Files
HackerSM64/levels/ssl/header.h
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

24 lines
780 B
C

#ifndef SSL_HEADER_H
#define SSL_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
extern Movtex ssl_movtex_tris_quicksand_pit[];
extern Movtex ssl_movtex_tris_pyramid_quicksand_pit[];
extern const struct MovtexQuadCollection ssl_movtex_puddle_water[];
extern const struct MovtexQuadCollection ssl_movtex_toxbox_quicksand_mist[];
extern Movtex ssl_movtex_tris_pyramid_quicksand[];
extern Movtex ssl_movtex_tris_pyramid_corners_quicksand[];
extern Movtex ssl_movtex_tris_sides_quicksand[];
extern Movtex ssl_movtex_tris_pyramid_sand_pathway_front[];
extern Movtex ssl_movtex_tris_pyramid_sand_pathway_floor[];
extern Movtex ssl_movtex_tris_pyramid_sand_pathway_side[];
// script
extern const LevelScript level_ssl_entry[];
#include "levels/ssl/header.inc.h"
#endif