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<Root>
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<ExternalFile XmlPath= "misc/link_animetion.xml" OutPath= "assets/misc/link_animetion/" />
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<File Name= "gameplay_keep" Segment= "4" >
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<!-- Bottles -->
<Texture Name= "gBottleTex" OutName= "bottle" Format= "i4" Width= "16" Height= "16" Offset= "0x0" />
<DList Name= "gBottleContentsDL" Offset= "0x320" />
<DList Name= "gBottleGlassDL" Offset= "0x3E0" />
<Texture Name= "gBottleContentsTex" OutName= "bottle_contents" Format= "i8" Width= "16" Height= "32" Offset= "0x508" />
<Texture Name= "gBottleGlassTex" OutName= "bottle_glass" Format= "i8" Width= "8" Height= "8" Offset= "0x708" />
<!-- Hookshot -->
<DList Name= "gHookshotChainDL" Offset= "0x8D0" />
<Texture Name= "gHookshotChainLinkTex" OutName= "hookshot_chain_link" Format= "rgba16" Width= "16" Height= "32" Offset= "0x988" />
<!-- Swords -->
<DList Name= "gRazorSwordHandlePart4DL" Offset= "0x19B0" />
<DList Name= "gRazorSwordHandlePart3DL" Offset= "0x1B20" />
<DList Name= "gRazorSwordHandlePart2DL" Offset= "0x1BC8" />
<DList Name= "gRazorSwordHandlePart1DL" Offset= "0x1C60" />
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<DList Name= "gRazorSwordHandleDL" Offset= "0x1D00" />
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<DList Name= "gRazorSwordBladePart7DL" Offset= "0x1D28" />
<DList Name= "gRazorSwordBladePart6DL" Offset= "0x1DC8" />
<DList Name= "gRazorSwordBladePart5DL" Offset= "0x1E58" />
<DList Name= "gRazorSwordBladePart4DL" Offset= "0x1F08" />
<DList Name= "gRazorSwordBladePart3DL" Offset= "0x1FA8" />
<DList Name= "gRazorSwordBladePart2DL" Offset= "0x2038" />
<DList Name= "gRazorSwordBladePart1DL" Offset= "0x20C8" />
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<DList Name= "gRazorSwordBladeDL" Offset= "0x2168" />
<DList Name= "gKokiriSwordHandleDL" Offset= "0x21A8" />
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<DList Name= "gKokiriSwordBladePart8DL" Offset= "0x2480" />
<DList Name= "gKokiriSwordBladePart7DL" Offset= "0x2508" />
<DList Name= "gKokiriSwordBladePart6DL" Offset= "0x2590" />
<DList Name= "gKokiriSwordBladePart5DL" Offset= "0x2618" />
<DList Name= "gKokiriSwordBladePart4DL" Offset= "0x26A0" />
<DList Name= "gKokiriSwordBladePart3DL" Offset= "0x2728" />
<DList Name= "gKokiriSwordBladePart2DL" Offset= "0x27B0" />
<DList Name= "gKokiriSwordBladePart1DL" Offset= "0x2838" />
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<DList Name= "gKokiriSwordBladeDL" Offset= "0x28C0" />
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<Texture Name= "gKokiriSwordHandleTLUT" OutName= "kokiri_sword_handle_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x2908" />
<Texture Name= "gKokiriSwordHandlePommelTex" OutName= "kokiri_sword_handle_pommel" Format= "rgba16" Width= "8" Height= "8" Offset= "0x2B08" />
<Texture Name= "gRazorSwordHandleGripTex" OutName= "razor_sword_handle_grip" Format= "rgba16" Width= "16" Height= "16" Offset= "0x2B88" />
<Texture Name= "gKokiriSwordHandleCrossGuardTex" OutName= "kokiri_sword_handle_cross_gaurd" Format= "ci8" Width= "8" Height= "8" Offset= "0x2D88" />
<Texture Name= "gKokiriSwordHandleGripTex" OutName= "kokiri_sword_handle_grip" Format= "i8" Width= "8" Height= "8" Offset= "0x2DC8" />
<Texture Name= "gRazorSwordHandleDesignTex" OutName= "razor_sword_handle_design" Format= "rgba16" Width= "16" Height= "16" Offset= "0x2E08" />
<Texture Name= "gSwordMetalTex" OutName= "sword_metal" Format= "i8" Width= "8" Height= "8" Offset= "0x3008" />
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<DList Name= "gKokiriSwordDL" Offset= "0x3050" />
<DList Name= "gRazorSwordDL" Offset= "0x3060" />
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<!-- 2S2H [Port] - Increase referenced texture's extraction size -->
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<DList Name= "gDekuStickDL" Offset= "0x32B0" /> <!-- @bug Supplies the wrong size to gsDPLoadTextureBlock, meaning it uses part of gLinkPauseChildJointTable as if it were a texture. -->
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<Array Name= "gLinkMaskVtx" Count= "157" Offset= "0x3400" > <!-- Rendering the vertices shows the same shape as the Link Mask in object_stk -->
<Vtx/>
</Array>
<!-- Transformation Masks -->
<DList Name= "gZoraMaskDL" Offset= "0x5360" />
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<DList Name= "gDekuMaskDL" Offset= "0x56C0" />
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<DList Name= "gGoronMaskDL" Offset= "0x5A10" />
<Texture Name= "gLinkMaskTLUT" OutName= "link_mask_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5DB8" /> <!-- Unused, leftover remnant same as the vertices -->
<Texture Name= "gGoronMaskTLUT" OutName= "goron_mask_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x5FB8" />
<Texture Name= "gZoraMaskTLUT" OutName= "zora_mask_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x61B8" />
<Texture Name= "gGoronMaskMouthTex" OutName= "goron_mask_mouth" Format= "ci8" Width= "64" Height= "32" Offset= "0x63B8" />
<Texture Name= "gGoronMaskInsideEyeTex" OutName= "goron_mask_inside_eye" Format= "ci8" Width= "32" Height= "32" Offset= "0x6BB8" />
<Texture Name= "gGoronMaskNoseEyebrowTex" OutName= "goron_mask_nose_eyebrow" Format= "ci8" Width= "8" Height= "8" Offset= "0x6FB8" />
<Texture Name= "gGoronMaskHairTex" OutName= "goron_mask_hair" Format= "ci8" Width= "16" Height= "16" Offset= "0x6FF8" />
<Texture Name= "gGoronMaskEyeTex" OutName= "goron_mask_eye" Format= "rgba32" Width= "32" Height= "32" Offset= "0x70F8" />
<Texture Name= "gDekuMaskEyeTex" OutName= "deku_mask_eye" Format= "rgba16" Width= "64" Height= "32" Offset= "0x80F8" />
<Texture Name= "gDekuMaskFaceTex" OutName= "deku_mask_face" Format= "rgba16" Width= "16" Height= "16" Offset= "0x90F8" />
<Texture Name= "gDekuMaskHairTex" OutName= "deku_mask_hair" Format= "rgba16" Width= "32" Height= "32" Offset= "0x92F8" />
<Texture Name= "gZoraMaskInsideEyeTex" OutName= "zora_mask_inside_eye" Format= "ci8" Width= "32" Height= "32" Offset= "0x9AF8" />
<Texture Name= "gZoraMaskMouthTex" OutName= "zora_mask_mouth" Format= "ci8" Width= "32" Height= "32" Offset= "0x9EF8" />
<Texture Name= "gZoraMaskNoseTex" OutName= "zora_mask_nose" Format= "ci8" Width= "8" Height= "8" Offset= "0xA2F8" />
<Texture Name= "gZoraMaskSpotsTex" OutName= "zora_mask_spots" Format= "ci8" Width= "16" Height= "32" Offset= "0xA338" />
<Texture Name= "gZoraMaskEyeTex" OutName= "zora_mask_eye" Format= "i8" Width= "32" Height= "32" Offset= "0xA538" />
<!-- Fierce Deity Mask-->
<DList Name= "gFierceDeityMaskDL" Offset= "0xB260" />
<Texture Name= "gFierceDeityMaskTLUT" OutName= "fierce_deity_mask_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xB6B0" />
<Texture Name= "gFierceDeityMaskHairTex" OutName= "fierce_deity_mask_hair" Format= "ci8" Width= "32" Height= "32" Offset= "0xB8B0" />
<Texture Name= "gFierceDeityMaskEyesTex" OutName= "fierce_deity_mask_eyes" Format= "ci8" Width= "64" Height= "32" Offset= "0xBCB0" />
<Texture Name= "gFierceDeityMaskMouthTex" OutName= "fierce_deity_mask_mouth" Format= "ci8" Width= "32" Height= "16" Offset= "0xC4B0" />
<Texture Name= "gFierceDeityMaskEarTex" OutName= "fierce_deity_mask_ear" Format= "ci8" Width= "16" Height= "16" Offset= "0xC6B0" />
<Texture Name= "gFierceDeityMaskHatTex" OutName= "fierce_deity_mask_hat" Format= "rgba16" Width= "8" Height= "8" Offset= "0xC7B0" />
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<Texture Name= "gameplay_keep_Tex_00C830" OutName= "tex_00C830" Format= "rgba16" Width= "16" Height= "16" Offset= "0xC830" />
<Texture Name= "gameplay_keep_Tex_00CA30" OutName= "tex_00CA30" Format= "rgba16" Width= "16" Height= "16" Offset= "0xCA30" />
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<!-- 2S2H [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
<Texture Name= "gameplay_keep_Tex_00CA30_Overflow" OutName= "tex_00CA30_overflow" Format= "rgba16" Width= "32" Height= "32" Offset= "0xCA2E" />
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<!-- 2S2H [Port] - gDekuStickDL loads this as a 16x16 texture, despite it being 8x8. We need to extract this extra 'garbage' data too -->
<Texture Name= "gDekuStickTex" OutName= "deku_stick" Format= "i8" Width= "16" Height= "16" Offset= "0xCC30" />
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<!-- Leftover joint tables from Ocarina of Time's Pause Menu. -->
<Array Name= "gLinkPauseChildJointTable" Count= "24" Offset= "0xCC70" >
<Vector Type= "s16" Dimensions= "3" />
</Array>
<Array Name= "gLinkPauseChildDekuShieldJointTable" Count= "24" Offset= "0xCD00" >
<Vector Type= "s16" Dimensions= "3" />
</Array>
<Array Name= "gLinkPauseAdultBgsJointTable" Count= "24" Offset= "0xCD90" >
<Vector Type= "s16" Dimensions= "3" />
</Array>
<Array Name= "gLinkPauseAdultJointTable" Count= "24" Offset= "0xCE20" >
<Vector Type= "s16" Dimensions= "3" />
</Array>
<Array Name= "gLinkPauseAdultShieldJointTable" Count= "24" Offset= "0xCEB0" >
<Vector Type= "s16" Dimensions= "3" />
</Array>
<!-- Player Animations -->
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<PlayerAnimation Name= "gPlayerAnim_al_elf_tobidasi" Offset= "0xCF40" />
<PlayerAnimation Name= "gPlayerAnim_al_fuwafuwa" Offset= "0xCF48" />
<PlayerAnimation Name= "gPlayerAnim_al_fuwafuwa_loop" Offset= "0xCF50" />
<PlayerAnimation Name= "gPlayerAnim_al_fuwafuwa_modori" Offset= "0xCF58" />
<PlayerAnimation Name= "gPlayerAnim_al_gaku" Offset= "0xCF60" />
<PlayerAnimation Name= "gPlayerAnim_al_hensin" Offset= "0xCF68" />
<PlayerAnimation Name= "gPlayerAnim_al_hensin_loop" Offset= "0xCF70" />
<PlayerAnimation Name= "gPlayerAnim_al_no" Offset= "0xCF78" />
<PlayerAnimation Name= "gPlayerAnim_al_unun" Offset= "0xCF80" />
<PlayerAnimation Name= "gPlayerAnim_al_yareyare" Offset= "0xCF88" />
<PlayerAnimation Name= "gPlayerAnim_al_yes" Offset= "0xCF90" />
<PlayerAnimation Name= "gPlayerAnim_alink_dance_loop" Offset= "0xCF98" />
<PlayerAnimation Name= "gPlayerAnim_alink_ee" Offset= "0xCFA0" />
<PlayerAnimation Name= "gPlayerAnim_alink_ee_loop" Offset= "0xCFA8" />
<PlayerAnimation Name= "gPlayerAnim_alink_fukitobu" Offset= "0xCFB0" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00CFB8" Offset= "0xCFB8" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00CFC0" Offset= "0xCFC0" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00CFC8" Offset= "0xCFC8" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00CFD0" Offset= "0xCFD0" />
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<PlayerAnimation Name= "gPlayerAnim_alink_kaitenmiss" Offset= "0xCFD8" />
<PlayerAnimation Name= "gPlayerAnim_alink_kyoro" Offset= "0xCFE0" />
<PlayerAnimation Name= "gPlayerAnim_alink_kyoro_loop" Offset= "0xCFE8" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00CFF0" Offset= "0xCFF0" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00CFF8" Offset= "0xCFF8" />
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<PlayerAnimation Name= "gPlayerAnim_alink_ozigi" Offset= "0xD000" />
<PlayerAnimation Name= "gPlayerAnim_alink_ozigi_loop" Offset= "0xD008" />
<PlayerAnimation Name= "gPlayerAnim_alink_ozigi_modori" Offset= "0xD010" />
<PlayerAnimation Name= "gPlayerAnim_alink_powerup" Offset= "0xD018" />
<PlayerAnimation Name= "gPlayerAnim_alink_powerup_loop" Offset= "0xD020" />
<PlayerAnimation Name= "gPlayerAnim_alink_rakkatyu" Offset= "0xD028" />
<PlayerAnimation Name= "gPlayerAnim_alink_somukeru" Offset= "0xD030" />
<PlayerAnimation Name= "gPlayerAnim_alink_somukeru_loop" Offset= "0xD038" />
<PlayerAnimation Name= "gPlayerAnim_alink_tereru" Offset= "0xD040" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00D048" Offset= "0xD048" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D050" Offset= "0xD050" />
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<PlayerAnimation Name= "gPlayerAnim_alink_yurayura" Offset= "0xD058" />
<PlayerAnimation Name= "gPlayerAnim_bajyo_furikaeru" Offset= "0xD060" />
<PlayerAnimation Name= "gPlayerAnim_bajyo_walk" Offset= "0xD068" />
<PlayerAnimation Name= "gPlayerAnim_cl_dakisime" Offset= "0xD070" />
<PlayerAnimation Name= "gPlayerAnim_cl_dakisime_loop" Offset= "0xD078" />
<PlayerAnimation Name= "gPlayerAnim_cl_furafura" Offset= "0xD080" />
<PlayerAnimation Name= "gPlayerAnim_cl_hoo" Offset= "0xD088" />
<PlayerAnimation Name= "gPlayerAnim_cl_jibun_miru" Offset= "0xD090" />
<PlayerAnimation Name= "gPlayerAnim_cl_kubisime" Offset= "0xD098" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00D0A0" Offset= "0xD0A0" />
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<PlayerAnimation Name= "gPlayerAnim_cl_maskoff" Offset= "0xD0A8" />
<PlayerAnimation Name= "gPlayerAnim_cl_msbowait" Offset= "0xD0B0" />
<PlayerAnimation Name= "gPlayerAnim_cl_nigeru" Offset= "0xD0B8" />
<PlayerAnimation Name= "gPlayerAnim_cl_ononoki" Offset= "0xD0C0" />
<PlayerAnimation Name= "gPlayerAnim_cl_setmask" Offset= "0xD0C8" />
<PlayerAnimation Name= "gPlayerAnim_cl_setmaskend" Offset= "0xD0D0" />
<PlayerAnimation Name= "gPlayerAnim_cl_tewofuru" Offset= "0xD0D8" />
<PlayerAnimation Name= "gPlayerAnim_cl_tobikakaru" Offset= "0xD0E0" />
<PlayerAnimation Name= "gPlayerAnim_cl_uma_leftup" Offset= "0xD0E8" />
<PlayerAnimation Name= "gPlayerAnim_cl_uma_rightup" Offset= "0xD0F0" />
<PlayerAnimation Name= "gPlayerAnim_cl_umamiage" Offset= "0xD0F8" />
<PlayerAnimation Name= "gPlayerAnim_cl_umamiage_loop" Offset= "0xD100" />
<PlayerAnimation Name= "gPlayerAnim_cl_umanoru" Offset= "0xD108" />
<PlayerAnimation Name= "gPlayerAnim_cl_umanoru_loop" Offset= "0xD110" />
<PlayerAnimation Name= "gPlayerAnim_cl_wakare" Offset= "0xD118" />
<PlayerAnimation Name= "gPlayerAnim_cl_wakare_loop" Offset= "0xD120" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_Tbox_open" Offset= "0xD128" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_atozusari" Offset= "0xD130" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_bashi" Offset= "0xD138" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_doorA_link" Offset= "0xD140" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_doorB_link" Offset= "0xD148" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_futtobi" Offset= "0xD150" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_get1" Offset= "0xD158" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_get2" Offset= "0xD160" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_get3" Offset= "0xD168" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_goto_future" Offset= "0xD170" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_koutai" Offset= "0xD178" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_koutai_kennuki" Offset= "0xD180" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_koutai_wait" Offset= "0xD188" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_mimawasi" Offset= "0xD190" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_mimawasi_wait" Offset= "0xD198" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_miokuri" Offset= "0xD1A0" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_miokuri_wait" Offset= "0xD1A8" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_nozoki" Offset= "0xD1B0" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_return_to_future" Offset= "0xD1B8" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_standup" Offset= "0xD1C0" />
<PlayerAnimation Name= "gPlayerAnim_clink_demo_standup_wait" Offset= "0xD1C8" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00D1D0" Offset= "0xD1D0" />
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<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_endAL" Offset= "0xD1D8" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_endAR" Offset= "0xD1E0" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_endBL" Offset= "0xD1E8" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_endBR" Offset= "0xD1F0" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_startA" Offset= "0xD1F8" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_startB" Offset= "0xD200" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_upL" Offset= "0xD208" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_climb_upR" Offset= "0xD210" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_defense_ALL" Offset= "0xD218" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_okarina_walkB" Offset= "0xD220" />
<PlayerAnimation Name= "gPlayerAnim_clink_normal_okarina_walk" Offset= "0xD228" />
<PlayerAnimation Name= "gPlayerAnim_clink_op3_negaeri" Offset= "0xD230" />
<PlayerAnimation Name= "gPlayerAnim_clink_op3_okiagari" Offset= "0xD238" />
<PlayerAnimation Name= "gPlayerAnim_clink_op3_tatiagari" Offset= "0xD240" />
<PlayerAnimation Name= "gPlayerAnim_clink_op3_wait1" Offset= "0xD248" />
<PlayerAnimation Name= "gPlayerAnim_clink_op3_wait2" Offset= "0xD250" />
<PlayerAnimation Name= "gPlayerAnim_clink_op3_wait3" Offset= "0xD258" />
<PlayerAnimation Name= "gPlayerAnim_d_link_imanodare" Offset= "0xD260" />
<PlayerAnimation Name= "gPlayerAnim_d_link_orooro" Offset= "0xD268" />
<PlayerAnimation Name= "gPlayerAnim_d_link_orowait" Offset= "0xD270" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00D278" Offset= "0xD278" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D280" Offset= "0xD280" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D288" Offset= "0xD288" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D290" Offset= "0xD290" />
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<PlayerAnimation Name= "gPlayerAnim_demo_link_nwait" Offset= "0xD298" />
<PlayerAnimation Name= "gPlayerAnim_demo_link_orosuu" Offset= "0xD2A0" />
<PlayerAnimation Name= "gPlayerAnim_demo_link_tewatashi" Offset= "0xD2A8" />
<PlayerAnimation Name= "gPlayerAnim_demo_link_twait" Offset= "0xD2B0" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00D2B8" Offset= "0xD2B8" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D2C0" Offset= "0xD2C0" />
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<PlayerAnimation Name= "gPlayerAnim_demo_pikupiku" Offset= "0xD2C8" />
<PlayerAnimation Name= "gPlayerAnim_demo_rakka" Offset= "0xD2D0" />
<PlayerAnimation Name= "gPlayerAnim_demo_suwari1" Offset= "0xD2D8" />
<PlayerAnimation Name= "gPlayerAnim_demo_suwari2" Offset= "0xD2E0" />
<PlayerAnimation Name= "gPlayerAnim_demo_suwari3" Offset= "0xD2E8" />
<PlayerAnimation Name= "gPlayerAnim_dl_jibunmiru" Offset= "0xD2F0" />
<PlayerAnimation Name= "gPlayerAnim_dl_jibunmiru_wait" Offset= "0xD2F8" />
<PlayerAnimation Name= "gPlayerAnim_dl_kokeru" Offset= "0xD300" />
<PlayerAnimation Name= "gPlayerAnim_dl_yusaburu" Offset= "0xD308" />
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<PlayerAnimation Name= "gameplay_keep_Linkanim_00D310" Offset= "0xD310" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D318" Offset= "0xD318" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00D320" Offset= "0xD320" />
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<PlayerAnimation Name= "gPlayerAnim_kf_awase" Offset= "0xD328" />
<PlayerAnimation Name= "gPlayerAnim_kf_dakiau" Offset= "0xD330" />
<PlayerAnimation Name= "gPlayerAnim_kf_dakiau_loop" Offset= "0xD338" />
<PlayerAnimation Name= "gPlayerAnim_kf_hanare" Offset= "0xD340" />
<PlayerAnimation Name= "gPlayerAnim_kf_hanare_loop" Offset= "0xD348" />
<PlayerAnimation Name= "gPlayerAnim_kf_miseau" Offset= "0xD350" />
<PlayerAnimation Name= "gPlayerAnim_kf_omen" Offset= "0xD358" />
<PlayerAnimation Name= "gPlayerAnim_kf_omen_loop" Offset= "0xD360" />
<PlayerAnimation Name= "gPlayerAnim_kf_tetunagu_loop" Offset= "0xD368" />
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2024-04-26 23:02:54 +01:00
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<PlayerAnimation Name= "gPlayerAnim_pz_climb_endBR" Offset= "0xE3C0" />
<PlayerAnimation Name= "gPlayerAnim_pz_climb_startA" Offset= "0xE3C8" />
<PlayerAnimation Name= "gPlayerAnim_pz_climb_startB" Offset= "0xE3D0" />
<PlayerAnimation Name= "gPlayerAnim_pz_climb_upL" Offset= "0xE3D8" />
<PlayerAnimation Name= "gPlayerAnim_pz_climb_upR" Offset= "0xE3E0" />
<PlayerAnimation Name= "gPlayerAnim_pz_cutterattack" Offset= "0xE3E8" />
<PlayerAnimation Name= "gPlayerAnim_pz_cuttercatch" Offset= "0xE3F0" />
<PlayerAnimation Name= "gPlayerAnim_pz_cutterwaitA" Offset= "0xE3F8" />
<PlayerAnimation Name= "gPlayerAnim_pz_cutterwaitB" Offset= "0xE400" />
<PlayerAnimation Name= "gPlayerAnim_pz_cutterwaitC" Offset= "0xE408" />
<PlayerAnimation Name= "gPlayerAnim_pz_cutterwaitanim" Offset= "0xE410" />
<PlayerAnimation Name= "gPlayerAnim_pz_doorA_open" Offset= "0xE418" />
<PlayerAnimation Name= "gPlayerAnim_pz_doorB_open" Offset= "0xE420" />
<PlayerAnimation Name= "gPlayerAnim_pz_fishswim" Offset= "0xE428" />
<PlayerAnimation Name= "gPlayerAnim_pz_gakkiplay" Offset= "0xE430" />
<PlayerAnimation Name= "gPlayerAnim_pz_gakkistart" Offset= "0xE438" />
<PlayerAnimation Name= "gPlayerAnim_pz_jumpAT" Offset= "0xE440" />
<PlayerAnimation Name= "gPlayerAnim_pz_jumpATend" Offset= "0xE448" />
<PlayerAnimation Name= "gPlayerAnim_pz_maskoffstart" Offset= "0xE450" />
<PlayerAnimation Name= "gPlayerAnim_pz_swimtowait" Offset= "0xE458" />
<PlayerAnimation Name= "gPlayerAnim_pz_wait" Offset= "0xE460" />
<PlayerAnimation Name= "gPlayerAnim_pz_waterroll" Offset= "0xE468" />
<PlayerAnimation Name= "gPlayerAnim_rakka" Offset= "0xE470" />
<PlayerAnimation Name= "gPlayerAnim_rakuba" Offset= "0xE478" />
<PlayerAnimation Name= "gPlayerAnim_sirimochi" Offset= "0xE480" />
<PlayerAnimation Name= "gPlayerAnim_sirimochi_wait" Offset= "0xE488" />
<PlayerAnimation Name= "gPlayerAnim_spotlight" Offset= "0xE490" />
<PlayerAnimation Name= "gPlayerAnim_spotlight_wait" Offset= "0xE498" />
<PlayerAnimation Name= "gPlayerAnim_sude_nwait" Offset= "0xE4A0" />
<PlayerAnimation Name= "gameplay_keep_Linkanim_00E458" Offset= "0xE4A8" />
<PlayerAnimation Name= "gPlayerAnim_urusai" Offset= "0xE4B0" />
<PlayerAnimation Name= "gPlayerAnim_vs_yousei" Offset= "0xE4B8" />
<PlayerAnimation Name= "gPlayerAnim_L_1kyoro" Offset= "0xE4C0" />
<PlayerAnimation Name= "gPlayerAnim_L_2kyoro" Offset= "0xE4C8" />
<PlayerAnimation Name= "gPlayerAnim_L_bouzen" Offset= "0xE4D0" />
<PlayerAnimation Name= "gPlayerAnim_L_hajikareru" Offset= "0xE4D8" />
<PlayerAnimation Name= "gPlayerAnim_L_kamaeru" Offset= "0xE4E0" />
<PlayerAnimation Name= "gPlayerAnim_L_ken_miru" Offset= "0xE4E8" />
<PlayerAnimation Name= "gPlayerAnim_L_kennasi_w" Offset= "0xE4F0" />
<PlayerAnimation Name= "gPlayerAnim_L_kw" Offset= "0xE4F8" />
<PlayerAnimation Name= "gPlayerAnim_L_mukinaoru" Offset= "0xE500" />
<PlayerAnimation Name= "gPlayerAnim_L_okarina_get" Offset= "0xE508" />
<PlayerAnimation Name= "gPlayerAnim_L_sagaru" Offset= "0xE510" />
<PlayerAnimation Name= "gPlayerAnim_Link_ha" Offset= "0xE518" />
<PlayerAnimation Name= "gPlayerAnim_Link_m_wait" Offset= "0xE520" />
<PlayerAnimation Name= "gPlayerAnim_Link_miageru" Offset= "0xE528" />
<PlayerAnimation Name= "gPlayerAnim_Link_muku" Offset= "0xE530" />
<PlayerAnimation Name= "gPlayerAnim_Link_otituku_w" Offset= "0xE538" />
<PlayerAnimation Name= "gPlayerAnim_Link_ue_wait" Offset= "0xE540" />
2023-04-18 23:01:05 -04:00
2024-04-26 23:02:54 +01:00
<DList Name= "gameplay_keep_DL_00E5C0" Offset= "0xE610" />
2022-01-03 22:57:45 -08:00
<!-- Deku Flower -->
2024-04-26 23:02:54 +01:00
<Collision Name= "gPinkDekuFlowerCol" Offset= "0xE760" />
<Animation Name= "gDekuFlowerBounceAnim" Offset= "0xEBCC" /> <!-- Original name is "dnp_boyoyon" ("bounce") -->
<DList Name= "gPinkDekuFlowerIdleDL" Offset= "0xEDD0" />
<DList Name= "gPinkDekuFlowerBaseDL" Offset= "0xF308" />
<DList Name= "gPinkDekuFlowerCenterDL" Offset= "0xF3A0" />
<DList Name= "gPinkDekuFlowerBackLeftPetalDL" Offset= "0xF488" />
<DList Name= "gPinkDekuFlowerLeftLeafDL" Offset= "0xF510" />
<DList Name= "gPinkDekuFlowerFrontLeftPetalDL" Offset= "0xF598" />
<DList Name= "gPinkDekuFlowerRightLeafDL" Offset= "0xF620" />
<DList Name= "gPinkDekuFlowerBackRightPetalDL" Offset= "0xF6A8" />
<DList Name= "gPinkDekuFlowerFrontRightPetalDL" Offset= "0xF730" />
<DList Name= "gPinkDekuFlowerFrontLeafDL" Offset= "0xF7B8" />
<DList Name= "gPinkDekuFlowerBackLeafDL" Offset= "0xF840" />
<Texture Name= "gPinkDekuFlowerPetalAndCenterTex" OutName= "pink_deku_flower_petal_and_center" Format= "rgba16" Width= "16" Height= "32" Offset= "0xF8C8" />
<Texture Name= "gPinkDekuFlowerLeafAndCenterTex" OutName= "pink_deku_flower_leaf_and_center" Format= "rgba16" Width= "16" Height= "32" Offset= "0xFCC8" />
<Texture Name= "gPinkDekuFlowerBaseLeafTex" OutName= "pink_deku_flower_base_leaf" Format= "rgba16" Width= "32" Height= "32" Offset= "0x100C8" />
<Texture Name= "gGoldDekuFlowerPetalAndCenterTex" OutName= "gold_deku_flower_petal_and_center" Format= "rgba16" Width= "16" Height= "32" Offset= "0x108C8" />
<Texture Name= "gGoldDekuFlowerBaseLeafTex" OutName= "gold_deku_flower_base_leaf" Format= "rgba16" Width= "32" Height= "32" Offset= "0x10CC8" />
<Limb Name= "gPinkDekuFlowerBaseLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_BASE" Offset= "0x114C8" />
<Limb Name= "gPinkDekuFlowerCenterLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_CENTER" Offset= "0x114D4" />
<Limb Name= "gPinkDekuFlowerBackLeafLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset= "0x114E0" />
<Limb Name= "gPinkDekuFlowerFrontLeafLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset= "0x114EC" />
<Limb Name= "gPinkDekuFlowerFrontRightPetalLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset= "0x114F8" />
<Limb Name= "gPinkDekuFlowerBackRightPetalLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset= "0x11504" />
<Limb Name= "gPinkDekuFlowerRightLeafLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset= "0x11510" />
<Limb Name= "gPinkDekuFlowerFrontLeftPetalLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset= "0x1151C" />
<Limb Name= "gPinkDekuFlowerLeftLeafLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset= "0x11528" />
<Limb Name= "gPinkDekuFlowerBackLeftPetalLimb" Type= "Standard" EnumName= "PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset= "0x11534" />
<Skeleton Name= "gPinkDekuFlowerSkel" Type= "Normal" LimbType= "Standard" LimbNone= "PINK_DEKU_FLOWER_LIMB_NONE" LimbMax= "PINK_DEKU_FLOWER_LIMB_MAX" EnumName= "PinkDekuFlowerLimb" Offset= "0x11568" />
<Animation Name= "gDekuFlowerRustleAnim" Offset= "0x117F8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
<Collision Name= "gGoldDekuFlowerCol" Offset= "0x11928" />
<DList Name= "gGoldDekuFlowerIdleDL" Offset= "0x11C20" />
<DList Name= "gGoldDekuFlowerBaseDL" Offset= "0x12200" />
<DList Name= "gGoldDekuFlowerCenterDL" Offset= "0x122B0" />
<DList Name= "gGoldDekuFlowerBackLeftPetalDL" Offset= "0x12358" />
<DList Name= "gGoldDekuFlowerLeftPetalDL" Offset= "0x123E0" />
<DList Name= "gGoldDekuFlowerFrontLeftPetalDL" Offset= "0x12468" />
<DList Name= "gGoldDekuFlowerRightPetalDL" Offset= "0x124F0" />
<DList Name= "gGoldDekuFlowerBackRightPetalDL" Offset= "0x12578" />
<DList Name= "gGoldDekuFlowerFrontRightPetalDL" Offset= "0x12600" />
<DList Name= "gGoldDekuFlowerFrontPetalDL" Offset= "0x12688" />
<DList Name= "gGoldDekuFlowerBackPetalDL" Offset= "0x12710" />
<Limb Name= "gGoldDekuFlowerBaseLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_BASE" Offset= "0x12798" />
<Limb Name= "gGoldDekuFlowerCenterLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_CENTER" Offset= "0x127A4" />
<Limb Name= "gGoldDekuFlowerBackPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset= "0x127B0" />
<Limb Name= "gGoldDekuFlowerFrontPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset= "0x127BC" />
<Limb Name= "gGoldDekuFlowerFrontRightPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset= "0x127C8" />
<Limb Name= "gGoldDekuFlowerBackRightPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset= "0x127D4" />
<Limb Name= "gGoldDekuFlowerRightPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset= "0x127E0" />
<Limb Name= "gGoldDekuFlowerFrontLeftPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset= "0x127EC" />
<Limb Name= "gGoldDekuFlowerLeftPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset= "0x127F8" />
<Limb Name= "gGoldDekuFlowerBackLeftPetalLimb" Type= "Standard" EnumName= "GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset= "0x12804" />
<Skeleton Name= "gGoldDekuFlowerSkel" Type= "Flex" LimbType= "Standard" LimbNone= "GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax= "GOLD_DEKU_FLOWER_LIMB_MAX" EnumName= "GoldDekuFlowerLimb" Offset= "0x12838" />
2022-01-03 22:57:45 -08:00
2024-04-26 23:02:54 +01:00
<Animation Name= "gameplay_keep_Anim_012860" Offset= "0x128B0" />
<Animation Name= "gameplay_keep_Anim_0128BC" Offset= "0x1290C" />
<Texture Name= "gameplay_keep_Tex_0128D0" OutName= "tex_0128D0" Format= "rgba16" Width= "16" Height= "128" Offset= "0x12920" />
<Texture Name= "gameplay_keep_Tex_0138D0" OutName= "tex_0138D0" Format= "rgba16" Width= "32" Height= "16" Offset= "0x13920" />
<DList Name= "gameplay_keep_DL_013FF0" Offset= "0x14040" />
<DList Name= "gameplay_keep_DL_014370" Offset= "0x143C0" />
<Limb Name= "gameplay_keep_Lodlimb_014510" Type= "LOD" EnumName= "ARROW_LIMB_1" Offset= "0x14560" />
<Limb Name= "gameplay_keep_Lodlimb_014520" Type= "LOD" EnumName= "ARROW_LIMB_2" Offset= "0x14570" />
<Limb Name= "gameplay_keep_Lodlimb_014530" Type= "LOD" EnumName= "ARROW_LIMB_3" Offset= "0x14580" />
<Limb Name= "gameplay_keep_Lodlimb_014540" Type= "LOD" EnumName= "ARROW_LIMB_4" Offset= "0x14590" />
<Skeleton Name= "gameplay_keep_Skel_014560" Type= "Normal" LimbType= "Standard" LimbNone= "ARROW_LIMB_NONE" LimbMax= "ARROW_LIMB_MAX" EnumName= "ArrowLimb" Offset= "0x145B0" />
<Texture Name= "gameplay_keep_Tex_014570" OutName= "tex_014570" Format= "rgba32" Width= "16" Height= "32" Offset= "0x145C0" />
2022-08-15 11:16:31 -07:00
<!-- Bomb -->
2024-04-26 23:02:54 +01:00
<Texture Name= "gBombBodyTex" OutName= "bomb_body" Format= "ia8" Width= "64" Height= "64" Offset= "0x14DC0" />
<DList Name= "gBombBodyDL" Offset= "0x15E00" />
<Texture Name= "gBombCapTex" OutName= "bomb_cap" Format= "rgba16" Width= "8" Height= "8" Offset= "0x15E90" />
<DList Name= "gBombCapDL" Offset= "0x15FF0" />
2022-03-24 19:07:59 -07:00
<!-- Bombchu -->
2024-04-26 23:02:54 +01:00
<Texture Name= "gBombchuBodyTex" OutName= "bombchu_body" Format= "rgba16" Width= "8" Height= "8" Offset= "0x160B0" />
<DList Name= "gBombchuDL" Offset= "0x163B0" />
2023-11-10 00:11:43 -03:00
2024-04-26 23:02:54 +01:00
<Texture Name= "gEffBombExplosion1Tex" OutName= "eff_bomb_explosion_1" Format= "ia16" Width= "32" Height= "32" Offset= "0x16520" />
<Texture Name= "gEffBombExplosion2Tex" OutName= "eff_bomb_explosion_2" Format= "ia16" Width= "32" Height= "32" Offset= "0x16D20" />
<Texture Name= "gEffBombExplosion3Tex" OutName= "eff_bomb_explosion_3" Format= "ia16" Width= "32" Height= "32" Offset= "0x17520" />
<Texture Name= "gEffBombExplosion4Tex" OutName= "eff_bomb_explosion_4" Format= "ia16" Width= "32" Height= "32" Offset= "0x17D20" />
<Texture Name= "gEffBombExplosion5Tex" OutName= "eff_bomb_explosion_5" Format= "ia16" Width= "32" Height= "32" Offset= "0x18520" />
<Texture Name= "gEffBombExplosion6Tex" OutName= "eff_bomb_explosion_6" Format= "ia16" Width= "32" Height= "32" Offset= "0x18D20" />
<Texture Name= "gEffBombExplosion7Tex" OutName= "eff_bomb_explosion_7" Format= "ia16" Width= "32" Height= "32" Offset= "0x19520" />
<Texture Name= "gEffBombExplosion8Tex" OutName= "eff_bomb_explosion_8" Format= "ia16" Width= "32" Height= "32" Offset= "0x19D20" />
<DList Name= "gEffBombExplosion1DL" Offset= "0x1A520" />
<DList Name= "gEffBombExplosion2DL" Offset= "0x1A588" />
<DList Name= "gEffBombExplosion3DL" Offset= "0x1A5E0" />
<DList Name= "gEffFragments1DL" Offset= "0x1A670" />
<Texture Name= "gWitheredLeafTex" OutName= "withered_leaf" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1A700" />
<Texture Name= "gameplay_keep_Tex_01A8B0" OutName= "tex_01A8B0" Format= "i8" Width= "16" Height= "32" Offset= "0x1A900" />
<Texture Name= "gameplay_keep_Tex_01AAB0" OutName= "tex_01AAB0" Format= "i8" Width= "16" Height= "32" Offset= "0x1AB00" />
<DList Name= "gameplay_keep_DL_01ACF0" Offset= "0x1AD40" />
2022-10-14 19:52:33 -07:00
<!-- Human Elegy of Emptiness Shell -->
2024-04-26 23:02:54 +01:00
<DList Name= "gElegyShellHumanDL" Offset= "0x1C480" /> <!-- Original name is "pls_zo_model" -->
<Texture Name= "gElegyShellHumanMouthTex" OutName= "elegy_shell_human_mouth" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1CB48" />
<Texture Name= "gElegyShellHumanEyeAndNoseTex" OutName= "elegy_shell_human_eye_and_nose" Format= "rgba16" Width= "32" Height= "64" Offset= "0x1D348" />
<Texture Name= "gElegyShellHumanNostrilsAndSkinTex" OutName= "elegy_shell_human_nostrils_and_skin" Format= "rgba16" Width= "16" Height= "8" Offset= "0x1E348" />
<Texture Name= "gElegyShellHumanBootsTex" OutName= "elegy_shell_human_boots" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1E448" />
<Texture Name= "gElegyShellHumanPlatformTex" OutName= "elegy_shell_human_platform" Format= "rgba16" Width= "8" Height= "16" Offset= "0x1E648" />
<Texture Name= "gElegyShellBeltAndTunicTex" OutName= "elegy_shell_human_belt_and_tunic" Format= "rgba16" Width= "32" Height= "16" Offset= "0x1E748" />
<Texture Name= "gElegyShellHumanHairTex" OutName= "elegy_shell_human_hair" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1EB48" />
2022-10-14 19:52:33 -07:00
2024-04-26 23:02:54 +01:00
<DList Name= "gCompassArrowDL" Offset= "0x1ED50" />
<DList Name= "gameplay_keep_DL_01ED90" Offset= "0x1EDE0" />
<DList Name= "gZTargetArrowDL" Offset= "0x1F140" />
<Texture Name= "gameplay_keep_Tex_01F200" OutName= "tex_01F200" Format= "i8" Width= "8" Height= "8" Offset= "0x1F250" />
<DList Name= "gEffFragments2DL" Offset= "0x1F350" />
<Texture Name= "gameplay_keep_Tex_01F340" OutName= "tex_01F340" Format= "ia8" Width= "32" Height= "32" Offset= "0x1F390" />
<Texture Name= "gSelectionCursorTex" OutName= "selection_cursor" Format= "ia4" Width= "16" Height= "16" Offset= "0x1F790" />
<Texture Name= "gControlStickTex" OutName= "control_stick" Format= "ia8" Width= "16" Height= "16" Offset= "0x1F810" />
<Texture Name= "gArrowCursorTex" OutName= "arrow_cursor" Format= "ia8" Width= "16" Height= "24" Offset= "0x1F910" />
2022-01-30 12:47:00 -08:00
<!-- Boulder Fragments -->
2024-04-26 23:02:54 +01:00
<DList Name= "gBoulderFragmentsDL" Offset= "0x1FA90" />
<Texture Name= "gBoulderFragmentsTex" OutName= "boulder_fragments" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1FC30" />
2022-01-30 12:47:00 -08:00
2024-04-26 23:02:54 +01:00
<Animation Name= "gameplay_keep_Anim_0204B4" Offset= "0x20504" />
<Animation Name= "gameplay_keep_Anim_0205A0" Offset= "0x205F0" />
<Animation Name= "gameplay_keep_Anim_020658" Offset= "0x206A8" />
<DList Name= "gameplay_keep_DL_020B30" Offset= "0x20B80" />
<DList Name= "gDoorLeftDL" Offset= "0x20C08" />
<DList Name= "gDoorRightDL" Offset= "0x20D50" />
<Texture Name= "gameplay_keep_Tex_020E38" OutName= "tex_020E38" Format= "rgba16" Width= "32" Height= "64" Offset= "0x20E88" />
<DList Name= "gameplay_keep_DL_0221B8" Offset= "0x22208" />
<Texture Name= "gameplay_keep_Tex_0222E8" OutName= "tex_0222E8" Format= "i4" Width= "32" Height= "64" Offset= "0x22338" />
<Texture Name= "gameplay_keep_Tex_0226E8" OutName= "tex_0226E8" Format= "i8" Width= "8" Height= "128" Offset= "0x22738" />
<Limb Name= "gameplay_keep_Standardlimb_022AE8" Type= "Standard" EnumName= "DOOR_LIMB_1" Offset= "0x22B38" />
<Limb Name= "gameplay_keep_Standardlimb_022AF4" Type= "Standard" EnumName= "DOOR_LIMB_2" Offset= "0x22B44" />
<Limb Name= "gameplay_keep_Standardlimb_022B00" Type= "Standard" EnumName= "DOOR_LIMB_3" Offset= "0x22B50" />
<Limb Name= "gameplay_keep_Standardlimb_022B0C" Type= "Standard" EnumName= "DOOR_LIMB_4" Offset= "0x22B5C" />
<Skeleton Name= "gDoorSkel" Type= "Normal" LimbType= "Standard" LimbNone= "DOOR_LIMB_NONE" LimbMax= "DOOR_LIMB_MAX" EnumName= "DoorLimb" Offset= "0x22B78" />
<Animation Name= "gameplay_keep_Anim_022BE8" Offset= "0x22C38" />
<Animation Name= "gameplay_keep_Anim_022CA8" Offset= "0x22CF8" />
<Animation Name= "gameplay_keep_Anim_022D90" Offset= "0x22DE0" />
<Animation Name= "gameplay_keep_Anim_022E68" Offset= "0x22EB8" />
<Blob Name= "gameplay_keep_zeroes_unk_00022E78" Size= "0xA8" Offset= "0x22EC8" />
<Animation Name= "gameplay_keep_Anim_022FF0" Offset= "0x23040" />
<Collision Name= "gDoorCol" Offset= "0x23150" />
<DList Name= "gEffDustDL" Offset= "0x23180" />
<DList Name= "gEffFlash1DL" Offset= "0x23260" />
<DList Name= "gEffFlash2DL" Offset= "0x232D8" />
<DList Name= "gLightOrbMaterial1DL" Offset= "0x23398" />
<DList Name= "gLightOrbMaterial2DL" Offset= "0x23408" />
<DList Name= "gLightOrbModelDL" Offset= "0x23478" />
<DList Name= "gElectricSparkMaterialDL" Offset= "0x234D0" />
<DList Name= "gElectricSparkModelDL" Offset= "0x23540" />
<Texture Name= "gFlashTex" OutName= "flash" Format= "i8" Width= "64" Height= "64" Offset= "0x23558" />
2022-10-01 21:00:52 -07:00
2022-10-28 09:58:27 -07:00
<!-- EnMThunder (Spin Attack and Sword Beams) -->
2022-10-01 21:00:52 -07:00
<!-- Spin Attack -->
2024-04-26 23:02:54 +01:00
<Texture Name= "gSpinAttack1Tex" OutName= "spin_attack_1" Format= "i8" Width= "64" Height= "32" Offset= "0x24560" />
<Texture Name= "gSpinAttack2Tex" OutName= "spin_attack_2" Format= "i8" Width= "64" Height= "32" Offset= "0x24D60" />
<DList Name= "gSpinAttackDiskDL" Offset= "0x258A0" />
<DList Name= "gSpinAttackCylinderDL" Offset= "0x259C0" />
<DList Name= "gGreatSpinAttackDiskDL" Offset= "0x25E20" />
<DList Name= "gGreatSpinAttackCylinderDL" Offset= "0x25F40" />
<Texture Name= "gSpinAttackCharging1Tex" OutName= "spin_attack_charging_1" Format= "i8" Width= "32" Height= "32" Offset= "0x26060" />
<Texture Name= "gSpinAttackCharging2Tex" OutName= "spin_attack_charging_2" Format= "i8" Width= "32" Height= "32" Offset= "0x26460" />
<DList Name= "gSpinAttackChargingDL" Offset= "0x26940" />
2022-10-01 21:00:52 -07:00
<!-- Sword Beam -->
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<Texture Name= "gSwordBeam1Tex" OutName= "sword_beam_1" Format= "i8" Width= "32" Height= "64" Offset= "0x26A30" />
<Texture Name= "gSwordBeam2Tex" OutName= "sword_beam_2" Format= "i8" Width= "32" Height= "64" Offset= "0x27230" />
<DList Name= "gSwordBeamDL" Offset= "0x27CF0" />
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<KeyFrameAnimation Name= "gGameplayKeepKFAnim_281DC" Skel= "0x2905C" Offset= "0x2822C" />
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<DList Name= "gameplay_keep_DL_0282D0" Offset= "0x28320" />
<Texture Name= "gameplay_keep_Tex_0283B8" OutName= "tex_0283B8" Format= "i4" Width= "64" Height= "64" Offset= "0x28408" />
<Texture Name= "gameplay_keep_Tex_028BB8" OutName= "tex_028BB8" Format= "i8" Width= "32" Height= "32" Offset= "0x28C08" />
<TextureAnimation Name= "gameplay_keep_Matanimheader_028FEC" Offset= "0x2903C" />
<KeyFrameSkel Name= "gGameplayKeepKFSkel_2900C" LimbType= "Flex" Offset= "0x2905C" />
<Animation Name= "gameplay_keep_Anim_029140" Offset= "0x29190" />
<Texture Name= "gameplay_keep_Tex_029150" OutName= "tex_029150" Format= "i8" Width= "32" Height= "64" Offset= "0x291A0" />
<DList Name= "gameplay_keep_DL_029990" Offset= "0x299E0" />
<DList Name= "gameplay_keep_DL_029A58" Offset= "0x29AA8" />
<DList Name= "gameplay_keep_DL_029B20" Offset= "0x29B70" />
<DList Name= "gameplay_keep_DL_029BE8" Offset= "0x29C38" />
<DList Name= "gameplay_keep_DL_029CB0" Offset= "0x29D00" />
<DList Name= "gameplay_keep_DL_029CF0" Offset= "0x29D40" />
<DList Name= "gameplay_keep_DL_029D10" Offset= "0x29D60" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
<Texture Name= "gameplay_keep_Tex_029EF8" OutName= "tex_029EF8" Format= "rgba16" Width= "32" Height= "64" Offset= "0x29F48" />
<Limb Name= "gameplay_keep_Standardlimb_02AEF8" Type= "Standard" EnumName= "FAIRY_LIMB_1" Offset= "0x2AF48" />
<Limb Name= "gameplay_keep_Standardlimb_02AF04" Type= "Standard" EnumName= "FAIRY_LIMB_2" Offset= "0x2AF54" />
<Limb Name= "gameplay_keep_Standardlimb_02AF10" Type= "Standard" EnumName= "FAIRY_LIMB_3" Offset= "0x2AF60" />
<Limb Name= "gameplay_keep_Standardlimb_02AF1C" Type= "Standard" EnumName= "FAIRY_LIMB_4" Offset= "0x2AF6C" />
<Limb Name= "gameplay_keep_Standardlimb_02AF28" Type= "Standard" EnumName= "FAIRY_LIMB_5" Offset= "0x2AF78" />
<Limb Name= "gameplay_keep_Standardlimb_02AF34" Type= "Standard" EnumName= "FAIRY_LIMB_6" Offset= "0x2AF84" />
<Skeleton Name= "gameplay_keep_Skel_02AF58" Type= "Flex" LimbType= "Standard" LimbNone= "FAIRY_LIMB_NONE" LimbMax= "FAIRY_LIMB_MAX" EnumName= "FairyLimb" Offset= "0x2AFA8" />
<Animation Name= "gameplay_keep_Anim_02B2E8" Offset= "0x2B338" />
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<!-- Stray Fairy -->
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<Animation Name= "gStrayFairyFlyingAnim" Offset= "0x2B4E4" /> <!-- Original name is "ys_fly01" -->
<DList Name= "gStrayFairyRightFacingHeadDL" Offset= "0x2B700" />
<DList Name= "gStrayFairyLeftFacingHeadDL" Offset= "0x2B798" />
<DList Name= "gStrayFairyGlowDL" Offset= "0x2B830" />
<DList Name= "gStrayFairyTorsoDL" Offset= "0x2B8D8" />
<DList Name= "gStrayFairyLeftArmDL" Offset= "0x2B970" />
<DList Name= "gStrayFairyPelvisAndLegsDL" Offset= "0x2BA08" />
<DList Name= "gStrayFairyRightArmDL" Offset= "0x2BAB8" />
<DList Name= "gStrayFairyRightWingDL" Offset= "0x2BB50" />
<DList Name= "gStrayFairyLeftWingDL" Offset= "0x2BBE8" />
<Texture Name= "gStrayFairyRightFacingHeadTex" OutName= "stray_fairy_right_facing_head" Format= "ia8" Width= "32" Height= "32" Offset= "0x2BC80" />
<Texture Name= "gStrayFairyBodyTex" OutName= "stray_fairy_body" Format= "ia8" Width= "16" Height= "32" Offset= "0x2C080" />
<Texture Name= "gStrayFairyLeftFacingHeadTex" OutName= "stray_fairy_left_facing_head" Format= "ia8" Width= "32" Height= "32" Offset= "0x2C280" />
<Texture Name= "gStrayFairyWingTex" OutName= "stray_fairy_wing" Format= "ia8" Width= "16" Height= "16" Offset= "0x2C680" />
<Texture Name= "gStrayFairyGlowTex" OutName= "stray_fairy_glow" Format= "i4" Width= "16" Height= "16" Offset= "0x2C780" />
<TextureAnimation Name= "gStrayFairyClockTownTexAnim" Offset= "0x2C868" />
<TextureAnimation Name= "gStrayFairySnowheadTexAnim" Offset= "0x2C8E0" />
<TextureAnimation Name= "gStrayFairyWoodfallTexAnim" Offset= "0x2C958" />
<TextureAnimation Name= "gStrayFairyGreatBayTexAnim" Offset= "0x2C9D0" />
<TextureAnimation Name= "gStrayFairyStoneTowerTexAnim" Offset= "0x2CA48" />
<Limb Name= "gStrayFairyRightFacingHeadLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset= "0x2CA58" />
<Limb Name= "gStrayFairyLeftWingLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_LEFT_WING" Offset= "0x2CA64" />
<Limb Name= "gStrayFairyRightWingLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_RIGHT_WING" Offset= "0x2CA70" />
<Limb Name= "gStrayFairyGlowLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_GLOW" Offset= "0x2CA7C" />
<Limb Name= "gStrayFairyTorsoLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_TORSO" Offset= "0x2CA88" />
<Limb Name= "gStrayFairyRightArmLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_RIGHT_ARM" Offset= "0x2CA94" />
<Limb Name= "gStrayFairyPelvisAndLegsLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset= "0x2CAA0" />
<Limb Name= "gStrayFairyLeftArmLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_LEFT_ARM" Offset= "0x2CAAC" />
<Limb Name= "gStrayFairyLeftFacingHeadLimb" Type= "Standard" EnumName= "STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset= "0x2CAB8" />
<Skeleton Name= "gStrayFairySkel" Type= "Flex" LimbType= "Standard" LimbNone= "STRAY_FAIRY_LIMB_NONE" LimbMax= "STRAY_FAIRY_LIMB_MAX" EnumName= "StrayFairyLimb" Offset= "0x2CAE8" />
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<Texture Name= "gameplay_keep_Tex_02CAB0" OutName= "tex_02CAB0" Format= "i4" Width= "16" Height= "16" Offset= "0x2CB00" />
<Texture Name= "gameplay_keep_Tex_02CB30" OutName= "tex_02CB30" Format= "i8" Width= "16" Height= "16" Offset= "0x2CB80" />
<Texture Name= "gameplay_keep_Tex_02CC30" OutName= "tex_02CC30" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2CC80" />
<Texture Name= "gameplay_keep_Tex_02D430" OutName= "tex_02D430" Format= "i8" Width= "32" Height= "64" Offset= "0x2D480" />
<Texture Name= "gameplay_keep_Tex_02DC30" OutName= "tex_02DC30" Format= "i8" Width= "32" Height= "64" Offset= "0x2DC80" />
<DList Name= "gameplay_keep_DL_02E510" Offset= "0x2E560" />
<Animation Name= "gameplay_keep_Anim_02E65C" Offset= "0x2E6AC" />
<DList Name= "gameplay_keep_DL_02E910" Offset= "0x2E960" />
<DList Name= "gameplay_keep_DL_02E9A8" Offset= "0x2E9F8" />
<DList Name= "gameplay_keep_DL_02EAB8" Offset= "0x2EB08" />
<Texture Name= "gameplay_keep_Tex_02EBC8" OutName= "tex_02EBC8" Format= "rgba16" Width= "16" Height= "16" Offset= "0x2EC18" />
<Texture Name= "gameplay_keep_Tex_02EDC8" OutName= "tex_02EDC8" Format= "rgba16" Width= "32" Height= "8" Offset= "0x2EE18" />
<Limb Name= "gameplay_keep_Standardlimb_02EFC8" Type= "Standard" EnumName= "FISH_LIMB_1" Offset= "0x2F018" />
<Limb Name= "gameplay_keep_Standardlimb_02EFD4" Type= "Standard" EnumName= "FISH_LIMB_2" Offset= "0x2F024" />
<Limb Name= "gameplay_keep_Standardlimb_02EFE0" Type= "Standard" EnumName= "FISH_LIMB_3" Offset= "0x2F030" />
<Limb Name= "gameplay_keep_Standardlimb_02EFEC" Type= "Standard" EnumName= "FISH_LIMB_4" Offset= "0x2F03C" />
<Limb Name= "gameplay_keep_Standardlimb_02EFF8" Type= "Standard" EnumName= "FISH_LIMB_5" Offset= "0x2F048" />
<Limb Name= "gameplay_keep_Standardlimb_02F004" Type= "Standard" EnumName= "FISH_LIMB_6" Offset= "0x2F054" />
<Skeleton Name= "gameplay_keep_Skel_02F028" Type= "Flex" LimbType= "Standard" LimbNone= "FISH_LIMB_NONE" LimbMax= "FISH_LIMB_MAX" EnumName= "FishLimb" Offset= "0x2F078" />
<Animation Name= "gameplay_keep_Anim_02F0EC" Offset= "0x2F13C" />
<Texture Name= "gEffShockwaveTex" OutName= "eff_shockwave" Format= "i8" Width= "64" Height= "64" Offset= "0x2F150" />
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<DList Name= "gEffShockwaveDL" Offset= "0x30150" />
<Array Name= "gEffShockwaveVtx" Count= "4" Offset= "0x301C0" >
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<Vtx/>
</Array>
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<DList Name= "gEffBubbleDL" Offset= "0x30200" />
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<Texture Name= "gEffFireFootprint1Tex" OutName= "eff_fire_footprint_1" Format= "ia8" Width= "32" Height= "32" Offset= "0x302C0" />
<Texture Name= "gEffFireFootprint2Tex" OutName= "eff_fire_footprint_2" Format= "ia8" Width= "32" Height= "32" Offset= "0x306C0" />
<Texture Name= "gEffFireFootprint3Tex" OutName= "eff_fire_footprint_3" Format= "ia8" Width= "32" Height= "32" Offset= "0x30AC0" />
<Texture Name= "gEffFireFootprint4Tex" OutName= "eff_fire_footprint_4" Format= "ia8" Width= "32" Height= "32" Offset= "0x30EC0" />
<Texture Name= "gEffFireFootprint5Tex" OutName= "eff_fire_footprint_5" Format= "ia8" Width= "32" Height= "32" Offset= "0x312C0" />
<Texture Name= "gEffFireFootprint6Tex" OutName= "eff_fire_footprint_6" Format= "ia8" Width= "32" Height= "32" Offset= "0x316C0" />
<Texture Name= "gEffFireFootprint7Tex" OutName= "eff_fire_footprint_7" Format= "ia8" Width= "32" Height= "32" Offset= "0x31AC0" />
<Texture Name= "gEffFireFootprint8Tex" OutName= "eff_fire_footprint_8" Format= "ia8" Width= "32" Height= "32" Offset= "0x31EC0" />
<DList Name= "gEffFireFootprintDL" Offset= "0x322C0" />
<Texture Name= "gameplay_keep_Tex_032310" OutName= "tex_032310" Format= "rgba32" Width= "16" Height= "64" Offset= "0x32360" />
<Texture Name= "gEffHitmarkWhiteMetal1Tex" OutName= "eff_hitmark_white_metal_1" Format= "i4" Width= "32" Height= "24" Offset= "0x33360" />
<Texture Name= "gEffHitmarkWhiteMetal2Tex" OutName= "eff_hitmark_white_metal_2" Format= "i4" Width= "32" Height= "24" Offset= "0x334E0" />
<Texture Name= "gEffHitmarkWhiteMetal3Tex" OutName= "eff_hitmark_white_metal_3" Format= "i4" Width= "32" Height= "24" Offset= "0x33660" />
<Texture Name= "gEffHitmarkWhiteMetal4Tex" OutName= "eff_hitmark_white_metal_4" Format= "i4" Width= "32" Height= "24" Offset= "0x337E0" />
<Texture Name= "gEffHitmarkWhiteMetal5Tex" OutName= "eff_hitmark_white_metal_5" Format= "i4" Width= "32" Height= "24" Offset= "0x33960" />
<Texture Name= "gEffHitmarkWhiteMetal6Tex" OutName= "eff_hitmark_white_metal_6" Format= "i4" Width= "32" Height= "24" Offset= "0x33AE0" />
<Texture Name= "gEffHitmarkWhiteMetal7Tex" OutName= "eff_hitmark_white_metal_7" Format= "i4" Width= "32" Height= "24" Offset= "0x33C60" />
<Texture Name= "gEffHitmarkWhiteMetal8Tex" OutName= "eff_hitmark_white_metal_8" Format= "i4" Width= "32" Height= "24" Offset= "0x33DE0" />
<Texture Name= "gEffHitmarkDust1Tex" OutName= "eff_hitmark_dust_1" Format= "i4" Width= "32" Height= "24" Offset= "0x33F60" />
<Texture Name= "gEffHitmarkDust2Tex" OutName= "eff_hitmark_dust_2" Format= "i4" Width= "32" Height= "24" Offset= "0x340E0" />
<Texture Name= "gEffHitmarkDust3Tex" OutName= "eff_hitmark_dust_3" Format= "i4" Width= "32" Height= "24" Offset= "0x34260" />
<Texture Name= "gEffHitmarkDust4Tex" OutName= "eff_hitmark_dust_4" Format= "i4" Width= "32" Height= "24" Offset= "0x343E0" />
<Texture Name= "gEffHitmarkDust5Tex" OutName= "eff_hitmark_dust_5" Format= "i4" Width= "32" Height= "24" Offset= "0x34560" />
<Texture Name= "gEffHitmarkDust6Tex" OutName= "eff_hitmark_dust_6" Format= "i4" Width= "32" Height= "24" Offset= "0x346E0" />
<Texture Name= "gEffHitmarkDust7Tex" OutName= "eff_hitmark_dust_7" Format= "i4" Width= "32" Height= "24" Offset= "0x34860" />
<Texture Name= "gEffHitmarkDust8Tex" OutName= "eff_hitmark_dust_8" Format= "i4" Width= "32" Height= "24" Offset= "0x349E0" />
<Texture Name= "gEffHitmarkRed1Tex" OutName= "eff_hitmark_red_1" Format= "i4" Width= "32" Height= "24" Offset= "0x34B60" />
<Texture Name= "gEffHitmarkRed2Tex" OutName= "eff_hitmark_red_2" Format= "i4" Width= "32" Height= "24" Offset= "0x34CE0" />
<Texture Name= "gEffHitmarkRed3Tex" OutName= "eff_hitmark_red_3" Format= "i4" Width= "32" Height= "24" Offset= "0x34E60" />
<Texture Name= "gEffHitmarkRed4Tex" OutName= "eff_hitmark_red_4" Format= "i4" Width= "32" Height= "24" Offset= "0x34FE0" />
<Texture Name= "gEffHitmarkRed5Tex" OutName= "eff_hitmark_red_5" Format= "i4" Width= "32" Height= "24" Offset= "0x35160" />
<Texture Name= "gEffHitmarkRed6Tex" OutName= "eff_hitmark_red_6" Format= "i4" Width= "32" Height= "24" Offset= "0x352E0" />
<Texture Name= "gEffHitmarkRed7Tex" OutName= "eff_hitmark_red_7" Format= "i4" Width= "32" Height= "24" Offset= "0x35460" />
<Texture Name= "gEffHitmarkRed8Tex" OutName= "eff_hitmark_red_8" Format= "i4" Width= "32" Height= "24" Offset= "0x355E0" />
<DList Name= "gEffHitmarkDL" Offset= "0x35760" />
<Texture Name= "gameplay_keep_Tex_0357B0" OutName= "tex_0357B0" Format= "ia8" Width= "32" Height= "64" Offset= "0x35800" />
<Texture Name= "gameplay_keep_Tex_035FB0" OutName= "tex_035FB0" Format= "ia8" Width= "32" Height= "64" Offset= "0x36000" />
<Texture Name= "gEffWaterRippleTex" OutName= "eff_water_ripple" Format= "i8" Width= "64" Height= "64" Offset= "0x36800" />
<DList Name= "gEffWaterRippleDL" Offset= "0x37800" />
<DList Name= "gEffSparkDL" Offset= "0x378A0" />
<Texture Name= "gEffWaterSplash1Tex" OutName= "eff_water_splash_1" Format= "i8" Width= "32" Height= "40" Offset= "0x37940" />
<Texture Name= "gEffWaterSplash2Tex" OutName= "eff_water_splash_2" Format= "i8" Width= "32" Height= "40" Offset= "0x37E40" />
<Texture Name= "gEffWaterSplash3Tex" OutName= "eff_water_splash_3" Format= "i8" Width= "32" Height= "40" Offset= "0x38340" />
<Texture Name= "gEffWaterSplash4Tex" OutName= "eff_water_splash_4" Format= "i8" Width= "32" Height= "40" Offset= "0x38840" />
<Texture Name= "gEffWaterSplash5Tex" OutName= "eff_water_splash_5" Format= "i8" Width= "32" Height= "40" Offset= "0x38D40" />
<Texture Name= "gEffWaterSplash6Tex" OutName= "eff_water_splash_6" Format= "i8" Width= "32" Height= "40" Offset= "0x39240" />
<Texture Name= "gEffWaterSplash7Tex" OutName= "eff_water_splash_7" Format= "i8" Width= "32" Height= "40" Offset= "0x39740" />
<Texture Name= "gEffWaterSplash8Tex" OutName= "eff_water_splash_8" Format= "i8" Width= "32" Height= "40" Offset= "0x39C40" />
<DList Name= "gEffWaterSplashDL" Offset= "0x3A140" />
<Texture Name= "gEffStone1Tex" OutName= "eff_stone_1" Format= "ia8" Width= "32" Height= "32" Offset= "0x3A1E0" />
<Texture Name= "gEffStone2Tex" OutName= "eff_stone_2" Format= "ia8" Width= "32" Height= "32" Offset= "0x3A5E0" />
<Texture Name= "gEffStone3Tex" OutName= "eff_stone_3" Format= "ia8" Width= "32" Height= "32" Offset= "0x3A9E0" />
<Texture Name= "gEffStone4Tex" OutName= "eff_stone_4" Format= "ia8" Width= "32" Height= "32" Offset= "0x3ADE0" />
<Texture Name= "gEffStone5Tex" OutName= "eff_stone_5" Format= "ia8" Width= "32" Height= "32" Offset= "0x3B1E0" />
<Texture Name= "gEffStone6Tex" OutName= "eff_stone_6" Format= "ia8" Width= "32" Height= "32" Offset= "0x3B5E0" />
<Texture Name= "gEffStone7Tex" OutName= "eff_stone_7" Format= "ia8" Width= "32" Height= "32" Offset= "0x3B9E0" />
<Texture Name= "gEffStone8Tex" OutName= "eff_stone_8" Format= "ia8" Width= "32" Height= "32" Offset= "0x3BDE0" />
<DList Name= "gEffStoneDL" Offset= "0x3C1E0" />
<Texture Name= "gEffLightning1Tex" OutName= "eff_lightning_1" Format= "i4" Width= "32" Height= "96" Offset= "0x3C280" />
<Texture Name= "gEffLightning2Tex" OutName= "eff_lightning_2" Format= "i4" Width= "32" Height= "96" Offset= "0x3C880" />
<Texture Name= "gEffLightning3Tex" OutName= "eff_lightning_3" Format= "i4" Width= "32" Height= "96" Offset= "0x3CE80" />
<Texture Name= "gEffLightning4Tex" OutName= "eff_lightning_4" Format= "i4" Width= "32" Height= "96" Offset= "0x3D480" />
<Texture Name= "gEffLightning5Tex" OutName= "eff_lightning_5" Format= "i4" Width= "32" Height= "96" Offset= "0x3DA80" />
<Texture Name= "gEffLightning6Tex" OutName= "eff_lightning_6" Format= "i4" Width= "32" Height= "96" Offset= "0x3E080" />
<Texture Name= "gEffLightning7Tex" OutName= "eff_lightning_7" Format= "i4" Width= "32" Height= "96" Offset= "0x3E680" />
<Texture Name= "gEffLightning8Tex" OutName= "eff_lightning_8" Format= "i4" Width= "32" Height= "96" Offset= "0x3EC80" />
<DList Name= "gEffLightningDL" Offset= "0x3F280" />
<Texture Name= "gEffEnemyDeathFlame1Tex" OutName= "eff_enemy_death_flame_1" Format= "i8" Width= "32" Height= "64" Offset= "0x3F350" />
<Texture Name= "gEffEnemyDeathFlame2Tex" OutName= "eff_enemy_death_flame_2" Format= "i8" Width= "32" Height= "64" Offset= "0x3FB50" />
<Texture Name= "gEffEnemyDeathFlame3Tex" OutName= "eff_enemy_death_flame_3" Format= "i8" Width= "32" Height= "64" Offset= "0x40350" />
<Texture Name= "gEffEnemyDeathFlame4Tex" OutName= "eff_enemy_death_flame_4" Format= "i8" Width= "32" Height= "64" Offset= "0x40B50" />
<Texture Name= "gEffEnemyDeathFlame5Tex" OutName= "eff_enemy_death_flame_5" Format= "i8" Width= "32" Height= "64" Offset= "0x41350" />
<Texture Name= "gEffEnemyDeathFlame6Tex" OutName= "eff_enemy_death_flame_6" Format= "i8" Width= "32" Height= "64" Offset= "0x41B50" />
<Texture Name= "gEffEnemyDeathFlame7Tex" OutName= "eff_enemy_death_flame_7" Format= "i8" Width= "32" Height= "64" Offset= "0x42350" />
<Texture Name= "gEffEnemyDeathFlame8Tex" OutName= "eff_enemy_death_flame_8" Format= "i8" Width= "32" Height= "64" Offset= "0x42B50" />
<Texture Name= "gEffEnemyDeathFlame9Tex" OutName= "eff_enemy_death_flame_9" Format= "i8" Width= "32" Height= "64" Offset= "0x43350" />
<Texture Name= "gEffEnemyDeathFlame10Tex" OutName= "eff_enemy_death_flame_10" Format= "i8" Width= "32" Height= "64" Offset= "0x43B50" />
<DList Name= "gEffEnemyDeathFlameDL" Offset= "0x44350" />
<Texture Name= "gameplay_keep_Tex_0443B0" OutName= "tex_0443B0" Format= "i8" Width= "32" Height= "32" Offset= "0x44400" />
<Texture Name= "gameplay_keep_Tex_0447B0" OutName= "tex_0447B0" Format= "i8" Width= "32" Height= "32" Offset= "0x44800" />
<Texture Name= "gameplay_keep_Tex_044BB0" OutName= "tex_044BB0" Format= "i8" Width= "32" Height= "32" Offset= "0x44C00" />
<Texture Name= "gEffIceFragmentTex" OutName= "eff_ice_fragment" Format= "i8" Width= "32" Height= "32" Offset= "0x45000" />
2024-11-05 23:25:31 -05:00
<!-- 2S2H [Port] Additional entry for authentic overflowed texture usage. This entry has its offset off by "one pixel" due to ZAPD not allowing duplicates -->
<Texture Name= "gEffIceFragmentTex_Overflow" OutName= "eff_ice_fragment_overflow" Format= "ia16" Width= "32" Height= "32" Offset= "0x44FFF" />
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<Texture Name= "gameplay_keep_Tex_0453B0" OutName= "tex_0453B0" Format= "i8" Width= "32" Height= "32" Offset= "0x45400" />
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<!-- Goron Elegy of Emptiness Shell -->
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<DList Name= "gElegyShellGoronDL" Offset= "0x48E40" /> <!-- Original name is "pgs_zo_model" -->
<Texture Name= "gElegyShellGoronTLUT" OutName= "elegy_shell_goron_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x4A4B0" />
<Texture Name= "gElegyShellGoronSkinTex" OutName= "elegy_shell_goron_skin" Format= "ci8" Width= "16" Height= "16" Offset= "0x4A6B0" />
<Texture Name= "gElegyShellGoronHairTex" OutName= "elegy_shell_goron_hair" Format= "ci8" Width= "16" Height= "32" Offset= "0x4A7B0" />
<Texture Name= "gElegyShellGoronSideburnsAndBeardTex" OutName= "elegy_shell_goron_sideburns_and_beard" Format= "ci8" Width= "16" Height= "16" Offset= "0x4A9B0" />
<Texture Name= "gElegyShellGoronNostrilTex" OutName= "elegy_shell_goron_nostril" Format= "ci8" Width= "8" Height= "8" Offset= "0x4AAB0" />
<Texture Name= "gElegyShellGoronLipsTex" OutName= "elegy_shell_goron_lips" Format= "ci8" Width= "8" Height= "8" Offset= "0x4AAF0" />
<Texture Name= "gElegyShellGoronGlovePalmTex" OutName= "elegy_shell_goron_glove_palm" Format= "ci8" Width= "16" Height= "16" Offset= "0x4AB30" />
<Texture Name= "gElegyShellGoronGloveBackTex" OutName= "elegy_shell_goron_glove_back" Format= "ci8" Width= "8" Height= "16" Offset= "0x4AC30" />
<Texture Name= "gElegyShellGoronFingerAndToeTex" OutName= "elegy_shell_goron_finger_and_toe" Format= "ci8" Width= "8" Height= "16" Offset= "0x4ACB0" />
<Texture Name= "gElegyShellGoronSandalTopAndSideTex" OutName= "elegy_shell_goron_sandal_top_and_side" Format= "ci8" Width= "8" Height= "8" Offset= "0x4AD30" />
<Texture Name= "gElegyShellGoronChestTex" OutName= "elegy_shell_goron_chest" Format= "ci8" Width= "32" Height= "32" Offset= "0x4AD70" />
<Texture Name= "gElegyShellGoronBackTex" OutName= "elegy_shell_goron_back" Format= "ci8" Width= "32" Height= "64" Offset= "0x4B170" />
<Texture Name= "gElegyShellGoronGoronsRubyTattooTex" OutName= "elegy_shell_goron_gorons_ruby_tattoo" Format= "ci8" Width= "32" Height= "64" Offset= "0x4B970" />
<Texture Name= "gElegyShellGoronTribalTattooTex" OutName= "elegy_shell_goron_tribal_tattoo" Format= "ci8" Width= "32" Height= "64" Offset= "0x4C170" />
<Texture Name= "gElegyShellGoronLoinclothTex" OutName= "elegy_shell_goron_loincloth" Format= "ci8" Width= "8" Height= "16" Offset= "0x4C970" />
<Texture Name= "gElegyShellGoronEyeTex" OutName= "elegy_shell_goron_eye" Format= "ci8" Width= "32" Height= "32" Offset= "0x4C9F0" />
<Texture Name= "gElegyShellGoronScarTex" OutName= "elegy_shell_goron_scar" Format= "rgba16" Width= "32" Height= "64" Offset= "0x4CDF0" />
<Texture Name= "gElegyShellGoronNecklaceTex" OutName= "elegy_shell_goron_necklace" Format= "i8" Width= "32" Height= "32" Offset= "0x4DDF0" />
<Texture Name= "gElegyShellGoronPlatformTex" OutName= "elegy_shell_goron_platform" Format= "ci8" Width= "8" Height= "16" Offset= "0x4E1F0" />
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<Texture Name= "gHookshotReticleTex" OutName= "tex_04E220" Format= "i8" Width= "64" Height= "64" Offset= "0x4E270" />
<DList Name= "gHookshotReticleDL" Offset= "0x4F2A0" /> <!-- Original name might be "pointer_modelT" -->
<Texture Name= "gameplay_keep_Tex_04F2C0" OutName= "tex_04F2C0" Format= "ia16" Width= "32" Height= "64" Offset= "0x4F310" />
<DList Name= "gEffIceFragment1DL" Offset= "0x505A0" />
<DList Name= "gEffIceFragment2MaterialDL" Offset= "0x50698" />
<DList Name= "gEffIceFragment2ModelDL" Offset= "0x50730" />
<DList Name= "gEffIceFragment3DL" Offset= "0x50D60" />
<Texture Name= "gEffIceSmokeTex" OutName= "eff_ice_smoke" Format= "i4" Width= "32" Height= "32" Offset= "0x50ED0" />
<DList Name= "gEffIceSmokeDL" Offset= "0x51100" />
<DList Name= "gFrozenSteamMaterialDL" Offset= "0x511D0" />
<DList Name= "gFrozenSteamModelDL" Offset= "0x51288" />
<Animation Name= "gameplay_keep_Anim_05140C" Offset= "0x5145C" />
<DList Name= "gameplay_keep_DL_051420" Offset= "0x51470" />
<DList Name= "gameplay_keep_DL_0514C0" Offset= "0x51510" />
<DList Name= "gameplay_keep_DL_0514D0" Offset= "0x51520" />
<DList Name= "gameplay_keep_DL_051510" Offset= "0x51560" />
<DList Name= "gameplay_keep_DL_0515B0" Offset= "0x51600" />
<DList Name= "gameplay_keep_DL_0515C0" Offset= "0x51610" />
<DList Name= "gameplay_keep_DL_051600" Offset= "0x51650" />
<DList Name= "gameplay_keep_DL_0516A0" Offset= "0x516F0" />
<DList Name= "gameplay_keep_DL_0516B0" Offset= "0x51700" />
<DList Name= "gameplay_keep_DL_0516F0" Offset= "0x51740" />
<DList Name= "gameplay_keep_DL_051790" Offset= "0x517E0" />
<DList Name= "gameplay_keep_DL_0517A0" Offset= "0x517F0" />
<DList Name= "gameplay_keep_DL_0517E0" Offset= "0x51830" />
<DList Name= "gameplay_keep_DL_051880" Offset= "0x518D0" />
<DList Name= "gameplay_keep_DL_051890" Offset= "0x518E0" />
<DList Name= "gameplay_keep_DL_0518D0" Offset= "0x51920" />
<DList Name= "gameplay_keep_DL_051970" Offset= "0x519C0" />
<DList Name= "gameplay_keep_DL_051980" Offset= "0x519D0" />
<DList Name= "gameplay_keep_DL_0519C0" Offset= "0x51A10" />
<DList Name= "gameplay_keep_DL_051A60" Offset= "0x51AB0" />
<DList Name= "gameplay_keep_DL_051A70" Offset= "0x51AC0" />
<DList Name= "gameplay_keep_DL_051AB0" Offset= "0x51B00" />
<DList Name= "gameplay_keep_DL_051B50" Offset= "0x51BA0" />
<DList Name= "gameplay_keep_DL_051B60" Offset= "0x51BB0" />
<DList Name= "gameplay_keep_DL_051BA0" Offset= "0x51BF0" />
<DList Name= "gameplay_keep_DL_051C50" Offset= "0x51CA0" />
<DList Name= "gameplay_keep_DL_051C60" Offset= "0x51CB0" />
<Texture Name= "gameplay_keep_Tex_051D30" OutName= "tex_051D30" Format= "rgba16" Width= "16" Height= "64" Offset= "0x51D80" />
<Texture Name= "gameplay_keep_Tex_052530" OutName= "tex_052530" Format= "rgba16" Width= "8" Height= "16" Offset= "0x52580" />
<Limb Name= "gameplay_keep_Standardlimb_052630" Type= "Standard" EnumName= "BUG_LIMB_01" Offset= "0x52680" />
<Limb Name= "gameplay_keep_Standardlimb_05263C" Type= "Standard" EnumName= "BUG_LIMB_02" Offset= "0x5268C" />
<Limb Name= "gameplay_keep_Standardlimb_052648" Type= "Standard" EnumName= "BUG_LIMB_03" Offset= "0x52698" />
<Limb Name= "gameplay_keep_Standardlimb_052654" Type= "Standard" EnumName= "BUG_LIMB_04" Offset= "0x526A4" />
<Limb Name= "gameplay_keep_Standardlimb_052660" Type= "Standard" EnumName= "BUG_LIMB_05" Offset= "0x526B0" />
<Limb Name= "gameplay_keep_Standardlimb_05266C" Type= "Standard" EnumName= "BUG_LIMB_06" Offset= "0x526BC" />
<Limb Name= "gameplay_keep_Standardlimb_052678" Type= "Standard" EnumName= "BUG_LIMB_07" Offset= "0x526C8" />
<Limb Name= "gameplay_keep_Standardlimb_052684" Type= "Standard" EnumName= "BUG_LIMB_08" Offset= "0x526D4" />
<Limb Name= "gameplay_keep_Standardlimb_052690" Type= "Standard" EnumName= "BUG_LIMB_09" Offset= "0x526E0" />
<Limb Name= "gameplay_keep_Standardlimb_05269C" Type= "Standard" EnumName= "BUG_LIMB_0A" Offset= "0x526EC" />
<Limb Name= "gameplay_keep_Standardlimb_0526A8" Type= "Standard" EnumName= "BUG_LIMB_0B" Offset= "0x526F8" />
<Limb Name= "gameplay_keep_Standardlimb_0526B4" Type= "Standard" EnumName= "BUG_LIMB_0C" Offset= "0x52704" />
<Limb Name= "gameplay_keep_Standardlimb_0526C0" Type= "Standard" EnumName= "BUG_LIMB_0D" Offset= "0x52710" />
<Limb Name= "gameplay_keep_Standardlimb_0526CC" Type= "Standard" EnumName= "BUG_LIMB_0E" Offset= "0x5271C" />
<Limb Name= "gameplay_keep_Standardlimb_0526D8" Type= "Standard" EnumName= "BUG_LIMB_0F" Offset= "0x52728" />
<Limb Name= "gameplay_keep_Standardlimb_0526E4" Type= "Standard" EnumName= "BUG_LIMB_10" Offset= "0x52734" />
<Limb Name= "gameplay_keep_Standardlimb_0526F0" Type= "Standard" EnumName= "BUG_LIMB_11" Offset= "0x52740" />
<Limb Name= "gameplay_keep_Standardlimb_0526FC" Type= "Standard" EnumName= "BUG_LIMB_12" Offset= "0x5274C" />
<Limb Name= "gameplay_keep_Standardlimb_052708" Type= "Standard" EnumName= "BUG_LIMB_13" Offset= "0x52758" />
<Limb Name= "gameplay_keep_Standardlimb_052714" Type= "Standard" EnumName= "BUG_LIMB_14" Offset= "0x52764" />
<Limb Name= "gameplay_keep_Standardlimb_052720" Type= "Standard" EnumName= "BUG_LIMB_15" Offset= "0x52770" />
<Limb Name= "gameplay_keep_Standardlimb_05272C" Type= "Standard" EnumName= "BUG_LIMB_16" Offset= "0x5277C" />
<Limb Name= "gameplay_keep_Standardlimb_052738" Type= "Standard" EnumName= "BUG_LIMB_17" Offset= "0x52788" />
<Skeleton Name= "gameplay_keep_Skel_0527A0" Type= "Normal" LimbType= "Standard" LimbNone= "BUG_LIMB_NONE" LimbMax= "BUG_LIMB_MAX" EnumName= "BugLimb" Offset= "0x527F0" />
<DList Name= "gKakeraLeafMiddleDL" Offset= "0x52840" />
<DList Name= "gKakeraLeafTipDL" Offset= "0x52900" />
<Texture Name= "gameplay_keep_Tex_052940" OutName= "tex_052940" Format= "rgba16" Width= "32" Height= "32" Offset= "0x52990" />
<Texture Name= "gameplay_keep_Tex_053140" OutName= "tex_053140" Format= "rgba16" Width= "32" Height= "32" Offset= "0x53190" />
<Texture Name= "gameplay_keep_Tex_053940" OutName= "tex_053940" Format= "i4" Width= "64" Height= "64" Offset= "0x53990" />
<Texture Name= "gameplay_keep_Tex_054140" OutName= "tex_054140" Format= "i4" Width= "64" Height= "64" Offset= "0x54190" />
<DList Name= "gLensFlareCircleDL" Offset= "0x54990" />
<DList Name= "gLensFlareRingDL" Offset= "0x549F8" />
<DList Name= "gEffSparklesDL" Offset= "0x54AE0" />
<Texture Name= "gameplay_keep_Tex_054AF0" OutName= "tex_054AF0" Format= "i4" Width= "16" Height= "16" Offset= "0x54B40" />
<DList Name= "gameplay_keep_DL_054C90" Offset= "0x54CE0" />
<Texture Name= "gameplay_keep_Tex_054D90" OutName= "tex_054D90" Format= "i4" Width= "16" Height= "16" Offset= "0x54DE0" />
<Texture Name= "gameplay_keep_Tex_054E10" OutName= "tex_054E10" Format= "i8" Width= "16" Height= "16" Offset= "0x54E60" />
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<TextureAnimation Name= "gameplay_keep_Matanimheader_054F18" Offset= "0x54F68" />
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<Texture Name= "gameplay_keep_Tex_054F20" OutName= "tex_054F20" Format= "i8" Width= "32" Height= "32" Offset= "0x54F70" />
<DList Name= "gameplay_keep_DL_055360" Offset= "0x553B0" />
<DList Name= "gameplay_keep_DL_055620" Offset= "0x55670" />
<DList Name= "gameplay_keep_DL_055628" Offset= "0x55678" />
<Texture Name= "gameplay_keep_Tex_0557F0" OutName= "tex_0557F0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x55840" />
<Texture Name= "gameplay_keep_Tex_055FF0" OutName= "tex_055FF0" Format= "i4" Width= "64" Height= "64" Offset= "0x56040" />
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<!-- Deku Elegy of Emptiness Shell -->
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<DList Name= "gElegyShellDekuDL" Offset= "0x57B60" /> <!-- Original name is "pns_zo_model" -->
<Texture Name= "gElegyShellDekuPlatformTex" OutName= "elegy_shell_deku_platform" Format= "rgba16" Width= "8" Height= "16" Offset= "0x58038" />
<Texture Name= "gElegyShellDekuSkinTex" OutName= "elegy_shell_deku_skin" Format= "rgba16" Width= "16" Height= "16" Offset= "0x58138" />
<Texture Name= "gElegyShellDekuLeafTex" OutName= "elegy_shell_deku_leaf" Format= "rgba16" Width= "32" Height= "32" Offset= "0x58338" />
<Texture Name= "gElegyShellDekuEyeTex" OutName= "elegy_shell_deku_eye" Format= "rgba16" Width= "8" Height= "8" Offset= "0x58B38" />
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<DList Name= "gameplay_keep_DL_058BA0" Offset= "0x58BF0" />
<Texture Name= "gameplay_keep_Tex_058C30" OutName= "tex_058C30" Format= "rgba16" Width= "16" Height= "16" Offset= "0x58C80" />
<Collision Name= "gameplay_keep_Colheader_058F30" Offset= "0x58F80" />
<DList Name= "gameplay_keep_DL_0590E0" Offset= "0x59130" />
<DList Name= "gameplay_keep_DL_059310" Offset= "0x59360" />
<Collision Name= "gameplay_keep_Colheader_0594C8" Offset= "0x59518" />
<DList Name= "gameplay_keep_DL_059680" Offset= "0x596D0" />
<Collision Name= "gameplay_keep_Colheader_059840" Offset= "0x59890" />
<DList Name= "gameplay_keep_DL_0599F0" Offset= "0x59A40" />
<Collision Name= "gameplay_keep_Colheader_059BA0" Offset= "0x59BF0" />
<DList Name= "gameplay_keep_DL_059D50" Offset= "0x59DA0" />
<Collision Name= "gameplay_keep_Colheader_059F00" Offset= "0x59F50" />
<DList Name= "gameplay_keep_DL_05A0B0" Offset= "0x5A100" />
<Collision Name= "gameplay_keep_Colheader_05A270" Offset= "0x5A2C0" />
<DList Name= "gameplay_keep_DL_05A430" Offset= "0x5A480" />
<DList Name= "gameplay_keep_DL_05A600" Offset= "0x5A650" />
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<Texture Name= "gHeartShapeTex" OutName= "heart_shape" Format= "i8" Width= "16" Height= "16" Offset= "0x5A700" />
<DList Name= "gHeartPieceInteriorDL" Offset= "0x5AB00" />
<DList Name= "gSignRectangularDL" Offset= "0x5AF20" />
<DList Name= "gSignDirectionalDL" Offset= "0x5B480" />
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<!-- Item Drops -->
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<Texture Name= "gDropArrows2Tex" OutName= "drop_arrows_2" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5B740" />
<Texture Name= "gDropArrows1Tex" OutName= "drop_arrows_1" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5BF40" />
<Texture Name= "gDropArrows3Tex" OutName= "drop_arrows_3" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5C740" />
<Texture Name= "gDropBombTex" OutName= "drop_bomb" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5CF40" />
<Texture Name= "gDropBombchuTex" OutName= "drop_bombchu" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5D740" />
<Texture Name= "gDropUnknownPouchTex" OutName= "drop_unknown_pouch" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5DF40" />
<Texture Name= "gDropRecoveryHeartTex" OutName= "drop_recovery_heart" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5E740" />
<Texture Name= "gDropHeartPieceTex" OutName= "drop_heart_piece" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5EF40" />
<DList Name= "gItemDropDL" Offset= "0x5F740" />
<Texture Name= "gDropKeySmallTex" OutName= "drop_key_small" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5F810" />
<Texture Name= "gDropMagicSmallTex" OutName= "drop_magic_small" Format= "rgba16" Width= "32" Height= "32" Offset= "0x60010" />
<Texture Name= "gDropDekuNutTex" OutName= "drop_deku_nut" Format= "rgba16" Width= "32" Height= "32" Offset= "0x60810" />
<Texture Name= "gDropDekuStickTex" OutName= "drop_deku_stick" Format= "rgba16" Width= "32" Height= "32" Offset= "0x61010" />
<Texture Name= "gDropMagicLargeTex" OutName= "drop_magic_large" Format= "rgba16" Width= "32" Height= "32" Offset= "0x61810" />
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<!-- Rupees -->
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<Texture Name= "gRupeeGreenTex" OutName= "rupee_green" Format= "rgba16" Width= "4" Height= "4" Offset= "0x62010" />
<Texture Name= "gRupeeBlueTex" OutName= "rupee_blue" Format= "rgba16" Width= "4" Height= "4" Offset= "0x62030" />
<Texture Name= "gRupeeRedTex" OutName= "rupee_red" Format= "rgba16" Width= "4" Height= "4" Offset= "0x62050" />
<Texture Name= "gRupeePurpleTex" OutName= "rupee_purple" Format= "rgba16" Width= "4" Height= "4" Offset= "0x62070" />
<Texture Name= "gRupeeOrangeTex" OutName= "rupee_orange" Format= "rgba16" Width= "4" Height= "4" Offset= "0x62090" />
<Texture Name= "gRupeeSilverTex" OutName= "rupee_silver" Format= "rgba16" Width= "4" Height= "4" Offset= "0x620B0" />
<DList Name= "gRupeeDL" Offset= "0x62310" />
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<Texture Name= "gRecoveryHeartTex" OutName= "recovery_heart" Format= "rgba16" Width= "32" Height= "32" Offset= "0x623E0" />
<Texture Name= "gBombTex" OutName= "bomb" Format= "rgba16" Width= "32" Height= "32" Offset= "0x62BE0" />
<Texture Name= "gArrowTex" OutName= "arrow" Format= "rgba16" Width= "32" Height= "32" Offset= "0x633E0" />
<Texture Name= "gRupeeLightRedTex" OutName= "rupee_light_red" Format= "rgba16" Width= "4" Height= "4" Offset= "0x63BE0" />
<Texture Name= "gRupeeLightBlueTex" OutName= "rupee_light_blue" Format= "rgba16" Width= "4" Height= "4" Offset= "0x63C00" />
<Texture Name= "gHeartContainerTex" OutName= "heart_container" Format= "rgba16" Width= "32" Height= "32" Offset= "0x63C20" />
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<Texture Name= "gameplay_keep_Tex_0643D0" OutName= "tex_0643D0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x64420" />
<Texture Name= "gameplay_keep_Tex_064BD0" OutName= "tex_064BD0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x64C20" />
<Texture Name= "gameplay_keep_Tex_0653D0" OutName= "tex_0653D0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x65420" />
<Texture Name= "gameplay_keep_Tex_065BD0" OutName= "tex_065BD0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x65C20" />
<Texture Name= "gameplay_keep_Tex_0663D0" OutName= "tex_0663D0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x66420" />
<Texture Name= "gameplay_keep_Tex_066BD0" OutName= "tex_066BD0" Format= "rgba16" Width= "64" Height= "32" Offset= "0x66C20" />
<Texture Name= "gameplay_keep_Tex_067BD0" OutName= "tex_067BD0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x67C20" />
<Texture Name= "gameplay_keep_Tex_0683D0" OutName= "tex_0683D0" Format= "rgba16" Width= "32" Height= "32" Offset= "0x68420" />
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<Texture Name= "gSignRectangularSideTex" OutName= "sign_rectangular_side" Format= "rgba16" Width= "32" Height= "16" Offset= "0x68C20" />
<Texture Name= "gSignRectangularFrontTex" OutName= "sign_rectangular_front" Format= "rgba16" Width= "32" Height= "16" Offset= "0x69020" />
<Texture Name= "gSignPostWoodTex" OutName= "sign_post_wood" Format= "rgba16" Width= "64" Height= "8" Offset= "0x69420" />
<Texture Name= "gSignLetteringTex" OutName= "sign_lettering" Format= "rgba16" Width= "64" Height= "32" Offset= "0x69820" />
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2024-04-26 23:02:54 +01:00
<DList Name= "gameplay_keep_DL_06A800" Offset= "0x6A850" />
<Texture Name= "gameplay_keep_Tex_06A880" OutName= "tex_06A880" Format= "i8" Width= "16" Height= "16" Offset= "0x6A8D0" />
<DList Name= "gameplay_keep_DL_06AB30" Offset= "0x6AB80" />
<Texture Name= "gameplay_keep_Tex_06ABF8" OutName= "tex_06ABF8" Format= "rgba16" Width= "36" Height= "36" Offset= "0x6AC48" />
<TextureAnimation Name= "gameplay_keep_Matanimheader_06B6A0" Offset= "0x6B6F0" />
<TextureAnimation Name= "gameplay_keep_Matanimheader_06B730" Offset= "0x6B780" />
2023-11-10 00:11:43 -03:00
2024-04-26 23:02:54 +01:00
<KeyFrameAnimation Name= "gGameplayKeepKFAnim_6BB0C" Skel= "0x6EBC0" Offset= "0x6BB5C" />
2023-11-10 00:11:43 -03:00
2024-04-26 23:02:54 +01:00
<DList Name= "gameplay_keep_DL_06BFE0" Offset= "0x6C030" />
<DList Name= "gameplay_keep_DL_06C098" Offset= "0x6C0E8" />
<DList Name= "gameplay_keep_DL_06C1E8" Offset= "0x6C238" />
<Texture Name= "gameplay_keep_Tex_06C350" OutName= "tex_06C350" Format= "i4" Width= "64" Height= "64" Offset= "0x6C3A0" />
<Texture Name= "gameplay_keep_Tex_06CB50" OutName= "tex_06CB50" Format= "i4" Width= "64" Height= "64" Offset= "0x6CBA0" />
<Texture Name= "gameplay_keep_Tex_06D350" OutName= "tex_06D350" Format= "i4" Width= "64" Height= "64" Offset= "0x6D3A0" />
<Texture Name= "gameplay_keep_Tex_06DB50" OutName= "tex_06DB50" Format= "i4" Width= "64" Height= "64" Offset= "0x6DBA0" />
<Texture Name= "gameplay_keep_Tex_06E350" OutName= "tex_06E350" Format= "i4" Width= "64" Height= "64" Offset= "0x6E3A0" />
2024-02-01 09:55:12 -05:00
2024-04-26 23:02:54 +01:00
<KeyFrameSkel Name= "gGameplayKeepKFSkel_6EB70" LimbType= "Flex" Offset= "0x6EBC0" />
2024-02-01 09:55:12 -05:00
2024-04-26 23:02:54 +01:00
<Texture Name= "gameplay_keep_Tex_06EB80" OutName= "tex_06EB80" Format= "i4" Width= "64" Height= "64" Offset= "0x6EBD0" />
<DList Name= "gameplay_keep_DL_06F380" Offset= "0x6F3D0" />
<DList Name= "gameplay_keep_DL_06F9F0" Offset= "0x6FA40" />
<DList Name= "gameplay_keep_DL_06FAE0" Offset= "0x6FB30" />
<DList Name= "gameplay_keep_DL_06FE20" Offset= "0x6FE70" />
<DList Name= "gameplay_keep_DL_06FF68" Offset= "0x6FFB8" />
<Texture Name= "gameplay_keep_Tex_0700B0" OutName= "tex_0700B0" Format= "rgba16" Width= "16" Height= "32" Offset= "0x70100" />
<Texture Name= "gameplay_keep_Tex_0704B0" OutName= "tex_0704B0" Format= "rgba16" Width= "16" Height= "16" Offset= "0x70500" />
<DList Name= "gFallingRainDropDL" Offset= "0x70730" />
2022-08-09 17:07:31 -07:00
<!-- Popped Deku Bubbles (EffSsSbn) -->
<!-- Static Popped Bubbles, can't swap out textures (unused) -->
2024-04-26 23:02:54 +01:00
<DList Name= "gEffPoppedDekuBubbleStaticDL" Offset= "0x70780" />
<Texture Name= "gEffPoppedDekuBubbleStaticMaskTex" OutName= "eff_popped_deku_bubble_static_mask" Format= "i4" Width= "32" Height= "32" Offset= "0x70840" />
<Texture Name= "gEffPoppedDekuBubbleStaticTex" OutName= "eff_popped_deku_bubble_static" Format= "i4" Width= "64" Height= "64" Offset= "0x70A40" />
<TextureAnimation Name= "gEffPoppedDekuBubbleStaticTexAnim" Offset= "0x71248" />
2022-08-09 17:07:31 -07:00
<!-- Sliding Popped Deku Bubbles -->
2024-04-26 23:02:54 +01:00
<DList Name= "gEffPoppedDekuBubbleSlidingDL" Offset= "0x71280" />
<TextureAnimation Name= "gEffPoppedDekuBubbleSlidingTexAnim" Offset= "0x71348" /> <!-- Unused -->
<Texture Name= "gEffPoppedDekuBubbleSliding1Tex" OutName= "eff_popped_deku_bubble_sliding_1" Format= "i4" Width= "32" Height= "64" Offset= "0x71350" />
<Texture Name= "gEffPoppedDekuBubbleSliding2Tex" OutName= "eff_popped_deku_bubble_sliding_2" Format= "i4" Width= "32" Height= "64" Offset= "0x71750" />
<Texture Name= "gEffPoppedDekuBubbleSliding3Tex" OutName= "eff_popped_deku_bubble_sliding_3" Format= "i4" Width= "32" Height= "64" Offset= "0x71B50" />
<Texture Name= "gEffPoppedDekuBubbleSliding4Tex" OutName= "eff_popped_deku_bubble_sliding_4" Format= "i4" Width= "32" Height= "64" Offset= "0x71F50" />
<Texture Name= "gEffPoppedDekuBubbleSliding5Tex" OutName= "eff_popped_deku_bubble_sliding_5" Format= "i4" Width= "32" Height= "64" Offset= "0x72350" />
<Texture Name= "gEffPoppedDekuBubbleSliding6Tex" OutName= "eff_popped_deku_bubble_sliding_6" Format= "i4" Width= "32" Height= "64" Offset= "0x72750" />
<Texture Name= "gEffPoppedDekuBubbleSliding7Tex" OutName= "eff_popped_deku_bubble_sliding_7" Format= "i4" Width= "32" Height= "64" Offset= "0x72B50" />
<Texture Name= "gEffPoppedDekuBubbleSliding8Tex" OutName= "eff_popped_deku_bubble_sliding_8" Format= "i4" Width= "32" Height= "64" Offset= "0x72F50" />
<Texture Name= "gEffPoppedDekuBubbleSliding9Tex" OutName= "eff_popped_deku_bubble_sliding_9" Format= "i4" Width= "32" Height= "64" Offset= "0x73350" />
<Texture Name= "gEffPoppedDekuBubbleSliding10Tex" OutName= "eff_popped_deku_bubble_sliding_10" Format= "i4" Width= "32" Height= "64" Offset= "0x73750" />
<Texture Name= "gEffPoppedDekuBubbleSliding11Tex" OutName= "eff_popped_deku_bubble_sliding_11" Format= "i4" Width= "32" Height= "64" Offset= "0x73B50" />
<Texture Name= "gEffPoppedDekuBubbleSliding12Tex" OutName= "eff_popped_deku_bubble_sliding_12" Format= "i4" Width= "32" Height= "64" Offset= "0x73F50" />
2022-08-09 17:07:31 -07:00
<!-- Regular Popped Deku Bubbles -->
2024-04-26 23:02:54 +01:00
<DList Name= "gEffPoppedDekuBubbleDL" Offset= "0x74380" />
<TextureAnimation Name= "gEffPoppedDekuBubbleTexAnim" Offset= "0x74440" /> <!-- Empty and unused -->
<Texture Name= "gEffPoppedDekuBubble1Tex" OutName= "eff_popped_deku_bubble_1" Format= "i4" Width= "32" Height= "64" Offset= "0x74450" />
<Texture Name= "gEffPoppedDekuBubble2Tex" OutName= "eff_popped_deku_bubble_2" Format= "i4" Width= "32" Height= "64" Offset= "0x74850" />
<Texture Name= "gEffPoppedDekuBubble3Tex" OutName= "eff_popped_deku_bubble_3" Format= "i4" Width= "32" Height= "64" Offset= "0x74C50" />
<Texture Name= "gEffPoppedDekuBubble4Tex" OutName= "eff_popped_deku_bubble_4" Format= "i4" Width= "32" Height= "64" Offset= "0x75050" />
<Texture Name= "gEffPoppedDekuBubble5Tex" OutName= "eff_popped_deku_bubble_5" Format= "i4" Width= "32" Height= "64" Offset= "0x75450" />
<Texture Name= "gEffPoppedDekuBubbleMaskTex" OutName= "eff_popped_deku_bubble_mask" Format= "i4" Width= "32" Height= "32" Offset= "0x75850" /> <!-- Mask used for both normal and sliding bubbles -->
2022-08-09 17:07:31 -07:00
2024-04-26 23:02:54 +01:00
<DList Name= "gSquareShadowDL" Offset= "0x75A90" />
<Texture Name= "gameplay_keep_Tex_075AA8" OutName= "tex_075AA8" Format= "i4" Width= "16" Height= "16" Offset= "0x75AF8" />
<DList Name= "gFootShadowDL" Offset= "0x75B80" />
<Texture Name= "gameplay_keep_Tex_075BC0" OutName= "tex_075BC0" Format= "ia16" Width= "32" Height= "64" Offset= "0x75C10" />
<DList Name= "gCircleShadowDL" Offset= "0x76C10" />
<Texture Name= "gameplay_keep_Tex_076C40" OutName= "tex_076C40" Format= "ia16" Width= "32" Height= "32" Offset= "0x76C90" />
<DList Name= "gHorseShadowDL" Offset= "0x774D0" />
<Texture Name= "gameplay_keep_Tex_0774D0" OutName= "tex_0774D0" Format= "i8" Width= "16" Height= "64" Offset= "0x77520" />
<DList Name= "gameplay_keep_DL_077990" Offset= "0x779E0" />
<Texture Name= "gameplay_keep_Tex_077A40" OutName= "tex_077A40" Format= "ia8" Width= "32" Height= "128" Offset= "0x77A90" />
<DList Name= "gameplay_keep_DL_078A80" Offset= "0x78AD0" />
<Texture Name= "gameplay_keep_Tex_078B10" OutName= "tex_078B10" Format= "rgba16" Width= "32" Height= "64" Offset= "0x78B60" />
2022-02-13 16:40:19 -08:00
<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
2024-01-12 23:48:36 +00:00
<!-- #region 2S2H [Port] Treat these properly as 64x64 on extraction-->
2024-04-26 23:02:54 +01:00
<Texture Name= "gSun1Tex" OutName= "sun_1" Format= "i4" Width= "64" Height= "64" Offset= "0x79B60" />
<!-- <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B60" /> -->
<Texture Name= "gSun2Tex" OutName= "sun_2" Format= "i4" Width= "64" Height= "16" Offset= "0x79F40" />
<Texture Name= "gSun3Tex" OutName= "sun_3" Format= "i4" Width= "64" Height= "17" Offset= "0x7A140" />
<Texture Name= "gSunEvening1Tex" OutName= "sun_evening_1" Format= "i4" Width= "64" Height= "64" Offset= "0x7A360" />
<!-- <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A360" /> -->
<Texture Name= "gSunEvening2Tex" OutName= "sun_evening_2" Format= "i4" Width= "64" Height= "16" Offset= "0x7A740" />
<Texture Name= "gSunEvening3Tex" OutName= "sun_evening_3" Format= "i4" Width= "64" Height= "17" Offset= "0x7A940" />
2023-10-24 22:33:44 -04:00
2024-04-26 23:02:54 +01:00
<DList Name= "gSunSparkleMaterialDL" Offset= "0x7AB60" /> <!-- sun (sparkles when small) displaylist -->
<DList Name= "gSunSparkleModelDL" Offset= "0x7ABA8" />
<DList Name= "gSunDL" Offset= "0x7ABC0" />
<DList Name= "gZTargetLockOnTriangleDL" Offset= "0x7AE50" />
2022-09-24 11:34:59 -07:00
<!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time -->
2024-04-26 23:02:54 +01:00
<DList Name= "gSongOfTimeClockDL" Offset= "0x7B000" /> <!-- Original name is "disk_modelT" -->
<DList Name= "gSongOfTimeClockEmptyDL" Offset= "0x7B108" /> <!-- Probably was the opaque component for the above DL -->
<Texture Name= "gSongOfTimeClockTopTex" OutName= "song_of_time_clock_top" Format= "i8" Width= "64" Height= "64" Offset= "0x7B110" />
<Texture Name= "gSongOfTimeClockBottomTex" OutName= "song_of_time_clock_bottom" Format= "i8" Width= "64" Height= "64" Offset= "0x7C110" />
2022-09-24 11:34:59 -07:00
2024-04-26 23:02:54 +01:00
<DList Name= "gameplay_keep_DL_07D260" Offset= "0x7D2B0" />
<DList Name= "gameplay_keep_DL_07D348" Offset= "0x7D398" />
<Texture Name= "gameplay_keep_Tex_07D350" OutName= "tex_07D350" Format= "i8" Width= "16" Height= "32" Offset= "0x7D3A0" />
2023-11-10 00:11:43 -03:00
2024-04-26 23:02:54 +01:00
<Array Name= "gameplay_keepVtx_07D550" Count= "4" Offset= "0x7D5A0" >
2023-11-10 00:11:43 -03:00
<Vtx/>
</Array>
2024-04-26 23:02:54 +01:00
<DList Name= "gEffFire1DL" Offset= "0x7D5E0" />
<DList Name= "gEffFire2DL" Offset= "0x7D6A0" />
<Texture Name= "gEffFireMaskTex" OutName= "eff_fire_mask" Format= "i4" Width= "32" Height= "128" Offset= "0x7D760" />
<Texture Name= "gEffFireTex" OutName= "eff_fire" Format= "i8" Width= "32" Height= "64" Offset= "0x7DF60" />
<DList Name= "gameplay_keep_DL_07E8C0" Offset= "0x7E910" />
<Texture Name= "gameplay_keep_Tex_07EA08" OutName= "tex_07EA08" Format= "i8" Width= "32" Height= "64" Offset= "0x7EA58" />
<TextureAnimation Name= "gameplay_keep_Matanimheader_07F218" Offset= "0x7F268" />
<DList Name= "gameplay_keep_DL_07F260" Offset= "0x7F2B0" />
<Texture Name= "gameplay_keep_Tex_07F2E8" OutName= "tex_07F2E8" Format= "ia16" Width= "32" Height= "64" Offset= "0x7F338" />
<DList Name= "gameplay_keep_DL_080FC0" Offset= "0x81010" />
<DList Name= "gameplay_keep_DL_080FC8" Offset= "0x81018" />
<Texture Name= "gameplay_keep_Tex_0813A0" OutName= "tex_0813A0" Format= "i8" Width= "16" Height= "32" Offset= "0x813F0" />
<TextureAnimation Name= "gameplay_keep_Matanimheader_0815D0" Offset= "0x81620" />
<DList Name= "gameplay_keep_DL_081620" Offset= "0x81670" />
<DList Name= "gameplay_keep_DL_081628" Offset= "0x81678" />
<Texture Name= "gameplay_keep_Tex_0816C0" OutName= "tex_0816C0" Format= "rgba16" Width= "16" Height= "32" Offset= "0x81710" />
2023-11-10 00:11:43 -03:00
2024-04-26 23:02:54 +01:00
<KeyFrameAnimation Name= "gGameplayKeepKFAnim_83534" Skel= "0x85690" Offset= "0x83584" />
2023-11-10 00:11:43 -03:00
2024-04-26 23:02:54 +01:00
<DList Name= "gameplay_keep_DL_084790" Offset= "0x847E0" />
<DList Name= "gameplay_keep_DL_0847E0" Offset= "0x84830" />
<DList Name= "gameplay_keep_DL_084850" Offset= "0x848A0" />
<DList Name= "gameplay_keep_DL_0848C0" Offset= "0x84910" />
<DList Name= "gameplay_keep_DL_084930" Offset= "0x84980" />
<DList Name= "gameplay_keep_DL_0849A0" Offset= "0x849F0" />
<DList Name= "gameplay_keep_DL_084A10" Offset= "0x84A60" />
<DList Name= "gameplay_keep_DL_084A80" Offset= "0x84AD0" />
<DList Name= "gameplay_keep_DL_084AF0" Offset= "0x84B40" />
<DList Name= "gameplay_keep_DL_084B60" Offset= "0x84BB0" />
<DList Name= "gameplay_keep_DL_084BD0" Offset= "0x84C20" />
<DList Name= "gameplay_keep_DL_084C48" Offset= "0x84C98" />
<DList Name= "gameplay_keep_DL_084CF0" Offset= "0x84D40" />
<DList Name= "gameplay_keep_DL_084D70" Offset= "0x84DC0" />
<DList Name= "gameplay_keep_DL_084DD8" Offset= "0x84E28" />
<DList Name= "gameplay_keep_DL_084E50" Offset= "0x84EA0" />
<DList Name= "gameplay_keep_DL_084EA0" Offset= "0x84EF0" />
<DList Name= "gameplay_keep_DL_084F10" Offset= "0x84F60" />
<DList Name= "gameplay_keep_DL_084F80" Offset= "0x84FD0" />
<DList Name= "gameplay_keep_DL_084FF0" Offset= "0x85040" />
<DList Name= "gameplay_keep_DL_085060" Offset= "0x850B0" />
<DList Name= "gameplay_keep_DL_0850D0" Offset= "0x85120" />
<DList Name= "gameplay_keep_DL_085140" Offset= "0x85190" />
<DList Name= "gameplay_keep_DL_0851B0" Offset= "0x85200" />
<DList Name= "gameplay_keep_DL_085220" Offset= "0x85270" />
<DList Name= "gameplay_keep_DL_085290" Offset= "0x852E0" />
<DList Name= "gameplay_keep_DL_085308" Offset= "0x85358" />
<DList Name= "gameplay_keep_DL_0853B0" Offset= "0x85400" />
<DList Name= "gameplay_keep_DL_085418" Offset= "0x85468" />
<DList Name= "gameplay_keep_DL_085490" Offset= "0x854E0" />
2024-02-01 09:55:12 -05:00
2024-04-26 23:02:54 +01:00
<KeyFrameSkel Name= "gGameplayKeepKFSkel_85640" LimbType= "Flex" Offset= "0x85690" />
2022-10-14 19:52:33 -07:00
<!-- Zora Elegy of Emptiness Shell -->
2024-04-26 23:02:54 +01:00
<DList Name= "gElegyShellZoraDL" Offset= "0x890C0" /> <!-- Original name is "pzs_zo_model" -->
<Texture Name= "gElegyShellZoraTLUT" OutName= "elegy_shell_zora_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x8A470" />
<Texture Name= "gElegyShellZoraGuitarJawTex" OutName= "elegy_shell_zora_guitar_jaw" Format= "rgba16" Width= "16" Height= "16" Offset= "0x8A670" />
<Texture Name= "gElegyShellZoraGuitarEyeTex" OutName= "elegy_shell_zora_guitar_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0x8A870" />
<Texture Name= "gElegyShellZoraGuitarTeethTex" OutName= "elegy_shell_zora_guitar_teeth" Format= "rgba16" Width= "16" Height= "16" Offset= "0x8AA70" />
<Texture Name= "gElegyShellZoraGuitarSpinousTex" OutName= "elegy_shell_zora_guitar_spinous" Format= "rgba16" Width= "16" Height= "32" Offset= "0x8AC70" />
<Texture Name= "gElegyShellZoraGuitarBoneTex" OutName= "elegy_shell_zora_guitar_bone" Format= "rgba16" Width= "16" Height= "32" Offset= "0x8B070" />
<Texture Name= "gElegyShellZoraSkinTex" OutName= "elegy_shell_zora_skin" Format= "ci8" Width= "8" Height= "8" Offset= "0x8B470" />
<Texture Name= "gElegyShellZoraSpottedSkinTex" OutName= "elegy_shell_zora_spotted_skin" Format= "ci8" Width= "32" Height= "32" Offset= "0x8B4B0" />
<Texture Name= "gElegyShellZoraFingersTex" OutName= "elegy_shell_zora_fingers" Format= "ci8" Width= "16" Height= "16" Offset= "0x8B8B0" />
<Texture Name= "gElegyShellZoraBackAndHipSpottedSkinTex" OutName= "elegy_shell_zora_back_and_hip_spotted_skin" Format= "ci8" Width= "32" Height= "64" Offset= "0x8B9B0" />
<Texture Name= "gElegyShellZoraWristbandTex" OutName= "elegy_shell_zora_wristband" Format= "ci8" Width= "8" Height= "16" Offset= "0x8C1B0" />
<Texture Name= "gElegyShellZoraFinTex" OutName= "elegy_shell_zora_fin" Format= "ci8" Width= "16" Height= "16" Offset= "0x8C230" />
<Texture Name= "gElegyShellZoraEyeTex" OutName= "elegy_shell_zora_eye" Format= "ci8" Width= "32" Height= "32" Offset= "0x8C330" />
<Texture Name= "gElegyShellZoraMouthTex" OutName= "elegy_shell_zora_mouth" Format= "ci8" Width= "32" Height= "32" Offset= "0x8C730" />
<Texture Name= "gElegyShellZoraRibsTattooTex" OutName= "elegy_shell_zora_ribs_tattoo" Format= "ci8" Width= "16" Height= "32" Offset= "0x8CB30" />
<Texture Name= "gElegyShellZoraArrowTattooTex" OutName= "elegy_shell_zora_arrow_tattoo" Format= "ci8" Width= "16" Height= "32" Offset= "0x8CD30" />
<Texture Name= "gElegyShellZoraRightShoulderTattooTex" OutName= "elegy_shell_zora_right_shoulder_tattoo" Format= "ci8" Width= "32" Height= "32" Offset= "0x8CF30" />
<Texture Name= "gElegyShellZoraPlatformTex" OutName= "elegy_shell_zora_platform" Format= "rgba16" Width= "8" Height= "16" Offset= "0x8D330" />
2022-10-14 19:52:33 -07:00
2024-04-26 23:02:54 +01:00
<Texture Name= "gameplay_keep_Tex_08D3E0" OutName= "tex_08D3E0" Format= "i8" Width= "64" Height= "32" Offset= "0x8D430" />
2023-04-18 23:01:05 -04:00
2022-03-10 10:37:27 +11:00
<!-- Dust Textures -->
2024-04-26 23:02:54 +01:00
<Texture Name= "gEffDust1Tex" OutName= "eff_dust_1" Format= "i8" Width= "32" Height= "32" Offset= "0x8DC30" />
<Texture Name= "gEffDust2Tex" OutName= "eff_dust_2" Format= "i8" Width= "32" Height= "32" Offset= "0x8E030" />
<Texture Name= "gEffDust3Tex" OutName= "eff_dust_3" Format= "i8" Width= "32" Height= "32" Offset= "0x8E430" />
<Texture Name= "gEffDust4Tex" OutName= "eff_dust_4" Format= "i8" Width= "32" Height= "32" Offset= "0x8E830" />
<Texture Name= "gEffDust5Tex" OutName= "eff_dust_5" Format= "i8" Width= "32" Height= "32" Offset= "0x8EC30" />
<Texture Name= "gEffDust6Tex" OutName= "eff_dust_6" Format= "i8" Width= "32" Height= "32" Offset= "0x8F030" />
<Texture Name= "gEffDust7Tex" OutName= "eff_dust_7" Format= "i8" Width= "32" Height= "32" Offset= "0x8F430" />
<Texture Name= "gEffDust8Tex" OutName= "eff_dust_8" Format= "i8" Width= "32" Height= "32" Offset= "0x8F830" />
2023-04-18 23:01:05 -04:00
2024-04-26 23:02:54 +01:00
<Texture Name= "gameplay_keep_Tex_08FBE0" OutName= "tex_08FBE0" Format= "i8" Width= "32" Height= "64" Offset= "0x8FC30" />
<Texture Name= "gameplay_keep_Tex_0903E0" OutName= "tex_0903E0" Format= "i8" Width= "32" Height= "64" Offset= "0x90430" />
<Texture Name= "gameplay_keep_Tex_090BE0" OutName= "tex_090BE0" Format= "i8" Width= "32" Height= "64" Offset= "0x90C30" />
<Texture Name= "gameplay_keep_Tex_0913E0" OutName= "tex_0913E0" Format= "i8" Width= "32" Height= "64" Offset= "0x91430" />
<Texture Name= "gEffBubble1Tex" OutName= "eff_bubble_1" Format= "ia8" Width= "16" Height= "16" Offset= "0x91C30" />
<Texture Name= "gEffBubble2Tex" OutName= "eff_bubble_2" Format= "ia8" Width= "16" Height= "16" Offset= "0x91D30" />
2022-10-15 19:12:01 -03:00
2022-03-10 10:37:27 +11:00
<!-- Electric spark textures from Zora-Form attack -->
2024-04-26 23:02:54 +01:00
<Texture Name= "gElectricSpark1Tex" OutName= "electric_spark_1" Format= "i4" Width= "32" Height= "32" Offset= "0x91E30" />
<Texture Name= "gElectricSpark2Tex" OutName= "electric_spark_2" Format= "i4" Width= "32" Height= "32" Offset= "0x92030" />
<Texture Name= "gElectricSpark3Tex" OutName= "electric_spark_3" Format= "i4" Width= "32" Height= "32" Offset= "0x92230" />
<Texture Name= "gElectricSpark4Tex" OutName= "electric_spark_4" Format= "i4" Width= "32" Height= "32" Offset= "0x92430" />
2021-12-18 19:37:05 +00:00
</File>
</Root>