7 Commits

Author SHA1 Message Date
Garrett Cox
5cc1798818 Rework save files organization (#445) 2024-05-25 09:54:08 -05:00
Garrett Cox
904c3641d9 Add support for dropping various save formats into the game window (#404) 2024-05-23 21:31:50 -05:00
briaguya
6da0031295 run clang format (#448)
* add linux clang format script

* first shot at powershell

* whoops

* webrequest is slow, try webclient

* just get the one file

* simplify and maybe make it work?

* whoops again

* try a different suggestion

* why is it always windows

* again

* try again

* bit of path stuff

* chmod +x

* add action to check

* fix workflow name

* run clang format
2024-05-22 09:05:05 -05:00
Archez
6ed017b362 prevent infinite loop in save migration (#396) 2024-05-22 09:05:05 -05:00
Garrett Cox
4cb34b2153 Add our own field for storing last entrance and other tweaks (#373) 2024-05-22 09:05:04 -05:00
inspectredc
ad478cfc59 DPad Items (#228)
* Initial Dpad

* remove old hud stuff

* and comment

* s..

* add dpad equip macro back in

* fix inputs

* fix equipping (hopefully all)

* finish some todos

* add 2s2h asset header

* check dpad macro

* remove 2s2h_assets

* re-add empty texture

* use correct struct for default dpad equips

* dpad save stuff

* fix item offering, use correct equip offset values

* finally figure out unk_154 and fix mask equipping

* avoid ugly code

* add necessary condition

* correct save names for dpad items/slots

* remove todos and sort out suggestions and rename cvar

* func standardise renaming

* Add dpad to hud presets

* dpad save migration
2024-05-22 09:05:04 -05:00
Garrett Cox
ecf0f2a06f Add support for migrations and move save related stuff (#264)
* Move SaveManager to its own file

* Add support for migration
2024-05-22 09:05:03 -05:00