Files
ultrasm64-2/include/PR/gu.h
2025-02-16 23:53:25 -05:00

100 lines
3.3 KiB
C

#ifndef _GU_H_
#define _GU_H_
/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/**************************************************************************
*
* $Revision: 1.48 $
* $Date: 1999/07/13 08:00:20 $
* $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gu.h,v $
*
**************************************************************************/
#include <PR/mbi.h>
#include <PR/ultratypes.h>
#include <PR/sptask.h>
#ifndef MAX
#define MAX(a,b) (((a)>(b))?(a):(b))
#endif
#ifndef MIN
#define MIN(a,b) (((a)<(b))?(a):(b))
#endif
#define M_PI 3.14159265358979323846
#define GU_PI 3.1415926
#define FTOFIX32(x) (long)((x) * (float)0x00010000)
#ifdef AVOID_UB
#define FIX32TOF(x) ((float)(x) * (1.0f / (float)0x00010000))
#else
#define FIX32TOF(x) (x / (float)0x00010000)
#endif
#define FTOFRAC8(x) ((int) MIN(((x) * (128.0f)), 127.0f) & 0xff)
#define FILTER_WRAP 0
#define FILTER_CLAMP 1
/*
* matrix operations:
*
* The 'F' version is floating point, in case the application wants
* to do matrix manipulations and convert to fixed-point at the last
* minute.
*/
extern void guMtxIdent(Mtx *m);
extern void guMtxIdentF(float mf[4][4]);
extern void guOrtho(Mtx *m, float l, float r, float b, float t,
float n, float f, float scale);
extern void guOrthoF(float mf[4][4], float l, float r, float b, float t,
float n, float f, float scale);
extern void guPerspective(Mtx *m, u16 *perspNorm, float fovy,
float aspect, float near, float far, float scale);
extern void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy,
float aspect, float near, float far, float scale);
extern void guRotate(Mtx *m, float a, float x, float y, float z);
extern void guRotateF(float mf[4][4], float a, float x, float y, float z);
extern void guScale(Mtx *m, float x, float y, float z);
extern void guScaleF(float mf[4][4], float x, float y, float z);
extern void guTranslate(Mtx *m, float x, float y, float z);
extern void guTranslateF(float mf[4][4], float x, float y, float z);
extern void guMtxF2L(float mf[4][4], Mtx *m);
extern void guMtxL2F(float mf[4][4], Mtx *m);
/* vector utility: */
extern void guNormalize(float *x, float *y, float *z);
/* Used only in Fast3DEX2 */
extern void guLookAtReflect(Mtx *m, LookAt *l,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
extern void guLookAtReflectF(float mf[4][4], LookAt *l,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
/*
* Math functions
*/
extern float sinf(float);
extern double sin(double);
extern float cosf(float);
extern double cos(double);
extern float sqrtf(float);
#endif /* !_GU_H_ */