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<Root>
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<!-- Assets for the Majora fight -->
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<File Name= "object_boss07" Segment= "6" >
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<!-- Majora's Incarnation Animations -->
<Animation Name= "gMajorasIncarnationPirouetteAnim" Offset= "0x194" /> <!-- Original name is "last2_bd" (probably short for "ballet dance") -->
<Animation Name= "gMajorasIncarnationEnergyBallAttackAnim" Offset= "0x428" /> <!-- Original name is "last2_beam02" -->
<Animation Name= "gMajorasIncarnationDamageAnim" Offset= "0xD0C" /> <!-- Original name is "last2_dam" -->
<Animation Name= "gMajorasIncarnationIntroDanceAnim" Offset= "0x2C40" /> <!-- Original name is "last2_hensin" ("metamorphosis/transformation") -->
<Animation Name= "gMajorasIncarnationJerkingAnim" Offset= "0x2D84" /> <!-- Original name is "last2_hensin2" -->
<Animation Name= "gMajorasIncarnationPumpingUpAnim" Offset= "0x31E4" /> <!-- Original name is "last2_hensin3" -->
<Animation Name= "gMajorasIncarnationFinalHitAnim" Offset= "0x3854" /> <!-- Original name is "last2_hensin4" -->
<Animation Name= "gMajorasIncarnationSquattingDanceAnim" Offset= "0x3A64" /> <!-- Original name is "last2_kd" (probably short for "kosakku (Cossack) dance") -->
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<Animation Name= "gMajorasIncarnationStationaryAnim" Offset= "0x3B3C" /> <!-- Unused. Original name is "last2_kihon" ("basic") -->
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<!-- Majora's Incarnation Limb DisplayLists -->
<DList Name= "gMajorasIncarnationEyestalkDL" Offset= "0x7930" />
<DList Name= "gMajorasIncarnationLeftFootDL" Offset= "0x7B58" />
<DList Name= "gMajorasIncarnationLeftShinDL" Offset= "0x7CC0" />
<DList Name= "gMajorasIncarnationLeftThighDL" Offset= "0x7F48" />
<DList Name= "gMajorasIncarnationLeftHandDL" Offset= "0x80E0" />
<DList Name= "gMajorasIncarnationLeftForearmDL" Offset= "0x82D8" />
<DList Name= "gMajorasIncarnationLeftUpperArmDL" Offset= "0x8580" />
<DList Name= "gMajorasIncarnationRightHandDL" Offset= "0x87B8" />
<DList Name= "gMajorasIncarnationRightForearmDL" Offset= "0x89B0" />
<DList Name= "gMajorasIncarnationRightUpperArmDL" Offset= "0x8C58" />
<DList Name= "gMajorasIncarnationRightFootDL" Offset= "0x8E90" />
<DList Name= "gMajorasIncarnationRightShinDL" Offset= "0x8FF8" />
<DList Name= "gMajorasIncarnationRightThighDL" Offset= "0x9280" />
<DList Name= "gMajorasIncarnationMaskDL" Offset= "0x9418" />
<!-- Majora's Incarnation Limbs -->
<Limb Name= "gMajorasIncarnationRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_ROOT" Offset= "0x9820" />
<Limb Name= "gMajorasIncarnationWrapperLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_WRAPPER" Offset= "0x982C" />
<Limb Name= "gMajorasIncarnationMaskLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_MASK" Offset= "0x9838" />
<Limb Name= "gMajorasIncarnationRightLegRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_LEG_ROOT" Offset= "0x9844" />
<Limb Name= "gMajorasIncarnationRightThighLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_THIGH" Offset= "0x9850" />
<Limb Name= "gMajorasIncarnationRightLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_LOWER_LEG_ROOT" Offset= "0x985C" />
<Limb Name= "gMajorasIncarnationRightShinLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_SHIN" Offset= "0x9868" />
<Limb Name= "gMajorasIncarnationRightFootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_FOOT" Offset= "0x9874" />
<Limb Name= "gMajorasIncarnationRightArmRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_ARM_ROOT" Offset= "0x9880" />
<Limb Name= "gMajorasIncarnationRightUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_UPPER_ARM" Offset= "0x988C" />
<Limb Name= "gMajorasIncarnationRightLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_LOWER_ARM_ROOT" Offset= "0x9898" />
<Limb Name= "gMajorasIncarnationRightForearmLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_FOREARM" Offset= "0x98A4" />
<Limb Name= "gMajorasIncarnationRightHandLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_RIGHT_HAND" Offset= "0x98B0" />
<Limb Name= "gMajorasIncarnationLeftArmRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_ARM_ROOT" Offset= "0x98BC" />
<Limb Name= "gMajorasIncarnationLeftUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_UPPER_ARM" Offset= "0x98C8" />
<Limb Name= "gMajorasIncarnationLeftLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_LOWER_ARM_ROOT" Offset= "0x98D4" />
<Limb Name= "gMajorasIncarnationLeftForearmLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_FOREARM" Offset= "0x98E0" />
<Limb Name= "gMajorasIncarnationLeftHandLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_HAND" Offset= "0x98EC" />
<Limb Name= "gMajorasIncarnationLeftLegRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_LEG_ROOT" Offset= "0x98F8" />
<Limb Name= "gMajorasIncarnationLeftThighLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_THIGH" Offset= "0x9904" />
<Limb Name= "gMajorasIncarnationLeftLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_LOWER_LEG_ROOT" Offset= "0x9910" />
<Limb Name= "gMajorasIncarnationLeftShinLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_SHIN" Offset= "0x991C" />
<Limb Name= "gMajorasIncarnationLeftFootLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_LEFT_FOOT" Offset= "0x9928" />
<Limb Name= "gMajorasIncarnationEyestalkLimb" Type= "Standard" EnumName= "MAJORAS_INCARNATION_LIMB_EYESTALK" Offset= "0x9934" />
<!-- Majora's Incarnation Skeleton -->
<Skeleton Name= "gMajorasIncarnationSkel" Type= "Flex" LimbType= "Standard" LimbNone= "MAJORAS_INCARNATION_LIMB_NONE" LimbMax= "MAJORAS_INCARNATION_LIMB_MAX" EnumName= "MajorasIncarnationLimb" Offset= "0x99A0" />
<!-- Majora's Incarnation Animations -->
<Animation Name= "gMajorasIncarnationFallOverStartAnim" Offset= "0x9C7C" /> <!-- Original name is "last2_koke" ("stupidity; a fool") -->
<Animation Name= "gMajorasIncarnationFallOverLoopAnim" Offset= "0x9EA8" /> <!-- Original name is "last2_koke2" -->
<Animation Name= "gMajorasIncarnationMoonwalkAnim" Offset= "0xA194" /> <!-- Original name is "last2_mw" (almost certainly short for "moonwalk") -->
<Animation Name= "gMajorasIncarnationRunAnim" Offset= "0xA400" /> <!-- Original name is "last2_run" -->
<Animation Name= "gMajorasIncarnationTauntDance1Anim" Offset= "0xA6AC" /> <!-- Original name is "last2_stop01" -->
<Animation Name= "gMajorasIncarnationTauntDance2Anim" Offset= "0xAB04" /> <!-- Original name is "last2_stop02" -->
<Animation Name= "gMajorasIncarnationTauntJumpAnim" Offset= "0xAD84" /> <!-- Original name is "last2_stop03" -->
<!-- Majora's Mask Animations -->
<Animation Name= "gMajorasMaskJerkingAnim" Offset= "0xAE40" /> <!-- Original name is "last3_dam" -->
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<Animation Name= "gMajorasMaskStationaryAnim" Offset= "0xAEDC" /> <!-- Unused. Original name is "last3_kihon" ("basic") -->
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<!-- Majora's Mask Tentacle Texture and DisplayLists -->
<Texture Name= "gMajorasMaskTentacleTex" OutName= "majoras_mask_tentacle" Format= "rgba16" Width= "8" Height= "8" Offset= "0xAEF0" />
<DList Name= "gMajorasMaskTentacleMaterialDL" Offset= "0xAFB0" />
<DList Name= "gMajorasMaskTentacleModelDL" Offset= "0xB020" />
<!-- Majora's Mask Limb DisplayLists -->
<DList Name= "gMajorasMaskLeftSpike3DL" Offset= "0xBB30" />
<DList Name= "gMajorasMaskLeftSpike4DL" Offset= "0xBBC0" />
<DList Name= "gMajorasMaskRightSpike4DL" Offset= "0xBC50" />
<DList Name= "gMajorasMaskRightSpike3DL" Offset= "0xBCE0" />
<DList Name= "gMajorasMaskRightSpike2DL" Offset= "0xBD70" />
<DList Name= "gMajorasMaskRightSpike1DL" Offset= "0xBE00" />
<DList Name= "gMajorasMaskLeftSpike1DL" Offset= "0xBE90" />
<DList Name= "gMajorasMaskLeftSpike2DL" Offset= "0xBF20" />
<DList Name= "gMajorasMaskFaceDL" Offset= "0xBFB0" />
<!-- Majora's Mask Beam Texture and DisplayList -->
<Texture Name= "gMajorasMaskBeamTex" OutName= "majoras_mask_beam" Format= "i4" Width= "32" Height= "64" Offset= "0xC298" />
<DList Name= "gMajorasMaskBeamDL" Offset= "0xC7D8" />
<!-- Majora's Mask Fire Textures and DisplayList -->
<Texture Name= "gMajorasMaskFireTex" OutName= "majoras_mask_fire" Format= "i4" Width= "32" Height= "64" Offset= "0xC8B8" />
<Texture Name= "gMajorasMaskFireMaskTex" OutName= "majoras_mask_fire_mask" Format= "i4" Width= "32" Height= "32" Offset= "0xCCB8" />
<DList Name= "gMajorasMaskFireDL" Offset= "0xCEE8" />
<!-- Boss Mask Textures -->
<Texture Name= "gBossMaskOdolwaFaceTLUT" OutName= "boss_mask_odolwa_face_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xCFB0" />
<Texture Name= "gBossMaskOdolwaEarTLUT" OutName= "boss_mask_odolwa_ear_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xCFD0" />
<Texture Name= "gBossMaskOdolwaPlumeTex" OutName= "boss_mask_odolwa_plume" Format= "rgba16" Width= "16" Height= "16" Offset= "0xCFF0" />
<Texture Name= "gBossMaskOdolwaFaceTex" OutName= "boss_mask_odolwa_face" Format= "ci4" Width= "64" Height= "64" Offset= "0xD1F0" />
<Texture Name= "gBossMaskOdolwaEarTex" OutName= "boss_mask_odolwa_ear" Format= "ci4" Width= "64" Height= "64" Offset= "0xD9F0" />
<Texture Name= "gBossMaskGyorgSkinTLUT" OutName= "boss_mask_gyorg_skin_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xE1F0" />
<Texture Name= "gBossMaskGyorgMouthTLUT" OutName= "boss_mask_gyorg_mouth_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xE210" />
<Texture Name= "gBossMaskGyorgToothHornTLUT" OutName= "boss_mask_gyorg_tooth_horn_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xE230" />
<Texture Name= "gBossMaskGyorgTwinmoldEyeTex" OutName= "boss_mask_gyorg_twinmold_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0xE250" />
<Texture Name= "gBossMaskGyorgSkinTex" OutName= "boss_mask_gyorg_skin" Format= "ci4" Width= "64" Height= "64" Offset= "0xEA50" />
<Texture Name= "gBossMaskGyorgMouthTex" OutName= "boss_mask_gyorg_mouth" Format= "ci4" Width= "64" Height= "64" Offset= "0xF250" />
<Texture Name= "gBossMaskGyorgToothHornTex" OutName= "boss_mask_gyorg_tooth_horn" Format= "ci4" Width= "16" Height= "16" Offset= "0xFA50" />
<Texture Name= "gBossMaskGohtEyeTex" OutName= "boss_mask_goht_eye" Format= "rgba16" Width= "32" Height= "64" Offset= "0xFAD0" />
<Texture Name= "gBossMaskGohtTopPatternTex" OutName= "boss_mask_goht_top_pattern" Format= "rgba16" Width= "32" Height= "64" Offset= "0x10AD0" />
<Texture Name= "gBossMaskGohtTwinmoldPatternTex" OutName= "boss_mask_goht_twinmold_pattern" Format= "rgba16" Width= "32" Height= "64" Offset= "0x11AD0" /> <!-- Used for the lower part of Goht's mask and for the mouth of Twinmold's mask -->
<Texture Name= "gBossMaskGohtSpikeTwinmoldMandibleTex" OutName= "boss_mask_goht_spike_twinmold_mandible" Format= "rgba16" Width= "32" Height= "32" Offset= "0x12AD0" />
<Texture Name= "gBossMaskTwinmoldSkinTLUT" OutName= "boss_mask_twinmold_skin_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x132D0" />
<Texture Name= "gBossMaskTwinmoldSnoutTLUT" OutName= "boss_mask_twinmold_snout_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x132F0" />
<Texture Name= "gBossMaskTwinmoldSkinTex" OutName= "boss_mask_twinmold_skin" Format= "ci4" Width= "64" Height= "64" Offset= "0x13310" />
<Texture Name= "gBossMaskTwinmoldSnoutTex" OutName= "boss_mask_twinmold_snout" Format= "ci4" Width= "64" Height= "64" Offset= "0x13B10" />
<!-- Boss Mask DisplayLists -->
<DList Name= "gBossMaskOdolwaDL" Offset= "0x149A0" />
<DList Name= "gBossMaskGyorgDL" Offset= "0x16090" />
<DList Name= "gBossMaskGohtDL" Offset= "0x17DE0" />
<DList Name= "gBossMaskTwinmoldDL" Offset= "0x19328" />
<!-- Majora's Mask Limbs. Spikes are numbered from top to bottom. -->
<Limb Name= "gMajorasMaskRootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_ROOT" Offset= "0x19B38" />
<Limb Name= "gMajorasMaskFaceLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_FACE" Offset= "0x19B44" />
<Limb Name= "gMajorasMaskLeftSpike2RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE2_ROOT" Offset= "0x19B50" />
<Limb Name= "gMajorasMaskLeftSpike2Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE2" Offset= "0x19B5C" />
<Limb Name= "gMajorasMaskLeftSpike1RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE1_ROOT" Offset= "0x19B68" />
<Limb Name= "gMajorasMaskLeftSpike1Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE1" Offset= "0x19B74" />
<Limb Name= "gMajorasMaskRightSpike1RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE1_ROOT" Offset= "0x19B80" />
<Limb Name= "gMajorasMaskRightSpike1Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE1" Offset= "0x19B8C" />
<Limb Name= "gMajorasMaskRightSpike2RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE2_ROOT" Offset= "0x19B98" />
<Limb Name= "gMajorasMaskRightSpike2Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE2" Offset= "0x19BA4" />
<Limb Name= "gMajorasMaskRightSpike3RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE3_ROOT" Offset= "0x19BB0" />
<Limb Name= "gMajorasMaskRightSpike3Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE3" Offset= "0x19BBC" />
<Limb Name= "gMajorasMaskRightSpike4RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE4_ROOT" Offset= "0x19BC8" />
<Limb Name= "gMajorasMaskRightSpike4Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_RIGHT_SPIKE4" Offset= "0x19BD4" />
<Limb Name= "gMajorasMaskLeftSpike4RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE4_ROOT" Offset= "0x19BE0" />
<Limb Name= "gMajorasMaskLeftSpike4Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE4" Offset= "0x19BEC" />
<Limb Name= "gMajorasMaskLeftSpike3RootLimb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE3_ROOT" Offset= "0x19BF8" />
<Limb Name= "gMajorasMaskLeftSpike3Limb" Type= "Standard" EnumName= "MAJORAS_MASK_LIMB_LEFT_SPIKE3" Offset= "0x19C04" />
<!-- Majora's Mask Skeleton -->
<Skeleton Name= "gMajorasMaskSkel" Type= "Normal" LimbType= "Standard" LimbNone= "MAJORAS_MASK_LIMB_NONE" LimbMax= "MAJORAS_MASK_LIMB_MAX" EnumName= "MajorasMaskLimb" Offset= "0x19C58" />
<!-- Majora's Mask Animation -->
<Animation Name= "gMajorasMaskFloatingAnim" Offset= "0x19E48" /> <!-- Original name is "last3_stop" -->
<!-- Majora's Wrath Animations. For unused animations, we don't know what the whips are supposed to do, since their physics are controlled by the Boss07 actor. -->
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<Animation Name= "gMajorasWrathFlipLeftAndSpinAnim" Offset= "0x1AE1C" /> <!-- Unused. Original name is "last_ac01" -->
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<Animation Name= "gMajorasWrathDoubleKickAndJumpBackAnim" Offset= "0x1C430" /> <!-- Unused. Original name is "last_ac02" -->
<Animation Name= "gMajorasWrathBackflipUppercutAttackAnim" Offset= "0x1CFF0" /> <!-- Unused. Original name is "last_ac03" -->
<Animation Name= "gMajorasWrathHighKickAnim" Offset= "0x1D974" /> <!-- Unused and almost identical to gMajorasWrathKickAnim. Original name is "last_ac04" -->
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<Animation Name= "gMajorasWrathDamageAnim" Offset= "0x1DEB4" /> <!-- Original name is "last_dam" -->
<Animation Name= "gMajorasWrathDeathAnim" Offset= "0x22BB4" /> <!-- Original name is "last_dead" -->
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<Animation Name= "gMajorasWrathTiptoeWhipAttackAnim" Offset= "0x23A44" /> <!-- Unused. Original name is "last_def" -->
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<Animation Name= "gMajorasWrathHeavyBreathingAnim" Offset= "0x23DAC" /> <!-- Original name is "last_hen" (short for "metamorphosis/transformation") -->
<Animation Name= "gMajorasWrathIntroAnim" Offset= "0x25018" /> <!-- Original name is "last_hen2" -->
<Animation Name= "gMajorasWrathBackflipAnim" Offset= "0x25878" /> <!-- Original name is "last_jump" -->
<Animation Name= "gMajorasWrathKickAnim" Offset= "0x26204" /> <!-- Original name is "last_kick" -->
<Animation Name= "gMajorasWrathReleaseTopAnim" Offset= "0x269EC" /> <!-- Original name is "last_koma" ("spinning top") -->
<Animation Name= "gMajorasWrathGrabAnim" Offset= "0x26EA0" /> <!-- Original name is "last_link" -->
<Animation Name= "gMajorasWrathThrowAnim" Offset= "0x27270" /> <!-- Original name is "last_link2" -->
<!-- Majora's Wrath Limb DisplayLists -->
<DList Name= "gMajorasWrathPelvisDL" Offset= "0x2C350" />
<DList Name= "gMajorasWrathHeadDL" Offset= "0x2C4D0" />
<DList Name= "gMajorasWrathThirdEyeDL" Offset= "0x2CB48" />
<DList Name= "gMajorasWrathTorsoDL" Offset= "0x2CD40" />
<DList Name= "gMajorasWrathLeftHandDL" Offset= "0x2D1D0" />
<DList Name= "gMajorasWrathLeftForearmDL" Offset= "0x2D3C8" />
<DList Name= "gMajorasWrathLeftUpperArmDL" Offset= "0x2D670" />
<DList Name= "gMajorasWrathRightHandDL" Offset= "0x2D940" />
<DList Name= "gMajorasWrathRightForearmDL" Offset= "0x2DB38" />
<DList Name= "gMajorasWrathRightUpperArmDL" Offset= "0x2DDE0" />
<DList Name= "gMajorasWrathRightFootDL" Offset= "0x2E0B8" />
<DList Name= "gMajorasWrathRightShinDL" Offset= "0x2E220" />
<DList Name= "gMajorasWrathRightThighDL" Offset= "0x2E4A8" />
<DList Name= "gMajorasWrathLeftFootDL" Offset= "0x2E6D0" />
<DList Name= "gMajorasWrathLeftShinDL" Offset= "0x2E838" />
<DList Name= "gMajorasWrathLeftThighDL" Offset= "0x2EAC0" />
<!-- Majora's Wrath Whip Texture and DisplayLists -->
<Texture Name= "gMajorasWrathWhipTex" OutName= "majoras_wrath_whip" Format= "rgba16" Width= "8" Height= "16" Offset= "0x2ECF0" />
<DList Name= "gMajorasWrathWhipMaterialDL" Offset= "0x2EE50" />
<DList Name= "gMajorasMaskWhipShadowMaterialDL" Offset= "0x2EEC8" />
<DList Name= "gMajorasWrathWhipModelDL" Offset= "0x2EEF8" />
<!-- Majora's Wrath Shadow DisplayLists -->
<DList Name= "gMajorasWrathShadowMaterialDL" Offset= "0x2EF68" />
<DList Name= "gMajorasWrathShadowModelDL" Offset= "0x2EF88" />
<!-- DisplayList for the rays of light that emanate from Wrath's body when defeated -->
<DList Name= "gMajorasWrathDeathLightModelDL" Offset= "0x2EFE8" />
<!-- Majora's Wrath Top DisplayList-->
<DList Name= "gMajorasWrathSpinningTopDL" Offset= "0x2F640" />
<!-- Majora Title Cards -->
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<Texture Name= "gMajorasMaskTitleCardTex" OutName= "majoras_mask_title_card" Format= "ia8" Width= "128" Height= "40" Offset= "0x2F840" />
<Texture Name= "gMajorasIncarnationTitleCardTex" OutName= "majoras_incarnation_title_card" Format= "ia8" Width= "128" Height= "40" Offset= "0x30C40" />
<Texture Name= "gMajorasWrathTitleCardTex" OutName= "majoras_wrath_title_card" Format= "ia8" Width= "128" Height= "40" Offset= "0x32040" />
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<!-- Majora's Wrath Limbs -->
<Limb Name= "gMajorasWrathRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_ROOT" Offset= "0x33440" />
<Limb Name= "gMajorasWrathPelvisLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_PELVIS" Offset= "0x3344C" />
<Limb Name= "gMajorasWrathLeftLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_LEG_ROOT" Offset= "0x33458" />
<Limb Name= "gMajorasWrathLeftThighLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_THIGH" Offset= "0x33464" />
<Limb Name= "gMajorasWrathLeftLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_LOWER_LEG_ROOT" Offset= "0x33470" />
<Limb Name= "gMajorasWrathLeftShinLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_SHIN" Offset= "0x3347C" />
<Limb Name= "gMajorasWrathLeftFootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_FOOT" Offset= "0x33488" />
<Limb Name= "gMajorasWrathRightLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_LEG_ROOT" Offset= "0x33494" />
<Limb Name= "gMajorasWrathRightThighLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_THIGH" Offset= "0x334A0" />
<Limb Name= "gMajorasWrathRightLowerLegRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_LOWER_LEG_ROOT" Offset= "0x334AC" />
<Limb Name= "gMajorasWrathRightShinLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_SHIN" Offset= "0x334B8" />
<Limb Name= "gMajorasWrathRightFootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_FOOT" Offset= "0x334C4" />
<Limb Name= "gMajorasWrathTorsoRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_TORSO_ROOT" Offset= "0x334D0" />
<Limb Name= "gMajorasWrathTorsoLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_TORSO" Offset= "0x334DC" />
<Limb Name= "gMajorasWrathRightArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_ARM_ROOT" Offset= "0x334E8" />
<Limb Name= "gMajorasWrathRightUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_UPPER_ARM" Offset= "0x334F4" />
<Limb Name= "gMajorasWrathRightLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_LOWER_ARM_ROOT" Offset= "0x33500" />
<Limb Name= "gMajorasWrathRightForearmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_FOREARM" Offset= "0x3350C" />
<Limb Name= "gMajorasWrathRightHandLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_RIGHT_HAND" Offset= "0x33518" />
<Limb Name= "gMajorasWrathLeftArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_ARM_ROOT" Offset= "0x33524" />
<Limb Name= "gMajorasWrathLeftUpperArmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_UPPER_ARM" Offset= "0x33530" />
<Limb Name= "gMajorasWrathLeftLowerArmRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_LOWER_ARM_ROOT" Offset= "0x3353C" />
<Limb Name= "gMajorasWrathLeftForearmLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_FOREARM" Offset= "0x33548" />
<Limb Name= "gMajorasWrathLeftHandLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_LEFT_HAND" Offset= "0x33554" />
<Limb Name= "gMajorasWrathHeadRootLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_HEAD_ROOT" Offset= "0x33560" />
<Limb Name= "gMajorasWrathHeadLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_HEAD" Offset= "0x3356C" />
<Limb Name= "gMajorasWrathThirdEyeLimb" Type= "Standard" EnumName= "MAJORAS_WRATH_LIMB_THIRD_EYE" Offset= "0x33578" />
<!-- Majora's Wrath Skeleton -->
<Skeleton Name= "gMajorasWrathSkel" Type= "Flex" LimbType= "Standard" LimbNone= "MAJORAS_WRATH_LIMB_NONE" LimbMax= "MAJORAS_WRATH_LIMB_MAX" EnumName= "MajorasWrathLimb" Offset= "0x335F0" />
<!-- Majora's Wrath Animations -->
<Animation Name= "gMajorasWrathShortSingleWhipAttackAnim" Offset= "0x33F80" /> <!-- Original name is "last_muti" ("whip") -->
<Animation Name= "gMajorasWrathWhipFlurryAttackAnim" Offset= "0x34E64" /> <!-- Original name is "last_muti2" -->
<Animation Name= "gMajorasWrathDoubleWhipAttackAnim" Offset= "0x358C4" /> <!-- Original name is "last_muti3" -->
<Animation Name= "gMajorasWrathLongSingleWhipAttackAnim" Offset= "0x36A7C" /> <!-- Original name is "last_muti4" -->
<Animation Name= "gMajorasWrathTauntAnim" Offset= "0x37ADC" /> <!-- Original name is "last_muti5" -->
<Animation Name= "gMajorasWrathThreeAttackComboAnim" Offset= "0x3918C" /> <!-- Original name is "last_muticombo" -->
<Animation Name= "gMajorasWrathStunAnim" Offset= "0x3B330" /> <!-- Original name is "last_piyo" ("weakly moving") -->
<Animation Name= "gMajorasWrathSpinAttackAnim" Offset= "0x3C4E0" /> <!-- Original name is "last_rolling" -->
<Animation Name= "gMajorasWrathIdleAnim" Offset= "0x3CBD0" /> <!-- Original name is "last_stop" -->
<Animation Name= "gMajorasWrathFlipLeftAnim" Offset= "0x3D224" /> <!-- Original name is "last_tombo1" ("somersault ") -->
<Animation Name= "gMajorasWrathFlipRightAnim" Offset= "0x3D7F0" /> <!-- Original name is "last_tombo2" -->
<Animation Name= "gMajorasWrathSidestepAnim" Offset= "0x3DD1C" /> <!-- Original name is "last_walk" -->
<!-- Majora Textures -->
<Texture Name= "gMajoraBodyTex" OutName= "majora_body" Format= "rgba16" Width= "32" Height= "64" Offset= "0x3DD30" />
<Texture Name= "gMajoraStripesTex" OutName= "majora_stripes" Format= "rgba16" Width= "32" Height= "16" Offset= "0x3ED30" />
<Texture Name= "gMajorasWrathEyeTex" OutName= "majoras_wrath_eye" Format= "rgba16" Width= "64" Height= "32" Offset= "0x3F130" />
<Texture Name= "gMajorasWrathMouthTex" OutName= "majoras_wrath_mouth" Format= "rgba16" Width= "32" Height= "32" Offset= "0x40130" />
<Texture Name= "gMajorasWrathEarTex" OutName= "majoras_wrath_ear" Format= "rgba16" Width= "16" Height= "16" Offset= "0x40930" />
<Texture Name= "gMajoraVeinsTex" OutName= "majora_veins" Format= "rgba16" Width= "32" Height= "64" Offset= "0x40B30" />
<Texture Name= "gMajoraBloodshotEyeTex" OutName= "majora_bloodshot_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x41B30" />
<Texture Name= "gMajorasMaskWithNormalEyesTex" OutName= "majoras_mask_with_normal_eyes" Format= "rgba16" Width= "32" Height= "64" Offset= "0x42330" />
<Texture Name= "gMajoraHandTex" OutName= "majora_hand" Format= "rgba16" Width= "32" Height= "64" Offset= "0x43330" />
<Texture Name= "gMajorasIncarnationMaskTex" OutName= "majoras_incarnation_mask" Format= "rgba16" Width= "32" Height= "64" Offset= "0x44330" />
<Texture Name= "gMajorasMaskSpikes1Tex" OutName= "majoras_mask_spikes_1" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45330" />
<Texture Name= "gMajorasMaskSpikes2Tex" OutName= "majoras_mask_spikes_2" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45530" />
<Texture Name= "gMajorasMaskSpikes3Tex" OutName= "majoras_mask_spikes_3" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45730" />
<Texture Name= "gMajorasMaskSpikes4Tex" OutName= "majoras_mask_spikes_4" Format= "rgba16" Width= "16" Height= "16" Offset= "0x45930" />
<Texture Name= "gMajorasMaskWithDullEyesTex" OutName= "majoras_mask_with_dull_eyes" Format= "rgba16" Width= "32" Height= "64" Offset= "0x45B30" />
2021-12-18 19:37:05 +00:00
</File>
</Root>