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<Root>
<File Name= "object_cs" Segment= "6" >
<DList Name= "object_cs_DL_000040" Offset= "0x40" />
<Texture Name= "object_cs_Tex_0000C0" OutName= "tex_0000C0" Format= "ia8" Width= "64" Height= "64" Offset= "0xC0" />
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<Animation Name= "object_cs_Anim_001708" Offset= "0x1708" /> <!-- Original name is "csn_atsume" ("to collect; to assemble; to gather ") -->
<Animation Name= "object_cs_Anim_001A1C" Offset= "0x1A1C" /> <!-- Original name is "csn_fly" -->
<Animation Name= "object_cs_Anim_002044" Offset= "0x2044" /> <!-- Original name is "csn_fukiya" ("blowgun; blowpipe; dart ") -->
<Animation Name= "object_cs_Anim_0026B0" Offset= "0x26B0" /> <!-- Original name is "csn_keirei" ("salute") -->
<Animation Name= "object_cs_Anim_002930" Offset= "0x2930" /> <!-- Original name is "csn_kinobori" ("tree climbing ") -->
<Animation Name= "object_cs_Anim_0031C4" Offset= "0x31C4" /> <!-- Original name is "csn_kyoro" (onomatopoeic for "looking around restlessly") -->
<Animation Name= "object_cs_Anim_00349C" Offset= "0x349C" /> <!-- Original name is "csn_odoroku" ("surprise") -->
<Animation Name= "object_cs_Anim_0036B0" Offset= "0x36B0" /> <!-- Original name is "csn_run03" -->
<Animation Name= "object_cs_Anim_003EE4" Offset= "0x3EE4" /> <!-- Original name is "csn_senakamise" ("senaka" = "back (of the body) ", "mise" = "to show; to display ") -->
<Animation Name= "object_cs_Anim_00433C" Offset= "0x433C" /> <!-- Original name is "csn_senakatalk" -->
<Animation Name= "object_cs_Anim_00478C" Offset= "0x478C" /> <!-- Original name is "csn_senakawait" -->
<Animation Name= "object_cs_Anim_004960" Offset= "0x4960" /> <!-- Original name is "csn_shagamu" ("to squat; to crouch ") -->
<Animation Name= "object_cs_Anim_004C1C" Offset= "0x4C1C" /> <!-- Original name is "csn_suwari" ("sitting") -->
<Animation Name= "object_cs_Anim_005128" Offset= "0x5128" /> <!-- Original name is "csn_suwaripiyo" ("piyo" = "weakly moving") -->
<Animation Name= "object_cs_Anim_0053F4" Offset= "0x53F4" /> <!-- Original name is "csn_talk01" -->
<Animation Name= "object_cs_Anim_0057C8" Offset= "0x57C8" /> <!-- Original name is "csn_talk02" -->
<Animation Name= "object_cs_Anim_005DC4" Offset= "0x5DC4" /> <!-- Original name is "csn_talk03" -->
<Animation Name= "object_cs_Anim_0060E8" Offset= "0x60E8" /> <!-- Original name is "csn_tome" -->
<Animation Name= "gBomberIdleAnim" Offset= "0x64B8" /> <!-- Original name is "csn_wait01" -->
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<DList Name= "object_cs_DL_009130" Offset= "0x9130" />
<DList Name= "object_cs_DL_009478" Offset= "0x9478" />
<DList Name= "object_cs_DL_009578" Offset= "0x9578" />
<DList Name= "object_cs_DL_009678" Offset= "0x9678" />
<DList Name= "object_cs_DL_009C50" Offset= "0x9C50" />
<DList Name= "object_cs_DL_009D48" Offset= "0x9D48" />
<DList Name= "object_cs_DL_009E38" Offset= "0x9E38" />
<DList Name= "object_cs_DL_009F80" Offset= "0x9F80" />
<DList Name= "object_cs_DL_00A0C0" Offset= "0xA0C0" />
<DList Name= "object_cs_DL_00A1B8" Offset= "0xA1B8" />
<DList Name= "object_cs_DL_00A2A8" Offset= "0xA2A8" />
<DList Name= "object_cs_DL_00A3F0" Offset= "0xA3F0" />
<DList Name= "object_cs_DL_00A508" Offset= "0xA508" />
<DList Name= "object_cs_DL_00A650" Offset= "0xA650" />
<DList Name= "object_cs_DL_00A7E0" Offset= "0xA7E0" />
<DList Name= "object_cs_DL_00AA58" Offset= "0xAA58" />
<DList Name= "object_cs_DL_00ABA0" Offset= "0xABA0" />
<DList Name= "object_cs_DL_00AD30" Offset= "0xAD30" />
<Texture Name= "object_cs_TLUT_00B020" OutName= "tlut_00B020" Format= "rgba16" Width= "16" Height= "16" Offset= "0xB020" />
<Texture Name= "object_cs_TLUT_00B220" OutName= "tlut_00B220" Format= "rgba16" Width= "16" Height= "16" Offset= "0xB220" />
<Texture Name= "object_cs_TLUT_00B420" OutName= "tlut_00B420" Format= "rgba16" Width= "16" Height= "16" Offset= "0xB420" />
<Texture Name= "object_cs_Tex_00B620" OutName= "tex_00B620" Format= "ci8" Width= "32" Height= "16" Offset= "0xB620" />
<Texture Name= "object_cs_Tex_00B820" OutName= "tex_00B820" Format= "ci8" Width= "8" Height= "8" Offset= "0xB820" />
<Texture Name= "object_cs_Tex_00B860" OutName= "tex_00B860" Format= "ci8" Width= "8" Height= "8" Offset= "0xB860" />
<Texture Name= "object_cs_Tex_00B8A0" OutName= "tex_00B8A0" Format= "ci8" Width= "16" Height= "16" Offset= "0xB8A0" />
<Texture Name= "object_cs_Tex_00B9A0" OutName= "tex_00B9A0" Format= "ci8" Width= "8" Height= "8" Offset= "0xB9A0" />
<Texture Name= "object_cs_Tex_00B9E0" OutName= "tex_00B9E0" Format= "ci8" Width= "16" Height= "16" Offset= "0xB9E0" />
<Texture Name= "object_cs_Tex_00BAE0" OutName= "tex_00BAE0" Format= "ci8" Width= "16" Height= "16" Offset= "0xBAE0" />
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<Blob Name= "object_cs_Blob_00BBE0" Size= "0x400" Offset= "0xBBE0" />
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<Texture Name= "object_cs_Tex_00BFE0" OutName= "tex_00BFE0" Format= "ci8" Width= "8" Height= "8" Offset= "0xBFE0" />
<Texture Name= "object_cs_Tex_00C020" OutName= "tex_00C020" Format= "ci8" Width= "8" Height= "8" Offset= "0xC020" />
<Texture Name= "object_cs_Tex_00C060" OutName= "tex_00C060" Format= "ci8" Width= "8" Height= "8" Offset= "0xC060" />
<Texture Name= "object_cs_Tex_00C0A0" OutName= "tex_00C0A0" Format= "ci8" Width= "8" Height= "16" Offset= "0xC0A0" />
<Texture Name= "object_cs_Tex_00C120" OutName= "tex_00C120" Format= "i8" Width= "16" Height= "16" Offset= "0xC120" />
<Texture Name= "object_cs_Tex_00C220" OutName= "tex_00C220" Format= "ci8" Width= "16" Height= "16" Offset= "0xC220" />
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<Blob Name= "object_cs_Blob_00C320" Size= "0x200" Offset= "0xC320" />
<Texture Name= "object_cs_Tex_00C520" OutName= "tex_00C520" Format= "rgba16" Width= "32" Height= "32" Offset= "0xC520" />
<Texture Name= "object_cs_Tex_00CD20" OutName= "tex_00CD20" Format= "rgba16" Width= "32" Height= "32" Offset= "0xCD20" />
<Texture Name= "object_cs_Tex_00D520" OutName= "tex_00D520" Format= "rgba16" Width= "32" Height= "32" Offset= "0xD520" />
<Texture Name= "object_cs_Tex_00DD20" OutName= "tex_00DD20" Format= "i8" Width= "32" Height= "32" Offset= "0xDD20" />
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<Texture Name= "object_cs_Tex_00E120" OutName= "tex_00E120" Format= "i8" Width= "16" Height= "16" Offset= "0xE120" />
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<Texture Name= "object_cs_Tex_00E220" OutName= "tex_00E220" Format= "i8" Width= "32" Height= "32" Offset= "0xE220" />
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<Texture Name= "object_cs_Tex_00E620" OutName= "tex_00E620" Format= "i8" Width= "32" Height= "32" Offset= "0xE620" />
<Texture Name= "object_cs_Tex_00EA20" OutName= "tex_00EA20" Format= "i8" Width= "32" Height= "32" Offset= "0xEA20" />
<Texture Name= "object_cs_Tex_00EE20" OutName= "tex_00EE20" Format= "i8" Width= "32" Height= "32" Offset= "0xEE20" />
<Texture Name= "object_cs_Tex_00F220" OutName= "tex_00F220" Format= "i8" Width= "32" Height= "32" Offset= "0xF220" />
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<Texture Name= "object_cs_Tex_00F620" OutName= "tex_00F620" Format= "i8" Width= "8" Height= "8" Offset= "0xF620" />
<TextureAnimation Name= "object_cs_Matanimheader_00F6E4" Offset= "0xF6E4" />
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<Limb Name= "object_cs_Standardlimb_00F6EC" Type= "Standard" EnumName= "OBJECT_CS_LIMB_01" Offset= "0xF6EC" />
<Limb Name= "object_cs_Standardlimb_00F6F8" Type= "Standard" EnumName= "OBJECT_CS_LIMB_02" Offset= "0xF6F8" />
<Limb Name= "object_cs_Standardlimb_00F704" Type= "Standard" EnumName= "OBJECT_CS_LIMB_03" Offset= "0xF704" />
<Limb Name= "object_cs_Standardlimb_00F710" Type= "Standard" EnumName= "OBJECT_CS_LIMB_04" Offset= "0xF710" />
<Limb Name= "object_cs_Standardlimb_00F71C" Type= "Standard" EnumName= "OBJECT_CS_LIMB_05" Offset= "0xF71C" />
<Limb Name= "object_cs_Standardlimb_00F728" Type= "Standard" EnumName= "OBJECT_CS_LIMB_06" Offset= "0xF728" />
<Limb Name= "object_cs_Standardlimb_00F734" Type= "Standard" EnumName= "OBJECT_CS_LIMB_07" Offset= "0xF734" />
<Limb Name= "object_cs_Standardlimb_00F740" Type= "Standard" EnumName= "OBJECT_CS_LIMB_08" Offset= "0xF740" />
<Limb Name= "object_cs_Standardlimb_00F74C" Type= "Standard" EnumName= "OBJECT_CS_LIMB_09" Offset= "0xF74C" />
<Limb Name= "object_cs_Standardlimb_00F758" Type= "Standard" EnumName= "OBJECT_CS_LIMB_0A" Offset= "0xF758" />
<Limb Name= "object_cs_Standardlimb_00F764" Type= "Standard" EnumName= "OBJECT_CS_LIMB_0B" Offset= "0xF764" />
<Limb Name= "object_cs_Standardlimb_00F770" Type= "Standard" EnumName= "OBJECT_CS_LIMB_0C" Offset= "0xF770" />
<Limb Name= "object_cs_Standardlimb_00F77C" Type= "Standard" EnumName= "OBJECT_CS_LIMB_0D" Offset= "0xF77C" />
<Limb Name= "object_cs_Standardlimb_00F788" Type= "Standard" EnumName= "OBJECT_CS_LIMB_0E" Offset= "0xF788" />
<Limb Name= "object_cs_Standardlimb_00F794" Type= "Standard" EnumName= "OBJECT_CS_LIMB_0F" Offset= "0xF794" />
<Limb Name= "object_cs_Standardlimb_00F7A0" Type= "Standard" EnumName= "OBJECT_CS_LIMB_10" Offset= "0xF7A0" />
<Limb Name= "object_cs_Standardlimb_00F7AC" Type= "Standard" EnumName= "OBJECT_CS_LIMB_11" Offset= "0xF7AC" />
<Limb Name= "object_cs_Standardlimb_00F7B8" Type= "Standard" EnumName= "OBJECT_CS_LIMB_12" Offset= "0xF7B8" />
<Limb Name= "object_cs_Standardlimb_00F7C4" Type= "Standard" EnumName= "OBJECT_CS_LIMB_13" Offset= "0xF7C4" />
<Limb Name= "object_cs_Standardlimb_00F7D0" Type= "Standard" EnumName= "OBJECT_CS_LIMB_14" Offset= "0xF7D0" />
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<Skeleton Name= "object_cs_Skel_00F82C" Type= "Flex" LimbType= "Standard" LimbNone= "OBJECT_CS_LIMB_NONE" LimbMax= "OBJECT_CS_LIMB_MAX" EnumName= "ObjectCsLimb" Offset= "0xF82C" />
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<Animation Name= "object_cs_Anim_00FAF4" Offset= "0xFAF4" /> <!-- Original name is "csn_wait02" -->
<Animation Name= "object_cs_Anim_01007C" Offset= "0x1007C" /> <!-- Original name is "csn_walk" -->
<Animation Name= "object_cs_Anim_010B68" Offset= "0x10B68" /> <!-- Original name is "csn_yarare" ("to suffer damage") -->
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</File>
</Root>