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29 Commits

Author SHA1 Message Date
Gregory Heskett
9ef945296b HackerSM64 Release: v2.3.0
Merge pull request #815 from HackerN64/develop/2.3.0
2024-07-03 23:05:21 -04:00
Gregory Heskett
e1c00d4bef HackerSM64 v2.3.0 2024-07-03 22:50:27 -04:00
Reonu
aacf2c5e6d Add more audio banks and add some occasional mappings for audio macros (#777)
* Add more audio banks and add some occasional mappings for audio macros

* Remove config define for extra sound banks

---------

Co-authored-by: gheskett <gheskett@gmail.com>
2024-07-03 22:50:27 -04:00
Gregory Heskett
4500ffb579 Bugfix: assemble_sound.py build corruption issues (#813) 2024-07-03 22:50:27 -04:00
Gregory Heskett
a6782e6912 Fix seg faulting issue with MinGW build system, most likely caused by use of execl (#812) 2024-07-03 22:50:27 -04:00
Denis Kopyrin
750ba10cb1 Fixed audiofile warnings properly (#814)
* Revert "Fixed audiofile warnings (#811)"

This reverts commit 500507509b.

* Fixed audiofile warnings properly
2024-07-03 22:50:01 -04:00
Denis Kopyrin
500507509b Fixed audiofile warnings (#811) 2024-07-01 21:53:54 -04:00
Gregory Heskett
7381e35db4 Bugfix: Surfaces not able to be placed at the beginning of a partition (#805)
* Bugfix: Surfaces not able to be placed at the beginning of a partition

* Replace clear_spacial_partition calls with a bzero
2024-07-01 21:48:26 -04:00
Gregory Heskett
6a3e7e7a87 Bugfix: Missed purging of debug box flags that no longer exist in Puppycam (#804) 2024-07-01 21:47:38 -04:00
Gregory Heskett
9adb8c6de8 EASIER_LONG_JUMPS: only long jump with A+Z while running (#801)
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2024-07-01 21:47:15 -04:00
Gregory Heskett
03ba81b5e3 Improve DEATH_ON_EXIT_COURSE define (#808) 2024-07-01 21:46:46 -04:00
Gregory Heskett
98b6231216 Pressing L in debug fly mode heals Mario (#809) 2024-07-01 21:46:12 -04:00
Denis Kopyrin
252a900b91 Added support for windows MinGW build (#800) 2024-07-01 21:45:36 -04:00
Denis Kopyrin
92822c6412 fixlights: added support for ripgrep (#802) 2024-07-01 21:44:54 -04:00
1ted59
0221d4ddf0 Fix spawned coins not being collectible until after the peak of their arc (#806)
If a spawned coin lands on the same frame it hits the peak of its arc, it will never have vertical speed < 0, so it will never be collectible.

Making this also set the coin to tangible if it has 0 speed fixes this issue.
2024-06-14 16:16:10 -04:00
Gregory Heskett
dcd58b2aad Restart music upon set_background_music() call if BETTER_REVERB preset changes (#797) 2024-06-01 10:55:58 -04:00
Denis Kopyrin
7ffa9a3bd7 Fixed fixlights.py compile error on python 3.12 (#798)
* Fixed fixlights.py compile error on python 3.12

* Fixed assemble_sound.py compile error on python 3.12
2024-05-22 13:48:24 -04:00
lolbinarycat
dbba4871e1 Add mips64-none-elf- to automatically detected prefixes (#799)
Co-authored-by: binarycat <binarycat@envs.net>
2024-05-18 02:11:10 -04:00
Gregory Heskett
520a6f3aed Bugfix: Blue coin duplication (#787)
Blue coins can be collected more than once if collected on the final frame of the switch timer when BLUE_COIN_SWITCH_RETRY is enabled. Fixing this on its own isn't enough though, as the blue coin switch also doesn't check for whether that coin was collected when it resets.
2024-05-03 01:54:43 -04:00
bicyclesoda
4d260f6885 Use G_TF_POINT on 3D billboard numbers (#791)
This matches the HUD filtering and just looks better IMO.
2024-04-30 23:19:20 -04:00
Gregory Heskett
aedae64e8b Remove destination warp node requirement (#788)
Also add assertions for common warp crashes and remove the hardcoded get_mario_spawn_type table size
2024-04-30 23:10:58 -04:00
bicyclesoda
f3e1496d29 Change test emulator from mupen64plus to parallel-launcher (#790)
* mupen64plus -> parallel-launcher

* Add WSL support

* Update Makefile

make it work
2024-04-29 16:42:13 -07:00
arthurtilly
0005bbbd6a Save up to 130KB of RAM at literally zero cost (#786) 2024-04-21 20:40:47 -04:00
Gregory Heskett
e494069b0a Add support for a user-defined config_local.h file (#785)
This allows hack collaborators to toggle debug features such as TEST_LEVEL without the need of pushing it up and negatively impacting other hack contributors. This is also useful for general HackerSM54 development, since it may be desirable to have PUPPYPRINT_DEBUG enabled by default or to not have to worry about pushing config defines up to a development branch that risk getting merged later on.

To use, simply create a new config_local.h file and place it in the config folder. Add #pragma once to the top of the file and add all the defines you wish! If you wish for something to be undefined when it's enabled by default, simply use #undef as opposed to a commented out #define. Use a combination of #undef and #define if you wish to change an existing value of a define. This local configuration will be completely ignored if DISABLE_ALL is being used in config_debug.h.

Regarding HackerSM64 Development: All feature developers are still responsible for making sure their features work in all scenarios regardless of whatever they have toggled in this file by default. This config file may be convenient but it is not an excuse to not properly test your changes!
2024-04-21 20:38:07 -04:00
arthurtilly
f852ff4359 Platform Displacement 2.1 (#776) 2024-04-22 09:14:12 +12:00
Gregory Heskett
2ae3426957 Change compression type to yay0 and ignore .inc.c files in most directories (#784)
rnc1 has noticeably slower load times in vanilla than yay0 does. gzip and mio0 are pretty useless and can be yeeted from the repo, but that's not part of this PR's scope.
2024-04-21 17:13:47 -04:00
Reonu
ca937d23ee Label unlabelled audio func (func_80321080 to stop_secondary_music) (#782) 2024-04-15 01:59:54 +01:00
Matt Pharoah
7353db562c Merge pull request #774 from mpharoah/mpharoah/update-libpl
Update libpl
2024-03-06 17:28:42 -05:00
Matt Pharoah
82e0fdf391 Update libpl 2024-03-06 09:10:09 -05:00
53 changed files with 610 additions and 508 deletions

3
.gitignore vendored
View File

@@ -2149,3 +2149,6 @@ lib/libs2d_engine.a
# :Zone_Identifier files
*Zone.Identifier
# user-specific config file
include/config/config_local.h

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@@ -269,7 +269,7 @@ BUILD_DIR_BASE := build
# BUILD_DIR is the location where all build artifacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
COMPRESS ?= rnc1
COMPRESS ?= yay0
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
ifeq ($(COMPRESS),gzip)
DEFINES += GZIP=1
@@ -399,6 +399,9 @@ GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
# Ignore all .inc.c files
C_FILES := $(filter-out %.inc.c,$(C_FILES))
# Sound files
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
@@ -441,6 +444,8 @@ else ifneq ($(call find-command,mips-linux-gnu-ld),)
CROSS := mips-linux-gnu-
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
CROSS := mips64-linux-gnu-
else ifneq ($(call find-command,mips64-none-elf-ld),)
CROSS := mips64-none-elf-
else ifneq ($(call find-command,mips-ld),)
CROSS := mips-
else
@@ -548,7 +553,13 @@ ifneq (,$(call find-command,armips))
else
RSPASM := $(TOOLS_DIR)/armips
endif
EMULATOR = mupen64plus
ifneq (,$(call find-command,wslview))
EMULATOR = "/mnt/c/Program Files (x86)/parallel-launcher/parallel-launcher.exe"
else
EMULATOR = parallel-launcher
endif
EMU_FLAGS =
ifneq (,$(call find-command,wslview))
@@ -769,7 +780,7 @@ endif
$(BUILD_DIR)/%.table: %.aiff
$(call print,Extracting codebook:,$<,$@)
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
$(V)$(AIFF_EXTRACT_CODEBOOK) $< $@
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
$(call print,Encoding ADPCM:,$(word 2,$^),$@)
@@ -913,7 +924,7 @@ $(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
# Link SM64 ELF file
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc -lrtc
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
# Build ROM
ifeq (n,$(findstring n,$(firstword -$(MAKEFLAGS))))

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@@ -1 +1 @@
v2.2.0
v2.3.0

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@@ -2474,6 +2474,7 @@ static const Vtx vertex_billboard_num[] = {
// 0x0200EFF0 - 0x0200F038
const Gfx dl_billboard_num_begin[] = {
gsDPPipeSync(),
gsDPSetTextureFilter(G_TF_POINT),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, (G_TX_WRAP | G_TX_NOMIRROR), G_TX_NOMASK, G_TX_NOLOD, (G_TX_WRAP | G_TX_NOMIRROR), G_TX_NOMASK, G_TX_NOLOD),
@@ -2490,6 +2491,7 @@ const Gfx dl_billboard_num_end[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),

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@@ -2694,7 +2694,7 @@ const BehaviorScript bhvSushiShark[] = {
const BehaviorScript bhvJrbSlidingBox[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_NO_AUTO_DISPLACEMENT),
LOAD_COLLISION_DATA(jrb_seg7_collision_floating_box),
SET_HOME(),
BEGIN_LOOP(),
@@ -5437,11 +5437,7 @@ const BehaviorScript bhvTTCPendulum[] = {
const BehaviorScript bhvTTCTreadmill[] = {
BEGIN(OBJ_LIST_SURFACE),
#ifdef PLATFORM_DISPLACEMENT_2
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_VELOCITY_PLATFORM)),
#else
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
#endif
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE | OBJ_FLAG_NO_AUTO_DISPLACEMENT)),
SET_FLOAT(oCollisionDistance, 750),
CALL_NATIVE(bhv_ttc_treadmill_init),
DELAY(1),

View File

@@ -177,9 +177,15 @@ def main():
# presence of the correct roms automatically
# Make sure tools exist
subprocess.check_call(
["make", "-s", "-C", "tools/", "n64graphics", "skyconv", "mio0", "aifc_decode"]
)
tools = [ "n64graphics", "skyconv", "mio0", "aifc_decode" ]
if os.name == 'nt':
tools = [tool + ".exe" for tool in tools]
make = "mingw32-make"
else:
make = "make"
cmd = [make, "-s", "-C", "tools/"] + tools
subprocess.check_call(cmd)
# Go through the assets in roughly alphabetical order (but assets in the same
# mio0 file still go together).

View File

@@ -19,6 +19,10 @@
#include "config/config_objects.h"
#include "config/config_rom.h"
// Local config - include a gitignore'd config file that's specific to just the user (if the file exists)
#if __has_include("config/config_local.h")
#include "config/config_local.h"
#endif
/* WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing */
// WARNING: Compatibility safeguards - don't remove this file unless you know what you're doing
#include "config/config_safeguards.h"

View File

@@ -136,14 +136,8 @@
*/
#define BUGFIX_DIALOG_TIME_STOP
/**
* Enables Platform Displacement 2, an upgrade to the physics involving moving platforms and how Mario interacts with them.
*/
#define PLATFORM_DISPLACEMENT_2
/**
* Inertia defines; allow Mario to preserve his momemtum when leaving moving platforms.
* These require Platform Displacement 2 to be enabled.
*/
#define MARIO_INERTIA_UPWARD
// #define MARIO_INERTIA_LATERAL

View File

@@ -47,7 +47,7 @@ enum ObjFlags {
OBJ_FLAG_1000 = (1 << 12), // 0x00001000
OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO = (1 << 13), // 0x00002000
OBJ_FLAG_PERSISTENT_RESPAWN = (1 << 14), // 0x00004000
OBJ_FLAG_VELOCITY_PLATFORM = (1 << 15), // 0x00008000
OBJ_FLAG_NO_AUTO_DISPLACEMENT = (1 << 15), // 0x00008000
OBJ_FLAG_DONT_CALC_COLL_DIST = (1 << 16), // 0x00010000
OBJ_FLAG_SILHOUETTE = (1 << 19), // 0x00080000
OBJ_FLAG_OCCLUDE_SILHOUETTE = (1 << 20), // 0x00100000

View File

@@ -36,15 +36,27 @@ enum SoundBank {
SOUND_BANK_MENU,
SOUND_BANK_GENERAL2,
SOUND_BANK_OBJ2,
SOUND_BANK_CUSTOM_FOREGROUND_1,
SOUND_BANK_CUSTOM_FOREGROUND_2,
SOUND_BANK_CUSTOM_FOREGROUND_3,
SOUND_BANK_CUSTOM_BACKGROUND_1,
SOUND_BANK_CUSTOM_BACKGROUND_2,
SOUND_BANK_CUSTOM_BACKGROUND_3,
SOUND_BANK_COUNT
};
#define SOUND_BANKS_ALL_BITS 0xffff
#define SOUND_BANKS_ALL ((1 << SOUND_BANK_COUNT) - 1)
#define SOUND_BANKS_FOREGROUND (\
(1 << SOUND_BANK_ACTION) |\
(1 << SOUND_BANK_VOICE) |\
(1 << SOUND_BANK_MENU))
(1 << SOUND_BANK_MENU) |\
(1 << SOUND_BANK_CUSTOM_FOREGROUND_1) |\
(1 << SOUND_BANK_CUSTOM_FOREGROUND_2) |\
(1 << SOUND_BANK_CUSTOM_FOREGROUND_3))
#define SOUND_BANKS_BACKGROUND (SOUND_BANKS_ALL & ~SOUND_BANKS_FOREGROUND)
#define SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE (\
(1 << SOUND_BANK_ENV) |\
@@ -589,4 +601,6 @@ enum SoundBank {
#define SOUND_OBJ2_BOSS_DIALOG_GRUNT /* 0x90694081 */ SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x69, 0x40, SOUND_DISCRETE)
#define SOUND_OBJ2_MRI_SPINNING /* 0x906B0081 */ SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x6B, 0x00, SOUND_DISCRETE)
// Add defines for sounds using extra custom banks here!
#endif // SOUNDS_H

Binary file not shown.

20
sm64.ld
View File

@@ -175,10 +175,9 @@ SECTIONS
#ifdef LIBPL
BUILD_DIR/lib/libpl*.o(.text*);
#endif
*/ULTRALIB.a:*.o(.text*);
*ULTRALIB.a:*.o(.text*);
*/libnustd.a:*.o(.text*);
*/libgcc.a:*.o(.text*);
*/librtc.a:*.o(.text*);
*libgcc.a:*.o(.text*);
*/libz.a:*.o(.text*);
*/libhvqm2.a:*.o(.text*);
lib/rspboot.o(.text*);
@@ -198,9 +197,8 @@ SECTIONS
#ifdef LIBPL
BUILD_DIR/lib/libpl*.o(.*data*);
#endif
*/ULTRALIB.a:*.o(.data*);
*ULTRALIB.a:*.o(.data*);
*/libhvqm2.a:*.o(.data*);
*/librtc.a:*.o(.data*);
*/libz.a:*.o(.data*);
#include "rspdata.inc.ld"
BUILD_DIR/lib/aspMain.o(.data*);
@@ -217,9 +215,8 @@ SECTIONS
#ifdef LIBPL
BUILD_DIR/lib/libpl*.o(.rodata*);
#endif
*/ULTRALIB.a:*.o(.rodata*);
*/libgcc.a:*.o(.rodata*);
*/librtc.a:*.o(.rodata*);
*ULTRALIB.a:*.o(.rodata*);
*libgcc.a:*.o(.rodata*);
*/libz.a:*.o(.rodata*);
lib/PR/hvqm/hvqm2sp1.o(.rodata*);
@@ -237,11 +234,10 @@ SECTIONS
#ifdef LIBPL
BUILD_DIR/lib/libpl*.o(.*bss*);
#endif
*/ULTRALIB.a:*.o(COMMON);
*/ULTRALIB.a:*.o(.scommon);
*/ULTRALIB.a:*.o(.*bss*);
*ULTRALIB.a:*.o(COMMON);
*ULTRALIB.a:*.o(.scommon);
*ULTRALIB.a:*.o(.*bss*);
*/libhvqm2.a:*.o(.bss*);
*/librtc.a:*.o(.bss*);
*/libz.a:*.o(.bss*);
. = ALIGN(0x8);
}

View File

@@ -12,7 +12,7 @@ seq_setmutescale 0
seq_setvol 127
#endif
seq_settempo 120
seq_initchannels 0x3ff
seq_initchannels 0xffff
seq_startchannel 0, .channel0
seq_startchannel 1, .channel1
seq_startchannel 2, .channel2
@@ -23,6 +23,12 @@ seq_startchannel 6, .channel6
seq_startchannel 7, .channel7
seq_startchannel 8, .channel38
seq_startchannel 9, .channel59
seq_startchannel 10, .channelA
seq_startchannel 11, .channelB
seq_startchannel 12, .channelC
seq_startchannel 13, .channelD
seq_startchannel 14, .channelE
seq_startchannel 15, .channelF
.seq_loop:
seq_delay 20000
seq_jump .seq_loop
@@ -71,6 +77,72 @@ chan_stereoheadseteffects 1
chan_setdyntable .channel59_table
chan_jump .main_loop_023589
.channelA:
chan_largenoteson
chan_setinstr 0
chan_setpanmix 127
chan_setnotepriority 14
chan_setval 0
chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channelA_table
chan_jump .main_loop_023589
.channelB:
chan_largenoteson
chan_setinstr 0
chan_setpanmix 127
chan_setnotepriority 14
chan_setval 0
chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channelB_table
chan_jump .main_loop_023589
.channelC:
chan_largenoteson
chan_setinstr 0
chan_setpanmix 127
chan_setnotepriority 14
chan_setval 0
chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channelC_table
chan_jump .main_loop_023589
.channelD:
chan_largenoteson
chan_setinstr 0
chan_setpanmix 127
chan_setnotepriority 14
chan_setval 0
chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channelD_table
chan_jump .main_loop_023589
.channelE:
chan_largenoteson
chan_setinstr 0
chan_setpanmix 127
chan_setnotepriority 14
chan_setval 0
chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channelE_table
chan_jump .main_loop_023589
.channelF:
chan_largenoteson
chan_setinstr 0
chan_setpanmix 127
chan_setnotepriority 14
chan_setval 0
chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channelF_table
chan_jump .main_loop_023589
// Main loop for standard, non-continuous sound effects
.main_loop_023589:
chan_hang
@@ -7903,6 +7975,31 @@ layer_note0 38, 0x3, 127, 127
layer_delay 0x2a
layer_jump .layer_32B7
.channelA_table:
// Add custom sounds for Channel A here!
.channelB_table:
// Add custom sounds for Channel B here!
.channelC_table:
// Add custom sounds for Channel C here!
.channelD_table:
// Add custom sounds for Channel D here!
.channelE_table:
// Add custom sounds for Channel E here!
.channelF_table:
// Add custom sounds for Channel F here!
.align 2, 0
.envelope_32C4:
envelope_line 7 20000

View File

@@ -313,10 +313,10 @@ STATIC_ASSERT(ARRAY_COUNT(sBackgroundMusicDefaultVolume) == SEQ_COUNT,
u8 sCurrentBackgroundMusicSeqId = SEQUENCE_NONE;
u8 sMusicDynamicDelay = 0;
u8 sSoundBankUsedListBack[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
u8 sSoundBankFreeListFront[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
u8 sNumSoundsInBank[SOUND_BANK_COUNT] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // only used for debugging
u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
u8 sSoundBankUsedListBack[SOUND_BANK_COUNT] = {[0 ... SOUND_BANK_COUNT-1] = 0};
u8 sSoundBankFreeListFront[SOUND_BANK_COUNT] = {[0 ... SOUND_BANK_COUNT-1] = 1};
u8 sNumSoundsInBank[SOUND_BANK_COUNT] = {[0 ... SOUND_BANK_COUNT-1] = 0}; // only used for debugging
u8 sMaxChannelsForSoundBank[SOUND_BANK_COUNT] = {[0 ... SOUND_BANK_COUNT-1] = 1};
// sBackgroundMusicMaxTargetVolume and sBackgroundMusicTargetVolume use the 0x80
// bit to indicate that they are set, and the rest of the bits for the actual value
@@ -347,8 +347,7 @@ struct UnkStruct80343D00 D_SH_80343D00;
#endif
struct Sound sSoundRequests[0x100];
// Curiously, this has size 3, despite SEQUENCE_PLAYERS == 4 on EU
struct ChannelVolumeScaleFade D_80360928[3][CHANNELS_MAX];
struct ChannelVolumeScaleFade D_80360928[SEQUENCE_PLAYERS][CHANNELS_MAX];
u8 sUsedChannelsForSoundBank[SOUND_BANK_COUNT];
u8 sCurrentSound[SOUND_BANK_COUNT][MAX_CHANNELS_PER_SOUND_BANK]; // index into sSoundBanks
@@ -1341,12 +1340,7 @@ static void update_game_sound(void) {
get_sound_reverb(bank, soundIndex, channelIndex);
#endif
break;
case SOUND_BANK_GENERAL:
case SOUND_BANK_ENV:
case SOUND_BANK_OBJ:
case SOUND_BANK_AIR:
case SOUND_BANK_GENERAL2:
case SOUND_BANK_OBJ2:
default:
#if defined(VERSION_EU) || defined(VERSION_SH)
func_802ad770(0x05020000 | ((channelIndex & 0xff) << 8),
get_sound_reverb(bank, soundIndex, channelIndex));
@@ -1507,12 +1501,7 @@ static void update_game_sound(void) {
get_sound_reverb(bank, soundIndex, channelIndex);
#endif
break;
case SOUND_BANK_GENERAL:
case SOUND_BANK_ENV:
case SOUND_BANK_OBJ:
case SOUND_BANK_AIR:
case SOUND_BANK_GENERAL2:
case SOUND_BANK_OBJ2:
default:
#if defined(VERSION_EU) || defined(VERSION_SH)
func_802ad770(0x05020000 | ((channelIndex & 0xff) << 8),
get_sound_reverb(bank, soundIndex, channelIndex));
@@ -1952,7 +1941,7 @@ void sound_init(void) {
for (i = 0; i < SOUND_BANK_COUNT; i++) {
// Set each sound in the bank to STOPPED
for (j = 0; j < 40; j++) {
for (j = 0; j < ARRAY_COUNT(sSoundBanks[0]); j++) {
sSoundBanks[i][j].soundStatus = SOUND_STATUS_STOPPED;
}
@@ -1972,7 +1961,7 @@ void sound_init(void) {
sSoundBanks[i][0].next = 0xff;
// Set free list to contain every sound slot
for (j = 1; j < 40 - 1; j++) {
for (j = 1; j < ARRAY_COUNT(sSoundBanks[0]) - 1; j++) {
sSoundBanks[i][j].prev = j - 1;
sSoundBanks[i][j].next = j + 1;
}
@@ -1980,7 +1969,7 @@ void sound_init(void) {
sSoundBanks[i][j].next = 0xff;
}
for (j = 0; j < 3; j++) {
for (j = 0; j < SEQUENCE_PLAYERS; j++) {
for (i = 0; i < CHANNELS_MAX; i++) {
D_80360928[j][i].remainingFrames = 0;
}
@@ -2371,9 +2360,9 @@ void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer)
/**
* Called from threads: thread5_game_loop
* Seems to be related to music fading based on position, such as sleeping Piranha Plants, BBH Merry-Go-Round, and Endless Stairs
* Plays the primary music and stops playing the secondary music. Call it to cancel the above function.
*/
void func_80321080(u16 fadeTimer) {
void stop_secondary_music(u16 fadeTimer) {
if (sBackgroundMusicTargetVolume != TARGET_VOLUME_UNSET) {
sBackgroundMusicTargetVolume = TARGET_VOLUME_UNSET;
D_80332120 = 0;

View File

@@ -62,7 +62,7 @@ void fadeout_background_music(u16 seqId, u16 fadeOut);
void drop_queued_background_music(void);
u32 get_current_background_music(void);
void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);
void func_80321080(u16 fadeTimer);
void stop_secondary_music(u16 fadeTimer);
void func_803210D4(u16 fadeOutTime);
void play_course_clear(s32 isKey);
void play_peachs_jingle(void);

View File

@@ -1062,6 +1062,7 @@ void init_reverb_us(s32 presetId) {
betterReverbPreset = &gBetterReverbSettings[0];
}
activeBetterReverbPreset = gBetterReverbPresetValue;
betterReverbLightweight = betterReverbPreset->useLightweightSettings;
betterReverbDownsampleRate = betterReverbPreset->downsampleRate;
monoReverb = betterReverbPreset->isMono;

View File

@@ -43,6 +43,7 @@
#ifdef BETTER_REVERB
// Do not touch these values manually, unless you want potential for problems.
u8 gBetterReverbPresetValue = 0;
u8 activeBetterReverbPreset = 0;
u8 toggleBetterReverb = FALSE;
u8 betterReverbLightweight = FALSE;
u8 monoReverb;

View File

@@ -55,6 +55,7 @@ enum ChannelIndexes {
extern u8 toggleBetterReverb;
extern u8 gBetterReverbPresetValue;
extern u8 activeBetterReverbPreset;
extern u8 betterReverbLightweight;
extern s8 betterReverbDownsampleRate;
extern u8 monoReverb;

View File

@@ -523,8 +523,6 @@ static void level_cmd_create_warp_node(void) {
warpNode->node.destArea = CMD_GET(u8, 4);
warpNode->node.destNode = CMD_GET(u8, 5);
warpNode->object = NULL;
warpNode->next = gAreas[sCurrAreaIndex].warpNodes;
gAreas[sCurrAreaIndex].warpNodes = warpNode;
}

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