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develop/2.
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2
.vscode/c_cpp_properties.json
vendored
2
.vscode/c_cpp_properties.json
vendored
@@ -25,7 +25,7 @@
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"TARGET_N64=1",
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"VERSION_US=1",
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"F3DEX_GBI_2=1",
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"F3DZEX_GBI_2=1",
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"F3DZEX_NON_GBI_2=1",
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"F3DEX_GBI_SHARED=1",
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"NON_MATCHING=1",
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"AVOID_UB=1"
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24
Makefile
24
Makefile
@@ -108,7 +108,7 @@ else ifeq ($(GRUCODE),l3dex2) # Line3DEX2
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else ifeq ($(GRUCODE),f3dex2pl) # Fast3DEX2_PosLight
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DEFINES += F3DEX2PL_GBI=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.08J / Animal Forest - DĹŤbutsu no Mori)
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DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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DEFINES += F3DZEX_NON_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),super3d) # Super3D
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$(warning Super3D is experimental. Try at your own risk.)
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DEFINES += SUPER3D_GBI=1 F3D_NEW=1
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@@ -323,11 +323,25 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
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ifeq ($(NOEXTRACT),0)
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DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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$(error Failed to extract assets from US ROM)
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endif
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DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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ifneq (,$(wildcard baserom.jp.z64))
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DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from JP ROM)
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endif
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endif
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ifneq (,$(wildcard baserom.eu.z64))
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DUMMY != $(PYTHON) extract_assets.py eu >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from EU ROM)
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endif
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endif
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ifneq (,$(wildcard baserom.sh.z64))
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DUMMY != $(PYTHON) extract_assets.py sh >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets from SH ROM)
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endif
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endif
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endif
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@@ -27,7 +27,6 @@ const Gfx bubble_seg4_dl_0401DD60[] = {
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gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -41,7 +40,6 @@ const Gfx bubble_seg4_dl_0401DDE0[] = {
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gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -123,7 +123,6 @@ const Gfx coin_seg3_dl_start[] = {
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const Gfx coin_seg3_dl_end[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -504,7 +503,6 @@ const Gfx coin_seg3_sub_dl_begin[] = {
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const Gfx coin_seg3_sub_dl_end[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -24,7 +24,6 @@ const Gfx leaves_seg3_dl_0301CDE0[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -36,13 +36,11 @@ const Gfx mr_i_eyeball_seg6_dl_06002080[] = {
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -40,7 +40,6 @@ const Gfx mr_i_iris_seg6_dl_06004170[] = {
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gsSPVertex(mr_i_iris_seg6_vertex_06002130, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -23,7 +23,6 @@ const Gfx sand_seg3_dl_particle[] = {
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gsSPVertex(sand_seg3_vertex_billboard_16x16, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -50,7 +50,6 @@ const Gfx sparkles_seg4_dl_0402A490[] = {
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gsSPVertex(sparkles_seg4_vertex_04027450, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -47,7 +47,6 @@ const Gfx sparkles_animation_seg4_dl_04035288[] = {
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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@@ -46,7 +46,6 @@ const Gfx transparent_star_seg3_dl_body[] = {
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsDPSetEnvColor(255, 255, 255, 120),
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gsSPDisplayList(transparent_star_seg3_sub_dl_body),
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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@@ -56,7 +56,6 @@ const Gfx smoke_seg4_dl_040216A0[] = {
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gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -61,7 +61,6 @@ const Gfx water_splash_seg4_dl_040325C8[] = {
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gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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@@ -17,11 +17,7 @@
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.ascii INTERNAL_ROM_NAME /* Internal ROM name */
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.word 0x00000000 /* Unknown */
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.word 0x0000004E /* Cartridge */
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#if defined(EEP4K)
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.ascii "SM" /* Cartridge ID */
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#else
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.ascii "ED" /* Cartridge ID */
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#endif
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/* Region */
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#if defined(VERSION_JP) || defined(VERSION_SH)
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23
asm/vc_bin.s
23
asm/vc_bin.s
@@ -1,23 +0,0 @@
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// VC is using binary matching to stub functions - this hex was copied from SM64
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// osEepromRead/Write are performing infinite cycle inside them which causes recompiler do go crazy
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// _osEepStatus does not have any suspicious asm in it but it is just VC hacked anyways
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// If it is not replaced with a VC variant, EEP probe fails
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.include "macros.inc"
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.section .text
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#if defined(EEP)
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// 0x80329150 = 0xE4150
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.balign 16
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glabel osEepromReadVC
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.incbin "bin/vc/osEepromReadVC.bin"
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// 0x80328af0 = 0xE3AF0
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.balign 16
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glabel osEepromWriteVC
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.incbin "bin/vc/osEepromWriteVC.bin"
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.balign 16
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glabel __osEepStatusVC
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.incbin "bin/vc/osEepStatusVC.bin"
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#endif
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@@ -130,7 +130,6 @@ const Gfx tiny_bubble_dl_0B006A50[] = {
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// 0x0B006AB0 - 0x0B006AD8
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const Gfx tiny_bubble_dl_0B006AB0[] = {
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gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK | G_SHADING_SMOOTH),
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@@ -2328,7 +2328,6 @@ const Gfx dl_draw_triangle[] = {
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gsSPVertex(vertex_triangle, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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