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Config cleanup/refactor (#269)
* Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272
This commit is contained in:
@@ -19,3 +19,7 @@
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#include "config/config_movement.h"
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#include "config/config_objects.h"
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#include "config/config_rom.h"
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/* WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing */
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#include "config/config_safeguards.h"
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@@ -11,7 +11,7 @@
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// #define ENABLE_CREDITS_BENCHMARK
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#ifdef ENABLE_CREDITS_BENCHMARK
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#define DEBUG_ALL
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#define ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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#define TEST_LEVEL LEVEL_CASTLE_GROUNDS
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#define DEBUG_ALL
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#define ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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#define TEST_LEVEL LEVEL_CASTLE_GROUNDS
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#endif
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@@ -50,23 +50,5 @@
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// This is automatically enabled when ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS is enabled,
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// but feel free to override it if you really want to for some reason
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#ifdef ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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#define ENABLE_VANILLA_CAM_PROCESSING
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#endif
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/**************************************/
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/****** Compatibility safeguards ******/
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/**************************************/
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// Don't change these unless you know what you're doing
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#ifdef FORCED_CAMERA_MODE
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#define USE_COURSE_DEFAULT_MODE // Forced camera mode overwrites the default mode
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#endif
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#ifndef WATER_SURFACE_CAMERA_MODE
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#define WATER_SURFACE_CAMERA_MODE CAMERA_MODE_WATER_SURFACE
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#endif
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#ifndef DEEP_WATER_CAMERA_MODE
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#define DEEP_WATER_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
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#endif
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#ifndef FLYING_CAMERA_MODE
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#define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
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#define ENABLE_VANILLA_CAM_PROCESSING
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#endif
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@@ -5,7 +5,7 @@
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******************/
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// Enables most debug options
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//#define DEBUG_ALL
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// #define DEBUG_ALL
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// Disables all debug options (except PUPPYPRINT)
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#define DISABLE_ALL
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@@ -22,16 +22,8 @@
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// Enable debug free move (DPad up to enter, A to exit).
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#define ENABLE_DEBUG_FREE_MOVE
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// Include vanilla debug functionality.
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//#define VANILLA_DEBUG
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// Custom debug mode. Press DPAD left to show the debug UI. Press DPAD right to enter the noclip mode.
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//#define CUSTOM_DEBUG
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// Include Puppyprint, a display library for text and large images.
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//#define PUPPYPRINT
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// Include a custom, enhanced performance profiler (Requires PUPPYPRINT).
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//#define PUPPYPRINT_DEBUG 1
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// Include a custom, enhanced performance profiler (Enables PUPPYPRINT by default in config_safeguards).
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// #define PUPPYPRINT_DEBUG 1
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// Use cycles instead of microseconds in Puppyprint debug output.
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//#define PUPPYPRINT_DEBUG_CYCLES
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@@ -45,41 +37,16 @@
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// Same as above, but also reads all save file flags as complete.
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// This will not overwrite existing save file data unless you save over it.
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//#define COMPLETE_SAVE_FILE
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// #define COMPLETE_SAVE_FILE
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// Custom debug mode. Press DPAD left to show the debug UI. Press DPAD right to enter the noclip mode.
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// #define CUSTOM_DEBUG
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// Removes the limit on FPS
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//#define UNLOCK_FPS
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// #define UNLOCK_FPS
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// Include vanilla debug functionality.
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// #define VANILLA_DEBUG
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// Forces a crash when the game starts. Useful for debugging the crash screen.
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//#define DEBUG_FORCE_CRASH_ON_BOOT
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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#ifdef COMPLETE_SAVE_FILE
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#define UNLOCK_ALL
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#endif // COMPLETE_SAVE_FILE
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#ifdef DEBUG_ALL
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#define DEBUG_LEVEL_SELECT
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#define ENABLE_DEBUG_FREE_MOVE
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#define PUPPYPRINT
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#define PUPPYPRINT_DEBUG 1
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#define VISUAL_DEBUG
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#define UNLOCK_ALL
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#define COMPLETE_SAVE_FILE
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#endif // DEBUG_ALL
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#ifdef DISABLE_ALL
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#undef DEBUG_ALL
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#undef TEST_LEVEL
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#undef DEBUG_LEVEL_SELECT
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#undef ENABLE_DEBUG_FREE_MOVE
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#undef VANILLA_DEBUG
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#undef CUSTOM_DEBUG
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#undef PUPPYPRINT_DEBUG
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#undef PUPPYPRINT_DEBUG_CYCLES
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#undef VISUAL_DEBUG
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#undef UNLOCK_ALL
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#undef COMPLETE_SAVE_FILE
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#undef DEBUG_FORCE_CRASH_ON_BOOT
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#endif // DISABLE_ALL
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// #define DEBUG_FORCE_CRASH_ON_BOOT
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@@ -4,9 +4,11 @@
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* GAME SETTINGS *
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*****************/
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// Enables some mechanics that change behavior depending on hardcoded level numbers.
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// You may also need to change sLevelsWithRooms in object_helpers.c
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// TODO: separate this into separate defines, behavior params, or make these mechanics otherwise dynamic
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/**
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* Enables some mechanics that change behavior depending on hardcoded level numbers.
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* You may also need to change sLevelsWithRooms in object_helpers.c
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* TODO: separate this into separate defines, behavior params, or make these mechanics otherwise dynamic
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*/
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// #define ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS
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// Disable lives and hide the lives counter
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@@ -26,6 +28,7 @@
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// Air/Breath meter is separate from health meter when underwater
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// #define BREATH_METER
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// Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all.
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#define X_COIN_STAR 100
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@@ -46,7 +49,9 @@
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#define AREA_COUNT 8
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// Makes signs and NPCs easier to talk to.
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#define EASIER_DIALOG_TRIGGER
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// NOTE: Currently has issues with talking to Bowser post-fight,
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// https://github.com/Reonu/HackerSM64/issues/273
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// #define EASIER_DIALOG_TRIGGER
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// Show an "A" when Mario is able to talk [requires EASIER_DIALOG_TRIGGER]
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// #define DIALOG_INDICATOR
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@@ -68,13 +73,3 @@
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// The level that the game starts in after file select. The levelscript needs to have a MARIO_POS command for this to work.
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#define START_LEVEL LEVEL_CASTLE_GROUNDS
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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#ifdef DISABLE_LIVES
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#undef SAVE_NUM_LIVES
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#endif // DISABLE_LIVES
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#ifndef START_LEVEL
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#define START_LEVEL LEVEL_CASTLE_GROUNDS
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#endif
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@@ -12,10 +12,3 @@
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// Disables the demo that plays when idle on the start screen (has no effect if KEEP_MARIO_HEAD is disabled)
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#define DISABLE_DEMO
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing.--
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#ifndef KEEP_MARIO_HEAD
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#undef GODDARD_EASTER_EGG
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#define DISABLE_DEMO
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#endif // !KEEP_MARIO_HEAD
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@@ -4,6 +4,9 @@
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* GRAPHICS SETTINGS *
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*********************/
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// Size of how large the master display list (gDisplayListHead) can be. 6400 is vanilla
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#define GFX_POOL_SIZE 10000
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// Show a watermark in the title screen that reads "Made with HackerSM64", instead of the copyright message
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#define INTRO_CREDIT
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@@ -15,7 +18,7 @@
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// Skybox size modifier, changing this will add support for larger skybox images. NOTE: Vanilla skyboxes may break if you change this option. Be sure to rescale them accordingly.
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// Whenever you change this, make sure to run "make -C tools clean" to rebuild the skybox tool (alternatively go into skyconv.c and change the file in any way (like adding/deleting a space) to specifically rebuild that tool).
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// When increasing this, you should probably also increase the GFX pool size. (the GFX_POOL_SIZE define in src/game/game_init.h)
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// When increasing this, you should probably also increase the GFX pool size. (the GFX_POOL_SIZE define above)
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#define SKYBOX_SIZE 1
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// When this option is enabled, LODs will ONLY work on console.
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@@ -23,6 +26,10 @@
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// Regardless of whether this setting is enabled or not, you can use gIsConsole to wrap your own code in a console check.
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#define AUTO_LOD
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// Include Puppyprint, a display library for text and large images.
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// Automatically included when PUPPYPRINT_DEBUG is enabled
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// #define PUPPYPRINT
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// Disable AA (Improves console performance but causes visible seams between unconnected geometry).
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// #define DISABLE_AA
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@@ -77,20 +84,3 @@
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// Use old shadow IDs for Fast64 compatibility. This is a temporary fix until Fast64 is updated to use the enum defines.
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// NOTE: When this is enabled, The 49th hardcoded rectangle shadow will act as a regular circular shadow, due to Mario's shadow ID being 99 in vanilla.
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#define LEGACY_SHADOW_IDS
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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#ifndef F3DZEX_GBI_2
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#undef OBJECTS_REJ // OBJECTS_REJ requires f3dzex.
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#endif // !F3DZEX_GBI_2
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#ifndef F3DEX_GBI_SHARED
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#undef OBJECTS_REJ // Non F3DEX-based ucodes do NOT support ucode switching.
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#endif // !F3DEX_GBI_SHARED
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#ifdef OBJECTS_REJ
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// Enable required ucodes.
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#define F3DEX2_REJ_GBI
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#define F3DLX2_REJ_GBI
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#endif // OBJECTS_REJ
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@@ -17,12 +17,3 @@
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#define EXIT_COURSE_LEVEL LEVEL_CASTLE
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#define EXIT_COURSE_AREA 0x01
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#define EXIT_COURSE_NODE 0x1F
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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#ifdef DISABLE_EXIT_COURSE
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#undef EXIT_COURSE_WHILE_MOVING
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#undef EXIT_COURSE_LEVEL
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#undef EXIT_COURSE_AREA
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#undef EXIT_COURSE_NODE
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#endif // DISABLE_EXIT_COURSE
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@@ -5,7 +5,7 @@
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*********************/
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// Fixes Mario's turn ground radius by making it dependent on the analog stick magnitude.
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//#define GROUND_TURN_FIX
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// #define GROUND_TURN_FIX
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// Fixes Mario's turn ground radius by allowing Mario to turn around at any speed.
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// Basically a simpler version of GROUND_TURN_FIX but smoother & closer to vanilla.
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@@ -80,10 +80,3 @@
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// Re-enable upwarping when entering water. Forces you to only enter water from the top
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// #define WATER_PLUNGE_UPWARP
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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// #ifdef GROUND_TURNING_AROUND_FIX
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// #undef GROUND_TURN_FIX
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// #endif // GROUND_TURNING_AROUND_FIX
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@@ -73,12 +73,3 @@
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// The number of segments Wiggler has, not including the head. Vanilla is 4.
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#define WIGGLER_NUM_SEGMENTS 4
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
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// Enable floombas if the intro floombas are enabled
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#ifdef INTRO_FLOOMBAS
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#ifndef FLOOMBAS
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#define FLOOMBAS
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#endif
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#endif
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@@ -23,10 +23,3 @@
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// There is generally no reason to have a value other than 0 for emulator. As for console, it provides a (small) performance boost.
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#define BORDER_HEIGHT_CONSOLE 0
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#define BORDER_HEIGHT_EMULATOR 0
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// -- Compatibility safeguards. Don't mess with these unless you know what you're doing.--
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#ifndef TARGET_N64
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#define BORDER_HEIGHT_CONSOLE 0
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#define BORDER_HEIGHT_EMULATOR 0
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#endif // !TARGET_N64
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164
include/config/config_safeguards.h
Normal file
164
include/config/config_safeguards.h
Normal file
@@ -0,0 +1,164 @@
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#pragma once
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/*****************************
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* COMPATIBILITY SAFE GUARDS *
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*****************************/
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/**
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* NOTE: Only mess with these if you know what you're doing!
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* These are put in place to insure that connected functionality works as intended.
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*/
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/*****************
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* config_graphics
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*/
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#ifndef F3DZEX_GBI_2
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#undef OBJECTS_REJ // OBJECTS_REJ requires f3dzex.
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#endif // !F3DZEX_GBI_2
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#ifndef F3DEX_GBI_SHARED
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#undef OBJECTS_REJ // Non F3DEX-based ucodes do NOT support ucode switching.
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#endif // !F3DEX_GBI_SHARED
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#ifdef OBJECTS_REJ
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// Enable required ucodes.
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#define F3DEX2_REJ_GBI
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#define F3DLX2_REJ_GBI
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#endif // OBJECTS_REJ
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/*****************
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* config_debug
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*/
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#ifdef PUPPYPRINT_DEBUG
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#undef PUPPYPRINT
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#define PUPPYPRINT
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#endif
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#ifdef COMPLETE_SAVE_FILE
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#undef UNLOCK_ALL
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#define UNLOCK_ALL
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#endif // COMPLETE_SAVE_FILE
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#ifdef DEBUG_ALL
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#undef DEBUG_LEVEL_SELECT
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#define DEBUG_LEVEL_SELECT
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#undef ENABLE_DEBUG_FREE_MOVE
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#define ENABLE_DEBUG_FREE_MOVE
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#undef PUPPYPRINT
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#define PUPPYPRINT
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#undef PUPPYPRINT_DEBUG
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#define PUPPYPRINT_DEBUG 1
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#undef VISUAL_DEBUG
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#define VISUAL_DEBUG
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#undef UNLOCK_ALL
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#define UNLOCK_ALL
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#undef COMPLETE_SAVE_FILE
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#define COMPLETE_SAVE_FILE
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#endif // DEBUG_ALL
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#ifdef DISABLE_ALL
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#undef DEBUG_ALL
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#undef TEST_LEVEL
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#undef DEBUG_LEVEL_SELECT
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#undef ENABLE_DEBUG_FREE_MOVE
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#undef VANILLA_DEBUG
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#undef CUSTOM_DEBUG
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#undef PUPPYPRINT_DEBUG
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#undef PUPPYPRINT_DEBUG_CYCLES
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#undef VISUAL_DEBUG
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#undef UNLOCK_ALL
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#undef COMPLETE_SAVE_FILE
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#undef DEBUG_FORCE_CRASH_ON_BOOT
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#endif // DISABLE_ALL
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|
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/*****************
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* config_camera
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*/
|
||||
|
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#ifdef FORCED_CAMERA_MODE
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#undef USE_COURSE_DEFAULT_MODE
|
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#define USE_COURSE_DEFAULT_MODE // Forced camera mode overwrites the default mode
|
||||
#endif
|
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|
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#ifndef WATER_SURFACE_CAMERA_MODE
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#define WATER_SURFACE_CAMERA_MODE CAMERA_MODE_WATER_SURFACE
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#endif
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|
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#ifndef DEEP_WATER_CAMERA_MODE
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#define DEEP_WATER_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
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#endif
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#ifndef FLYING_CAMERA_MODE
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#define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO
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#endif
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||||
|
||||
|
||||
/*****************
|
||||
* config_game
|
||||
*/
|
||||
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||||
#ifdef DISABLE_LIVES
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#undef SAVE_NUM_LIVES
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#endif // DISABLE_LIVES
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||||
|
||||
#ifndef START_LEVEL
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#define START_LEVEL LEVEL_CASTLE_GROUNDS
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#endif
|
||||
|
||||
|
||||
/*****************
|
||||
* config_goddard
|
||||
*/
|
||||
|
||||
#ifndef KEEP_MARIO_HEAD
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#undef GODDARD_EASTER_EGG
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#undef DISABLE_DEMO
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||||
#define DISABLE_DEMO
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||||
#endif // !KEEP_MARIO_HEAD
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||||
|
||||
/*****************
|
||||
* config_menu
|
||||
*/
|
||||
|
||||
#ifdef DISABLE_EXIT_COURSE
|
||||
#undef EXIT_COURSE_WHILE_MOVING
|
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#undef EXIT_COURSE_LEVEL
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#undef EXIT_COURSE_AREA
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#undef EXIT_COURSE_NODE
|
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#endif // DISABLE_EXIT_COURSE
|
||||
|
||||
|
||||
/*****************
|
||||
* config_objects
|
||||
*/
|
||||
|
||||
// Enable floombas if the intro floombas are enabled
|
||||
#ifdef INTRO_FLOOMBAS
|
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#undef FLOOMBAS
|
||||
#define FLOOMBAS
|
||||
#endif
|
||||
|
||||
|
||||
/*****************
|
||||
* config_rom
|
||||
*/
|
||||
|
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#ifndef TARGET_N64
|
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#undef BORDER_HEIGHT_CONSOLE
|
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#define BORDER_HEIGHT_CONSOLE 0
|
||||
|
||||
#undef BORDER_HEIGHT_EMULATOR
|
||||
#define BORDER_HEIGHT_EMULATOR 0
|
||||
#endif // !TARGET_N64
|
||||
@@ -8,8 +8,7 @@
|
||||
|
||||
#include "types.h"
|
||||
#include "memory.h"
|
||||
|
||||
#define GFX_POOL_SIZE 10000 // Size of how large the master display list (gDisplayListHead) can be. 6400 is vanilla
|
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#include "config.h"
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|
||||
#define MARIO_ANIMS_POOL_SIZE 0x4000
|
||||
#define DEMO_INPUTS_POOL_SIZE 0x800
|
||||
|
||||
Reference in New Issue
Block a user