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18 Commits

Author SHA1 Message Date
Reonu
35e75ade73 Add VERTICAL_ROOMS define 2022-06-29 02:31:13 +01:00
Mr-Wiseguy
1166d7441d Merge branch 'master' into develop/2.1.0 2022-06-17 01:08:18 -04:00
Gregory Heskett
5ef0e8c9f6 Bugfix, refactor, and slightly improve BETTER_REVERB runtime (#391)
* Buxfix, refactor, and slightly improve BETTER_REVERB runtime

* Update BETTER_REVERB defaults and add some more customizability

* Improve BETTER_REVERB runtime even further

* Rename some reverb variables to make more sense in context
2022-06-17 00:05:40 -05:00
axollyon
25b421aaae Added buttonReleased member in the controller struct (#421) 2022-06-17 00:48:20 -04:00
Denis Kopyrin
4a3ef802d5 Fixed eeprom saving on VC (#334)
* Fixed eeprom saving on VC

* Specify SM for EEP4K, for any other savetype use ED

* Moved IS_VC() check to an earlier point, switch IS_VC()->gIsVC

* Moved binary VC files to bin folder, added checks for EEP

* Do not keep vc_bin if EEP is not set
2022-03-26 22:39:44 -04:00
Fazana
4b9a0b89a0 Add missing syncs for G_PM_NPRIMITIVE (#345) 2022-03-25 13:08:09 -04:00
Denis Kopyrin
3ac257e6fb Added no cap music restarts define (#335) 2022-03-20 08:48:40 -05:00
Gregory Heskett
cc92b33676 Merge pull request #338 from Reonu/develop/gheskett/audio-changes
Develop/gheskett/audio changes
2022-03-08 08:21:55 -06:00
gheskett
8163bc4837 sAudioFirstBoot renamed to sAudioIsInitialized 2022-03-08 01:03:54 -05:00
gheskett
9f2f4a27b6 Whoops 2022-03-08 00:51:22 -05:00
gheskett
448d18de2b Bugfixes, sound bank heap defines, BETTER_REVERB improvements 2022-03-08 00:49:13 -05:00
gheskett
c4a23d0036 Bugfix: the smaller MAX_SIMULTANEOUS_NOTES define, when used, can lead to silence on audio init 2022-02-27 00:20:52 -05:00
gheskett
f061076a4f Audio safeguard error 2022-02-26 03:01:08 -05:00
gheskett
8f2b9c8979 Pointless memory allocation 2022-02-26 02:52:40 -05:00
gheskett
056e319105 Some formatting changes :( (But also some safeguards and updated documentation) 2022-02-26 01:56:07 -05:00
gheskett
6bd3988dd8 Add MAX_SIMULTANEOUS_NOTES defines and better document audio allocations for audio heap (looks kinda awful still) 2022-02-25 05:11:16 -05:00
gheskett
fe8384a440 Deprecate sBackgroundMusicDefaultVolume 2022-02-24 02:07:39 -05:00
Reonu
ad91c636ad Update name of lighting engine branch in readme
sorry for pushing to master :(((((((((((((
2022-01-22 11:11:51 +02:00
93 changed files with 1207 additions and 6381 deletions

4
.gitignore vendored
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@@ -116,7 +116,3 @@ lib/libs2d_engine.a
# .orig files
*.orig
# Python
__pycache__
*.pyc

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@@ -323,25 +323,11 @@ ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
ifeq ($(NOEXTRACT),0)
DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets from US ROM)
$(error Failed to extract assets)
endif
ifneq (,$(wildcard baserom.jp.z64))
DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets from JP ROM)
endif
endif
ifneq (,$(wildcard baserom.eu.z64))
DUMMY != $(PYTHON) extract_assets.py eu >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets from EU ROM)
endif
endif
ifneq (,$(wildcard baserom.sh.z64))
DUMMY != $(PYTHON) extract_assets.py sh >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets from SH ROM)
endif
DUMMY != $(PYTHON) extract_assets.py jp >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
endif

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@@ -29,12 +29,11 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin
- **CrashOveride**: creating the [ultrasm64](https://github.com/CrashOveride95/ultrasm64) repo
- **falcobuster**: Original coordinate overflow fix (world scale), ASM version of extended bounds
- **anonymous_moose**: porting falco's extended bounds to decomp
- **tuxlovesyou**: `LOAD_MIO0_TEXTURE` macro and moral support
Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff
**Lighting Engine by Wiseguy**
- Lighting Engine is available on a separate branch ([base/lighting-engine-wip](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine-wip)). Instructions on how to use it are in the readme of that branch.
- Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch.
- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it.
**Puppycam**

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@@ -27,6 +27,7 @@ const Gfx bubble_seg4_dl_0401DD60[] = {
gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
@@ -40,6 +41,7 @@ const Gfx bubble_seg4_dl_0401DDE0[] = {
gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};

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@@ -123,6 +123,7 @@ const Gfx coin_seg3_dl_start[] = {
const Gfx coin_seg3_dl_end[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
@@ -503,6 +504,7 @@ const Gfx coin_seg3_sub_dl_begin[] = {
const Gfx coin_seg3_sub_dl_end[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),

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Before

Width:  |  Height:  |  Size: 995 B

After

Width:  |  Height:  |  Size: 995 B

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@@ -10,7 +10,7 @@ ALIGNED8 static const Texture flyguy_seg8_texture_0800E088[] = {
// 0x0800F088
ALIGNED8 static const Texture flyguy_seg8_texture_0800F088[] = {
#include "actors/flyguy/flyguy_face.custom.rgba16.inc.c"
#include "actors/flyguy/flyguy_face.rgba16.inc.c"
};
// 0x0800F888

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@@ -24,6 +24,7 @@ const Gfx leaves_seg3_dl_0301CDE0[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};

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@@ -36,11 +36,13 @@ const Gfx mr_i_eyeball_seg6_dl_06002080[] = {
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};

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@@ -40,6 +40,7 @@ const Gfx mr_i_iris_seg6_dl_06004170[] = {
gsSPVertex(mr_i_iris_seg6_vertex_06002130, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};

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@@ -23,6 +23,7 @@ const Gfx sand_seg3_dl_particle[] = {
gsSPVertex(sand_seg3_vertex_billboard_16x16, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),

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@@ -50,6 +50,7 @@ const Gfx sparkles_seg4_dl_0402A490[] = {
gsSPVertex(sparkles_seg4_vertex_04027450, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};

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@@ -47,6 +47,7 @@ const Gfx sparkles_animation_seg4_dl_04035288[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};

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@@ -46,6 +46,7 @@ const Gfx transparent_star_seg3_dl_body[] = {
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsDPSetEnvColor(255, 255, 255, 120),
gsSPDisplayList(transparent_star_seg3_sub_dl_body),
gsDPPipeSync(),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),

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@@ -56,6 +56,7 @@ const Gfx smoke_seg4_dl_040216A0[] = {
gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),

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@@ -96,7 +96,7 @@ static const Vtx warp_pipe_seg3_vertex_03007DC0[] = {
// 0x03007E40
ALIGNED8 static const Texture warp_pipe_seg3_texture_03007E40[] = {
#include "actors/warp_pipe/warp_pipe_side.custom.rgba16.inc.c"
#include "actors/warp_pipe/warp_pipe_side.rgba16.inc.c"
};
// 0x03008E40 - 0x03008F98

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Width:  |  Height:  |  Size: 1012 B

After

Width:  |  Height:  |  Size: 1012 B

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@@ -61,6 +61,7 @@ const Gfx water_splash_seg4_dl_040325C8[] = {
gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),

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@@ -17,7 +17,11 @@
.ascii INTERNAL_ROM_NAME /* Internal ROM name */
.word 0x00000000 /* Unknown */
.word 0x0000004E /* Cartridge */
#if defined(EEP4K)
.ascii "SM" /* Cartridge ID */
#else
.ascii "ED" /* Cartridge ID */
#endif
/* Region */
#if defined(VERSION_JP) || defined(VERSION_SH)

23
asm/vc_bin.s Normal file
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@@ -0,0 +1,23 @@
// VC is using binary matching to stub functions - this hex was copied from SM64
// osEepromRead/Write are performing infinite cycle inside them which causes recompiler do go crazy
// _osEepStatus does not have any suspicious asm in it but it is just VC hacked anyways
// If it is not replaced with a VC variant, EEP probe fails
.include "macros.inc"
.section .text
#if defined(EEP)
// 0x80329150 = 0xE4150
.balign 16
glabel osEepromReadVC
.incbin "bin/vc/osEepromReadVC.bin"
// 0x80328af0 = 0xE3AF0
.balign 16
glabel osEepromWriteVC
.incbin "bin/vc/osEepromWriteVC.bin"
.balign 16
glabel __osEepStatusVC
.incbin "bin/vc/osEepStatusVC.bin"
#endif

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