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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
176 lines
19 KiB
C
176 lines
19 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/bbh/header.h"
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static const LevelScript script_bbh_macro_objects[] = {
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// Macro objects
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OBJECT(/*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1960, -20, 340, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedChair),
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OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ -800, -204, 2915, /*angle*/ 0, 0, 0, /*behParam*/ (DIALOG_063 << 16), /*beh*/ bhvMessagePanel),
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OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ 400, -204, 3057, /*angle*/ 0, 0, 0, /*behParam*/ (DIALOG_085 << 16), /*beh*/ bhvMessagePanel),
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OBJECT(/*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1080, 20, 160, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedChair),
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OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 1268, 1050, 1860, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_VANISH_CAP << 16), /*beh*/ bhvExclamationBox),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -1164, 0, 2325, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 2540, 820, 2174, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 2600, 815, -380, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 2950, 815, -1250, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -1500, 550, 960, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -420, 550, 60, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 2856, 50, 2144, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 50, 900, -1400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
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OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 660, 3200, 1160, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_WALKING << 16), /*beh*/ bhvExclamationBox),
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OBJECT(/*model*/ MODEL_BLUE_COIN_SWITCH, /*pos*/ 640, 1741, 760, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBlueCoinSwitch),
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OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ 1400, 1840, 1100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
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OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ 1700, 1840, 1100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
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OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ 0, 1840, 1100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
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OBJECT(/*model*/ MODEL_BLUE_COIN, /*pos*/ -400, 1840, 1100, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenBlueCoin),
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OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ 2026, -204, 2966, /*angle*/ 0, 0, 0, /*behParam*/ (DIALOG_102 << 16), /*beh*/ bhvMessagePanel),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 480, 10, -653, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMrI),
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OBJECT(/*model*/ MODEL_SCUTTLEBUG, /*pos*/ -346, -204, -2813, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvScuttlebug),
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OBJECT(/*model*/ MODEL_SCUTTLEBUG, /*pos*/ 1146, -203, -2280, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvScuttlebug),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2369, -204, 5184, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMrI),
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OBJECT(/*model*/ MODEL_WOODEN_SIGNPOST, /*pos*/ -1546, -204, 4813, /*angle*/ 0, 135, 0, /*behParam*/ (DIALOG_086 << 16), /*beh*/ bhvMessagePanel),
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OBJECT(/*model*/ MODEL_SCUTTLEBUG, /*pos*/ 3466, -204, 5106, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvScuttlebug),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1640, 840, -733, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMrI),
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OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -1960, 300, -120, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_VANISH_CAP << 16), /*beh*/ bhvExclamationBox),
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OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 460, 2140, -560, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_VANISH_CAP << 16), /*beh*/ bhvExclamationBox),
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OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 700, 80, -2800, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_COINS_10 << 16), /*beh*/ bhvExclamationBox),
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OBJECT(/*model*/ MODEL_BREAKABLE_BOX, /*pos*/ -3800, -204, 4600, /*angle*/ 0, 45, 0, /*behParam*/ (BREAKABLE_BOX_BP_3_COINS << 16), /*beh*/ bhvBreakableBox),
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OBJECT(/*model*/ MODEL_BREAKABLE_BOX, /*pos*/ -3659, -204, 4459, /*angle*/ 0, 45, 0, /*behParam*/ (BREAKABLE_BOX_BP_3_COINS << 16), /*beh*/ bhvBreakableBox),
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OBJECT(/*model*/ MODEL_BREAKABLE_BOX, /*pos*/ -220, -220, 6140, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvJumpingBox),
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OBJECT(/*model*/ MODEL_1UP, /*pos*/ -3040, 1120, 5460, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
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// Special objects
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 0, -2457, 2099, /*angle*/ 0, 180, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -1996, -2457, 205, /*angle*/ 0, 270, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 1587, -2457, 205, /*angle*/ 0, 90, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -2136, -204, 4527, /*angle*/ 0, 315, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 0, -2457, 4659, /*angle*/ 0, 180, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 2099, 1741, 486, /*angle*/ 0, 90, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 589, 1922, 1894, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 742, 1922, 1894, /*angle*/ 0, 180, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -1970, 1024, 1075, /*angle*/ 0, 180, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -2021, 0, 1075, /*angle*/ 0, 180, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 2099, 819, 1818, /*angle*/ 0, 270, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 3354, 0, 1075, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 742, 0, 2099, /*angle*/ 0, 180, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 589, 0, 2099, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 2099, 0, 1459, /*angle*/ 0, 270, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 179, 819, -50, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 2099, 819, 486, /*angle*/ 0, 270, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 435, 0, -50, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 1613, 0, -50, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ 1613, 819, -50, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -1561, 0, -1586, /*angle*/ 0, 0, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -767, 819, 1408, /*angle*/ 0, 90, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -767, 819, 640, /*angle*/ 0, 90, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -50, 0, 640, /*angle*/ 0, 90, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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OBJECT(/*model*/ MODEL_CASTLE_WOODEN_DOOR_UNUSED, /*pos*/ -50, 0, 1459, /*angle*/ 0, 90, 0, /*behParam*/ (0 << 24), /*beh*/ bhvDoor),
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RETURN(),
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};
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static const LevelScript script_bbh_objects_1[] = {
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -1125, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1331, 1075, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -511, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -511, 358, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 1126, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ 205, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame),
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RETURN(),
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};
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static const LevelScript script_bbh_objects_2[] = {
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OBJECT(/*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*pos*/ 2866, 820, 1897, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTiltingTrapPlatform),
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OBJECT(/*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*pos*/ 2961, 0, -768, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTumblingBridge),
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OBJECT(/*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*pos*/ -1994, 819, 213, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelf),
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OBJECT(/*model*/ MODEL_BBH_MESH_ELEVATOR, /*pos*/ -2985, -205, 5400, /*angle*/ 0, -45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMeshElevator),
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OBJECT(/*model*/ MODEL_BBH_MERRY_GO_ROUND, /*pos*/ -205, -2560, 205, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMerryGoRound),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2200, 819, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCoffinSpawner),
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RETURN(),
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};
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static const LevelScript script_bbh_objects_3[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1000, 50, 1000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBigBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, 0, 517, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -206, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -412, 917, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 990, -2146, -908, /*angle*/ 0, -45, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFlamethrower, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -1100, -2372, 1100, /*angle*/ 0, 135, 0, /*behParam*/ 0x01000000, /*beh*/ bhvMerryGoRoundBooManager, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 1030, 1922, 2546, /*angle*/ 0, -90, 0, /*behParam*/ 0x04000000, /*beh*/ bhvBalconyBigBoo, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOO, /*pos*/ 581, 1850, -206, /*angle*/ 0, -90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ALL_ACTS),
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OBJECT(/*model*/ MODEL_MAD_PIANO, /*pos*/ -1300, 0, 2310, /*angle*/ 0, 243, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMadPiano),
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OBJECT(/*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1530, 0, 2200, /*angle*/ 0, 66, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedChair),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1330, 890, 200, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -818, 890, -200, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1330, 890, -622, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -818, 890, -686, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1950, 880, 8, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelfManager),
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OBJECT(/*model*/ MODEL_BOOKEND, /*pos*/ 2680, 1045, 876, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend),
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OBJECT(/*model*/ MODEL_BOOKEND, /*pos*/ 3075, 1045, 995, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend),
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OBJECT(/*model*/ MODEL_BOOKEND, /*pos*/ -1411, 218, 922, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend),
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RETURN(),
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};
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static const LevelScript script_bbh_objects_4[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -2030, 1350, 1940, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -204, 1100, 1576, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 923, 1741, -332, /*angle*/ 0, 18, 0, /*behParam*/ 0x05010000, /*beh*/ bhvMrI, /*acts*/ ALL_ACTS),
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RETURN(),
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};
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const LevelScript level_bbh_entry[] = {
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INIT_LEVEL(),
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#include "levels/bbh/areas/script_vanilla_load.inc.c"
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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#include "levels/bbh/areas/script_vanilla.inc.c"
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AREA(/*index*/ 1, geo_bbh_000F00),
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JUMP_LINK(script_bbh_objects_1),
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JUMP_LINK(script_bbh_objects_2),
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JUMP_LINK(script_bbh_objects_3),
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JUMP_LINK(script_bbh_objects_4),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BBH, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
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TERRAIN(/*terrainData*/ bbh_seg7_collision_level),
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JUMP_LINK(script_bbh_macro_objects),
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ROOMS(/*surfaceRooms*/ bbh_seg7_rooms),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_098),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0006, /*seq*/ SEQ_LEVEL_SPOOKY),
|
|
TERRAIN_TYPE(/*terrainType*/ TERRAIN_SPOOKY),
|
|
END_AREA(),
|
|
|
|
FREE_LEVEL_POOL(),
|
|
MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 666, -204, 5350),
|
|
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
|
|
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
|
|
CLEAR_LEVEL(),
|
|
SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
|
EXIT(),
|
|
};
|