Added and matched all source-available files, updated headers to 2.0L (#16)

This commit is contained in:
Mr-Wiseguy
2022-03-04 10:49:08 -05:00
committed by GitHub
parent 337261b5fa
commit 1292d8ada6
244 changed files with 29722 additions and 1019 deletions

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@@ -13,17 +13,20 @@ AR := ar
AS := tools/gcc/as
CC := tools/gcc/gcc
AR_OLD := tools/gcc/ar
STRIP := tools/gcc/strip --strip-debug
export COMPILER_PATH := $(WORKING_DIR)/tools/gcc
CFLAGS := -w -nostdinc -c -G 0 -mgp32 -mfp32 -mips3
CPPFLAGS := -D_LANGUAGE_C -D_MIPS_SZLONG=32 -D_FINALROM -D__USE_ISOC99 -DNDEBUG -DF3DEX_GBI_2 -I $(WORKING_DIR)/include -I $(WORKING_DIR)/include/gcc
CFLAGS := -w -nostdinc -c -G 0 -mgp32 -mfp32 -mips3 -D_LANGUAGE_C
ASFLAGS := -w -nostdinc -c -G 0 -mips3 -DMIPSEB -DLANGUAGE_ASSEMBLY -D_MIPS_SIM=1 -D_ULTRA64 -x assembler-with-cpp
GBIDEFINE := -DF3DEX_GBI_2
CPPFLAGS = -D_MIPS_SZLONG=32 -D_FINALROM -D__USE_ISOC99 -DNDEBUG -I $(WORKING_DIR)/include -I $(WORKING_DIR)/include/gcc -I $(WORKING_DIR)/include/PR $(GBIDEFINE)
OPTFLAGS := -O3
SRC_DIRS := $(shell find src -type d)
ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*")
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
S_FILES := $(foreach dir,$(SRC_DIRS) $(ASM_DIRS),$(wildcard $(dir)/*.s))
O_FILES := $(foreach f,$(S_FILES:.s=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(C_FILES:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(wildcard $(BASE_DIR)/*),$(BUILD_DIR)/$f)
@@ -44,8 +47,10 @@ BASE_OBJS := $(wildcard $(BASE_DIR)/*.o)
# Try to find a file corresponding to an archive file in any of src/ asm/ or the base directory, prioritizing src then asm then the original file
AR_ORDER = $(foreach f,$(shell $(AR) t $(BASE_AR)),$(shell find $(BUILD_DIR)/src $(BUILD_DIR)/asm $(BUILD_DIR)/$(BASE_DIR) -name $f -type f -print -quit))
MATCHED_OBJS = $(filter-out $(BUILD_DIR)/$(BASE_DIR)/%,$(AR_ORDER))
UNMATCHED_OBJS = $(filter-out $(MATCHED_OBJS),$(AR_ORDER))
NUM_OBJS = $(words $(AR_ORDER))
NUM_OBJS_MATCHED = $(words $(MATCHED_OBJS))
NUM_OBJS_UNMATCHED = $(words $(UNMATCHED_OBJS))
$(shell mkdir -p asm $(BASE_DIR) src $(BUILD_DIR)/$(BASE_DIR) $(foreach dir,$(ASM_DIRS) $(SRC_DIRS),$(BUILD_DIR)/$(dir)))
@@ -95,6 +100,15 @@ $(BUILD_DIR)/src/os/ackramromread.marker: OPTFLAGS := -O0
$(BUILD_DIR)/src/os/ackramromwrite.marker: OPTFLAGS := -O0
$(BUILD_DIR)/src/os/exit.marker: OPTFLAGS := -O0
$(BUILD_DIR)/src/os/seterrorhandler.marker: OPTFLAGS := -O0
$(BUILD_DIR)/src/gu/us2dex_emu.marker: GBIDEFINE := -DF3DEX_GBI
$(BUILD_DIR)/src/sp/sprite.marker: GBIDEFINE :=
$(BUILD_DIR)/src/sp/spriteex.marker: GBIDEFINE :=
$(BUILD_DIR)/src/sp/spriteex2.marker: GBIDEFINE :=
$(BUILD_DIR)/src/sp/spriteex2.marker: GBIDEFINE :=
$(BUILD_DIR)/src/mgu/%.marker: STRIP := :
$(BUILD_DIR)/src/mgu/%.marker: export VR4300MUL := OFF
$(BUILD_DIR)/src/mgu/rotate.marker: export VR4300MUL := ON
$(BUILD_DIR)/src/gu/%.marker: ASFLAGS += -I $(WORKING_DIR)/src/mgu
$(BUILD_DIR)/%.marker: %.c
cd $(<D) && $(WORKING_DIR)/$(CC) $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(<F) -o $(WORKING_DIR)/$(@:.marker=.o)
@@ -110,6 +124,21 @@ ifneq ($(NON_MATCHING),1)
@touch $@
endif
$(BUILD_DIR)/%.marker: %.s
cd $(<D) && $(WORKING_DIR)/$(CC) $(ASFLAGS) -I. $(OPTFLAGS) $(<F) -o $(WORKING_DIR)/$(@:.marker=.o)
ifneq ($(NON_MATCHING),1)
# check if this file is in the archive; patch corrupted bytes and change file timestamps to match original if so
@$(if $(findstring $(BASE_DIR)/$(@F:.marker=.o), $(BASE_OBJS)), \
$(STRIP) $(STRIP_FLAGS) $(@:.marker=.o) && \
python3 tools/fix_objfile.py $(@:.marker=.o) $(BASE_DIR)/$(@F:.marker=.o) && \
$(COMPARE_OBJ) && \
touch -r $(BASE_DIR)/$(@F:.marker=.o) $(@:.marker=.o), \
echo "Object file $(<F:.marker=.o) is not in the current archive" \
)
# create or update the marker file
@touch $@
endif
# Disable built-in rules
.SUFFIXES:
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true

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@@ -1,3 +1,23 @@
/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/**************************************************************************
*
* $Revision: 1.13 $
* $Date: 1997/02/11 08:15:34 $
* $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/R4300.h,v $
*
**************************************************************************/
#ifndef _R4300_H_
#define _R4300_H_

410
include/PR/abi.h Normal file
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@@ -0,0 +1,410 @@
#ifndef _ABI_H_
#define _ABI_H_
/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/**************************************************************************
*
* $Revision: 1.32 $
* $Date: 1997/02/11 08:16:37 $
* $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/abi.h,v $
*
**************************************************************************/
/*
* Header file for the Audio Binary Interface.
* This is included in the Media Binary Interface file
* mbi.h.
*
* This file follows the framework used for graphics.
*
*/
/* Audio commands: */
#define A_SPNOOP 0
#define A_ADPCM 1
#define A_CLEARBUFF 2
#define A_ENVMIXER 3
#define A_LOADBUFF 4
#define A_RESAMPLE 5
#define A_SAVEBUFF 6
#define A_SEGMENT 7
#define A_SETBUFF 8
#define A_SETVOL 9
#define A_DMEMMOVE 10
#define A_LOADADPCM 11
#define A_MIXER 12
#define A_INTERLEAVE 13
#define A_POLEF 14
#define A_SETLOOP 15
#define ACMD_SIZE 32
/*
* Audio flags
*/
#define A_INIT 0x01
#define A_CONTINUE 0x00
#define A_LOOP 0x02
#define A_OUT 0x02
#define A_LEFT 0x02
#define A_RIGHT 0x00
#define A_VOL 0x04
#define A_RATE 0x00
#define A_AUX 0x08
#define A_NOAUX 0x00
#define A_MAIN 0x00
#define A_MIX 0x10
/*
* BEGIN C-specific section: (typedef's)
*/
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/*
* Data Structures.
*/
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int gain:16;
unsigned int addr;
} Aadpcm;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int gain:16;
unsigned int addr;
} Apolef;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int pad1:16;
unsigned int addr;
} Aenvelope;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:8;
unsigned int dmem:16;
unsigned int pad2:16;
unsigned int count:16;
} Aclearbuff;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:8;
unsigned int pad2:16;
unsigned int inL:16;
unsigned int inR:16;
} Ainterleave;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:24;
unsigned int addr;
} Aloadbuff;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int pad1:16;
unsigned int addr;
} Aenvmixer;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int gain:16;
unsigned int dmemi:16;
unsigned int dmemo:16;
} Amixer;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int dmem2:16;
unsigned int addr;
} Apan;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int pitch:16;
unsigned int addr;
} Aresample;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int pad1:16;
unsigned int addr;
} Areverb;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:24;
unsigned int addr;
} Asavebuff;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:24;
unsigned int pad2:2;
unsigned int number:4;
unsigned int base:24;
} Asegment;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int dmemin:16;
unsigned int dmemout:16;
unsigned int count:16;
} Asetbuff;
typedef struct {
unsigned int cmd:8;
unsigned int flags:8;
unsigned int vol:16;
unsigned int voltgt:16;
unsigned int volrate:16;
} Asetvol;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:8;
unsigned int dmemin:16;
unsigned int dmemout:16;
unsigned int count:16;
} Admemmove;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:8;
unsigned int count:16;
unsigned int addr;
} Aloadadpcm;
typedef struct {
unsigned int cmd:8;
unsigned int pad1:8;
unsigned int pad2:16;
unsigned int addr;
} Asetloop;
/*
* Generic Acmd Packet
*/
typedef struct {
unsigned int w0;
unsigned int w1;
} Awords;
typedef union {
Awords words;
Aadpcm adpcm;
Apolef polef;
Aclearbuff clearbuff;
Aenvelope envelope;
Ainterleave interleave;
Aloadbuff loadbuff;
Aenvmixer envmixer;
Aresample resample;
Areverb reverb;
Asavebuff savebuff;
Asegment segment;
Asetbuff setbuff;
Asetvol setvol;
Admemmove dmemmove;
Aloadadpcm loadadpcm;
Amixer mixer;
Asetloop setloop;
long long int force_union_align; /* dummy, force alignment */
} Acmd;
/*
* ADPCM State
*/
#define ADPCMVSIZE 8
#define ADPCMFSIZE 16
typedef short ADPCM_STATE[ADPCMFSIZE];
/*
* Pole filter state
*/
typedef short POLEF_STATE[4];
/*
* Resampler state
*/
typedef short RESAMPLE_STATE[16];
/*
* Resampler constants
*/
#define UNITY_PITCH 0x8000
#define MAX_RATIO 1.99996 /* within .03 cents of +1 octave */
/*
* Enveloper/Mixer state
*/
typedef short ENVMIX_STATE[40];
/*
* Macros to assemble the audio command list
*/
#define aADPCMdec(pkt, f, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_ADPCM, 24, 8) | _SHIFTL(f, 16, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aPoleFilter(pkt, f, g, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_POLEF, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(g, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aClearBuffer(pkt, d, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_CLEARBUFF, 24, 8) | _SHIFTL(d, 0, 24); \
_a->words.w1 = (unsigned int)(c); \
}
#define aEnvMixer(pkt, f, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_ENVMIXER, 24, 8) | _SHIFTL(f, 16, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aInterleave(pkt, l, r) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_INTERLEAVE, 24, 8); \
_a->words.w1 = _SHIFTL(l, 16, 16) | _SHIFTL(r, 0, 16); \
}
#define aLoadBuffer(pkt, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_LOADBUFF, 24, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aMix(pkt, f, g, i, o) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_MIXER, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(g, 0, 16)); \
_a->words.w1 = _SHIFTL(i,16, 16) | _SHIFTL(o, 0, 16); \
}
#define aPan(pkt, f, d, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_PAN, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(d, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aResample(pkt, f, p, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_RESAMPLE, 24, 8) | _SHIFTL(f, 16, 8) |\
_SHIFTL(p, 0, 16)); \
_a->words.w1 = (unsigned int)(s); \
}
#define aSaveBuffer(pkt, s) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SAVEBUFF, 24, 8); \
_a->words.w1 = (unsigned int)(s); \
}
#define aSegment(pkt, s, b) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_SEGMENT, 24, 8); \
_a->words.w1 = _SHIFTL(s, 24, 8) | _SHIFTL(b, 0, 24); \
}
#define aSetBuffer(pkt, f, i, o, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETBUFF, 24, 8) | _SHIFTL(f, 16, 8) | \
_SHIFTL(i, 0, 16)); \
_a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \
}
#define aSetVolume(pkt, f, v, t, r) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = (_SHIFTL(A_SETVOL, 24, 8) | _SHIFTL(f, 16, 16) | \
_SHIFTL(v, 0, 16)); \
_a->words.w1 = _SHIFTL(t, 16, 16) | _SHIFTL(r, 0, 16); \
}
#define aSetLoop(pkt, a) \
{ \
Acmd *_a = (Acmd *)pkt; \
_a->words.w0 = _SHIFTL(A_SETLOOP, 24, 8); \
_a->words.w1 = (unsigned int)(a); \
}
#define aDMEMMove(pkt, i, o, c) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_DMEMMOVE, 24, 8) | _SHIFTL(i, 0, 24); \
_a->words.w1 = _SHIFTL(o, 16, 16) | _SHIFTL(c, 0, 16); \
}
#define aLoadADPCM(pkt, c, d) \
{ \
Acmd *_a = (Acmd *)pkt; \
\
_a->words.w0 = _SHIFTL(A_LOADADPCM, 24, 8) | _SHIFTL(c, 0, 24); \
_a->words.w1 = (unsigned int) d; \
}
#endif /* _LANGUAGE_C */
#endif /* !_ABI_H_ */

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include/PR/gbi.h Normal file

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392
include/PR/gs2dex.h Normal file
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@@ -0,0 +1,392 @@
/*---------------------------------------------------------------------
Copyright (C) 1997, Nintendo.
File gs2dex.h
Coded by Yoshitaka Yasumoto. Jul 31, 1997.
Modified by
Comments Header file for S2DEX ucode.
$Id: gs2dex.h,v 1.21 1998/05/28 00:14:49 has Exp $
---------------------------------------------------------------------*/
#ifndef _GS2DEX_H_
#define _GS2DEX_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
/*===========================================================================*
* Macro
*===========================================================================*/
#define GS_CALC_DXT(line) (((1<< G_TX_DXT_FRAC)-1)/(line)+1)
#define GS_PIX2TMEM(pix, siz) ((pix)>>(4-(siz)))
#define GS_PIX2DXT(pix, siz) GS_CALC_DXT(GS_PIX2TMEM((pix), (siz)))
/*===========================================================================*
* Data structures for S2DEX microcode
*===========================================================================*/
/*---------------------------------------------------------------------------*
* Background
*---------------------------------------------------------------------------*/
#define G_BGLT_LOADBLOCK 0x0033
#define G_BGLT_LOADTILE 0xfff4
#define G_BG_FLAG_FLIPS 0x01
#define G_BG_FLAG_FLIPT 0x10
/* Non scalable background plane */
typedef struct {
u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */
u16 imageW; /* width of the texture (u10.2) */
s16 frameX; /* upper-left position of transferred frame (s10.2) */
u16 frameW; /* width of transferred frame (u10.2) */
u16 imageY; /* y-coordinate of upper-left position of texture (u10.5) */
u16 imageH; /* height of the texture (u10.2) */
s16 frameY; /* upper-left position of transferred frame (s10.2) */
u16 frameH; /* height of transferred frame (u10.2) */
u64 *imagePtr; /* texture source address on DRAM */
u16 imageLoad; /* which to use, LoadBlock or LoadTile */
u8 imageFmt; /* format of texel - G_IM_FMT_* */
u8 imageSiz; /* size of texel - G_IM_SIZ_* */
u16 imagePal; /* pallet number */
u16 imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */
/* The following is set in the initialization routine guS2DInitBg(). There is no need for the user to set it. */
u16 tmemW; /* TMEM width and Word size of frame 1 line.
At LoadBlock, GS_PIX2TMEM(imageW/4,imageSiz)
At LoadTile GS_PIX2TMEM(frameW/4,imageSiz)+1 */
u16 tmemH; /* height of TMEM loadable at a time (s13.2) 4 times value
When the normal texture, 512/tmemW*4
When the CI texture, 256/tmemW*4 */
u16 tmemLoadSH; /* SH value
At LoadBlock, tmemSize/2-1
At LoadTile, tmemW*16-1 */
u16 tmemLoadTH; /* TH value or Stride value
At LoadBlock, GS_CALC_DXT(tmemW)
At LoadTile, tmemH-1 */
u16 tmemSizeW; /* skip value of imagePtr for image 1-line
At LoadBlock, tmemW*2
At LoadTile, GS_PIX2TMEM(imageW/4,imageSiz)*2 */
u16 tmemSize; /* skip value of imagePtr for 1-loading
= tmemSizeW*tmemH */
} uObjBg_t; /* 40 bytes */
/* Scalable background plane */
typedef struct {
u16 imageX; /* x-coordinate of upper-left position of texture (u10.5) */
u16 imageW; /* width of texture (u10.2) */
s16 frameX; /* upper-left position of transferred frame (s10.2) */
u16 frameW; /* width of transferred frame (u10.2) */
u16 imageY; /* y-coordinate of upper-left position of texture (u10.5) */
u16 imageH; /* height of texture (u10.2) */
s16 frameY; /* upper-left position of transferred frame (s10.2) */
u16 frameH; /* height of transferred frame (u10.2) */
u64 *imagePtr; /* texture source address on DRAM */
u16 imageLoad; /* Which to use, LoadBlock or LoadTile? */
u8 imageFmt; /* format of texel - G_IM_FMT_* */
u8 imageSiz; /* size of texel - G_IM_SIZ_* */
u16 imagePal; /* pallet number */
u16 imageFlip; /* right & left image inversion (Inverted by G_BG_FLAG_FLIPS) */
u16 scaleW; /* scale value of X-direction (u5.10) */
u16 scaleH; /* scale value of Y-direction (u5.10) */
s32 imageYorig; /* start point of drawing on image (s20.5) */
u8 padding[4];
} uObjScaleBg_t; /* 40 bytes */
typedef union {
uObjBg_t b;
uObjScaleBg_t s;
long long int force_structure_alignment;
} uObjBg;
/*---------------------------------------------------------------------------*
* 2D Objects
*---------------------------------------------------------------------------*/
#define G_OBJ_FLAG_FLIPS 1<<0 /* inversion to S-direction */
#define G_OBJ_FLAG_FLIPT 1<<4 /* nversion to T-direction */
typedef struct {
s16 objX; /* s10.2 OBJ x-coordinate of upper-left end */
u16 scaleW; /* u5.10 Scaling of u5.10 width direction */
u16 imageW; /* u10.5 width of u10.5 texture (length of S-direction) */
u16 paddingX; /* Unused - Always 0 */
s16 objY; /* s10.2 OBJ y-coordinate of s10.2 OBJ upper-left end */
u16 scaleH; /* u5.10 Scaling of u5.10 height direction */
u16 imageH; /* u10.5 height of u10.5 texture (length of T-direction) */
u16 paddingY; /* Unused - Always 0 */
u16 imageStride; /* folding width of texel (In units of 64bit word) */
u16 imageAdrs; /* texture header position in TMEM (In units of 64bit word) */
u8 imageFmt; /* format of texel - G_IM_FMT_* */
u8 imageSiz; /* size of texel - G_IM_SIZ_* */
u8 imagePal; /* pallet number (0-7) */
u8 imageFlags; /* The display flag - G_OBJ_FLAG_FLIP* */
} uObjSprite_t; /* 24 bytes */
typedef union {
uObjSprite_t s;
long long int force_structure_alignment;
} uObjSprite;
/*---------------------------------------------------------------------------*
* 2D Matrix
*---------------------------------------------------------------------------*/
typedef struct {
s32 A, B, C, D; /* s15.16 */
s16 X, Y; /* s10.2 */
u16 BaseScaleX; /* u5.10 */
u16 BaseScaleY; /* u5.10 */
} uObjMtx_t; /* 24 bytes */
typedef union {
uObjMtx_t m;
long long int force_structure_alignment;
} uObjMtx;
typedef struct {
s16 X, Y; /* s10.2 */
u16 BaseScaleX; /* u5.10 */
u16 BaseScaleY; /* u5.10 */
} uObjSubMtx_t; /* 8 bytes */
typedef union {
uObjSubMtx_t m;
long long int force_structure_alignment;
} uObjSubMtx;
/*---------------------------------------------------------------------------*
* Loading into TMEM
*---------------------------------------------------------------------------*/
#define G_OBJLT_TXTRBLOCK 0x00001033
#define G_OBJLT_TXTRTILE 0x00fc1034
#define G_OBJLT_TLUT 0x00000030
#define GS_TB_TSIZE(pix,siz) (GS_PIX2TMEM((pix),(siz))-1)
#define GS_TB_TLINE(pix,siz) (GS_CALC_DXT(GS_PIX2TMEM((pix),(siz))))
typedef struct {
u32 type; /* G_OBJLT_TXTRBLOCK divided into types */
u64 *image; /* texture source address on DRAM */
u16 tmem; /* loaded TMEM word address (8byteWORD) */
u16 tsize; /* Texture size, Specified by macro GS_TB_TSIZE() */
u16 tline; /* width of Texture 1-line, Specified by macro GS_TB_TLINE() */
u16 sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12) */
u32 flag; /* STATE flag */
u32 mask; /* STATE mask */
} uObjTxtrBlock_t; /* 24 bytes */
#define GS_TT_TWIDTH(pix,siz) ((GS_PIX2TMEM((pix), (siz))<<2)-1)
#define GS_TT_THEIGHT(pix,siz) (((pix)<<2)-1)
typedef struct {
u32 type; /* G_OBJLT_TXTRTILE divided into types */
u64 *image; /* texture source address on DRAM */
u16 tmem; /* loaded TMEM word address (8byteWORD)*/
u16 twidth; /* width of Texture (Specified by macro GS_TT_TWIDTH()) */
u16 theight; /* height of Texture (Specified by macro GS_TT_THEIGHT()) */
u16 sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12) */
u32 flag; /* STATE flag */
u32 mask; /* STATE mask */
} uObjTxtrTile_t; /* 24 bytes */
#define GS_PAL_HEAD(head) ((head)+256)
#define GS_PAL_NUM(num) ((num)-1)
typedef struct {
u32 type; /* G_OBJLT_TLUT divided into types */
u64 *image; /* texture source address on DRAM */
u16 phead; /* pallet number of load header (Between 256 and 511) */
u16 pnum; /* loading pallet number -1 */
u16 zero; /* Assign 0 all the time */
u16 sid; /* STATE ID Multipled by 4 (Either one of 0, 4, 8 and 12)*/
u32 flag; /* STATE flag */
u32 mask; /* STATE mask */
} uObjTxtrTLUT_t; /* 24 bytes */
typedef union {
uObjTxtrBlock_t block;
uObjTxtrTile_t tile;
uObjTxtrTLUT_t tlut;
long long int force_structure_alignment;
} uObjTxtr;
/*---------------------------------------------------------------------------*
* Loading into TMEM & 2D Objects
*---------------------------------------------------------------------------*/
typedef struct {
uObjTxtr txtr;
uObjSprite sprite;
} uObjTxSprite; /* 48 bytes */
/*===========================================================================*
* GBI Commands for S2DEX microcode
*===========================================================================*/
/* GBI Header */
#ifdef F3DEX_GBI_2
#define G_OBJ_RECTANGLE_R 0xda
#define G_OBJ_MOVEMEM 0xdc
#define G_RDPHALF_0 0xe4
#define G_OBJ_RECTANGLE 0x01
#define G_OBJ_SPRITE 0x02
#define G_SELECT_DL 0x04
#define G_OBJ_LOADTXTR 0x05
#define G_OBJ_LDTX_SPRITE 0x06
#define G_OBJ_LDTX_RECT 0x07
#define G_OBJ_LDTX_RECT_R 0x08
#define G_BG_1CYC 0x09
#define G_BG_COPY 0x0a
#define G_OBJ_RENDERMODE 0x0b
#else
#define G_BG_1CYC 0x01
#define G_BG_COPY 0x02
#define G_OBJ_RECTANGLE 0x03
#define G_OBJ_SPRITE 0x04
#define G_OBJ_MOVEMEM 0x05
#define G_SELECT_DL 0xb0
#define G_OBJ_RENDERMODE 0xb1
#define G_OBJ_RECTANGLE_R 0xb2
#define G_OBJ_LOADTXTR 0xc1
#define G_OBJ_LDTX_SPRITE 0xc2
#define G_OBJ_LDTX_RECT 0xc3
#define G_OBJ_LDTX_RECT_R 0xc4
#define G_RDPHALF_0 0xe4
#endif
/*---------------------------------------------------------------------------*
* Background wrapped screen
*---------------------------------------------------------------------------*/
#define gSPBgRectangle(pkt, m, mptr) gDma0p((pkt),(m),(mptr),0)
#define gsSPBgRectangle(m, mptr) gsDma0p( (m),(mptr),0)
#define gSPBgRectCopy(pkt, mptr) gSPBgRectangle((pkt), G_BG_COPY, (mptr))
#define gsSPBgRectCopy(mptr) gsSPBgRectangle( G_BG_COPY, (mptr))
#define gSPBgRect1Cyc(pkt, mptr) gSPBgRectangle((pkt), G_BG_1CYC, (mptr))
#define gsSPBgRect1Cyc(mptr) gsSPBgRectangle( G_BG_1CYC, (mptr))
/*---------------------------------------------------------------------------*
* 2D Objects
*---------------------------------------------------------------------------*/
#define gSPObjSprite(pkt, mptr) gDma0p((pkt),G_OBJ_SPRITE, (mptr),0)
#define gsSPObjSprite(mptr) gsDma0p( G_OBJ_SPRITE, (mptr),0)
#define gSPObjRectangle(pkt, mptr) gDma0p((pkt),G_OBJ_RECTANGLE, (mptr),0)
#define gsSPObjRectangle(mptr) gsDma0p( G_OBJ_RECTANGLE, (mptr),0)
#define gSPObjRectangleR(pkt, mptr) gDma0p((pkt),G_OBJ_RECTANGLE_R,(mptr),0)
#define gsSPObjRectangleR(mptr) gsDma0p( G_OBJ_RECTANGLE_R,(mptr),0)
/*---------------------------------------------------------------------------*
* 2D Matrix
*---------------------------------------------------------------------------*/
#define gSPObjMatrix(pkt, mptr) gDma1p((pkt),G_OBJ_MOVEMEM,(mptr),0,23)
#define gsSPObjMatrix(mptr) gsDma1p( G_OBJ_MOVEMEM,(mptr),0,23)
#define gSPObjSubMatrix(pkt, mptr) gDma1p((pkt),G_OBJ_MOVEMEM,(mptr),2, 7)
#define gsSPObjSubMatrix(mptr) gsDma1p( G_OBJ_MOVEMEM,(mptr),2, 7)
/*---------------------------------------------------------------------------*
* Loading into TMEM
*---------------------------------------------------------------------------*/
#define gSPObjLoadTxtr(pkt, tptr) gDma0p((pkt),G_OBJ_LOADTXTR, (tptr),23)
#define gsSPObjLoadTxtr(tptr) gsDma0p( G_OBJ_LOADTXTR, (tptr),23)
#define gSPObjLoadTxSprite(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_SPRITE,(tptr),47)
#define gsSPObjLoadTxSprite(tptr) gsDma0p( G_OBJ_LDTX_SPRITE,(tptr),47)
#define gSPObjLoadTxRect(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_RECT, (tptr),47)
#define gsSPObjLoadTxRect(tptr) gsDma0p( G_OBJ_LDTX_RECT, (tptr),47)
#define gSPObjLoadTxRectR(pkt, tptr) gDma0p((pkt),G_OBJ_LDTX_RECT_R,(tptr),47)
#define gsSPObjLoadTxRectR(tptr) gsDma0p( G_OBJ_LDTX_RECT_R,(tptr),47)
/*---------------------------------------------------------------------------*
* Select Display List
*---------------------------------------------------------------------------*/
#define gSPSelectDL(pkt, mptr, sid, flag, mask) \
{ gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \
gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); }
#define gsSPSelectDL(mptr, sid, flag, mask) \
{ gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \
gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_PUSH); }
#define gSPSelectBranchDL(pkt, mptr, sid, flag, mask) \
{ gDma1p((pkt), G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \
gDma1p((pkt), G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); }
#define gsSPSelectBranchDL(mptr, sid, flag, mask) \
{ gsDma1p(G_RDPHALF_0, (flag), (u32)(mptr) & 0xffff, (sid)); \
gsDma1p(G_SELECT_DL, (mask), (u32)(mptr) >> 16, G_DL_NOPUSH); }
/*---------------------------------------------------------------------------*
* Set general status
*---------------------------------------------------------------------------*/
#define G_MW_GENSTAT 0x08 /* Note that it is the same value of G_MW_FOG */
#define gSPSetStatus(pkt, sid, val) \
gMoveWd((pkt), G_MW_GENSTAT, (sid), (val))
#define gsSPSetStatus(sid, val) \
gsMoveWd( G_MW_GENSTAT, (sid), (val))
/*---------------------------------------------------------------------------*
* Set Object Render Mode
*---------------------------------------------------------------------------*/
#define G_OBJRM_NOTXCLAMP 0x01
#define G_OBJRM_XLU 0x02 /* Ignored */
#define G_OBJRM_ANTIALIAS 0x04 /* Ignored */
#define G_OBJRM_BILERP 0x08
#define G_OBJRM_SHRINKSIZE_1 0x10
#define G_OBJRM_SHRINKSIZE_2 0x20
#define G_OBJRM_WIDEN 0x40
#define gSPObjRenderMode(pkt, mode) gImmp1((pkt),G_OBJ_RENDERMODE,(mode))
#define gsSPObjRenderMode(mode) gsImmp1( G_OBJ_RENDERMODE,(mode))
/*===========================================================================*
* Render Mode Macro
*===========================================================================*/
#define RM_RA_SPRITE(clk) \
AA_EN | CVG_DST_CLAMP | \
CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define G_RM_SPRITE G_RM_OPA_SURF
#define G_RM_SPRITE2 G_RM_OPA_SURF2
#define G_RM_RA_SPRITE RM_RA_SPRITE(1)
#define G_RM_RA_SPRITE2 RM_RA_SPRITE(2)
#define G_RM_AA_SPRITE G_RM_AA_TEX_TERR
#define G_RM_AA_SPRITE2 G_RM_AA_TEX_TERR2
#define G_RM_XLU_SPRITE G_RM_XLU_SURF
#define G_RM_XLU_SPRITE2 G_RM_XLU_SURF2
#define G_RM_AA_XLU_SPRITE G_RM_AA_XLU_SURF
#define G_RM_AA_XLU_SPRITE2 G_RM_AA_XLU_SURF2
/*===========================================================================*
* External functions
*===========================================================================*/
extern u64 gspS2DEX_fifoTextStart[], gspS2DEX_fifoTextEnd[];
extern u64 gspS2DEX_fifoDataStart[], gspS2DEX_fifoDataEnd[];
extern u64 gspS2DEX_fifo_dTextStart[], gspS2DEX_fifo_dTextEnd[];
extern u64 gspS2DEX_fifo_dDataStart[], gspS2DEX_fifo_dDataEnd[];
extern u64 gspS2DEX2_fifoTextStart[], gspS2DEX2_fifoTextEnd[];
extern u64 gspS2DEX2_fifoDataStart[], gspS2DEX2_fifoDataEnd[];
extern u64 gspS2DEX2_xbusTextStart[], gspS2DEX2_xbusTextEnd[];
extern u64 gspS2DEX2_xbusDataStart[], gspS2DEX2_xbusDataEnd[];
extern void guS2DInitBg(uObjBg *);
#ifdef F3DEX_GBI_2
# define guS2DEmuBgRect1Cyc guS2D2EmuBgRect1Cyc /*Wrapper*/
# define guS2DEmuSetScissor guS2D2EmuSetScissor /*Wrapper*/
extern void guS2D2EmuSetScissor(u32, u32, u32, u32, u8);
extern void guS2D2EmuBgRect1Cyc(Gfx **, uObjBg *);
#else
extern void guS2DEmuSetScissor(u32, u32, u32, u32, u8);
extern void guS2DEmuBgRect1Cyc(Gfx **, uObjBg *);
#endif
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* _GS2DEX_H_ */
/*======== End of gs2dex.h ========*/

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/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* UNPUBLISHED -- Rights reserved under the copyright laws of the United
* States. Use of a copyright notice is precautionary only and does not
* imply publication or disclosure.
*
* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to restrictions
* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
* in similar or successor clauses in the FAR, or the DOD or NASA FAR
* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
*
* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
* GRAPHICS, INC.
*
*/
/*
* File: gt.h
* Creator: hsa@sgi.com
* Create Date: Thu Oct 12 15:48:14 PDT 1995
*
* This file defines the GBI for the TURBO 3D graphics microcode.
* The turbo microcode is a special FEATURE-LIMITED microcode designed
* for specific applications. It is not for general use.
*
* (see XXX for more information)
*
*/
/**************************************************************************
*
* $Revision: 1.16 $
* $Date: 1998/05/28 00:14:50 $
* $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gt.h,v $
*
**************************************************************************/
#ifndef _GT_H_
#define _GT_H_
/* this file should be #included AFTER gbi.h */
#include "sptask.h"
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif /* _LANGUAGE_C_PLUS_PLUS */
#include <PR/ultratypes.h>
/* the following #defines seem out of order, but we need them
* for the microcode.
*/
/*
* object state field: rendState
*
* This flag word is built up out of the bits from a
* subset of the G_SETGEOMETRYMODE flags from gbi.h.
*
* When each of these bits is '1', the comments below explain
* the effect on the triangles.
*/
#define GT_ZBUFFER G_ZBUFFER
#define GT_TEXTURE G_TEXTURE_ENABLE /* texture ON */
#define GT_CULL_BACK G_CULL_BACK /* reject backfaces */
#define GT_SHADING_SMOOTH G_SHADING_SMOOTH /* smooth shade ON */
/*
* object state field: textureState
*
* The lower 3 bits of this flag word contain the texture tile number
* to be used. All triangles of an object are rendered with the same
* texture tile.
*/
/*
* object state field: flag
*
* This is a group of what would be pad bits. We use them for some
* flag bits.
*/
#define GT_FLAG_NOMTX 0x01 /* don't load the matrix */
#define GT_FLAG_NO_XFM 0x02 /* load vtx, use verbatim */
#define GT_FLAG_XFM_ONLY 0x04 /* xform vtx, write to *TriN */
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/* turbo 3D ucode: */
extern long long int gspTurbo3DTextStart[], gspTurbo3DTextEnd[];
extern long long int gspTurbo3DDataStart[], gspTurbo3DDataEnd[];
extern long long int gspTurbo3D_dramTextStart[], gspTurbo3D_dramTextEnd[];
extern long long int gspTurbo3D_dramDataStart[], gspTurbo3D_dramDataEnd[];
extern long long int gspTurbo3D_fifoTextStart[], gspTurbo3D_fifoTextEnd[];
extern long long int gspTurbo3D_fifoDataStart[], gspTurbo3D_fifoDataEnd[];
/*
* This is the global state structure. It's definition carefully
* matches the ucode, so if this structure changes, you must also change
* the ucode.
*/
typedef struct {
u16 perspNorm; /* persp normalization */
u16 pad0;
u32 flag;
Gfx rdpOthermode;
u32 segBases[16]; /* table of segment base addrs (SEE NOTE!) */
Vp viewport; /* the viewport to use */
Gfx *rdpCmds; /* block of RDP data, process if !NULL
* block terminated by gDPEndDisplayList()
* (This is a segment address)
*/
} gtGlobState_t;
/* NOTE:
* Although there are 16 segment table entries, the first one (segment 0)
* is reserved for physical memory mapping. You should not segment 0
* to anything other than 0x0.
*/
typedef union {
gtGlobState_t sp;
long long int force_structure_alignment;
} gtGlobState;
/*
* This is the 'state' structure associated with each object
* to be rendered. It's definition carefully matches the
* ucode, so if this structure changes, you must also change
* the gtoff.c tool and the ucode.
*/
typedef struct {
u32 renderState; /* render state */
u32 textureState; /* texture state */
u8 vtxCount; /* how many verts? */
u8 vtxV0; /* where to load verts? */
u8 triCount; /* how many tris? */
u8 flag;
Gfx *rdpCmds; /* ptr (segment address) to RDP DL */
Gfx rdpOthermode;
Mtx transform; /* the transform matrix to use */
} gtState_t;
typedef union {
gtState_t sp;
long long int force_structure_alignment;
} gtState;
/* gtStateLite : same as gtState, but no matrix (see flags below) */
/* this structure must be identical to gtState! (bad) */
typedef struct {
u32 renderState; /* render state */
u32 textureState; /* texture state */
u8 vtxCount; /* how many verts? */
u8 vtxV0; /* where to load verts? */
u8 triCount; /* how many tris? */
u8 flag;
Gfx *rdpCmds; /* ptr (segment address) to RDP DL */
Gfx rdpOthermode;
} gtStateL_t;
typedef union {
gtStateL_t sp;
long long int force_structure_alignment;
} gtStateL;
/*
* The vertex list for the turbo display list uses the
* Vtx struct in gbi.h
*
*/
/*
* This structure represents a single triangle, part of the
* triangle list of the object to be rendered.
*
* NOTE: The triangle list MUST be aligned to an 8-byte boundary.
* Since this structure is only 4 bytes, we are REQUIRING that
* this structure only be used as an array of triangles, and we
* depend on the MIPS C compiler (which always aligns arrays to
* 8-byte boundaries). THIS IS DANGEROUS!!!!
*
*/
typedef struct {
u8 v0, v1, v2, flag; /* flag is which one for flat shade */
} gtTriN;
/*
* This structure represents the transformed points. It is the format
* of the points written out when GT_FLAG_XFM_ONLY is set, as well as
* the format expected when GT_FLAG_NO_XFM is used.
*
* NOTE: The size and layout of these points is very similar to Vtx,
* except the screen coordinates overwrite the x,y,z,pad fields.
* (we could consider adding to the Vtx union, but we want to keep
* turbo stuff out of gbi.h)
*
* NOTE: The z is a special format. It can be used to compare vertices
* for sorting, but it should not be used for other purposes. If modified,
* the z-buffer hardware might not understand the data.
*
*/
typedef struct {
short int xscrn; /* x,y screen coordinates are SSSS10.2 */
short int yscrn;
int zscrn; /* z screen is S15.16 */
short int s; /* transformed texture coord, S10.5 */
short int t;
u8 r; /* color (or normal) */
u8 g;
u8 b;
u8 a;
} gtVtxOut_t;
/* see "Data Structure" comment in gbi.h for information about why
* we use this union.
*/
typedef union {
gtVtxOut_t v;
long long int force_structure_alignment;
} gtVtxOut;
/*
* state field: rdpOthermode
*
* This is one of the trickier state fields. The turbo interface
* requires the RDP othermode command to be cached by the host,
* therefore we provide a different interface in libultra to help cache
* this in the gt state (this word is just bits, you could pack them
* on your own).
*
* gtStateSetOthermode() accomplishs this, taking as arguments
* the state, one of the following mode enums, and a piece of data
* (othermode parameters from gbi.h).
*
* By definition, the othermode word from the gt state structure is sent
* to the RDP *before* any RDP commands from the rdpCmds[] field. The
* othermode is *always* sent.
*
* Stated another way, NONE of the gbi RDP othermode commands equivalent
* to those listed here are allowed in the rdpCmd[] field of the
* gt state structure.
*
* Notice also that many of these commands do not make sense for
* the turbo ucode (they control features not supported, like mip-mapping).
* They are only included here for completeness.
*
*/
typedef enum {
GT_CLEAR, /* special gt mode, clears othermode state */
GT_ALPHACOMPARE,
GT_ZSRCSEL,
GT_RENDERMODE,
GT_ALPHADITHER,
GT_RGBDITHER,
GT_COMBKEY,
GT_TEXTCONV,
GT_TEXTFILT,
GT_TEXTLUT,
GT_TEXTLOD,
GT_TEXTDETAIL,
GT_TEXTPERSP,
GT_CYCLETYPE,
GT_PIPELINE
} gtStateOthermode_t;
/*
* This call builds up an othermode command word. The 'mode' is one of
* the above modes, the 'data' field comes from gbi.h, it is the data
* field for the equivalent gbi setothermode macro.
*/
extern void gtStateSetOthermode(Gfx *om, gtStateOthermode_t mode, int data);
/*
* This call dumps a turbo display list for use with gbi2mem and RSPSIM
*/
#define GT_DUMPTURBO_HANGAFTER 64
#define GT_DUMPTURBO_NOTEXTURES 128
extern void gtDumpTurbo(OSTask *tp,u8 flags);
/*
* Special macros to init othermode words to all 0's, a good default
* value.
*/
#define gDPClearOtherMode(pkt) \
{ \
Gfx *_g = (Gfx *)(pkt); \
\
_g->words.w0 = _SHIFTL(G_RDPSETOTHERMODE, 24, 8); \
_g->words.w1 = 0x0; \
}
#define gsDPClearOtherMode() \
{ \
_SHIFTL(G_RDPSETOTHERMODE, 24, 8), 0x0 \
}
/*
* Special macros to end DP blocks (see above). These commands
* generate all 0's, which the turbo ucode looks for. They *aren't*
* real DP commands!
*/
#define gDPEndDisplayList(pkt) gSPNoOp(pkt)
#define gsDPEndDisplayList() gsSPNoOp()
/*
* This structure is a turbo 'object', the turbo display list is
* simply a list of these.
*
* NOTE: All pointers are segment addresses
*
* NOTE: If (statep->flag & GT_FLAG_XFM_ONLY), the trip field is
* interpreted as a pointer to gtVtxOut[] that can be used to store
* the transformed points. (statep->triCount should be 0, else bad
* things could happen...)
*
* NOTE: If (statep->flag & GT_FLAG_NO_XFM), the vtxp field is
* interpreted as a pointer to gtVtxOut[] that can be used to load
* pre-transformed points.
*
*/
typedef struct {
gtGlobState *gstatep; /* global state, usually NULL */
gtState *statep; /* if this is NULL, end object processing */
Vtx *vtxp; /* if this is NULL, use points in buffer */
gtTriN *trip; /* if this is NULL, use tris in buffer */
} gtGfx_t;
typedef union {
gtGfx_t obj;
long long int force_structure_alignment;
} gtGfx;
#endif /* _LANGUAGE_C */
#ifdef _LANGUAGE_ASSEMBLY
#include <PR/gtoff.h>
#endif /* _LANGUAGE_ASSEMBLY */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif /* _LANGUAGE_C_PLUS_PLUS */
#ifdef _LANGUAGE_MAKEROM
#endif /* _LANGUAGE_MAKEROM */
#endif /* _GT_H_ */

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#ifndef _GU_H_
#define _GU_H_
/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/**************************************************************************
*
* $Revision: 1.48 $
* $Date: 1999/07/13 08:00:20 $
* $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gu.h,v $
*
**************************************************************************/
#include <PR/mbi.h>
#include <PR/ultratypes.h>
#include <PR/sptask.h>
#ifndef MAX
#define MAX(a,b) (((a)>(b))?(a):(b))
#endif
#ifndef MIN
#define MIN(a,b) (((a)<(b))?(a):(b))
#endif
#define M_PI 3.14159265358979323846
#define M_DTOR (3.14159265358979323846/180.0)
#define FTOFIX32(x) (long)((x) * (float)0x00010000)
#define FIX32TOF(x) ((float)(x) * (1.0f / (float)0x00010000))
#define FTOFRAC8(x) ((int) MIN(((x) * (128.0f)), 127.0f) & 0xff)
#define FILTER_WRAP 0
#define FILTER_CLAMP 1
#define RAND(x) (guRandom()%x) /* random number between 0 to x */
/*
* Data Structures
*/
typedef struct {
unsigned char *base;
int fmt, siz;
int xsize, ysize;
int lsize;
/* current tile info */
int addr;
int w, h;
int s, t;
} Image;
typedef struct {
float col[3];
float pos[3];
float a1, a2; /* actual color = col/(a1*dist + a2) */
} PositionalLight;
/*
* Function Prototypes
*/
extern int guLoadTextureBlockMipMap(Gfx **glist, unsigned char *tbuf, Image *im,
unsigned char startTile, unsigned char pal, unsigned char cms,
unsigned char cmt, unsigned char masks, unsigned char maskt,
unsigned char shifts, unsigned char shiftt, unsigned char cfs,
unsigned char cft);
extern int guGetDPLoadTextureTileSz (int ult, int lrt);
extern void guDPLoadTextureTile (Gfx *glistp, void *timg,
int texl_fmt, int texl_size,
int img_width, int img_height,
int uls, int ult, int lrs, int lrt,
int palette,
int cms, int cmt,
int masks, int maskt,
int shifts, int shiftt);
/*
* matrix operations:
*
* The 'F' version is floating point, in case the application wants
* to do matrix manipulations and convert to fixed-point at the last
* minute.
*/
extern void guMtxIdent(Mtx *m);
extern void guMtxIdentF(float mf[4][4]);
extern void guOrtho(Mtx *m, float l, float r, float b, float t,
float n, float f, float scale);
extern void guOrthoF(float mf[4][4], float l, float r, float b, float t,
float n, float f, float scale);
extern void guFrustum(Mtx *m, float l, float r, float b, float t,
float n, float f, float scale);
extern void guFrustumF(float mf[4][4], float l, float r, float b, float t,
float n, float f, float scale);
extern void guPerspective(Mtx *m, u16 *perspNorm, float fovy,
float aspect, float near, float far, float scale);
extern void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy,
float aspect, float near, float far, float scale);
extern void guLookAt(Mtx *m,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
extern void guLookAtF(float mf[4][4], float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
extern void guLookAtReflect(Mtx *m, LookAt *l,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
extern void guLookAtReflectF(float mf[4][4], LookAt *l,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp);
extern void guLookAtHilite(Mtx *m, LookAt *l, Hilite *h,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp,
float xl1, float yl1, float zl1,
float xl2, float yl2, float zl2,
int twidth, int theight);
extern void guLookAtHiliteF(float mf[4][4], LookAt *l, Hilite *h,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp,
float xl1, float yl1, float zl1,
float xl2, float yl2, float zl2,
int twidth, int theight);
extern void guLookAtStereo(Mtx *m,
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp,
float eyedist);
extern void guLookAtStereoF(float mf[4][4],
float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt,
float xUp, float yUp, float zUp,
float eyedist);
extern void guRotate(Mtx *m, float a, float x, float y, float z);
extern void guRotateF(float mf[4][4], float a, float x, float y, float z);
extern void guRotateRPY(Mtx *m, float r, float p, float y);
extern void guRotateRPYF(float mf[4][4], float r, float p, float h);
extern void guAlign(Mtx *m, float a, float x, float y, float z);
extern void guAlignF(float mf[4][4], float a, float x, float y, float z);
extern void guScale(Mtx *m, float x, float y, float z);
extern void guScaleF(float mf[4][4], float x, float y, float z);
extern void guTranslate(Mtx *m, float x, float y, float z);
extern void guTranslateF(float mf[4][4], float x, float y, float z);
extern void guPosition(Mtx *m, float r, float p, float h, float s,
float x, float y, float z);
extern void guPositionF(float mf[4][4], float r, float p, float h, float s,
float x, float y, float z);
extern void guMtxF2L(float mf[4][4], Mtx *m);
extern void guMtxL2F(float mf[4][4], Mtx *m);
extern void guMtxCatF(float m[4][4], float n[4][4], float r[4][4]);
extern void guMtxCatL(Mtx *m, Mtx *n, Mtx *res);
extern void guMtxXFMF(float mf[4][4], float x, float y, float z,
float *ox, float *oy, float *oz);
extern void guMtxXFML(Mtx *m, float x, float y, float z,
float *ox, float *oy, float *oz);
/* vector utility: */
extern void guNormalize(float *x, float *y, float *z);
/* light utilities: */
void guPosLight(PositionalLight *pl, Light *l,
float xOb, float yOb, float zOb);
void guPosLightHilite(PositionalLight *pl1, PositionalLight *pl2,
Light *l1, Light *l2,
LookAt *l, Hilite *h,
float xEye, float yEye, float zEye,
float xOb, float yOb, float zOb,
float xUp, float yUp, float zUp,
int twidth, int theight);
extern int guRandom(void);
/*
* Math functions
*/
extern float sinf(float angle);
extern float cosf(float angle);
extern signed short sins (unsigned short angle);
extern signed short coss (unsigned short angle);
extern float sqrtf(float value);
#ifdef __sgi
#pragma intrinsic(sqrtf);
#endif
/*
* Dump routines for low-level display lists
*/
/* flag values for guParseRdpDL() */
#define GU_PARSERDP_VERBOSE 1
#define GU_PARSERDP_PRAREA 2
#define GU_PARSERDP_PRHISTO 4
#define GU_PARSERDP_DUMPONLY 32 /* doesn't need to be same as */
/* GU_PARSEGBI_DUMPOLNY, but this */
/* allows app to use interchangeably */
extern void guParseRdpDL(u64 *rdp_dl, u64 nbytes, u8 flags);
extern void guParseString(char *StringPointer, u64 nbytes);
/*
* NO LONGER SUPPORTED,
* use guParseRdpDL with GU_PARSERDP_DUMPONLY flags
*/
/* extern void guDumpRawRdpDL(u64 *rdp_dl, u64 nbytes); */
/* flag values for guBlinkRdpDL() */
#define GU_BLINKRDP_HILITE 1
#define GU_BLINKRDP_EXTRACT 2
extern void
guBlinkRdpDL(u64 *rdp_dl_in, u64 nbytes_in,
u64 *rdp_dl_out, u64 *nbytes_out,
u32 x, u32 y, u32 radius,
u8 red, u8 green, u8 blue,
u8 flags);
/* flag values for guParseGbiDL() */
#define GU_PARSEGBI_ROWMAJOR 1
#define GU_PARSEGBI_NONEST 2
#define GU_PARSEGBI_FLTMTX 4
#define GU_PARSEGBI_SHOWDMA 8
#define GU_PARSEGBI_ALLMTX 16
#define GU_PARSEGBI_DUMPONLY 32
/*
#define GU_PARSEGBI_HANGAFTER 64
#define GU_PARSEGBI_NOTEXTURES 128
*/
extern void guParseGbiDL(u64 *gbi_dl, u32 nbytes, u8 flags);
extern void guDumpGbiDL(OSTask *tp,u8 flags);
#define GU_PARSE_GBI_TYPE 1
#define GU_PARSE_RDP_TYPE 2
#define GU_PARSE_READY 3
#define GU_PARSE_MEM_BLOCK 4
#define GU_PARSE_ABI_TYPE 5
#define GU_PARSE_STRING_TYPE 6
typedef struct {
int dataSize;
int dlType;
int flags;
u32 paddr;
} guDLPrintCB;
void guSprite2DInit(uSprite *SpritePointer,
void *SourceImagePointer,
void *TlutPointer,
int Stride,
int SubImageWidth,
int SubImageHeight,
int SourceImageType,
int SourceImageBitSize,
int SourceImageOffsetS,
int SourceImageOffsetT);
#endif /* !_GU_H_ */

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#ifndef _MBI_H_
#define _MBI_H_
/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/**************************************************************************
*
* $Revision: 1.136 $
* $Date: 1999/01/05 13:04:00 $
* $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/mbi.h,v $
*
**************************************************************************/
/*
* Header file for the Media Binary Interface
*
* NOTE: This file is included by the RSP microcode, so any C-specific
* constructs must be bracketed by #ifdef _LANGUAGE_C
*
*/
/*
* the SHIFT macros are used to build display list commands, inserting
* bit-fields into a 32-bit word. They take a value, a shift amount,
* and a width.
*
* For the left shift, the lower bits of the value are masked,
* then shifted left.
*
* For the right shift, the value is shifted right, then the lower bits
* are masked.
*
* (NOTE: _SHIFTL(v, 0, 32) won't work, just use an assignment)
*
*/
#define _SHIFTL(v, s, w) \
((unsigned int) (((unsigned int)(v) & ((0x01 << (w)) - 1)) << (s)))
#define _SHIFTR(v, s, w) \
((unsigned int)(((unsigned int)(v) >> (s)) & ((0x01 << (w)) - 1)))
#define _SHIFT _SHIFTL /* old, for compatibility only */
#define G_ON (1)
#define G_OFF (0)
/**************************************************************************
*
* Graphics Binary Interface
*
**************************************************************************/
#include <PR/gbi.h>
/**************************************************************************
*
* Audio Binary Interface
*
**************************************************************************/
#include <PR/abi.h>
/**************************************************************************
*
* Task list
*
**************************************************************************/
#define M_GFXTASK 1
#define M_AUDTASK 2
#define M_VIDTASK 3
#define M_HVQTASK 6
#define M_HVQMTASK 7
/**************************************************************************
*
* Segment macros and definitions
*
**************************************************************************/
#define NUM_SEGMENTS (16)
#define SEGMENT_OFFSET(a) ((unsigned int)(a) & 0x00ffffff)
#define SEGMENT_NUMBER(a) (((unsigned int)(a) << 4) >> 28)
#define SEGMENT_ADDR(num, off) (((num) << 24) + (off))
#ifndef NULL
#define NULL 0
#endif
#endif /* !_MBI_H_ */

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/*====================================================================
* os_ai.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_ai.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:04 $
*---------------------------------------------------------------------*/
#ifndef _OS_AI_H_
#define _OS_AI_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Audio interface (Ai) */
extern u32 osAiGetStatus(void);
extern u32 osAiGetLength(void);
extern s32 osAiSetFrequency(u32);
extern s32 osAiSetNextBuffer(void *, u32);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_AI_H_ */

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/*====================================================================
* os_cache.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_cache.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:04 $
*---------------------------------------------------------------------*/
#ifndef _OS_CACHE_H_
#define _OS_CACHE_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
#define OS_DCACHE_ROUNDUP_ADDR(x) (void *)(((((u32)(x)+0xf)/0x10)*0x10))
#define OS_DCACHE_ROUNDUP_SIZE(x) (u32)(((((u32)(x)+0xf)/0x10)*0x10))
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Cache operations and macros */
extern void osInvalDCache(void *, s32);
extern void osInvalICache(void *, s32);
extern void osWritebackDCache(void *, s32);
extern void osWritebackDCacheAll(void);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_CACHE_H_ */

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/*====================================================================
* os_cont.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_cont.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:05 $
*---------------------------------------------------------------------*/
#ifndef _OS_CONT_H_
#define _OS_CONT_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#include "os_message.h"
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
/*
* Structure for controllers
*/
typedef struct {
u16 type; /* Controller Type */
u8 status; /* Controller status */
u8 errno;
}OSContStatus;
typedef struct {
u16 button;
s8 stick_x; /* -80 <= stick_x <= 80 */
s8 stick_y; /* -80 <= stick_y <= 80 */
u8 errno;
} OSContPad;
typedef struct {
void *address; /* Ram pad Address: 11 bits */
u8 databuffer[32]; /* address of the data buffer */
u8 addressCrc; /* CRC code for address */
u8 dataCrc; /* CRC code for data */
u8 errno;
} OSContRamIo;
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
/*
* Controllers number
*/
#ifndef _HW_VERSION_1
#define MAXCONTROLLERS 4
#else
#define MAXCONTROLLERS 6
#endif
/* controller errors */
#define CONT_NO_RESPONSE_ERROR 0x8
#define CONT_OVERRUN_ERROR 0x4
#define CONT_RANGE_ERROR -1
#ifdef _HW_VERSION_1
#define CONT_FRAME_ERROR 0x2
#define CONT_COLLISION_ERROR 0x1
#endif
/* Controller type */
#define CONT_ABSOLUTE 0x0001
#define CONT_RELATIVE 0x0002
#define CONT_JOYPORT 0x0004
#define CONT_EEPROM 0x8000
#define CONT_EEP16K 0x4000
#define CONT_TYPE_MASK 0x1f07
#define CONT_TYPE_NORMAL 0x0005
#define CONT_TYPE_MOUSE 0x0002
#define CONT_TYPE_VOICE 0x0100
/* Controller status */
#define CONT_CARD_ON 0x01
#define CONT_CARD_PULL 0x02
#define CONT_ADDR_CRC_ER 0x04
#define CONT_EEPROM_BUSY 0x80
/* Buttons */
#define CONT_A 0x8000
#define CONT_B 0x4000
#define CONT_G 0x2000
#define CONT_START 0x1000
#define CONT_UP 0x0800
#define CONT_DOWN 0x0400
#define CONT_LEFT 0x0200
#define CONT_RIGHT 0x0100
#define CONT_L 0x0020
#define CONT_R 0x0010
#define CONT_E 0x0008
#define CONT_D 0x0004
#define CONT_C 0x0002
#define CONT_F 0x0001
/* Nintendo's official button names */
#define A_BUTTON CONT_A
#define B_BUTTON CONT_B
#define L_TRIG CONT_L
#define R_TRIG CONT_R
#define Z_TRIG CONT_G
#define START_BUTTON CONT_START
#define U_JPAD CONT_UP
#define L_JPAD CONT_LEFT
#define R_JPAD CONT_RIGHT
#define D_JPAD CONT_DOWN
#define U_CBUTTONS CONT_E
#define L_CBUTTONS CONT_C
#define R_CBUTTONS CONT_F
#define D_CBUTTONS CONT_D
/* Controller error number */
#define CONT_ERR_NO_CONTROLLER PFS_ERR_NOPACK /* 1 */
#define CONT_ERR_CONTRFAIL CONT_OVERRUN_ERROR /* 4 */
#define CONT_ERR_INVALID PFS_ERR_INVALID /* 5 */
#define CONT_ERR_DEVICE PFS_ERR_DEVICE /* 11 */
#define CONT_ERR_NOT_READY 12
#define CONT_ERR_VOICE_MEMORY 13
#define CONT_ERR_VOICE_WORD 14
#define CONT_ERR_VOICE_NO_RESPONSE 15
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Controller interface */
extern s32 osContInit(OSMesgQueue *, u8 *, OSContStatus *);
extern s32 osContReset(OSMesgQueue *, OSContStatus *);
extern s32 osContStartQuery(OSMesgQueue *);
extern s32 osContStartReadData(OSMesgQueue *);
#ifndef _HW_VERSION_1
extern s32 osContSetCh(u8);
#endif
extern void osContGetQuery(OSContStatus *);
extern void osContGetReadData(OSContPad *);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_CONT_H_ */

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@@ -1,43 +1,111 @@
#ifndef _OS_CONVERT_H_
#define _OS_CONVERT_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include "ultratypes.h"
#define OS_CLOCK_RATE 62500000LL
#define OS_CPU_COUNTER (OS_CLOCK_RATE*3/4)
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
#define OS_NSEC_TO_CYCLES(n) (((u64)(n)*(OS_CPU_COUNTER/15625000LL))/(1000000000LL/15625000LL))
#define OS_USEC_TO_CYCLES(n) (((u64)(n)*(OS_CPU_COUNTER/15625LL))/(1000000LL/15625LL))
#define OS_CYCLES_TO_NSEC(c) (((u64)(c)*(1000000000LL/15625000LL))/(OS_CPU_COUNTER/15625000LL))
#define OS_CYCLES_TO_USEC(c) (((u64)(c)*(1000000LL/15625LL))/(OS_CPU_COUNTER/15625LL))
/* OS_K?_TO_PHYSICAL macro bug fix for CodeWarrior */
#ifndef __MWERKS__
#define OS_K0_TO_PHYSICAL(x) (u32)(((char *)(x)-0x80000000))
#define OS_K1_TO_PHYSICAL(x) (u32)(((char *)(x)-0xa0000000))
#else
#define OS_K0_TO_PHYSICAL(x) ((char *)(x)-0x80000000)
#define OS_K1_TO_PHYSICAL(x) ((char *)(x)-0xa0000000)
#endif
#define OS_PHYSICAL_TO_K0(x) (void *)(((u32)(x)+0x80000000))
#define OS_PHYSICAL_TO_K1(x) (void *)(((u32)(x)+0xa0000000))
/* Address translation routines and macros */
extern u32 osVirtualToPhysical(void *);
extern void *osPhysicalToVirtual(u32);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_CONVERT_H_ */
/*====================================================================
* os_convert.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_convert.h,v $
$Revision: 1.2 $
$Date: 1999/04/21 02:53:11 $
*---------------------------------------------------------------------*/
#ifndef _OS_CONVERT_H_
#define _OS_CONVERT_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
#define OS_CLOCK_RATE 62500000LL
#define OS_CPU_COUNTER (OS_CLOCK_RATE*3/4)
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
#define OS_NSEC_TO_CYCLES(n) (((u64)(n)*(OS_CPU_COUNTER/15625000LL))/(1000000000LL/15625000LL))
#define OS_USEC_TO_CYCLES(n) (((u64)(n)*(OS_CPU_COUNTER/15625LL))/(1000000LL/15625LL))
#define OS_CYCLES_TO_NSEC(c) (((u64)(c)*(1000000000LL/15625000LL))/(OS_CPU_COUNTER/15625000LL))
#define OS_CYCLES_TO_USEC(c) (((u64)(c)*(1000000LL/15625LL))/(OS_CPU_COUNTER/15625LL))
/* OS_K?_TO_PHYSICAL macro bug fix for CodeWarrior */
#ifndef __MWERKS__
#define OS_K0_TO_PHYSICAL(x) (u32)(((char *)(x)-0x80000000))
#define OS_K1_TO_PHYSICAL(x) (u32)(((char *)(x)-0xa0000000))
#else
#define OS_K0_TO_PHYSICAL(x) ((char *)(x)-0x80000000)
#define OS_K1_TO_PHYSICAL(x) ((char *)(x)-0xa0000000)
#endif
#define OS_PHYSICAL_TO_K0(x) (void *)(((u32)(x)+0x80000000))
#define OS_PHYSICAL_TO_K1(x) (void *)(((u32)(x)+0xa0000000))
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Address translation routines and macros */
extern u32 osVirtualToPhysical(void *);
extern void * osPhysicalToVirtual(u32);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_CONVERT_H_ */

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/*====================================================================
* os_debug.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_debug.h,v $
$Revision: 1.4 $
$Date: 1999/06/30 03:04:08 $
*---------------------------------------------------------------------*/
#ifndef _OS_DEBUG_H_
#define _OS_DEBUG_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
/*
* Structure for Profiler
*/
typedef struct {
u16 *histo_base; /* histogram base */
u32 histo_size; /* histogram size */
u32 *text_start; /* start of text segment */
u32 *text_end; /* end of text segment */
} OSProf;
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
/*
* Profiler constants
*/
#define PROF_MIN_INTERVAL 50 /* microseconds */
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* Profiler Interface */
extern void osProfileInit(OSProf *, u32 profcnt);
extern void osProfileStart(u32);
extern void osProfileFlush(void);
extern void osProfileStop(void);
/* Thread Profiler Interface */
extern void osThreadProfileClear(OSId);
extern void osThreadProfileInit(void);
extern void osThreadProfileStart(void);
extern void osThreadProfileStop(void);
extern u32 osThreadProfileReadCount(OSId);
extern u32 osThreadProfileReadCountTh(OSThread*);
extern OSTime osThreadProfileReadTime(OSId);
extern OSTime osThreadProfileReadTimeTh(OSThread*);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_DEBUG_H_ */

107
include/PR/os_eeprom.h Normal file
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/*====================================================================
* os_eeprom.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_eeprom.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:06 $
*---------------------------------------------------------------------*/
#ifndef _OS_EEPROM_H_
#define _OS_EEPROM_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#include "os_message.h"
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
/* EEPROM TYPE */
#define EEPROM_TYPE_4K 0x01
#define EEPROM_TYPE_16K 0x02
/* definition for EEPROM */
#define EEPROM_MAXBLOCKS 64
#define EEP16K_MAXBLOCKS 256
#define EEPROM_BLOCK_SIZE 8
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* EEPROM interface */
extern s32 osEepromProbe(OSMesgQueue *);
extern s32 osEepromRead(OSMesgQueue *, u8, u8 *);
extern s32 osEepromWrite(OSMesgQueue *, u8, u8 *);
extern s32 osEepromLongRead(OSMesgQueue *, u8, u8 *, int);
extern s32 osEepromLongWrite(OSMesgQueue *, u8, u8 *, int);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_EEPROM_H_ */

86
include/PR/os_error.h Normal file
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/*====================================================================
* os_error.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_error.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:06 $
*---------------------------------------------------------------------*/
#ifndef _OS_ERROR_H_
#define _OS_ERROR_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_ERROR_H_ */

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@@ -1,3 +1,32 @@
/*====================================================================
* os_exception.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_exception.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:07 $
*---------------------------------------------------------------------*/
#ifndef _OS_EXCEPTION_H_
#define _OS_EXCEPTION_H_

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@@ -1,3 +1,11 @@
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo.
$RCSfile: os_flash.h,v $
$Revision: 1.1 $
$Date: 2000/06/15 06:24:55 $
*---------------------------------------------------------------------*/
#ifndef _OS_FLASH_H_
#define _OS_FLASH_H_

107
include/PR/os_gbpak.h Normal file
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@@ -0,0 +1,107 @@
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo.
$RCSfile: os_gbpak.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:07 $
*---------------------------------------------------------------------*/
#ifndef _OS_GBPAK_H_
#define _OS_GBPAK_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#include "os_message.h"
#include "os_pfs.h"
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
typedef struct {
u16 fixed1;
u16 start_address;
u8 nintendo_chr[0x30];
u8 game_title[16];
u16 company_code;
u8 body_code;
u8 cart_type;
u8 rom_size;
u8 ram_size;
u8 country_code;
u8 fixed2;
u8 version;
u8 isum;
u16 sum;
} OSGbpakId;
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
/* definition for 64GB-PAK */
#define OS_GBPAK_POWER 0x01
#define OS_GBPAK_RSTB_DETECTION 0x04
#define OS_GBPAK_RSTB_STATUS 0x08
#define OS_GBPAK_GBCART_PULL 0x40
#define OS_GBPAK_GBCART_ON 0x80
#define OS_GBPAK_POWER_OFF 0x00 /* power of 64GB-PAK */
#define OS_GBPAK_POWER_ON 0x01
#define OS_GBPAK_ROM_ID_SIZE 0x50 /* ID size of GB cartridge */
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
/**************************************************************************
*
* Function prototypes
*
*/
/* 64GB-PAK */
extern s32 osGbpakInit(OSMesgQueue *, OSPfs *, int);
extern s32 osGbpakPower(OSPfs *, s32);
extern s32 osGbpakGetStatus(OSPfs *, u8 *);
extern s32 osGbpakReadWrite(OSPfs *, u16, u16, u8 *, u16);
extern s32 osGbpakReadId(OSPfs *, OSGbpakId *, u8 *);
extern s32 osGbpakCheckConnector(OSPfs *, u8 *);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_GBPAK_H_ */

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