Garrett Cox
5cc1798818
Rework save files organization ( #445 )
2024-05-25 09:54:08 -05:00
Garrett Cox
904c3641d9
Add support for dropping various save formats into the game window ( #404 )
2024-05-23 21:31:50 -05:00
briaguya
6da0031295
run clang format ( #448 )
...
* add linux clang format script
* first shot at powershell
* whoops
* webrequest is slow, try webclient
* just get the one file
* simplify and maybe make it work?
* whoops again
* try a different suggestion
* why is it always windows
* again
* try again
* bit of path stuff
* chmod +x
* add action to check
* fix workflow name
* run clang format
2024-05-22 09:05:05 -05:00
Archez
6ed017b362
prevent infinite loop in save migration ( #396 )
2024-05-22 09:05:05 -05:00
Garrett Cox
4cb34b2153
Add our own field for storing last entrance and other tweaks ( #373 )
2024-05-22 09:05:04 -05:00
inspectredc
ad478cfc59
DPad Items ( #228 )
...
* Initial Dpad
* remove old hud stuff
* and comment
* s..
* add dpad equip macro back in
* fix inputs
* fix equipping (hopefully all)
* finish some todos
* add 2s2h asset header
* check dpad macro
* remove 2s2h_assets
* re-add empty texture
* use correct struct for default dpad equips
* dpad save stuff
* fix item offering, use correct equip offset values
* finally figure out unk_154 and fix mask equipping
* avoid ugly code
* add necessary condition
* correct save names for dpad items/slots
* remove todos and sort out suggestions and rename cvar
* func standardise renaming
* Add dpad to hud presets
* dpad save migration
2024-05-22 09:05:04 -05:00
Garrett Cox
ecf0f2a06f
Add support for migrations and move save related stuff ( #264 )
...
* Move SaveManager to its own file
* Add support for migration
2024-05-22 09:05:03 -05:00