You've already forked HackerSM64
mirror of
https://github.com/HackerN64/HackerSM64.git
synced 2026-01-21 10:35:32 -08:00
Compare commits
42 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3e5d14e650 | ||
|
|
197d8074e3 | ||
|
|
c5d9f535ee | ||
|
|
8257f77c57 | ||
|
|
78747e9836 | ||
|
|
c96118bcd8 | ||
|
|
4c8233fe6a | ||
|
|
524e35c974 | ||
|
|
fc5ffa7438 | ||
|
|
d07e6383f6 | ||
|
|
1de4b9144b | ||
|
|
88c2cdb0a0 | ||
|
|
3a5a2f14dd | ||
|
|
b9ba17a4d6 | ||
|
|
5064fcfb69 | ||
|
|
05bbe16e29 | ||
|
|
9cf3753d6e | ||
|
|
325ee7c5ec | ||
|
|
bf924a8ec3 | ||
|
|
c39b289441 | ||
|
|
5ba00edf20 | ||
|
|
15a81037ef | ||
|
|
b2707990f2 | ||
|
|
1d7a690361 | ||
|
|
08f0e3efa4 | ||
|
|
6148582f5e | ||
|
|
913cda93b8 | ||
|
|
d7c840b8f1 | ||
|
|
b73d8dd178 | ||
|
|
9fc928ed70 | ||
|
|
76dae5e8dd | ||
|
|
7df16608a7 | ||
|
|
1646702393 | ||
|
|
dcfcf50a80 | ||
|
|
4f2c48c733 | ||
|
|
72f8ea130f | ||
|
|
36c98b6cd1 | ||
|
|
78cc957d31 | ||
|
|
7de18d10fc | ||
|
|
01c3f20c6f | ||
|
|
38f25d2b83 | ||
|
|
48bea33052 |
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
[submodule "lib/libpl"]
|
||||
path = lib/libpl
|
||||
url = https://gitlab.com/parallel-launcher/libpl.git
|
||||
3
.vscode/c_cpp_properties.json
vendored
3
.vscode/c_cpp_properties.json
vendored
@@ -26,7 +26,8 @@
|
||||
"VERSION_US=1",
|
||||
"F3DEX_GBI_2=1",
|
||||
"F3DZEX_NON_GBI_2=1",
|
||||
"F3DEX_GBI_SHARED=1"
|
||||
"F3DEX_GBI_SHARED=1",
|
||||
"LIBPL=1"
|
||||
],
|
||||
"compilerPath": "/usr/bin/mips-linux-gnu-gcc",
|
||||
"cStandard": "gnu17",
|
||||
|
||||
15
Dockerfile
15
Dockerfile
@@ -1,17 +1,18 @@
|
||||
FROM ubuntu:18.04 as build
|
||||
FROM ubuntu:22.04 as build
|
||||
|
||||
RUN apt-get update && \
|
||||
apt-get install -y \
|
||||
binutils-mips-linux-gnu \
|
||||
bsdmainutils \
|
||||
bsdextrautils \
|
||||
build-essential \
|
||||
gcc-mips-linux-gnu \
|
||||
libcapstone-dev \
|
||||
pkgconf \
|
||||
python3
|
||||
|
||||
RUN mkdir /sm64
|
||||
WORKDIR /sm64
|
||||
ENV PATH="/sm64/tools:${PATH}"
|
||||
RUN mkdir /hackersm64
|
||||
WORKDIR /hackersm64
|
||||
ENV PATH="/hackersm64/tools:${PATH}"
|
||||
|
||||
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
|
||||
'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
|
||||
CMD echo 'Usage: docker run --rm -v ${PWD}:/hackersm64 hackersm64 make VERSION=us -j4\n' \
|
||||
'See https://github.com/HackerN64/HackerSM64/blob/master/README.md for more information'
|
||||
|
||||
26
Makefile
26
Makefile
@@ -135,7 +135,7 @@ endif
|
||||
#==============================================================================#
|
||||
|
||||
# Default non-gcc opt flags
|
||||
DEFAULT_OPT_FLAGS = -Ofast
|
||||
DEFAULT_OPT_FLAGS = -Ofast -falign-functions=32
|
||||
# Note: -fno-associative-math is used here to suppress warnings, ideally we would enable this as an optimization but
|
||||
# this conflicts with -ftrapping-math apparently.
|
||||
# TODO: Figure out how to allow -fassociative-math to be enabled
|
||||
@@ -253,6 +253,18 @@ ifeq ($(HVQM),1)
|
||||
SRC_DIRS += src/hvqm
|
||||
endif
|
||||
|
||||
# LIBPL - whether to include libpl library for interfacing with Parallel Launcher
|
||||
# (library will be pulled into repo after building with this enabled for the first time)
|
||||
# 1 - includes code in ROM
|
||||
# 0 - does not
|
||||
LIBPL ?= 0
|
||||
LIBPL_DIR := lib/libpl
|
||||
$(eval $(call validate-option,LIBPL,0 1))
|
||||
ifeq ($(LIBPL),1)
|
||||
DEFINES += LIBPL=1
|
||||
SRC_DIRS += $(LIBPL_DIR)
|
||||
endif
|
||||
|
||||
BUILD_DIR_BASE := build
|
||||
# BUILD_DIR is the location where all build artifacts are placed
|
||||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
|
||||
@@ -335,6 +347,18 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to build tools)
|
||||
endif
|
||||
|
||||
# Clone any needed submodules
|
||||
ifeq ($(LIBPL),1)
|
||||
ifeq ($(wildcard $(LIBPL_DIR)/*.h),)
|
||||
$(info Cloning libpl submodule...)
|
||||
DUMMY != git submodule update --init $(LIBPL_DIR) > /dev/null || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to clone libpl submodule)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
$(info Building ROM...)
|
||||
|
||||
endif
|
||||
|
||||
@@ -36,7 +36,6 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
|
||||
**Lighting Engine by Wiseguy**
|
||||
- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
|
||||
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
|
||||
|
||||
**Puppycam**
|
||||
- Puppycam is available on the master branch now, you can toggle it in `config/config_camera.h`. *
|
||||
|
||||
@@ -1 +1 @@
|
||||
v2.1.1
|
||||
v2.2.0
|
||||
|
||||
@@ -30,7 +30,7 @@ const u8 small_font_kerning_default[] = {
|
||||
/*A*/ 7, /*B*/ 7, /*C*/ 7, /*D*/ 7, /*E*/ 6, /*F*/ 5, /*G*/ 8, /*H*/ 6, /*I*/ 6, /*J*/ 5, /*K*/ 7, /*L*/ 6, /*M*/ 7, /*N*/ 7, /*O*/ 7, /*P*/ 6,
|
||||
/*Q*/ 8, /*R*/ 6, /*S*/ 7, /*T*/ 7, /*U*/ 7, /*V*/ 7, /*W*/ 8, /*X*/ 7, /*Y*/ 7, /*Z*/ 7, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 8, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 7, /*b*/ 7, /*c*/ 6, /*d*/ 7, /*e*/ 7, /*f*/ 7, /*g*/ 7, /*h*/ 7, /*i*/ 3, /*j*/ 5, /*k*/ 8, /*l*/ 4, /*m*/ 7, /*n*/ 7, /*o*/ 7, /*p*/ 7,
|
||||
/*q*/ 7, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 7, /*w*/ 8, /*x*/ 6, /*y*/ 8, /*z*/ 7, /*~*/ 8,
|
||||
/*q*/ 7, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 7, /*w*/ 8, /*x*/ 6, /*y*/ 8, /*z*/ 7, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 8,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_default[] = {
|
||||
@@ -49,7 +49,7 @@ static const u8 small_font_kerning_outline[] = {
|
||||
/*A*/ 6, /*B*/ 6, /*C*/ 6, /*D*/ 6, /*E*/ 6, /*F*/ 6, /*G*/ 6, /*H*/ 6, /*I*/ 5, /*J*/ 7, /*K*/ 6, /*L*/ 6, /*M*/ 6, /*N*/ 6, /*O*/ 6, /*P*/ 6,
|
||||
/*Q*/ 6, /*R*/ 6, /*S*/ 6, /*T*/ 6, /*U*/ 6, /*V*/ 6, /*W*/ 6, /*X*/ 6, /*Y*/ 6, /*Z*/ 6, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 7, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 5, /*b*/ 5, /*c*/ 5, /*d*/ 5, /*e*/ 5, /*f*/ 5, /*g*/ 5, /*h*/ 5, /*i*/ 2, /*j*/ 6, /*k*/ 4, /*l*/ 2, /*m*/ 5, /*n*/ 5, /*o*/ 5, /*p*/ 5,
|
||||
/*q*/ 5, /*r*/ 5, /*s*/ 5, /*t*/ 5, /*u*/ 5, /*v*/ 5, /*w*/ 5, /*x*/ 5, /*y*/ 5, /*z*/ 5, /*~*/ 6,
|
||||
/*q*/ 5, /*r*/ 5, /*s*/ 5, /*t*/ 5, /*u*/ 5, /*v*/ 5, /*w*/ 5, /*x*/ 5, /*y*/ 5, /*z*/ 5, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 6,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_outline[] = {
|
||||
@@ -68,7 +68,7 @@ static const u8 small_font_kerning_plain[] = {
|
||||
/*A*/ 6, /*B*/ 6, /*C*/ 6, /*D*/ 6, /*E*/ 6, /*F*/ 6, /*G*/ 6, /*H*/ 6, /*I*/ 4, /*J*/ 6, /*K*/ 6, /*L*/ 6, /*M*/ 7, /*N*/ 7, /*O*/ 6, /*P*/ 6,
|
||||
/*Q*/ 6, /*R*/ 6, /*S*/ 6, /*T*/ 6, /*U*/ 6, /*V*/ 6, /*W*/ 7, /*X*/ 6, /*Y*/ 6, /*Z*/ 6, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 7, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 6, /*b*/ 6, /*c*/ 6, /*d*/ 6, /*e*/ 6, /*f*/ 6, /*g*/ 6, /*h*/ 6, /*i*/ 3, /*j*/ 4, /*k*/ 6, /*l*/ 5, /*m*/ 7, /*n*/ 6, /*o*/ 6, /*p*/ 6,
|
||||
/*q*/ 6, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 6, /*w*/ 7, /*x*/ 6, /*y*/ 6, /*z*/ 6, /*~*/ 7,
|
||||
/*q*/ 6, /*r*/ 6, /*s*/ 6, /*t*/ 6, /*u*/ 6, /*v*/ 6, /*w*/ 7, /*x*/ 6, /*y*/ 6, /*z*/ 6, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 7,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_plain[] = {
|
||||
@@ -87,7 +87,7 @@ static const u8 small_font_kerning_vanilla[] = {
|
||||
/*A*/ 5, /*B*/ 5, /*C*/ 5, /*D*/ 5, /*E*/ 5, /*F*/ 5, /*G*/ 5, /*H*/ 5, /*I*/ 3, /*J*/ 5, /*K*/ 5, /*L*/ 5, /*M*/ 7, /*N*/ 7, /*O*/ 6, /*P*/ 5,
|
||||
/*Q*/ 6, /*R*/ 5, /*S*/ 5, /*T*/ 5, /*U*/ 5, /*V*/ 5, /*W*/ 7, /*X*/ 6, /*Y*/ 5, /*Z*/ 5, /*[*/ 0, /*\\*/ 0, /*]*/ 0, /*^*/ 7, /*_*/ 0, /*`*/ 0,
|
||||
/*a*/ 5, /*b*/ 4, /*c*/ 4, /*d*/ 4, /*e*/ 4, /*f*/ 5, /*g*/ 5, /*h*/ 4, /*i*/ 3, /*j*/ 4, /*k*/ 3, /*l*/ 2, /*m*/ 6, /*n*/ 4, /*o*/ 4, /*p*/ 4,
|
||||
/*q*/ 5, /*r*/ 4, /*s*/ 4, /*t*/ 4, /*u*/ 4, /*v*/ 4, /*w*/ 7, /*x*/ 5, /*y*/ 4, /*z*/ 5, /*~*/ 6,
|
||||
/*q*/ 5, /*r*/ 4, /*s*/ 4, /*t*/ 4, /*u*/ 4, /*v*/ 4, /*w*/ 7, /*x*/ 5, /*y*/ 4, /*z*/ 5, /*{*/ 0, /*|*/ 0, /*}*/ 0, /*~*/ 6,
|
||||
};
|
||||
|
||||
const u16 small_font_offsets_vanilla[] = {
|
||||
@@ -2374,8 +2374,8 @@ static const Vtx vertex_ia8_char[] = {
|
||||
#else
|
||||
{{{ 0, 0, 0}, 0, { 0, 256}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 8, 0, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 8, 16, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 0, 16, 0}, 0, { 480, 256}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 8, 16, 0}, 0, { 512, 0}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
{{{ 0, 16, 0}, 0, { 512, 256}, {0xff, 0xff, 0xff, 0xff}}},
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -2394,11 +2394,11 @@ const Gfx dl_ia_text_begin[] = {
|
||||
|
||||
// 0x020073E8 - 0x02007418
|
||||
const Gfx dl_ia_text_tex_settings[] = {
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, (G_TX_WRAP | G_TX_MIRROR), 3, G_TX_NOLOD, (G_TX_WRAP | G_TX_MIRROR), 4, G_TX_NOLOD),
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
|
||||
gsDPLoadSync(),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((((16 * 8) + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1), CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, (G_TX_WRAP | G_TX_MIRROR), 3, G_TX_NOLOD, (G_TX_WRAP | G_TX_MIRROR), 4, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, ((16 - 1) << G_TEXTURE_IMAGE_FRAC), ((8 - 1) << G_TEXTURE_IMAGE_FRAC)),
|
||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
|
||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
|
||||
gsSPVertex(vertex_ia8_char, 4, 0),
|
||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||
gsSPEndDisplayList(),
|
||||
|
||||
@@ -143,7 +143,8 @@ const Gfx title_screen_bg_dl_face_easter_egg_end[] = {
|
||||
};
|
||||
#endif
|
||||
|
||||
#if defined(VERSION_SH)
|
||||
// Not part of segment2, but define still covers same use case
|
||||
#if (defined(COMPLETE_EN_US_SEGMENT2) && ENABLE_RUMBLE)
|
||||
ALIGNED8 static const Texture title_texture_rumble_pak[] = {
|
||||
#include "textures/title_screen_bg/title_screen_bg.06648.rgba16.inc.c"
|
||||
};
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
#define BC_HH(a, b) (_SHIFTL(a, 16, 16) | _SHIFTL(b, 0, 16))
|
||||
#define BC_W(a) ((uintptr_t)(u32)(a))
|
||||
#define BC_PTR(a) ((uintptr_t)(a))
|
||||
#define BC_BPTR(a, b) (_SHIFTL(a, 24, 8) + OS_K0_TO_PHYSICAL(b))
|
||||
|
||||
enum BehaviorCommands {
|
||||
/*0x00*/ BHV_CMD_BEGIN,
|
||||
@@ -180,8 +181,7 @@ enum BehaviorCommands {
|
||||
|
||||
// Executes a native game function.
|
||||
#define CALL_NATIVE(func) \
|
||||
BC_B(BHV_CMD_CALL_NATIVE), \
|
||||
BC_PTR(func)
|
||||
BC_BPTR(BHV_CMD_CALL_NATIVE, func)
|
||||
|
||||
// Adds a float to the specified field.
|
||||
#define ADD_FLOAT(field, value) \
|
||||
@@ -386,8 +386,7 @@ enum BehaviorCommands {
|
||||
|
||||
// Spawns a water droplet with the given parameters.
|
||||
#define SPAWN_WATER_DROPLET(dropletParams) \
|
||||
BC_B(BHV_CMD_SPAWN_WATER_DROPLET), \
|
||||
BC_PTR(dropletParams)
|
||||
BC_BPTR(BHV_CMD_SPAWN_WATER_DROPLET, dropletParams)
|
||||
|
||||
|
||||
const BehaviorScript bhvStarDoor[] = {
|
||||
@@ -5873,7 +5872,7 @@ const BehaviorScript bhvRacingPenguin[] = {
|
||||
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_ACTIVE_FROM_AFAR | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
|
||||
LOAD_ANIMATIONS(oAnimations, penguin_seg5_anims_05008B74),
|
||||
ANIMATE(PENGUIN_ANIM_IDLE),
|
||||
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 300, /*Gravity*/ -800, /*Bounciness*/ -5, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 0, /*Unused*/ 0, 0),
|
||||
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 200, /*Gravity*/ -800, /*Bounciness*/ -5, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 0, /*Unused*/ 0, 0),
|
||||
SCALE(/*Unused*/ 0, /*Field*/ 400),
|
||||
CALL_NATIVE(bhv_racing_penguin_init),
|
||||
BEGIN_LOOP(),
|
||||
|
||||
@@ -17,3 +17,9 @@
|
||||
* Skips the title/splash screen (Super Mario 64 logo).
|
||||
*/
|
||||
// #define SKIP_TITLE_SCREEN
|
||||
|
||||
/**
|
||||
* Skips the File Select screen
|
||||
*/
|
||||
// #define SKIP_FILE_SELECT
|
||||
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
*/
|
||||
// #define DISABLE_ALL
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Enables a comprehensive standalone profiler. Automatically enabled by PUPPYPRINT_DEBUG.
|
||||
* If not using PUPPYPRINT_DEBUG, press L + D-Pad Up to toggle the profiler.
|
||||
@@ -85,3 +89,8 @@
|
||||
* Forces a crash when the game starts. Useful for debugging the crash screen.
|
||||
*/
|
||||
// #define DEBUG_FORCE_CRASH_ON_BOOT
|
||||
|
||||
/**
|
||||
* Intentionally crash the game whenever a runtime assertion fails (also invoked by the DEBUG define in the Makefile).
|
||||
*/
|
||||
#define DEBUG_ASSERTIONS
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
// #define DIALOG_INDICATOR
|
||||
|
||||
/**
|
||||
* Include the English characters that were missing from US segment2
|
||||
* Include the English characters that were missing from US segment2 and the rumble pak texture if using rumble.
|
||||
* J, Q, V, X, Z, ¨, !, !!, ?, &, %, ., and the beta key.
|
||||
* [MAKE SURE TO INCLUDE EU AND JP/SH BASEROMS IN THE REPO TO OBTAIN THE ASSETS]
|
||||
* If this is disabled, backup assets will be used.
|
||||
|
||||
@@ -60,12 +60,12 @@
|
||||
/**
|
||||
* Makes the coins ia8 64x64 instead of ia16 32x32. Uses new ia8 textures so that vanilla coins look better.
|
||||
*/
|
||||
#define IA8_COINS
|
||||
// #define IA8_COINS
|
||||
|
||||
/**
|
||||
* Similar to the above, but 30 FPS (Textures by InTheBeef, cleaned up by Arceveti).
|
||||
*/
|
||||
#define IA8_30FPS_COINS
|
||||
// #define IA8_30FPS_COINS
|
||||
|
||||
/**
|
||||
* Use .rej microcode for certain objects (experimental - only should be used when F3DEX_GBI_2 is defined).
|
||||
@@ -141,9 +141,10 @@
|
||||
#define DEFAULT_CULLING_RADIUS 300
|
||||
|
||||
/**
|
||||
* Eases the textured screen transitions to make them look smoother.
|
||||
* Eases the textured screen transitions to make them look smoother.
|
||||
* Extends the full radius for mario, bowser and the star transitions.
|
||||
*/
|
||||
#define EASE_IN_OUT_TRANSITIONS
|
||||
// #define POLISHED_TRANSITIONS
|
||||
|
||||
/**
|
||||
* Uses frustratio of 2 instead of 1.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/**
|
||||
* Decides whether you can exit course while moving (has no effect if you disable Exit Course).
|
||||
*/
|
||||
#define EXIT_COURSE_WHILE_MOVING
|
||||
// #define EXIT_COURSE_WHILE_MOVING
|
||||
|
||||
/**
|
||||
* Decides whether to treat exiting course as if the player had died.
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
* - Precise turning control.
|
||||
* - Prevents falling from the edges.
|
||||
*/
|
||||
#define BETTER_HANGING
|
||||
// #define BETTER_HANGING
|
||||
|
||||
/**
|
||||
* Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled).
|
||||
*/
|
||||
#define HANGING_SPEED 12.0f
|
||||
#define HANGING_SPEED 4.0f
|
||||
|
||||
/**
|
||||
* Prevents Mario from falling asleep while idle.
|
||||
@@ -81,12 +81,12 @@
|
||||
/**
|
||||
* If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound.
|
||||
*/
|
||||
#define EASIER_LONG_JUMPS
|
||||
// #define EASIER_LONG_JUMPS
|
||||
|
||||
/**
|
||||
* Enables the ability to hold Z while twirling to descend faster.
|
||||
*/
|
||||
#define Z_TWIRL
|
||||
// #define Z_TWIRL
|
||||
|
||||
/**
|
||||
* Disables bonks when ground pounding next to a wall.
|
||||
@@ -101,7 +101,7 @@
|
||||
/**
|
||||
* Allows Mario to grab hangable ceilings from any state.
|
||||
*/
|
||||
#define HANGING_FIX
|
||||
// #define HANGING_FIX
|
||||
|
||||
/**
|
||||
* The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under.
|
||||
@@ -113,6 +113,11 @@
|
||||
*/
|
||||
#define DONT_LEDGE_GRAB_STEEP_SLOPES
|
||||
|
||||
/**
|
||||
* Buffers an A input if you jump off a slope during the landing lag
|
||||
*/
|
||||
// #define SLOPE_BUFFER
|
||||
|
||||
/**
|
||||
* Disables BLJs and crushes SimpleFlips's dreams.
|
||||
*/
|
||||
@@ -129,7 +134,7 @@
|
||||
* be interrupted with text
|
||||
* Uncomment this to fix this bug, and frustrate speedrunners
|
||||
*/
|
||||
// #define BUGFIX_DIALOG_TIME_STOP
|
||||
#define BUGFIX_DIALOG_TIME_STOP
|
||||
|
||||
/**
|
||||
* Enables Platform Displacement 2, an upgrade to the physics involving moving platforms and how Mario interacts with them.
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
/**
|
||||
* Moving Coins flicker and disappear when they hit lava instead of being instantly deleted.
|
||||
*/
|
||||
#define COIN_LAVA_FLICKER
|
||||
// #define COIN_LAVA_FLICKER
|
||||
|
||||
/**
|
||||
* Allows for retries on collecting the remaining blue coins from a blue coin switch.
|
||||
@@ -56,7 +56,7 @@
|
||||
/**
|
||||
* Causes leaf particles to occasionally fall from trees which contain Hoot.
|
||||
*/
|
||||
#define HOOT_TREE_PARTICLES
|
||||
// #define HOOT_TREE_PARTICLES
|
||||
|
||||
/**************
|
||||
* -- MR I --
|
||||
|
||||
@@ -49,47 +49,32 @@
|
||||
#undef BETTER_REVERB
|
||||
#endif
|
||||
|
||||
|
||||
/*****************
|
||||
* config_graphics.h
|
||||
*/
|
||||
|
||||
#ifndef F3DEX_GBI_2
|
||||
#undef OBJECTS_REJ // OBJECTS_REJ requires f3dex2.
|
||||
#endif // !F3DEX_GBI_2
|
||||
|
||||
#ifndef F3DEX_GBI_SHARED
|
||||
#undef OBJECTS_REJ // Non F3DEX-based ucodes do NOT support ucode switching.
|
||||
#endif // !F3DEX_GBI_SHARED
|
||||
|
||||
#ifdef OBJECTS_REJ
|
||||
// Enable required ucodes.
|
||||
#define F3DEX2_REJ_GBI
|
||||
#define F3DLX2_REJ_GBI
|
||||
#endif // OBJECTS_REJ
|
||||
|
||||
|
||||
/*****************
|
||||
* config_debug.h
|
||||
*/
|
||||
|
||||
#ifdef DISABLE_ALL
|
||||
#undef DEBUG_ALL
|
||||
#undef USE_PROFILER
|
||||
#undef TEST_LEVEL
|
||||
#undef DEBUG_LEVEL_SELECT
|
||||
#undef ENABLE_DEBUG_FREE_MOVE
|
||||
#undef VANILLA_DEBUG
|
||||
#undef VANILLA_STYLE_CUSTOM_DEBUG
|
||||
#undef PUPPYPRINT_DEBUG
|
||||
#undef PUPPYPRINT_DEBUG_CYCLES
|
||||
#undef VANILLA_STYLE_CUSTOM_DEBUG
|
||||
#undef VISUAL_DEBUG
|
||||
#undef UNLOCK_ALL
|
||||
#undef COMPLETE_SAVE_FILE
|
||||
#undef UNLOCK_FPS
|
||||
#undef VANILLA_DEBUG
|
||||
#undef DEBUG_FORCE_CRASH_ON_BOOT
|
||||
#undef USE_PROFILER
|
||||
#undef DEBUG_ASSERTIONS
|
||||
#endif // DISABLE_ALL
|
||||
|
||||
#ifdef DEBUG_ALL
|
||||
#undef USE_PROFILER
|
||||
#define USE_PROFILER
|
||||
|
||||
#undef DEBUG_LEVEL_SELECT
|
||||
#define DEBUG_LEVEL_SELECT
|
||||
|
||||
@@ -110,6 +95,9 @@
|
||||
|
||||
#undef COMPLETE_SAVE_FILE
|
||||
#define COMPLETE_SAVE_FILE
|
||||
|
||||
#undef DEBUG_ASSERTIONS
|
||||
#define DEBUG_ASSERTIONS
|
||||
#endif // DEBUG_ALL
|
||||
|
||||
#ifdef PUPPYPRINT_DEBUG
|
||||
@@ -124,6 +112,11 @@
|
||||
#define UNLOCK_ALL
|
||||
#endif // COMPLETE_SAVE_FILE
|
||||
|
||||
#ifdef DEBUG
|
||||
#undef DEBUG_ASSERTIONS
|
||||
#define DEBUG_ASSERTIONS
|
||||
#endif // DEBUG
|
||||
|
||||
|
||||
/*****************
|
||||
* config_camera.h
|
||||
|
||||
@@ -58,6 +58,8 @@ enum GeoLayoutCommands {
|
||||
/*0x1E*/ GEO_CMD_NOP_1E,
|
||||
/*0x1F*/ GEO_CMD_NOP_1F,
|
||||
/*0x20*/ GEO_CMD_NODE_CULLING_RADIUS,
|
||||
|
||||
GEO_CMD_COUNT,
|
||||
};
|
||||
|
||||
// geo layout macros
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "level_table.h"
|
||||
#include "config.h"
|
||||
#include "game/puppylights.h"
|
||||
|
||||
enum LevelCommands {
|
||||
/*0x00*/ LEVEL_CMD_LOAD_AND_EXECUTE,
|
||||
@@ -71,9 +70,7 @@ enum LevelCommands {
|
||||
/*0x3C*/ LEVEL_CMD_GET_OR_SET_VAR,
|
||||
/*0x3D*/ LEVEL_CMD_PUPPYVOLUME,
|
||||
/*0x3E*/ LEVEL_CMD_CHANGE_AREA_SKYBOX,
|
||||
/*0x3F*/ LEVEL_CMD_PUPPYLIGHT_ENVIRONMENT,
|
||||
/*0x40*/ LEVEL_CMD_PUPPYLIGHT_NODE,
|
||||
/*0x41*/ LEVEL_CMD_SET_ECHO,
|
||||
/*0x3F*/ LEVEL_CMD_SET_ECHO,
|
||||
};
|
||||
|
||||
enum LevelActs {
|
||||
|
||||
@@ -49,8 +49,6 @@ enum ObjFlags {
|
||||
OBJ_FLAG_PERSISTENT_RESPAWN = (1 << 14), // 0x00004000
|
||||
OBJ_FLAG_VELOCITY_PLATFORM = (1 << 15), // 0x00008000
|
||||
OBJ_FLAG_DONT_CALC_COLL_DIST = (1 << 16), // 0x00010000
|
||||
OBJ_FLAG_UCODE_SMALL = (1 << 17), // 0x00020000
|
||||
OBJ_FLAG_UCODE_LARGE = (1 << 18), // 0x00040000
|
||||
OBJ_FLAG_SILHOUETTE = (1 << 19), // 0x00080000
|
||||
OBJ_FLAG_OCCLUDE_SILHOUETTE = (1 << 20), // 0x00100000
|
||||
OBJ_FLAG_OPACITY_FROM_CAMERA_DIST = (1 << 21), // 0x00200000
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user