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<Root>
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<!-- Contains objects related to the Clock Tower and various wall clocks. -->
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<File Name= "object_obj_tokeidai" Segment= "6" >
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<Texture Name= "gClockTowerClockFaceTopTLUT" OutName= "clock_tower_clock_face_top_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x0" />
<Texture Name= "gClockTowerClockFaceBottomTLUT" OutName= "clock_tower_clock_face_bottom_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x20" />
<Texture Name= "gClockTowerSpotlightShineTex" OutName= "clock_tower_spotlight_shine" Format= "i8" Width= "64" Height= "64" Offset= "0x40" />
<!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to rooftop) -->
<Texture Name= "gClockTowerBrickTex" OutName= "clock_tower_bricks" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1040" />
<Texture Name= "gClockTowerCounterweightBeamSide1Tex" OutName= "clock_tower_counterweight_beam_side1" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1840" />
<Texture Name= "gClockTowerCounterweightBeamSide2Tex" OutName= "clock_tower_counterweight_beam_side2" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2040" />
<Texture Name= "gClockTowerExteriorGearFaceTex" OutName= "clock_tower_exterior_gear_face" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2840" />
<Texture Name= "gClockTowerExteriorGearSidesAndMinuteRingBackTex" OutName= "clock_tower_exterior_gear_sides_and_minute_ring_back" Format= "rgba16" Width= "16" Height= "32" Offset= "0x3040" />
<Texture Name= "gClockTowerClockCenterTex" OutName= "clock_tower_clock_center" Format= "rgba16" Width= "8" Height= "32" Offset= "0x3440" />
<Texture Name= "gClockTowerClockCenterSidesTex" OutName= "clock_tower_clock_center_sides" Format= "rgba16" Width= "16" Height= "16" Offset= "0x3640" />
<Texture Name= "gClockTowerHandTex" OutName= "clock_tower_hand" Format= "rgba16" Width= "16" Height= "16" Offset= "0x3840" />
<Texture Name= "gClockTowerSunAndMoonPanelSidesTex" OutName= "clock_tower_sun_and_moon_panel_sides" Format= "rgba16" Width= "16" Height= "16" Offset= "0x3A40" />
<Texture Name= "gClockTowerSunAndMoonPanelMoonTex" OutName= "clock_tower_sun_and_moon_panel_moon" Format= "rgba16" Width= "16" Height= "32" Offset= "0x3C40" />
<Texture Name= "gClockTowerSunAndMoonPanelSunTex" OutName= "clock_tower_sun_and_moon_panel_sun" Format= "rgba16" Width= "16" Height= "16" Offset= "0x4040" />
<Texture Name= "gClockTowerMinuteRingFace1Tex" OutName= "clock_tower_minute_ring_face_1" Format= "rgba16" Width= "32" Height= "16" Offset= "0x4240" />
<Texture Name= "gClockTowerMinuteRingFace2Tex" OutName= "clock_tower_minute_ring_face_2" Format= "rgba16" Width= "32" Height= "16" Offset= "0x4640" />
<Texture Name= "gClockTowerMinuteRingFace3Tex" OutName= "clock_tower_minute_ring_face_3" Format= "rgba16" Width= "32" Height= "16" Offset= "0x4A40" />
<Texture Name= "gClockTowerMinuteRingSidesTex" OutName= "clock_tower_minute_ring_sides" Format= "rgba16" Width= "32" Height= "16" Offset= "0x4E40" />
<Texture Name= "gClockTowerClockFaceTopTex" OutName= "clock_tower_clock_face_top" Format= "ci4" Width= "64" Height= "64" Offset= "0x5240" />
<Texture Name= "gClockTowerClockFaceBottomTex" OutName= "clock_tower_clock_face_bottom" Format= "ci4" Width= "64" Height= "64" Offset= "0x5A40" />
<Texture Name= "gClockTowerClockFacePanelBarTex" OutName= "clock_tower_clock_face_panel_bar" Format= "rgba16" Width= "8" Height= "8" Offset= "0x6240" />
<Texture Name= "gClockTowerUnusedBrickTex" OutName= "clock_tower_unused_bricks" Format= "rgba16" Width= "32" Height= "32" Offset= "0x62C0" />
<Texture Name= "gClockTowerUnusedMaskTex" OutName= "clock_tower_unused_mask" Format= "i4" Width= "64" Height= "64" Offset= "0x6AC0" />
<Texture Name= "gClockTowerSpotlightBeamTex" OutName= "clock_tower_spotlight_beam" Format= "ia8" Width= "32" Height= "64" Offset= "0x72C0" />
<Texture Name= "gClockTowerSpotlightMaskTex" OutName= "clock_tower_spotlight_mask" Format= "i8" Width= "32" Height= "32" Offset= "0x7AC0" />
<Texture Name= "gClockTowerCounterweightMaskTex" OutName= "clock_tower_counterweight_mask" Format= "i4" Width= "64" Height= "64" Offset= "0x7EC0" />
<Texture Name= "gClockTowerUnusedTowerWallMaskTex" OutName= "clock_tower_unused_tower_wall_mask" Format= "i4" Width= "64" Height= "64" Offset= "0x86C0" />
<Texture Name= "gClockTowerStaircaseToRooftopMaskTex" OutName= "clock_tower_staircase_to_rooftop_mask" Format= "i4" Width= "64" Height= "64" Offset= "0x8EC0" />
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<DList Name= "gClockTowerUnusedEmpty1DL" Offset= "0x9A00" /> <!-- Not present in MM3D, but it was probably named "z2_00_tokeitou_modelT" -->
<DList Name= "gClockTowerTerminaFieldWallsDL" Offset= "0x9A08" /> <!-- Original name is "z2_00_tokeitou_model" ("clock tower") -->
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<Texture Name= "gClockTowerTerminaFieldWallsBrickTex" OutName= "clock_tower_termina_field_walls_brick" Format= "rgba16" Width= "32" Height= "32" Offset= "0x9B48" />
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<Texture Name= "gClockTowerTerminaFieldWallsMaskTex" OutName= "clock_tower_termina_field_walls_mask" Format= "i4" Width= "64" Height= "64" Offset= "0xA348" />
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<DList Name= "gClockTowerSpotlightDL" Offset= "0xB0C0" /> <!-- Original name is "z2_atama_modelT" -->
<DList Name= "gClockTowerCounterweightDL" Offset= "0xB208" /> <!-- Original name is "z2_atama_model" -->
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<TextureAnimation Name= "gClockTowerUnusedTexAnim" Offset= "0xB4E4" />
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<DList Name= "gClockTowerUnusedEmpty2DL" Offset= "0xBA70" /> <!-- Not present in MM3D, but it was probably named "z2_hagu_modelT" -->
<DList Name= "gClockTowerExteriorGearDL" Offset= "0xBA78" /> <!-- Original name is "z2_hagu_model" ("gear; cogwheel ") -->
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<DList Name= "gClockTowerUnusedEmpty3DL" Offset= "0xBEE0" /> <!-- Not present in MM3D, but it was probably named "z2_hari_modelT" -->
<DList Name= "gClockTowerClockCenterAndHandDL" Offset= "0xBEE8" /> <!-- Original name is "z2_hari_model" ("hand (e.g. clock, etc.); pointer ") -->
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<DList Name= "gClockTowerUnusedEmpty4DL" Offset= "0xC360" /> <!-- Not present in MM3D, but it was probably named "z2_paneru_modelT" -->
<DList Name= "gClockTowerSunAndMoonPanelDL" Offset= "0xC368" /> <!-- Original name is "z2_paneru_model" (probably just literally "panel") -->
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<DList Name= "gClockTowerUnusedEmpty5DL" Offset= "0xCF20" /> <!-- Not present in MM3D, but it was probably named "z2_tannsin_modelT" -->
<DList Name= "gClockTowerMinuteRingDL" Offset= "0xCF28" /> <!-- Original name is "z2_tannsin_model" ("short hand; hour hand") -->
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<DList Name= "gClockTowerUnusedEmpty6DL" Offset= "0xD380" /> <!-- Not present in MM3D, but it was probably named "z2_tou_modelT" -->
<DList Name= "gClockTowerUnusedTowerWallDL" Offset= "0xD388" /> <!-- Original name might be "z2_tou_model" ("tower; steeple; spire ") -->
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<!-- Used as the xluDList for Staircase to Rooftop -->
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<DList Name= "gClockTowerEmptyDL" Offset= "0xD8E0" /> <!-- Not present in MM3D, but it was probably named "z2_towerkaidan_modelT" -->
<DList Name= "gClockTowerStaircaseToRooftopDL" Offset= "0xD8E8" /> <!-- Original name is "z2_towerkaidan_model" ("kaiden" = "stairs; stairway; staircase ") -->
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<Texture Name= "gClockTowerClockFaceBackTex" OutName= "clock_tower_clock_face_back" Format= "rgba16" Width= "16" Height= "32" Offset= "0xDAC0" />
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<DList Name= "gClockTowerUnusedEmpty7DL" Offset= "0xE810" /> <!-- Not present in MM3D, but it was probably named "z2_tyousin_modelT" -->
<DList Name= "gClockTowerClockFaceDL" Offset= "0xE818" /> <!-- Original name is "z2_tyousin_model" ("long hand; minute hand ") -->
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<DList Name= "gClockTowerUnusedEmpty8DL" Offset= "0xF510" /> <!-- Not present in MM3D, but it was probably named "z2_tyousin_room_modelT" -->
<DList Name= "gWallClockClockFaceDL" Offset= "0xF518" /> <!-- Original name is "z2_tyousin_room_model" -->
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<Texture Name= "gWallClockClockFaceBackTex" OutName= "wall_clock_clock_face_back" Format= "rgba16" Width= "16" Height= "32" Offset= "0xF7F8" />
<Texture Name= "gWallClockClockFaceBottomTex" OutName= "wall_clock_clock_face_bottom" Format= "rgba16" Width= "64" Height= "32" Offset= "0xFBF8" />
<Texture Name= "gWallClockClockFaceTopTex" OutName= "wall_clock_clock_face_top" Format= "rgba16" Width= "64" Height= "32" Offset= "0x10BF8" />
<Texture Name= "gWallClockClockFacePanelBarTex" OutName= "wall_clock_clock_face_panel_bar" Format= "rgba16" Width= "8" Height= "8" Offset= "0x11BF8" />
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</File>
</Root>