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https://github.com/HackerN64/HackerSM64.git
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14 Commits
v2.0.2
...
revert-420
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056e319105 | ||
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6bd3988dd8 | ||
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fe8384a440 |
2126
.gitignore
vendored
2126
.gitignore
vendored
File diff suppressed because it is too large
Load Diff
2
.vscode/c_cpp_properties.json
vendored
2
.vscode/c_cpp_properties.json
vendored
@@ -25,7 +25,7 @@
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"TARGET_N64=1",
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"VERSION_US=1",
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"F3DEX_GBI_2=1",
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"F3DZEX_NON_GBI_2=1",
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"F3DZEX_GBI_2=1",
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"F3DEX_GBI_SHARED=1",
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"NON_MATCHING=1",
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"AVOID_UB=1"
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27
Makefile
27
Makefile
@@ -108,7 +108,7 @@ else ifeq ($(GRUCODE),l3dex2) # Line3DEX2
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else ifeq ($(GRUCODE),f3dex2pl) # Fast3DEX2_PosLight
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DEFINES += F3DEX2PL_GBI=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.08J / Animal Forest - Dōbutsu no Mori)
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DEFINES += F3DZEX_NON_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),super3d) # Super3D
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$(warning Super3D is experimental. Try at your own risk.)
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DEFINES += SUPER3D_GBI=1 F3D_NEW=1
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@@ -323,25 +323,11 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
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ifeq ($(NOEXTRACT),0)
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DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from US ROM)
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$(error Failed to extract assets)
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endif
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ifneq (,$(wildcard baserom.jp.z64))
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DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from JP ROM)
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endif
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endif
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ifneq (,$(wildcard baserom.eu.z64))
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DUMMY != $(PYTHON) extract_assets.py eu >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from EU ROM)
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endif
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endif
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ifneq (,$(wildcard baserom.sh.z64))
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DUMMY != $(PYTHON) extract_assets.py sh >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from SH ROM)
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endif
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DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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endif
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@@ -630,8 +616,7 @@ $(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wn
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$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
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$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
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# File specific opt flags
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$(BUILD_DIR)/src/audio/heap.o: OPT_FLAGS := -Os -fno-jump-tables
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$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -Os -fno-jump-tables
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$(BUILD_DIR)/src/audio/*.o: OPT_FLAGS := -Os -fno-jump-tables
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$(BUILD_DIR)/src/engine/surface_collision.o: OPT_FLAGS := $(COLLISION_OPT_FLAGS)
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$(BUILD_DIR)/src/engine/math_util.o: OPT_FLAGS := $(MATH_UTIL_OPT_FLAGS)
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@@ -29,12 +29,11 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
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- **CrashOveride**: creating the [ultrasm64](https://github.com/CrashOveride95/ultrasm64) repo
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- **falcobuster**: Original coordinate overflow fix (world scale), ASM version of extended bounds
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- **anonymous_moose**: porting falco's extended bounds to decomp
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- **tuxlovesyou**: `LOAD_MIO0_TEXTURE` macro and moral support
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Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
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**Lighting Engine by Wiseguy**
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- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
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- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch.
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- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
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**Puppycam**
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@@ -1 +1 @@
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v2.0.2
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v2.0.1
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@@ -27,6 +27,7 @@ const Gfx bubble_seg4_dl_0401DD60[] = {
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gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -40,6 +41,7 @@ const Gfx bubble_seg4_dl_0401DDE0[] = {
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gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -123,6 +123,7 @@ const Gfx coin_seg3_dl_start[] = {
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const Gfx coin_seg3_dl_end[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -503,6 +504,7 @@ const Gfx coin_seg3_sub_dl_begin[] = {
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const Gfx coin_seg3_sub_dl_end[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
@@ -10,7 +10,7 @@ ALIGNED8 static const Texture flyguy_seg8_texture_0800E088[] = {
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// 0x0800F088
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ALIGNED8 static const Texture flyguy_seg8_texture_0800F088[] = {
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#include "actors/flyguy/flyguy_face.custom.rgba16.inc.c"
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#include "actors/flyguy/flyguy_face.rgba16.inc.c"
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};
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// 0x0800F888
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@@ -24,6 +24,7 @@ const Gfx leaves_seg3_dl_0301CDE0[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -36,11 +36,13 @@ const Gfx mr_i_eyeball_seg6_dl_06002080[] = {
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -40,6 +40,7 @@ const Gfx mr_i_iris_seg6_dl_06004170[] = {
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gsSPVertex(mr_i_iris_seg6_vertex_06002130, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -23,6 +23,7 @@ const Gfx sand_seg3_dl_particle[] = {
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gsSPVertex(sand_seg3_vertex_billboard_16x16, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -50,6 +50,7 @@ const Gfx sparkles_seg4_dl_0402A490[] = {
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gsSPVertex(sparkles_seg4_vertex_04027450, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -47,6 +47,7 @@ const Gfx sparkles_animation_seg4_dl_04035288[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -46,6 +46,7 @@ const Gfx transparent_star_seg3_dl_body[] = {
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsDPSetEnvColor(255, 255, 255, 120),
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gsSPDisplayList(transparent_star_seg3_sub_dl_body),
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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@@ -56,6 +56,7 @@ const Gfx smoke_seg4_dl_040216A0[] = {
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gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -96,7 +96,7 @@ static const Vtx warp_pipe_seg3_vertex_03007DC0[] = {
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// 0x03007E40
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ALIGNED8 static const Texture warp_pipe_seg3_texture_03007E40[] = {
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#include "actors/warp_pipe/warp_pipe_side.custom.rgba16.inc.c"
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#include "actors/warp_pipe/warp_pipe_side.rgba16.inc.c"
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};
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// 0x03008E40 - 0x03008F98
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Before Width: | Height: | Size: 1012 B After Width: | Height: | Size: 1012 B |
@@ -61,6 +61,7 @@ const Gfx water_splash_seg4_dl_040325C8[] = {
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gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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