||
|
||||
<!-- ia8 icons -->
|
||||
<Texture Name="gItemIconSongNoteTex" OutName="song_note_icon" Format="ia8" Width="16" Height="24" Offset="0x62000" />
|
||||
<Texture Name="gItemIconHeartPiece1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x62180" />
|
||||
<Texture Name="gItemIconHeartPiece2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x62A80" />
|
||||
<Texture Name="gItemIconHeartPiece3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x63380" />
|
||||
|
||||
<!-- Cursors -->
|
||||
<Texture Name="gPausePromptCursorTex" OutName="pause_prompt_cursor" Format="i4" Width="48" Height="48" Offset="0x63C80"/>
|
||||
<Texture Name="gPauseUnusedCursorTex" OutName="pause_unused_cursor" Format="i8" Width="24" Height="24" Offset="0x64100"/>
|
||||
<Texture Name="gPauseMenuCursorTex" OutName="pause_menu_cursor" Format="ia8" Width="16" Height="16" Offset="0x64340" />
|
||||
|
||||
<!-- Divided Background Menu: First Row -->
|
||||
<Texture Name="gPauseMasks00Tex" OutName="pause_masks_0_0" Format="ia8" Width="80" Height="32" Offset="0x64440" />
|
||||
<Texture Name="gPauseMasks10JPNTex" OutName="pause_masks_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x64E40" />
|
||||
<Texture Name="gPauseMasks20Tex" OutName="pause_masks_2_0" Format="ia8" Width="80" Height="32" Offset="0x65840" />
|
||||
<Texture Name="gPauseSelectItem00JPNTex" OutName="pause_select_item_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66240" />
|
||||
<Texture Name="gPauseSelectItem10JPNTex" OutName="pause_select_item_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66C40" />
|
||||
<Texture Name="gPauseSelectItem20JPNTex" OutName="pause_select_item_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x67640" />
|
||||
<Texture Name="gPauseMap00Tex" OutName="pause_map_0_0" Format="ia8" Width="80" Height="32" Offset="0x68040" />
|
||||
<Texture Name="gPauseMap10JPNTex" OutName="pause_map_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x68A40" />
|
||||
<Texture Name="gPauseMap20Tex" OutName="pause_map_2_0" Format="ia8" Width="80" Height="32" Offset="0x69440" />
|
||||
<Texture Name="gPauseQuestStatus00JPNTex" OutName="pause_quest_status_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x69E40" />
|
||||
<Texture Name="gPauseQuestStatus10JPNTex" OutName="pause_quest_status_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6A840" />
|
||||
<Texture Name="gPauseQuestStatus20JPNTex" OutName="pause_quest_status_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6B240" />
|
||||
<Texture Name="gPauseSave00Tex" OutName="pause_save_0_0" Format="ia8" Width="80" Height="32" Offset="0x6BC40" />
|
||||
<Texture Name="gPauseSave10JPNTex" OutName="pause_save_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6C640" />
|
||||
<Texture Name="gPauseSave20Tex" OutName="pause_save_2_0" Format="ia8" Width="80" Height="32" Offset="0x6D040" />
|
||||
<Texture Name="gPauseGameOver10Tex" OutName="pause_game_over_1_0" Format="ia8" Width="80" Height="32" Offset="0x6DA40" />
|
||||
|
||||
<!-- Divided Background Menu: Second Row -->
|
||||
<Texture Name="gPauseMasks01Tex" OutName="pause_masks_0_1" Format="ia8" Width="80" Height="32" Offset="0x6E440" />
|
||||
<Texture Name="gPauseMasks11Tex" OutName="pause_masks_1_1" Format="ia8" Width="80" Height="32" Offset="0x6EE40" />
|
||||
<Texture Name="gPauseMasks21Tex" OutName="pause_masks_2_1" Format="ia8" Width="80" Height="32" Offset="0x6F840" />
|
||||
<Texture Name="gPauseSelectItem01Tex" OutName="pause_select_item_0_1" Format="ia8" Width="80" Height="32" Offset="0x70240" />
|
||||
<Texture Name="gPauseSelectItem11Tex" OutName="pause_select_item_1_1" Format="ia8" Width="80" Height="32" Offset="0x70C40" />
|
||||
<Texture Name="gPauseSelectItem21Tex" OutName="pause_select_item_2_1" Format="ia8" Width="80" Height="32" Offset="0x71640" />
|
||||
<Texture Name="gPauseMap01Tex" OutName="pause_map_0_1" Format="ia8" Width="80" Height="32" Offset="0x72040" />
|
||||
<Texture Name="gPauseMap11Tex" OutName="pause_map_1_1" Format="ia8" Width="80" Height="32" Offset="0x72A40" />
|
||||
<Texture Name="gPauseMap21Tex" OutName="pause_map_2_1" Format="ia8" Width="80" Height="32" Offset="0x73440" />
|
||||
<Texture Name="gPauseQuestStatus01Tex" OutName="pause_quest_status_0_1" Format="ia8" Width="80" Height="32" Offset="0x73E40" />
|
||||
<Texture Name="gPauseQuestStatus11Tex" OutName="pause_quest_status_1_1" Format="ia8" Width="80" Height="32" Offset="0x74840" />
|
||||
<Texture Name="gPauseQuestStatus21Tex" OutName="pause_quest_status_2_1" Format="ia8" Width="80" Height="32" Offset="0x75240" />
|
||||
<Texture Name="gPauseSave01Tex" OutName="pause_save_0_1" Format="ia8" Width="80" Height="32" Offset="0x75C40" />
|
||||
<Texture Name="gPauseSave11Tex" OutName="pause_save_1_1" Format="ia8" Width="80" Height="32" Offset="0x76640" />
|
||||
<Texture Name="gPauseSave21Tex" OutName="pause_save_2_1" Format="ia8" Width="80" Height="32" Offset="0x77040" />
|
||||
|
||||
<!-- Divided Background Menu: Third Row -->
|
||||
<Texture Name="gPauseMasks02Tex" OutName="pause_masks_0_2" Format="ia8" Width="80" Height="32" Offset="0x77A40" />
|
||||
<Texture Name="gPauseMasks12Tex" OutName="pause_masks_1_2" Format="ia8" Width="80" Height="32" Offset="0x78440" />
|
||||
<Texture Name="gPauseMasks22Tex" OutName="pause_masks_2_2" Format="ia8" Width="80" Height="32" Offset="0x78E40" />
|
||||
<Texture Name="gPauseSelectItem02Tex" OutName="pause_select_item_0_2" Format="ia8" Width="80" Height="32" Offset="0x79840" />
|
||||
<Texture Name="gPauseSelectItem12Tex" OutName="pause_select_item_1_2" Format="ia8" Width="80" Height="32" Offset="0x7A240" />
|
||||
<Texture Name="gPauseSelectItem22Tex" OutName="pause_select_item_2_2" Format="ia8" Width="80" Height="32" Offset="0x7AC40" />
|
||||
<Texture Name="gPauseMap02Tex" OutName="pause_map_0_2" Format="ia8" Width="80" Height="32" Offset="0x7B640" />
|
||||
<Texture Name="gPauseMap12Tex" OutName="pause_map_1_2" Format="ia8" Width="80" Height="32" Offset="0x7C040" />
|
||||
<Texture Name="gPauseMap22Tex" OutName="pause_map_2_2" Format="ia8" Width="80" Height="32" Offset="0x7CA40" />
|
||||
<Texture Name="gPauseQuestStatus02Tex" OutName="pause_quest_status_0_2" Format="ia8" Width="80" Height="32" Offset="0x7D440" />
|
||||
<Texture Name="gPauseQuestStatus12Tex" OutName="pause_quest_status_1_2" Format="ia8" Width="80" Height="32" Offset="0x7DE40" />
|
||||
<Texture Name="gPauseQuestStatus22Tex" OutName="pause_quest_status_2_2" Format="ia8" Width="80" Height="32" Offset="0x7E840" />
|
||||
<Texture Name="gPauseSave02Tex" OutName="pause_save_0_2" Format="ia8" Width="80" Height="32" Offset="0x7F240" />
|
||||
<Texture Name="gPauseSave12Tex" OutName="pause_save_1_2" Format="ia8" Width="80" Height="32" Offset="0x7FC40" />
|
||||
<Texture Name="gPauseSave22Tex" OutName="pause_save_2_2" Format="ia8" Width="80" Height="32" Offset="0x80640" />
|
||||
|
||||
<!-- Divided Background Menu: Fourth Row -->
|
||||
<Texture Name="gPauseMasks03Tex" OutName="pause_masks_0_3" Format="ia8" Width="80" Height="32" Offset="0x81040" />
|
||||
<Texture Name="gPauseMasks13Tex" OutName="pause_masks_1_3" Format="ia8" Width="80" Height="32" Offset="0x81A40" />
|
||||
<Texture Name="gPauseMasks23Tex" OutName="pause_masks_2_3" Format="ia8" Width="80" Height="32" Offset="0x82440" />
|
||||
<Texture Name="gPauseSelectItem03Tex" OutName="pause_select_item_0_3" Format="ia8" Width="80" Height="32" Offset="0x82E40" />
|
||||
<Texture Name="gPauseSelectItem13Tex" OutName="pause_select_item_1_3" Format="ia8" Width="80" Height="32" Offset="0x83840" />
|
||||
<Texture Name="gPauseSelectItem23Tex" OutName="pause_select_item_2_3" Format="ia8" Width="80" Height="32" Offset="0x84240" />
|
||||
<Texture Name="gPauseMap03Tex" OutName="pause_map_0_3" Format="ia8" Width="80" Height="32" Offset="0x84C40" />
|
||||
<Texture Name="gPauseMap13Tex" OutName="pause_map_1_3" Format="ia8" Width="80" Height="32" Offset="0x85640" />
|
||||
<Texture Name="gPauseMap23Tex" OutName="pause_map_2_3" Format="ia8" Width="80" Height="32" Offset="0x86040" />
|
||||
<Texture Name="gPauseQuestStatus03Tex" OutName="pause_quest_status_0_3" Format="ia8" Width="80" Height="32" Offset="0x86A40" />
|
||||
<Texture Name="gPauseQuestStatus13Tex" OutName="pause_quest_status_1_3" Format="ia8" Width="80" Height="32" Offset="0x87440" />
|
||||
<Texture Name="gPauseQuestStatus23Tex" OutName="pause_quest_status_2_3" Format="ia8" Width="80" Height="32" Offset="0x87E40" />
|
||||
<Texture Name="gPauseSave03Tex" OutName="pause_save_0_3" Format="ia8" Width="80" Height="32" Offset="0x88840" />
|
||||
<Texture Name="gPauseSave13Tex" OutName="pause_save_1_3" Format="ia8" Width="80" Height="32" Offset="0x89240" />
|
||||
<Texture Name="gPauseSave23Tex" OutName="pause_save_2_3" Format="ia8" Width="80" Height="32" Offset="0x89C40" />
|
||||
|
||||
<!-- Divided Background Menu: Fifth Row -->
|
||||
<Texture Name="gPauseMasks04Tex" OutName="pause_masks_0_4" Format="ia8" Width="80" Height="32" Offset="0x8A640" />
|
||||
<Texture Name="gPauseMasks14Tex" OutName="pause_masks_1_4" Format="ia8" Width="80" Height="32" Offset="0x8B040" />
|
||||
<Texture Name="gPauseMasks24Tex" OutName="pause_masks_2_4" Format="ia8" Width="80" Height="32" Offset="0x8BA40" />
|
||||
<Texture Name="gPauseSelectItem04Tex" OutName="pause_select_item_0_4" Format="ia8" Width="80" Height="32" Offset="0x8C440" />
|
||||
<Texture Name="gPauseSelectItem14Tex" OutName="pause_select_item_1_4" Format="ia8" Width="80" Height="32" Offset="0x8CE40" />
|
||||
<Texture Name="gPauseSelectItem24Tex" OutName="pause_select_item_2_4" Format="ia8" Width="80" Height="32" Offset="0x8D840" />
|
||||
<Texture Name="gPauseMap04Tex" OutName="pause_map_0_4" Format="ia8" Width="80" Height="32" Offset="0x8E240" />
|
||||
<Texture Name="gPauseMap14Tex" OutName="pause_map_1_4" Format="ia8" Width="80" Height="32" Offset="0x8EC40" />
|
||||
<Texture Name="gPauseMap24Tex" OutName="pause_map_2_4" Format="ia8" Width="80" Height="32" Offset="0x8F640" />
|
||||
<Texture Name="gPauseQuestStatus04Tex" OutName="pause_quest_status_0_4" Format="ia8" Width="80" Height="32" Offset="0x90040" />
|
||||
<Texture Name="gPauseQuestStatus14Tex" OutName="pause_quest_status_1_4" Format="ia8" Width="80" Height="32" Offset="0x90A40" />
|
||||
<Texture Name="gPauseQuestStatus24Tex" OutName="pause_quest_status_2_4" Format="ia8" Width="80" Height="32" Offset="0x91440" />
|
||||
<Texture Name="gPauseSave04Tex" OutName="pause_save_0_4" Format="ia8" Width="80" Height="32" Offset="0x91E40" />
|
||||
<Texture Name="gPauseSave14Tex" OutName="pause_save_1_4" Format="ia8" Width="80" Height="32" Offset="0x92840" />
|
||||
<Texture Name="gPauseSave24Tex" OutName="pause_save_2_4" Format="ia8" Width="80" Height="32" Offset="0x93240" />
|
||||
|
||||
<!-- Textures used by display lists extracted from icon_item_vtx_static -->
|
||||
<Texture Name="gABtnSymbolTex" OutName="a_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93C40"/>
|
||||
<Texture Name="gBBtnSymbolTex" OutName="b_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93DC0"/>
|
||||
<Texture Name="gCBtnSymbolsTex" OutName="c_button_symbols" Format="ia8" Width="48" Height="16" Offset="0x93F40"/>
|
||||
<Texture Name="gNamePanelLeftTex" OutName="name_panel_left" Format="ia8" Width="72" Height="24" Offset="0x94240"/>
|
||||
<Texture Name="gNamePanelRightTex" OutName="name_panel_right" Format="ia8" Width="72" Height="24" Offset="0x94900"/>
|
||||
<Texture Name="gZButtonTex" OutName="z_button" Format="ia8" Width="24" Height="32" Offset="0x94FC0"/>
|
||||
<Texture Name="gRButtonTex" OutName="r_button" Format="ia8" Width="24" Height="32" Offset="0x952C0"/>
|
||||
<!-- unused -->
|
||||
<Texture Name="gShowAMusicalNoteTex" OutName="show_a_musical_note" Format="ia8" Width="80" Height="16" Offset="0x955C0"/>
|
||||
<Texture Name="gMagicArrowEquipEffectTex" OutName="magic_arrow_equip_effect" Format="ia8" Width="32" Height="32" Offset="0x95AC0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,157 @@
|
||||
<Root>
|
||||
<!-- Item Names. Must be ia4 128x16 and ordered following `ItemId` -->
|
||||
<File Name="item_name_static.unarchive">
|
||||
<!-- Main items -->
|
||||
<Texture Name="gItemNameOcarinaOfTimeENGTex" OutName="item_name_ocarina_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_OCARINA_OF_TIME -->
|
||||
<Texture Name="gItemNameHerosBowENGTex" OutName="item_name_heros_bow_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_BOW -->
|
||||
<Texture Name="gItemNameFireArrowENGTex" OutName="item_name_fire_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_ARROW_FIRE -->
|
||||
<Texture Name="gItemNameIceArrowENGTex" OutName="item_name_ice_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_ARROW_ICE -->
|
||||
<Texture Name="gItemNameLightArrowENGTex" OutName="item_name_light_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_ARROW_LIGHT -->
|
||||
<Texture Name="gItemNameFairyOcarinaJPNTex" OutName="item_name_fairy_ocarina_jpn" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_OCARINA_FAIRY -->
|
||||
<Texture Name="gItemNameBombENGTex" OutName="item_name_bomb_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_BOMB -->
|
||||
<Texture Name="gItemNameBombchuENGTex" OutName="item_name_bombchu_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_BOMBCHU -->
|
||||
<Texture Name="gItemNameDekuStickENGTex" OutName="item_name_deku_stick_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_DEKU_STICK -->
|
||||
<Texture Name="gItemNameDekuNutENGTex" OutName="item_name_deku_nut_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_DEKU_NUT -->
|
||||
<Texture Name="gItemNameMagicBeansENGTex" OutName="item_name_magic_beans_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAGIC_BEANS -->
|
||||
<!-- Swapped with slingshot -->
|
||||
<Texture Name="gItemNameLongshotJPNTex" OutName="item_name_longshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_SLINGSHOT -->
|
||||
<Texture Name="gItemNamePowderKegENGTex" OutName="item_name_powder_keg_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_POWDER_KEG -->
|
||||
<Texture Name="gItemNamePictographBoxENGTex" OutName="item_name_pictograph_box_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_PICTOGRAPH_BOX -->
|
||||
<Texture Name="gItemNameLensOfTruthENGTex" OutName="item_name_lens_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_LENS_OF_TRUTH -->
|
||||
<Texture Name="gItemNameHookshotENGTex" OutName="item_name_hookshot_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_HOOKSHOT -->
|
||||
<Texture Name="gItemNameGreatFairysSwordENGTex" OutName="item_name_great_fairys_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x4000" /> <!-- ITEM_SWORD_GREAT_FAIRY -->
|
||||
<!-- Swapped with longshot -->
|
||||
<Texture Name="gItemNameFairySlingshotJPNTex" OutName="item_name_fairy_slingshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x4400" /> <!-- ITEM_LONGSHOT -->
|
||||
|
||||
<!-- Bottled items -->
|
||||
<Texture Name="gItemNameEmptyBottleENGTex" OutName="item_name_empty_bottle_eng" Format="ia4" Width="128" Height="16" Offset="0x4800" /> <!-- ITEM_BOTTLE -->
|
||||
<Texture Name="gItemNameRedPotionENGTex" OutName="item_name_red_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x4C00" /> <!-- ITEM_POTION_RED -->
|
||||
<Texture Name="gItemNameGreenPotionENGTex" OutName="item_name_green_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5000" /> <!-- ITEM_POTION_GREEN -->
|
||||
<Texture Name="gItemNameBluePotionENGTex" OutName="item_name_blue_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5400" /> <!-- ITEM_POTION_BLUE -->
|
||||
<Texture Name="gItemNameFairyENGTex" OutName="item_name_fairy_eng" Format="ia4" Width="128" Height="16" Offset="0x5800" /> <!-- ITEM_FAIRY -->
|
||||
<Texture Name="gItemNameDekuPrincessENGTex" OutName="item_name_deku_princess_eng" Format="ia4" Width="128" Height="16" Offset="0x5C00" /> <!-- ITEM_DEKU_PRINCESS -->
|
||||
<Texture Name="gItemNameFullMilkENGTex" OutName="item_name_full_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6000" /> <!-- ITEM_MILK_BOTTLE -->
|
||||
<Texture Name="gItemNameHalfMilkENGTex" OutName="item_name_half_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6400" /> <!-- ITEM_MILK_HALF -->
|
||||
<Texture Name="gItemNameFishENGTex" OutName="item_name_fish_eng" Format="ia4" Width="128" Height="16" Offset="0x6800" /> <!-- ITEM_FISH -->
|
||||
<Texture Name="gItemNameBugENGTex" OutName="item_name_bug_eng" Format="ia4" Width="128" Height="16" Offset="0x6C00" /> <!-- ITEM_BUG -->
|
||||
<Texture Name="gItemNameBlueFireENGTex" OutName="item_name_blue_fire_eng" Format="ia4" Width="128" Height="16" Offset="0x7000" /> <!-- ITEM_BLUE_FIRE -->
|
||||
<Texture Name="gItemNamePoeENGTex" OutName="item_name_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7400" /> <!-- ITEM_POE -->
|
||||
<Texture Name="gItemNameBigPoeENGTex" OutName="item_name_big_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7800" /> <!-- ITEM_BIG_POE -->
|
||||
<Texture Name="gItemNameSpringWaterENGTex" OutName="item_name_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x7C00" /> <!-- ITEM_SPRING_WATER -->
|
||||
<Texture Name="gItemNameHotSpringWaterENGTex" OutName="item_name_hot_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x8000" /> <!-- ITEM_HOT_SPRING_WATER -->
|
||||
<Texture Name="gItemNameZoraEggENGTex" OutName="item_name_zora_egg_eng" Format="ia4" Width="128" Height="16" Offset="0x8400" /> <!-- ITEM_ZORA_EGG -->
|
||||
<Texture Name="gItemNameGoldDustENGTex" OutName="item_name_gold_dust_eng" Format="ia4" Width="128" Height="16" Offset="0x8800" /> <!-- ITEM_GOLD_DUST -->
|
||||
<Texture Name="gItemNameMagicalMushroomENGTex" OutName="item_name_magical_mushroom_eng" Format="ia4" Width="128" Height="16" Offset="0x8C00" /> <!-- ITEM_MUSHROOM -->
|
||||
<Texture Name="gItemNameSeaHorseENGTex" OutName="item_name_sea_horse_eng" Format="ia4" Width="128" Height="16" Offset="0x9000" /> <!-- ITEM_SEAHORSE -->
|
||||
<Texture Name="gItemNameChateauRomaniENGTex" OutName="item_name_chateau_romani_eng" Format="ia4" Width="128" Height="16" Offset="0x9400" /> <!-- ITEM_CHATEAU -->
|
||||
<Texture Name="gItemNameHylianLoachJPNTex" OutName="item_name_hylian_loach_jpn" Format="ia4" Width="128" Height="16" Offset="0x9800" /> <!-- ITEM_HYLIAN_LOACH -->
|
||||
<Texture Name="gItemNameObabasDrinkJPNTex" OutName="item_name_obabas_drink_jpn" Format="ia4" Width="128" Height="16" Offset="0x9C00" /> <!-- ITEM_OBABA_DRINK -->
|
||||
|
||||
<!-- Trade Items -->
|
||||
<Texture Name="gItemNameMoonsTearENGTex" OutName="item_name_moons_tear_eng" Format="ia4" Width="128" Height="16" Offset="0xA000" /> <!-- ITEM_MOONS_TEAR -->
|
||||
<Texture Name="gItemNameLandTitleDeedENGTex" OutName="item_name_land_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA400" /> <!-- ITEM_DEED_LAND -->
|
||||
<Texture Name="gItemNameSwampTitleDeedENGTex" OutName="item_name_swamp_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA800" /> <!-- ITEM_DEED_SWAMP -->
|
||||
<Texture Name="gItemNameMountainTitleDeedENGTex" OutName="item_name_mountain_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xAC00" /> <!-- ITEM_DEED_MOUNTAIN -->
|
||||
<Texture Name="gItemNameOceanTitleDeedENGTex" OutName="item_name_ocean_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xB000" /> <!-- ITEM_DEED_OCEAN -->
|
||||
<Texture Name="gItemNameRoomKeyENGTex" OutName="item_name_room_key_eng" Format="ia4" Width="128" Height="16" Offset="0xB400" /> <!-- ITEM_ROOM_KEY -->
|
||||
<Texture Name="gItemNameSpecialDeliveryToMamaENGTex" OutName="item_name_special_delivery_to_mama_eng" Format="ia4" Width="128" Height="16" Offset="0xB800" /> <!-- ITEM_LETTER_MAMA -->
|
||||
<Texture Name="gItemNameLetterToKafeiENGTex" OutName="item_name_letter_to_kafei_eng" Format="ia4" Width="128" Height="16" Offset="0xBC00" /> <!-- ITEM_LETTER_TO_KAFEI -->
|
||||
<Texture Name="gItemNamePendantOfMemoriesENGTex" OutName="item_name_pendant_of_memories_eng" Format="ia4" Width="128" Height="16" Offset="0xC000" /> <!-- ITEM_PENDANT_OF_MEMORIES -->
|
||||
|
||||
<!-- Translates to Moon's Stone? Slightly different than the japanese translation of Moon's Tear. Replaces Tear with Stone, the same character used in Stone's Mask -->
|
||||
<Texture Name="gItemNameMoonsStoneJPNTex" OutName="item_name_moons_stone_jpn" Format="ia4" Width="128" Height="16" Offset="0xC400" /> <!-- ITEM_TINGLE_MAP -->
|
||||
|
||||
<!-- Masks -->
|
||||
<Texture Name="gItemNameDekuMaskENGTex" OutName="item_name_deku_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xC800" /> <!-- ITEM_MASK_DEKU -->
|
||||
<Texture Name="gItemNameGoronMaskENGTex" OutName="item_name_goron_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xCC00" /> <!-- ITEM_MASK_GORON -->
|
||||
<Texture Name="gItemNameZoraMaskENGTex" OutName="item_name_zora_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD000" /> <!-- ITEM_MASK_ZORA -->
|
||||
<Texture Name="gItemNameFierceDeitysMaskENGTex" OutName="item_name_fierce_deitys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD400" /> <!-- ITEM_MASK_FIERCE_DEITY -->
|
||||
<Texture Name="gItemNameMaskOfTruthENGTex" OutName="item_name_mask_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0xD800" /> <!-- ITEM_MASK_TRUTH -->
|
||||
<Texture Name="gItemNameKafeisMaskENGTex" OutName="item_name_kafeis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xDC00" /> <!-- ITEM_MASK_KAFEIS_MASK -->
|
||||
<Texture Name="gItemNameAllNightMaskENGTex" OutName="item_name_all_night_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE000" /> <!-- ITEM_MASK_ALL_NIGHT -->
|
||||
<Texture Name="gItemNameBunnyHoodENGTex" OutName="item_name_bunny_hood_eng" Format="ia4" Width="128" Height="16" Offset="0xE400" /> <!-- ITEM_MASK_BUNNY -->
|
||||
<Texture Name="gItemNameKeatonMaskENGTex" OutName="item_name_keaton_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE800" /> <!-- ITEM_MASK_KEATON -->
|
||||
<Texture Name="gItemNameGarosMaskENGTex" OutName="item_name_garos_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xEC00" /> <!-- ITEM_MASK_GARO -->
|
||||
<Texture Name="gItemNameRomanisMaskENGTex" OutName="item_name_romanis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF000" /> <!-- ITEM_MASK_ROMANI -->
|
||||
<Texture Name="gItemNameCircusLeadersMaskENGTex" OutName="item_name_circus_leaders_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF400" /> <!-- ITEM_MASK_CIRCUS_LEADER -->
|
||||
<Texture Name="gItemNamePostmansHatENGTex" OutName="item_name_postmans_hat_eng" Format="ia4" Width="128" Height="16" Offset="0xF800" /> <!-- ITEM_MASK_POSTMAN -->
|
||||
<Texture Name="gItemNameCouplesMaskENGTex" OutName="item_name_couples_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xFC00" /> <!-- ITEM_MASK_COUPLE -->
|
||||
<Texture Name="gItemNameGreatFairysMaskENGTex" OutName="item_name_great_fairys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10000" /> <!-- ITEM_MASK_GREAT_FAIRY -->
|
||||
<Texture Name="gItemNameGibdoMaskENGTex" OutName="item_name_gibdo_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10400" /> <!-- ITEM_MASK_GIBDO -->
|
||||
<Texture Name="gItemNameDonGerosMaskENGTex" OutName="item_name_don_geros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10800" /> <!-- ITEM_MASK_DON_GERO -->
|
||||
<Texture Name="gItemNameKamarosMaskENGTex" OutName="item_name_kamaros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10C00" /> <!-- ITEM_MASK_KAMARO -->
|
||||
<Texture Name="gItemNameCaptainsHatENGTex" OutName="item_name_captains_hat_eng" Format="ia4" Width="128" Height="16" Offset="0x11000" /> <!-- ITEM_MASK_CAPTAIN -->
|
||||
<Texture Name="gItemNameStoneMaskENGTex" OutName="item_name_stone_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11400" /> <!-- ITEM_MASK_STONE -->
|
||||
<Texture Name="gItemNameBremenMaskENGTex" OutName="item_name_bremen_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11800" /> <!-- ITEM_MASK_BREMEN -->
|
||||
<Texture Name="gItemNameBlastMaskENGTex" OutName="item_name_blast_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11C00" /> <!-- ITEM_MASK_BLAST -->
|
||||
<Texture Name="gItemNameMaskOfScentsENGTex" OutName="item_name_mask_of_scents_eng" Format="ia4" Width="128" Height="16" Offset="0x12000" /> <!-- ITEM_MASK_SCENTS -->
|
||||
<Texture Name="gItemNameGiantsMaskENGTex" OutName="item_name_giants_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x12400" /> <!-- ITEM_MASK_GIANT -->
|
||||
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameWindMedallionJPNTex" OutName="item_name_wind_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12800" /> <!-- ITEM_BOW_FIRE -->
|
||||
<Texture Name="gItemNameFireMedallionJPNTex" OutName="item_name_fire_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12C00" /> <!-- ITEM_BOW_ICE -->
|
||||
<Texture Name="gItemNameIceMedallionJPNTex" OutName="item_name_ice_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x13000" /> <!-- ITEM_BOW_LIGHT -->
|
||||
|
||||
<!-- Equipment -->
|
||||
<Texture Name="gItemNameKokiriSwordENGTex" OutName="item_name_kokiri_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13400" /> <!-- ITEM_SWORD_KOKIRI -->
|
||||
<Texture Name="gItemNameRazorSwordENGTex" OutName="item_name_razor_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13800" /> <!-- ITEM_SWORD_RAZOR -->
|
||||
<Texture Name="gItemNameGildedSwordENGTex" OutName="item_name_gilded_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13C00" /> <!-- ITEM_SWORD_GILDED -->
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameBrokenGiantsKnifeJPNTex" OutName="item_name_broken_giants_knife_jpn" Format="ia4" Width="128" Height="16" Offset="0x14000" /> <!-- ITEM_SWORD_DEITY -->
|
||||
<Texture Name="gItemNameHerosShieldENGTex" OutName="item_name_heros_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14400" /> <!-- ITEM_SHIELD_HERO -->
|
||||
<Texture Name="gItemNameMirrorShieldENGTex" OutName="item_name_mirror_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14800" /> <!-- ITEM_SHIELD_MIRROR -->
|
||||
|
||||
<!-- Upgrades -->
|
||||
<Texture Name="gItemNameQuiver30ENGTex" OutName="item_name_quiver_30_eng" Format="ia4" Width="128" Height="16" Offset="0x14C00" /> <!-- ITEM_QUIVER_30 -->
|
||||
<Texture Name="gItemNameQuiver40ENGTex" OutName="item_name_quiver_40_eng" Format="ia4" Width="128" Height="16" Offset="0x15000" /> <!-- ITEM_QUIVER_40 -->
|
||||
<Texture Name="gItemNameQuiver50ENGTex" OutName="item_name_quiver_50_eng" Format="ia4" Width="128" Height="16" Offset="0x15400" /> <!-- ITEM_QUIVER_50 -->
|
||||
<Texture Name="gItemNameBombBag20ENGTex" OutName="item_name_bomb_bag_20_eng" Format="ia4" Width="128" Height="16" Offset="0x15800" /> <!-- ITEM_BOMB_BAG_20 -->
|
||||
<Texture Name="gItemNameBombBag30ENGTex" OutName="item_name_bomb_bag_30_eng" Format="ia4" Width="128" Height="16" Offset="0x15C00" /> <!-- ITEM_BOMB_BAG_30 -->
|
||||
<Texture Name="gItemNameBombBag40ENGTex" OutName="item_name_bomb_bag_40_eng" Format="ia4" Width="128" Height="16" Offset="0x16000" /> <!-- ITEM_BOMB_BAG_40 -->
|
||||
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameBigKey1JPNTex" OutName="item_name_big_key_1_jpn" Format="ia4" Width="128" Height="16" Offset="0x16400" /> <!-- ITEM_WALLET_DEFAULT -->
|
||||
<Texture Name="gItemNameBigKey2JPNTex" OutName="item_name_big_key_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x16800" /> <!-- ITEM_WALLET_ADULT -->
|
||||
<Texture Name="gItemNameBigKey3JPNTex" OutName="item_name_big_key_3_jpn" Format="ia4" Width="128" Height="16" Offset="0x16C00" /> <!-- ITEM_WALLET_GIANT -->
|
||||
<Texture Name="gItemNameBigKey4JPNTex" OutName="item_name_big_key_4_jpn" Format="ia4" Width="128" Height="16" Offset="0x17000" /> <!-- ITEM_FISHING_ROD -->
|
||||
|
||||
<!-- Boss remains -->
|
||||
<Texture Name="gItemNameOdolwasRemainsENGTex" OutName="item_name_odolwas_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17400" /> <!-- ITEM_REMAINS_ODOLWA -->
|
||||
<Texture Name="gItemNameGohtsRemainsENGTex" OutName="item_name_gohts_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17800" /> <!-- ITEM_REMAINS_GOHT -->
|
||||
<Texture Name="gItemNameGyorgsRemainsENGTex" OutName="item_name_gyorgs_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17C00" /> <!-- ITEM_REMAINS_GYORG -->
|
||||
<Texture Name="gItemNameTwinmoldsRemainsENGTex" OutName="item_name_twinmolds_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x18000" /> <!-- ITEM_REMAINS_TWINMOLD -->
|
||||
|
||||
<!-- Songs -->
|
||||
<Texture Name="gItemNameSonataOfAwakeningENGTex" OutName="item_name_sonata_of_awakening_eng" Format="ia4" Width="128" Height="16" Offset="0x18400" /> <!-- ITEM_SONG_SONATA -->
|
||||
<Texture Name="gItemNameGoronLullabyENGTex" OutName="item_name_goron_lullaby_eng" Format="ia4" Width="128" Height="16" Offset="0x18800" /> <!-- ITEM_SONG_LULLABY -->
|
||||
<Texture Name="gItemNameNewWaveBossaNovaENGTex" OutName="item_name_new_wave_bossa_nova_eng" Format="ia4" Width="128" Height="16" Offset="0x18C00" /> <!-- ITEM_SONG_NOVA -->
|
||||
<Texture Name="gItemNameElegyOfEmptynessENGTex" OutName="item_name_elegy_of_emptiness_eng" Format="ia4" Width="128" Height="16" Offset="0x19000" /> <!-- ITEM_SONG_ELEGY -->
|
||||
<Texture Name="gItemNameOathToOrderENGTex" OutName="item_name_oath_to_order_eng" Format="ia4" Width="128" Height="16" Offset="0x19400" /> <!-- ITEM_SONG_OATH -->
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameNocturneOfShadowJPNTex" OutName="item_name_nocturne_of_shadow_jpn" Format="ia4" Width="128" Height="16" Offset="0x19800" /> <!-- ITEM_SONG_SARIA -->
|
||||
<Texture Name="gItemNameSongOfTimeENGTex" OutName="item_name_song_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x19C00" /> <!-- ITEM_SONG_TIME -->
|
||||
<Texture Name="gItemNameSongOfHealingENGTex" OutName="item_name_song_of_healing_eng" Format="ia4" Width="128" Height="16" Offset="0x1A000" /> <!-- ITEM_SONG_HEALING -->
|
||||
<Texture Name="gItemNameEponasSongENGTex" OutName="item_name_eponas_song_eng" Format="ia4" Width="128" Height="16" Offset="0x1A400" /> <!-- ITEM_SONG_EPONA -->
|
||||
<Texture Name="gItemNameSongOfSoaringENGTex" OutName="item_name_song_of_soaring_eng" Format="ia4" Width="128" Height="16" Offset="0x1A800" /> <!-- ITEM_SONG_SOARING -->
|
||||
<Texture Name="gItemNameSongOfStormsENGTex" OutName="item_name_song_of_storms_eng" Format="ia4" Width="128" Height="16" Offset="0x1AC00" /> <!-- ITEM_SONG_STORMS -->
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameSunsSongJPNTex" OutName="item_name_suns_song_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B000" /> <!-- ITEM_SONG_SUN -->
|
||||
|
||||
<!-- Misc -->
|
||||
<Texture Name="gItemNameBombersNotebookENGTex" OutName="item_name_bombers_notebook_eng" Format="ia4" Width="128" Height="16" Offset="0x1B400" /> <!-- ITEM_BOMBERS_NOTEBOOK -->
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameGoldSkulltulaJPNTex" OutName="item_name_gold_skulltula_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B800" /> <!-- ITEM_SKULL_TOKEN -->
|
||||
<Texture Name="gItemNamePieceOfHeartENGTex" OutName="item_name_piece_of_heart_eng" Format="ia4" Width="128" Height="16" Offset="0x1BC00" /> <!-- ITEM_HEART_CONTAINER, Piece of Heart? -->
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNamePieceOfHeartJPNTex" OutName="item_name_piece_of_heart_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C000" /> <!-- ITEM_HEART_PIECE -->
|
||||
<!-- Identical to gItemNameSunsSongJPNTex -->
|
||||
<Texture Name="gItemNameSunsSong2JPNTex" OutName="item_name_suns_song_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C400" /> <!-- ITEM_71 -->
|
||||
<!-- Unused remnants from OoT -->
|
||||
<Texture Name="gItemNameSongOfTimeJPNTex" OutName="item_name_song_of_time_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C800" /> <!-- ITEM_72 -->
|
||||
<Texture Name="gItemNameLullabyIntroENGTex" OutName="item_name_lullaby_intro_eng" Format="ia4" Width="128" Height="16" Offset="0x1CC00" /> <!-- ITEM_SONG_LULLABY_INTRO -->
|
||||
<Texture Name="gItemNameBigKeyENGTex" OutName="item_name_big_key_eng" Format="ia4" Width="128" Height="16" Offset="0x1D000" /> <!-- ITEM_KEY_BOSS -->
|
||||
<Texture Name="gItemNameCompassENGTex" OutName="item_name_compass_eng" Format="ia4" Width="128" Height="16" Offset="0x1D400" /> <!-- ITEM_COMPASS -->
|
||||
<Texture Name="gItemNameDungeonMapENGTex" OutName="item_name_dungeon_map_eng" Format="ia4" Width="128" Height="16" Offset="0x1D800" /> <!-- ITEM_DUNGEON_MAP -->
|
||||
<Texture Name="gItemNameStrayFairiesENGTex" OutName="item_name_stray_fairies_eng" Format="ia4" Width="128" Height="16" Offset="0x1DC00" /> <!-- ITEM_STRAY_FAIRIES -->
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,102 @@
|
||||
<Root>
|
||||
<File Name="map_grand_static.unarchive">
|
||||
<Blob Name="map_grand_static_Blob_000000" Size="0x0FF0" Offset="0x0" />
|
||||
<Blob Name="map_grand_static_Blob_000FF0" Size="0x0FF0" Offset="0xFF0" />
|
||||
<Blob Name="map_grand_static_Blob_001FE0" Size="0x0FF0" Offset="0x1FE0" />
|
||||
<Blob Name="map_grand_static_Blob_002FD0" Size="0x0FF0" Offset="0x2FD0" />
|
||||
<Blob Name="map_grand_static_Blob_003FC0" Size="0x0FF0" Offset="0x3FC0" />
|
||||
<Blob Name="map_grand_static_Blob_004FB0" Size="0x0B40" Offset="0x4FB0" />
|
||||
<Blob Name="map_grand_static_Blob_005AF0" Size="0x0FF0" Offset="0x5AF0" />
|
||||
<Blob Name="map_grand_static_Blob_006AE0" Size="0x0FF0" Offset="0x6AE0" />
|
||||
<Blob Name="map_grand_static_Blob_007AD0" Size="0x0FF0" Offset="0x7AD0" />
|
||||
<Blob Name="map_grand_static_Blob_008AC0" Size="0x0FF0" Offset="0x8AC0" />
|
||||
<Blob Name="map_grand_static_Blob_009AB0" Size="0x0420" Offset="0x9AB0" />
|
||||
<Blob Name="map_grand_static_Blob_009ED0" Size="0x0FF0" Offset="0x9ED0" />
|
||||
<Blob Name="map_grand_static_Blob_00AEC0" Size="0x0450" Offset="0xAEC0" />
|
||||
<Blob Name="map_grand_static_Blob_00B310" Size="0x07A0" Offset="0xB310" />
|
||||
<Blob Name="map_grand_static_Blob_00BAB0" Size="0x0FF0" Offset="0xBAB0" />
|
||||
<Blob Name="map_grand_static_Blob_00CAA0" Size="0x0FF0" Offset="0xCAA0" />
|
||||
<Blob Name="map_grand_static_Blob_00DA90" Size="0x0FF0" Offset="0xDA90" />
|
||||
<Blob Name="map_grand_static_Blob_00EA80" Size="0x0780" Offset="0xEA80" />
|
||||
<Blob Name="map_grand_static_Blob_00F200" Size="0x0800" Offset="0xF200" />
|
||||
<Blob Name="map_grand_static_Blob_00FA00" Size="0x0850" Offset="0xFA00" />
|
||||
<Blob Name="map_grand_static_Blob_010250" Size="0x0510" Offset="0x10250" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Blob Name="map_grand_static_Blob_013E00" Size="0x05A0" Offset="0x13E00" />
|
||||
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|
||||
<Blob Name="map_grand_static_Blob_014BC0" Size="0x0440" Offset="0x14BC0" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Blob Name="map_grand_static_Blob_01BEF0" Size="0x0FF0" Offset="0x1BEF0" />
|
||||
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|
||||
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|
||||
<Blob Name="map_grand_static_Blob_01E7A0" Size="0x0820" Offset="0x1E7A0" />
|
||||
<Blob Name="map_grand_static_Blob_01EFC0" Size="0x03E0" Offset="0x1EFC0" />
|
||||
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|
||||
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|
||||
<Blob Name="map_grand_static_Blob_020680" Size="0x0760" Offset="0x20680" />
|
||||
<Blob Name="map_grand_static_Blob_020DE0" Size="0x0960" Offset="0x20DE0" />
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
<Blob Name="map_grand_static_Blob_024460" Size="0x0710" Offset="0x24460" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<Blob Name="map_grand_static_Blob_02FA30" Size="0x09B0" Offset="0x2FA30" />
|
||||
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|
||||
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|
||||
<Blob Name="map_grand_static_Blob_0314F0" Size="0x0740" Offset="0x314F0" />
|
||||
<Blob Name="map_grand_static_Blob_031C30" Size="0x0A00" Offset="0x31C30" />
|
||||
<Blob Name="map_grand_static_Blob_032630" Size="0x0640" Offset="0x32630" />
|
||||
<Blob Name="map_grand_static_Blob_032C70" Size="0x0A30" Offset="0x32C70" />
|
||||
<Blob Name="map_grand_static_Blob_0336A0" Size="0x03D0" Offset="0x336A0" />
|
||||
<Blob Name="map_grand_static_Blob_033A70" Size="0x0D00" Offset="0x33A70" />
|
||||
<Blob Name="map_grand_static_Blob_034770" Size="0x0440" Offset="0x34770" />
|
||||
<Blob Name="map_grand_static_Blob_034BB0" Size="0x03A0" Offset="0x34BB0" />
|
||||
<Blob Name="map_grand_static_Blob_034F50" Size="0x0960" Offset="0x34F50" />
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,62 @@
|
||||
<Root>
|
||||
<File Name="map_i_static.unarchive">
|
||||
<Blob Name="map_i_static_Blob_000000" Size="0x0FF0" Offset="0x0" />
|
||||
<Blob Name="map_i_static_Blob_000FF0" Size="0x0FF0" Offset="0xFF0" />
|
||||
<Blob Name="map_i_static_Blob_001FE0" Size="0x0FF0" Offset="0x1FE0" />
|
||||
<Blob Name="map_i_static_Blob_002FD0" Size="0x0FF0" Offset="0x2FD0" />
|
||||
<Blob Name="map_i_static_Blob_003FC0" Size="0x0FF0" Offset="0x3FC0" />
|
||||
<Blob Name="map_i_static_Blob_004FB0" Size="0x01D0" Offset="0x4FB0" />
|
||||
<Blob Name="map_i_static_Blob_005180" Size="0x01B0" Offset="0x5180" />
|
||||
<Blob Name="map_i_static_Blob_005330" Size="0x01E0" Offset="0x5330" />
|
||||
<Blob Name="map_i_static_Blob_005510" Size="0x0100" Offset="0x5510" />
|
||||
<Blob Name="map_i_static_Blob_005610" Size="0x0060" Offset="0x5610" />
|
||||
<Blob Name="map_i_static_Blob_005670" Size="0x01B0" Offset="0x5670" />
|
||||
<Blob Name="map_i_static_Blob_005820" Size="0x0070" Offset="0x5820" />
|
||||
<Blob Name="map_i_static_Blob_005890" Size="0x0130" Offset="0x5890" />
|
||||
<Blob Name="map_i_static_Blob_0059C0" Size="0x01A0" Offset="0x59C0" />
|
||||
<Blob Name="map_i_static_Blob_005B60" Size="0x0100" Offset="0x5B60" />
|
||||
<Blob Name="map_i_static_Blob_005C60" Size="0x01B0" Offset="0x5C60" />
|
||||
<Blob Name="map_i_static_Blob_005E10" Size="0x0120" Offset="0x5E10" />
|
||||
<Blob Name="map_i_static_Blob_005F30" Size="0x0120" Offset="0x5F30" />
|
||||
<Blob Name="map_i_static_Blob_006050" Size="0x0260" Offset="0x6050" />
|
||||
<Blob Name="map_i_static_Blob_0062B0" Size="0x0150" Offset="0x62B0" />
|
||||
<Blob Name="map_i_static_Blob_006400" Size="0x0220" Offset="0x6400" />
|
||||
<Blob Name="map_i_static_Blob_006620" Size="0x0300" Offset="0x6620" />
|
||||
<Blob Name="map_i_static_Blob_006920" Size="0x0110" Offset="0x6920" />
|
||||
<Blob Name="map_i_static_Blob_006A30" Size="0x0110" Offset="0x6A30" />
|
||||
<Blob Name="map_i_static_Blob_006B40" Size="0x0150" Offset="0x6B40" />
|
||||
<Blob Name="map_i_static_Blob_006C90" Size="0x0120" Offset="0x6C90" />
|
||||
<Blob Name="map_i_static_Blob_006DB0" Size="0x00C0" Offset="0x6DB0" />
|
||||
<Blob Name="map_i_static_Blob_006E70" Size="0x00D0" Offset="0x6E70" />
|
||||
<Blob Name="map_i_static_Blob_006F40" Size="0x0230" Offset="0x6F40" />
|
||||
<Blob Name="map_i_static_Blob_007170" Size="0x00A0" Offset="0x7170" />
|
||||
<Blob Name="map_i_static_Blob_007210" Size="0x01C0" Offset="0x7210" />
|
||||
<Blob Name="map_i_static_Blob_0073D0" Size="0x0100" Offset="0x73D0" />
|
||||
<Blob Name="map_i_static_Blob_0074D0" Size="0x0180" Offset="0x74D0" />
|
||||
<Blob Name="map_i_static_Blob_007650" Size="0x0150" Offset="0x7650" />
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||||
<Blob Name="map_i_static_Blob_0077A0" Size="0x00B0" Offset="0x77A0" />
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||||
<Blob Name="map_i_static_Blob_007850" Size="0x0050" Offset="0x7850" />
|
||||
<Blob Name="map_i_static_Blob_0078A0" Size="0x0040" Offset="0x78A0" />
|
||||
<Blob Name="map_i_static_Blob_0078E0" Size="0x0170" Offset="0x78E0" />
|
||||
<Blob Name="map_i_static_Blob_007A50" Size="0x0080" Offset="0x7A50" />
|
||||
<Blob Name="map_i_static_Blob_007AD0" Size="0x0090" Offset="0x7AD0" />
|
||||
<Blob Name="map_i_static_Blob_007B60" Size="0x00C0" Offset="0x7B60" />
|
||||
<Blob Name="map_i_static_Blob_007C20" Size="0x0080" Offset="0x7C20" />
|
||||
<Blob Name="map_i_static_Blob_007CA0" Size="0x00F0" Offset="0x7CA0" />
|
||||
<Blob Name="map_i_static_Blob_007D90" Size="0x0110" Offset="0x7D90" />
|
||||
<Blob Name="map_i_static_Blob_007EA0" Size="0x0100" Offset="0x7EA0" />
|
||||
<Blob Name="map_i_static_Blob_007FA0" Size="0x0050" Offset="0x7FA0" />
|
||||
<Blob Name="map_i_static_Blob_007FF0" Size="0x0090" Offset="0x7FF0" />
|
||||
<Blob Name="map_i_static_Blob_008080" Size="0x0110" Offset="0x8080" />
|
||||
<Blob Name="map_i_static_Blob_008190" Size="0x0060" Offset="0x8190" />
|
||||
<Blob Name="map_i_static_Blob_0081F0" Size="0x0110" Offset="0x81F0" />
|
||||
<Blob Name="map_i_static_Blob_008300" Size="0x0060" Offset="0x8300" />
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||||
<Blob Name="map_i_static_Blob_008360" Size="0x0090" Offset="0x8360" />
|
||||
<Blob Name="map_i_static_Blob_0083F0" Size="0x0110" Offset="0x83F0" />
|
||||
<Blob Name="map_i_static_Blob_008500" Size="0x00F0" Offset="0x8500" />
|
||||
<Blob Name="map_i_static_Blob_0085F0" Size="0x0090" Offset="0x85F0" />
|
||||
<Blob Name="map_i_static_Blob_008680" Size="0x0080" Offset="0x8680" />
|
||||
<Blob Name="map_i_static_Blob_008700" Size="0x00F0" Offset="0x8700" />
|
||||
<Blob Name="map_i_static_Blob_0087F0" Size="0x0050" Offset="0x87F0" />
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<!-- Map Point Names. Must be ia4 128x16 and continguous with `ItemId` starting from `ITEM_MAP_POINT_GREAT_BAY` -->
|
||||
<File Name="map_name_static.unarchive">
|
||||
<!-- First entries must be continguous with `RegionId` -->
|
||||
<Texture Name="gMapPointGreatBayENGTex" OutName="map_point_great_bay_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_MAP_POINT_GREAT_BAY -->
|
||||
<Texture Name="gMapPointZoraHallENGTex" OutName="map_point_zora_hall_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_MAP_POINT_ZORA_HALL -->
|
||||
<Texture Name="gMapPointRomaniRanchENGTex" OutName="map_point_romani_ranch_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_MAP_POINT_ROMANI_RANCH -->
|
||||
<Texture Name="gMapPointDekuPalaceENGTex" OutName="map_point_deku_palace_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_MAP_POINT_DEKU_PALACE -->
|
||||
<!-- Reused for both region and owl warp map point -->
|
||||
<Texture Name="gMapPointWoodfallENGTex" OutName="map_point_woodfall_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_MAP_POINT_WOODFALL -->
|
||||
<!-- Reused for both region and owl warp map point -->
|
||||
<Texture Name="gMapPointClockTownENGTex" OutName="map_point_clock_town_eng" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_MAP_POINT_CLOCK_TOWN -->
|
||||
<!-- Reused for both region and owl warp map point -->
|
||||
<Texture Name="gMapPointSnowheadENGTex" OutName="map_point_snowhead_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_MAP_POINT_SNOWHEAD -->
|
||||
<Texture Name="gMapPointIkanaGraveyardENGTex" OutName="map_point_ikana_graveyard_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_MAP_POINT_IKANA_GRAVEYARD -->
|
||||
<!-- Reused for both region and owl warp map point -->
|
||||
<Texture Name="gMapPointIkanaCanyonENGTex" OutName="map_point_ikana_canyon_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_MAP_POINT_IKANA_CANYON -->
|
||||
<Texture Name="gMapPointGoronVillageENGTex" OutName="map_point_goron_village_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_MAP_POINT_GORON_VILLAGE -->
|
||||
<!-- Reused for both region and owl warp map point -->
|
||||
<Texture Name="gMapPointStoneTowerENGTex" OutName="map_point_stone_tower_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAP_POINT_STONE_TOWER -->
|
||||
|
||||
<!-- Unique Owl Warp Map Points -->
|
||||
<Texture Name="gMapPointGreatBayCoastENGTex" OutName="map_point_great_bay_coast_eng" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_MAP_POINT_GREAT_BAY_COAST -->
|
||||
<Texture Name="gMapPointSouthernSwampENGTex" OutName="map_point_southern_swamp_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_MAP_POINT_SOUTHERN_SWAMP -->
|
||||
<Texture Name="gMapPointMountainVillageENGTex" OutName="map_point_mountain_village_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_MAP_POINT_MOUNTAIN_VILLAGE -->
|
||||
<Texture Name="gMapPointMilkRoadENGTex" OutName="map_point_milk_road_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_MAP_POINT_MILK_ROAD -->
|
||||
<Texture Name="gMapPointZoraCapeENGTex" OutName="map_point_zora_cape_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_MAP_POINT_ZORA_CAPE -->
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,28 @@
|
||||
<Root>
|
||||
<File Name="schedule_dma_static_yar.unarchive" Segment="7">
|
||||
<Texture Name="gBombersNotebookPhotoAnjuTex" OutName="bombers_notebook_photo_anju" Format="rgba16" Width="32" Height="32" Offset="0x0" />
|
||||
<Texture Name="gBombersNotebookPhotoKafeiTex" OutName="bombers_notebook_photo_kafei" Format="rgba16" Width="32" Height="32" Offset="0x800" />
|
||||
<Texture Name="gBombersNotebookPhotoCuriosityShopManTex" OutName="bombers_notebook_photo_curiosity_shop_man" Format="rgba16" Width="32" Height="32" Offset="0x1000" />
|
||||
<Texture Name="gBombersNotebookPhotoBombShopLadyTex" OutName="bombers_notebook_photo_bomb_shop_lady" Format="rgba16" Width="32" Height="32" Offset="0x1800" />
|
||||
<Texture Name="gBombersNotebookPhotoRomaniTex" OutName="bombers_notebook_photo_romani" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
|
||||
<Texture Name="gBombersNotebookPhotoCremiaTex" OutName="bombers_notebook_photo_cremia" Format="rgba16" Width="32" Height="32" Offset="0x2800" />
|
||||
<Texture Name="gBombersNotebookPhotoMayorDotourTex" OutName="bombers_notebook_photo_mayor_dotour" Format="rgba16" Width="32" Height="32" Offset="0x3000" />
|
||||
<Texture Name="gBombersNotebookPhotoMadameAromaTex" OutName="bombers_notebook_photo_madame_aroma" Format="rgba16" Width="32" Height="32" Offset="0x3800" />
|
||||
<Texture Name="gBombersNotebookPhotoTotoTex" OutName="bombers_notebook_photo_toto" Format="rgba16" Width="32" Height="32" Offset="0x4000" />
|
||||
<Texture Name="gBombersNotebookPhotoGormanTex" OutName="bombers_notebook_photo_gorman" Format="rgba16" Width="32" Height="32" Offset="0x4800" />
|
||||
<Texture Name="gBombersNotebookPhotoPostmanTex" OutName="bombers_notebook_photo_postman" Format="rgba16" Width="32" Height="32" Offset="0x5000" />
|
||||
<Texture Name="gBombersNotebookPhotoRosaSistersTex" OutName="bombers_notebook_photo_rosa_sisters" Format="rgba16" Width="32" Height="32" Offset="0x5800" />
|
||||
<Texture Name="gBombersNotebookPhotoToiletHandTex" OutName="bombers_notebook_photo_toilet_hand" Format="rgba16" Width="32" Height="32" Offset="0x6000" />
|
||||
<Texture Name="gBombersNotebookPhotoAnjusGrandmotherTex" OutName="bombers_notebook_photo_anjus_grandmother" Format="rgba16" Width="32" Height="32" Offset="0x6800" />
|
||||
<Texture Name="gBombersNotebookPhotoKamaroTex" OutName="bombers_notebook_photo_kamaro" Format="rgba16" Width="32" Height="32" Offset="0x7000" />
|
||||
<Texture Name="gBombersNotebookPhotoGrogTex" OutName="bombers_notebook_photo_grog" Format="rgba16" Width="32" Height="32" Offset="0x7800" />
|
||||
<Texture Name="gBombersNotebookPhotoGormanBrothersTex" OutName="bombers_notebook_photo_gorman_brothers" Format="rgba16" Width="32" Height="32" Offset="0x8000" />
|
||||
<Texture Name="gBombersNotebookPhotoShiroTex" OutName="bombers_notebook_photo_shiro" Format="rgba16" Width="32" Height="32" Offset="0x8800" />
|
||||
<Texture Name="gBombersNotebookPhotoGuruGuruTex" OutName="bombers_notebook_photo_guru_guru" Format="rgba16" Width="32" Height="32" Offset="0x9000" />
|
||||
<Texture Name="gBombersNotebookPhotoBombersTex" OutName="bombers_notebook_photo_bombers" Format="rgba16" Width="32" Height="32" Offset="0x9800" />
|
||||
<Texture Name="gBombersNotebookPhotoMadameAromaBrightTex" OutName="bombers_notebook_photo_madame_aroma_bright" Format="rgba16" Width="32" Height="32" Offset="0xA000" /> <!-- Unused, slightly different pose to the used one -->
|
||||
<Texture Name="gBombersNotebookEntryIconExclamationPointLargeTex" OutName="bombers_notebook_entry_icon_exclamation_point_large" Format="ia8" Width="32" Height="32" Offset="0xA800" /> <!-- Unused -->
|
||||
<Texture Name="gBombersNotebookEntryIconMaskTex" OutName="bombers_notebook_entry_icon_mask" Format="ia8" Width="24" Height="28" Offset="0xAC00" />
|
||||
<Texture Name="gBombersNotebookEntryIconRibbonTex" OutName="bombers_notebook_entry_icon_ribbon" Format="ia8" Width="32" Height="28" Offset="0xAEA0" />
|
||||
</File>
|
||||
</Root>
|
||||
@@ -12,6 +12,7 @@
|
||||
<Texture Name="gBombersNotebookBackgroundTex" OutName="bombers_notebook_background" Format="i8" Width="32" Height="32" Offset="0x13D8"/>
|
||||
<Texture Name="gBombersNotebookHeaderBoxTex" OutName="bombers_notebook_header_box" Format="i8" Width="8" Height="24" Offset="0x17D8"/>
|
||||
<Texture Name="gBombersNotebookLineTex" OutName="bombers_notebook_line" Format="i8" Width="8" Height="1" Offset="0x1898"/>
|
||||
<Texture Name="gBombersNotebookBarSmallTex" OutName="bombers_notebook_bar_small" Format="i8" Width="8" Height="2" Offset="0x18A0"/> <!-- Unused -->
|
||||
<Texture Name="gBombersNotebookBarTex" OutName="bombers_notebook_bar" Format="i8" Width="8" Height="4" Offset="0x18B0"/>
|
||||
<Texture Name="gBombersNotebookCursorTex" OutName="bombers_notebook_cursor" Format="ia4" Width="16" Height="16" Offset="0x18D0"/>
|
||||
<Texture Name="gBombersNoteoobkTimeOfDayBoxTex" OutName="bombers_notebook_time_of_day_box" Format="ia4" Width="64" Height="28" Offset="0x1950"/>
|
||||
@@ -30,9 +31,29 @@
|
||||
<Texture Name="gBombersNotebookDigit8Tex" OutName="bombers_notebook_digit_8" Format="i4" Width="16" Height="17" Offset="0x24B8"/>
|
||||
<Texture Name="gBombersNotebookDigit9Tex" OutName="bombers_notebook_digit_9" Format="i4" Width="16" Height="17" Offset="0x2540"/>
|
||||
<Texture Name="gBombersNotebookColonTex" OutName="bombers_notebook_colon" Format="i4" Width="16" Height="17" Offset="0x25C8"/>
|
||||
<Texture Name="gBombersNotebookDay1stTex" OutName="bombers_notebook_day_1st" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
|
||||
<Texture Name="gBombersNotebookDay2ndTex" OutName="bombers_notebook_day_2nd" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
|
||||
<Texture Name="gBombersNotebookDayFinalTex" OutName="bombers_notebook_day_final" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
|
||||
<Texture Name="gBombersNotebookTimeOfDayTex" OutName="bombers_notebook_time_of_day" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
|
||||
|
||||
<!-- English -->
|
||||
<Texture Name="gBombersNotebookDay1stENGTex" OutName="bombers_notebook_day_1st_eng" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
|
||||
<Texture Name="gBombersNotebookDay2ndENGTex" OutName="bombers_notebook_day_2nd_eng" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
|
||||
<Texture Name="gBombersNotebookDayFinalENGTex" OutName="bombers_notebook_day_final_eng" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
|
||||
<Texture Name="gBombersNotebookTimeOfDayENGTex" OutName="bombers_notebook_time_of_day_eng" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
|
||||
|
||||
<!-- German -->
|
||||
<Texture Name="gBombersNotebookDay1stGERTex" OutName="bombers_notebook_day_1st_ger" Format="ia8" Width="48" Height="22" Offset="0x3670"/>
|
||||
<Texture Name="gBombersNotebookDay2ndGERTex" OutName="bombers_notebook_day_2nd_ger" Format="ia8" Width="48" Height="22" Offset="0x3A90"/>
|
||||
<Texture Name="gBombersNotebookDayFinalGERTex" OutName="bombers_notebook_day_final_ger" Format="ia8" Width="48" Height="22" Offset="0x3EB0"/>
|
||||
<Texture Name="gBombersNotebookTimeOfDayGERTex" OutName="bombers_notebook_time_of_day_ger" Format="i4" Width="96" Height="20" Offset="0x42D0"/>
|
||||
|
||||
<!-- French -->
|
||||
<Texture Name="gBombersNotebookDay1stFRATex" OutName="bombers_notebook_day_1st_fra" Format="ia8" Width="48" Height="22" Offset="0x4690"/>
|
||||
<Texture Name="gBombersNotebookDay2ndFRATex" OutName="bombers_notebook_day_2nd_fra" Format="ia8" Width="48" Height="22" Offset="0x4AB0"/>
|
||||
<Texture Name="gBombersNotebookDayFinalFRATex" OutName="bombers_notebook_day_final_fra" Format="ia8" Width="48" Height="22" Offset="0x4ED0"/>
|
||||
<Texture Name="gBombersNotebookTimeOfDayFRATex" OutName="bombers_notebook_time_of_day_fra" Format="i4" Width="96" Height="20" Offset="0x52F0"/>
|
||||
|
||||
<!-- Spanish -->
|
||||
<Texture Name="gBombersNotebookDay1stSPATex" OutName="bombers_notebook_day_1st_spa" Format="ia8" Width="48" Height="22" Offset="0x56B0"/>
|
||||
<Texture Name="gBombersNotebookDay2ndSPATex" OutName="bombers_notebook_day_2nd_spa" Format="ia8" Width="48" Height="22" Offset="0x5AD0"/>
|
||||
<Texture Name="gBombersNotebookDayFinalSPATex" OutName="bombers_notebook_day_final_spa" Format="ia8" Width="48" Height="22" Offset="0x5EF0"/>
|
||||
<Texture Name="gBombersNotebookTimeOfDaySPATex" OutName="bombers_notebook_time_of_day_spa" Format="i4" Width="96" Height="20" Offset="0x6310"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,77 +1,90 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
|
||||
<File Name="gameplay_keep" Segment="4">
|
||||
<Texture Name="gameplay_keep_Tex_000000" OutName="tex_000000" Format="i4" Width="16" Height="16" Offset="0x0" />
|
||||
<DList Name="gameplay_keep_DL_000320" Offset="0x320" />
|
||||
<DList Name="gameplay_keep_DL_0003E0" Offset="0x3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_000508" OutName="tex_000508" Format="i8" Width="16" Height="32" Offset="0x508" />
|
||||
<Texture Name="gameplay_keep_Tex_000708" OutName="tex_000708" Format="i8" Width="8" Height="8" Offset="0x708" />
|
||||
<DList Name="gameplay_keep_DL_0008D0" Offset="0x8D0" />
|
||||
<Texture Name="gameplay_keep_Tex_000988" OutName="tex_000988" Format="rgba16" Width="16" Height="32" Offset="0x988" />
|
||||
<DList Name="gameplay_keep_DL_0019B0" Offset="0x19B0" />
|
||||
<DList Name="gameplay_keep_DL_001B20" Offset="0x1B20" />
|
||||
<DList Name="gameplay_keep_DL_001BC8" Offset="0x1BC8" />
|
||||
<DList Name="gameplay_keep_DL_001C60" Offset="0x1C60" />
|
||||
<!-- Bottles -->
|
||||
<Texture Name="gBottleTex" OutName="bottle" Format="i4" Width="16" Height="16" Offset="0x0" />
|
||||
<DList Name="gBottleContentsDL" Offset="0x320" />
|
||||
<DList Name="gBottleGlassDL" Offset="0x3E0" />
|
||||
<Texture Name="gBottleContentsTex" OutName="bottle_contents" Format="i8" Width="16" Height="32" Offset="0x508" />
|
||||
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="i8" Width="8" Height="8" Offset="0x708" />
|
||||
|
||||
<!-- Hookshot -->
|
||||
<DList Name="gHookshotChainDL" Offset="0x8D0" />
|
||||
<Texture Name="gHookshotChainLinkTex" OutName="hookshot_chain_link" Format="rgba16" Width="16" Height="32" Offset="0x988" />
|
||||
|
||||
<!-- Swords -->
|
||||
<DList Name="gRazorSwordHandlePart4DL" Offset="0x19B0" />
|
||||
<DList Name="gRazorSwordHandlePart3DL" Offset="0x1B20" />
|
||||
<DList Name="gRazorSwordHandlePart2DL" Offset="0x1BC8" />
|
||||
<DList Name="gRazorSwordHandlePart1DL" Offset="0x1C60" />
|
||||
<DList Name="gRazorSwordHandleDL" Offset="0x1D00" />
|
||||
<DList Name="gameplay_keep_DL_001D28" Offset="0x1D28" />
|
||||
<DList Name="gameplay_keep_DL_001DC8" Offset="0x1DC8" />
|
||||
<DList Name="gameplay_keep_DL_001E58" Offset="0x1E58" />
|
||||
<DList Name="gameplay_keep_DL_001F08" Offset="0x1F08" />
|
||||
<DList Name="gameplay_keep_DL_001FA8" Offset="0x1FA8" />
|
||||
<DList Name="gameplay_keep_DL_002038" Offset="0x2038" />
|
||||
<DList Name="gameplay_keep_DL_0020C8" Offset="0x20C8" />
|
||||
<DList Name="gRazorSwordBladePart7DL" Offset="0x1D28" />
|
||||
<DList Name="gRazorSwordBladePart6DL" Offset="0x1DC8" />
|
||||
<DList Name="gRazorSwordBladePart5DL" Offset="0x1E58" />
|
||||
<DList Name="gRazorSwordBladePart4DL" Offset="0x1F08" />
|
||||
<DList Name="gRazorSwordBladePart3DL" Offset="0x1FA8" />
|
||||
<DList Name="gRazorSwordBladePart2DL" Offset="0x2038" />
|
||||
<DList Name="gRazorSwordBladePart1DL" Offset="0x20C8" />
|
||||
<DList Name="gRazorSwordBladeDL" Offset="0x2168" />
|
||||
<DList Name="gKokiriSwordHandleDL" Offset="0x21A8" />
|
||||
<DList Name="gameplay_keep_DL_002480" Offset="0x2480" />
|
||||
<DList Name="gameplay_keep_DL_002508" Offset="0x2508" />
|
||||
<DList Name="gameplay_keep_DL_002590" Offset="0x2590" />
|
||||
<DList Name="gameplay_keep_DL_002618" Offset="0x2618" />
|
||||
<DList Name="gameplay_keep_DL_0026A0" Offset="0x26A0" />
|
||||
<DList Name="gameplay_keep_DL_002728" Offset="0x2728" />
|
||||
<DList Name="gameplay_keep_DL_0027B0" Offset="0x27B0" />
|
||||
<DList Name="gameplay_keep_DL_002838" Offset="0x2838" />
|
||||
<DList Name="gKokiriSwordBladePart8DL" Offset="0x2480" />
|
||||
<DList Name="gKokiriSwordBladePart7DL" Offset="0x2508" />
|
||||
<DList Name="gKokiriSwordBladePart6DL" Offset="0x2590" />
|
||||
<DList Name="gKokiriSwordBladePart5DL" Offset="0x2618" />
|
||||
<DList Name="gKokiriSwordBladePart4DL" Offset="0x26A0" />
|
||||
<DList Name="gKokiriSwordBladePart3DL" Offset="0x2728" />
|
||||
<DList Name="gKokiriSwordBladePart2DL" Offset="0x27B0" />
|
||||
<DList Name="gKokiriSwordBladePart1DL" Offset="0x2838" />
|
||||
<DList Name="gKokiriSwordBladeDL" Offset="0x28C0" />
|
||||
<Texture Name="gameplay_keep_TLUT_002908" OutName="tlut_002908" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
|
||||
<Texture Name="gameplay_keep_Tex_002B08" OutName="tex_002B08" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
|
||||
<Texture Name="gameplay_keep_Tex_002B88" OutName="tex_002B88" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
|
||||
<Texture Name="gameplay_keep_Tex_002D88" OutName="tex_002D88" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
|
||||
<Texture Name="gameplay_keep_Tex_002DC8" OutName="tex_002DC8" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
|
||||
<Texture Name="gameplay_keep_Tex_002E08" OutName="tex_002E08" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
|
||||
<Texture Name="gameplay_keep_Tex_003008" OutName="tex_003008" Format="i8" Width="8" Height="8" Offset="0x3008" />
|
||||
<Texture Name="gKokiriSwordHandleTLUT" OutName="kokiri_sword_handle_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
|
||||
<Texture Name="gKokiriSwordHandlePommelTex" OutName="kokiri_sword_handle_pommel" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
|
||||
<Texture Name="gRazorSwordHandleGripTex" OutName="razor_sword_handle_grip" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
|
||||
<Texture Name="gKokiriSwordHandleCrossGuardTex" OutName="kokiri_sword_handle_cross_gaurd" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
|
||||
<Texture Name="gKokiriSwordHandleGripTex" OutName="kokiri_sword_handle_grip" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
|
||||
<Texture Name="gRazorSwordHandleDesignTex" OutName="razor_sword_handle_design" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
|
||||
<Texture Name="gSwordMetalTex" OutName="sword_metal" Format="i8" Width="8" Height="8" Offset="0x3008" />
|
||||
<DList Name="gKokiriSwordDL" Offset="0x3050" />
|
||||
<DList Name="gRazorSwordDL" Offset="0x3060" />
|
||||
|
||||
<DList Name="gDekuStickDL" Offset="0x32B0" /> <!-- @bug Supplies the wrong size to gsDPLoadTextureBlock, meaning it uses part of gLinkPauseChildJointTable as if it were a texture. -->
|
||||
<Blob Name="gameplay_keep_Blob_003400" Size="0x9D0" Offset="0x3400" />
|
||||
<DList Name="gameplay_keep_DL_005360" Offset="0x5360" />
|
||||
|
||||
<Array Name="gLinkMaskVtx" Count="157" Offset="0x3400"> <!-- Rendering the vertices shows the same shape as the Link Mask in object_stk -->
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<!-- Transformation Masks -->
|
||||
<DList Name="gZoraMaskDL" Offset="0x5360" />
|
||||
<DList Name="gDekuMaskDL" Offset="0x56C0" />
|
||||
<DList Name="gGoronMaskDL" Offset="0x5A10" />
|
||||
<Texture Name="gLinkMaskTLUT" OutName="link_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5DB8" /> <!-- Unused, leftover remnant same as the vertices -->
|
||||
<Texture Name="gGoronMaskTLUT" OutName="goron_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
|
||||
<Texture Name="gZoraMaskTLUT" OutName="zora_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
|
||||
<Texture Name="gGoronMaskMouthTex" OutName="goron_mask_mouth" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
|
||||
<Texture Name="gGoronMaskInsideEyeTex" OutName="goron_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
|
||||
<Texture Name="gGoronMaskNoseEyebrowTex" OutName="goron_mask_nose_eyebrow" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
|
||||
<Texture Name="gGoronMaskHairTex" OutName="goron_mask_hair" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
|
||||
<Texture Name="gGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
|
||||
<Texture Name="gDekuMaskEyeTex" OutName="deku_mask_eye" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
|
||||
<Texture Name="gDekuMaskFaceTex" OutName="deku_mask_face" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
|
||||
<Texture Name="gDekuMaskHairTex" OutName="deku_mask_hair" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
|
||||
<Texture Name="gZoraMaskInsideEyeTex" OutName="zora_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
|
||||
<Texture Name="gZoraMaskMouthTex" OutName="zora_mask_mouth" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
|
||||
<Texture Name="gZoraMaskNoseTex" OutName="zora_mask_nose" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
|
||||
<Texture Name="gZoraMaskSpotsTex" OutName="zora_mask_spots" Format="ci8" Width="16" Height="32" Offset="0xA338" />
|
||||
<Texture Name="gZoraMaskEyeTex" OutName="zora_mask_eye" Format="i8" Width="32" Height="32" Offset="0xA538" />
|
||||
|
||||
<!-- Fierce Deity Mask-->
|
||||
<DList Name="gFierceDeityMaskDL" Offset="0xB260" />
|
||||
<Texture Name="gFierceDeityMaskTLUT" OutName="fierce_deity_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
|
||||
<Texture Name="gFierceDeityMaskHairTex" OutName="fierce_deity_mask_hair" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
|
||||
<Texture Name="gFierceDeityMaskEyesTex" OutName="fierce_deity_mask_eyes" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
|
||||
<Texture Name="gFierceDeityMaskMouthTex" OutName="fierce_deity_mask_mouth" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
|
||||
<Texture Name="gFierceDeityMaskEarTex" OutName="fierce_deity_mask_ear" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
|
||||
<Texture Name="gFierceDeityMaskHatTex" OutName="fierce_deity_mask_hat" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
|
||||
|
||||
<DList Name="gameplay_keep_DL_005A10" Offset="0x5A10" />
|
||||
<Blob Name="gameplay_keep_Blob_005DB8" Size="0x200" Offset="0x5DB8" />
|
||||
<Texture Name="gameplay_keep_TLUT_005FB8" OutName="tlut_005FB8" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
|
||||
<Texture Name="gameplay_keep_TLUT_0061B8" OutName="tlut_0061B8" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
|
||||
<Texture Name="gameplay_keep_Tex_0063B8" OutName="tex_0063B8" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
|
||||
<Texture Name="gameplay_keep_Tex_006BB8" OutName="tex_006BB8" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
|
||||
<Texture Name="gameplay_keep_Tex_006FB8" OutName="tex_006FB8" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
|
||||
<Texture Name="gameplay_keep_Tex_006FF8" OutName="tex_006FF8" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
|
||||
<Texture Name="gameplay_keep_Tex_0070F8" OutName="tex_0070F8" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
|
||||
<Texture Name="gameplay_keep_Tex_0080F8" OutName="tex_0080F8" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
|
||||
<Texture Name="gameplay_keep_Tex_0090F8" OutName="tex_0090F8" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
|
||||
<Texture Name="gameplay_keep_Tex_0092F8" OutName="tex_0092F8" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
|
||||
<Texture Name="gameplay_keep_Tex_009AF8" OutName="tex_009AF8" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
|
||||
<Texture Name="gameplay_keep_Tex_009EF8" OutName="tex_009EF8" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
|
||||
<Texture Name="gameplay_keep_Tex_00A2F8" OutName="tex_00A2F8" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
|
||||
<Texture Name="gameplay_keep_Tex_00A338" OutName="tex_00A338" Format="ci8" Width="16" Height="32" Offset="0xA338" />
|
||||
<Texture Name="gameplay_keep_Tex_00A538" OutName="tex_00A538" Format="i8" Width="32" Height="32" Offset="0xA538" />
|
||||
<DList Name="gameplay_keep_DL_00B260" Offset="0xB260" />
|
||||
<Texture Name="gameplay_keep_TLUT_00B6B0" OutName="tlut_00B6B0" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
|
||||
<Texture Name="gameplay_keep_Tex_00B8B0" OutName="tex_00B8B0" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
|
||||
<Texture Name="gameplay_keep_Tex_00BCB0" OutName="tex_00BCB0" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
|
||||
<Texture Name="gameplay_keep_Tex_00C4B0" OutName="tex_00C4B0" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
|
||||
<Texture Name="gameplay_keep_Tex_00C6B0" OutName="tex_00C6B0" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
|
||||
<Texture Name="gameplay_keep_Tex_00C7B0" OutName="tex_00C7B0" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
|
||||
<Texture Name="gameplay_keep_Tex_00C830" OutName="tex_00C830" Format="rgba16" Width="16" Height="16" Offset="0xC830" />
|
||||
<Texture Name="gameplay_keep_Tex_00CA30" OutName="tex_00CA30" Format="rgba16" Width="16" Height="16" Offset="0xCA30" />
|
||||
|
||||
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0xCC30" />
|
||||
|
||||
<!-- Leftover joint tables from Ocarina of Time's Pause Menu. -->
|
||||
@@ -1288,8 +1301,8 @@
|
||||
<DList Name="gRupeeDL" Offset="0x622C0" />
|
||||
|
||||
<Texture Name="gRecoveryHeartTex" OutName="recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x62390" />
|
||||
<Texture Name="gBombTex" OutName="bomb_tex" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
|
||||
<Texture Name="gArrowTex" OutName="arrow_tex" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
|
||||
<Texture Name="gBombTex" OutName="bomb" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
|
||||
<Texture Name="gArrowTex" OutName="arrow" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x63B90" />
|
||||
<Texture Name="gRupeeLightBlueTex" OutName="rupee_light_blue" Format="rgba16" Width="4" Height="4" Offset="0x63BB0" />
|
||||
<Texture Name="gHeartContainerTex" OutName="heart_container" Format="rgba16" Width="32" Height="32" Offset="0x63BD0" />
|
||||
|
||||
@@ -15,18 +15,18 @@
|
||||
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
|
||||
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
|
||||
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
|
||||
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
|
||||
<Limb Name="gAniLeftForearmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOREARM" Offset="0x281C" />
|
||||
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
|
||||
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
|
||||
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
|
||||
<Limb Name="gAniRightForearmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOREARM" Offset="0x2840" />
|
||||
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
|
||||
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
|
||||
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimb" Offset="0x28A0" />
|
||||
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="AniLimb" Offset="0x28A0" />
|
||||
<DList Name="gAniRightHandDL" Offset="0x4860" />
|
||||
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
|
||||
<DList Name="gAniRightForearmDL" Offset="0x4A50" />
|
||||
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
|
||||
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
|
||||
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
|
||||
<DList Name="gAniLeftForearmDL" Offset="0x4E20" />
|
||||
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
|
||||
<DList Name="gAniTorsoDL" Offset="0x5000" />
|
||||
<DList Name="gAniRightFootDL" Offset="0x5270" />
|
||||
|
||||
@@ -1,81 +1,94 @@
|
||||
<Root>
|
||||
<!-- Object file for Tingle -->
|
||||
<File Name="object_bal" Segment="6">
|
||||
<Animation Name="object_bal_Anim_0005FC" Offset="0x5FC" /> <!-- Original name is "bal_fly" -->
|
||||
<Animation Name="object_bal_Anim_000840" Offset="0x840" /> <!-- Original name is "bal_fly2" -->
|
||||
<Animation Name="object_bal_Anim_000C78" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
|
||||
<Animation Name="object_bal_Anim_001804" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper") -->
|
||||
<DList Name="object_bal_DL_004000" Offset="0x4000" />
|
||||
<DList Name="object_bal_DL_004108" Offset="0x4108" />
|
||||
<DList Name="object_bal_DL_0041E8" Offset="0x41E8" />
|
||||
<DList Name="object_bal_DL_0042A8" Offset="0x42A8" />
|
||||
<DList Name="object_bal_DL_004368" Offset="0x4368" />
|
||||
<DList Name="object_bal_DL_004448" Offset="0x4448" />
|
||||
<DList Name="object_bal_DL_004508" Offset="0x4508" />
|
||||
<DList Name="object_bal_DL_0045C8" Offset="0x45C8" />
|
||||
<DList Name="object_bal_DL_004980" Offset="0x4980" />
|
||||
<DList Name="object_bal_DL_004BA0" Offset="0x4BA0" />
|
||||
<DList Name="object_bal_DL_004CA0" Offset="0x4CA0" />
|
||||
<DList Name="object_bal_DL_004D58" Offset="0x4D58" />
|
||||
<DList Name="object_bal_DL_004E40" Offset="0x4E40" />
|
||||
<DList Name="object_bal_DL_004F00" Offset="0x4F00" />
|
||||
<DList Name="object_bal_DL_005000" Offset="0x5000" />
|
||||
<DList Name="object_bal_DL_0050F8" Offset="0x50F8" />
|
||||
<DList Name="object_bal_DL_0051E0" Offset="0x51E0" />
|
||||
<DList Name="object_bal_DL_0052A0" Offset="0x52A0" />
|
||||
<Texture Name="object_bal_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
|
||||
<Texture Name="object_bal_Tex_0053D0" OutName="tex_0053D0" Format="rgba16" Width="16" Height="16" Offset="0x53D0" />
|
||||
<Texture Name="object_bal_Tex_0055D0" OutName="tex_0055D0" Format="rgba16" Width="32" Height="32" Offset="0x55D0" />
|
||||
<Texture Name="object_bal_Tex_005DD0" OutName="tex_005DD0" Format="rgba16" Width="16" Height="16" Offset="0x5DD0" />
|
||||
<Texture Name="object_bal_Tex_005FD0" OutName="tex_005FD0" Format="rgba16" Width="8" Height="8" Offset="0x5FD0" />
|
||||
<Texture Name="object_bal_Tex_006050" OutName="tex_006050" Format="rgba16" Width="32" Height="64" Offset="0x6050" />
|
||||
<Texture Name="object_bal_Tex_007050" OutName="tex_007050" Format="rgba16" Width="8" Height="8" Offset="0x7050" />
|
||||
<Texture Name="object_bal_Tex_0070D0" OutName="tex_0070D0" Format="rgba16" Width="16" Height="16" Offset="0x70D0" />
|
||||
<Texture Name="object_bal_Tex_0072D0" OutName="tex_0072D0" Format="rgba16" Width="64" Height="32" Offset="0x72D0" />
|
||||
<Texture Name="object_bal_Tex_0082D0" OutName="tex_0082D0" Format="rgba16" Width="16" Height="32" Offset="0x82D0" />
|
||||
<Texture Name="object_bal_Tex_0086D0" OutName="tex_0086D0" Format="rgba16" Width="32" Height="16" Offset="0x86D0" />
|
||||
<Texture Name="object_bal_Tex_008AD0" OutName="tex_008AD0" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
|
||||
<Texture Name="object_bal_Tex_008CD0" OutName="tex_008CD0" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
|
||||
<Texture Name="object_bal_Tex_0094D0" OutName="tex_0094D0" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" EnumName="OBJECT_BAL_LIMB_01" Offset="0xA4D0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" EnumName="OBJECT_BAL_LIMB_02" Offset="0xA4DC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" EnumName="OBJECT_BAL_LIMB_03" Offset="0xA4E8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" EnumName="OBJECT_BAL_LIMB_04" Offset="0xA4F4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" EnumName="OBJECT_BAL_LIMB_05" Offset="0xA500" />
|
||||
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" EnumName="OBJECT_BAL_LIMB_06" Offset="0xA50C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" EnumName="OBJECT_BAL_LIMB_07" Offset="0xA518" />
|
||||
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" EnumName="OBJECT_BAL_LIMB_08" Offset="0xA524" />
|
||||
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" EnumName="OBJECT_BAL_LIMB_09" Offset="0xA530" />
|
||||
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0A" Offset="0xA53C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" EnumName="OBJECT_BAL_LIMB_0B" Offset="0xA548" />
|
||||
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" EnumName="OBJECT_BAL_LIMB_0C" Offset="0xA554" />
|
||||
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" EnumName="OBJECT_BAL_LIMB_0D" Offset="0xA560" />
|
||||
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0E" Offset="0xA56C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" EnumName="OBJECT_BAL_LIMB_0F" Offset="0xA578" />
|
||||
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" EnumName="OBJECT_BAL_LIMB_10" Offset="0xA584" />
|
||||
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" EnumName="OBJECT_BAL_LIMB_11" Offset="0xA590" />
|
||||
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" EnumName="OBJECT_BAL_LIMB_12" Offset="0xA59C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" EnumName="OBJECT_BAL_LIMB_13" Offset="0xA5A8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" EnumName="OBJECT_BAL_LIMB_14" Offset="0xA5B4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" EnumName="OBJECT_BAL_LIMB_15" Offset="0xA5C0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" EnumName="OBJECT_BAL_LIMB_16" Offset="0xA5CC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" EnumName="OBJECT_BAL_LIMB_17" Offset="0xA5D8" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" EnumName="OBJECT_BAL_LIMB_18" Offset="0xA5E4" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" EnumName="OBJECT_BAL_LIMB_19" Offset="0xA5F0" />
|
||||
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" EnumName="OBJECT_BAL_LIMB_1A" Offset="0xA5FC" />
|
||||
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" EnumName="OBJECT_BAL_LIMB_1B" Offset="0xA608" />
|
||||
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" EnumName="OBJECT_BAL_LIMB_1C" Offset="0xA614" />
|
||||
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" EnumName="OBJECT_BAL_LIMB_1D" Offset="0xA620" />
|
||||
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
|
||||
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
|
||||
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
|
||||
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="ObjectBalLimb" Offset="0xA6D0" />
|
||||
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" /> <!-- Original name is "bal_put" -->
|
||||
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
|
||||
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
|
||||
<Animation Name="object_bal_Anim_00C498" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
|
||||
<Animation Name="object_bal_Anim_00C8D8" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
|
||||
<Animation Name="object_bal_Anim_00CB78" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
|
||||
<Animation Name="object_bal_Anim_00D530" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
|
||||
|
||||
<!-- Animations 1 -->
|
||||
<Animation Name="gTingleFloatIdleAnim" Offset="0x5FC" /> <!-- Original name is "bal_fly"-->
|
||||
<Animation Name="gTingleFallAnim" Offset="0x840" /> <!-- Original name is "bal_fly2"-->
|
||||
<Animation Name="gTingleSpinAnim" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
|
||||
<Animation Name="gTingleFloatThrowConfettiAnim" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper")-->
|
||||
|
||||
<!-- Model Pieces -->
|
||||
<DList Name="gTinglePelvisDL" Offset="0x4000" />
|
||||
<DList Name="gTingleLeftFootDL" Offset="0x4108" />
|
||||
<DList Name="gTingleLeftShinDL" Offset="0x41E8" />
|
||||
<DList Name="gTingleLeftThighDL" Offset="0x42A8" />
|
||||
<DList Name="gTingleRightFootDL" Offset="0x4368" />
|
||||
<DList Name="gTingleRightShinDL" Offset="0x4448" />
|
||||
<DList Name="gTingleRightThighDL" Offset="0x4508" />
|
||||
<DList Name="gTingleHeadDL" Offset="0x45C8" />
|
||||
<DList Name="gTingleTorsoDL" Offset="0x4980" />
|
||||
<DList Name="gTingleLeftHandDL" Offset="0x4BA0" />
|
||||
<DList Name="gTingleMapDL" Offset="0x4CA0" />
|
||||
<DList Name="gTingleLeftForearmDL" Offset="0x4D58" />
|
||||
<DList Name="gTingleLeftUpperArmDL" Offset="0x4E40" />
|
||||
<DList Name="gTingleRightHandDL" Offset="0x4F00" />
|
||||
<DList Name="gTinglePenDL" Offset="0x5000" />
|
||||
<DList Name="gTingleRightForearmDL" Offset="0x50F8" />
|
||||
<DList Name="gTingleRightUpperArmDL" Offset="0x51E0" />
|
||||
<DList Name="gTingleBalloonDL" Offset="0x52A0" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gTingleMapTLUT" OutName="tingle_map_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
|
||||
<Texture Name="gTingleBriefsTex" OutName="tingle_briefs" Format="rgba16" Width="16" Height="16" Offset="0x53D0" />
|
||||
<Texture Name="gTingleTopFrontTex" OutName="tingle_top" Format="rgba16" Width="32" Height="32" Offset="0x55D0" />
|
||||
<Texture Name="gTingleBalloonTex" OutName="tingle_balloon" Format="rgba16" Width="16" Height="16" Offset="0x5DD0" />
|
||||
<Texture Name="gTingleBackpackTex" OutName="tingle_backpack" Format="rgba16" Width="8" Height="8" Offset="0x5FD0" />
|
||||
<Texture Name="gTingleEyeOpenTex" OutName="tingle_eye_open" Format="rgba16" Width="32" Height="64" Offset="0x6050" />
|
||||
<Texture Name="gTingleBodysuitTex" OutName="tingle_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x7050" />
|
||||
<Texture Name="gTingleNostrilTex" OutName="tingle_nostril" Format="rgba16" Width="16" Height="16" Offset="0x70D0" />
|
||||
<Texture Name="gTingleMouthTex" OutName="tingle_mouth" Format="rgba16" Width="64" Height="32" Offset="0x72D0" />
|
||||
<Texture Name="gTingleNoseSideTex" OutName="tingle_nose" Format="rgba16" Width="16" Height="32" Offset="0x82D0" />
|
||||
<Texture Name="gTingleHandTex" OutName="tingle_hand" Format="rgba16" Width="32" Height="16" Offset="0x86D0" />
|
||||
<Texture Name="gTinglePenTopTex" OutName="tingle_pen_top" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
|
||||
<Texture Name="gTingleMapTex" OutName="tingle_map" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
|
||||
<Texture Name="gTingleEyeClosedTex" OutName="tingle_eye_closed" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Limb Name="gTingleRootLimb" Type="Standard" EnumName="TINGLE_LIMB_ROOT" Offset="0xA4D0" />
|
||||
<Limb Name="gTinglePelvisLimb" Type="Standard" EnumName="TINGLE_LIMB_PELVIS" Offset="0xA4DC" />
|
||||
<Limb Name="gTingleUpperBodyRootLimb" Type="Standard" EnumName="TINGLE_LIMB_UPPER_BODY_ROOT" Offset="0xA4E8" />
|
||||
<Limb Name="gTingleUpperBodyWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_UPPER_BODY_WRAPPER" Offset="0xA4F4" />
|
||||
<Limb Name="gTingleBalloonRootLimb" Type="Standard" EnumName="TINGLE_LIMB_BALLOON_ROOT" Offset="0xA500" />
|
||||
<Limb Name="gTingleBalloonLimb" Type="Standard" EnumName="TINGLE_LIMB_BALLOON" Offset="0xA50C" />
|
||||
<Limb Name="gTingleRightArmRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_ARM_ROOT" Offset="0xA518" />
|
||||
<Limb Name="gTingleRightArmWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_ARM_WRAPPER" Offset="0xA524" />
|
||||
<Limb Name="gTingleRightUpperArmLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_UPPER_ARM" Offset="0xA530" />
|
||||
<Limb Name="gTingleRightForearmLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_FOREARM" Offset="0xA53C" />
|
||||
<Limb Name="gTingleRightHandRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_HAND_ROOT" Offset="0xA548" />
|
||||
<Limb Name="gTingleRightHandLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_HAND" Offset="0xA554" />
|
||||
<Limb Name="gTingleHeldPenLimb" Type="Standard" EnumName="TINGLE_LIMB_HELD_PEN" Offset="0xA560" />
|
||||
<Limb Name="gTingleLeftArmRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_ARM_ROOT" Offset="0xA56C" />
|
||||
<Limb Name="gTingleLeftArmWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_ARM_WRAPPER" Offset="0xA578" />
|
||||
<Limb Name="gTingleLeftUpperArmLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_UPPER_ARM" Offset="0xA584" />
|
||||
<Limb Name="gTingleLeftForearmLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_FOREARM" Offset="0xA590" />
|
||||
<Limb Name="gTingleLeftHandRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_HAND_ROOT" Offset="0xA59C" />
|
||||
<Limb Name="gTingleLeftHandLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_HAND" Offset="0xA5A8" />
|
||||
<Limb Name="gTingleHeldMapLimb" Type="Standard" EnumName="TINGLE_LIMB_HELD_MAP" Offset="0xA5B4" />
|
||||
<Limb Name="gTingleTorsoLimb" Type="Standard" EnumName="TINGLE_LIMB_TORSO" Offset="0xA5C0" />
|
||||
<Limb Name="gTingleHeadLimb" Type="Standard" EnumName="TINGLE_LIMB_HEAD" Offset="0xA5CC" />
|
||||
<Limb Name="gTingleRightLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_LEG_ROOT" Offset="0xA5D8" />
|
||||
<Limb Name="gTingleRightThighLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_THIGH" Offset="0xA5E4" />
|
||||
<Limb Name="gTingleRightLowerLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_LOWER_LEG_ROOT" Offset="0xA5F0" />
|
||||
<Limb Name="gTingleRightShinLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_SHIN" Offset="0xA5FC" />
|
||||
<Limb Name="gTingleRightFootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_FOOT" Offset="0xA608" />
|
||||
<Limb Name="gTingleLeftLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_LEG_ROOT" Offset="0xA614" />
|
||||
<Limb Name="gTingleLeftThighLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_THIGH" Offset="0xA620" />
|
||||
<Limb Name="gTingleLeftLowerLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_LOWER_LEG_ROOT" Offset="0xA62C" />
|
||||
<Limb Name="gTingleLeftShinLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_SHIN" Offset="0xA638" />
|
||||
<Limb Name="gTingleLeftFootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_FOOT" Offset="0xA644" />
|
||||
<Skeleton Name="gTingleSkel" Type="Flex" LimbType="Standard" LimbNone="TINGLE_LIMB_NONE" LimbMax="TINGLE_LIMB_MAX" EnumName="TingleLimb" Offset="0xA6D0" />
|
||||
|
||||
<!-- Animations 2 -->
|
||||
<Animation Name="gTingleLandAnim" Offset="0xA7DC" /> <!-- Original name is "bal_put"-->
|
||||
<Animation Name="gTingleTwistAnim" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
|
||||
<Animation Name="gTingleTalkAnim" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
|
||||
<Animation Name="gTingleThrowConfettiAnim" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
|
||||
<Animation Name="gTingleHappyDanceAnim" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
|
||||
<Animation Name="gTingleFloatHideFaceAnim" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
|
||||
<Animation Name="gTingleIdleAnim" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
|
||||
|
||||
<!-- Misc. -->
|
||||
<DList Name="gTingleConfettiDL" Offset="0xD5A0" /> <!-- Original name is "bal_cube32_model" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -52,18 +52,18 @@
|
||||
|
||||
<!-- Unused Textures -->
|
||||
<!-- These are just exact copies of the used textures -->
|
||||
<Texture Name="gBbaUnusedHairSkinTex" OutName="bba_unused_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedEarTex" OutName="bba_unused_ear" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedNostrilTex" OutName="bba_unused_nostril" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedEyeTex" OutName="bba_unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
|
||||
<Texture Name="gBbaUnusedWrinklesTex" OutName="bba_unused_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedCheekTex" OutName="bba_unused_cheek" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedSkinTex" OutName="bba_unused_skin" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedForeheadTex" OutName="bba_unused_forehead" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedFingersTex" OutName="bba_unused_fingers" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedShirtTex" OutName="bba_unused_shirt" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedBagTex" OutName="bba_unused_bag" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedSkirtTex" OutName="bba_unused_skirt" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaHairSkin2Tex" OutName="bba_hair_skin_2" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaEar2Tex" OutName="bba_ear_2" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaNostril2Tex" OutName="bba_nostril_2" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaEye2Tex" OutName="bba_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
|
||||
<Texture Name="gBbaWrinkles2Tex" OutName="bba_wrinkles_2" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaCheek2Tex" OutName="bba_cheek_2" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaSkin2Tex" OutName="bba_skin_2" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaForehead2Tex" OutName="bba_forehead_2" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaFingers2Tex" OutName="bba_fingers_2" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaShirt2Tex" OutName="bba_shirt_2" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaBag2Tex" OutName="bba_bag_2" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaSkirt2Tex" OutName="bba_skirt_2" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
|
||||
|
||||
@@ -1,47 +1,63 @@
|
||||
<Root>
|
||||
<!-- Assets for Big Poes -->
|
||||
<File Name="object_bigpo" Segment="6">
|
||||
<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" /> <!-- Original name is "pog_atack" -->
|
||||
<Animation Name="gBigpoShockAnim" Offset="0x454" /> <!-- Original name is "pog_damage" -->
|
||||
<Animation Name="gBigpoBackpeddleAnim" Offset="0x608" /> <!-- Original name is "pog_escape" -->
|
||||
<Animation Name="gBigpoFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" -->
|
||||
<Animation Name="gBigpoAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" -->
|
||||
<Animation Name="gBigpoAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" -->
|
||||
<Texture Name="gBigpoSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
|
||||
<DList Name="gBigpoDrawSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" -->
|
||||
<Texture Name="gBigpoNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
|
||||
<Texture Name="gBigpoLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
|
||||
<Texture Name="gBigpoTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
|
||||
<Texture Name="gBigpoArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
|
||||
<Texture Name="gBigpoHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
|
||||
<Texture Name="gBigpoNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
|
||||
<Texture Name="gBigpoShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
|
||||
<Texture Name="gBigpoGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
|
||||
<!-- <Blob Name="object_bigpo_Blob_003200" Size="0x350" Offset="0x3200" /> -->
|
||||
<!-- <Blob Name="object_bigpo_Blob_003790" Size="0x370" Offset="0x3790" /> -->
|
||||
<DList Name="gBigpoDrawLanternFallingDL" Offset="0x41A0" /> <!-- Original name is "pog_kantera_hahen_model" ("kantera" = "lantern", "hahen" = "fragment") -->
|
||||
<DList Name="gBigpoDrawLanternMainDL" Offset="0x42C8" /> <!-- Original name is "poh_big_cantera" -->
|
||||
<DList Name="gBigpoDrawLanternPurpleTopDL" Offset="0x43F8" />
|
||||
<DList Name="gBigpoDrawHandDL" Offset="0x4488" />
|
||||
<DList Name="gBigpoDrawSmallArmDL" Offset="0x4538" />
|
||||
<DList Name="gBigpoDrawBigArmDL" Offset="0x45D8" />
|
||||
<DList Name="gBigpoDrawArmAndGrowthDL" Offset="0x4680" />
|
||||
<DList Name="gBigpoDrawMediumArmDL" Offset="0x4768" />
|
||||
<DList Name="gBigpoDrawNecklaceHoodShawlDL" Offset="0x4808" />
|
||||
<DList Name="gBigpoDrawFaceDL" Offset="0x4AE8" />
|
||||
<DList Name="gBigpoDrawLowerRobeDL" Offset="0x4BD8" />
|
||||
<Texture Name="gBigpoCrispyPiecesTex" OutName="bigpo_crispy_pieces" Format="rgba16" Width="16" Height="16" Offset="0x4C98" />
|
||||
<Texture Name="gBigpoCrispyEyesTex" OutName="bigpo_crispy_eyes" Format="rgba16" Width="8" Height="8" Offset="0x4E98" />
|
||||
<DList Name="gBigpoDrawCrispyBodyDL" Offset="0x58B8" />
|
||||
<Limb Name="gBigpoFaceLimb" Type="Standard" Offset="0x5B88" />
|
||||
<Limb Name="gBigpoLeftArmUpperLimb" Type="Standard" Offset="0x5B94" />
|
||||
<Limb Name="gBigpoLeftForarmLimb" Type="Standard" Offset="0x5BA0" />
|
||||
<Limb Name="gBigpoRightArmUpperLimb" Type="Standard" Offset="0x5BAC" />
|
||||
<Limb Name="gBigpoRightForarmLimb" Type="Standard" Offset="0x5BB8" />
|
||||
<Limb Name="gBigpoRightHandLimb" Type="Standard" Offset="0x5BC4" />
|
||||
<Limb Name="gBigpoLanternLimb" Type="Standard" Offset="0x5BD0" />
|
||||
<Limb Name="gBigpoHatAndCloakLimb" Type="Standard" Offset="0x5BDC" />
|
||||
<Limb Name="gBigpoLowerRobe" Type="Standard" Offset="0x5BE8" />
|
||||
<Skeleton Name="gBigpoSkeleton" Type="Normal" LimbType="Standard" Offset="0x5C18" />
|
||||
<Animation Name="gBigPoeSwingLampAttackAnim" Offset="0x158" /> <!-- Original name is "pog_atack" -->
|
||||
<Animation Name="gBigPoeShockAnim" Offset="0x454" /> <!-- Original name is "pog_damage" -->
|
||||
<Animation Name="gBigPoeBackpedalAnim" Offset="0x608" /> <!-- Original name is "pog_escape" -->
|
||||
<Animation Name="gBigPoeFloatAnim" Offset="0x924" /> <!-- Original name is "pog_fly" -->
|
||||
<Animation Name="gBigPoeAwakenSpawnAnim" Offset="0xF9C" /> <!-- Original name is "pog_start" -->
|
||||
<Animation Name="gBigPoeAwakenStretchAnim" Offset="0x1360" /> <!-- Original name is "pog_wait" -->
|
||||
<Texture Name="gBigPoeSoulFace" OutName="bigpo_soul_face" Format="i8" Width="32" Height="64" Offset="0x1370" />
|
||||
<DList Name="gBigPoeSoulDL" Offset="0x1BB0" /> <!-- Original name is "bigpo_soul_modelT" -->
|
||||
<Texture Name="gBigPoeNecklaceSkullHalfTex" OutName="bigpo_skull_necklace" Format="rgba16" Width="16" Height="16" Offset="0x1C70" />
|
||||
<Texture Name="gBigPoeLanternGlassTex" OutName="bigpo_lantern_glass" Format="rgba16" Width="16" Height="16" Offset="0x1E70" />
|
||||
<Texture Name="gBigPoeTornRobeTex" OutName="bigpo_torn_robe" Format="rgba16" Width="32" Height="32" Offset="0x2070" />
|
||||
<Texture Name="gBigPoeArmSectionTex" OutName="bigpo_arm_section" Format="rgba16" Width="16" Height="16" Offset="0x2870" />
|
||||
<Texture Name="gBigPoeHoodEdge" OutName="bigpo_hood_edge" Format="rgba16" Width="8" Height="8" Offset="0x2A70" />
|
||||
<Texture Name="gBigPoeNecklaceBeadsTex" OutName="bigpo_necklace_beads" Format="rgba16" Width="16" Height="8" Offset="0x2AF0" />
|
||||
<Texture Name="gBigPoeShawlTex" OutName="bigpo_shawl" Format="rgba16" Width="16" Height="16" Offset="0x2BF0" />
|
||||
<Texture Name="gBigPoeGlowingEyeTex" OutName="bigpo_glowing_eye" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
|
||||
<!-- Carried over from object_po_field from OoT. Field Poes and Big Poes shared assets, -->
|
||||
<!-- but certain DLists/Vtx were dropped, so some remain unused -->
|
||||
<!-- These 5 vtx were likely grouped as one, but they are separated out here for the used and unused sections -->
|
||||
<Array Name="gFieldPoeLanternVtx" Count="33" Offset="0x2FF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFieldPoeBodyAndFaceVtx" Count="53" Offset="0x3200"> <!-- Unused -->
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFieldPoeArmVtx" Count="36" Offset="0x3550">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFieldPoeCloakVtx" Count="55" Offset="0x3790"> <!-- Unused -->
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFieldPoeFaceHoodRobeVtx" Count="106" Offset="0x3B00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBigPoeLanternFallingDL" Offset="0x41A0" /> <!-- Original name is "pog_kantera_hahen_model" ("kantera" = "lantern", "hahen" = "fragment") -->
|
||||
<DList Name="gBigPoeLanternMainDL" Offset="0x42C8" /> <!-- Original name is "poh_big_cantera" -->
|
||||
<DList Name="gBigPoeLanternPurpleTopDL" Offset="0x43F8" />
|
||||
<DList Name="gBigPoeHandDL" Offset="0x4488" />
|
||||
<DList Name="gBigPoeSmallArmDL" Offset="0x4538" />
|
||||
<DList Name="gBigPoeBigArmDL" Offset="0x45D8" />
|
||||
<DList Name="gBigPoeArmAndGrowthDL" Offset="0x4680" />
|
||||
<DList Name="gBigPoeMediumArmDL" Offset="0x4768" />
|
||||
<DList Name="gBigPoeNecklaceHoodShawlDL" Offset="0x4808" />
|
||||
<DList Name="gBigPoeFaceDL" Offset="0x4AE8" />
|
||||
<DList Name="gBigPoeLowerRobeDL" Offset="0x4BD8" />
|
||||
<Texture Name="gBigPoeCrispyPiecesTex" OutName="bigpo_crispy_pieces" Format="rgba16" Width="16" Height="16" Offset="0x4C98" />
|
||||
<Texture Name="gBigPoeCrispyEyesTex" OutName="bigpo_crispy_eyes" Format="rgba16" Width="8" Height="8" Offset="0x4E98" />
|
||||
<DList Name="gBigPoeCrispyBodyDL" Offset="0x58B8" />
|
||||
<Limb Name="gBigPoeFaceLimb" Type="Standard" EnumName="BIG_POE_LIMB_FACE" Offset="0x5B88" />
|
||||
<Limb Name="gBigPoeLeftUpperArmLimb" Type="Standard" EnumName="BIG_POE_LIMB_LEFT_UPPER_ARM" Offset="0x5B94" />
|
||||
<Limb Name="gBigPoeLeftForearmLimb" Type="Standard" EnumName="BIG_POE_LIMB_LEFT_FOREARM" Offset="0x5BA0" />
|
||||
<Limb Name="gBigPoeRightUpperArmLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_UPPER_ARM" Offset="0x5BAC" />
|
||||
<Limb Name="gBigPoeRightForearmLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_FOREARM" Offset="0x5BB8" />
|
||||
<Limb Name="gBigPoeRightHandLimb" Type="Standard" EnumName="BIG_POE_LIMB_RIGHT_HAND" Offset="0x5BC4" />
|
||||
<Limb Name="gBigPoeLanternLimb" Type="Standard" EnumName="BIG_POE_LIMB_LANTERN" Offset="0x5BD0" />
|
||||
<Limb Name="gBigPoeHatAndCloakLimb" Type="Standard" EnumName="BIG_POE_LIMB_HAT_AND_CLOAK" Offset="0x5BDC" />
|
||||
<Limb Name="gBigPoeLowerRobe" Type="Standard" EnumName="BIG_POE_LIMB_LOWER_ROBE" Offset="0x5BE8" />
|
||||
<Skeleton Name="gBigPoeSkeleton" Type="Normal" LimbType="Standard" LimbNone="BIG_POE_LIMB_NONE" LimbMax="BIG_POE_LIMB_MAX" EnumName="BigPoeLimb" Offset="0x5C18" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_bombf" Segment="6">
|
||||
<DList Name="object_bombf_DL_000340" Offset="0x340" /> <!-- Original name is "bm_leaf_model" -->
|
||||
<DList Name="object_bombf_DL_000408" Offset="0x408" /> <!-- Original name is "bm_flower_model" -->
|
||||
<DList Name="object_bombf_DL_000530" Offset="0x530" /> <!-- Original name is "bm_leaf2_model" -->
|
||||
<Texture Name="object_bombf_Tex_0005D8" OutName="tex_0005D8" Format="rgba16" Width="32" Height="32" Offset="0x5D8" />
|
||||
<Texture Name="object_bombf_Tex_000DD8" OutName="tex_000DD8" Format="rgba16" Width="16" Height="32" Offset="0xDD8" />
|
||||
<Texture Name="object_bombf_Tex_0011D8" OutName="tex_0011D8" Format="ia16" Width="32" Height="32" Offset="0x11D8" />
|
||||
<Texture Name="object_bombf_Tex_0019D8" OutName="tex_0019D8" Format="rgba16" Width="4" Height="4" Offset="0x19D8" />
|
||||
<!-- Bomb Flower DisplayLists -->
|
||||
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/> <!-- Original name is "bm_leaf_model" -->
|
||||
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/> <!-- Original name is "bm_flower_model" -->
|
||||
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/> <!-- Original name is "bm_leaf2_model" -->
|
||||
|
||||
<!-- Bomb Flower DisplayList Textures -->
|
||||
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x5D8"/>
|
||||
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0xDD8"/>
|
||||
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x11D8"/>
|
||||
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x19D8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -36,13 +36,13 @@
|
||||
<DList Name="gTwinmoldHeadRightMandibleDL" Offset="0x6C68" />
|
||||
|
||||
<!-- DisplayLists and Textures for the destructible props in Twinmold's arena -->
|
||||
<DList Name="gTwinmoldPyramidRuinDL" Offset="0x6FD0" />
|
||||
<Texture Name="gTwinmoldPyramidRuinTLUT" OutName="pyramid_ruin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7158" />
|
||||
<Texture Name="gTwinmoldPyramidRuinTex" OutName="pyramid_ruin" Format="ci4" Width="64" Height="64" Offset="0x7178" />
|
||||
<DList Name="gTwinmoldRuinPyramidDL" Offset="0x6FD0" />
|
||||
<Texture Name="gTwinmoldRuinPyramidTLUT" OutName="ruin_pyramid_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7158" />
|
||||
<Texture Name="gTwinmoldRuinPyramidTex" OutName="ruin_pyramid" Format="ci4" Width="64" Height="64" Offset="0x7178" />
|
||||
<DList Name="gRuinFragmentDL" Offset="0x7A88" />
|
||||
<DList Name="gTwinmoldMajoraPillarDL" Offset="0x7D18" />
|
||||
<Texture Name="gTwinmoldMajoraPillarTLUT" OutName="majora_pillar_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
|
||||
<Texture Name="gTwinmoldMajoraPillarTex" OutName="majora_pillar" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
|
||||
<DList Name="gTwinmoldRuinPillarDL" Offset="0x7D18" />
|
||||
<Texture Name="gTwinmoldRuinPillarTLUT" OutName="ruin_pillar_tlut" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
|
||||
<Texture Name="gTwinmoldRuinPillarTex" OutName="ruin_pillar" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
|
||||
|
||||
<!-- Twinmold Title Card -->
|
||||
<Texture Name="gTwinmoldTitleCardTex" OutName="twinmold_title_card" Format="ia8" Width="128" Height="40" Offset="0x8650" />
|
||||
|
||||
@@ -1,71 +1,76 @@
|
||||
<Root>
|
||||
<!-- Object for Dinolfos -->
|
||||
<File Name="object_dinofos" Segment="6">
|
||||
<Animation Name="object_dinofos_Anim_000580" Offset="0x580" /> <!-- Original name is "zf2_aruku" -->
|
||||
<Animation Name="object_dinofos_Anim_000AF0" Offset="0xAF0" /> <!-- Original name is "zf2_chakuti" -->
|
||||
<Animation Name="object_dinofos_Anim_001040" Offset="0x1040" /> <!-- Original name is "zf2_fire1" -->
|
||||
<Animation Name="object_dinofos_Anim_0013C0" Offset="0x13C0" /> <!-- Original name is "zf2_fire2" -->
|
||||
<Animation Name="object_dinofos_Anim_0017B8" Offset="0x17B8" /> <!-- Original name is "zf2_fire3" -->
|
||||
<Animation Name="object_dinofos_Anim_001CCC" Offset="0x1CCC" /> <!-- Original name is "zf2_jump" -->
|
||||
<Animation Name="object_dinofos_Anim_0025B4" Offset="0x25B4" /> <!-- Original name is "zf2_kiru" -->
|
||||
<Animation Name="object_dinofos_Anim_002E40" Offset="0x2E40" /> <!-- Original name is "zf2_matsu" -->
|
||||
<DList Name="object_dinofos_DL_005B10" Offset="0x5B10" />
|
||||
<DList Name="object_dinofos_DL_005D00" Offset="0x5D00" />
|
||||
<DList Name="object_dinofos_DL_005E60" Offset="0x5E60" />
|
||||
<DList Name="object_dinofos_DL_005FC8" Offset="0x5FC8" />
|
||||
<DList Name="object_dinofos_DL_0061F8" Offset="0x61F8" />
|
||||
<DList Name="object_dinofos_DL_006440" Offset="0x6440" />
|
||||
<DList Name="object_dinofos_DL_006930" Offset="0x6930" />
|
||||
<DList Name="object_dinofos_DL_006C28" Offset="0x6C28" />
|
||||
<DList Name="object_dinofos_DL_006D68" Offset="0x6D68" />
|
||||
<DList Name="object_dinofos_DL_006E58" Offset="0x6E58" />
|
||||
<DList Name="object_dinofos_DL_0070A0" Offset="0x70A0" />
|
||||
<DList Name="object_dinofos_DL_0071E0" Offset="0x71E0" />
|
||||
<DList Name="object_dinofos_DL_0072D0" Offset="0x72D0" />
|
||||
<DList Name="object_dinofos_DL_007450" Offset="0x7450" />
|
||||
<DList Name="object_dinofos_DL_007690" Offset="0x7690" />
|
||||
<DList Name="object_dinofos_DL_0078E0" Offset="0x78E0" />
|
||||
<DList Name="object_dinofos_DL_007AC8" Offset="0x7AC8" />
|
||||
<DList Name="object_dinofos_DL_007C20" Offset="0x7C20" />
|
||||
<DList Name="object_dinofos_DL_007E70" Offset="0x7E70" />
|
||||
<DList Name="object_dinofos_DL_008058" Offset="0x8058" />
|
||||
<Texture Name="object_dinofos_TLUT_0081B0" OutName="tlut_0081B0" Format="rgba16" Width="16" Height="16" Offset="0x81B0" />
|
||||
<Texture Name="object_dinofos_Tex_0083B0" OutName="tex_0083B0" Format="ci8" Width="16" Height="16" Offset="0x83B0" />
|
||||
<Texture Name="object_dinofos_Tex_0084B0" OutName="tex_0084B0" Format="rgba16" Width="16" Height="16" Offset="0x84B0" />
|
||||
<Texture Name="object_dinofos_Tex_0086B0" OutName="tex_0086B0" Format="rgba16" Width="16" Height="16" Offset="0x86B0" />
|
||||
<Texture Name="object_dinofos_Tex_0088B0" OutName="tex_0088B0" Format="rgba16" Width="8" Height="8" Offset="0x88B0" />
|
||||
<Texture Name="object_dinofos_Tex_008930" OutName="tex_008930" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
|
||||
<Texture Name="object_dinofos_Tex_008B30" OutName="tex_008B30" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
|
||||
<Texture Name="object_dinofos_Tex_008BB0" OutName="tex_008BB0" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" />
|
||||
<Texture Name="object_dinofos_Tex_008CB0" OutName="tex_008CB0" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" />
|
||||
<Texture Name="object_dinofos_Tex_008DB0" OutName="tex_008DB0" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" />
|
||||
<Texture Name="object_dinofos_Tex_008E30" OutName="tex_008E30" Format="rgba16" Width="16" Height="16" Offset="0x8E30" />
|
||||
<Texture Name="object_dinofos_Tex_009030" OutName="tex_009030" Format="rgba16" Width="16" Height="16" Offset="0x9030" />
|
||||
<Texture Name="object_dinofos_Tex_009230" OutName="tex_009230" Format="rgba16" Width="16" Height="16" Offset="0x9230" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009430" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_01" Offset="0x9430" />
|
||||
<Limb Name="object_dinofos_Standardlimb_00943C" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_02" Offset="0x943C" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009448" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_03" Offset="0x9448" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009454" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_04" Offset="0x9454" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009460" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_05" Offset="0x9460" />
|
||||
<Limb Name="object_dinofos_Standardlimb_00946C" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_06" Offset="0x946C" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009478" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_07" Offset="0x9478" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009484" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_08" Offset="0x9484" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009490" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_09" Offset="0x9490" />
|
||||
<Limb Name="object_dinofos_Standardlimb_00949C" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0A" Offset="0x949C" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094A8" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0B" Offset="0x94A8" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094B4" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0C" Offset="0x94B4" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094C0" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0D" Offset="0x94C0" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094CC" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0E" Offset="0x94CC" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094D8" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_0F" Offset="0x94D8" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094E4" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_10" Offset="0x94E4" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094F0" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_11" Offset="0x94F0" />
|
||||
<Limb Name="object_dinofos_Standardlimb_0094FC" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_12" Offset="0x94FC" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009508" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_13" Offset="0x9508" />
|
||||
<Limb Name="object_dinofos_Standardlimb_009514" Type="Standard" EnumName="OBJECT_DINOFOS_LIMB_14" Offset="0x9514" />
|
||||
<Skeleton Name="object_dinofos_Skel_009570" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DINOFOS_LIMB_NONE" LimbMax="OBJECT_DINOFOS_LIMB_MAX" EnumName="ObjectDinofosLimb" Offset="0x9570" />
|
||||
<Animation Name="object_dinofos_Anim_009B70" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" -->
|
||||
<Animation Name="object_dinofos_Anim_00ABD0" Offset="0xABD0" /> <!-- Original name is "zf2_shini" -->
|
||||
<Animation Name="object_dinofos_Anim_00C974" Offset="0xC974" /> <!-- Original name is "zf2_startDEMO" -->
|
||||
<Animation Name="object_dinofos_Anim_00D21C" Offset="0xD21C" /> <!-- Original name is "zf2_yarare" -->
|
||||
<Animation Name="object_dinofos_Anim_00D62C" Offset="0xD62C" /> <!-- Original name is "zf2_yokoaruki" -->
|
||||
<Animation Name="gDinolfosWalkAnim" Offset="0x580" /> <!-- Original name is "zf2_aruku" -->
|
||||
<Animation Name="gDinolfosLandAnim" Offset="0xAF0" /> <!-- Original name is "zf2_chakuti" -->
|
||||
<Animation Name="gDinolfosFireStartAnim" Offset="0x1040" /> <!-- Original name is "zf2_fire1" -->
|
||||
<Animation Name="gDinolfosFireLoopAnim" Offset="0x13C0" /> <!-- Original name is "zf2_fire2" -->
|
||||
<Animation Name="gDinolfosFireEndAnim" Offset="0x17B8" /> <!-- Original name is "zf2_fire3" -->
|
||||
<Animation Name="gDinolfosJumpAnim" Offset="0x1CCC" /> <!-- Original name is "zf2_jump" -->
|
||||
<Animation Name="gDinolfosAttackAnim" Offset="0x25B4" /> <!-- Original name is "zf2_kiru" -->
|
||||
<Animation Name="gDinolfosIdleAnim" Offset="0x2E40" /> <!-- Original name is "zf2_matsu" -->
|
||||
|
||||
<DList Name="gDinolfosKnifeDL" Offset="0x5B10" />
|
||||
<DList Name="gDinolfosLowerTailDL" Offset="0x5D00" />
|
||||
<DList Name="gDinolfosUpperTailDL" Offset="0x5E60" />
|
||||
<DList Name="gDinolfosUpperBodyDL" Offset="0x5FC8" />
|
||||
<DList Name="gDinolfosNeckDL" Offset="0x61F8" />
|
||||
<DList Name="gDinolfosHeadDL" Offset="0x6440" />
|
||||
<DList Name="gDinolfosJawDL" Offset="0x6930" />
|
||||
<DList Name="gDinolfosRightUpperArmDL" Offset="0x6C28" />
|
||||
<DList Name="gDinolfosRightForearmDL" Offset="0x6D68" />
|
||||
<DList Name="gDinolfosRightHandDL" Offset="0x6E58" />
|
||||
<DList Name="gDinolfosLeftUpperArmDL" Offset="0x70A0" />
|
||||
<DList Name="gDinolfosLeftForearmDL" Offset="0x71E0" />
|
||||
<DList Name="gDinolfosLeftHandDL" Offset="0x72D0" />
|
||||
<DList Name="gDinolfosLowerBodyDL" Offset="0x7450" />
|
||||
<DList Name="gDinolfosRightUpperLegDL" Offset="0x7690" />
|
||||
<DList Name="gDinolfosRightLowerLegDL" Offset="0x78E0" />
|
||||
<DList Name="gDinolfosRightClawsDL" Offset="0x7AC8" />
|
||||
<DList Name="gDinolfosLeftUpperLegDL" Offset="0x7C20" />
|
||||
<DList Name="gDinolfosLeftLowerLegDL" Offset="0x7E70" />
|
||||
<DList Name="gDinolfosLeftClawsDL" Offset="0x8058" />
|
||||
|
||||
<Texture Name="gDinolfosTLUT" OutName="dinolfos_tlut" Format="rgba16" Width="16" Height="16" Offset="0x81B0" />
|
||||
<Texture Name="gDinolfosSkinTex" OutName="dinolfos_skin" Format="ci8" Width="16" Height="16" Offset="0x83B0" />
|
||||
<Texture Name="gDinolfosScaleTex" OutName="dinolfos_scale" Format="rgba16" Width="16" Height="16" Offset="0x84B0" />
|
||||
<Texture Name="gDinolfosArmorTex" OutName="dinolfos_armor" Format="rgba16" Width="16" Height="16" Offset="0x86B0" />
|
||||
<Texture Name="gDinolfosSpikeTex" OutName="dinolfos_spike" Format="rgba16" Width="8" Height="8" Offset="0x88B0" />
|
||||
<Texture Name="gDinolfosInnerMouth" OutName="dinolfos_inner_mouth" Format="rgba16" Width="16" Height="16" Offset="0x8930" />
|
||||
<Texture Name="gDinolfosKnifeHole" OutName="dinolfos_knife_hole" Format="rgba16" Width="8" Height="8" Offset="0x8B30" />
|
||||
<Texture Name="gDinolfosJawTex" OutName="dinolfos_jaw" Format="rgba16" Width="8" Height="16" Offset="0x8BB0" />
|
||||
<Texture Name="gDinolfosEyeHoleTex" OutName="dinolfos_eye_hole" Format="rgba16" Width="16" Height="8" Offset="0x8CB0" />
|
||||
<Texture Name="gDinolfosClawTex" OutName="dinolfos_claw" Format="rgba16" Width="8" Height="8" Offset="0x8DB0" />
|
||||
<Texture Name="gDinolfosEyeOpenTex" OutName="dinolfos_eye_open" Format="rgba16" Width="16" Height="16" Offset="0x8E30" />
|
||||
<Texture Name="gDinolfosEyeHalfTex" OutName="dinolfos_eye_half" Format="rgba16" Width="16" Height="16" Offset="0x9030" />
|
||||
<Texture Name="gDinolfosEyeClosedTex" OutName="dinolfos_eye_closed" Format="rgba16" Width="16" Height="16" Offset="0x9230" />
|
||||
|
||||
<Limb Name="gDinolfosLowerBodyLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_BODY" Offset="0x9430" />
|
||||
<Limb Name="gDinolfosLeftUpperLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_UPPER_LEG" Offset="0x943C" />
|
||||
<Limb Name="gDinolfosLeftLowerLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_LOWER_LEG" Offset="0x9448" />
|
||||
<Limb Name="gDinolfosLeftClawsLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_CLAWS" Offset="0x9454" />
|
||||
<Limb Name="gDinolfosRightUpperLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_UPPER_LEG" Offset="0x9460" />
|
||||
<Limb Name="gDinolfosRightLowerLegLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_LOWER_LEG" Offset="0x946C" />
|
||||
<Limb Name="gDinolfosRightClawsLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_CLAWS" Offset="0x9478" />
|
||||
<Limb Name="gDinolfosUpperBodyLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_BODY" Offset="0x9484" />
|
||||
<Limb Name="gDinolfosLeftUpperArmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_UPPER_ARM" Offset="0x9490" />
|
||||
<Limb Name="gDinolfosLeftForearmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_FOREARM" Offset="0x949C" />
|
||||
<Limb Name="gDinolfosLeftHandLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LEFT_HAND" Offset="0x94A8" />
|
||||
<Limb Name="gDinolfosRightUpperArmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_UPPER_ARM" Offset="0x94B4" />
|
||||
<Limb Name="gDinolfosRightForearmLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_FOREARM" Offset="0x94C0" />
|
||||
<Limb Name="gDinolfosRightHandLimb" Type="Standard" EnumName="DINOLFOS_LIMB_RIGHT_HAND" Offset="0x94CC" />
|
||||
<Limb Name="gDinolfosNeckLimb" Type="Standard" EnumName="DINOLFOS_LIMB_NECK" Offset="0x94D8" />
|
||||
<Limb Name="gDinolfosHeadLimb" Type="Standard" EnumName="DINOLFOS_LIMB_HEAD" Offset="0x94E4" />
|
||||
<Limb Name="gDinolfosJawLimb" Type="Standard" EnumName="DINOLFOS_LIMB_JAW" Offset="0x94F0" />
|
||||
<Limb Name="gDinolfosUpperTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_UPPER_TAIL" Offset="0x94FC" />
|
||||
<Limb Name="gDinolfosLowerTailLimb" Type="Standard" EnumName="DINOLFOS_LIMB_LOWER_TAIL" Offset="0x9508" />
|
||||
<Limb Name="gDinolfosKnife" Type="Standard" EnumName="DINOLFOS_LIMB_KNIFE" Offset="0x9514" />
|
||||
<Skeleton Name="gDinolfosSkel" Type="Flex" LimbType="Standard" LimbNone="DINOLFOS_LIMB_NONE" LimbMax="DINOLFOS_LIMB_MAX" EnumName="DinolfosLimb" Offset="0x9570" />
|
||||
|
||||
<Animation Name="gDinolfosCryAnim" Offset="0x9B70" /> <!-- Original name is "zf2_sakebi" -->
|
||||
<Animation Name="gDinolfosDieAnim" Offset="0xABD0" /> <!-- Original name is "zf2_lowerlegi" -->
|
||||
<Animation Name="gDinolfosIntroAnim" Offset="0xC974" /> <!-- Original name is "zf2_startDEMO" -->
|
||||
<Animation Name="gDinolfosHitAnim" Offset="0xD21C" /> <!-- Original name is "zf2_yarare" -->
|
||||
<Animation Name="gDinolfosSidestepAnim" Offset="0xD62C" /> <!-- Original name is "zf2_yokoaruki" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<Root>
|
||||
<!-- Assets for the ivy jail -->
|
||||
<File Name="object_dkjail_obj" Segment="6">
|
||||
<DList Name="gDkjailIvyDL" Offset="0x80" /> <!-- Original name is "m2_Mn_TUTA_modelT" -->
|
||||
<DList Name="object_dkjail_obj_DL_000150" Offset="0x150" />
|
||||
<Texture Name="object_dkjail_obj_Tex_000158" OutName="tex_000158" Format="rgba16" Width="32" Height="32" Offset="0x158" />
|
||||
<Texture Name="object_dkjail_obj_Tex_000958" OutName="tex_000958" Format="ia8" Width="32" Height="64" Offset="0x958" />
|
||||
<Collision Name="object_dkjail_obj_Colheader_0011A8" Offset="0x11A8" /> <!-- Original name is "m2_Mn_TUTA_bgdatainfo" -->
|
||||
<DList Name="gDkjailEmptyDL" Offset="0x150" />
|
||||
<Texture Name="gDkjailIvyTex" OutName="dkjail_ivy" Format="rgba16" Width="32" Height="32" Offset="0x158" />
|
||||
<Texture Name="gDkjailMaskTex" OutName="dkjail_mask" Format="ia8" Width="32" Height="64" Offset="0x958" />
|
||||
<Collision Name="gDkjailCol" Offset="0x11A8" /> <!-- Original name is "m2_Mn_TUTA_bgdatainfo" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,91 +1,106 @@
|
||||
<Root>
|
||||
<!-- Assets for business scrubs -->
|
||||
<File Name="object_dnt" Segment="6">
|
||||
<Animation Name="object_dnt_Anim_000994" Offset="0x994" /> <!-- Original name is "dnt_banban" -->
|
||||
<Animation Name="object_dnt_Anim_0012F4" Offset="0x12F4" /> <!-- Original name is "dnt_boyon" -->
|
||||
<DList Name="object_dnt_DL_001350" Offset="0x1350" />
|
||||
<DList Name="object_dnt_DL_001420" Offset="0x1420" />
|
||||
<Animation Name="object_dnt_Anim_001BC8" Offset="0x1BC8" /> <!-- Original name is "dnt_fly" -->
|
||||
<Animation Name="object_dnt_Anim_001E2C" Offset="0x1E2C" /> <!-- Original name is "dnt_iyaiya" -->
|
||||
<Animation Name="object_dnt_Anim_002268" Offset="0x2268" /> <!-- Original name is "dnt_iyaiyaTOmuun" -->
|
||||
<Animation Name="object_dnt_Anim_002670" Offset="0x2670" /> <!-- Original name is "dnt_kouka" -->
|
||||
<Animation Name="object_dnt_Anim_0029E8" Offset="0x29E8" /> <!-- Original name is "dnt_moguru" -->
|
||||
<Animation Name="object_dnt_Anim_002F08" Offset="0x2F08" /> <!-- Original name is "dnt_muun" -->
|
||||
<Animation Name="object_dnt_Anim_003438" Offset="0x3438" /> <!-- Original name is "dnt_nooo" -->
|
||||
<Animation Name="object_dnt_Anim_0038CC" Offset="0x38CC" /> <!-- Original name is "dnt_onedari" -->
|
||||
<Animation Name="object_dnt_Anim_003CC0" Offset="0x3CC0" /> <!-- Original name is "dnt_onedariTOwait" -->
|
||||
<Blob Name="object_dnt_Blob_003CD0" Size="0x10" Offset="0x3CD0" />
|
||||
<Animation Name="object_dnt_Anim_004700" Offset="0x4700" /> <!-- Original name is "dnt_spoon" -->
|
||||
<Animation Name="object_dnt_Anim_004AA0" Offset="0x4AA0" /> <!-- Original name is "dnt_tobidasu01" -->
|
||||
<Animation Name="object_dnt_Anim_004E38" Offset="0x4E38" /> <!-- Original name is "dnt_tobidasu02" -->
|
||||
<Animation Name="object_dnt_Anim_005488" Offset="0x5488" /> <!-- Original name is "dnt_wait" -->
|
||||
<Animation Name="object_dnt_Anim_00577C" Offset="0x577C" /> <!-- Original name is "dnt_wait02" -->
|
||||
<Animation Name="object_dnt_Anim_005CA8" Offset="0x5CA8" /> <!-- Original name is "dnt_waitTOonedari" -->
|
||||
<DList Name="object_dnt_DL_007EA0" Offset="0x7EA0" />
|
||||
<DList Name="object_dnt_DL_008048" Offset="0x8048" />
|
||||
<DList Name="object_dnt_DL_008290" Offset="0x8290" />
|
||||
<DList Name="object_dnt_DL_008320" Offset="0x8320" />
|
||||
<DList Name="object_dnt_DL_008438" Offset="0x8438" />
|
||||
<DList Name="object_dnt_DL_0085D8" Offset="0x85D8" />
|
||||
<DList Name="object_dnt_DL_008688" Offset="0x8688" />
|
||||
<DList Name="object_dnt_DL_008718" Offset="0x8718" />
|
||||
<DList Name="object_dnt_DL_008838" Offset="0x8838" />
|
||||
<DList Name="object_dnt_DL_008A48" Offset="0x8A48" />
|
||||
<DList Name="object_dnt_DL_008B60" Offset="0x8B60" />
|
||||
<DList Name="object_dnt_DL_008C10" Offset="0x8C10" />
|
||||
<DList Name="object_dnt_DL_008DB0" Offset="0x8DB0" />
|
||||
<DList Name="object_dnt_DL_008ED0" Offset="0x8ED0" />
|
||||
<DList Name="object_dnt_DL_0090E8" Offset="0x90E8" />
|
||||
<DList Name="object_dnt_DL_009200" Offset="0x9200" />
|
||||
<DList Name="object_dnt_DL_0092B0" Offset="0x92B0" />
|
||||
<DList Name="object_dnt_DL_009340" Offset="0x9340" />
|
||||
<DList Name="object_dnt_DL_0093D0" Offset="0x93D0" />
|
||||
<DList Name="object_dnt_DL_0094E8" Offset="0x94E8" />
|
||||
<DList Name="object_dnt_DL_009630" Offset="0x9630" />
|
||||
<DList Name="object_dnt_DL_009740" Offset="0x9740" />
|
||||
<DList Name="object_dnt_DL_009838" Offset="0x9838" />
|
||||
<DList Name="object_dnt_DL_0098D8" Offset="0x98D8" />
|
||||
<DList Name="object_dnt_DL_0099E8" Offset="0x99E8" />
|
||||
<DList Name="object_dnt_DL_009AE0" Offset="0x9AE0" />
|
||||
<Texture Name="object_dnt_Tex_009B80" OutName="tex_009B80" Format="rgba16" Width="16" Height="16" Offset="0x9B80" />
|
||||
<Texture Name="object_dnt_Tex_009D80" OutName="tex_009D80" Format="rgba16" Width="16" Height="16" Offset="0x9D80" />
|
||||
<Texture Name="object_dnt_Tex_009F80" OutName="tex_009F80" Format="rgba16" Width="8" Height="16" Offset="0x9F80" />
|
||||
<Texture Name="object_dnt_Tex_00A080" OutName="tex_00A080" Format="rgba16" Width="8" Height="16" Offset="0xA080" />
|
||||
<Texture Name="object_dnt_Tex_00A180" OutName="tex_00A180" Format="rgba16" Width="2" Height="16" Offset="0xA180" />
|
||||
<Texture Name="object_dnt_Tex_00A1C0" OutName="tex_00A1C0" Format="rgba16" Width="8" Height="8" Offset="0xA1C0" />
|
||||
<Texture Name="object_dnt_Tex_00A240" OutName="tex_00A240" Format="rgba16" Width="8" Height="16" Offset="0xA240" />
|
||||
<Texture Name="object_dnt_Tex_00A340" OutName="tex_00A340" Format="rgba16" Width="16" Height="32" Offset="0xA340" />
|
||||
<Texture Name="object_dnt_Tex_00A740" OutName="tex_00A740" Format="rgba16" Width="8" Height="8" Offset="0xA740" />
|
||||
<Texture Name="object_dnt_Tex_00A7C0" OutName="tex_00A7C0" Format="rgba16" Width="16" Height="8" Offset="0xA7C0" />
|
||||
<Texture Name="object_dnt_Tex_00A8C0" OutName="tex_00A8C0" Format="rgba16" Width="16" Height="16" Offset="0xA8C0" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AAC0" Type="Standard" EnumName="OBJECT_DNT_LIMB_01" Offset="0xAAC0" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AACC" Type="Standard" EnumName="OBJECT_DNT_LIMB_02" Offset="0xAACC" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AAD8" Type="Standard" EnumName="OBJECT_DNT_LIMB_03" Offset="0xAAD8" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AAE4" Type="Standard" EnumName="OBJECT_DNT_LIMB_04" Offset="0xAAE4" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AAF0" Type="Standard" EnumName="OBJECT_DNT_LIMB_05" Offset="0xAAF0" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AAFC" Type="Standard" EnumName="OBJECT_DNT_LIMB_06" Offset="0xAAFC" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB08" Type="Standard" EnumName="OBJECT_DNT_LIMB_07" Offset="0xAB08" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB14" Type="Standard" EnumName="OBJECT_DNT_LIMB_08" Offset="0xAB14" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB20" Type="Standard" EnumName="OBJECT_DNT_LIMB_09" Offset="0xAB20" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB2C" Type="Standard" EnumName="OBJECT_DNT_LIMB_0A" Offset="0xAB2C" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB38" Type="Standard" EnumName="OBJECT_DNT_LIMB_0B" Offset="0xAB38" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB44" Type="Standard" EnumName="OBJECT_DNT_LIMB_0C" Offset="0xAB44" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB50" Type="Standard" EnumName="OBJECT_DNT_LIMB_0D" Offset="0xAB50" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB5C" Type="Standard" EnumName="OBJECT_DNT_LIMB_0E" Offset="0xAB5C" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB68" Type="Standard" EnumName="OBJECT_DNT_LIMB_0F" Offset="0xAB68" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB74" Type="Standard" EnumName="OBJECT_DNT_LIMB_10" Offset="0xAB74" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB80" Type="Standard" EnumName="OBJECT_DNT_LIMB_11" Offset="0xAB80" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB8C" Type="Standard" EnumName="OBJECT_DNT_LIMB_12" Offset="0xAB8C" />
|
||||
<Limb Name="object_dnt_Standardlimb_00AB98" Type="Standard" EnumName="OBJECT_DNT_LIMB_13" Offset="0xAB98" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABA4" Type="Standard" EnumName="OBJECT_DNT_LIMB_14" Offset="0xABA4" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABB0" Type="Standard" EnumName="OBJECT_DNT_LIMB_15" Offset="0xABB0" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABBC" Type="Standard" EnumName="OBJECT_DNT_LIMB_16" Offset="0xABBC" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABC8" Type="Standard" EnumName="OBJECT_DNT_LIMB_17" Offset="0xABC8" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABD4" Type="Standard" EnumName="OBJECT_DNT_LIMB_18" Offset="0xABD4" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABE0" Type="Standard" EnumName="OBJECT_DNT_LIMB_19" Offset="0xABE0" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABEC" Type="Standard" EnumName="OBJECT_DNT_LIMB_1A" Offset="0xABEC" />
|
||||
<Limb Name="object_dnt_Standardlimb_00ABF8" Type="Standard" EnumName="OBJECT_DNT_LIMB_1B" Offset="0xABF8" />
|
||||
<Skeleton Name="object_dnt_Skel_00AC70" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNT_LIMB_NONE" LimbMax="OBJECT_DNT_LIMB_MAX" EnumName="ObjectDntLimb" Offset="0xAC70" />
|
||||
<Animation Name="object_dnt_Anim_00B0B4" Offset="0xB0B4" /> <!-- Original name is "dnt_walk" -->
|
||||
<Texture Name="object_dnt_Tex_00B0D0" OutName="tex_00B0D0" Format="rgba16" Width="16" Height="16" Offset="0xB0D0" />
|
||||
<!-- Animations -->
|
||||
<Animation Name="gBusinessScrubShockedPoundAnim" Offset="0x994" /> <!-- Original name is "dnt_banban" -->
|
||||
<Animation Name="gBusinessScrubTakeOffHatAnim" Offset="0x12F4" /> <!-- Original name is "dnt_boyon" -->
|
||||
|
||||
<!-- Additional Eyes DLs -->
|
||||
<DList Name="gBusinessScrubEyesWideDL" Offset="0x1350" />
|
||||
<DList Name="gBusinessScrubEyesSquintDL" Offset="0x1420" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gBusinessScrubFlyLoopAnim" Offset="0x1BC8" /> <!-- Original name is "dnt_fly" -->
|
||||
<Animation Name="gBusinessScrubShockedShakeHeadAnim" Offset="0x1E2C" /> <!-- Original name is "dnt_iyaiya" -->
|
||||
<Animation Name="gBusinessScrubShockedEndAnim" Offset="0x2268" /> <!-- Original name is "dnt_iyaiyaTOmuun" -->
|
||||
<Animation Name="gBusinessScrubFlyEndAnim" Offset="0x2670" /> <!-- Original name is "dnt_kouka" -->
|
||||
<Animation Name="gBusinessScrubBurrowAnim" Offset="0x29E8" /> <!-- Original name is "dnt_moguru" -->
|
||||
<Animation Name="gBusinessScrubThinkAnim" Offset="0x2F08" /> <!-- Original name is "dnt_muun" -->
|
||||
<Animation Name="gBusinessScrubShockedStartAnim" Offset="0x3438" /> <!-- Original name is "dnt_nooo" -->
|
||||
<Animation Name="gBusinessScrubExcitedLoopAnim" Offset="0x38CC" /> <!-- Original name is "dnt_onedari" -->
|
||||
<Animation Name="gBusinessScrubExcitedEndAnim" Offset="0x3CC0" /> <!-- Original name is "dnt_onedariTOwait" -->
|
||||
<TextureAnimation Name="gBusinessScrubEmptyTexAnim" Offset="0x3CD0" />
|
||||
<Animation Name="gBusinessScrubFlyStartAnim" Offset="0x4700" /> <!-- Original name is "dnt_spoon" -->
|
||||
<Animation Name="gBusinessScrubRiseUpAnim" Offset="0x4AA0" /> <!-- Original name is "dnt_tobidasu01" -->
|
||||
<Animation Name="gBusinessScrubJumpAnim" Offset="0x4E38" /> <!-- Original name is "dnt_tobidasu02" -->
|
||||
<Animation Name="gBusinessScrubStandingAnim" Offset="0x5488" /> <!-- Original name is "dnt_wait" -->
|
||||
<Animation Name="gBusinessScrubBobAnim" Offset="0x577C" /> <!-- Original name is "dnt_wait02" --> <!-- used as the idle anim when half burrowed into a deku flower-->
|
||||
<Animation Name="gBusinessScrubExcitedStartAnim" Offset="0x5CA8" /> <!-- Original name is "dnt_waitTOonedari" -->
|
||||
|
||||
<!-- DLs -->
|
||||
<DList Name="gBusinessScrubHeadDL" Offset="0x7EA0" />
|
||||
<DList Name="gBusinessScrubLeftArmBagDL" Offset="0x8048" />
|
||||
<DList Name="gBusinessScrubEyesDL" Offset="0x8290" />
|
||||
<DList Name="gBusinessScrubScalpDL" Offset="0x8320" />
|
||||
<DList Name="gBusinessScrubHatDL" Offset="0x8438" />
|
||||
<DList Name="gBusinessScrubHairDL" Offset="0x85D8" />
|
||||
<DList Name="gBusinessScrubLeftEarDL" Offset="0x8688" />
|
||||
<DList Name="gBusinessScrubLeftHandDL" Offset="0x8718" />
|
||||
<DList Name="gBusinessScrubLeftHandBagDL" Offset="0x8838" />
|
||||
<DList Name="gBusinessScrubLeftForearmDL" Offset="0x8A48" />
|
||||
<DList Name="gBusinessScrubLeftUpperArmDL" Offset="0x8B60" />
|
||||
<DList Name="gBusinessScrubRightHandHatDL" Offset="0x8C10" />
|
||||
<DList Name="gBusinessScrubRightHandDL" Offset="0x8DB0" />
|
||||
<DList Name="gBusinessScrubRightHandBagDL" Offset="0x8ED0" />
|
||||
<DList Name="gBusinessScrubRightForearmDL" Offset="0x90E8" />
|
||||
<DList Name="gBusinessScrubRightUpperArmDL" Offset="0x9200" />
|
||||
<DList Name="gBusinessScrubRightMustacheDL" Offset="0x92B0" />
|
||||
<DList Name="gBusinessScrubRightEarDL" Offset="0x9340" />
|
||||
<DList Name="gBusinessScrubSnoutDL" Offset="0x93D0" />
|
||||
<DList Name="gBusinessScrubBodyDL" Offset="0x94E8" />
|
||||
<DList Name="gBusinessScrubLeftFootDL" Offset="0x9630" />
|
||||
<DList Name="gBusinessScrubLeftShinDL" Offset="0x9740" />
|
||||
<DList Name="gBusinessScrubLeftThighDL" Offset="0x9838" />
|
||||
<DList Name="gBusinessScrubRightFootDL" Offset="0x98D8" />
|
||||
<DList Name="gBusinessScrubRightShinDL" Offset="0x99E8" />
|
||||
<DList Name="gBusinessScrubRightThighDL" Offset="0x9AE0" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gBusinessScrubSkinTex" OutName="business_scrub_skin" Format="rgba16" Width="16" Height="16" Offset="0x9B80" />
|
||||
<Texture Name="gBusinessScrubLeafTex" OutName="business_scrub_leaf" Format="rgba16" Width="16" Height="16" Offset="0x9D80" />
|
||||
<Texture Name="gBusinessScrubBagOpeningTex" OutName="business_scrub_bag_opening" Format="rgba16" Width="8" Height="16" Offset="0x9F80" />
|
||||
<Texture Name="gBusinessScrubBagCordTex" OutName="business_scrub_bag_cord" Format="rgba16" Width="8" Height="16" Offset="0xA080" />
|
||||
<Texture Name="gBusinessScrubBagTex" OutName="business_scrub_bag" Format="rgba16" Width="2" Height="16" Offset="0xA180" />
|
||||
<Texture Name="gBusinessScrubHatTex" OutName="business_scrub_hat" Format="rgba16" Width="8" Height="8" Offset="0xA1C0" />
|
||||
<Texture Name="gBusinessScrubHatLeafTex" OutName="business_scrub_hat_leaf" Format="rgba16" Width="8" Height="16" Offset="0xA240" />
|
||||
<Texture Name="gBusinessScrubHairTex" OutName="business_scrub_hair" Format="rgba16" Width="16" Height="32" Offset="0xA340" />
|
||||
<Texture Name="gBusinessScrubScalpTex" OutName="business_scrub_scalp" Format="rgba16" Width="8" Height="8" Offset="0xA740" />
|
||||
<Texture Name="gBusinessScrubSnoutTex" OutName="business_scrub_snout" Format="rgba16" Width="16" Height="8" Offset="0xA7C0" />
|
||||
<Texture Name="gBusinessScrubEyeTex" OutName="business_scrub_eye" Format="rgba16" Width="16" Height="16" Offset="0xA8C0" />
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Limb Name="gBusinessScrubRootLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_ROOT" Offset="0xAAC0" />
|
||||
<Limb Name="gBusinessScrubBodyLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_BODY" Offset="0xAACC" />
|
||||
<Limb Name="gBusinessScrubRightThighLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_THIGH" Offset="0xAAD8" />
|
||||
<Limb Name="gBusinessScrubRightShinLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_SHIN" Offset="0xAAE4" />
|
||||
<Limb Name="gBusinessScrubRightFootLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_FOOT" Offset="0xAAF0" />
|
||||
<Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_THIGH" Offset="0xAAFC" />
|
||||
<Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_SHIN" Offset="0xAB08" />
|
||||
<Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_FOOT" Offset="0xAB14" />
|
||||
<Limb Name="gBusinessScrubHeadLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_HEAD" Offset="0xAB20" />
|
||||
<Limb Name="gBusinessScrubSnoutLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_SNOUT" Offset="0xAB2C" />
|
||||
<Limb Name="gBusinessScrubRightLeafLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_LEAF" Offset="0xAB38" />
|
||||
<Limb Name="gBusinessScrubRightMustacheLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_MUSTACHE" Offset="0xAB44" />
|
||||
<Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_UPPER_ARM" Offset="0xAB50" />
|
||||
<Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_FOREARM" Offset="0xAB5C" />
|
||||
<Limb Name="gBusinessScrubRightHandHatLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND_HAT" Offset="0xAB68" />
|
||||
<Limb Name="gBusinessScrubRightHandBagLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND_BAG" Offset="0xAB74" />
|
||||
<Limb Name="gBusinessScrubRightHandLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND" Offset="0xAB80" />
|
||||
<Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_UPPER_ARM" Offset="0xAB8C" />
|
||||
<Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_FOREARM" Offset="0xAB98" />
|
||||
<Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_HAND" Offset="0xABA4" />
|
||||
<Limb Name="gBusinessScrubLeftHandBagLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_HAND_BAG" Offset="0xABB0" />
|
||||
<Limb Name="gBusinessScrubLeftLeafLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_LEAF" Offset="0xABBC" />
|
||||
<Limb Name="gBusinessScrubScalpLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_SCALP" Offset="0xABC8" />
|
||||
<Limb Name="gBusinessScrubHairLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_HAIR" Offset="0xABD4" />
|
||||
<Limb Name="gBusinessScrubHatLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_HAT" Offset="0xABE0" />
|
||||
<Limb Name="gBusinessScrubEyesLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_EYES" Offset="0xABEC" />
|
||||
<Limb Name="gBusinessScrubLeftArmBagLimb" Type="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_ARM_BAG" Offset="0xABF8" />
|
||||
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" LimbNone="BUSINESS_SCRUB_LIMB_NONE" LimbMax="BUSINESS_SCRUB_LIMB_MAX" EnumName="BusinessScrubLimb" Offset="0xAC70" />
|
||||
|
||||
<Animation Name="gBusinessScrubWalkAnim" Offset="0xB0B4" /> <!-- Original name is "dnt_walk" -->
|
||||
|
||||
<!-- An exact copy of gBusinessScrubEyeTex -->
|
||||
<Texture Name="gBusinessScrubEye2Tex" OutName="business_scrub_eye_2" Format="rgba16" Width="16" Height="16" Offset="0xB0D0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user