Files
HackerSM64/include/config/config_camera.h
thecozies 47b20c859f Config cleanup/refactor (#269)
* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272
2021-12-29 18:19:41 -06:00

55 lines
2.5 KiB
C

#pragma once
/*******************
* CAMERA SETTINGS *
*******************/
// Force the camera mode to your choice (except when swimming or flying)
// It does this by setting the area's camera->defMode to this mode, and also
// changes hardcoded modes to use c->defMode
// Note: removes door cutscenes due to the way they're designed to work with specific modes
// Search for FORCED_CAMERA_MODE in camera.c for more information
#define FORCED_CAMERA_MODE CAMERA_MODE_8_DIRECTIONS
// Changes hardcoded camera mode reverting to instead use the area's default mode (defMode)
// If you're using a FORCED_CAMERA_MODE, this must be on for it to work
#define USE_COURSE_DEFAULT_MODE
/***** Movement specific camera modes: *****/
// Camera mode when Mario is < 400 units away from the water surface (default is CAMERA_MODE_WATER_SURFACE)
#define WATER_SURFACE_CAMERA_MODE CAMERA_MODE_WATER_SURFACE
// Camera mode when Mario is > 800 units away from the water surface (default is CAMERA_MODE_BEHIND_MARIO)
#define DEEP_WATER_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
// Camera mode when Mario is flying (default is CAMERA_MODE_BEHIND_MARIO)
#define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
/*******************************************/
// Makes the camera approach Mario's height much more quickly
#define FAST_VERTICAL_CAMERA_MOVEMENT
// Enables "parallel lakitu camera" or "aglab cam" which lets you move the camera smoothly with the dpad
#define PARALLEL_LAKITU_CAM
// Enables Puppy Camera 2, a rewritten camera that can be freely configured and modified.
// #define PUPPYCAM
// Note: Reonucam is available, but because we had no time to test it properly, it's included as a patch rather than being in the code by default.
// Run this command to apply the patch if you want to use it:
// tools/apply_patch.sh enhancements/reonucam.patch
// Consider it a beta, but it should work fine. Please report any bugs with it. Applying the patch will simply add a define here, so you can still turn it off even after patching.
/**********************************/
/***** Vanilla config options *****/
/**********************************/
// Included for ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS define
#include "config_game.h"
// Allow course specific camera processing
// You will likely want this disabled in non-vanilla hacks
// This is automatically enabled when ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS is enabled,
// but feel free to override it if you really want to for some reason
#ifdef ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
#define ENABLE_VANILLA_CAM_PROCESSING
#endif