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develop/2.
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develop/3.
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db2a739b8a |
141
.gitignore
vendored
141
.gitignore
vendored
@@ -528,21 +528,26 @@ assets/demos/pss.bin
|
||||
assets/demos/unused.bin
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||||
assets/demos/wf.bin
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||||
levels/bbh/0.rgba16.png
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||||
actors/vanilla_actors/bbh/0.rgba16.png
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||||
levels/bbh/1.rgba16.png
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||||
levels/bbh/2.rgba16.png
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||||
levels/bbh/3.rgba16.png
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||||
levels/bbh/4.rgba16.png
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||||
levels/bbh/5.rgba16.png
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||||
levels/bbh/6.rgba16.png
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||||
actors/vanilla_actors/bbh/4.rgba16.png
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||||
actors/vanilla_actors/bbh/5.rgba16.png
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||||
actors/vanilla_actors/bbh/6.rgba16.png
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||||
actors/vanilla_actors/bitdw/0.rgba16.png
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||||
levels/bitdw/0.rgba16.png
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||||
levels/bitdw/1.rgba16.png
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||||
levels/bitdw/2.rgba16.png
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levels/bitdw/3.rgba16.png
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||||
actors/vanilla_actors/bitfs/0.rgba16.png
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||||
levels/bitfs/0.rgba16.png
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||||
actors/vanilla_actors/bitfs/1.rgba16.png
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||||
levels/bitfs/1.rgba16.png
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||||
levels/bitfs/2.rgba16.png
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||||
levels/bits/0.rgba16.png
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levels/bits/1.rgba16.png
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||||
actors/vanilla_actors/bits/2.rgba16.png
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||||
levels/bits/2.rgba16.png
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||||
levels/bob/0.rgba16.png
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levels/bob/1.rgba16.png
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@@ -559,9 +564,9 @@ levels/bowser_3/2.rgba16.png
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levels/castle_grounds/0.rgba16.png
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levels/castle_grounds/1.rgba16.png
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levels/castle_grounds/2.rgba16.png
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levels/castle_grounds/3.rgba16.png
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levels/castle_grounds/4.rgba16.png
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levels/castle_grounds/5.ia8.png
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actors/vanilla_actors/castle_grounds/3.rgba16.png
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||||
actors/vanilla_actors/castle_grounds/4.rgba16.png
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actors/vanilla_actors/castle_grounds/5.ia8.png
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levels/castle_inside/1.rgba16.png
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levels/castle_inside/10.rgba16.png
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levels/castle_inside/11.rgba16.png
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@@ -599,22 +604,25 @@ levels/castle_inside/38.rgba16.png
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levels/castle_inside/39.rgba16.png
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levels/castle_inside/4.rgba16.png
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levels/castle_inside/40.rgba16.png
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levels/castle_inside/5.rgba16.png
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levels/castle_inside/6.rgba16.png
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levels/castle_inside/7.rgba16.png
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actors/vanilla_actors/castle_inside/5.rgba16.png
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actors/vanilla_actors/castle_inside/6.rgba16.png
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actors/vanilla_actors/castle_inside/7.rgba16.png
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levels/castle_inside/8.rgba16.png
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levels/castle_inside/9.rgba16.png
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actors/vanilla_actors/castle_inside/castle_light.ia16.png
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levels/castle_inside/castle_light.ia16.png
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levels/ccm/0.rgba16.png
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levels/ccm/1.rgba16.png
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actors/vanilla_actors/ccm/1.rgba16.png
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levels/ccm/10.rgba16.png
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levels/ccm/11.rgba16.png
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levels/ccm/12.rgba16.png
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actors/vanilla_actors/ccm/12.rgba16.png
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levels/ccm/2.rgba16.png
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levels/ccm/3.rgba16.png
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actors/vanilla_actors/ccm/2.rgba16.png
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actors/vanilla_actors/ccm/3.rgba16.png
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levels/ccm/4.rgba16.png
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levels/ccm/5.rgba16.png
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levels/ccm/6.rgba16.png
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actors/vanilla_actors/ccm/5.rgba16.png
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actors/vanilla_actors/ccm/6.rgba16.png
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levels/ccm/7.rgba16.png
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levels/ccm/8.ia16.png
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levels/ccm/9.ia16.png
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@@ -623,11 +631,12 @@ levels/cotmc/1.rgba16.png
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levels/cotmc/2.rgba16.png
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levels/cotmc/3.rgba16.png
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levels/cotmc/4.rgba16.png
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levels/ddd/0.rgba16.png
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actors/vanilla_actors/ddd/0.rgba16.png
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levels/ddd/1.rgba16.png
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levels/ddd/2.rgba16.png
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actors/vanilla_actors/ddd/2.rgba16.png
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levels/ddd/3.rgba16.png
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levels/ddd/4.rgba16.png
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actors/vanilla_actors/ddd/4.rgba16.png
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levels/ending/cake.png
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levels/ending/cake_eu.png
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levels/ending/eu_023000.rgba16.png
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@@ -639,10 +648,10 @@ levels/ending/eu_028000.rgba16.png
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levels/hmc/0.rgba16.png
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levels/hmc/1.rgba16.png
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levels/hmc/2.rgba16.png
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levels/hmc/3.rgba16.png
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levels/hmc/4.rgba16.png
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levels/hmc/5.rgba16.png
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levels/hmc/6.rgba16.png
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actors/vanilla_actors/hmc/3.rgba16.png
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actors/vanilla_actors/hmc/4.rgba16.png
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actors/vanilla_actors/hmc/5.rgba16.png
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actors/vanilla_actors/hmc/6.rgba16.png
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levels/hmc/7.rgba16.png
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levels/intro/0.rgba16.png
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levels/intro/1.rgba16.png
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@@ -653,40 +662,41 @@ levels/intro/3_sh_tm.rgba16.png
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levels/intro/3_tm.rgba16.png
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levels/jrb/0.rgba16.png
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levels/jrb/1.rgba16.png
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levels/jrb/2.rgba16.png
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levels/jrb/3.rgba16.png
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levels/lll/0.rgba16.png
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levels/lll/1.rgba16.png
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levels/lll/10.rgba16.png
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levels/lll/11.rgba16.png
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levels/lll/12.rgba16.png
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levels/lll/13.rgba16.png
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levels/lll/14.rgba16.png
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levels/lll/15.rgba16.png
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levels/lll/16.rgba16.png
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levels/lll/17.rgba16.png
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levels/lll/18.rgba16.png
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levels/lll/19.rgba16.png
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levels/lll/2.rgba16.png
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levels/lll/20.rgba16.png
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levels/lll/21.rgba16.png
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levels/lll/22.rgba16.png
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levels/lll/23.rgba16.png
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levels/lll/24.rgba16.png
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levels/lll/25.rgba16.png
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actors/vanilla_actors/jrb/2.rgba16.png
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actors/vanilla_actors/jrb/3.rgba16.png
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actors/vanilla_actors/lll/0.rgba16.png
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actors/vanilla_actors/lll/1.rgba16.png
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actors/vanilla_actors/lll/10.rgba16.png
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actors/vanilla_actors/lll/11.rgba16.png
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actors/vanilla_actors/lll/12.rgba16.png
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actors/vanilla_actors/lll/13.rgba16.png
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actors/vanilla_actors/lll/14.rgba16.png
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actors/vanilla_actors/lll/15.rgba16.png
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actors/vanilla_actors/lll/16.rgba16.png
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actors/vanilla_actors/lll/17.rgba16.png
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actors/vanilla_actors/lll/18.rgba16.png
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actors/vanilla_actors/lll/19.rgba16.png
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actors/vanilla_actors/lll/2.rgba16.png
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actors/vanilla_actors/lll/20.rgba16.png
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actors/vanilla_actors/lll/21.rgba16.png
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actors/vanilla_actors/lll/22.rgba16.png
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actors/vanilla_actors/lll/23.rgba16.png
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actors/vanilla_actors/lll/24.rgba16.png
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actors/vanilla_actors/lll/25.rgba16.png
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levels/lll/26.rgba16.png
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levels/lll/27.ia16.png
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||||
levels/lll/28.rgba16.png
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levels/lll/29.rgba16.png
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actors/vanilla_actors/lll/29.rgba16.png
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||||
levels/lll/3.rgba16.png
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||||
levels/lll/30.rgba16.png
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||||
levels/lll/31.rgba16.png
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||||
levels/lll/32.rgba16.png
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||||
levels/lll/4.rgba16.png
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||||
levels/lll/5.rgba16.png
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||||
levels/lll/6.rgba16.png
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||||
actors/vanilla_actors/lll/6.rgba16.png
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||||
levels/lll/7.rgba16.png
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||||
levels/lll/8.rgba16.png
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||||
actors/vanilla_actors/lll/8.rgba16.png
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||||
levels/lll/9.rgba16.png
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levels/menu/main_menu_seg7.00018.rgba16.png
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||||
levels/menu/main_menu_seg7.00818.rgba16.png
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||||
@@ -921,64 +931,73 @@ levels/menu/main_menu_seg7_us.0B800.ia8.png
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levels/pss/0.rgba16.png
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||||
levels/pss/1.ia16.png
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||||
levels/pss/2.rgba16.png
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||||
levels/rr/1.rgba16.png
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||||
actors/vanilla_actors/rr/1.rgba16.png
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||||
levels/rr/2.rgba16.png
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levels/rr/quarter_flying_carpet.rgba16.png
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actors/vanilla_actors/rr/quarter_flying_carpet.rgba16.png
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levels/sl/0.rgba16.png
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levels/sl/1.rgba16.png
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levels/sl/2.rgba16.png
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actors/vanilla_actors/sl/2.rgba16.png
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levels/sl/3.rgba16.png
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levels/sl/4.rgba16.png
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levels/ssl/0.rgba16.png
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levels/ssl/1.ia16.png
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levels/ssl/10.rgba16.png
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levels/ssl/11.rgba16.png
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actors/vanilla_actors/ssl/10.rgba16.png
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actors/vanilla_actors/ssl/11.rgba16.png
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levels/ssl/2.rgba16.png
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levels/ssl/3.rgba16.png
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||||
levels/ssl/4.rgba16.png
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levels/ssl/5.rgba16.png
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levels/ssl/6.rgba16.png
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actors/vanilla_actors/ssl/5.rgba16.png
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actors/vanilla_actors/ssl/6.rgba16.png
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levels/ssl/7.rgba16.png
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levels/ssl/8.rgba16.png
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levels/ssl/9.rgba16.png
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actors/vanilla_actors/ssl/8.rgba16.png
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actors/vanilla_actors/ssl/9.rgba16.png
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levels/thi/0.rgba16.png
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levels/thi/1.rgba16.png
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actors/vanilla_actors/thi/1.rgba16.png
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levels/totwc/0.rgba16.png
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levels/totwc/1.rgba16.png
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levels/totwc/2.rgba16.png
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levels/totwc/3.ia16.png
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levels/ttc/0.rgba16.png
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actors/vanilla_actors/ttc/0.rgba16.png
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actors/vanilla_actors/ttc/1.rgba16.png
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levels/ttc/1.rgba16.png
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levels/ttc/2.rgba16.png
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levels/ttm/0.ia16.png
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levels/ttm/1.rgba16.png
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levels/ttm/2.rgba16.png
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levels/ttm/3.rgba16.png
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levels/ttm/4.rgba16.png
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actors/vanilla_actors/ttm/4.rgba16.png
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levels/ttm/5.rgba16.png
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levels/ttm/6.rgba16.png
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levels/ttm/7.rgba16.png
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levels/ttm/8.rgba16.png
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actors/vanilla_actors/ttm/8.rgba16.png
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levels/vcutm/0.rgba16.png
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levels/vcutm/1.rgba16.png
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levels/vcutm/2.rgba16.png
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actors/vanilla_actors/vcutm/2.rgba16.png
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||||
levels/vcutm/3.rgba16.png
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levels/wdw/0.rgba16.png
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levels/wdw/1.rgba16.png
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||||
levels/wdw/2.rgba16.png
|
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levels/wdw/3.rgba16.png
|
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actors/vanilla_actors/wdw/1.rgba16.png
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actors/vanilla_actors/wdw/2.rgba16.png
|
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actors/vanilla_actors/wdw/3.rgba16.png
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levels/wdw/4.rgba16.png
|
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actors/vanilla_actors/wf/0.rgba16.png
|
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levels/wf/0.rgba16.png
|
||||
levels/wf/1.rgba16.png
|
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actors/vanilla_actors/wf/2.rgba16.png
|
||||
levels/wf/2.rgba16.png
|
||||
levels/wf/3.rgba16.png
|
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levels/wf/4.rgba16.png
|
||||
levels/wf/5.ia8.png
|
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actors/vanilla_actors/wf/3.rgba16.png
|
||||
actors/vanilla_actors/wf/4.rgba16.png
|
||||
actors/vanilla_actors/wf/5.ia8.png
|
||||
levels/wmotr/0.rgba16.png
|
||||
levels/wmotr/1.rgba16.png
|
||||
levels/wmotr/2.rgba16.png
|
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levels/wmotr/3.rgba16.png
|
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levels/wmotr/4.rgba16.png
|
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sound/samples/bowser_organ/00_organ_1.aiff
|
||||
sound/samples/bowser_organ/01_organ_1_lq.aiff
|
||||
sound/samples/bowser_organ/02_boys_choir.aiff
|
||||
sound/samples/course_start/00_la.aiff
|
||||
sound/samples/instruments/00.aiff
|
||||
sound/samples/instruments/01_banjo_1.aiff
|
||||
sound/samples/instruments/02.aiff
|
||||
@@ -1055,6 +1074,7 @@ sound/samples/instruments/45b_la.aiff
|
||||
sound/samples/instruments/46_pizzicato_strings_1.aiff
|
||||
sound/samples/instruments/47_pizzicato_strings_2.aiff
|
||||
sound/samples/instruments/48_steel_drum.aiff
|
||||
sound/samples/piranha_music_box/00_music_box.aiff
|
||||
sound/samples/sfx_1/00_twirl.aiff
|
||||
sound/samples/sfx_1/01_brushing.aiff
|
||||
sound/samples/sfx_1/02_hand_touch.aiff
|
||||
@@ -2147,4 +2167,3 @@ lib/libs2d_engine.a
|
||||
|
||||
# user-specific config file
|
||||
include/config/config_local.h
|
||||
.DS_Store
|
||||
|
||||
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -1,3 +1,3 @@
|
||||
[submodule "lib/libpl"]
|
||||
path = lib/libpl
|
||||
url = https://gitlab.com/parallel-launcher/libpl.git
|
||||
[submodule "lib/libpl2"]
|
||||
path = lib/libpl2
|
||||
url = https://gitlab.com/parallel-launcher/libpl2.git
|
||||
|
||||
242
Makefile
242
Makefile
@@ -67,7 +67,7 @@ else ifeq ($(SAVETYPE),sram)
|
||||
DEFINES += SRAM=1
|
||||
endif
|
||||
|
||||
DEFINES += NO_ERRNO_H=1
|
||||
DEFINES += NO_ERRNO_H=1 NO_GZIP=1
|
||||
|
||||
# VERSION - selects the version of the game to build
|
||||
# jp - builds the 1996 Japanese version
|
||||
@@ -135,7 +135,7 @@ endif
|
||||
#==============================================================================#
|
||||
|
||||
# Default non-gcc opt flags
|
||||
DEFAULT_OPT_FLAGS = -Os -ffinite-math-only -fno-signed-zeros -fno-math-errno
|
||||
DEFAULT_OPT_FLAGS = -Ofast -falign-functions=32
|
||||
# Note: -fno-associative-math is used here to suppress warnings, ideally we would enable this as an optimization but
|
||||
# this conflicts with -ftrapping-math apparently.
|
||||
# TODO: Figure out how to allow -fassociative-math to be enabled
|
||||
@@ -258,7 +258,7 @@ endif
|
||||
# 1 - includes code in ROM
|
||||
# 0 - does not
|
||||
LIBPL ?= 0
|
||||
LIBPL_DIR := lib/libpl
|
||||
LIBPL_DIR := lib/libpl2
|
||||
$(eval $(call validate-option,LIBPL,0 1))
|
||||
ifeq ($(LIBPL),1)
|
||||
DEFINES += LIBPL=1
|
||||
@@ -269,10 +269,12 @@ BUILD_DIR_BASE := build
|
||||
# BUILD_DIR is the location where all build artifacts are placed
|
||||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
|
||||
|
||||
COMPRESS ?= lz4t
|
||||
$(eval $(call validate-option,COMPRESS,mio0 yay0 lz4t gzip rnc1 rnc2 uncomp))
|
||||
COMPRESS ?= yay0
|
||||
$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2 uncomp))
|
||||
ifeq ($(COMPRESS),gzip)
|
||||
DEFINES += GZIP=1
|
||||
LIBZRULE := $(BUILD_DIR)/libz.a
|
||||
LIBZLINK := -lz
|
||||
else ifeq ($(COMPRESS),rnc1)
|
||||
DEFINES += RNC1=1
|
||||
else ifeq ($(COMPRESS),rnc2)
|
||||
@@ -281,12 +283,13 @@ else ifeq ($(COMPRESS),yay0)
|
||||
DEFINES += YAY0=1
|
||||
else ifeq ($(COMPRESS),mio0)
|
||||
DEFINES += MIO0=1
|
||||
else ifeq ($(COMPRESS),lz4t)
|
||||
DEFINES += LZ4T=1
|
||||
else ifeq ($(COMPRESS),uncomp)
|
||||
DEFINES += UNCOMPRESSED=1
|
||||
endif
|
||||
|
||||
GZIPVER ?= std
|
||||
$(eval $(call validate-option,GZIPVER,std libdef))
|
||||
|
||||
# Whether to hide commands or not
|
||||
VERBOSE ?= 0
|
||||
ifeq ($(VERBOSE),0)
|
||||
@@ -311,18 +314,36 @@ PYTHON := python3
|
||||
|
||||
ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
|
||||
|
||||
# Extract assets if necessary
|
||||
# Make sure assets exist
|
||||
NOEXTRACT ?= 0
|
||||
ifeq ($(NOEXTRACT),0)
|
||||
DUMMY != $(PYTHON) extract_assets.py >&2 || echo FAIL
|
||||
DUMMY != $(PYTHON) extract_assets.py us >&2 || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to extract assets from found baseroms)
|
||||
$(error Failed to extract assets from US ROM)
|
||||
endif
|
||||
ifneq (,$(shell python3 tools/detect_baseroms.py jp))
|
||||
DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to extract assets from JP ROM)
|
||||
endif
|
||||
endif
|
||||
ifneq (,$(shell python3 tools/detect_baseroms.py eu))
|
||||
DUMMY != $(PYTHON) extract_assets.py eu >&2 || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to extract assets from EU ROM)
|
||||
endif
|
||||
endif
|
||||
ifneq (,$(shell python3 tools/detect_baseroms.py sh))
|
||||
DUMMY != $(PYTHON) extract_assets.py sh >&2 || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to extract assets from SH ROM)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
# Make tools if out of date
|
||||
$(info Building tools...)
|
||||
DUMMY != "$(MAKE)" -s -C $(TOOLS_DIR) >&2 || echo FAIL
|
||||
DUMMY != $(MAKE) -s -C $(TOOLS_DIR) >&2 || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to build tools)
|
||||
endif
|
||||
@@ -330,10 +351,10 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
|
||||
# Clone any needed submodules
|
||||
ifeq ($(LIBPL),1)
|
||||
ifeq ($(wildcard $(LIBPL_DIR)/*.h),)
|
||||
$(info Cloning libpl submodule...)
|
||||
$(info Cloning libpl2 submodule...)
|
||||
DUMMY != git submodule update --init $(LIBPL_DIR) > /dev/null || echo FAIL
|
||||
ifeq ($(DUMMY),FAIL)
|
||||
$(error Failed to clone libpl submodule)
|
||||
$(error Failed to clone libpl2 submodule)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
@@ -352,15 +373,17 @@ BUILD_DIR_BASE := build
|
||||
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_$(CONSOLE)
|
||||
ROM := $(BUILD_DIR)/$(TARGET_STRING).z64
|
||||
ELF := $(BUILD_DIR)/$(TARGET_STRING).elf
|
||||
LIBZ := $(BUILD_DIR)/libz.a
|
||||
LD_SCRIPT := sm64.ld
|
||||
YAY0_DIR := $(BUILD_DIR)/bin
|
||||
SOUND_BIN_DIR := $(BUILD_DIR)/sound
|
||||
TEXTURE_DIR := textures
|
||||
ACTOR_DIR := actors
|
||||
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
|
||||
VNL_ACTRS_DIRS := $(patsubst actors/vanilla_actors/%,%,$(dir $(wildcard actors/vanilla_actors/*/header.h)))
|
||||
|
||||
# Directories containing source files
|
||||
SRC_DIRS += src src/boot src/boot/deflate src/game src/engine src/audio src/menu src/buffers lib/librtc actors levels bin data assets asm lib sound
|
||||
SRC_DIRS += src src/boot src/game src/engine src/audio src/menu src/buffers lib/librtc actors levels bin data assets asm lib sound
|
||||
LIBZ_SRC_DIRS := src/libz
|
||||
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
|
||||
BIN_DIRS := bin bin/$(VERSION)
|
||||
@@ -370,8 +393,10 @@ include Makefile.split
|
||||
|
||||
# Source code files
|
||||
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
|
||||
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
|
||||
VNL_ACTRS_C_FILES := $(wildcard actors/vanilla_actors/*/data.c) $(wildcard actors/vanilla_actors/*/geo.c)
|
||||
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES) $(VNL_ACTRS_C_FILES)
|
||||
CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
|
||||
LIBZ_C_FILES := $(foreach dir,$(LIBZ_SRC_DIRS),$(wildcard $(dir)/*.c))
|
||||
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
|
||||
S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
|
||||
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
|
||||
@@ -400,18 +425,36 @@ O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
|
||||
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) \
|
||||
lib/PR/hvqm/hvqm2sp1.o lib/PR/hvqm/hvqm2sp2.o
|
||||
|
||||
LIBZ_O_FILES := $(foreach file,$(LIBZ_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||||
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
||||
|
||||
# Automatic dependency files
|
||||
DEP_FILES := $(O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
|
||||
DEP_FILES := $(O_FILES:.o=.d) $(LIBZ_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
|
||||
|
||||
#==============================================================================#
|
||||
# Compiler Options #
|
||||
#==============================================================================#
|
||||
|
||||
CROSS := $(call find-mips-toolchain)
|
||||
# detect prefix for MIPS toolchain
|
||||
ifneq ($(call find-command,mips64-elf-ld),)
|
||||
CROSS := mips64-elf-
|
||||
else ifneq ($(call find-command,mips-n64-ld),)
|
||||
CROSS := mips-n64-
|
||||
else ifneq ($(call find-command,mips64-ld),)
|
||||
CROSS := mips64-
|
||||
else ifneq ($(call find-command,mips-linux-gnu-ld),)
|
||||
CROSS := mips-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
|
||||
CROSS := mips64-linux-gnu-
|
||||
else ifneq ($(call find-command,mips64-none-elf-ld),)
|
||||
CROSS := mips64-none-elf-
|
||||
else ifneq ($(call find-command,mips-ld),)
|
||||
CROSS := mips-
|
||||
else
|
||||
$(error Unable to detect a suitable MIPS toolchain installed)
|
||||
endif
|
||||
|
||||
LIBRARIES := nustd hvqm2 goddard
|
||||
LIBRARIES := nustd hvqm2 z goddard
|
||||
|
||||
LINK_LIBRARIES = $(foreach i,$(LIBRARIES),-l$(i))
|
||||
|
||||
@@ -427,18 +470,16 @@ else ifeq ($(COMPILER),clang)
|
||||
CC := clang
|
||||
CXX := clang++
|
||||
endif
|
||||
|
||||
ARCH := $(shell uname -p)
|
||||
|
||||
# Check processor architecture. ARM users need a different binutils package.
|
||||
ifeq ($(ARCH), arm)
|
||||
LD := tools/mips64-elf-ld-arm
|
||||
# Prefer gcc's cpp if installed on the system
|
||||
ifneq (,$(call find-command,cpp-10))
|
||||
CPP := cpp-10
|
||||
else
|
||||
ifneq ($(call find-command,mips-n64-ld),)
|
||||
LD := mips-n64-ld
|
||||
else
|
||||
LD := tools/mips64-elf-ld
|
||||
endif
|
||||
CPP := cpp
|
||||
endif
|
||||
ifneq ($(call find-command,mips-n64-ld),)
|
||||
LD := mips-n64-ld
|
||||
else
|
||||
LD := tools/mips64-elf-ld
|
||||
endif
|
||||
AR := $(CROSS)ar
|
||||
OBJDUMP := $(CROSS)objdump
|
||||
@@ -464,35 +505,24 @@ endif
|
||||
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
|
||||
DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
|
||||
|
||||
# Prefer gcc's cpp if installed on the system
|
||||
ifneq (,$(call find-command,clang))
|
||||
CPP := clang
|
||||
CPPFLAGS := -E -P -x c -Wno-trigraphs $(DEF_INC_CFLAGS)
|
||||
else ifneq (,$(call find-command,cpp-10))
|
||||
CPP := cpp-10
|
||||
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
|
||||
else
|
||||
CPP := cpp
|
||||
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
|
||||
endif
|
||||
|
||||
# C compiler options
|
||||
CFLAGS = -std=gnu17 -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
|
||||
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
|
||||
ifeq ($(COMPILER),gcc)
|
||||
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else ifeq ($(COMPILER),clang)
|
||||
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
CFLAGS += -mfpxx -target mips -mabi=32 -G 0 -mhard-float -fomit-frame-pointer -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
CFLAGS += -Wno-missing-braces
|
||||
else
|
||||
CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
|
||||
endif
|
||||
ASMFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) -mips3 $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
|
||||
ASMFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) -mips3 $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra -Wno-trigraphs
|
||||
|
||||
ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
|
||||
RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
||||
|
||||
# C preprocessor flags
|
||||
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
|
||||
|
||||
#==============================================================================#
|
||||
# Miscellaneous Tools #
|
||||
@@ -501,21 +531,23 @@ RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
|
||||
# N64 tools
|
||||
YAY0TOOL := $(TOOLS_DIR)/slienc
|
||||
MIO0TOOL := $(TOOLS_DIR)/mio0
|
||||
LZ4TPACK := $(TOOLS_DIR)/lz4tpack
|
||||
DEFLATEPACK := $(TOOLS_DIR)/deflatepack
|
||||
RNCPACK := $(TOOLS_DIR)/rncpack
|
||||
FILESIZER := $(TOOLS_DIR)/filesizer
|
||||
N64CKSUM := $(TOOLS_DIR)/n64cksum
|
||||
N64GRAPHICS := $(TOOLS_DIR)/n64graphics
|
||||
N64GRAPHICS_CI := $(TOOLS_DIR)/n64graphics_ci
|
||||
BINPNG := $(TOOLS_DIR)/BinPNG.py
|
||||
TEXTCONV := $(TOOLS_DIR)/textconv
|
||||
AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
|
||||
VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
|
||||
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
|
||||
SKYCONV := $(TOOLS_DIR)/skyconv
|
||||
FIXLIGHTS_PY := $(TOOLS_DIR)/fixlights.py
|
||||
FLIPS := $(TOOLS_DIR)/flips
|
||||
ifeq ($(GZIPVER),std)
|
||||
GZIP := gzip
|
||||
else
|
||||
GZIP := libdeflate-gzip
|
||||
endif
|
||||
# Use the system installed armips if available. Otherwise use the one provided with this repository.
|
||||
ifneq (,$(call find-command,armips))
|
||||
RSPASM := armips
|
||||
@@ -531,19 +563,10 @@ endif
|
||||
|
||||
EMU_FLAGS =
|
||||
|
||||
# Adding a txt file to this location will then reference a UNFLoader path specified in the file, instead of locally.
|
||||
# This is expecially important for WSL users because UNFLoader.exe is incredibly slow when run within WSL's filesystem, so this can be used to point to the C drive.
|
||||
# The file should only contain the directory path that contains UNFLoader[.exe] (do not specify the filename).
|
||||
LOADER_DIR_FILE_SPECIFICATION_PATH = ~/.local/share/HackerSM64/UNFLoader-dir.txt
|
||||
LOADER_DIR = ./$(TOOLS_DIR)
|
||||
|
||||
ifneq (,$(wildcard $(LOADER_DIR_FILE_SPECIFICATION_PATH)))
|
||||
LOADER_DIR = $(shell cat $(LOADER_DIR_FILE_SPECIFICATION_PATH))
|
||||
endif
|
||||
ifneq (,$(call find-command,wslview))
|
||||
UNFLOADER_EXEC = $(LOADER_DIR)/UNFLoader.exe
|
||||
LOADER = ./$(TOOLS_DIR)/UNFLoader.exe
|
||||
else
|
||||
UNFLOADER_EXEC = $(LOADER_DIR)/UNFLoader
|
||||
LOADER = ./$(TOOLS_DIR)/UNFLoader
|
||||
endif
|
||||
|
||||
SHA1SUM = sha1sum
|
||||
@@ -560,7 +583,7 @@ endif
|
||||
|
||||
# For non-IDO, use objcopy instead of extract_data_for_mio
|
||||
ifneq ($(COMPILER),ido)
|
||||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
|
||||
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data --only-section=.rodata
|
||||
endif
|
||||
|
||||
# Common build print status function
|
||||
@@ -584,12 +607,12 @@ clean:
|
||||
$(RM) -r $(BUILD_DIR_BASE)
|
||||
|
||||
rebuildtools:
|
||||
"$(MAKE)" -C tools distclean
|
||||
"$(MAKE)" -C tools
|
||||
$(MAKE) -C tools distclean
|
||||
$(MAKE) -C tools
|
||||
|
||||
distclean: clean
|
||||
$(PYTHON) extract_assets.py --clean
|
||||
"$(MAKE)" -C $(TOOLS_DIR) clean
|
||||
$(MAKE) -C $(TOOLS_DIR) clean
|
||||
|
||||
test: $(ROM)
|
||||
$(EMULATOR) $(EMU_FLAGS) $<
|
||||
@@ -599,33 +622,26 @@ test-pj64: $(ROM)
|
||||
# someone2639
|
||||
|
||||
# download and extract most recent unfloader build if needed
|
||||
$(UNFLOADER_EXEC):
|
||||
ifeq (,$(wildcard $(UNFLOADER_EXEC)))
|
||||
$(LOADER):
|
||||
ifeq (,$(wildcard $(LOADER)))
|
||||
@$(PRINT) "Downloading latest UNFLoader...$(NO_COL)\n"
|
||||
$(PYTHON) $(TOOLS_DIR)/get_latest_unfloader.py $(LOADER_DIR)
|
||||
$(PYTHON) $(TOOLS_DIR)/get_latest_unfloader.py $(TOOLS_DIR)
|
||||
endif
|
||||
|
||||
load: $(ROM) $(UNFLOADER_EXEC)
|
||||
$(UNFLOADER_EXEC) -r $<
|
||||
load: $(ROM) $(LOADER)
|
||||
$(LOADER) -r $<
|
||||
|
||||
unf: $(ROM) $(UNFLOADER_EXEC)
|
||||
$(UNFLOADER_EXEC) -d -r $<
|
||||
unf: $(ROM) $(LOADER)
|
||||
$(LOADER) -d -r $<
|
||||
|
||||
libultra: $(BUILD_DIR)/libultra.a
|
||||
|
||||
patch: $(ROM)
|
||||
ifeq ($(shell uname), Darwin)
|
||||
ifeq ($(MAKECMDGOALS), patch)
|
||||
$(error "The 'make patch' command is not supported on macOS.")
|
||||
endif
|
||||
else
|
||||
$(FLIPS) --create --bps "$(shell python3 tools/detect_baseroms.py $(VERSION))" "$(ROM)" "$(BUILD_DIR)/$(TARGET_STRING).bps"
|
||||
endif
|
||||
$(FLIPS) --create --bps $(shell python3 tools/detect_baseroms.py $(VERSION)) $(ROM) $(BUILD_DIR)/$(TARGET_STRING).bps
|
||||
|
||||
# Extra object file dependencies
|
||||
$(BUILD_DIR)/asm/ipl3.o: $(IPL3_RAW_FILES)
|
||||
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
|
||||
$(BUILD_DIR)/src/game/fasttext.o: $(FASTTEXT_TEXTURE_C_FILES)
|
||||
$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
|
||||
$(BUILD_DIR)/lib/aspMain.o: $(BUILD_DIR)/rsp/audio.bin
|
||||
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/sequences.bin $(SOUND_BIN_DIR)/bank_sets
|
||||
@@ -637,27 +653,9 @@ endif
|
||||
|
||||
$(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32
|
||||
|
||||
ifeq ($(VERSION),eu)
|
||||
TEXT_DIRS := text/de text/us text/fr
|
||||
|
||||
# EU encoded text inserted into individual segment 0x19 files,
|
||||
# and course data also duplicated in leveldata.c
|
||||
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
||||
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
||||
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
||||
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
||||
else
|
||||
ifeq ($(VERSION),sh)
|
||||
TEXT_DIRS := text/jp
|
||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
||||
else
|
||||
TEXT_DIRS := text/$(VERSION)
|
||||
# non-EU encoded text inserted into segment 0x02
|
||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
||||
endif
|
||||
ifeq ($(COMPILER),gcc)
|
||||
$(BUILD_DIR)/src/libz/%.o: OPT_FLAGS := -Os
|
||||
$(BUILD_DIR)/src/libz/%.o: CFLAGS += -Wno-implicit-fallthrough -Wno-unused-parameter -Wno-pointer-sign
|
||||
endif
|
||||
|
||||
$(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
|
||||
@@ -677,17 +675,11 @@ $(BUILD_DIR)/src/game/rendering_graph_node.o: OPT_FLAGS := $(GRAPH_NODE_OPT_FLAG
|
||||
# $(info MATH_UTIL_OPT_FLAGS: $(MATH_UTIL_OPT_FLAGS))
|
||||
# $(info GRAPH_NODE_OPT_FLAGS: $(GRAPH_NODE_OPT_FLAGS))
|
||||
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) asm/debug $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) $(addprefix actors/vanilla_actors/,$(VNL_ACTRS_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||
|
||||
# Make sure build directory exists before compiling anything
|
||||
DUMMY != mkdir -p $(ALL_DIRS)
|
||||
|
||||
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
||||
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
||||
$(BUILD_DIR)/src/game/puppycam2.o: $(BUILD_DIR)/include/text_strings.h
|
||||
|
||||
|
||||
|
||||
#==============================================================================#
|
||||
@@ -700,13 +692,9 @@ $(BUILD_DIR)/%: %.png
|
||||
$(call print,Converting:,$<,$@)
|
||||
$(V)$(N64GRAPHICS) -s raw -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
||||
|
||||
$(BUILD_DIR)/%.preswap.inc.c: %.preswap.png
|
||||
$(call print,Converting:,$<,$@)
|
||||
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$*)) -S
|
||||
|
||||
$(BUILD_DIR)/%.inc.c: %.png
|
||||
$(call print,Converting:,$<,$@)
|
||||
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$*))
|
||||
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$(basename $<)))
|
||||
|
||||
# Color Index CI8
|
||||
$(BUILD_DIR)/%.ci8.inc.c: %.ci8.png
|
||||
@@ -736,6 +724,11 @@ $(LEVEL_ELF_FILES): $(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/l
|
||||
$(call print,Linking ELF file:,$<,$@)
|
||||
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
|
||||
|
||||
.SECONDEXPANSION:
|
||||
$(VANILLA_ACTORS_ELF_FILES): $(BUILD_DIR)/actors/vanilla_actors/%/data.elf: $(BUILD_DIR)/actors/vanilla_actors/%/data.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
|
||||
$(call print,Linking ELF file:,$<,$@)
|
||||
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
|
||||
|
||||
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf
|
||||
$(call print,Extracting compressible data from:,$<,$@)
|
||||
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
||||
@@ -754,8 +747,6 @@ else ifeq ($(COMPRESS),yay0)
|
||||
include compression/yay0rules.mk
|
||||
else ifeq ($(COMPRESS),mio0)
|
||||
include compression/mio0rules.mk
|
||||
else ifeq ($(COMPRESS),lz4t)
|
||||
include compression/lz4trules.mk
|
||||
else ifeq ($(COMPRESS),uncomp)
|
||||
include compression/uncomprules.mk
|
||||
endif
|
||||
@@ -820,20 +811,6 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
|
||||
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
|
||||
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
|
||||
|
||||
# Encode in-game text strings
|
||||
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
||||
$(call print,Encoding:,$<,$@)
|
||||
$(V)$(TEXTCONV) charmap.txt $< $@
|
||||
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
||||
$(call print,Encoding:,$<,$@)
|
||||
$(V)$(TEXTCONV) charmap_menu.txt $< $@
|
||||
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
||||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||||
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
||||
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
||||
|
||||
# Level headers
|
||||
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
||||
$(call print,Preprocessing level headers:,$<,$@)
|
||||
@@ -884,8 +861,13 @@ $(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
|
||||
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
|
||||
|
||||
# Link libz
|
||||
$(BUILD_DIR)/libz.a: $(LIBZ_O_FILES)
|
||||
@$(PRINT) "$(GREEN)Linking libz: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(AR) rcs -o $@ $(LIBZ_O_FILES)
|
||||
|
||||
# SS2: Goddard rules to get size
|
||||
$(BUILD_DIR)/sm64_prelim.ld: sm64.ld $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/libgoddard.a
|
||||
$(BUILD_DIR)/sm64_prelim.ld: sm64.ld $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/libgoddard.a $(BUILD_DIR)/libz.a
|
||||
$(call print,Preprocessing preliminary linker script:,$<,$@)
|
||||
$(V)$(CPP) $(CPPFLAGS) -DPRELIMINARY=1 -DBUILD_DIR=$(BUILD_DIR) -DULTRALIB=lib$(ULTRALIB) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
||||
|
||||
@@ -895,7 +877,7 @@ $(BUILD_DIR)/sm64_prelim.elf: $(BUILD_DIR)/sm64_prelim.ld
|
||||
|
||||
$(BUILD_DIR)/goddard.txt: $(BUILD_DIR)/sm64_prelim.elf
|
||||
$(call print,Getting Goddard size...)
|
||||
$(V)python3 tools/getGoddardSize.py $(BUILD_DIR)/sm64_prelim.map $(BUILD_DIR)
|
||||
$(V)python3 tools/getGoddardSize.py $(BUILD_DIR)/sm64_prelim.map $(VERSION)
|
||||
|
||||
$(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
|
||||
$(call print,Assembling:,$<,$@)
|
||||
@@ -903,7 +885,7 @@ $(BUILD_DIR)/asm/debug/map.o: asm/debug/map.s $(BUILD_DIR)/sm64_prelim.elf
|
||||
$(V)$(CROSS)gcc -c $(ASMFLAGS) $(foreach i,$(INCLUDE_DIRS),-Wa,-I$(i)) -x assembler-with-cpp -MMD -MF $(BUILD_DIR)/$*.d -o $@ $<
|
||||
|
||||
# Link SM64 ELF file
|
||||
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/libgoddard.a
|
||||
$(ELF): $(BUILD_DIR)/sm64_prelim.elf $(BUILD_DIR)/asm/debug/map.o $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
|
||||
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
||||
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T $(BUILD_DIR)/$(LD_SCRIPT) -T goddard.txt -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib $(LINK_LIBRARIES) -u sprintf -u osMapTLB -Llib/gcclib/$(LIBGCCDIR) -lgcc
|
||||
|
||||
|
||||
@@ -41,15 +41,21 @@ LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
|
||||
|
||||
LEVEL_ELF_FILES := $(foreach level_dir,$(LEVEL_DIRS),$(BUILD_DIR)/levels/$(level_dir)leveldata.elf)
|
||||
|
||||
VANILLA_ACTORS_FILES := $(addsuffix data,$(VNL_ACTRS_DIRS))
|
||||
|
||||
VANILLA_ACTORS_ELF_FILES := $(foreach level_dir,$(VNL_ACTRS_DIRS),$(BUILD_DIR)/actors/vanilla_actors/$(level_dir)data.elf)
|
||||
|
||||
SEG_FILES := \
|
||||
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.elf) \
|
||||
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.elf) \
|
||||
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.elf)
|
||||
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.elf) \
|
||||
$(VANILLA_ACTORS_FILES:%=$(BUILD_DIR)/actors/vanilla_actors/%.elf)
|
||||
|
||||
YAY0_FILES := \
|
||||
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.szp) \
|
||||
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.szp) \
|
||||
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.szp)
|
||||
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.szp) \
|
||||
$(VANILLA_ACTORS_FILES:%=$(BUILD_DIR)/actors/vanilla_actors/%.szp)
|
||||
|
||||
YAY0_OBJ_FILES := $(YAY0_FILES:.szp=.szp.o)
|
||||
|
||||
@@ -243,9 +249,11 @@ $(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
||||
# EU segment 19 translations
|
||||
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
$(BUILD_DIR)/bin/translation_de.elf: SEGMENT_ADDRESS := 0x1B000000
|
||||
$(BUILD_DIR)/bin/translation_en.elf: SEGMENT_ADDRESS := 0x1B000000
|
||||
$(BUILD_DIR)/bin/translation_fr.elf: SEGMENT_ADDRESS := 0x1B000000
|
||||
$(BUILD_DIR)/bin/translation_jp.elf: SEGMENT_ADDRESS := 0x1B000000
|
||||
$(BUILD_DIR)/bin/translation_es.elf: SEGMENT_ADDRESS := 0x1B000000
|
||||
|
||||
# --------------------------------------
|
||||
# Skybox Rules
|
||||
@@ -271,5 +279,35 @@ IPL3_RAW_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%,$(IP
|
||||
CRASH_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/crash_custom/*.png)
|
||||
CRASH_TEXTURE_C_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(CRASH_TEXTURE_FILES)))
|
||||
|
||||
FASTTEXT_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/fasttext/*.png)
|
||||
FASTTEXT_TEXTURE_C_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(FASTTEXT_TEXTURE_FILES)))
|
||||
# --------------------------------------
|
||||
# Vanilla Objects Rules
|
||||
# --------------------------------------
|
||||
|
||||
define vanilla_objects_rules =
|
||||
VANILLA_ACTORS_$(1)_TEXTURE_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard actors/vanilla_actors/$(1)/*.png))
|
||||
$$(BUILD_DIR)/actors/vanilla_actors/$(1)/data.o: $$(addprefix $$(BUILD_DIR)/,$$(VANILLA_ACTORS_$(1)_TEXTURE_FILES))
|
||||
$$(BUILD_DIR)/actors/vanilla_actors/$(1)/data.elf: SEGMENT_ADDRESS := 0x0e000000
|
||||
$$(BUILD_DIR)/actors/vanilla_actors/$(1)/data.elf: TEXTURE_BIN := $(2)
|
||||
endef
|
||||
|
||||
$(eval $(call vanilla_objects_rules,bob,generic))
|
||||
$(eval $(call vanilla_objects_rules,wf,grass))
|
||||
$(eval $(call vanilla_objects_rules,jrb,water))
|
||||
$(eval $(call vanilla_objects_rules,ccm,snow))
|
||||
$(eval $(call vanilla_objects_rules,bbh,spooky))
|
||||
$(eval $(call vanilla_objects_rules,hmc,cave))
|
||||
$(eval $(call vanilla_objects_rules,lll,fire))
|
||||
$(eval $(call vanilla_objects_rules,ssl,generic))
|
||||
$(eval $(call vanilla_objects_rules,ddd,water))
|
||||
$(eval $(call vanilla_objects_rules,sl,snow))
|
||||
$(eval $(call vanilla_objects_rules,wdw,grass))
|
||||
$(eval $(call vanilla_objects_rules,ttm,mountain))
|
||||
$(eval $(call vanilla_objects_rules,thi,grass))
|
||||
$(eval $(call vanilla_objects_rules,ttc,machine))
|
||||
$(eval $(call vanilla_objects_rules,rr,sky))
|
||||
$(eval $(call vanilla_objects_rules,bitdw,sky))
|
||||
$(eval $(call vanilla_objects_rules,bitfs,sky))
|
||||
$(eval $(call vanilla_objects_rules,bits,sky))
|
||||
$(eval $(call vanilla_objects_rules,vcutm,outside))
|
||||
$(eval $(call vanilla_objects_rules,castle_inside,inside))
|
||||
$(eval $(call vanilla_objects_rules,castle_grounds,outside))
|
||||
|
||||
27
README.md
27
README.md
@@ -4,9 +4,9 @@
|
||||
|
||||
HackerSM64 now has a discord server! https://discord.gg/brETAakcXr
|
||||
|
||||
This repo requires a US ROM in order to build. JP/EU ROMs are optional for some assets.
|
||||
This repo requires BOTH a US ROM and a JP ROM in order to build. Place baserom.us.z64 in the repo as usual and ALSO include baserom.jp.z64.
|
||||
|
||||
[How to install everything needed and build HackerSM64](https://github.com/HackerN64/HackerSM64/wiki/Installing-HackerSM64)
|
||||
This repo needs gcc in order to be able to build it. To install it, run `sudo apt install gcc-mips-linux-gnu`
|
||||
|
||||
This is a fork of the ultrasm64 repo by CrashOveride which includes the following commonly used patches (patches marked with `*` are toggleable in the config files):
|
||||
|
||||
@@ -17,9 +17,9 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
|
||||
- **MrComit**: General use object defines, JUMP_KICK_FIX
|
||||
- **aglab2**: Bugfixes (particularly puppycam), refactor stuff
|
||||
- **someone2639**: math.s and crash screen disam, stack trace, map packing, shiftable segments 2, S2DEX engine
|
||||
- **Arthurtilly**: Platform Displacement 2
|
||||
- **Arthurtilly**: ASCII / UTF-8 support, Multilang, Platform Displacement 2
|
||||
- **Fazana**: PuppyLib, ucode swapping, audio load time optimisations (with Arctic), general hacker qol improvements, visual debug
|
||||
- **Reonu**: Starting the project/repo, widescreen, reonucam, various defines for hacker QoL
|
||||
- **Reonu**: Starting the project + widescreen, reonucam, various defines for hacker QoL, and a custom Spanish (Spain) translation of the game.
|
||||
- **JoshDuMan**: Decomp guy, general assistance
|
||||
- **Arceveti**: Silhouette, shadow optimisation, better hanging, breath meter, 4 controller support
|
||||
- **axollyon**: Console testing, bugfixes, idea-guying, and had a hand in silhouettes
|
||||
@@ -87,9 +87,9 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
- You can set a test level in `config/config_debug.h` in order to boot straight into it, so you can quickly test the level you're working on. *
|
||||
- Allow all surfaces in the game to have a `force` parameter. Activating this doesn't REQUIRE you to set `force` for every surface: If you don't set, it will default to 0x0000 rather than crashing. Increases RAM usage of collision. *
|
||||
- The clown font includes the entire English alphabet.
|
||||
- Colored ia4 text support. Format: `"@XXXXXXXX[YOUR TEXT]@--------"` (By ArcticJaguar725)
|
||||
- Example Text: `"@FF0000FFRED @00FF00FFGREEN @0000FFFFBLUE @FFFFFF00INVISIBLE @--------NORMAL"`
|
||||
- NOTE: It is not mandatory to reset the text color with `"@--------"`, but text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset.
|
||||
- Colored ia4 text support. Format: `"@XXXXXX[YOUR TEXT]@--------"` (By Arthurtilly)
|
||||
- Example Text: `"@FF0000RED @00FF00GREEN @0000FFBLUE @FFFFFFWHITE"`
|
||||
- NOTE: Text will need to be recolored each time it scrolls in a dialog box, or the custom color will reset. The text will use gDialogTextAlpha as the alpha value when changing the color.
|
||||
- Toggle visiblity of collision surfaces and object hitboxes with Visual Surface Debug. `config/config_debug.h` has VISUAL_DEBUG which can be turned on to enable this feature.
|
||||
- Workaround for infinite death loops caused by using the wrong warp type for death warps. Mario's HP will be restored when being warped to any warp if (and only if) he was warped while dead. *
|
||||
|
||||
@@ -118,6 +118,7 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
- This repo supports a much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general. See `audio/synthesis.c` for more details and configuration info. (By ArcticJaguar725) *
|
||||
- Fazana's "puppyprint" text engine. *
|
||||
- Use `print_small_text` to print normal text. The two last params are aligment and how many characters to print (-1 means PRINT_ALL).
|
||||
- Use `render_multi_image` to draw large texture rectangles consisting of multiple images on the screen.
|
||||
- More info in `puppyprint.c`
|
||||
- Wiseguy's Farcall TLB mapping allows to store executable code inside uncompressed segments, that can be loaded and ran as needed, instead of it having to be loaded at all times. See `farcall.h` in the include folder for instructions and details.
|
||||
- Red Coin Stars now support up to 99 red coins! In addition, multi-area red coin missions can now be created by setting the 2nd behavior paramater of the red coin star to the number of reds required for the star to spawn.
|
||||
@@ -138,6 +139,14 @@ Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
|
||||
- Separate defines for emulator and console black border height.
|
||||
- Getting HVQM FMV support to work with the game is WIP.
|
||||
|
||||
Requirements are the same as regular SM64, however a GCC MIPS cross compiler is also required. If you're on Debian-like Linux, you can use the ``gcc-mips-linux-gnu`` package. The toolchain that comes with my SDK is also supported.
|
||||
|
||||
## Additional Prerequisites
|
||||
|
||||
BinPNG (the CI texture converter) requires some python3 dependencies. Use pip to install them.
|
||||
|
||||
``pip install pypng bitstring``
|
||||
|
||||
## UNFLoader support
|
||||
|
||||
The repository supports UNFLoader for debugging.
|
||||
@@ -198,3 +207,7 @@ Thanks to "someone2639" for this hacky-ass idea
|
||||
Q: Will this allow me to use FlashRAM/Transfer Pak/microcode swapping/Other Cool N64 Features?
|
||||
|
||||
A: Theoretically, all yes.
|
||||
|
||||
## Installation help
|
||||
|
||||
Go read the original SM64 repo README.md
|
||||
|
||||
@@ -105,4 +105,7 @@ extern const struct Animation *const unagi_seg5_anims_05012824[];
|
||||
extern const Gfx whirlpool_seg5_dl_05013B58[];
|
||||
extern const Gfx whirlpool_seg5_dl_05013CB8[];
|
||||
|
||||
extern const Trajectory jrb_seg7_trajectory_unagi_1[];
|
||||
extern const Trajectory jrb_seg7_trajectory_unagi_2[];
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,3 +11,30 @@
|
||||
#include "manta/geo.inc.c"
|
||||
#include "sushi/geo.inc.c"
|
||||
#include "unagi/geo.inc.c"
|
||||
|
||||
#include "surface_terrains.h"
|
||||
|
||||
// 0x0700D20C - 0x0700D23E
|
||||
const Trajectory jrb_seg7_trajectory_unagi_1[] = {
|
||||
TRAJECTORY_POS(0, /*pos*/ 5300, -3800, 1200),
|
||||
TRAJECTORY_POS(1, /*pos*/ 3700, -3600, 1700),
|
||||
TRAJECTORY_POS(2, /*pos*/ 3400, -3400, 3500),
|
||||
TRAJECTORY_POS(3, /*pos*/ 3900, -3600, 4400),
|
||||
TRAJECTORY_POS(4, /*pos*/ 5300, -3800, 4400),
|
||||
TRAJECTORY_POS(5, /*pos*/ 6200, -4000, 2700),
|
||||
TRAJECTORY_END(),
|
||||
};
|
||||
|
||||
// 0x0700D240 - 0x0700D28A
|
||||
const Trajectory jrb_seg7_trajectory_unagi_2[] = {
|
||||
TRAJECTORY_POS(0, /*pos*/ 5381, 0, 2758),
|
||||
TRAJECTORY_POS(1, /*pos*/ 5803, -3130, 3036),
|
||||
TRAJECTORY_POS(2, /*pos*/ 4876, -3045, 2706),
|
||||
TRAJECTORY_POS(3, /*pos*/ 4313, -3246, 2736),
|
||||
TRAJECTORY_POS(4, /*pos*/ 3792, -3413, 3668),
|
||||
TRAJECTORY_POS(5, /*pos*/ 4971, -3130, 3688),
|
||||
TRAJECTORY_POS(6, /*pos*/ 5392, -3130, 3326),
|
||||
TRAJECTORY_POS(7, /*pos*/ 6341, -3130, 2450),
|
||||
TRAJECTORY_POS(8, /*pos*/ 9431, -3130, 1400),
|
||||
TRAJECTORY_END(),
|
||||
};
|
||||
|
||||
27
actors/vanilla_actors/bbh/data.c
Normal file
27
actors/vanilla_actors/bbh/data.c
Normal file
@@ -0,0 +1,27 @@
|
||||
#include <ultra64.h>
|
||||
#include "sm64.h"
|
||||
#include "surface_terrains.h"
|
||||
#include "moving_texture_macros.h"
|
||||
#include "surface_terrains.h"
|
||||
#include "textures.h"
|
||||
#include "dialog_ids.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
#include "actors/vanilla_actors/bbh/texture.inc.c"
|
||||
|
||||
#include "actors/vanilla_actors/bbh/staircase_step/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tilting_trap_platform/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tumbling_platform_far/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tumbling_platform_near/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/moving_bookshelf/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/mesh_elevator/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/merry_go_round/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/coffin/model.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/staircase_step/collision.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tilting_trap_platform/collision.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tumbling_platform_near/collision.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/moving_bookshelf/collision.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/mesh_elevator/collision.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/merry_go_round/collision.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/coffin/collision.inc.c"
|
||||
37
actors/vanilla_actors/bbh/geo.c
Normal file
37
actors/vanilla_actors/bbh/geo.c
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <ultra64.h>
|
||||
#include "sm64.h"
|
||||
#include "geo_commands.h"
|
||||
|
||||
#include "game/level_geo.h"
|
||||
#include "game/geo_misc.h"
|
||||
#include "game/camera.h"
|
||||
#include "game/moving_texture.h"
|
||||
#include "game/screen_transition.h"
|
||||
#include "game/paintings.h"
|
||||
|
||||
#include "make_const_nonconst.h"
|
||||
|
||||
#include "actors/vanilla_actors/bbh/header.h"
|
||||
|
||||
#include "actors/vanilla_actors/bbh/staircase_step/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tilting_trap_platform/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tumbling_platform_far/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/tumbling_platform_near/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/moving_bookshelf/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/mesh_elevator/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/merry_go_round/geo.inc.c"
|
||||
#include "actors/vanilla_actors/bbh/coffin/geo.inc.c"
|
||||
|
||||
#include "level_commands.h"
|
||||
|
||||
const LevelScript script_func_vo_bbh[] = {
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_STAIRCASE_STEP, geo_bbh_0005B0),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_TILTING_FLOOR_PLATFORM, geo_bbh_0005C8),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_TUMBLING_PLATFORM, geo_bbh_0005E0),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_TUMBLING_PLATFORM_PART, geo_bbh_0005F8),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_MOVING_BOOKSHELF, geo_bbh_000610),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_MESH_ELEVATOR, geo_bbh_000628),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_MERRY_GO_ROUND, geo_bbh_000640),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BBH_WOODEN_TOMB, geo_bbh_000658),
|
||||
RETURN(),
|
||||
};
|
||||
29
actors/vanilla_actors/bbh/header.h
Normal file
29
actors/vanilla_actors/bbh/header.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
extern const GeoLayout geo_bbh_0005B0[];
|
||||
extern const GeoLayout geo_bbh_0005C8[];
|
||||
extern const GeoLayout geo_bbh_0005E0[];
|
||||
extern const GeoLayout geo_bbh_0005F8[];
|
||||
extern const GeoLayout geo_bbh_000610[];
|
||||
extern const GeoLayout geo_bbh_000628[];
|
||||
extern const GeoLayout geo_bbh_000640[];
|
||||
extern const GeoLayout geo_bbh_000658[];
|
||||
|
||||
extern const Gfx bbh_seg7_dl_0701F2E8[];
|
||||
extern const Gfx bbh_seg7_dl_0701F5F8[];
|
||||
extern const Gfx bbh_seg7_dl_0701F7E8[];
|
||||
extern const Gfx bbh_seg7_dl_0701FAB0[];
|
||||
extern const Gfx bbh_seg7_dl_0701FD28[];
|
||||
extern const Gfx bbh_seg7_dl_0701FFE8[];
|
||||
extern const Gfx bbh_seg7_dl_070202F0[];
|
||||
extern const Gfx bbh_seg7_dl_070206F0[];
|
||||
|
||||
extern const Collision bbh_seg7_collision_staircase_step[];
|
||||
extern const Collision bbh_seg7_collision_tilt_floor_platform[];
|
||||
extern const Collision bbh_seg7_collision_07026B1C[];
|
||||
extern const Collision bbh_seg7_collision_haunted_bookshelf[];
|
||||
extern const Collision bbh_seg7_collision_mesh_elevator[];
|
||||
extern const Collision bbh_seg7_collision_merry_go_round[];
|
||||
extern const Collision bbh_seg7_collision_coffin[];
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user