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#include "SaveManager.h"
#include <fstream>
#include <filesystem>
#include <nlohmann/json.hpp>
#include <libultraship/libultraship.h>
#include "macros.h"
#include "BenJsonConversions.hpp"
extern "C" {
#include "src/overlays/gamestates/ovl_file_choose/z_file_select.h"
extern FileSelectState* gFileSelectState;
}
// This entire thing is temporary until we have a more robust save system that
// supports backwards compatability, migrations, threaded saving, save sections, etc.
typedef enum FlashSlotFile {
/* -1 */ FLASH_SLOT_FILE_UNAVAILABLE = -1,
/* 0 */ FLASH_SLOT_FILE_1_NEW_CYCLE,
/* 1 */ FLASH_SLOT_FILE_1_NEW_CYCLE_BACKUP,
/* 2 */ FLASH_SLOT_FILE_2_NEW_CYCLE,
/* 3 */ FLASH_SLOT_FILE_2_NEW_CYCLE_BACKUP,
/* 4 */ FLASH_SLOT_FILE_1_OWL_SAVE,
/* 5 */ FLASH_SLOT_FILE_1_OWL_SAVE_BACKUP,
/* 6 */ FLASH_SLOT_FILE_2_OWL_SAVE,
/* 7 */ FLASH_SLOT_FILE_2_OWL_SAVE_BACKUP,
/* 8 */ FLASH_SLOT_FILE_SRAM_HEADER,
/* 9 */ FLASH_SLOT_FILE_SRAM_HEADER_BACKUP,
} FlashSlotFile;
#define GET_NEWF(save, index) (save.saveInfo.playerData.newf[index])
#define IS_VALID_FILE(save) \
((GET_NEWF(save, 0) == 'Z') && (GET_NEWF(save, 1) == 'E') && (GET_NEWF(save, 2) == 'L') && \
(GET_NEWF(save, 3) == 'D') && (GET_NEWF(save, 4) == 'A') && (GET_NEWF(save, 5) == '3'))
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const std::filesystem::path savesFolderPath(Ship::Context::GetPathRelativeToAppDirectory("saves"));
// Migrations
// The idea here is that we can read in any version of the save as generic JSON, then apply migrations
// to the JSON to ensure it's in the correct shape for the current to_json/from_json helpers to convert
// it to the current struct that the game uses.
//
// To add a new migration:
// - Increment CURRENT_SAVE_VERSION
// - Create the migration file in the Migrations folder with the name `{CURRENT_SAVE_VERSION}.cpp`
// - Add the migration function definition below and add it to the `migrations` map with the key being the previous
// version
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const uint32_t CURRENT_SAVE_VERSION = 5;
void SaveManager_Migration_1(nlohmann::json& j);
void SaveManager_Migration_2(nlohmann::json& j);
void SaveManager_Migration_3(nlohmann::json& j);
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void SaveManager_Migration_4(nlohmann::json& j);
void SaveManager_Migration_5(nlohmann::json& j);
const std::unordered_map<uint32_t, std::function<void(nlohmann::json&)>> migrations = {
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// Pre-1.0.0 Migrations, deprecated
{ 0, SaveManager_Migration_1 },
{ 1, SaveManager_Migration_2 },
{ 2, SaveManager_Migration_3 },
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{ 3, SaveManager_Migration_4 },
// Base Migration
{ 4, SaveManager_Migration_5 },
};
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int SaveManager_MigrateSave(nlohmann::json& j) {
int version = j.value("version", 0);
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if (version > CURRENT_SAVE_VERSION) {
SPDLOG_ERROR("Save version is greater than current version");
return -1;
}
if (version >= 4 && !j.contains("newCycleSave") && !j.contains("owlSave")) {
SPDLOG_ERROR("Save file is missing newCycleSave and owlSave");
return -1;
}
try {
while (version < CURRENT_SAVE_VERSION) {
if (migrations.contains(version)) {
auto migration = migrations.at(version);
if (version < 4) {
migration(j); // Pre-1.0.0 Migrations, deprecated
} else {
// In the case of copying files, the owl save is copied first, so the new cycle may not exist yet.
if (j.contains("newCycleSave")) {
migration(j["newCycleSave"]);
}
// Only migrate the owl save if it exists
if (j.contains("owlSave")) {
migration(j["owlSave"]);
}
}
}
version = j["version"] = version + 1;
}
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return 0;
} catch (...) {
SPDLOG_ERROR("Failed to migrate save file");
return -1;
}
}
void SaveManager_WriteSaveFile(std::filesystem::path fileName, nlohmann::json j) {
const std::filesystem::path filePath = savesFolderPath / fileName;
if (!std::filesystem::exists(savesFolderPath)) {
std::filesystem::create_directory(savesFolderPath);
}
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try {
std::ofstream o(filePath);
o << std::setw(4) << j << std::endl;
o.close();
} catch (...) { SPDLOG_ERROR("Failed to write save file"); }
}
void SaveManager_DeleteSaveFile(std::filesystem::path fileName) {
const std::filesystem::path filePath = savesFolderPath / fileName;
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try {
if (std::filesystem::exists(filePath)) {
std::filesystem::remove(filePath);
}
} catch (...) { SPDLOG_ERROR("Failed to delete save file"); }
}
int SaveManager_ReadSaveFile(std::filesystem::path fileName, nlohmann::json& j) {
const std::filesystem::path filePath = savesFolderPath / fileName;
if (!std::filesystem::exists(filePath)) {
return -1;
}
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try {
std::ifstream i(filePath);
i >> j;
i.close();
return 0;
} catch (...) {
SPDLOG_ERROR("Failed to read save file");
return -2;
}
}
void SaveManager_MoveInvalidSaveFile(std::filesystem::path fileName, std::string message) {
const std::filesystem::path filePath = savesFolderPath / fileName;
const std::filesystem::path backupFilePath =
savesFolderPath / (fileName.stem().string() + "_invalid_" + std::to_string(std::time(nullptr)) + ".json");
try {
if (std::filesystem::exists(filePath)) {
std::filesystem::rename(filePath, backupFilePath);
}
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, message.c_str());
} catch (...) { SPDLOG_ERROR("Failed to move invalid save file"); }
}
int SaveManager_GetOpenFileSlot() {
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std::string fileName = "file1.json";
if (!std::filesystem::exists(savesFolderPath / fileName)) {
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return 1;
}
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fileName = "file2.json";
if (!std::filesystem::exists(savesFolderPath / fileName)) {
return 2;
}
return -1;
}
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FlashSlotFile SaveManager_GetFlashSlotFileFromPages(u32 pageNum, u32 pageCount) {
FlashSlotFile flashSlotFile = FLASH_SLOT_FILE_UNAVAILABLE;
for (u32 i = 0; i < ARRAY_COUNT(gFlashSaveStartPages) - 1; i++) {
// Verify that the requested pages align with expected values
if (pageNum == (u32)gFlashSaveStartPages[i] &&
(pageCount == (u32)gFlashSaveNumPages[i] || pageCount == (u32)gFlashSpecialSaveNumPages[i])) {
flashSlotFile = static_cast<FlashSlotFile>(i);
break;
}
}
return flashSlotFile;
}
std::string SaveManager_GetFileName(int fileNum, bool isBackup) {
return "file" + std::to_string(fileNum) + (isBackup ? "backup" : "") + ".json";
}
std::string SaveManager_GetFileNameFromFlashSlotFile(FlashSlotFile flashSlotFile) {
if (flashSlotFile == FLASH_SLOT_FILE_UNAVAILABLE)
return "invalid";
if (flashSlotFile == FLASH_SLOT_FILE_SRAM_HEADER || flashSlotFile == FLASH_SLOT_FILE_SRAM_HEADER_BACKUP) {
return "global.json";
}
bool isBackup =
flashSlotFile == FLASH_SLOT_FILE_1_NEW_CYCLE_BACKUP || flashSlotFile == FLASH_SLOT_FILE_2_NEW_CYCLE_BACKUP ||
flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE_BACKUP || flashSlotFile == FLASH_SLOT_FILE_2_OWL_SAVE_BACKUP;
int fileNum =
(flashSlotFile == FLASH_SLOT_FILE_1_NEW_CYCLE_BACKUP || flashSlotFile == FLASH_SLOT_FILE_1_NEW_CYCLE ||
flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE_BACKUP || flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE)
? 1
: 2;
bool isOwlSave =
(flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE || flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE_BACKUP ||
flashSlotFile == FLASH_SLOT_FILE_2_OWL_SAVE || flashSlotFile == FLASH_SLOT_FILE_2_OWL_SAVE_BACKUP);
return "file" + std::to_string(fileNum) + (isBackup ? "backup" : "") + ".json";
}
bool SaveManager_HandleFileDropped(std::string filePath) {
try {
std::ifstream fileStream(filePath);
if (!fileStream.is_open()) {
return false;
}
// Check if first byte is "{"
if (fileStream.peek() != '{') {
return false;
}
nlohmann::json j;
try {
fileStream >> j;
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} catch (nlohmann::json::parse_error& e) { return false; }
if (!j.contains("type") || j["type"] != "2S2H_SAVE") {
return false;
}
int saveSlot = SaveManager_GetOpenFileSlot();
if (saveSlot == -1) {
SPDLOG_ERROR("No save slot available");
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "No save slot available");
return true;
}
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std::string fileName = SaveManager_GetFileName(saveSlot);
SaveManager_WriteSaveFile(fileName, j);
if (gFileSelectState != NULL) {
func_801457CC(&gFileSelectState->state, &gFileSelectState->sramCtx);
if (gFileSelectState->menuMode == FS_MENU_MODE_CONFIG && gFileSelectState->configMode == CM_MAIN_MENU) {
gFileSelectState->configMode = CM_FADE_IN_START;
}
}
return true;
} catch (std::exception& e) {
SPDLOG_ERROR("Failed to load file: {}", e.what());
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load file");
return false;
} catch (...) {
SPDLOG_ERROR("Failed to load file");
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load file");
return false;
}
}
extern "C" void SaveManager_SysFlashrom_WriteData(u8* saveBuffer, u32 pageNum, u32 pageCount) {
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FlashSlotFile flashSlotFile = SaveManager_GetFlashSlotFileFromPages(pageNum, pageCount);
std::string fileName = SaveManager_GetFileNameFromFlashSlotFile(flashSlotFile);
bool isBackup = false;
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if (flashSlotFile == FLASH_SLOT_FILE_UNAVAILABLE) {
return;
}
if (flashSlotFile == FLASH_SLOT_FILE_SRAM_HEADER || flashSlotFile == FLASH_SLOT_FILE_SRAM_HEADER_BACKUP) {
SaveOptions saveOptions;
memcpy(&saveOptions, saveBuffer, sizeof(SaveOptions));
SaveManager_WriteSaveFile(fileName, saveOptions);
return;
}
switch (flashSlotFile) {
case FLASH_SLOT_FILE_1_NEW_CYCLE_BACKUP:
case FLASH_SLOT_FILE_2_NEW_CYCLE_BACKUP:
isBackup = true;
// fallthrough
case FLASH_SLOT_FILE_1_NEW_CYCLE:
case FLASH_SLOT_FILE_2_NEW_CYCLE: {
Save save;
memcpy(&save, saveBuffer, sizeof(Save));
if (IS_VALID_FILE(save)) {
nlohmann::json j;
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// Read the existing save file to preserve the owl save
int result = SaveManager_ReadSaveFile(fileName, j);
if (result == -2) {
SaveManager_MoveInvalidSaveFile(
fileName,
"Something went wrong trying to preserve the owl save. Original save file has been backed up.");
} else if (result == 0) {
result = SaveManager_MigrateSave(j);
if (result != 0) {
SaveManager_MoveInvalidSaveFile(
fileName, "Failed to migrate owl save. Original save file has been backed up.");
}
}
j["newCycleSave"]["save"] = save;
j["version"] = CURRENT_SAVE_VERSION;
j["type"] = "2S2H_SAVE";
SaveManager_WriteSaveFile(fileName, j);
} else {
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// If IS_VALID_FILE fails, we should delete the save file, even if there is an owl save in it, because
// they just deleted the new cycle save
SaveManager_DeleteSaveFile(fileName);
}
break;
}
case FLASH_SLOT_FILE_1_OWL_SAVE_BACKUP:
case FLASH_SLOT_FILE_2_OWL_SAVE_BACKUP:
isBackup = true;
// fallthrough
case FLASH_SLOT_FILE_1_OWL_SAVE:
case FLASH_SLOT_FILE_2_OWL_SAVE: {
SaveContext saveContext;
memcpy(&saveContext, saveBuffer, offsetof(SaveContext, fileNum));
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nlohmann::json j;
// Read the existing save file to preserve the new cycle save
int result = SaveManager_ReadSaveFile(fileName, j);
if (result == -2) {
SaveManager_MoveInvalidSaveFile(fileName, "Something went wrong trying to preserve the new cycle save. "
"Original save file has been backed up.");
} else if (result == 0) {
result = SaveManager_MigrateSave(j);
if (result != 0) {
SaveManager_MoveInvalidSaveFile(
fileName, "Failed to migrate new cycle save. Original save file has been backed up.");
}
}
if (IS_VALID_FILE(saveContext.save)) {
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j["owlSave"] = saveContext;
j["version"] = CURRENT_SAVE_VERSION;
j["type"] = "2S2H_SAVE";
SaveManager_WriteSaveFile(fileName, j);
} else {
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// If IS_VALID_FILE fails, and there is still a new cycle save present, we just want to only remove the
// owl save and write the new cycle save back
if (j.contains("newCycleSave")) {
if (j.contains("owlSave")) {
j.erase("owlSave");
}
j["version"] = CURRENT_SAVE_VERSION;
j["type"] = "2S2H_SAVE";
SaveManager_WriteSaveFile(fileName, j);
// If there is no new cycle save, we should just delete the save file
} else {
SaveManager_DeleteSaveFile(fileName);
}
}
break;
}
}
}
extern "C" s32 SaveManager_SysFlashrom_ReadData(void* saveBuffer, u32 pageNum, u32 pageCount) {
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FlashSlotFile flashSlotFile = SaveManager_GetFlashSlotFileFromPages(pageNum, pageCount);
std::string fileName = SaveManager_GetFileNameFromFlashSlotFile(flashSlotFile);
if (flashSlotFile == FLASH_SLOT_FILE_UNAVAILABLE) {
return -1;
}
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if (flashSlotFile == FLASH_SLOT_FILE_SRAM_HEADER || flashSlotFile == FLASH_SLOT_FILE_SRAM_HEADER_BACKUP) {
nlohmann::json j;
int result = SaveManager_ReadSaveFile(fileName, j);
if (result == -2) {
SaveManager_MoveInvalidSaveFile(
fileName,
"Something went wrong trying to read global save file, the original file has been backed up.");
return -1;
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} else if (result != 0) {
return result;
}
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SaveOptions saveOptions = j;
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memcpy(saveBuffer, &saveOptions, sizeof(SaveOptions));
return 0;
}
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bool isOwlSave =
(flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE || flashSlotFile == FLASH_SLOT_FILE_1_OWL_SAVE_BACKUP ||
flashSlotFile == FLASH_SLOT_FILE_2_OWL_SAVE || flashSlotFile == FLASH_SLOT_FILE_2_OWL_SAVE_BACKUP);
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nlohmann::json j;
int result = SaveManager_ReadSaveFile(fileName, j);
if (result == -2) {
SaveManager_MoveInvalidSaveFile(
fileName, "Something went wrong trying to read save file, the original file has been backed up.");
return -1;
} else if (result != 0) {
return result;
}
result = SaveManager_MigrateSave(j);
if (result != 0) {
SaveManager_MoveInvalidSaveFile(fileName, "Failed to migrate save file, the original file has been backed up.");
return -1;
}
if (isOwlSave) {
if (!j.contains("owlSave")) {
return -1;
}
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SaveContext saveContext = j["owlSave"];
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memcpy(saveBuffer, &saveContext, offsetof(SaveContext, fileNum));
return 0;
} else {
if (!j.contains("newCycleSave")) {
return -1;
}
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Save save = j["newCycleSave"]["save"];
memcpy(saveBuffer, &save, sizeof(Save));
return 0;
}
}