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#include <libultraship/bridge.h>
#include "Enhancements/GameInteractor/GameInteractor.h"
extern "C" {
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#include "z64.h"
extern SaveContext gSaveContext;
void Flags_SetWeekEventReg(s32 flag);
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}
void RegisterSkipDekuSalesman() {
// prevents him from doing his "fly in" animation
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GameInteractor::Instance->RegisterGameHookForID<GameInteractor::ShouldActorInit>(
ACTOR_EN_SELLNUTS, [](Actor* actor, bool* should) {
if (CVarGetInteger("gEnhancements.Cutscenes.SkipMiscInteractions", 0) &&
!CHECK_WEEKEVENTREG(WEEKEVENTREG_73_04)) {
SET_WEEKEVENTREG(WEEKEVENTREG_73_04);
}
});
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}