#ifndef SSL_HEADER_H #define SSL_HEADER_H #include "types.h" #include "game/moving_texture.h" extern Movtex ssl_movtex_tris_quicksand_pit[]; extern Movtex ssl_movtex_tris_pyramid_quicksand_pit[]; extern const struct MovtexQuadCollection ssl_movtex_puddle_water[]; extern const struct MovtexQuadCollection ssl_movtex_toxbox_quicksand_mist[]; extern Movtex ssl_movtex_tris_pyramid_quicksand[]; extern Movtex ssl_movtex_tris_pyramid_corners_quicksand[]; extern Movtex ssl_movtex_tris_sides_quicksand[]; extern Movtex ssl_movtex_tris_pyramid_sand_pathway_front[]; extern Movtex ssl_movtex_tris_pyramid_sand_pathway_floor[]; extern Movtex ssl_movtex_tris_pyramid_sand_pathway_side[]; // script extern const LevelScript level_ssl_entry[]; #include "levels/ssl/header.inc.h" #endif