haha funny bowser message

This commit is contained in:
a
2025-07-01 02:06:46 -04:00
parent c01fc368ed
commit 507210d82a

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@@ -207,8 +207,6 @@ void draw_crash_screen(OSThread *thread) {
cause = 17;
}
osWritebackDCacheAll();
// disable reading AA coverage to prevent text being illegible
#if defined(VERSION_US) || defined(VERSION_SH) || defined(VERSION_CN)
@@ -226,14 +224,13 @@ void draw_crash_screen(OSThread *thread) {
osViSetSpecialFeatures(OS_VI_DITHER_FILTER_OFF);
osViSetSpecialFeatures(OS_VI_GAMMA_OFF); // automatically re-enabled from vi mode change
crash_screen_draw_rect(25, 20, 270, 25);
osWritebackDCacheAll();
crash_screen_print(30, 25, "THREAD:%d (%s)", thread->id, gCauseDesc[cause]);
crash_screen_print(30, 35, "PC:%08XH SR:%08XH VA:%08XH", tc->pc, tc->sr, tc->badvaddr);
n64_printf("=================== CRASH ===================\n");
n64_printf("THREAD: %d (%s)\n", thread->id, gCauseDesc[cause]);
n64_printf("PC: %08XH SR: %08XH VA: %08XH\n\n", tc->pc, tc->sr, tc->badvaddr);
crash_screen_sleep(2000);
crash_screen_draw_rect(25, 45, 270, 185);
crash_screen_print(30, 50, "AT:%08XH V0:%08XH V1:%08XH", (u32) tc->at, (u32) tc->v0,
(u32) tc->v1);
@@ -294,7 +291,8 @@ void draw_crash_screen(OSThread *thread) {
n64_printf("\n");
n64_printf("==============================================\n");
osViBlack(FALSE);
osViSwapBuffer(gCrashScreen.framebuffer);
crash_screen_sleep(2500);
play_music(SEQ_PLAYER_LEVEL, SEQ_LEVEL_BOSS_KOOPA, 0);
}
OSThread *get_crashed_thread(void) {
@@ -322,22 +320,19 @@ void thread2_crash_screen(UNUSED void *arg) {
thread = get_crashed_thread();
} while (thread == NULL);
if (thread->id == 5 || thread->id == 6) { // only care about this if game or rumble crashes
gCrashScreen.thread.priority = 15;
sound_reset(0);
play_music(SEQ_PLAYER_LEVEL, SEQ_EVENT_KOOPA_MESSAGE, 0);
crash_screen_sleep(2000);
play_sound(SOUND_MENU_BOWSER_LAUGH, gGlobalSoundSource);
audio_signal_game_loop_tick();
}
crash_screen_draw_bg();
osWritebackDCacheAll();
draw_crash_screen(thread);
if (thread->id == 5) {
gCrashScreen.thread.priority = 15;
stop_sounds_in_continuous_banks();
stop_background_music(get_current_background_music());
audio_signal_game_loop_tick();
crash_screen_sleep(200);
play_sound(SOUND_MENU_CAMERA_BUZZ, gGlobalSoundSource);
audio_signal_game_loop_tick();
play_music(SEQ_PLAYER_LEVEL, SEQ_LEVEL_WATER, 0);
crash_screen_sleep(200);
}
for (;;) {
}
}